Drilldown: Move

Move > recv: None & crush : cs or cs6~19

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id:
input:
,1+2 (3) · ,4 (3) · d+3 (3) · d+1 (2) · d+2 (2) · db+1 (2) · db+2 (2) · db+4 (2) · f+3+4 (2) · FC.1 (2) · FC.2 (2) · FC.3 (2) · FC.4 (2)
alias:
alt:
image:
target:
damage:
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
crush: (Click arrow to add another value)

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