Bryan movelist (Tekken 7): Difference between revisions

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Tag: Script
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{{Bryan}}
{{Bryan}}
{{Navbox movelist (Tekken 7)}}


== Movelist ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-22
|id=Bryan-R.df+1+2
|id=Bryan-in rage (d/f+1+2_FC d/f+1+2)
|name=Rage Art
|input=in rage (d/f+1+2_FC d/f+1+2)
|input=R.df+1+2
|ch=KND
|damage=55
|damage=55
|hit=KND
|target=m
|target=m
|startup=20
|startup=i20
|block=-22
|hit=+5d
|crush=pc8~
|notes={{Plainlist|
* Alternate input R.FC.df+1+2
* Auto Taunt after hit, cannot be canceled}}
}}
}}
{{MoveData|
{{Move7
|block=+6~+7s
|id=Bryan-R.b+1+2
|id=Bryan-in rage b+1+2
|name=Rage Drive
|input=in rage b+1+2
|input=R.b+1+2
|ch=KND
|damage=30
|damage=30
|hit=KND
|target=m
|target=m
|startup=18~19
|startup=i18~19
|block=+6c
|hit=[[Bryan combos#Rage|+83a]]
|notes={{Plainlist|
* {{Elbow}}
* [[Bryan combos#Rage|+35d]] on airborne hit
* Auto Taunt after hit}}
}}
}}
{{MoveData|
 
|block=+1
== n ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-1
|id=Bryan-1
|id=Bryan-1
|input=1
|range=2.30
|ch=+8
|notes={{Plainlist|
|damage=7
* Alternate input:
|hit=+8
** f+1
|target=h
** Sway.1}}
|startup=10
|notes=Standard jab. Weaker hitbox due to Bryan's height.
}}
}}
{{MoveData|
{{Move7
|block=-2
|id=Bryan-1,2
|id=Bryan-1,2
|inputLead=1
|parent=Bryan-1
|name=One Two Punch
|input=,2
|input=,2
|ch=+5
|damageLead=7
|damage=,8
|damage=,8
|target=,h
|startup=,i12
|block=-2
|hit=+5
|hit=+5
|targetLead=h
|notes=Combo from 1st hit
|target=,h
|startup=10
}}
}}
{{MoveData|
{{Move7
|block=-6
|id=Bryan-1,2,1
|id=Bryan-1,2,1
|inputLead=1,2
|parent=Bryan-1,2
|name=One Two Body Blow
|input=,1
|input=,1
|ch=CS
|damageLead=7,8
|damage=,18
|damage=,18
|target=,m
|startup=,i19
|block=-6
|hit=+6
|hit=+6
|targetLead=h,h
|ch=[[Bryan combos#Staples|+64a]]
|target=,m
|notes={{Plainlist|
|startup=10
* Combo from 1st CH
|notes=A very strong jab string that lets Bryan safely enforce a mix even at i10 due to the low follow-up. The last hit counter hit launches, though angles the opponent 90 degrees to their right, so a modified combo is required. It is not something the opponent will want to mash through
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-1,2,3
|id=Bryan-1,2,3
|inputLead=1,2
|parent=Bryan-1,2
|name=One Two Low Kick
|input=,3
|input=,3
|ch=KND
|damageLead=7,8
|damage=,15
|damage=,15
|target=,L
|startup=,i24
|block=-12
|hit=+2
|hit=+2
|targetLead=h,h
|ch=[[Bryan combos#Mini-combo|+14a]]
|target=,l
|notes=Combo from 1st and 2nd CH
|startup=10
|notes=Helps Bryan enforce a mix from his 1, 2 string. Not horribly minus on block, but is best used unpredictably. Last hit does not give a free hit on counter hit knockdown, but Bryan knocking you down is always scary.
}}
}}
{{MoveData|
{{Move7
|block=-3
|id=Bryan-1,2,4
|id=Bryan-1,2,4
|inputLead=1,2
|parent=Bryan-1,2
|name=One Two High Kick
|input=,4
|input=,4
|ch=KND
|damageLead=7,8
|damage=,24
|damage=,24
|hit=KND
|targetLead=h,h
|target=,h
|target=,h
|startup=10
|startup=,i25
|notes=A good abare tool that allows Bryan to get out of pressure with good reward. More committal than his m4 but is faster and gives good damage.
