Kunimitsu movelist: Difference between revisions

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Line 19: Line 19:
|recv=r45
|recv=r45
}}
}}
{{MoveData|
{{MoveData|
|block=+6g~+10g
|block=+6g~+10g
Line 31: Line 30:
|recv=r31
|recv=r31
|notes={{Plainlist|
|notes={{Plainlist|
*The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
* The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
*Wall hit on block +9g (5 damage)}}
* Wall hit on block +9g (5 damage)}}
}}
}}


== n ==
== n ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=+1
|block=+1
Line 75: Line 74:
|target=,m
|target=,m
|startup=,i21~22
|startup=,i21~22
|crush=is1~4 js5~15 fs16~18
|crush={{Plainlist|
* is1~4
* js5~15
* fs16~18}}
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*{{Weapon}}
* {{Weapon}}
*Combo from 2nd CH with 8f delay
* Combo from 2nd CH with 8f delay
*Input can be delayed 8f
* Delay does not change the timing of the attack
*Delay does not change the timing of the attack
* Interrupt with i10 from 2nd block}}
*Interrupt with i10 from 2nd block}}
}}
}}
{{MoveData|
{{MoveData|
Line 101: Line 102:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Weapon}}
* {{Weapon}}
*Combo from 2nd CH with 8f delay
* Combo from 2nd CH with 8f delay
*Input can be delayed 8f
* Delay does not change the timing of the attack
*Delay does not change the timing of the attack
* Interrupt with i8 from 2nd block}}
*Interrupt with i8 from 2nd block}}
}}
}}
{{MoveData|
{{MoveData|
Line 120: Line 120:
|target=,m
|target=,m
|startup=,i26~27
|startup=,i26~27
|crush=is1~4 js5~29 fs30~32
|crush={{Plainlist|
* is1~4
* js5~29
* fs30~32}}
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*{{Spike}}
* {{Spike}}
*Input can be delayed 8f
* Input can be delayed 8f
*Delay does not change the timing of the attack}}
* Delay does not change the timing of the attack}}
}}
}}
{{MoveData|
{{MoveData|
Line 142: Line 145:
|recv=r17 KAT
|recv=r17 KAT
|notes={{Plainlist|
|notes={{Plainlist|
*Transition can be delayed 9f}}
* Transition can be delayed 9f}}
}}
}}
{{MoveData|
{{MoveData|
Line 157: Line 160:
|recv=r20
|recv=r20
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 1st attack
* Jail from 1st attack
*Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
{{MoveData|
{{MoveData|
Line 174: Line 177:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Weapon}}
* {{Weapon}}
*Combo from 1st hit
* Combo from 1st hit
*Combo from 2nd hit}}
* Combo from 2nd hit}}
}}
}}
{{MoveData|
{{MoveData|
Line 185: Line 188:
|inputLead=1,2
|inputLead=1,2
|input=,2~B
|input=,2~B
|damageLead=7
|damageLead=
|damage=,8
|damage=
|hit=-8
|hit=-8
|targetLead=h
|targetLead=
|target=,h
|target=
|startup=,i35
|startup=
|recv=r35 BT
|recv=r35 BT
}}
}}
Line 205: Line 208:
|target=,m
|target=,m
|startup=,i23~24
|startup=,i23~24
|crush=js12~32 fs33~35
|crush={{Plainlist|
* js12~32
* fs33~35}}
|recv=r35
|recv=r35
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Combo from 1st CH
* Combo from 1st CH
*Combo from 2nd CH with 3f delay
* Combo from 2nd CH with 3f delay}}
*Input can be delayed 3f}}
}}
}}
{{MoveData|
{{MoveData|
Line 239: Line 243:
|recv=r26
|recv=r26
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*Combo from 1st hit with 4f delay
* Combo from 1st hit with 4f delay}}
*Input can be delayed 4f}}
}}
}}
{{MoveData|
{{MoveData|
Line 272: Line 275:
|recv=r32
|recv=r32
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*Combo from 2nd CH with 10f delay
* Combo from 2nd CH with 10f delay}}
*Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 304: Line 306:
|recv=r32
|recv=r32
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Weapon}}
* {{Weapon}}
*Combo from 3rd CH with 5f delay
* Combo from 3rd CH with 5f delay}}
*Input can be delayed 5f}}
}}
}}
{{MoveData|
{{MoveData|
Line 322: Line 323:
|target=,M
|target=,M
|startup=,i27~28
|startup=,i27~28
|crush=js13~22 fs23~25
|crush={{Plainlist|
* js13~22
* fs23~25}}
|recv=r35
|recv=r35
|notes={{Plainlist|
|notes={{Plainlist|
*{{Spike}}
* {{Spike}}
*{{Weapon}}
* {{Weapon}}
*Input can be delayed 8f}}
* Input can be delayed 8f}}
}}
}}
{{MoveData|
{{MoveData|
Line 352: Line 355:
|startup=i16~17
|startup=i16~17
|recv=r32
|recv=r32
|notes=
|notes={{Plainlist|
{{BB}}
* {{BB}}
{{Homing}}
* {{Homing}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 371: Line 374:
|recv=r31
|recv=r31
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st hit with 10f delay
* Combo from 1st hit with 10f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 397: Line 400:
|target=,h
|target=,h
|startup=,i19~20
|startup=,i19~20
|crush=js15~25 fs26~28
|crush={{Plainlist|
* js15~25
* fs26~28}}
|recv=r28 BT
|recv=r28 BT
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Weapon}}
* {{Weapon}}
*Jail from 1st attack with 1f delay
* Jail from 1st attack with 1f delay
*Combo from 1st hit with 1f delay
* Combo from 1st hit with 1f delay
*Input can be delayed 1f}}
* Input can be delayed 1f}}
}}
}}
{{MoveData|
{{MoveData|
Line 419: Line 424:
|startup=i32~33 i51~52
|startup=i32~33 i51~52
|recv=r23
|recv=r23
|crush={{Plainlist|
* js20~27
* fs28~30}}
|notes={{Spike}}
|notes={{Spike}}
}}
}}


