Eddy |
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Counterplay (Tekken 8) |
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Overview
Eddy is historically a tricky and overwhelming character to fight, with an unorthodox fighting style that makes it hard to know when or how to strike. In TEKKEN 8, his moveset has been shifted toward even more of a rushdown and mixup playstyle, potentially making him even more difficult to deal with without proper knowledge.
Perhaps the most important thing to note when learning this matchup is that Eddy's moves are usually as evasive as they are punishable. It may take some experimentation and/or lab work, but finding the best punishes on your character will go a long way toward shutting down his ability to confuse you with his stance pressure.
Key Moves to Punish
Move | Punish | Purpose |
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1,3 | -14 on block Punish with a mid, as RLX goes under highs |
Common jab string that Eddy can use to go into the low stance (RLX). |
2,3 | i12 move, float -8 on block, but he cannot block due to stance i13~ frame moves are susceptible to his HSP Powercrush |
Commonly used to go into handstand stance (HSP). |
3,3 | Fast low with good tracking Highs and mids can lose to HSP Powercrush and HSP sidestep |
Commonly used to go into handstand stance (HSP). |
RLX.3,3 (non-clean hit) |
-13 Clean hit causes the string to naturally combo Backdash to avoid the clean hit, stand block, then i13 punish |
Hellsweep-style low off of RLX stance. Eddy's main mixup tool. |
RLX.2,4 | Duck second hit and launch -5 if not ducked |
A pressure reset and Eddy's only way to loop back into RLX. Without this move, all other moves he uses out of RLX will end the stance. |