|block=-3
|hit=+21a (+12)
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st and 2nd CH}}
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-1,4
|id=Bryan-1,4
|inputLead=1
|parent=Bryan-1
|name=Lair's Dance (2)
|input=,4
|input=,4
|ch=+4
|damageLead=7
|damage=,14
|damage=,14
|target=,h
|startup=,i15
|block=-7
|hit=+4
|hit=+4
|targetLead=h
|notes=Combo from 1st hit
|target=,h
|startup=10
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-1,4,2
|id=Bryan-1,4,2
|inputLead=1,4
|parent=Bryan-1,4
|name=Lair's Dance (3)
|input=,2
|input=,2
|ch=CS
|damageLead=7,14
|damage=,18
|damage=,18
|target=,h
|startup=,i26
|block=-7
|hit=+4
|hit=+4
|targetLead=h,h
|ch=[[Bryan combos#Staples|+53a]]
|target=,h
|notes={{Plainlist|
|startup=10
* Alternate input b+2}}
}}
}}
{{MoveData|
{{Move7
|block=+0
|id=Bryan-1,4,2,1
|id=Bryan-1,4,2,1
|inputLead=1,4,2
|parent=Bryan-1,4,2
|name=Lair's Dance (4)
|input=,1
|input=,1
|ch=CS
|damageLead=7,14,18
|damage=,17
|damage=,17
|hit=CS
|targetLead=h,h,h
|target=,h
|target=,h
|startup=10
|startup=,i19
|block=+0
|hit=[[Bryan combos#Staples|+55a]]
|notes={{Plainlist|
* Move can be delayed
* Cancel to +2 SS with d_u
* Alternate input:
** b+2,1
** b+2~f+1
** CD.4,1}}
}}
}}
{{MoveData|
{{Move7
|block=-9
|id=Bryan-1,4,2,1,2
|id=Bryan-1,4,2,1,2
|inputLead=1,4,2,1
|parent=Bryan-1,4,2,1
|name=Lair's Dance
|input=,2
|input=,2
|ch=KND
|damageLead=7,14,18,17
|damage=,22
|damage=,22
|hit=KND
|targetLead=h,h,h,h
|target=,h
|target=,h
|startup=10
|startup=,i24
|notes=First two hits are Bryan's main i10 punish. Rest of the string is a gimmick. If you're playing T5 you can use this as a combo option off of ch B+1 if you delayed it, I guess? Doesn't even jail after the second hit on block so this will only catch green ranks mashing.
|block=-9
|hit=+41d (-17)
|notes={{Plainlist|
* Alternate input:
** b+2,1,2
** b+2~f+1,2
** CD.4,1,2}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-1,4,2,1~(d_u)
|inputLead=1,4,2
|input=,1~(d_u)
|ch=CS
|damageLead=7,14
|damage=,18
|hit=+1
|targetLead=h,h
|target=,h
|startup=10
}}
{{MoveData|
|block=-5~-4
|id=Bryan-1,4,2,4
|inputLead=1,4,2
|input=,4
|ch=KND
|damageLead=7,14,18
|damage=,21
|hit=KND
|targetLead=h,h,h
|target=,m(TJ)
|startup=js16~
|notes=No real use other than to maybe catch people mashing. Anyone with half decent match up knowledge will know to not mash against Bryan so don't use this.
}}
{{MoveData|
|block=-5~-4
|id=Bryan-1,4,2,1,4
|id=Bryan-1,4,2,1,4
|inputLead=1,4,2,1
|parent=Bryan-1,4,2,1
|name=Cremation
|input=,4
|input=,4
|ch=KND
|damageLead=7,14,18,17
|damage=,21
|damage=,21
|hit=KND
|target=,m
|targetLead=h,h,h,h
|startup=,i30~31
|target=,m(TJ)
|block=-5
|startup=js16~
|hit=+40a (+14)
|crush=js16~
|notes={{Plainlist|
* {{Tailspin}}
* Alternate input:
** 1,4,2,4
** b+2,1,4
** b+2,4
** b+2~f+1,4
** CD.4,1,2
* 1,4,2,4 is called "Whipping Fury" in-game}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-1,4,3
|id=Bryan-1,4,3
|inputLead=1,4
|parent=Bryan-1,4
|name=Jab to Double Spin Kick
|input=,3
|input=,3
|ch=+1
|damageLead=7,14
|damage=,15
|damage=,15
|target=,m
|startup=,i21
|block=-10
|hit=+1
|hit=+1
|targetLead=h,h
|notes=Combo from 2nd CH
|target=,m
|startup=16~
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-1,4,3,3
|id=Bryan-1,4,3,3
|inputLead=1,4,3
|parent=Bryan-1,4,3
|name=Running Blind
|input=,3
|input=,3
|ch=KND
|damageLead=7,14,15
|damage=,18
|damage=,18
|target=,h
|startup=,i23
|block=-7
|hit=+7
|hit=+7
|targetLead=h,h,m
|ch=[[Bryan combos#Mini-combos|+17a]]
|target=,h
|notes=Combo from 3rd CH
|startup=16~
}}
}}
{{MoveData|
{{Move7
|block=+1
|id=Bryan-2
|id=Bryan-2
|name=Right Jab
|input=2
|input=2
|ch=+7
|damage=10
|damage=10
|target=h
|startup=i10
|block=+1
|hit=+7
|hit=+7
|target=h
|startup=10
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-2,3
|id=Bryan-2,3
|inputLead=2
|parent=Bryan-2
|name=PK Combination
|input=,3
|input=,3
|ch=+6
|damageLead=10
|damage=,14
|damage=,14
|hit=+6 (KND if 1st hit CH)
|targetLead=h
|target=,m
|target=,m
|startup=10
|startup=,i16
|notes=A higher risk and higher reward block punish. Better in every way than his 1, 4 except for frames as this is punishable on block.