== KAT ==
== KAT ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Kunimitsu-1+2
|id=Kunimitsu-1+2
Line 452: Line 460:
|target=M
|target=M
|startup=i22~23
|startup=i22~23
|crush=is1~4 cs1~36
|crush={{Plainlist|
* is1~4
* cs1~36}}
|recv=r33
|recv=r33
|notes={{Weapon}}
|notes={{Weapon}}
Line 464: Line 474:
|target=M
|target=M
|startup=i18~25
|startup=i18~25
|crush=is1~4 js1~26
|crush={{Plainlist|
* is1~4
* js1~26}}
|recv=r23
|recv=r23
|notes={{Spike}}
|notes={{Spike}}
Line 480: Line 492:
|target=,M
|target=,M
|startup=i20~22
|startup=i20~22
|crush=js21~38 fs39~41
|crush={{Plainlist|
* js21~38
* fs39~41}}
|recv=r38
|recv=r38
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*Combo from 1st hit with 2f delay
* Combo from 1st hit with 2f delay
*Move can be delayed 2f}}
* Move can be delayed 2f}}
}}
}}
{{MoveData|
{{MoveData|
Line 495: Line 509:
|target=L
|target=L
|startup=i22~28
|startup=i22~28
|crush=js1~19 fs20~22
|crush={{Plainlist|
* js1~19
* fs20~22}}
|recv=r29
|recv=r29
}}
}}
Line 513: Line 529:
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*{{Weapon}}
* {{Weapon}}
*Combo from 1st CH with 2f delay
* Combo from 1st CH with 2f delay
*Move can be delayed 2f}}
* Move can be delayed 2f}}
}}
}}
{{MoveData|
{{MoveData|
Line 522: Line 538:
|name=Setsunagake
|name=Setsunagake
|input=KAT.F
|input=KAT.F
|startup=i14
|recv=r14 SET
|recv=r14 SET
|tot=31
|tot=31
Line 530: Line 545:
|name=Urakarin
|name=Urakarin
|input=KAT.B
|input=KAT.B
|startup=i22
|recv=r22 BT
|recv=r22 BT
|tot=39
}}
}}
{{MoveData|
{{MoveData|
Line 538: Line 551:
|name=Cumulonimbi
|name=Cumulonimbi
|input=KAT.U
|input=KAT.U
|startup=i44
|crush={{Plainlist|
|crush=is1~4 js1~19
* is1~4
* js1~19}}
|recv=r44
|recv=r44
|tot=61
}}
}}


== f ==
== f ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-9
|block=-9
Line 570: Line 583:
|recv=r28
|recv=r28
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st hit with 8f delay
* Combo from 1st hit with 8f delay}}
*Input can be delayed 8f
*}}
}}
}}
{{MoveData|
{{MoveData|
Line 584: Line 595:
|target=m
|target=m
|startup=i48~58
|startup=i48~58
|crush=fs1~46 js47~57 fs58~91
|crush={{Plainlist|
* fs1~46
* js47~57
* fs58~91}}
|recv=r39
|recv=r39
|notes={{BB}}
|notes={{BB}}
Line 606: Line 620:
|inputLead=f+4
|inputLead=f+4
|input=,F
|input=,F
|damage=14
|damage=
|hit=+7~+8
|hit=+7~+8
|target=m
|target=
|startup=i18
|startup=
|recv=r34 SET
|recv=r18 SET
}}
}}
{{MoveData|
{{MoveData|
Line 634: Line 648:
|target=h
|target=h
|startup=i18~19
|startup=i18~19
|crush=js10~27 fs~28~30
|crush={{Plainlist|
* js10~27
* fs~28~30}}
|recv=r31
|recv=r31
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*{{Homing}}
* {{Homing}}}}
}}
}}
}}


== SET ==
== SET ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Kunimitsu-f+3
|id=Kunimitsu-f+3
Line 673: Line 688:
|target=,h
|target=,h
|startup=,i17~18
|startup=,i17~18
|recv=r26
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Weapon}}
* {{Weapon}}
*Combo from 1st hit with 12f delay
* Combo from 1st hit with 12f delay}}
*Input can be delayed 12f}}
}}
}}
{{MoveData|
{{MoveData|
Line 691: Line 706:
|target=,m
|target=,m
|startup=,i31~32
|startup=,i31~32
|crush=is11~14 js15~25 fs26~28
|crush={{Plainlist|
* is11~14
* js15~25
* fs26~28}}
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*{{Weapon}}
* {{Weapon}}
*Combo from 2nd CH
* Combo from 2nd CH
*Interrupt with i10 from 2nd block
* Interrupt with i10 from 2nd block}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 715: Line 732:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Weapon}}
* {{Weapon}}
*Interrupt with i8 from 2nd block}}
* Interrupt with i8 from 2nd block}}
}}
}}
{{MoveData|
{{MoveData|
Line 732: Line 749:
|startup=,i33~34
|startup=,i33~34
|recv=r28
|recv=r28
|crush={{Plainlist|
* js14~33
* fs34~36}}
|notes={{Plainlist|
|notes={{Plainlist|
*{{Spike}}
* {{Spike}}
*Combo from 2nd CH
* Combo from 2nd CH}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 749: Line 768:
|target=,m
|target=,m
|startup=,i36~37
|startup=,i36~37
|crush=is11~14 js15~39 fs40~42
|crush={{Plainlist|
* is11~14
* js15~39
* fs40~42}}
|recv=r34
|recv=r34
|notes={{Spike}}
|notes={{Spike}}
Line 766: Line 788:
|tot=22~23
|tot=22~23
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*{{Tailspin}}
* {{Tailspin}}}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 810: Line 831:
|recv=r33
|recv=r33
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
{{MoveData|
{{MoveData|
Line 820: Line 841:
|recv=r22 FC
|recv=r22 FC
|tot=40
|tot=40
|crush=js8~30 fs31~33
|crush={{Plainlist|
* js8~30
* fs31~33}}
}}
}}
{{MoveData|
{{MoveData|
Line 834: Line 857:
|name=Sliding Sweep
|name=Sliding Sweep
|input=SET.B
|input=SET.B
|startup=i15
|tot=25
|tot=25
|notes=Can block mids/highs at i12~ (i22~)
|notes=Can block mids/highs on frame 12~ (22~)
}}
}}
{{MoveData|
{{MoveData|
Line 848: Line 870:
|target=M
|target=M
|startup=13~14
|startup=13~14
|crush=js11~32 fs33~35
|crush={{Plainlist|
* js11~32
* fs33~35}}
|recv=r41
|recv=r41
|notes={{Spike}}
|notes={{Spike}}
Line 854: Line 878:


== d ==
== d ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-2~-1
|block=-2~-1
Line 878: Line 902:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*Combo from 1st CH with 7f delay
* Combo from 1st CH with 7f delay
*Input can be delayed 9f
* Input can be delayed 9f
*Move can be delayed 8f}}
* Move can be delayed 8f}}
}}
}}
{{MoveData|
{{MoveData|
Line 897: Line 921:
|recv=r41
|recv=r41
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*{{Spike}}
* {{Spike}}
*{{Weapon}}
* {{Weapon}}
*Combo from 1st CH
* Combo from 1st CH
*Combo from 2nd CH with 1f delay}}
* Combo from 2nd CH with 1f delay}}
}}
}}
{{MoveData|
{{MoveData|
Line 918: Line 942:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st CH with 4f delay
* Combo from 1st CH with 4f delay
*Input can be delayed 9f
* Input can be delayed 9f
*Move can be delayed 8f
* Move can be delayed 8f
*Nosebleed stun  
* Nosebleed stun}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 935: Line 958:
|recv=r29
|recv=r29
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*On hit +0 against crouching opponent
* On hit +0~+1 against crouching opponent
*On CH launches crouching opponent
* Launches crouching opponent on CH}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 954: Line 976:
|block=-15~-14
|block=-15~-14
|id=Kunimitsu-df+3,2
|id=Kunimitsu-df+3,2
|name=Ice Cleaver
|inputLead=df+3
|inputLead=df+3
|input=,2
|input=,2
Line 965: Line 988:
|recv=r33
|recv=r33
|notes={{Plainlist|
|notes={{Plainlist|
*{{Weapon}}
* {{Weapon}}
*{{BB}}
* {{BB}}
*Combo from 1st CH}}
* Combo from 1st CH}}
}}
}}
{{MoveData|
{{MoveData|
Line 975: Line 998:
|input=,d
|input=,d
|ch=-3
|ch=-3
|damage=14
|damage=
|hit=-5
|hit=-5
|target=m
|target=
|startup=17
|startup=
|recv=r34 FC
}}
}}
{{MoveData|
{{MoveData|
Line 984: Line 1,008:
|id=Kunimitsu-df+4
|id=Kunimitsu-df+4
|input=df+4
|input=df+4
|ch=+2
|damage=13
|damage=13
|hit=+2
|hit=+2
|target=m
|target=m
|startup=12
|startup=i12
|recv=r28
}}
}}
{{MoveData|
{{MoveData|
|block=-14
|block=-14~-12
|id=Kunimitsu-df+1+2
|id=Kunimitsu-df+1+2
|name=Asura Blade
|input=df+1+2
|input=df+1+2
|ch=KND
|damageLead=9
|damageLead=9
|damage=,20
|damage=,20
|hit=KND
|hit=+11a
|targetLead=m
|targetLead=M
|target=,m
|target=,M
|startup=17
|startup=i17~18 i22~24
|crush={{Plainlist|
* js23~34
* fs35~37}}
|recv=r37
|notes={{Spike}}
}}
}}
{{MoveData|
{{MoveData|
|block=-4
|block=-4~-2
|id=Kunimitsu-df+3+4
|id=Kunimitsu-df+3+4
|name=Falling Hail
|input=df+3+4
|input=df+3+4
|ch=+5s
|damageLead=10
|damageLead=10
|damage=,10
|damage=,10
|hit=+5s
|hit=+5c~+7c
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|startup=17
|startup=i17~18 i7~9
|recv=r38 r28
|notes={{Plainlist|
* {{Spike}}
* Can hit grounded from certain angles}}
}}
}}
{{MoveData|
{{MoveData|
|block=-4
|block=-4
|id=Kunimitsu-df+3+4,B
|id=Kunimitsu-df+3+4,B
|name=Falling Hail Ura
|inputLead=df+3+4
|inputLead=df+3+4
|input=,B
|input=,B
|ch=+5s
|damageLead=
|damageLead=10
|damage=
|damage=,10
|hit=+5c~+7c
|hit=+5s
|targetLead=
|targetLead=m,m
|target=
|target=,(bt)
|startup=
|startup=17
|recv=r28 BT
|notes={{Spike}}
}}
}}


