Fahkumram movelist: Difference between revisions

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Line 1: Line 1:
{{Fahkumram}}
{{Fahkumram}}
{{Navbox movelist}}
{{Navbox movelist (Tekken 7)}}


== Rage ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-22
|block=-22
Line 20: Line 20:
|name=Rage Drive 1
|name=Rage Drive 1
|id=Fahkumram-R.3,4~3+4
|id=Fahkumram-R.3,4~3+4
|inputLead=R.3
|inputLead=R.3,4
|input=,4~3+4
|input=~3+4
|damageLead=11
|damageLead=11
|damage=,10,10
|damage=,10,10
|hit=[[Fahkumram combos#Staples|+55a (+38)]]
|hit=[[Fahkumram combos#Rage|+55a (+38)]]
|targetLead=m
|targetLead=m
|target=,l,h
|target=,l,h
Line 38: Line 38:
|name=Rage Drive 2
|name=Rage Drive 2
|id=Fahkumram-R.4,3~3+4
|id=Fahkumram-R.4,3~3+4
|inputLead=R.4
|inputLead=R.4,3
|input=,3~3+4
|input=~3+4
|damageLead=14
|damageLead=14
|damage=,10,10
|damage=,10,10
|hit=[[Fahkumram combos#Staples|+55a (+38)]]
|hit=[[Fahkumram combos#Rage|+55a (+38)]]
|targetLead=h
|targetLead=h
|target=,l,h
|target=,l,h
Line 65: Line 65:
|notes={{Plainlist|
|notes={{Plainlist|
* Throw only comes out on hit
* Throw only comes out on hit
* {{FB}}}}
* {{FB}}
* {{Knee}}}}
}}
}}


Line 106: Line 107:
|target=,h
|target=,h
|startupRoot=i10
|startupRoot=i10
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 136: Line 139:
* Combo from 3rd hit
* Combo from 3rd hit
* Can be delayed 14f
* Can be delayed 14f
* Combo can be delayed 11f from hit}}
* Combo can be delayed 11f from hit
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 189: Line 193:
|target=,m
|target=,m
|startupRoot=i10
|startupRoot=i10
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 202: Line 207:
|startupRoot=i10
|startupRoot=i10
|notes={{Plainlist|
|notes={{Plainlist|
* Wall splat on block}}
* Wall splat on block
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 291: Line 297:
|target=,m
|target=,m
|startupRoot=i12
|startupRoot=i12
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 304: Line 311:
|startupRoot=i12
|startupRoot=i12
|notes={{Plainlist|
|notes={{Plainlist|
* Wall splat on block}}
* Wall splat on block
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 420: Line 428:
* Combo from 1st CH
* Combo from 1st CH
* Can be delayed 7f
* Can be delayed 7f
* Combo can be delayed 7f from CH}}
* Combo can be delayed 7f from CH
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 512: Line 521:
|target=,m
|target=,m
|startupRoot=i12
|startupRoot=i12
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 525: Line 535:
|startupRoot=i12
|startupRoot=i12
|notes={{Plainlist|
|notes={{Plainlist|
* Wall splat on block}}
* Wall splat on block
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 565: Line 576:
|target=h
|target=h
|startup=i12~13
|startup=i12~13
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 577: Line 589:
|target=,h
|target=,h
|startupRoot=i12~13
|startupRoot=i12~13
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 588: Line 602:
|target=m
|target=m
|startup=i17~18
|startup=i17~18
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 630: Line 645:
|target=,m
|target=,m
|startupRoot=i17~18
|startupRoot=i17~18
|notes=Combo from 2nd hit
|notes={{Plainlist|
* Combo from 2nd hit
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 722: Line 739:
|target=,h
|target=,h
|startupRoot=i13~14
|startupRoot=i13~14
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 766: Line 785:
|startupRoot=i13~14
|startupRoot=i13~14
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}}}
* {{FB}}
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 778: Line 798:
|hit=-4
|hit=-4
|targetLead=m
|targetLead=m
|target=,l
|target=,L
|startupRoot=i13~14
|startupRoot=i13~14
}}
}}
Line 789: Line 809:
|damage=,23
|damage=,23
|hit=[[Fahkumram combos#Staples|+33a (+23)]]
|hit=[[Fahkumram combos#Staples|+33a (+23)]]
|targetLead=m,l
|targetLead=m,L
|target=,m
|target=,m
|startupRoot=i13~14
|startupRoot=i13~14
|notes=
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 818: Line 838:
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 6f
* Can be delayed 6f
* Combo can be delayed 6f from hit}}
* Combo can be delayed 6f from hit
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 896: Line 917:
|damage=18
|damage=18
|hit=+8c
|hit=+8c
|target=m
|target=M
|startup=i18~19
|startup=i18~19
|recv=r30 FC
|recv=r30 FC
|tot=48
|tot=48
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}}}
* {{FB}}
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 913: Line 935:
|recv=r FC
|recv=r FC
|crush=cs4~
|crush=cs4~
|notes=Alternate input hFC.2
|notes={{Plainlist|
* {{Elbow}}
* Alternate input hFC.2}}
}}
}}
{{MoveData|
{{MoveData|
Line 921: Line 945:
|damage=11
|damage=11
|hit=-5
|hit=-5
|target=l
|target=L
|startup=i16
|startup=i16
|notes=Alternate input db+3
}}
}}
{{MoveData|
{{MoveData|
Line 974: Line 999:
|target=,m
|target=,m
|startupRoot=i16
|startupRoot=i16
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 987: Line 1,013:
|startupRoot=i16
|startupRoot=i16
|notes={{Plainlist|
|notes={{Plainlist|
* Wall splat on block}}
* Wall splat on block
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,012: Line 1,039:
|damage=15
|damage=15
|hit=-5
|hit=-5
|target=l
|target=L
|startup=i14
|startup=i14
}}
}}
Line 1,028: Line 1,055:
|notes={{Plainlist|
|notes={{Plainlist|
* Parries high/mid punches
* Parries high/mid punches
* {{FB}}}}
* {{FB}}
* {{Knee}}}}
}}
}}