|block=-10
|hit=+6
|notes={{Plainlist|
* Combo from 1st hit
* +16a (+7) from 1st CH}}
}}
}}
{{MoveData|
{{Move7
|block=-4
|id=Bryan-3
|id=Bryan-3
|name=Back Spin Middle Kick
|input=3
|input=3
|ch=+7
|damage=14
|damage=14
|target=m
|startup=i16
|block=-4
|hit=+7
|hit=+7
|target=m
|startup=16
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-3,2
|id=Bryan-3,2
|inputLead=3
|parent=Bryan-3
|name=Mid Kick to Rush (2)
|input=,2
|input=,2
|ch=+1
|damageLead=14
|damage=,11
|damage=,11
|target=,m
|startup=,i22
|block=-10
|hit=+1
|hit=+1
|targetLead=m
|notes=Combo from 1st CH
|target=,m
|startup=16
}}
}}
{{MoveData|
{{Move7
|block=-9
|id=Bryan-3,2,1
|id=Bryan-3,2,1
|inputLead=3,2
|parent=Bryan-3,2
|name=Mid Kick to Rush (3)
|input=,1
|input=,1
|ch=+2
|damageLead=14,11
|damage=,10
|damage=,10
|target=,m
|startup=,i20
|block=-9
|hit=+2
|hit=+2
|targetLead=m,m
|notes=Combo from 2nd hit
|target=,m
|startup=16
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-3,2,1,2
|id=Bryan-3,2,1,2
|inputLead=3,2,1
|parent=Bryan-3,2,1
|name=Mid Kick to Rush
|input=,2
|input=,2
|ch=KND
|damageLead=14,11,10
|damage=,14
|damage=,14
|hit=KND
|targetLead=m,m,m
|target=,m
|target=,m
|startup=16
|startup=,i19
|notes=A not entirely awful string that can catch antsy opponents on occasion. Very few reasons to use this over f+3 but it has a single use at the very least, which can't be said for a lot of his string.
|block=-10
|hit=+19a (+10)
|notes=Combo from 3rd CH
}}
}}
{{MoveData|
{{Move7
|block=-11
|id=Bryan-3,2,1,4
|id=Bryan-3,2,1,4
|inputLead=3,2,1
|parent=Bryan-3,2,1
|name=Gatling Combination
|input=,4
|input=,4
|ch=+0
|damageLead=14,14,10
|damage=,12
|damage=,12
|target=,L
|startup=,i22
|block=-11
|hit=+0
|hit=+0
|targetLead=m,m,m
|notes=Combo from 3rd CH
|target=,l
|startup=16
|notes=Only real use is a gimmick mix with the mid from Mid Kick to Rush.
}}
}}
{{MoveData|
{{Move7
|block=-6
|id=Bryan-3,3
|id=Bryan-3,3
|inputLead=3
|parent=Bryan-3
|name=Anaconda
|input=,3
|input=,3
|ch=+6
|damageLead=14
|damage=,13
|damage=,13
|target=,h
|startup=,i23
|block=-6
|hit=+6
|hit=+6
|targetLead=m
|notes=Combo from 1st CH
|target=,h
|startup=16
}}
}}
{{MoveData|
{{Move7
|block=-7~-6
|id=Bryan-3,3,2
|id=Bryan-3,3,2
|inputLead=3,3
|parent=Bryan-3,3
|name=Anaconda Bite
|input=,2
|input=,2
|ch=Launch
|damageLead=14,13
|damage=,20
|damage=,20
|hit=Launch
|targetLead=m,h
|target=,h
|target=,h
|startup=16
|startup=,i22~23
|block=-7
|hit=[[Bryan combos#Staples|+43a (+33)]]
|notes={{Plainlist|
* Combo from 2nd CH
* Same move as f,n,b+2}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-3,3,4
|id=Bryan-3,3,4
|inputLead=3,3
|parent=Bryan-3,3
|name=Anaconda Rage
|input=,4
|input=,4
|ch=KND
|damageLead=14,13
|damage=,25
|damage=,25
|hit=KND
|targetLead=m,h
|target=,m
|target=,m
|startup=16
|startup=,i28
|block=-12
|hit=+37a (-21)
|startupRoot=i16
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-4
|id=Bryan-4
|name=High Kick
|input=4
|input=4
|ch=Launch (JG?)
|damage=15
|damage=15
|target=h
|startup=i12
|block=-7
|hit=+6
|hit=+6
|target=h
|ch=[[Bryan combos#Staples|+31a (+21)]]
|startup=12
|tot=38
|range=2.24
}}
}}
{{MoveData|
{{Move7
|block=-10~-9
|id=Bryan-4,3
|id=Bryan-4,3
|inputLead=4
|parent=Bryan-4
|name=Double Spin Tomahawk (2)
|input=,3
|input=,3
|ch=+2~+3
|damageLead=15
|damage=,12
|damage=,12
|hit=+2~+3
|targetLead=h
|target=,m
|target=,m
|startup=12
|startup=,i24~25
|block=-10
|hit=+2
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-4,3,4
|id=Bryan-4,3,4
|inputLead=4,3
|parent=Bryan-4,3
|name=Double Spin Tomahawk
|input=,4
|input=,4
|ch=KND
|damageLead=15,12
|damage=,16
|damage=,16
|hit=KND
|targetLead=h,m
|target=,m
|target=,m
|startup=12
|startup=,i25~26
|notes=The first two hits are Bryan's i12 punish, though it doesn't offer much more than 2, 3 does save for range. First hit is his m4 counter hit launcher. The pick-up is very execution heavy if you don't commit to the rest of the string. Can also be used in combos.