== d ==
== d ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-3
|block=-3
|id=Kunimitsu-d+1
|id=Kunimitsu-d+1
|name=Sakumaishi
|input=d+1
|input=d+1
|ch=KND
|ch=+21d
|damage=23
|damage=23
|hit=+5s
|hit=+5c
|target=m
|target=m
|startup=19
|startup=i19
|recv=r33
|notes={{Spike}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,044: Line 1,082:
|id=Kunimitsu-d+2
|id=Kunimitsu-d+2
|input=d+2
|input=d+2
|ch=+2s
|damage=11
|damage=11
|hit=+2s
|hit=+2c
|target=m
|target=m
|startup=16
|startup=i16
|recv=r28
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}}}
}}
}}
{{MoveData|
{{MoveData|
|block=-12
|block=-12~-11
|id=Kunimitsu-d+2,1
|id=Kunimitsu-d+2,1
|inputLead=d+2
|inputLead=d+2
|input=,1
|input=,1
|ch=-1
|damageLead=11
|damageLead=11
|damage=,7
|damage=,7
|hit=-1
|hit=-1~+0
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|startup=16
|startup=,i16~17
|recv=r30
|notes=Combo from 1st CH with 2f delay
}}
}}
{{MoveData|
{{MoveData|
|block=-9
|block=-9~-8
|id=Kunimitsu-d+2,1,2
|id=Kunimitsu-d+2,1,2
|inputLead=d+2,1
|inputLead=d+2,1
|input=,2
|input=,2
|ch=+4
|damageLead=11,7
|damageLead=11,7
|damage=,7
|damage=,7
|hit=+4
|hit=+4~+5
|targetLead=m,m
|targetLead=m,m
|target=,m
|target=,m
|startup=16
|startup=,i11~12
|recv=r32
|notes={{Plainlist|
* {{Weapon}}
* Combo from 2nd hit with 1f delay}}
}}
}}
{{MoveData|
{{MoveData|
|block=-13
|block=-13~-12
|id=Kunimitsu-d+2,1,2,1+2
|id=Kunimitsu-d+2,1,2,1+2
|name=Amamikanameishi
|inputLead=d+2,1,2
|inputLead=d+2,1,2
|input=,1+2
|input=,1+2
|ch=KND
|damageLead=11,7,7
|damageLead=11,7,7
|damage=,20
|damage=,20
|hit=KND
|hit=+7a
|targetLead=m,m,m
|targetLead=m,m,m
|target=,m
|target=,m
|startup=16
|startup=,i23~24
|recv=r33
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd CH}}
}}
}}
{{MoveData|
{{MoveData|
|block=-14
|block=-14~-13
|id=Kunimitsu-d+3
|id=Kunimitsu-d+3
|input=d+3
|input=d+3
|ch=-3
|damage=12
|damage=12
|hit=-3
|hit=-3~-2
|target=l
|target=L
|startup=16
|startup=i16~17
|recv=r32
|notes=
}}
}}
{{MoveData|
{{MoveData|
|block=-9
|block=-9~-8
|id=Kunimitsu-d+3,4
|id=Kunimitsu-d+3,4
|inputLead=d+3
|inputLead=d+3
|input=,4
|input=,4
|ch=+0
|damageLead=12
|damageLead=12
|damage=,16
|damage=,16
|hit=+0
|hit=+0~+1
|targetLead=l
|targetLead=L
|target=,h
|target=,h
|startup=16
|startup=,i21~22
|recv=r29
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH with 7f delay}}
}}
}}
{{MoveData|
{{MoveData|
|block=-11
|block=-11
|id=Kunimitsu-d+3,4,1
|id=Kunimitsu-d+3,4,1
|name=Rinbu Kick to Piercing Kunai Throw
|inputLead=d+3,4
|inputLead=d+3,4
|input=,1
|input=,1
|ch=KND
|damageLead=12,16
|damageLead=12,16
|damage=,10
|damage=,10
|hit=KND
|hit=-4d
|targetLead=l,h
|targetLead=L,h
|target=,m
|target=,s
|startup=16
|startup=,i26~37
|recv=r26
|crush=is27~45
|notes={{Plainlist|
* Combo from 1st CH with 7f delay
* Combo from 2nd hit with 1f delay}}
}}
}}