Line 1,070: Line 1,098:
|notes={{Plainlist|
|notes={{Plainlist|
* 10 hit starter
* 10 hit starter
* Combo from 1st hit}}
* Combo from 1st hit
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,086: Line 1,115:
|input=db+3+4
|input=db+3+4
|damage=25
|damage=25
|hit=d
|hit=+15a (+6)
|target=m
|target=m
|startup=i30~31
|startup=i30~31
Line 1,102: Line 1,131:
|target=m
|target=m
|startup=i14~15
|startup=i14~15
|notes=Shoulder
}}
}}
{{MoveData|
{{MoveData|
Line 1,149: Line 1,179:
|hit=+2c
|hit=+2c
|targetLead=h
|targetLead=h
|target=,l
|target=,L
|startupRoot=i14~15
|startupRoot=i14~15
|notes=Combo from 1st hit
|notes=Combo from 1st hit
Line 1,175: Line 1,205:
|target=m
|target=m
|startup=i14
|startup=i14
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,187: Line 1,218:
|target=,m
|target=,m
|startupRoot=i14
|startupRoot=i14
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,201: Line 1,234:
|target=,m
|target=,m
|startupRoot=i14
|startupRoot=i14
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,210: Line 1,244:
|target=m!
|target=m!
|startup=i60
|startup=i60
|notes={{Plainlist|
* {{Knee}}
* {{Elbow}}}}
}}
}}


Line 1,226: Line 1,263:
|recv=r30
|recv=r30
|tot=58
|tot=58
|notes=
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,270: Line 1,307:
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Alternate input: u+1}}
* Alternate input: u+1
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,281: Line 1,319:
|startup=i18
|startup=i18
|crush=pc7~
|crush=pc7~
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,374: Line 1,413:
|damage=15
|damage=15
|hit=-4
|hit=-4
|target=l
|target=L
|startup=i37~38
|startup=i37~38
}}
}}
Line 1,385: Line 1,424:
|damage=,23
|damage=,23
|hit=[[Fahkumram combos#Staples|+33a (+23)]]
|hit=[[Fahkumram combos#Staples|+33a (+23)]]
|targetLead=l
|targetLead=L
|target=,m
|target=,m
|startupLead=i37~38
|startupLead=i37~38
|notes=Launches if 2nd hit misses
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,396: Line 1,435:
|damage=22
|damage=22
|hit=[[Fahkumram combos#Staples|+43a (+33)]]
|hit=[[Fahkumram combos#Staples|+43a (+33)]]
|target=m
|target=M
|startup=i18~19
|startup=i18~19
}}
}}
Line 1,419: Line 1,458:
|startup=i19~24
|startup=i19~24
|crush=js3~
|crush=js3~
|notes={{Knee}}
}}
}}


