Main Page

From Wavu Wiki, the 🌊 wavy Tekken wiki

Current plan of what pages to write, where stuff should go, etc. Nothing is set in stone yet.

Mechanics

  • Controls (what do my buttons do, basic movement)
  • Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
  • Glossary (what do e.g. EWGF and "tech roll" and "snake edge" mean)
  • Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
  • Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
  • Run (wr, iwr, fF, ultimate tackle, armored shoulder, running slide)
  • Jump (how does it work, generic options, list of chars with exceptions or unique options)
  • Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
  • Back-turn state (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
  • Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
  • Rage (whats rage art/drive, when does it occur, list of chars with unique rage arts)
  • Juggle (what's a juggle, how does juggle pushback work, what are spikes and screws)
  • Wall (how do wall splats, wall slump, and refloats work)
  • Stage break (how floor, balcony, wall breaks work)
  • Backdash (basically this page)
  • Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
  • Input buffer (what is it, how big is it, when can't it be used)

Move properties

  • Damage (how damage scaling and rounding works, how much HP everyone has)
  • Counter hit
  • Clean hit
  • Crush (what's a crush, why's it different from evasion)
  • Powercrush (what it is, how much does the attack get delayed per hit absorbed, lows and throws win, rage art powercrush special props)
  • Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
  • Parry (reversal, sabaki, low parry, list of chars with parries)
  • Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
  • Screw
  • Spike

Concepts

Techniques

  • BDC/KBD (what is it, why's it useful, how do you do it, how long should your backdashes be before you cancel)
  • Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
  • Buffering input (holding down an input to use it for a combination press later)
  • Option select
  • Fuzzy guard

Strategy

  • Movement (what do you actually use sidestep, backdash, and kbd for)
  • Approach (how do I get in and stop the other guy from getting in)
  • Poke (how do I stop them from doing stuff)
  • Mixup (how do I get big damage when they're not doing stuff)
  • Okizeme (what is this word, how do I handle wake-up situations)

Characters

Character pages will take ages to finish, so the other pages should be higher priority.

Each character will have a series of pages on it.

For an example of how to structure such a series of pages, see Lee, with the following set of pages:

Meta

Imported from TekkenZaibatsu wiki