Leo counterplay: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
(KNK mixup on block)
Line 2: Line 2:
{{Navbox counterplay}}
{{Navbox counterplay}}
{{See other}}
{{See other}}
<br>
== KNK Mixup on Block ==
<big>ssr lmao</big>
 
''Based on work by Mr. Bunny''
 
Leo has several options in KNK stance: 6 different attacks, cancel into CD and attack, or KNK cancel block. Leo is +9 when BOK.4, f+4, or b+1,4 are blocked. Note that 1,4 also leaves Leo in KNK stance but at -5 frame disadvantage, which can be punished heavily.
 
* A 10-frame jab will beat every option except KNK.2, KNK.3+4, and CD.1 (62% of options).
* A 10-frame generic crouch jab will beat everything except KNK.3 and KNK cancel low parry (75% of options).
* Standing block beats all options except KNK.4 and CD.1 (75% of options).

Revision as of 06:12, 1 March 2024

This page is for Tekken 8. For Tekken 7, see Leo counterplay (Tekken 7).

KNK Mixup on Block

Based on work by Mr. Bunny

Leo has several options in KNK stance: 6 different attacks, cancel into CD and attack, or KNK cancel block. Leo is +9 when BOK.4, f+4, or b+1,4 are blocked. Note that 1,4 also leaves Leo in KNK stance but at -5 frame disadvantage, which can be punished heavily.

  • A 10-frame jab will beat every option except KNK.2, KNK.3+4, and CD.1 (62% of options).
  • A 10-frame generic crouch jab will beat everything except KNK.3 and KNK cancel low parry (75% of options).
  • Standing block beats all options except KNK.4 and CD.1 (75% of options).