Line 1,447: Line 1,487:
|block=-9
|block=-9
|hit=+2
|hit=+2
|notes=Same move as d+2
|notes={{Plainlist|
* {{Elbow}}
* Same move as d+2}}
}}
}}
{{MoveData
{{MoveData
Line 1,480: Line 1,522:
|damage=15
|damage=15
|hit=-4
|hit=-4
|target=l
|target=L
|startup=i19~20
|startup=i19~20
|crush=cs1~
|crush=cs1~
Line 1,492: Line 1,534:
|damage=,23
|damage=,23
|hit=[[Fahkumram combos#Staples|+33a (+23)]]
|hit=[[Fahkumram combos#Staples|+33a (+23)]]
|targetLead=l
|targetLead=L
|target=,m
|target=,m
|startupRoot=i19~20
|startupRoot=i19~20
|crush=
|crush=
|notes=
|notes={{Elbow}}
}}
}}


Line 1,512: Line 1,554:
|recv=r23
|recv=r23
|tot=36
|tot=36
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,527: Line 1,570:
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 13f
* Can be delayed 13f
* Combo can be delayed 9f from hit}}
* Combo can be delayed 9f from hit
* {{Elbow}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,549: Line 1,593:
|target=,m
|target=,m
|startupRoot=i16~17
|startupRoot=i16~17
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit
* {{Knee}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,601: Line 1,647:
|startup=i15~16
|startup=i15~16
|crush=fs15~
|crush=fs15~
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,624: Line 1,671:
|startup=i15~16 (~24)
|startup=i15~16 (~24)
|crush=js9~
|crush=js9~
|notes={{Knee}}
}}
}}


Line 1,637: Line 1,685:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i12
|startup=i12~14
|crush=
|crush=
|recv=
|recv=
Line 1,654: Line 1,702:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i15
|startup=i15~17
|crush=
|crush=
|recv=
|recv=
Line 1,673: Line 1,721:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i12
|startup=i12~14
|crush=
|crush=
|recv=
|recv=
Line 1,692: Line 1,740:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i15
|startup=i15~17
|crush=
|crush=
|recv=
|recv=
Line 1,763: Line 1,811:
|damage=40
|damage=40
|hit=-3d
|hit=-3d
|target=h
|target=t
|startup=i12
|startup=i12
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,803: Line 1,851:
|startup=i29~33
|startup=i29~33
|block=-1
|block=-1
|hit=[[Fahkumram combos#Mini-combos|+45a (-13)]]
|hit=+45a (-13)
|crush=fs5~7 is8~13 js14~
|crush=fs5~7 is8~13 js14~
|notes=Taunt
|notes=Taunt

Latest revision as of 06:35, 30 October 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+3+4

m
55
-22
-3d
i20
pc8~
Rage Drive 1

R.3,​4~3+4

m,​l,​h
11,​10,​10
-12
i13
Tailspin
  • Alternate input:
    • R.f+3,2,4~3+4
    • R.ws2,4~3+4
Rage Drive 2

R.4,​3~3+4

h,​l,​h
14,​10,​10
-12
i13
Tailspin
  • Alternate input:
    • R.1,2,4,3~3+4
    • R.2,4,3~3+4
    • R.d+3,4,3~3+4
Rage Drive 3

