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=== Pokes === | === Pokes === | ||
</big> | |||
Poke text goes here. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-1}} | |||
: basic i10 high jab. Use it to keep up pressure and watch for opponent responses. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-1,1}} | |||
: safe jab extension which goes into LIB stance on hit only for LIB mixups. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-1,2}} | |||
: unsafe but highly damaging i10 jab extension that can transition to BT stance. Used mostly for 10-13 frame punishes. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-df+1}} | |||
: basic mid-poke to prevent opponents from using big moves, and catching them ducking or using high-crushes. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-df+1,4}} | |||
: mid high extension from df+1 that jails. Can be used to see opponents reaction to other string extensions. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-df+1,4,1}} | |||
: mid high high extension that counter hit launches but 3rd hit is duckable. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-df+1,4,1~2}} | |||
: mid high mid extention that can spike ducking opponents on the ground for a follow up such as fF+3. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-df+1,4,1~F}} | |||
: mid high cancel into LIB stance. negative frame advantage on hit but can use mental frame advantage to hit opponent. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-d+3}} | |||
: standing low poke with extensions. | |||
{{MoveDataHeader}} | |||
{{MoveQuery|Azucena-d+3,3}} | |||
: low mid extension from d+3. | |||
: mid | |||
Revision as of 09:28, 4 May 2024
Azucena |
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Strategy (Tekken 8) |
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Gameplan
Gameplan text goes here.
Pokes
Poke text goes here.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- basic i10 high jab. Use it to keep up pressure and watch for opponent responses.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
High Mountain Combo
1,1
h,m
5,15
-10
+8
+18a
,i24~25
t63 r28
- Combo from 1st hit
- Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.- safe jab extension which goes into LIB stance on hit only for LIB mixups.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
High Roast Combo
1,2
h,h
5,23
-14
+8
,i20~21
t65 r34
- Combo from 1st hit with 4f delay
- Can transition to BT with B
- unsafe but highly damaging i10 jab extension that can transition to BT stance. Used mostly for 10-13 frame punishes.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- basic mid-poke to prevent opponents from using big moves, and catching them ducking or using high-crushes.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,4
m,h
11,13
-7
+4
,i17~18
t57 r25
- Jail from 1st attack with 1f delay
- Enter BT -5 +6 r23 with B
- mid high extension from df+1 that jails. Can be used to see opponents reaction to other string extensions.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Grande Combo
df+1,4,1
m,h,h
11,13,20
-5
+44d (-14)
+56a
,i22~23
t84 r29
- Combo from 2nd CH with 7f delay
- Input can be delayed 8f delay
- Enter LIB -17 -6 r20 with F
- mid high high extension that counter hit launches but 3rd hit is duckable.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- mid high mid extention that can spike ducking opponents on the ground for a follow up such as fF+3.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lua error: Move with id = 'Azucena-df+1,4,1~F' not found. If you've added 'Azucena-df+1,4,1~F' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..
- mid high cancel into LIB stance. negative frame advantage on hit but can use mental frame advantage to hit opponent.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- standing low poke with extensions.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+3,3
L,m
10,14
-13
+1
,i23
t72 r34
- Combo from 1st CH with 7f delay
- Input can be delayed 10f
- low mid extension from d+3.