(→Key moves: Added more key moves from spreadsheet) |
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{{KeyMove|b+1|keepout=core}} | {{KeyMove|b+1|keepout=core}} | ||
{{KeyMove|b+4|counter=core}} | {{KeyMove|b+4|counter=core}} | ||
{{KeyMove|uf+ | {{KeyMove|uf+3|counter=core}} | ||
{{KeyMove|uf+4|counter=core}} | |||
{{KeyMove|f,F+1+2|approach=primary|poke=secondary}} | {{KeyMove|f,F+1+2|approach=primary|poke=secondary}} | ||
{{KeyMove|FC.1+2|poke=core|mixup=secondary}} | {{KeyMove|FC.1+2|poke=core|mixup=secondary}} |
Revision as of 17:37, 30 September 2024
Lars |
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Strategy (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lars strategy (Tekken 7).
All of this is a WIP
Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
1+2 | |||||||
3+4 | |||||||
2,1 | |||||||
df+1 | |||||||
d+2 | |||||||
db+2,1 | |||||||
db+4 | |||||||
b+1 | |||||||
b+4 | |||||||
uf+3 | |||||||
uf+4 | |||||||
f,F+1+2 | |||||||
FC.1+2 | |||||||
DEN.2 | |||||||
DEN.3 | |||||||
SEN.1 |
General Strategies
WIP
Key moves
General Pokes/Punishers
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Delta Slicer
1,1,1
h,m,m
5,8,20
-12
+5c
,i25~26
- Combo from 2nd hit
- Combo from 1st CH
WIP
Pressure/Mixup/Oki
Ring Current
2,1
h,m
10,12
-6 LEN
+8 LEN
,i20~21
- Combo from 1st hit
- Transition to LEN, cannot cancel
WIP
Other Moves
- WIP
Okizeme
- WIP
Neutral
- WIP
Close range
- WIP
Mid range
- WIP
Long range
- WIP
Using Heat
WIP
- More WIP