Kunimitsu movelist

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Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55
-22~-21
-4d
i20~21
pc8~
r45
Damage increases with lower health
Rage Drive

R.f+2+3

m
38
+6g~+10g
+10d
i16~21
r31
  • The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
  • Wall hit on block +9g (5 damage)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
r17
Memai Tsuki

1,1

h,​m
7,​12
-5
+6~+7
,i21~22
r23
Combo from 1st hit
Memai Tsuki to Ryu Enko

1,​1,1

h,​m,​m
7,​12,​21
-11~-10
+15a (+6a)
,i21~22
,is1~4 js5~15 fs16~18
r34
Tailspin
Weapon
  • Combo from 2nd CH with 8f delay
  • Delay does not change the timing of the attack
  • Interrupt with i10 from 2nd block
Memai Tsuki to Dark Clutch

1,​1,2

h,​m,​m
7,​12,​24
-9~-8
+14a (+5a)
+46a (-1a)
,i19~20
,is1~4
r30
Balcony Break
Weapon
  • Combo from 2nd CH with 8f delay
  • Delay does not change the timing of the attack
  • Interrupt with i8 from 2nd block
Memai Tsuki to Pouncing Strike

1,​1,4

h,​m,​m
7,​12,​23
+3~+4
+5a
,i26~27
,is1~4 js5~29 fs30~32
r34
Spike
  • Input can be delayed 8f
  • Delay does not change the timing of the attack
Memai Tsuki to Katon

1,​1,1+2

h,​m
7,​12
-7~-6
+4~+5
t50 r17 KAT
  • Transition can be delayed 9f

1,2

h,​h
7,​8
-1
+7
,i12
r20
  • Jail from 1st attack
  • Combo from 1st hit
Spinning Slash

1,​2,2

h,​h,​h
7,​8,​11
-12~-11
+4~+5
,i20~21
r30
Weapon
  • Combo from 1st hit
  • Combo from 2nd hit
Spinning Assault

1,​2,2~B

-16
-8
r35 BT
Flash Kick Combination

1,​2,4

h,​h,​m
7,​8,​20
-14~-13
+38d (-20d)
,i23~24
,js12~32 fs33~35
r35
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
Right Jab

2

h
12
-5~-4
+1~+2
i12~13
r23
Weapon
Lotus Blade

2,2

h,​m
12,​14
-6~-5
+5~+6
,i12~13
r26
Weapon
  • Combo from 1st hit with 4f delay
Shrouded Lotus Blade to Setsunagake

2,​2,1+2

h,​m
12,​14
-5~-6
+5~+6
r22 KAT
Transition can be delayed 5f
Shrouded Lotus Blade

2,​2,2

h,​m
12,​14,​16
-9~-8
+2~+3
,i18~19
r32
Weapon
  • Combo from 2nd CH with 10f delay
Shrouded Lotus Blade to Setsunagake

2,​2,​2,F

h,​m,​h
12,​14,​16
-4~-3
+7~+8
r26 SET
Transition can be delayed 6f

2,​2,​2,2

h,​m,​h,​h
12,​14,​16,​16
-7~-6
+2~+3
i14~15
r32
Weapon
  • Combo from 3rd CH with 5f delay
Relentless Lotus Blade

2,​2,​2,​2,2

h,​m,​h,​h,​M
12,​14,​16,​16,​21
-10~-9
+5a
+40a
,i27~28
,js13~22 fs23~25
r35
Spike
Weapon
  • Input can be delayed 8f
Lethal Lotus Blade

2,​2,​2,​2,2~B

h,​m,​h,​h
12,​14,​16,​16
-21
-12
r38 BT

3

h
17
-9
+7~+8
i16~17
r32
Homing
Getsurin Renkyaku

3,4

h,​h
17,​21
-5~-3
+20a
+46a
,i25~27
r31
Tailspin
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

4

h
16
-9~-8
-2~-3
i12~13
r32
Kagenade Slash

4,2

h,​h
16,​14
-3~-2
+6~+7
,i19~20
,js15~25 fs26~28
r28 BT
Weapon
  • Jail from 1st attack with 1f delay
  • Combo from 1st hit with 1f delay
  • Input can be delayed 1f
Eternal Recurrence