|block=-12
|hit=+14a (+5)
|ch=[[Bryan combos#Staples|+63a (+43)]]
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=-9~-8
|id=Bryan-4,3,4*
|id=Bryan-4,3,4*
|inputLead=4,3
|parent=Bryan-4,3
|name=Double Spin Tomahawk (Hold)
|input=,4*
|input=,4*
|ch=KND
|damageLead=15,12
|damage=,25
|damage=,25
|hit=KND
|targetLead=h,m
|target=,m
|target=,m
|startup=12
|startup=,i40~41
|block=-9~-8
|hit=+35a (+9)
|ch=[[Bryan combos#Staples|+63a (+43)]]
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=-5~-4
|id=Bryan-4,3,f+4
|id=Bryan-4,3,f+4
|inputLead=4,3
|parent=Bryan-4,3
|name=Triple Spin Kick
|input=,f+4
|input=,f+4
|ch=Launch
|damageLead=15,12
|damage=,18
|damage=,18
|hit=+6~+7
|block=-5
|targetLead=h,m
|target=,h
|target=,h
|startup=12
|startup=,i24~25
|hit=+6
|ch=[[Bryan combos#Staples|+31a (+21)]]
}}
}}
{{MoveData|
{{Move7
|block=-7~-6
|id=Bryan-1+2
|id=Bryan-1+2
|name=Snake Pit (1)
|input=1+2
|input=1+2
|ch=+6
|damage=16
|damage=16
|hit=+6~+7
|target=m
|target=m
|startup=17~18
|startup=i17~18
|notes=A deceptively good homing move. It does not knockdown but it is very fast. Does not give as high a reward as mach kick, but is still good as a homing move for "small Tekken". People won't be trying to duck the high, but you really only need the first hit of this move anyway. The full string is used in Bryan's optimal combos, though it may put you off axis in some situations so keep that in mind.
|block=-7
|hit=+6
|notes={{Homing}}
}}
}}
{{MoveData|
{{Move7
|block=-1
|id=Bryan-1+2,1
|id=Bryan-1+2,1
|inputLead=1+2
|parent=Bryan-1+2
|name=Snake Bite
|input=,1
|input=,1
|ch=+6
|damageLead=16
|damage=,16
|damage=,16
|target=,h
|startup=,i23~24
|block=-1
|hit=+6
|hit=+6
|targetLead=m
|notes=Combo from 1st hit
|target=,h
|startup=17~18
}}
}}
{{MoveData|
{{Move7
|block=-14
|id=Bryan-1+2,2
|id=Bryan-1+2,2
|inputLead=1+2
|parent=Bryan-1+2
|name=Snake Pit
|input=,2
|input=,2
|ch=CS
|damageLead=16
|damage=,20
|damage=,20
|hit=KND
|targetLead=m
|target=,m
|target=,m
|startup=17
|startup=,i26~27
|notes=Bryan's mid follow-up from 1+2. No real use except for trying to catch people trying to take their turn, but is quite punishable and a good handful of characters can launch it.
|block=-14
|hit=+51a (+20)
|ch=[[Bryan combos#Staples|+57a]]
|notes=Combo from 1st hit with 10f delay
}}
}}
{{MoveData|
{{Move7
|block=-13
|id=Bryan-3+4
|id=Bryan-3+4
|name=Middle Side Kick
|input=3+4
|input=3+4
|ch=Launch (CS)
|damage=20
|damage=20
|hit=KND
|target=m
|target=m
|startup=i18
|block=-13
|hit=+54a (+23)
|ch=[[Bryan combos#Staples|+59a]]
|recv=r33
|recv=r33
|startup=18
|tot=50
|notes=One of Bryan's best moves. Period. Few if any characters can punish it, even at point blank. Pushes the opponent into the space where Bryan likes to play neutral if one feels so inclined to. One of Tekken's premier keep out tools with amazing reward on counter hit. If the opponent does not tech roll, then Bryan can dash up and float the opponent with db+2 for a mini combo, though this is unlikely to happen if the opponent knows how to tech roll.
|notes=
}}
}}
{{MoveData|
 
|block=+1
== f ==
|id=Bryan-f+1
{{MoveDataHeader}}
|input=f+1
{{Move7
|ch=+8
|damage=7
|hit=+8
|target=h
|startup=10
}}
{{MoveData|
|block=-10
|id=Bryan-f+2
|id=Bryan-f+2
|name=Right Left to Spin Kick (1)
|input=f+2
|input=f+2
|ch=+1
|damage=10
|damage=10
|target=m
|startup=i15
|block=-10
|hit=+1
|hit=+1
|target=m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-f+2,1
|id=Bryan-f+2,1
|inputLead=f+2
|parent=Bryan-f+2
|name=Right Left to Spin Kick (2)
|input=,1
|input=,1
|ch=+1
|damageLead=10
|damage=,12
|damage=,12
|target=,m
|startup=,i10
|block=-10
|hit=+1
|hit=+1
|targetLead=m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-13~-12
|id=Bryan-f+2,1,4
|id=Bryan-f+2,1,4
|inputLead=f+2,1
|parent=Bryan-f+2,1
|name=Right Left to Spin Kick
|input=,4
|input=,4
|ch=KND
|damageLead=10,12
|damage=,20
|damage=,20
|hit=KND
|targetLead=m,m
|target=,m
|target=,m
|startup=15
|startup=,i18~19
|notes=Not many uses outside of taunt set-ups. Can be used as a close-range whiff punish due to only being i15. If Bryan lets taunt play through all the way, this is one of the moves that gets enhanced. It gives him more damage, though still has not much use. The input for the enhanced version is 2, 1, 4, 2, 1, 4, 2
|block=-13
|hit=+3d
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=+0~+2
|id=Bryan-f+3
|id=Bryan-f+3
|name=Knee Strike
|input=f+3
|input=f+3
|ch=CS
|damage=18
|damage=18
|hit=+4~+6
|target=m
|target=m
|startup=16~18
|startup=i16~18
|notes=An amazing mid that's only slightly held back by its strange hitbox. Despite coming from Bryan's left, it can still be stepped rather easily to his left even at +4. Despite that, it is still an integral tool to Bryan's close-range game. Leaving him at 0, it allows Bryan to scout the opponent's tendencies. Leaves Bryan pretty plus on hit, but +4 is not enough to make Bryan really scary even up close. Still an incredibly useful tool with great reward.