R.uf+3+4

m,​t
27,​3,​7
+1
-4d
i15
fs15~
  • Throw only comes out on hit
Floor Break
Knee

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10

1,1

h,​m
7,​16
-7
+4
i10
Floor Break
  • Combo from 1st CH

1,2

h,​h
7,​8
-2
+5
i10
  • Combo from 1st hit
Elbow

1,​2,1

h,​h,​m
7,​8,​15
-10
+3
i10
Can be delayed 12f

1,​2,​1,4

h,​h,​m,​m
7,​8,​15,​23
-11
+8
i10
  • Wall crush on hit +20g
  • Combo from 3rd hit
  • Can be delayed 14f
  • Combo can be delayed 11f from hit
Knee

1,​2,4

h,​h,​h
7,​8,​16
-9
+6
Can be delayed 2f

1,​2,​4,3

h,​h,​h,​h
7,​8,​16,​16
-7
+6
i10
Combo from 3rd hit

1,​2,​4,3~1

h,​h,​h,​h
7,​8,​16,​20
-4
i10
Tailspin

1,​2,​4,3~4

h,​h,​h,​m
7,​8,​16,​20
-5
+11g
i10
Knee

1,​2,​4,3~4*

h,​h,​h,​m
7,​8,​16,​25
  • Wall splat on block
Knee

1,​2,​4,4

h,​h,​h,​l,​t
7,​8,​16,​18,​20
-16
-5
+1d
i10
  • Throw only comes out on CH
  • Combo from 2nd hit

1,4

h,​h
7,​17
-8
+3
i10
Combo from 1st hit

2

h
8
+0
+7
i12

2,4

h,​h
8,​16
-9
+6
i12

2,​4,3

h,​h,​h
8,​16,​16
-7
+6
i12
Combo from 2nd hit

2,​4,3~1

h,​h,​h
8,​16,​20
-4
i12
Tailspin

2,​4,3~4

h,​h,​m
8,​16,​20
-5
+11
i12
Knee

2,​4,3~4*

h,​h,​m
8,​16,​25
  • Wall splat on block
Knee

2,​4,4

h,​h,​l,​t
8,​16,​18,​20
-16
-5
+1d
i12
  • Throw only comes out on CH
  • Combo from 2nd hit

3

m
11
-9
+2
i13
t41 r28

3,1

m,​h
11,​12
-3
+4
i13
Combo from 1st CH

3,​1,2

m,​h,​h
11,​12,​20
+0
+8
i13
i16
  • Combo from 2nd CH
  • Can be delayed

3,​1,4

m,​h,​m
11,​12,​14
-15
+1
i13

3,​1,​4,4

m,​h,​m,​m
11,​12,​14,​23
-15
+9a (+0)
i13
  • Combo from 3rd hit
  • Can be delayed 11f
  • Combo can be delayed 11f from hit

3,​1,d+4

m,​h,​l
11,​12,​15
-16
-5
+10g
i13
  • Combo from 2nd CH

3,4

m,​m
11,​18
-12
+1
i13
  • Combo from 1st CH
  • Can be delayed 7f
  • Combo can be delayed 7f from CH
Knee

3,4~3

m,​m
11,​25
-7
+4
i13

3,4~3*

m,​m
11,​25
+14
i13
  • Wall splat on block

3,4~4

m,​h
11,​25
+6
i13
Homing
Tailspin

4

h
14
-9
+6
i12
t39 r27
Alternate input f+4

4,3

h,​h
14,​16
-7
+6
i12
Combo from 1st hit

4,3~1

h,​h
14,​20
-4
i12
Tailspin

4,3~4

h,​m
14,​20
-5
+11g
i12
Knee

4,3~4*

h,​m
14,​25
  • Wall splat on block
Knee

4,4

h,​l,​t
14,​15,​20
-16
-5
+1d
i12
  • Throw only comes out on CH
  • Combo from 1st hit