== db ==
== db ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-6
|block=-6~-5
|id=Kunimitsu-db+2
|id=Kunimitsu-db+2
|input=db+2
|input=db+2
|ch=+7
|damage=15
|damage=15
|hit=+7
|hit=+7~+8
|target=m
|target=M
|startup=16s
|startup=i16~17
|recv=r27
|notes={{Weapon}}
}}
}}
{{MoveData|
{{MoveData|
|block=-9
|block=-9~-8
|id=Kunimitsu-db+2,4
|id=Kunimitsu-db+2,4
|inputLead=db+2
|inputLead=db+2
|input=,4
|input=,4
|ch=+2
|damageLead=15
|damageLead=15
|damage=,15
|damage=,15
|hit=+2
|hit=+2~+3
|targetLead=m
|targetLead=M
|target=,m
|target=,m
|startup=16
|startup=,i24~25
|recv=r27
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 7f delay}}
}}
}}
{{MoveData|
{{MoveData|
|block=-8
|block=-8
|id=Kunimitsu-db+2,4,2
|id=Kunimitsu-db+2,4,2
|name=Kousa Renbu
|inputLead=db+2,4
|inputLead=db+2,4
|input=,2
|input=,2
|ch=KND?
|damageLead=15,15
|damageLead=15,15
|damage=,21
|damage=,21
|hit=KND
|hit=+15a
|targetLead=m,m
|targetLead=M,m
|target=,m
|target=,M
|startup=16
|startup=,i35
|recv=r35
|crush={{Plainlist|
* js17~23
* fs24~26}}
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Input can be delayed 1f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-25
|block=-25~-24
|id=Kunimitsu-db+3
|id=Kunimitsu-db+3
|input=db+3
|input=db+3
|ch=-14
|damage=8
|damage=8
|hit=-14
|hit=-14~-13
|target=l
|target=l
|startup=18
|startup=i18~19
|recv=r43 FC
|crush=cs6~
}}
}}
{{MoveData|
{{MoveData|
|block=-19
|block=-19~-17
|id=Kunimitsu-db+3,3
|id=Kunimitsu-DB+3,3
|inputLead=db+3
|inputLead=DB+3
|input=,3
|input=,3
|ch=-7
|damageLead=8
|damageLead=8
|damage=,7
|damage=,7
|hit=-7
|hit=-7~-5
|targetLead=l
|targetLead=l
|target=,l
|target=,l
|startup=18
|startup=,i15~17
|recv=r35 FC
|crush=cs1~
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-19~-17
|id=Kunimitsu-DB+3,3,3
|inputLead=DB+3,3
|input=,3
|damageLead=8,7
|damage=,7
|hit=-7~-5
|targetLead=l,l
|target=,l
|startup=,i15~17
|recv=r35 FC
|crush=cs1~
|notes=Combo from 2nd CH
}}
}}
{{MoveData|
{{MoveData|
|block=-47
|block=-19~-17
|id=Kunimitsu-db+3,3,3\u2026
|id=Kunimitsu-DB+3,3,3,3
|inputLead=db+3,3
|inputLead=DB+3,3,3
|input=,3\u2026
|input=,3
|ch=-35
|damageLead=8,7,7
|damageLead=8,7,7,5,5
|damage=,5
|damage=,5
|hit=-35
|hit=-7~-5
|targetLead=l,l,l,l,l
|targetLead=l,l,l
|target=,l
|target=,l
|startup=18
|startup=,i15~17
|recv=r35 FC
|crush=cs1~
|notes=Combo from 3rd CH
}}
}}
{{MoveData|
{{MoveData|
|block=-8
|block=-19~-17
|id=Kunimitsu-db+3,4
|id=Kunimitsu-DB+3,3,3,3,3
|inputLead=db+3
|inputLead=DB+3,3,3,3
|input=,3
|damageLead=8,7,7,5
|damage=,5
|hit=-7~-5
|targetLead=l,l,l,l
|target=,l
|startup=,i15~17
|recv=r35 FC
|crush=cs1~
|notes=Combo from 4th CH
}}
{{MoveData|
|block=-47~-45
|id=Kunimitsu-DB+3,3,3,3,3,3
|name=Manji Spin Low Kicks
|inputLead=DB+3,3,3,3,3
|input=,3
|ch=-35
|damageLead=8,7,7,5,5
|damage=,5
|hit=-35~-33
|targetLead=l,l,l,l,l
|target=,l
|startup=,i15~17
|recv=r63 FUFT
|crush=cs1~
|notes=Combo from 5th CH
}}
{{MoveData|
|block=-8~-7
|id=Kunimitsu-DB+3,3,3,3,3,4
|name=Manji Spin Low Kicks Front Kick
|inputLead=DB+3,3,3,3,3
|input=,4
|input=,4
|ch=KND
|damageLead=8,7,7,5,5
|damageLead=...
|damage=,15
|damage=,15
|hit=KND
|hit=+23a (+13)
|targetLead=l,l,...
|targetLead=l,l,l,l,l
|target=,m
|target=,m
|startup=12
|startup=,i12~13
}}
|recv=r26
{{MoveData|
|notes={{Plainlist|
|block=-12
* {{BB}}
|id=Kunimitsu-db+4
* Alternate inputs:
|input=db+4
* DB+3,3,4
|ch=+8s
* DB+3,3,3,4
|damage=11
* DB+3,3,3,3,4
|hit=+0
* Same animation as ws4}}
|target=l
}}
|startup=17
{{MoveData|
}}
|block=-12
{{MoveData|
|id=Kunimitsu-db+4
|block=-14
|name=Yamashiro Kuzushi
|id=Kunimitsu-db+1+2
|input=db+4
|input=db+1+2
|ch=+8c
|ch=KND
|damage=11
|damage=25
|hit=+0
|hit=KND
|target=l
|target=m
|startup=i17
|startup=27
}}
{{MoveData|
|block=-14~-13
|id=Kunimitsu-db+1+2
|name=Supreme Thrust
|input=db+1+2
|damage=25
|hit=+9a (+0)
|target=m
|startup=i27~28
|recv=r34
|notes={{Plainlist|
* {{WB}}
* {{Weapon}}}}
}}
}}


== b ==
== b ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=+1
|block=+1
Line 1,402: Line 1,537:


== BT ==
== BT ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-6
|block=-6
Line 1,601: Line 1,736:


== u ==
== u ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-7
|block=-7
Line 1,719: Line 1,854:


== MUS ==
== MUS ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-18
|block=-18
Line 1,742: Line 1,877:


== Motion Input ==
== Motion Input ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-10
|block=-10
Line 1,927: Line 2,062:


== WS ==
== WS ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-7
|block=-7
Line 2,029: Line 2,164:


== SS ==
== SS ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-6
|block=-6
Line 2,077: Line 2,212:


== Other ==
== Other ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-
|block=-
Line 2,100: Line 2,235:


== Throws ==
== Throws ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=KND
|block=KND

Revision as of 14:26, 30 November 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55
-22~-21
-4d
i20~21
pc8~
r45
Damage increases with lower health
Rage Drive

R.f+2+3

m
38
+6g~+10g
+10d
i16~21
r31
  • The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
  • Wall hit on block +9g (5 damage)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
r17
Memai Tsuki

1,1

h,​m
7,​12
-5
+6~+7
,i21~22
r23
Combo from 1st hit
Memai Tsuki to Ryu Enko

1,​1,1

h,​m,​m
7,​12,​21
-11~-10
+15a (+6a)
,i21~22
  • is1~4
  • js5~15
  • fs16~18
r34
Tailspin
Weapon
  • Combo from 2nd CH with 8f delay
  • Delay does not change the timing of the attack
  • Interrupt with i10 from 2nd block
Memai Tsuki to Dark Clutch

