(KNK mixup on block) |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
{{See other}} | {{See other}} | ||
== KNK Mixup on Block == | == KNK Mixup on Block == | ||
<ref>Thanks to Mr. Bunny.</ref> | |||
Leo has several options in KNK stance: 6 different attacks, cancel into CD and attack, or KNK cancel block. Leo is +9 when BOK.4, f+4, or b+1,4 are blocked. Note that 1,4 also leaves Leo in KNK stance but at -5 frame disadvantage, which can be punished heavily. | Leo has several options in KNK stance: 6 different attacks, cancel into CD and attack, or KNK cancel block. Leo is +9 when BOK.4, f+4, or b+1,4 are blocked. Note that 1,4 also leaves Leo in KNK stance but at -5 frame disadvantage, which can be punished heavily. |
Latest revision as of 06:27, 1 March 2024
Leo |
---|
Counterplay (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Leo counterplay (Tekken 7).
KNK Mixup on Block
Leo has several options in KNK stance: 6 different attacks, cancel into CD and attack, or KNK cancel block. Leo is +9 when BOK.4, f+4, or b+1,4 are blocked. Note that 1,4 also leaves Leo in KNK stance but at -5 frame disadvantage, which can be punished heavily.
- A 10-frame jab will beat every option except KNK.2, KNK.3+4, and CD.1 (62% of options).
- A 10-frame generic crouch jab will beat everything except KNK.3 and KNK cancel low parry (75% of options).
- Standing block beats all options except KNK.4 and CD.1 (75% of options).
- ↑ Thanks to Mr. Bunny.