Lars strategy: Difference between revisions

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(→‎Key moves: Added more key moves from spreadsheet)
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{{KeyMove|b+1|keepout=core}}
{{KeyMove|b+1|keepout=core}}
{{KeyMove|b+4|counter=core}}
{{KeyMove|b+4|counter=core}}
{{KeyMove|uf+4|counter=core|poke=secondary}}
{{KeyMove|uf+3|counter=core}}
{{KeyMove|uf+4|counter=core}}
{{KeyMove|f,F+1+2|approach=primary|poke=secondary}}
{{KeyMove|f,F+1+2|approach=primary|poke=secondary}}
{{KeyMove|FC.1+2|poke=core|mixup=secondary}}
{{KeyMove|FC.1+2|poke=core|mixup=secondary}}

Revision as of 17:37, 30 September 2024

This page is for Tekken 8. For Tekken 7, see Lars strategy (Tekken 7).

All of this is a WIP

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1+2
3+4
2,1
df+1
d+2
db+2,1
db+4
b+1
b+4
uf+3
uf+4
f,F+1+2
FC.1+2
DEN.2
DEN.3
SEN.1

General Strategies

WIP

Key moves

General Pokes/Punishers

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

WIP

Pressure/Mixup/Oki

Ring Current

2,1

h,​m
10,​12
-6 LEN
+8 LEN
,i20~21
  • Combo from 1st hit
  • Transition to LEN, cannot cancel

WIP

Other Moves

  • WIP

Okizeme

  • WIP

Neutral

  • WIP

Close range

  • WIP

Mid range

  • WIP

Long range

  • WIP

Using Heat

WIP

  • More WIP