1,​1,2

h,​m,​m
7,​12,​24
-9~-8
+14a (+5a)
+46a (-1a)
,i19~20
is1~4
r30
Balcony Break
Weapon
  • Combo from 2nd CH with 8f delay
  • Delay does not change the timing of the attack
  • Interrupt with i8 from 2nd block
Memai Tsuki to Pouncing Strike

1,​1,4

h,​m,​m
7,​12,​23
+3~+4
+5a
,i26~27
  • is1~4
  • js5~29
  • fs30~32
r34
Spike
  • Input can be delayed 8f
  • Delay does not change the timing of the attack
Memai Tsuki to Katon

1,​1,1+2

h,​m
7,​12
-7
+4
KND
,i17~50
r17 KAT
  • Transition can be delayed 9f

1,2

h,​h
7,​8
-1
+7
,i12
r20
  • Jail from 1st attack
  • Combo from 1st hit
Spinning Slash

1,​2,2

h,​h,​h
7,​8,​11
-12~-11
+4~+5
,i20~21
r30
Balcony Break
Weapon
  • Combo from 1st hit
  • Combo from 2nd hit
Spinning Assault

1,​2,2~B

-16
-8
r35 BT
Flash Kick Combination

1,​2,4

h,​h,​m
7,​8,​20
-14~-13
+38d (-20d)
,i23~24
  • js12~32
  • fs33~35
r35
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
Right Jab

2

h
12
-5~-4
+1~+2
i12~13
r23
Weapon
Lotus Blade

2,2

h,​m
12,​14
-6~-5
+5~+6
,i12~13
r26
Weapon
  • Combo from 1st hit with 4f delay
Shrouded Lotus Blade to Setsunagake

2,​2,1+2

h,​m
12,​14
-5~-6
+5~+6
,i22
r22 KAT
Transition can be delayed 5f
Shrouded Lotus Blade

2,​2,2

h,​m
12,​14,​16
-9~-8
+2~+3
,i18~19
r32
Weapon
  • Combo from 2nd CH with 10f delay
Shrouded Lotus Blade to Setsunagake

2,​2,​2,F

h,​m,​h
12,​14,​16
-4
+7
,i26
r26 SET
Transition can be delayed 6f

2,​2,​2,2

h,​m,​h,​h
12,​14,​16,​16
-7~-6
+2~+3
i14~15
r32
Balcony Break
Weapon
  • Combo from 3rd CH with 5f delay
Relentless Lotus Blade

2,​2,​2,​2,2

h,​m,​h,​h,​M
12,​14,​16,​16,​21
-10~-9
+5a
+40a
,i27~28
  • js13~22
  • fs23~25
r35
Spike
Weapon
  • Input can be delayed 8f
Lethal Lotus Blade

2,​2,​2,​2,2~B

h,​m,​h,​h
12,​14,​16,​16
-21
-12
i38
r38 BT

3

h
17
-9
+7~+8
i16~17
r32
Balcony Break
Homing
Getsurin Renkyaku

3,4

h,​h
17,​21
-5~-3
+20a
+46a
,i25~27
r31
Tailspin
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

4

h
16
-9~-8
-2~-3
i12~13
r32
Kagenade Slash

4,2

h,​h
16,​14
-3~-2
+6~+7
,i19~20
  • js15~25
  • fs26~28
r28 BT
Balcony Break
Weapon
  • Jail from 1st attack with 1f delay
  • Combo from 1st hit with 1f delay
  • Input can be delayed 1f
Eternal Recurrence

3+4,3+4

m,​m,​m,​.
16,​16,​16,​.
-5~-4
+6c~+7c
i32~33 i51~52
  • js20~27
  • fs28~30
r23
Spike

KAT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Katon

1+2

t50 r17 KAT
Snow Flurry

KAT.1

m
14
-5~-4
+6~+7
+12~+13
i15~16
r23
Kogetsu

KAT.2

M
21
-11~-10
+16a (+9a)
i22~23
  • is1~4
  • cs1~36
r33
Weapon

KAT.3

M
10
-6~+1
+2c~+9c
i18~25
  • is1~4
  • js1~26
r23
Spike
Leaping Moon Blade

KAT.3,2

M,​M
10,​15
-16~-14
+34a (+24a)
i20~22
  • js21~38
  • fs39~41
r38
Weapon
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f

KAT.4

L
16
-16~-10
-2~+4
i22~28
  • js1~19
  • fs20~22
r29
Moonlight Assassin

KAT.4,2

L,​h
16,​23
-9~-8
+15a (+6a)
+60a (+40a)
i23~24
r34
Tailspin
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
Setsunagake

KAT.F

t31 r14 SET
Urakarin

KAT.B

r22 BT
Cumulonimbi

KAT.U

  • is1~4
  • js1~19
r44

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-9
+2
i13
r28
Phoenix Tail

f+2,3

h,​h
12,​20
-6~-4
+20a (+11a)
,i16~18
r28
Tailspin
  • Combo from 1st hit with 8f delay
Rolling Cross Chop

FUFT 3+4

m
20
+10a~+20a
+1a (-9a)
i48~58
  • fs1~46
  • js47~57
  • fs58~91
r39
Balcony Break
Kusabiyuki

f+4

m
14
-8~-7
-1~+0
i15~16
r26
Knee
Kusabiyuki to Setsunagake

f+4,F

+0~+1
+7~+8
r18 SET
Kanameishi

f+1+2

m
20
-11~-10
+6a~+7a
i14~15
r31
Balcony Break
Growling Jewel

f+3+4

h
20
-2~-1
+18a (+9a)
+63a (+43a)
i18~19
  • js10~27
  • fs~28~30
r31
Tailspin
Homing

SET

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Setsunagake

f+3

t28 r10 SET

SET.1

h
10
-3~-2
+8~+9
i10~11
r21
Elbow

SET.1,2

h,​h
10,​13
-6~-5
+8~+9
,i17~18
r26
Balcony Break
Weapon
  • Combo from 1st hit with 12f delay
Gekka Renzan to Ryu Enko

