Anna punishers

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Revision as of 11:55, 8 March 2022 by RogerDodger (talk | contribs)
Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 2,3 24 0
-10 2,3+B[1] 24 +8
-13 d/f+1,2 23 +2
-14 b+2,2 30 (53) (55) +26a
-15 d/f+2 13 (58) (64) +32(+22a)
-18 U/F4 21 (66) (72) +27(+17a)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 WS.3 20 0
-11 WS.3+B 20 +8
-11 WS.4 16 +5
-13 WS.1,2 23 +2
-18 WS.2 22 (67) (73) +29(+19a)
Extra range
Enemy Move Damage Frames Can reach
-13 d/f+1,2[2] 23 +2 Claudio FC.2,1 Lee 4,3,3
-13 u/f+1[3] 10 +8 King 1+2,2 Bryan d/f+2,3
-18 f1+2 21 +19(+14a) Askua b+3
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[4] 7 +8 Safe
  1. Can't block in CJM
  2. d/f+1,2 is good at punishing moves that recover in crouch. Also good at punishing pushback moves
  3. d/Good at punishing moves with pushback where d/f+1,2 comes out on the second active frame, making it 14 frames instead of 13.
  4. Generic 1 jab. Great whiff punish!