3+4,3+4

m,​m,​m,​.
16,​16,​16,​.
-5~-4
+6c~+7c
i32~33 i51~52
js20~27 fs28~30
r23
Spike

KAT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Katon

1+2

t50 r17 KAT
Snow Flurry

KAT.1

m
14
-5~-4
+6~+7
+12~+13
i15~16
r23
Kogetsu

KAT.2

M
21
-11~-10
+16a (+9a)
i22~23
is1~4 cs1~36
r33
Weapon

KAT.3

M
10
-6~+1
+2c~+9c
i18~25
is1~4 js1~26
r23
Spike
Leaping Moon Blade

KAT.3,2

M,​M
10,​15
-16~-14
+34a (+24a)
i20~22
,js21~38 fs39~41
r38
Weapon
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f

KAT.4

L
16
-16~-10
-2~+4
i22~28
js1~19 fs20~22
r29
Moonlight Assassin

KAT.4,2

L,​h
16,​23
-9~-8
+15a (+6a)
+60a (+40a)
i23~24
r34
Tailspin
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
Setsunagake

KAT.F

t31 r14 SET
Urakarin

KAT.B

r22 BT
Cumulonimbi

KAT.U

is1~4 js1~19
r44

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-9
+2
i13
r28
Phoenix Tail

f+2,3

h,​h
12,​20
-6~-4
+20a (+11a)
,i16~18
r28
Tailspin
  • Combo from 1st hit with 8f delay
Rolling Cross Chop

FUFT.3+4

m
20
+10a~+20a
+1a (-9a)
i48~58
fs1~46 js47~57 fs58~91
r39
Balcony Break
Kusabiyuki

f+4

m
14
-8~-7
-1~+0
i15~16
r26
Knee
Kusabiyuki to Setsunagake

f+4,F

+0~+1
+7~+8
r18 SET
Kanameishi

f+1+2

m
20
-11~-10
+6a~+7a
i14~15
r31
Balcony Break
Growling Jewel

f+3+4

h
20
-2~-1
+18a (+9a)
+63a (+43a)
i18~19
js10~27 fs~28~30
r31
Tailspin
Homing

SET

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Setsunagake

f+3

t28 r10 SET

SET.1

h
10
-3~-2
+8~+9
i10~11
r21
Elbow

SET.1,2

h,​h
10,​13
-6~-5
+8~+9
,i17~18
r26
Weapon
  • Combo from 1st hit with 12f delay
Gekka Renzan to Ryu Enko

SET.1,​2,1

h,​h,​m
10,​13,​21
-11~-10
+15a (+6a)
,i31~32
,is11~14 js15~25 fs26~28
r34
Tailspin
Weapon
  • Combo from 2nd CH
  • Interrupt with i10 from 2nd block
Gekka Renzan to Dark Clutch

SET.1,​2,2

h,​h,​m
10,​13,​24
-9~-8
+14a (+5)
,i29~30
,is11~14
r30
Balcony Break
Weapon
  • Interrupt with i8 from 2nd block
Moon Light Dance

SET.1,​2,3

h,​h,​M
10,​13,​23
-4~-3
+25d~+26d
,i33~34
,js14~33 fs34~36
r28
Spike
  • Combo from 2nd CH
Gekka Renzan to Pouncing Strike

SET.1,​2,4

h,​h,​m
10,​13,​23
+3~+4
+6a
,i36~37
,is11~14 js15~39 fs40~42
r34
Spike
Kasumi Slash

SET.2

m
17
-9~-8
+12g~+13g
+53a (+31a)
i12~13
r30
Weapon
Tailspin
  • Transitions to attack throw on frontal CH, otherwise knockdown
  • Does not transition to an attack throw on CH if it connects on the opponent's back during their attack animation, i.e. Dragunov's d+2, CH advantage will be +59a
Frost Slide

SET.3

L
17
-16~-11
+0c~+5c
+25a~+30a
i18~23
cs6~
r30 FC
Veiled Tenrou

SET.4

M
16
-8~-7
+6~+7
i18~19
r28 BT
Tenrou Destroyer

SET.4,3

m,​m
16,​23
-13~-12
+39d (-19d)
,i32~33
,js14~31
r33
Balcony Break
  • Combo from 1st hit
Musasabi

