Eddy counterplay

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Revision as of 15:25, 21 April 2024 by Tricksyfroggy (talk | contribs) (added contents to page including an overview and table of key moves to punish)

Overview

Eddy is historically a tricky and overwhelming character to fight, with an unorthodox fighting style that makes it hard to know when or how to strike. In TEKKEN 8, his moveset has been shifted toward even more of a rushdown and mixup playstyle, potentially making him even more difficult to deal with without proper knowledge.

Perhaps the most important thing to note when learning this matchup is that Eddy's moves are usually as evasive as they are punishable. It may take some experimentation and/or lab work, but finding the best punishes on your character will go a long way toward shutting down his ability to confuse you with his stance pressure.

Key Moves to Punish

Move Punish Purpose
1,3 -14 on block
Punish with a mid, as RLX goes under highs
Common jab string that Eddy can use to go into the low stance (RLX).
2,3 i12 move, float
-8 on block, but he cannot block due to stance
i13~ frame moves are susceptible to his HSP Powercrush
Commonly used to go into handstand stance (HSP).
3,3 Fast low with good tracking
Highs and mids can lose to HSP Powercrush and HSP sidestep
Commonly used to go into handstand stance (HSP).
RLX.3,3
(non-clean hit)
-13
Clean hit causes the string to naturally combo
Backdash to avoid the clean hit, stand block, then i13 punish
A hellsweep-style low. Eddy's main mixup tool.