SET.1,​2,1

h,​h,​m
10,​13,​21
-11~-10
+15a (+6a)
,i31~32
  • is11~14
  • js15~25
  • fs26~28
r34
Tailspin
Weapon
  • Combo from 2nd CH
  • Interrupt with i10 from 2nd block
Gekka Renzan to Dark Clutch

SET.1,​2,2

h,​h,​m
10,​13,​24
-9
KND
,i19~20
is11~14
r30
Balcony Break
Weapon
  • Interrupt with i8 from 2nd block
Moon Light Dance

SET.1,​2,3

h,​h,​M
10,​13,​23
-4~-3
+25d~+26d
,i33~34
  • js14~33
  • fs34~36
r28
Spike
  • Combo from 2nd CH
Gekka Renzan to Pouncing Strike

SET.1,​2,4

h,​h,​m
10,​13,​23
+3~+4
+6a
,i36~37
  • is11~14
  • js15~39
  • fs40~42
r34
Spike
Kasumi Slash

SET.2

m
17
-9~-8
+12g~+13g
+53a (+31a)
i12~13
t22~23 r30
Weapon
Tailspin
Frost Slide

SET.3

L
17
-16~-11
+0c~+5c
+25a~+30a
i18~23
cs6~
t28~33 r30 FC
Veiled Tenrou

SET.4

M
16
-8~-7
+6~+7
i18~19
r28 BT
Tenrou Destroyer

SET.4,3

m,​m
16,​23
-13~-12
+39d (-19d)
,i32~33
js14~31
r33
Balcony Break
  • Combo from 1st hit
Musasabi

SET.3+4

i18
  • js8~30
  • fs31~33
t40 r22 FC
Setsunagake to Sit

SET.D

i16
t26 r16 FC
Sliding Sweep

SET.B

t25
Can block mids/highs on frame 12~ (22~)
Chakra Drop

SET.uf+4

M
12,​25
-14~-13
+0d
13~14
  • js11~32
  • fs33~35
r41
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2~-1
+5~+6
i13~14
r20

df+1,2

m,​m
10,​12
-10~-9
+1~+2
,18~19
r30
Weapon
  • Combo from 1st CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Unmuzan to Oboro Engetsu

df+1,​2,2

m,​m,​M
10,​12,​20
-14c~-13c
+8a~+9a
,i22~23
r41
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Muten Cannon

df+1,3

m,​h
10,​20
-9
+5 NBS
+44a (+34a)
,i21
r30
  • Combo from 1st CH with 4f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Nosebleed stun
Rising Moon Slash

df+2

M
13
-12~-11
+30a (+20a)
i15~16
r29
Weapon
  • On hit +0~+1 against crouching opponent
  • Launches crouching opponent on CH

df+3

m
14
-6~-5
+2~+3
+4~+5
i17~18
r27
Ice Cleaver

df+3,2

m,​L
14,​20
-15~-14
+37a
,i28~29
cs22~35
r33
Weapon
Balcony Break
  • Combo from 1st CH

df+3,​2,d

-13
-5
-3
r34 FC

df+4

m
13
-9
+2
i12
r28
Asura Blade

df+1+2

M,​M
9,​20
-14~-12
+11a
i17~18 i22~24
  • js23~34
  • fs35~37
r37
Spike
Falling Hail

df+3+4

m,​m
10,​10
-4~-2
+5c~+7c
i17~18 i7~9
r38 r28
Spike
  • Can hit grounded from certain angles
Falling Hail Ura

df+3+4,B

-4
+5c~+7c
r28 BT
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sakumaishi

d+1

m
23
-3
+5c
+21d
i19
r33
Spike

d+2

m
11
-9
+2c
i16
r28
Spike
Weapon

d+2,1

m,​m
11,​7
-12~-11
-1~+0
,i16~17
r30
Combo from 1st CH with 2f delay

d+2,​1,2

m,​m,​m
11,​7,​7
-9~-8
+4~+5
,i11~12
r32
Weapon
  • Combo from 2nd hit with 1f delay
Amamikanameishi

d+2,​1,​2,1+2

m,​m,​m,​m
11,​7,​7,​20
-13~-12
+7a
,i23~24
r33
Balcony Break
  • Combo from 3rd CH

d+3

L
12
-14~-13
-3~-2
i16~17
r32

d+3,4

L,​h
12,​16
-9~-8
+0~+1
,i21~22
r29
Balcony Break
  • Combo from 1st CH with 7f delay
Rinbu Kick to Piercing Kunai Throw

d+3,​4,1

L,​h,​s
12,​16,​10
-11
-4d
,i26~37
is27~45
r26
  • Combo from 1st CH with 7f delay
  • Combo from 2nd hit with 1f delay

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

M
15
-6~-5
+7~+8
i16~17
r27
Weapon

db+2,4

M,​m
15,​15
-9~-8
+2~+3
,i24~25
r27
Balcony Break
  • Combo from 1st hit with 7f delay
Kousa Renbu

db+2,​4,2

M,​m,​M
15,​15,​21
-8
+15a
,i35
  • js17~23
  • fs24~26
r35
Spike
Weapon
  • Input can be delayed 1f

db+3

l
8
-25~-24
-14~-13
i18~19
cs6~
r43 FC

DB+3,3

l,​l
8,​7
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combo from 1st hit

DB+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combo from 2nd CH

DB+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combo from 3rd CH

DB+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combo from 4th CH
Manji Spin Low Kicks

DB+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-47~-45
-35~-33
-35
,i15~17
cs1~
r63 FUFT
Combo from 5th CH
Manji Spin Low Kicks Front Kick

