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Revision as of 13:34, 19 October 2021 by
RogerDodger
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Mechanics
Attack
Backdash
Back turned
Controls
Crouch
Damage
Guard
(
Low parry
)
Input buffer
Jump
Parry
Rage
Run
Sidestep
Stage
(
Stage break
)
Stance
State
String
Throw
Training mode
Wall
(
Wall jump attack
)
Wake-up
(
Tech recovery
)
Concepts
Body size
Cheese
Combo
Frame
(
Frame advantage
)
Jargon
Movelist
Notation
Punishment
Reacting
Standard move
(
Snake Edge
)
Tracking
Techniques
Backdash cancel
Button buffer
Crouch cancel
Hit confirm
Instant while running
Instant while standing
Option select
(
Fuzzy guard
)
Tech trap
Wave dash
Strategy
Mixup
Movement
(
Dash block
,
Step block
)
Neutral
Okizeme
Poke
Tutorial