Drilldown: Move

Move > alias : FC.NSS.df+3 or None & target: t

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id:
 
input:
1+3 (24) · 2+4 (24) · uf+1+2 (22) · Back throw (14) · Left throw (14) · Right throw (14) · Left Throw (10) · Right Throw (10) · Back Throw (8) · df+2+3 (5) · df+2+4 (4) · FC.db+1+2 (4) · d+1+3 (3) · df+1+3 (3) · f+2+3 (3) · db+2+3 (2) · (During Enemy wall stun) 1+3 (2) · ,P (2) · qcf+1 (2)
alias: (Click arrow to add another value)
image:
target: (Click arrow to add another value)
damage:
35 (25) · 40 (24) · 50 (19) · 45 (11) · 30 (7) · 25 (6) · 60 (5) · 10 (4) · 20 (4) · 43 (4) · 15 (3) · 38 (3) · 42 (3) · 0 (2) · 13 (2) · 15,15,15 (2)
reach:
tracksLeft:
tracksRight:
crush:
hit:
+0d (23) · +1d (13) · -3d (9) · -1d (5) · +3d (5) · -5d (5) · -6d (5) · -2d (4) · None (4) · -10d (3) · +2d (3) · -4d (3) · +6d (3) · +7d (3) · +0 (2) · +1 (2) · +3 (2) · -4 (2) · +7 (2) · +8d (2)
ch:

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