SET.3+4

js8~30 fs31~33
r18 MUS
Setsunagake to Sit

SET.D

t26 r16 FC
Sliding Sweep

SET.B

t25
Can block mids/highs on frame 12~ (22~)
Chakra Drop

SET.uf+4

M
12,​25
-14~-13
+0d
13~14
js11~32 fs33~35
r41
Spike
  • Transitions to attack throw on front hit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2~-1
+5~+6
i13~14
r20

df+1,2

m,​m
10,​12
-10~-9
+1~+2
,18~19
r30
Weapon
  • Combo from 1st CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Unmuzan to Oboro Engetsu

df+1,​2,2

m,​m,​M
10,​12,​20
-14c~-13c
+8a~+9a
,i22~23
r41
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Muten Cannon

df+1,3

m,​h
10,​20
-9
+5 NBS
+44a (+34a)
,i21
r30
  • Combo from 1st CH with 4f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Nosebleed stun
Rising Moon Slash

df+2

M
13
-12~-11
+30a (+20a)
i15~16
r29
Weapon
  • On hit +0~+1 against crouching opponent
  • Launches crouching opponent on CH

df+3

m
14
-6~-5
+2~+3
+4~+5
i17~18
r27
Ice Cleaver

df+3,2

m,​L
14,​20
-15~-14
+37a
,i28~29
,cs22~35
r33
Weapon
Balcony Break
  • Combo from 1st CH

df+3,​2,d

-13
-5
-3
r34 FC

df+4

m
13
-9
+2
i12
r28
Asura Blade

df+1+2

M,​M
9,​20
-14~-12
+11a
i17~18 i22~24
,js23~34 fs35~37
r37
Spike
Falling Hail

df+3+4

m,​m
10,​10
-4~-2
+5c~+7c
i17~18 i7~9
r38 r28
Spike
  • Can hit grounded from certain angles
Falling Hail Ura

df+3+4,B

-4
+5c~+7c
r28 BT
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sakumaishi

d+1

m
23
-3
+5c
+21d
i19
r33
Spike

d+2

m
11
-9
+2c
i16
r28
Spike
Weapon

d+2,1

m,​m
11,​7
-12~-11
-1~+0
,i16~17
r30
Combo from 1st CH with 2f delay

d+2,​1,2

m,​m,​m
11,​7,​7
-9~-8
+4~+5
,i11~12
r32
Weapon
  • Combo from 2nd hit with 1f delay
Amamikanameishi

d+2,​1,​2,1+2

m,​m,​m,​m
11,​7,​7,​20
-13~-12
+7a
,i23~24
r33
Balcony Break
  • Combo from 3rd CH

d+3

L
12
-14~-13
-3~-2
i16~17
r32

d+3,4

L,​h
12,​16
-9~-8
+0~+1
,i21~22
r29
  • Combo from 1st CH with 7f delay
Rinbu Kick to Piercing Kunai Throw

d+3,​4,1

L,​h,​s
12,​16,​10
-11
-4d
,i26~37
,is27~45 on hit
r26
  • Combo from 1st CH with 7f delay
  • Combo from 2nd hit with 1f delay

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

M
15
-6~-5
+7~+8
i16~17
r27
Weapon

db+2,4

M,​m
15,​15
-9~-8
+2~+3
,i24~25
r27
  • Combo from 1st hit with 7f delay
Kousa Renbu

db+2,​4,2

M,​m,​M
15,​15,​21
-8
+15a
,i35
,js17~23 fs24~26
r35
Spike
Weapon
  • Input can be delayed 1f

db+3

l
8
-25~-24
-14~-13
i18~19
cs6~
r43 FC

DB+3,3

l,​l
8,​7
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 1st hit

DB+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 2nd CH

DB+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 3rd CH

DB+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 4th CH
Manji Spin Low Kicks

DB+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-47~-45
-35~-33
-35
,i15~17
,cs1~
r63 FUFT
Combo from 5th CH
Manji Spin Low Kicks Front Kick