|block=+0
|hit=+4
|ch=[[Bryan combos#Staples|+50a]]
|tot=45
|notes={{Knee}}
}}
}}
{{MoveData|
{{Move7
|block=-9
|id=Bryan-f+4
|id=Bryan-f+4
|name=Boa Crusher (1)
|input=f+4
|input=f+4
|ch=+0
|damage=10
|damage=10
|target=m
|startup=i18
|block=-9
|hit=+0
|hit=+0
|target=m
|range=2.71
|startup=18
}}
}}
{{MoveData|
{{Move7
|block=-13~-12s
|id=Bryan-f+4,1
|id=Bryan-f+4,1
|inputLead=f+4
|parent=Bryan-f+4
|name=Boa Crusher
|input=,1
|input=,1
|ch=JG
|damageLead=10
|damage=,10
|damage=,10
|hit=JG
|targetLead=m
|target=,m
|target=,m
|startup=18
|startup=,i25~26
|notes=A not too fast but not too slow mid whiff punish. Is most players best bet to get a launch punish in neutral thanks to its range. Is almost sure to catch an opponent's extended limb in neutral. Being at -13, some characters will get a full launch such as Kazuya, Eddie, and Josie and others will get a not-so-great reward compared to other characters with average block punishment such as Hwoarang.
|block=-13c
|hit=[[Bryan combos#Staples|+40a (+32)]]
|notes=Combo from 1st hit with 6f delay
}}
}}
{{MoveData|
{{Move7
|block=+8~+9
|id=Bryan-f+1+2
|id=Bryan-f+1+2
|name=Sidestep Elbow
|input=f+1+2
|input=f+1+2
|ch=KND
|damage=22
|damage=22
|hit=KND
|target=h
|target=h
|startup=22~23
|startup=i22~23
|notes=Rather slow and linear but very plus. Although it is a high, Bryan has many reasons to make the opponent not want to crouch against him. Can be used to trap the opponent in plus frames for a counter hit in neutral or for a b+4 at the wall. Best used sparingly at most. It is a good gimmick at absolute best outside of combos.
|block=+8
|hit=[[Bryan combos#Mini-combos|+37a (+29)]]
|tot=50
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-f+1+4
|id=Bryan-f+1+4
|name=Gravity Blow
|input=f+1+4
|input=f+1+4
|ch=-12
|damage=21
|damage=21
|target=m!
|startup=i28
|hit=-12
|hit=-12
|target=m!
|startup=28
|notes=Though it is -12, it is unreactable much like Taunt. It is best used to close out rounds in neutral due to its range and relative speed as an unblockable. It is also possible that the opponent may not know that it is unsafe on hit and panic and let you keep pressuring them. Still best used to end rounds every so often, though. It is unreactable, but it is very easy to get poked out of.
}}
}}
{{MoveData|
 
== df ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-DF+1
|name=Left Body Blow
|input=DF+1
|damage=8
|target=m
|startup=i15
|block=-5
|block=-5
|id=Bryan-d/f+1
|input=d/f+1
|ch=+1
|damage=8
|hit=+1
|hit=+1
|target=m
|notes={{Plainlist|
|startup=15
* Alternate input df+1
* DF+1,1... extensions are not allowed with df+1 input}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-DF+1,1
|id=Bryan-D/F+1,1
|parent=Bryan-DF+1
|inputLead=D/F+1
|name=Vulcan Cannon (2)
|input=,1
|input=,1
|ch=-4
|damageLead=8
|damage=,2
|damage=,2
|target=,m
|startup=,i10
|block=-10
|hit=-4
|hit=-4
|targetLead=m
|notes=Combo from 1st hit with delay
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-DF+1,1,1
|id=Bryan-D/F+1,1,1
|parent=Bryan-DF+1,1
|inputLead=D/F+1,1
|name=Vulcan Cannon (3)
|input=,1
|input=,1
|ch=-4
|damageLead=8,2
|damage=,2
|damage=,2
|target=,m
|startup=,i10
|block=-10
|hit=-4
|hit=-4
|targetLead=m,m
|notes=Combo from 1st hit with delay
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-DF+1,1,1,1
|id=Bryan-D/F+1,1,1,1
|parent=Bryan-DF+1,1,1
|inputLead=D/F+1,1,1
|name=Vulcan Cannon
|input=,1
|input=,1
|ch=-4
|damageLead=8,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i10
|block=-10
|hit=-4
|hit=-4
|targetLead=m,m,m
|notes=Combo from 1st hit with delay
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-15
|id=Bryan-DF+1,2
|id=Bryan-d/f+1,...,2
|parent=Bryan-DF+1
|inputLead=d/f+1,...
|name=Double Body Blow
|input=,2
|input=,2
|ch=KND
|damageLead=?
|damage=,20
|damage=,20
|target=,m
|startup=,i23
|block=-15
|hit=+1
|hit=+1
|targetLead=m*?
|ch=+14a (+5)
|target=,m
|notes={{Plainlist|
|startup=15
* Combo from 1st hit
|notes=A very good tool used to lockdown the opponent or to hitconfirm for damage. Each hit can be delayed for quite a long time. Due to the delay and the second through fourth hits being -10, there are mindgames as to whether Bryan will continue the string or if he will stop, giving the opponent the choice to punish them or not. The last hit is -15, but maybe your opponent DOES want to punish the fourth hit? Very good move to close out a round with as most players will not want to risk dealing with the move past making sure they block all the hits.
