Lars strategy: Difference between revisions

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(→‎General Pokes/Punishers: Added some notes on 1,1,1)
(→‎General Pokes/Punishers: Added some notes on 1,1,1)
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{{MoveQuery|Lars-1,1}}
{{MoveQuery|Lars-1,1}}
{{MoveQuery|Lars-1,1,1}}
{{MoveQuery|Lars-1,1,1}}
Counterhit fishing string. 1,1 is not a natural combo, but (1),1,1 is. The first two hits on block are safe.
Fast string to interrupt your opponents offense, landing the first hit on CH will guarantee the rest of the string. The first two hits on block are safe, but the full string will likely leave you punished with a knockdown. Can also catch ducking opponents, since the second hit is a mid.


=== Pressure/Mixup/Oki ===
=== Pressure/Mixup/Oki ===

Revision as of 17:43, 30 September 2024

This page is for Tekken 8. For Tekken 7, see Lars strategy (Tekken 7).

All of this is a WIP

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1+2
3+4
2,1
df+1
d+2
db+2,1
db+4
b+1
b+4
uf+3
uf+4
f,F+1+2
FC.1+2
DEN.2
DEN.3
SEN.1

General Strategies

WIP

Key moves

General Pokes/Punishers

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
  • Combo from 1st hit CH
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

Fast string to interrupt your opponents offense, landing the first hit on CH will guarantee the rest of the string. The first two hits on block are safe, but the full string will likely leave you punished with a knockdown. Can also catch ducking opponents, since the second hit is a mid.

Pressure/Mixup/Oki

Ring Current

2,1

h,​m
10,​12
-6 LEN
+8 LEN
,i20~21
  • Combo from 1st hit
  • Transition to LEN, cannot cancel

WIP

Other Moves

  • WIP

Okizeme

  • WIP

Neutral

  • WIP

Close range

  • WIP

Mid range

  • WIP

Long range

  • WIP

Using Heat

WIP

  • More WIP