DB+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8~-7
+23a (+13)
,i12~13
r26
Balcony Break
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
  • Same animation as ws4
Yamashiro Kuzushi

db+4

l
11
-12
+0
+8c
i17
Supreme Thrust

db+1+2

m
25
-14~-13
+9a (+0)
i27~28
r34
Wall Bounce
Weapon
  • Backswing blow

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
9
+1
+7
+12
i17
r18

b+1,1

h,​h
9,​10
+5
+6
+11
,i12
r14
Combo from 1st hit

b+1,​1,1

h,​h,​h
9,​10,​11
+5
+6
+11
,i12
r14
  • Combo from 1st hit
  • Combo from 2nd hit

b+1,​1,​1,1

h,​h,​h,​h
9,​10,​11,​12
+5
+6
+11
,i12
r14
Combo from 3rd CH

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
9,​10,​11,​12,​13
+5
+6
+11
,i12
r14
  • Combo from 4th hit
  • Combo from 3rd CH
Slap U Silly

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
9,​10,​11,​12,​13,​14
-72
-71
-66
,i12
r80 FUFT
  • Combo from 4th hit
  • Combo from 3rd CH
Secret Flower

b+1+3

ps3~12
t42
  • Alternate input b+2+4
  • Parries high or mid punches or kicks

b+1+3,P

M!
25
+9a~+10a
i25~26
is1~21 js1~24
t65 r39
Spike
  • Invincible for 21 frames on a successful parry
  • Successful parry animation adds 39 frames, total startup is i64~65
Hakkouen

b+2

m
23
-13~-12
+8
i17~18
pc8~16
r31
Tailspin
Weapon
  • Wall crush on hit +20g~

b+3

M
10
-10~-7
+1c~+4c
i21~24
fs10~26
r26
Spike
Kodama Flip

b+3,4

M,​M
10,​23
-20~-19
+9a (+2)
,17~18
fs15~45
r40
Combo from 1st hit with 1f delay
Tenrou

b+4

M
15
-8~-7
+6~+7
,i18~19
js17~30 fs31~33
r28 BT
Uratenrou

b+4,3

M,​M
15,​20
-16~-15
+25a (+10)
+34a (+24)
,i17~18
fs20~34
r39
Balcony Break
  • Combo from 1st hit with 8f delay
Cycle of Rebirth

b+1+2

h,​m
10,​20
-11~-10
-4c~-3c
i17~18 i13~14
ps4~14
r38
Spike
  • Sabaki, shifts to her b+1+3 parry
Disengage

b+3+4

r20 BT

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
15
-6
+5
i15
r25 BT
Elbow

BT.1,2

h,​m
15,​14
-8~-7
+3~+4
,i15
r28
Weapon
  • Combo from 1st hit with 8f delay
Aratama Slash to Ryu Enko

1,​2,1

h,​m,​m
15,​14,​21
-11~-10
+15a (+6a)
,i31~32
,is11~14 js15~25 fs26~28
r34
Tailspin
Weapon
  • Combo from 2nd CH
  • Interrupt with i10 from 2nd block
Aratama Slash to Dark Clutch

BT.1,​2,2

h,​m,​m
15,​14,​24
-9~-8
+14a (+5a)
+46a (-1a)
,i29~30
,is11~14
r30
Balcony Break
Weapon
  • Combo from 2nd CH
  • Interrupt with i8 from 2nd block
Aratama Slash to Pouncing Strike

BT.1,​2,4

h,​m,​m
15,​14,​23
+3~+4
+5a
,i36~37
,is11~14 js15~39 fs40~42
r34
Spike
Aratama Kick

BT.1,3

h,​m
15,​14
-6~-5
+1~+2
,i22~23
r24
Knee
  • Combo from 1st hit with 8f delay
Aratama Kick to Setsunagake

BT.1,​3,F

h,​m
15,​14
-1~+0
+6~+7
r19 SET

BT.2

h
12
-9
+2
i12
r28
Phoenix Tail

BT.2,3

h,​h
12,​20
-6~-4
+20a (+11)
,i16~18
r28
Tailspin
  • Combo from 1st hit wth 8f delay
Tobitengu

BT.3

m
20
-3~-1
+11a~+13a
i24
js6~29 fs30~32
r27
Spike
Senzanka

BT.4

h
17
-3~-2
+16g~+17g
+26a~+27a
i13~14
r26
Homing
Tailspin
Lycoris radiata

BT.1+2

m,​m
10,​15
-2~-1
+7~+8
i14 i10~11
r22
Weapon
Secret Flower Ura

BT.3+4

ps3~12
r40 BT
  • Same parry as b+1+3
  • Parries high or mid punches or kicks
Shadow Strike