3+4

m
20
-11
+16a (+7)
i18~19

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
-8
+3
i12~13
Elbow

f+2,1

h,​h
13,​20
-12
+41a (-17)
i12~13
  • Combo from 1st hit
Elbow

f+3

m
18
-7
+4
i17~18
Knee

f+3,2

m,​m
18,​16
-12
-1
i17~18
Combo from 1st CH

f+3,​2,1

m,​m,​h
18,​16,​20
-5
+24a (+15)
i17~18
  • Combo from 2nd hit
  • Can be delayed 6f
  • Combo can be delayed 6f from hit

f+3,​2,4

m,​m,​m
18,​16
-12
+6
i17~18
  • Combo from 2nd hit
Knee

f+3,​2,4~3

m,​m,​m
18,​16,​25
-7
+4
i17~18

f+3,​2,4~3*

m,​m,​m
18,​16,​25
+14
i17~18
  • Wall splat on block

f+3,​2,4~4

m,​m,​h
18,​16,​25
+6
i17~18
Homing
Tailspin

f+1+2

m
21
-7
+9a (+0)
i21~22
Wall Bounce

f+3+4

m
30
-12c
+14a
i25
pc8~
Floor Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+4
i13~14
t37 r24

df+1,2

m,​h
10,​17
-3
+6
i13~14
  • Combo from 1st hit
Elbow

df+1,2~1

m,​m
10,​20
-3
+26a (+9)
i13~14

df+1,4

m,​m
10,​23
-13
+32a (-4)
i13~14
Homing
Tailspin
  • Combo from 1st CH
  • Can be delayed

df+1,4~1

m,​m
10,​20
-3c
+7c
i13~14
Floor Break
Elbow

df+1,4~3

m,​L
10,​15
-23
-4
i13~14

df+1,​4~3,2

m,​L,​m
10,​15,​23
-23
i13~14
Elbow

df+2

m
10
-7
+4
i15~16

df+2,1

m,​m
10,​22
-13c
+13a
i15~16
Floor Break
  • Combo from 1st hit
  • Can be delayed 6f
  • Combo can be delayed 6f from hit
Elbow

df+2,3

m,​h
10,​11
-12
i15~16
  • Combo from 1st hit
  • Can be delayed 1f
  • Combo can be delayed 1f from hit

df+3

l
15
-13
-2
i20~21

df+4

m
15
-8
+8
i16~17
t43 r27

df+4,3

m,​h
15,​20
-9
+22a (+13)
i16~17
  • Combo from 1st hit
  • Can be delayed 10f
  • Combo can be delayed 10f from hit

df+4,3~3

m,​m
15,​20
+1c
i16~17
Floor Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

M
18
-5
+8c
i18~19
t48 r30 FC
Floor Break
Elbow

d+2

s
12
-9
+2
i12
cs4~
r FC
Elbow
  • Alternate input hFC.2

d+3

L
11
-16
-5
i16
Alternate input db+3

d+3,4

l,​h
11,​16
-9
+6
i16
Combo from 1st CH

d+3,​4,3

l,​h,​h
11,​16,​16
-7
+6
i16
Combo from 2nd hit

d+3,​4,3~1

l,​h,​h
11,​16,​20
-4
i16
Tailspin

d+3,​4,3~4

l,​h,​m
11,​16,​20
-5
+11g
i16
Knee

d+3,​4,3~4*

l,​h,​m
11,​16,​25
  • Wall splat on block
Knee

d+3,​4,4

l,​h,​l,​t
11,​16,​18,​20
-16
-5
+1d
i16
  • Throw only comes out on CH
  • Combo from 2nd hit

d+4

L
15
-16
-5
+10g
i14

d+3+4

h
15
-17
+0c
i18~22
  • ps3~10
  • js11~
  • Parries high/mid punches
Floor Break
Knee

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F

db+2

m
16
-10
+1
i16~17
10 hit starter

db+2,2

m,​m
16,​16
-13
+1
i16~17
  • 10 hit starter
  • Combo from 1st hit
Elbow

db+4

l
19
-15
+4c
i21~22

db+3+4

m
25
-9
+15a (+6)
i30~31

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
20
-15
i14~15
Shoulder

b+2

h
15
-15
-6
i14~15

b+2,1

h,​h
15,​20
-9
+15a (+6)
i14~15
Combo from 1st hit

b+2,1*

h,​m
15,​25
+14
i14~15
  • Wall splat on block

b+2,3

h,​L
15,​23
-14
+2c
i14~15
Combo from 1st hit

b+3

h
27
-7
+15a (+6)
i16~17
t51 r35
Homing
Tailspin

b+4

m
14
-5
+6
i14
Knee

b+4,3

m,​m
14,​14
-10
+1
i14
  • Combo from 1st hit
Knee

b+4,​3,2

m,​m,​m
14,​14,​21
-13
+17a
i14
Elbow

b+1+4

m!
50
+9a
i60
Knee
Elbow

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
20
-5
i28
js9~
t58 r30
Elbow

