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|- | |- | ||
| -17 || OTG.d+3+4 || 16 || -7d | | -17 || OTG.d+3+4 || 16 || -7d | ||
|- | |||
| rowspan="2" | -20 | |||
| WS.f+2 || 20 || -5a (-13) | |||
|- | |||
| FC.df+2~1 || 16 || -10a (-18) | |||
|- | |||
| -24 || db+3+4 || 14 || -4a (-12) | |||
|- | |- | ||
| -25 || db+4 || 14 || -7a (-15) | | -25 || db+4 || 14 || -7a (-15) | ||
|- | |- | ||
| -36 || f,F+4 || 16 || +1a (-7) | | -36 || f,F+4,D || 16 || +1a (-7) | ||
|} | |} | ||
Revision as of 15:30, 1 June 2022
Anna (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | f+1+2 |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,3,B | 24 | +8 CJM |
2,3 | 24 | +0 | |
1,2 | 17 | +5 | |
-13 | df+1,2 | 23 | +2 |
uf+1[1] | 10 | +7 | |
-14 | b+2,2[2] | 30 (55) | +26a |
f+2,3 | 34 | +12g | |
-15 | df+2 | 13 (64) | +32a (+22) |
-18 | UF+4 | 21 (66) | +27a (+17) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws3,B | 20 | +8 CJM |
ws3 | 20 | +0 | |
ws4 | 16 | +5 | |
-13 | ws1,2 | 23 | +2 |
-18 | ws2 | 22 (67) | |
Back-turned opponent | |||
-10 | 2,3,B[3] | 24 (?) | +8 CJM |
Grounded opponent | |||
-16 | df+4 | 13 | -3a (-11) |
-17 | OTG.d+3+4 | 16 | -7d |
-20 | WS.f+2 | 20 | -5a (-13) |
FC.df+2~1 | 16 | -10a (-18) | |
-24 | db+3+4 | 14 | -4a (-12) |
-25 | db+4 | 14 | -7a (-15) |
-36 | f,F+4,D | 16 | +1a (-7) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.03[4] | 17 | -1 | High |
df+1,2 | i13 | 2.26 | 23 | -3 | Mid |
f+2,3 | i14 | 2.28 | 32 | -7 | High |
df+2 | i15 | 2.25 | 13 (64) | -12 | Mid |
- ↑ uf+1 can punish some things where df+1,2 whiffs.
- ↑ Female characters can interrupt b+2,2 on hit by mashing 2. Both players can keep counter slapping until someone dies.
- ↑ After 2,3,B in the back, you have a mixup between CJM.1 and CJM.uf+4. If they don't duck CJM.1 you get a guaranteed microdash into df+2.
- ↑ 1 on its own can hit at range ~2.09, but the second hit of 1,2 can whiff at tip range.