BT.f+1+2

m
21
-12~-11
+54a
i16~17
r35
Weapon
Sinking Thrust

BT.d+2

L
20
-13~-12
+3c~+4c
+16a~+17a
i17~18
cs6~18
r31
Spike
Weapon
Araremaki

BT.d+4

L,​L
10,​10
-14~-13
+1c~+2c
i20~21 i26~27
cs4~
r32 FC

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fatal Stab

ub+2

h
17
-7~-6
+5~+6
+0d
i13~14
r29
Weapon
  • 45 damage on CH
Nigemizu

ub+3

js6~17 fs18~20
t45
Hiryu

ub+3+4

m
25
-17~-16
+32a (+22)
i19~20
js9~40 fs41~43
r37
Tobikage

u+3

js10~43 fs44~46
r65 FC
Tenton

u+1+2

M!
21
+10a
i51~52
js27~50
r38
Spike
Weapon
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+5c~+7c
+28a
i39~42 i4~6
js12~42 fs43~45
r20
Spike
Kurama Itto

uf+2

L
19
-14~-13
+8~+9
+27a
i35~36
js10~27 fs28~30
r32 FC
Weapon
Rising Knee

uf+3

m
13
-13~-12
+31a (+21)
i15~16
js9~28 fs29~31
r32
Knee
Double Rising Knee

uf+3,4

m,​h
13,​14
-13~-12
+30a (+20)
,i13~14
,js1~32 fs33~35
r33
Knee
  • Combo from 1st hit
  • Jail from 1st attack
Crescent Moon Kick

uf+4

m
22
-7~-6
+22a~+23a
i24~25
js9~26
r30
Alternate inputs: ub+4, u+4

MUS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Musasabi

uf+3+4

js8~30 fs31~33
r40 FC
Sasabibarai

MUS.2

L
25
-18
+17a
+39a
i25
cs11~43
r37
Weapon
Sasabikujiki

MUS.4

m
30
-14
-8a
i13~15
js1~28 fs29~31
r40
Can be consistently punished near the wall

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Climbing Shadow

f,F+2

M
24
-10~-9
+19a (+2)
+31a (+21)
i19~20
js21~35 fs36~38
r30
Balcony Break
Weapon

f,F+4

m
11
-17~-15
-1~+1
i9~11
js9~25 fs26~28
r34
Knee
Raging Blizzard

f,​F+4,2

m,​h
11,​23
-17~-16
+36a (-22)
,i13~14
,js1~15 fs16~18
r37
Balcony Break
Weapon
  • Combo from 1st hit with 1f delay
  • Jail from 1st attack with 1f delay
Kunaigake

f,F+1+2

h!
20
+31a (-27)
i30~31
r41
Balcony Break
Weapon
Ninpo Shinkiro

f,F+3+4

m
15
-12~-4
+1~+9
i22~30
js10~36 fs37~39
r26
Can recover in r26 BT with B
Ninpo Shinkiro to Tensho Kaisen

f,​F+3+4,2

m,​M
15,​15
-17~-16
,i22~23 i25~26
,js24~44 fs45~47
r39
Tailspin
Weapon
  • Combo from 1st CH with 5f delay
Ninpo Shinkiro to Tobitengu

f,​F+3+4,3

m,​m
15,​20
-3~-1
+11a~+13a
,i29~31
,js12~34 fs35~37
r27
Spike
  • Input can be delayed 5f
Ninpo Shinkiro to Tobikage

f,​F+3+4,U

m
15
-61~-53
-48~-40
22~30
,js14~48 fs49~51
r70 FC
Tensho Kaisen

f,​n,​d,df+2

m,​h
15,​16
-17~-16
+59a (+42)
i14~15 i25~26
js16~36 fs37~39
r39
Tailspin
Weapon
  • 2nd hit available only as combo from 1st hit
  • Can be buffered
Piercing Kunai Throw

qcf+1

s
10,​17
-11
-4d
i15~26
t52 r26
Weapon
  • Can be buffered
  • Opponent recovers FUFA
  • Block advantage is always -11
  • Kunimitsu does not teleport on whiff
Oboro Engetsu