ub+2

h
17
-12
+9
i15
Balcony Break
  • Alternate input u+2

ub+3

m
18
-8
+23a (+13)
i23
js9~

uf+1

m
20
-5
i28
js9~
t58 r30
Floor Break
  • Alternate input: u+1
Elbow

uf+2

h
20
-8
+10g
i18
pc7~
Elbow

uf+3

m
20
-8
+23a (+13)
i23
js9~
Alternate input: u+3

uf+4

h
25
-6
+23a (+14)
i20
js9~
  • Alternate input:
    • ub+4
    • u+4

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-9
+0
i15~16

f,​F+2,1

m,​m
18,​22
-14
+33a (+18)
i15~16
Combo from 1st hit

f,F+3

m
25
+5
+10a (+1)
+42a (-5)
i25~26

f,F+4

m
25
-13
+32a (-4)
i22~23
Homing
Tailspin

f,F+4~1

m
20
-3s
+7c
i39~40
Floor Break

f,F+4~3

L
15
-23
-4
i37~38

f,​F+4~3,2

L,​m
15,​23
Elbow

f,F+1+2

M
22
-15
i18~19

b,n,f+4

h
20
+6
i18~19
t57 r39

f,f,F+3

m
30
+9~+14g
+15~20a (+5~10)
i19~24
js3~
Knee

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F

hFC.2

s
12
-9
+2
i12
cs1~
r FC
Elbow
  • Same move as d+2
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

FC.df+3

L
15
-23
-4
i19~20
cs1~

FC.df+3,2

L,​m
15,​23
-23
i19~20
Elbow

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+4
i13~14
t36 r23
Elbow

ws1,2

m,​h
12,​20
-9
+20a (+11)
i13~14
  • Combo from 1st hit
  • Can be delayed 13f
  • Combo can be delayed 9f from hit
Elbow

ws2

m
13
-9
+7
i16~17

ws2,4

m,​m
13,​20
-10
+6
i16~17
  • Combo from 1st hit
Knee

ws2,4~3

m,​m
13,​20
-7
+4
i16~17

ws2,4~3*

m,​m
13,​25
+14
i16~17
  • Wall splat on block

ws2,4~4

m,​h
13,​25
+6
i16~17
Homing
Tailspin

ws3

m
20
-13
i15~16
fs15~
Knee

ws4

m
20
-6
+5
i11~12

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss4

m
20
-13
i15~16 (~24)
js9~
Knee

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
-3
+1d
i12~14
Throw break 1 or 2

f+1+3

t
35
-3
+1d
i15~17
Homing
  • Same throw as 1+3

2+4

t
35
-6
+1d
i12~14
  • Throw break 1 or 2
  • Side switch

f+2+4

t
35
-6
+1d
i15~17
Homing
  • Same throw as 2+4

Left throw

t
40
-3
+1d
  • Throw break 1

Right throw

t
40
-3
+1d
  • Throw break 2
  • Side switch

Back throw

t
50
+3d

df+1+2

t
40
-3
-3d
i12
  • Throw break 1+2
  • Wallsplat

b+3+4

40
+19a (+10)
ps3~10
t45
  • Alternate input FC.b+3+4
  • Parries high/mid kicks
  • Wallsplat

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+2+3

t55
Taunt

(Back to wall).b,b,ub

m
25
-1
+45a (-13)
i29~33
fs5~7 is8~13 js14~
Taunt

10 strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
db+2 m 16 i16~17 -10 +1
2 m 16 -13 +1
3 l 7 -20 -9
4 h 8 -20 -8
3 h 8 -22 -9
4 m 10 -21 -10
3 m 10 -18 -2
2 m 15 -20 a
3 l 10 -26 d
2 m 20 -30 d

External links