* Alternate input:
** df+1,2
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2}}
}}
}}
{{MoveData|
{{Move7
|id=Bryan-df+2
|name=Blackout Combo (1)
|input=df+2
|damage=12
|target=m
|startup=i13
|block=-6
|block=-6
|id=Bryan-d/f+2
|input=d/f+2
|ch=+5
|damage=12
|hit=+5
|hit=+5
|target=m
|range=2.23
|startup=13
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-4
|id=Bryan-df+2,1
|id=Bryan-d/f+2,1
|parent=Bryan-df+2
|inputLead=d/f+2
|name=Blackout Combo
|input=,1
|input=,1
|ch=+8
|damageLead=12
|damage=,11
|damage=,11
|target=,h
|startup=,i16
|block=-4
|hit=+8
|hit=+8
|targetLead=m
|notes=Combo from 1st hit
|target=,h
|startup=13
|notes=A VERY stubby i13 mid. Possibly one of the worst in the game due to its range and very poor tracking. Even at +4, anyone with a half-decent sidestep can step this to Bryan's right. Even more can step this to Bryan's left. Best used as a mid check or to float the opponent onto the wall after a corkscrew if you're too close for b3~f, 2, 1 to work.
}}
}}
{{MoveData|
{{Move7
|block=-13
|id=Bryan-df+2,3
|id=Bryan-d/f+2,3
|parent=Bryan-df+2
|inputLead=d/f+2
|name=Blackout Trap
|input=,3
|input=,3
|ch=Launch
|damageLead=12
|damage=,20
|damage=,20
|hit=KND
|targetLead=m
|target=,m
|target=,m
|startup=13
|startup=,i23
|notes=No much use other than to get a counter hit knockdown from df+2 or to catch antsy opponents pressing after df+2 on block. The mid follow-up is identical in every way to 3+4 but pushback, so nearly every character can comfortably punish it.
|block=-13
|hit=+54a (+23)
|ch=[[Bryan combos#Staples|+59a]]
|notes=Combo from 1st CH with delay
}}
}}
{{MoveData|
{{Move7
|id=Bryan-df+3
|name=Snake Edge
|input=df+3
|damage=27
|target=L
|startup=i29~30
|block=-26
|block=-26
|id=Bryan-d/f+3
|hit=[[Bryan combos#Staples|+47a]]
|input=d/f+3
|crush=cs6~
|ch=KND
|recv=r FC
|damage=27
|notes={{Homing}}
|hit=KND
|target=l (TC)
|startup=29 cs6~
|notes=The infamous Snake Edge. Its only real use is as a move to throw out to catch an opponent trying to get in too recklessly. Any other time anyone can crouch this on reaction if they know to look out for it.
}}
}}
{{MoveData|
{{Move7
|block=-6~-4
|id=Bryan-df+4
|id=Bryan-d/f+4
|name=Wolf's Tail
|input=d/f+4
|input=df+4
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=m
|target=m
|startup=22~24
|startup=i22~24
|notes=A slower but good homing move. Gives a free run up Kick Off on hit. Likely won't need it over 1+2 or Mach Kick in most cases.
|block=-6
|hit=[[Bryan combos#Mini-combos|+19a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
 
== d ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-d+1
|id=Bryan-d+1
|notes={{Plainlist|
* Alternate input db+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
}}
{{MoveData|
{{Move7
|block=-2~-1
|id=Bryan-d+2
|id=Bryan-d+2
|name=Elbow Smash
|input=d+2
|input=d+2
|ch=+8~+9s
|damage=17
|damage=17
|hit=+8~+9s
|target=m
|target=m
|startup=14~15
|startup=i14~15
|block=-2
|hit=+8c
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-d+2,3
|id=Bryan-d+2,3
|inputLead=d+2
|parent=Bryan-d+2
|name=Python Crush
|input=,3
|input=,3
|ch=Launch
|damageLead=14
|damage=,21
|damage=,21
|hit=KND
|targetLead=m
|target=,m
|target=,m
|startup=14~15
|startup=,i22
|notes=The first hit is very good at locking down the opponent or stopping the opponent from stepping to Bryan's left. The second hit can be used to fish for a counter hit if the opponent likes to push a lot of buttons. Second hit is not very unsafe, so it has a much more skewed risk/reward in some matchups.
|block=-10
|hit=+16a (-1)
|ch=[[Bryan combos#Staples|+32a (+18)]]
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st CH with 12f delay}}
}}
}}
{{MoveData|
{{Move7
|block=-11
|id=Bryan-d+3
|id=Bryan-d+3
|name=Quick Left Low Kick
|input=d+3
|input=d+3
|ch=+0
|damage=10
|damage=10
|target=l
|startup=i16
|block=-11
|hit=+0
|hit=+0
|target=l
|startup=16
|notes=A deceptively good low capable of chipping the opponent out over the course of a round. Pushes the opponent to just past round start at point blank and some characters can have trouble punishing it on block if done from range.