qcf+2

M
21
-12~-11
+8a~+9a
i13~14
r41
Spike
Weapon
  • Can be buffered
Ensa Sogetsu

qcf+1+2

m
27
-9~-8
+6a (-3)
i20~21
js21~38 fs39~41
r38
Weapon
Balcony Break
  • Can be buffered
Sakekuga

ub,b+3

m
30
0~+4
+44a (-14)
i33~37
,js14~36 fs37~39
r26
Balcony Break
  • Backflip adds 50 frames, total startup is i83~87
  • Same attack as WR.3 but slower to impact
Sword Smash

WR.2

h
20,​10,​10
+0~+2
+0d
i15~17
r28
Weapon
  • Transitions to attack throw only on front hit only, otherwise knockdown
Kuga

WR.3

m
30
+0~+4
+44a (-14)
i23~27
js3~26 fs27~29
r26
Balcony Break

ws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-7
+4
i13
r26
Shigure

ws1,1

m,​m
11,​15
-12
+3c
+13a
,i15
r27
Spike
  • Combo from 1st hit with 9f delay
  • Combo from 1st CH with 15f delay

ws2

m
14
-9~-8
+1~+2
i14~15
r30
Weapon
Kaisen Rengeki

ws2,4

m,​h
14,​20
-9~-8
+11g~+12g
+63a (+43)
,i25~26
,js14~26 fs27~29
r31
Tailspin
  • Combo from 1st hit with 6f delay
  • Input can be delayed 9f
Kaisen Rengeki to Setsunagake

ws2,​4,F

m,​h
14,​20
-9~-8
+11g~+12g
r31 SET
Kaede

ws3

m
16
-13~-12
+32a (+22)
i15~16
js9~25 fs26~28
r31

ws4

m
15
-6~-5
+5~+6
i11~-12
r24

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Seneizan

FC.df+2

L
16
-11
+2
+15g
i22
cs1~
r30 FC
Weapon
Spinning Sweep

FC.df+3

L
20
-26~-25
+28a
i18~19
cs1~
r41 FC

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SS.2

m
13
-6~-5
+5~+6
i17~18
r24
Spike
Weapon

SS.2,B

m
13
-5~-4
+6~+7
r23 BT
Spiral Sunder

SS.2,1+2

m,​M,​M
13,​10,​20
-10~-9
+4c~+5c
,i22~23 9~10
r30
  • Combo from 1st CH with 1f delay
Spike
Weapon
Will-O-the-Wisp

SS+4

l
23
-37~-35
+13a
i24~26
cs6~
r30 FC
Taunt

1+3+4

t110
Welcome

2+3+4

t100
Backflip

UB,​​b

js10~41 fs42~44
t50

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tamaki

1+3

t
35
+0
+0d
i12~14
r25
Throw break 1 or 2
Mizore

2+4

t
35
+0
+0d
i12~14
r25
  • Throw break 1 or 2
  • Side switch on hit
Avalanche

Left throw

t
40
-3
-2d
  • Throw break 1
  • Can side switch on hit
Tornado

Right throw

t
40
-3
+0d
  • Throw break 2
  • Can side switch on hit
Yamikazan

Back throw

t
50
+0d
Unbreakable
Manji Cartwheel

uf+1+2

t
40
+0
-4
i12
r27
  • Throw break 1+2
  • Side switch on hit
  • Alternate input: SET.1+2
Manji Rana

f+1+4

t
38
-3
-4
i11
r28
  • Throw break 1
  • Side switch
  • Alternate input: SET.1+4
  • Kunimitsu recovers r56 BT on break
Fading Chakra Drop

BT.1+4_2+3

t
40
+0
+0
i12~14
r31
  • Throw break 1+2
  • Side switch

10 String

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
b+2 m 10 i16~17 -10~-9 -4~-3 Hit
1 m 10 i24 -10 +1 CH
4 h 9 i29 -25 -14
4 h 9 i33 -25 -14
4 l 5 i33 -16 -5
1 m 5 i30~31 -12~-11 -1~+0 Hit
2 h 5 i14 -10 +1 Hit
3 m 12 i19 -30 -19 Hit
2 m! 25 i61~62 +8a

External links