DB+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8~-7
+23a (+13)
,i12~13
r26
Balcony Break
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
  • Same animation as ws4
Yamashiro Kuzushi

db+4

l
11
-12
+0
+8c
i17
Supreme Thrust

db+1+2

m
25
-14~-13
+9a (+0)
i27~28
r34
Wall Bounce
Weapon

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
9
+1
+7
+12
17

b+1+3

-
25
-
-
-
3~12

b+1,1

h,​h
9,​10
+5
+6
+11
17

b+1,​1,1

h,​h,​h
9,​10,​11
+5
+6
+11
17

b+1,​1,​1,1

h,​h,​h,​h
9,​10,​11,​12
+5
+6
+11
17

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
9,​10,​11,​12,​13
+5
+6
+11
17

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
9,​10,​11,​12,​13,​14
-72
-71
-66
17

b+2

m
23
-13
+8 (+20g)
+8 (+20g)
17 pc9~

b+3

m
10
-10
+1s
+1s
21

b+3,4

m,​m
10,​23
-20
KND
KND
21

b+4

m,​(bt)
15
-8
+6
+6
18

b+4,3

m,​m
15,​20
-16
KND
Launch
18

b+1+2

h,​m
10,​20
-11
+4s
+4s
17

b+3+4

bt
-
-
-
-
-

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT 1

h,​(bt)
15
-6
+5
+5
15

BT 1,2

h,​m
15,​14
-8
+3
+3
15

BT 1,​2,1

h,​m,​m
15,​14,​21
-11
KND
KND
15

BT 1,​2,2

h,​m,​m
15,​14,​24
-9
kND
KND
15

BT 1,​2,4

h,​m,​m
15,​14,​23
+3
KND
KND
15

BT 1,3

h,​m
15,​14
-6
+1
+1
15

BT 1,​3,F

h,​m,​(set)
15,​14
-1
+6
+6
15

BT 2

h
12
-9
+2
+2
12

BT 2,3

h,​h
12,​20
-6
KND
KND
12

BT 3

m
20
-3
KND
KND
24

BT 4

h
17
-3
+16g
Launch
13

BT 1+2

m,​m
10,​15
-2
+7
+7
14

BT b+1+3

Reversal h/m
25
-
!
-
3~12. Total 42

BT b+3+4

Reversal h/m
25
-
!
-
3~18. Total 40

BT f+1+2

m
21
-12
Launch
Launch
16

BT d+2

l
20
-13
+3s
Launch
17

BT d+4

l,​l
10,​10
-14
+1s
+1s
20

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u/b+2

h
17 (45 on ch)
-7
+5
KND
13

u/b+3

-
-
-
-
-
-

u/b+3+4

m
25
-17
Launch
Launch
19

u+3

-
-
-
-
-
-

u+1+2

!
21
KND
KND
KND
51

u+3+4

m,​m
10,​12
+5s
Launch
Launch
39

u/f+2

l
19
-14
+8
Launch
35

u/f+3

m
13
-13
Launch
Launch
15

u/f+3,4

m,​h
13,​14
-13
Launch
Launch
15

u/f+4

m
22
-7
KND
KND
24

u/f+3+4

mus
-
-
-
-
-

MUS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

MUS 2

l
25
-18
KND
Launch
25

MUS 4

m
30
-14
KND
KND
13~15

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
24
-10
KND
Launch
19(~20)

f,F+4

m
11
-17
-1
-1
9(~10)

f,​F+4,2

m,​h
11,​23
-17
KND
KND
9(~10)

f,F+1+2

h!
20
KND
KND
KND
30(~31)

f,F+3+4

m
15
-12
+1
+1
22~30

f,​F+3+4,B

m,​(bt)
15
-12
+1
+1
22~30

f,​F+3+4,2

m,​m
15,​15
-17
Launch
Launch
22~30

f,​F+3+4,3

m,​m
15,​20
-3
KND
KND
22~30

f,​F+3+4,U

m
15
-61
-48
-48
22~30

f,​n,​d,d/f+2

m,​h
15,​16
-17
Launch
Launch
i14

qcf+1

sm
10,​17
-11
KND
KND
i15

qcf+2

m
21
-12
KND
KND
i13

qcf+1+2

m
27
-9
KND
KND
i20

u/b,b+3

m
30
+4
KND
KND
33~37

WR+2

h
20,​10,​10
+0
KND
KND
i15

WR+3

m
30
+0
KND
KND
i23

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS 1

m
11
-7
+4
+4
13

WS 1,1

m,​m
11,​15
-12
+3s
KND
13

WS+2

m
14
-9
+1
+1
14

WS+2,4

m,​h
14,​20
-9
+11kg
Launch
14

WS+2,​4,F

m,​h,​(set)
14,​20
-9
+11kg
Launch
14

WS 4

m
15
-6
+5
+5
11

WS 3

m
16
-13
Launch
Launch
15 js9~

FC d/f+2

l
16
-11
+2
+15g
22

FC d/f+3

l
20
-26
KND
KND
18

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SS 2

m
13
-6
+5
+5
i17

SS 2,B

m,​(bt)
13
-5
+6
+6
i17

SS 2,1+2

m,​m,​m
13,​10,​20
-10
+4s
+4s
i17

SS+4

l
23
-37
KND
KND
i24

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3+4

-
-
-
-
-
-

2+3+4

-
-
-
-
-
-

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

h (throw)
35
KND
KND
1 or 2
12

2+4

h (throw)
35
KND
KND
1 or 2
12

Left Side 1+3

h (throw)
40
KND
KND
1
12

Right Side 1+3

h (throw)
40
KND
KND
2
12

back 1+3

h (throw)
50
KND
KND
-
12

u/f+1+2 or SET 1+2

h (throw)
40
-4
KND
1+2
11

f+1+4 or SET 1+4

h (throw)
38
-4
KND
1
11

BT 1+4 or 2+3

h (throw)
40
KND
KND
1+2
12

External links