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-d+3,2
|id=Bryan-d+3,2
|inputLead=d+3
|parent=Bryan-d+3
|name=Quick Low Screw Punch
|input=,2
|input=,2
|ch=KND
|damageLead=10
|damage=,22
|damage=,22
|hit=KND
|targetLead=l
|target=,h
|target=,h
|startup=16
|startup=,i21
|notes=A good low with a lot of range due to Bryan taking a step forward during start-up. D+3 is better in every other way except range, but still a good low to harass people with. The full string can be used as a consistent combo ender if the opponent is off axis.
|block=-7
|hit=+35a (+9)
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{Move7
|block=-11
|id=Bryan-d+4
|id=Bryan-d+4
|name=Low Kick
|input=d+4
|input=d+4
|ch=+0
|damage=13
|damage=13
|target=L
|startup=i15
|block=-11
|hit=+0
|hit=+0
|target=l
|startup=15
}}
}}
{{MoveData|
{{Move7
|id=Bryan-d+1+2
|name=Hammer Drive
|input=d+1+2
|damage=10,15
|target=m,m
|startup=i17 i35
|block=-10
|block=-10
|id=Bryan-d+1+2_FC 1+2
|input=d+1+2_FC 1+2
|ch=+3
|damageLead=10
|damage=,15
|hit=+3
|hit=+3
|targetLead=m
|crush=cs6~
|target=,m(TC)
|notes={{Plainlist|
|startup=17,i35 cs6~16
* Cancel 2nd and transition to +10g CD with f
}}
* Cancel 2nd and transition to +8 Sway with b
{{MoveData|
** Cannot buffer sidestep with d
|block=-28
* 1st is -17 on hit if 2nd whiffs (rare)
|id=Bryan-d+1+2_FC 1+2 (2nd hit whiff)
* Alternate input FC.1+2}}
|input=d+1+2_FC 1+2 (2nd hit whiff)
|ch=-17
|damage=10
|hit=-17
|target=m
|startup=17 cs6~16
}}
}}
{{MoveData|
{{Move7
|block=-13~-12
|id=Bryan-d+1+2,3
|id=Bryan-d+1+2,3
|inputLead=d+1+2
|parent=Bryan-d+1+2
|name=Hammer Driver Hatchet
|input=,3
|input=,3
|ch=KND
|damageLead=10,15
|damage=,20
|damage=,20
|hit=+4~+5
|targetLead=mm
|target=,l
|target=,l
|startup=17 cs6~16
|startup=,i27~28
}}
|block=-13
{{MoveData|
|hit=+5
|block=-1
|ch=[[Bryan combos#Mini-combos|+22a]]
|id=Bryan-d+1+2~f
|notes=Same move as Sway.3
|input=d+1+2~f
|ch=+10g
|damage=10
|hit=+10g
|targetLead=m
|target=,(QCF)
|startup=17 cs6~16
}}
{{MoveData|
|block=-8
|id=Bryan-d+1+2~b
|input=d+1+2~b
|ch=+3
|damage=10
|hit=+3
|targetLead=m
|target=,(QCB)
|startup=17 cs6~16
}}
}}
{{MoveData|
{{Move7
|block=+7
|id=Bryan-d+1+2~2
|id=Bryan-d+1+2~2
|input=d+1+2~2
|name=Snake Bomb
|ch=Launch
|input=~d+1+2~2
|damage=24
|damage=24
|hit=Launch
|target=m
|target=m
|startup=45
|startup=i45
|block=+7
|hit=[[Bryan combos#Staple|+53a]]
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-d+3+4
|id=Bryan-d+3+4
|name=Side Low
|input=d+3+4
|input=d+3+4
|ch=+4
|damage=15
|damage=15
|target=l
|startup=i19
|block=-12
|hit=-1
|hit=-1
|target=l
|ch=+4
|startup=19
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-d+3+4,2
|id=Bryan-d+3+4,2
|inputLead=d+3+4
|parent=Bryan-d+3+4
|name=Side Low Knucke Whip
|input=,2
|input=,2
|ch=KND
|damageLead=15
|damage=,23
|damage=,23
|hit=KND
|targetLead=l
|target=,m
|target=,m
|startup=19
|startup=,i29
|block=-12
|hit=+14a (-3)
|notes={{Plainlist|
* Combo from 1st CH
* Cancel and transition to -12 FC with DB}}
}}
}}
{{MoveData|
 
|block=-23
== db ==
|id=Bryan-d+3+4,2~d/b
{{MoveDataHeader}}
|inputLead=d+3+4
{{Move7
|input=,2~d/b
|id=Bryan-db+2
|ch=-7
|name=Stomach Blow
|damage=15
|input=db+2
|hit=-12
|targetLead=l
|target=,(Special)
|startup=19s
}}
{{MoveData|
|block=-6~-4
|id=Bryan-d/b+2
|input=d/b+2
|ch=+8~+10g
|damage=13
|damage=13
|hit=+8~+10g
|target=m
|target=m?
