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{{Anna}} | {{Anna}} | ||
{{Infobox tricky moves}} | {{Infobox tricky moves | ||
|asuka-a=f+1+2 | |||
}} | |||
{| class="punishers" | {| class="punishers" | ||
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 | | | rowspan="3" | -10 | ||
| 2,3,B || 24 || +8 CJM | |||
|- | |- | ||
| | | 2,3 || 24 || +0 | ||
|- | |- | ||
| | | 1,2 || 17 || +5 | ||
|- | |- | ||
| | | rowspan="2" | -13 | ||
| df+1,2 || 23 || +2 | |||
|- | |- | ||
| | | uf+1<ref>uf+1 can punish some things where df+1,2 whiffs.</ref> || 10 || +7 | ||
|- | |- | ||
| | | rowspan="2" | -14 | ||
| b+2,2<ref>Female characters can interrupt b+2,2 on hit by mashing 2. Both players can keep counter slapping until someone dies.</ref> || 30 ([[Anna combos#Mini-combos|55]]) || +26a | |||
|- | |- | ||
| | | f+2,3 || 34 || +12g | ||
|- | |- | ||
| -15 || df+2 || 13 ([[Anna combos#Staples|64]]) || +32a (+22) | |||
|- | |- | ||
| | | -18 || UF+4 || 21 ([[Anna combos#Staples|66]]) || +27a (+17) | ||
|- | |- | ||
| | | colspan="4" class="table-cat" | Crouching | ||
| | |||
|- | |- | ||
| -10 || FC.1 || 5 || +6 | |||
|- | |- | ||
| - | | rowspan="3" | -11 | ||
| ws3,B || 20 || +8 CJM | |||
|- | |- | ||
| | | ws3 || 20 || +0 | ||
|- | |- | ||
| | | ws4 || 16 || +5 | ||
|- | |- | ||
| - | | -13 || ws1,2 || 23 || +2 | ||
|- | |- | ||
| - | | -18 || ws2 || 22 ([[Anna combos#Staples|67]]) || | ||
|- | |- | ||
| | | colspan="4" class="table-cat" | Back-turned opponent | ||
| | |||
|- | |- | ||
| -10 || 2,3,B<ref>After 2,3,B in the back, you have a [[mixup]] between CJM.1 and CJM.uf+4. If they don't duck CJM.1 you get a guaranteed microdash into df+2.</ref> || +8 CJM | |||
|- | |- | ||
| - | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| - | | -16 || df+4 || 13 || -3a (-11) | ||
|- | |- | ||
| - | | -17 || OTG.d+3+4 || 16 || -7d | ||
|- | |- | ||
| - | | -25 || db+4 || 14 || -7a (-15) | ||
|- | |- | ||
| - | | -36 || f,F+4 || 16 || +1a (-7) | ||
| | |||
| | |||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
| | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |- | ||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |- | ||
| | | 1,2 || i10 || 2.03<ref>1 on its own can hit at range ~2.09, but the second hit of 1,2 can whiff at tip range.</ref> || 17 || -1 || High | ||
|- | |- | ||
| | | df+1,2 || i13 || 2.26 || 23 || -3 || Mid | ||
|- | |- | ||
| | | f+2,3 || i14 || 2.28 || 32 || -7 || High | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|- | |- | ||
| df+2 || i15 || 2.25 || 13 ([[Anna combos#Staples|64]]) || -12 || Mid | |||
|- | |- | ||
|} | |} | ||
<references/> | <references/> |
Revision as of 15:22, 1 June 2022
Anna (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | f+1+2 |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,3,B | 24 | +8 CJM |
2,3 | 24 | +0 | |
1,2 | 17 | +5 | |
-13 | df+1,2 | 23 | +2 |
uf+1[1] | 10 | +7 | |
-14 | b+2,2[2] | 30 (55) | +26a |
f+2,3 | 34 | +12g | |
-15 | df+2 | 13 (64) | +32a (+22) |
-18 | UF+4 | 21 (66) | +27a (+17) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws3,B | 20 | +8 CJM |
ws3 | 20 | +0 | |
ws4 | 16 | +5 | |
-13 | ws1,2 | 23 | +2 |
-18 | ws2 | 22 (67) | |
Back-turned opponent | |||
-10 | 2,3,B[3] | +8 CJM | |
Grounded opponent | |||
-16 | df+4 | 13 | -3a (-11) |
-17 | OTG.d+3+4 | 16 | -7d |
-25 | db+4 | 14 | -7a (-15) |
-36 | f,F+4 | 16 | +1a (-7) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.03[4] | 17 | -1 | High |
df+1,2 | i13 | 2.26 | 23 | -3 | Mid |
f+2,3 | i14 | 2.28 | 32 | -7 | High |
df+2 | i15 | 2.25 | 13 (64) | -12 | Mid |
- ↑ uf+1 can punish some things where df+1,2 whiffs.
- ↑ Female characters can interrupt b+2,2 on hit by mashing 2. Both players can keep counter slapping until someone dies.
- ↑ After 2,3,B in the back, you have a mixup between CJM.1 and CJM.uf+4. If they don't duck CJM.1 you get a guaranteed microdash into df+2.
- ↑ 1 on its own can hit at range ~2.09, but the second hit of 1,2 can whiff at tip range.