Jin punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (added internal links)
No edit summary
Line 1: Line 1:
{{Jin}}
{{Jin}}
{{Infobox tricky moves}}
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
Line 15: Line 50:
|-
|-
| rowspan="2" | -13  
| rowspan="2" | -13  
| d/f+1,4 || 28 || +10g
| df+1,4 || 28 || +10g
|-
|-
| R! b+1+2 || 55–82 || +0d
| R.b+1+2 || 55–82 || +0d
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| f+1+2 || 38 || +7a (-2a)
| f+1+2 || 38 || +7a (-2a)
|-
|-
| f,d,d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]]  
| f,d,df#2 || 25 (69) || [[Jin combos#Staples|+70a (+50a)]]  
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| u/f+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]]
| uf+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]]
|-
|-
| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]]
| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]]
Line 35: Line 70:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || FC d+1 || 5 || +6
| -10 || FC.d+1 || 5 || +6
|-
|-
| -11 || ws4 || 16 || +8
| -11 || ws4 || 16 || +8
Line 42: Line 77:
| ws1,2 || 26 || +3
| ws1,2 || 26 || +3
|-
|-
| R! b+1+2 || 55–82 || +0d
| R.b+1+2 || 55–82 || +0d
|-
|-
| -14 || ws2 || 14 (65) || [[Jin combos#Staples|+39a (+29a)]]
| -14 || ws2 || 14 (65) || [[Jin combos#Staples|+39a (+29a)]]
Line 57: Line 92:
| f+4 || 21 || +4 || Everything
| f+4 || 21 || +4 || Everything
|-
|-
| f+4,F ZEN || 21 || +11 || Everything
| f+4,F || 21 || +11 || Everything
|}
|}


Line 65: Line 100:
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|-
| -u/f+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]] || unsafe, steppable
| uf+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]] || unsafe, steppable
|-
|-
| -d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]] || launchable, walkable
| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]] || launchable, walkable
|-
|-
| -f,d,d/f:2 || 25 (69) || [[Jin combos#Staples|+70a (+50a)]] || safe, duckable
| f,n,d,df#2 || 25 (69) || [[Jin combos#Staples|+70a (+50a)]] || safe, duckable
|-
|-
| -f,d,d/f:1 || 22 (73) || [[Jin combos#Staples|+36a (+26a)]] || launchable, steppable left
| f,n,d,df#1 || 22 (73) || [[Jin combos#Staples|+36a (+26a)]] || launchable, steppable left
|}
|}



Revision as of 12:44, 13 March 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 2,1 18 +6
2,4 29 +18a (+9a)
-12 1+2 30 +12a (+3a)
-13 df+1,4 28 +10g
R.b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2a)
f,d,df#2 25 (69) +70a (+50a)
-15 uf+4 13 (62) +33a (+23a)
d+3+4 25 (74) +32a (+22a)
Crouching
Enemy Move Damage Frames
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29a)
Extra range
Enemy Move Damage Frames Can reach
-14 f,F+2 24 +15a (6a) Everything
-16 f+4 21 +4 Everything
f+4,F 21 +11 Everything
Whiff
Move Damage Frames Risk
uf+4 13 (62) +33a (+23a) unsafe, steppable
d+3+4 25 (74) +32a (+22a) launchable, walkable
f,n,d,df#2 25 (69) +70a (+50a) safe, duckable
f,n,d,df#1 22 (73) +36a (+26a) launchable, steppable left
Grounded opponent
Enemy Move Damage Frames
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)