|startup=i15~17
|startup=15~17
|block=-6
|hit=+8
}}
}}
{{MoveData|
{{Move7
|block=-12~-11
|id=Bryan-db+3
|id=Bryan-d/b+3
|name=Sweeper Kick
|input=d/b+3
|input=db+3
|ch=+4~+5
|damage=11
|damage=11
|hit=-1~0
|target=L
|target=l (TC)
|startup=i16~17
|startup=16~17s cs6~
|block=-12
|notes=Another good low to harass people with. Its high crush lets you obviously go under highs, but it's also safer than a generic db+4 if only because it is slower. Bryan recovers crouching but he can catch people trying to push buttons on counter hit with North Cross (fc df+4)
|hit=-1
|ch=+4
|crush=cs6~
|recv=r FC
|notes=
}}
}}
{{MoveData|
{{Move7
|id=Bryan-db+4
|name=Crouch Shin Kick
|input=db+4
|damage=7
|target=l
|startup=i12
|block=-13
|block=-13
|id=Bryan-d/b+4
|input=d/b+4
|ch=-2
|damage=7
|hit=-2
|hit=-2
|target=l (TC)
|crush=cs4~
|startup=12s cs4~
|recv=r FC
}}
}}
{{MoveData|
{{Move7
|id=Bryan-db+1+2
|name=Crash Impact
|input=db+1+2
|damage=14,25
|target=m,h
|startup=i15 i27
|block=-13
|block=-13
|id=Bryan-d/b+1+2
|hit=+12a (+11)
|input=d/b+1+2
|ch=KND
|damageLead=14
|damage=,25
|hit=KND
|target=mh
|startup=15,27
}}
}}
{{MoveData|
 
|block=+4
== b ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-b+1
|id=Bryan-b+1
|name=Chopping Elbow
|input=b+1
|input=b+1
|ch=JG
|ch=[[Bryan combos#Staples|+50a]]
|damage=21
|damage=21
|hit=+7s
|target=m
|target=m
|startup=20
|startup=i20~21
|block=+4
|hit=+7c
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-b+2
|id=Bryan-b+2
|name=Right Back Knuckle
|input=b+2
|input=b+2
|ch=CS
|damage=18
|damage=18
|target=h
|startup=i17
|block=-7
|hit=+4
|hit=+4
|target=h
|ch=[[Bryan combos#Staples|+53a]]
|startup=17
|tot=43
|notes=Alternate input 1,4,2
}}
}}
{{MoveData|
{{Move7
|block=+0
|id=Bryan-b+2,1
|id=Bryan-b+2,1
|inputLead=b+2
|parent=Bryan-b+2
|name=Double Back Knuckle
|input=,1
|input=,1
|ch=CS
|damageLead=18
|damage=,17
|damage=,17
|hit=CS
|targetLead=h
|target=,h
|target=,h
|startup=17
|startup=,i19
|block=+0
|hit=[[Bryan combos#Staples|+55a]]
|notes={{Plainlist|
* Move can be delayed
* Cancel to +2 SS with d_u
* Alternate input:
** b+2~f+1
** CD.4,1}}
}}
}}
{{MoveData|
{{Move7
|block=-9
|id=Bryan-b+2,1,2
|id=Bryan-b+2,1,2
|inputLead=b+2,1
|parent=Bryan-b+2,1
|name=Hands of Doom
|input=,2
|input=,2
|ch=KND
|damageLead=18,17
|damage=,22
|damage=,22
|hit=KND
|targetLead=h,h
|target=,h
|target=,h
|startup=17
|startup=,i24
|block=-9
|hit=+41d (-17)
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-b+2,1,4
|id=Bryan-b+2,1,u or d (Cancel)
|parent=Bryan-b+2,1
|inputLead=b+2,1
|name=Wolf Bite
|input=,u or d (Cancel)
|input=,4
|ch=CS
|damage=,21
|damage=18
|target=,m
|hit=+1
|startup=,i30~31
|block=-5
|hit=+40a (+14)
|crush=js16~
|notes={{Plainlist|
* {{Tailspin}}
* Same move as b+2,4}}
}}
{{Move7
|id=Bryan-b+2~f+1
|input=b+2~f+1
|damage=17
|target=h
|target=h
|startup=17
|startup=i29
|block=-5
|hit=[[Bryan combos#Staples|+55a]]
|notes=Same move as b+2,1
}}
}}
{{MoveData|
{{Move7
|block=-5
|id=Bryan-b+2,4
|id=Bryan-b+2,4
|inputLead=b+2
|parent=Bryan-b+2
|name=Wolf Call
|input=,4
|input=,4
|ch=KND
|damageLead=18
|damage=,21
|damage=,21
|hit=KND
|target=,m
|targetLead=h
|startup=,i30~31
|target=,m(TJ)
|block=-5
|startup=js16~
|hit=+40a (+14)
}}
|crush=js16~
{{MoveData|
|notes={{Plainlist|
|block=-5~-4
* {{Tailspin}}
|id=Bryan-b+2,1,4
* Same move as b+2,1,4}}
|inputLead=b+2,1
|input=,4
|ch=KND
|damageLead=18,17
|damage=,21
|hit=KND
|targetLead=h,h
|target=,m(TJ)
|startup=js16~
}}
}}
{{MoveData|
{{Move7
|block=-7
|id=Bryan-b+3
|id=Bryan-b+3
|name=Front Kick
|input=b+3
|input=b+3
|ch=+4
|damage=12
|damage=12
|target=m
|startup=i19
|block=-7
|hit=+4
|hit=+4
|target=m
|notes=Transition to +12g CD with f_df
|startup=19
}}
{{MoveData|
|block=+1
|id=Bryan-b+3,F or d/F
|inputLead=b+3
|input=,F or d/F
|ch=+12
|damage=12
|hit=+12g
|targetLead=m
|target=,(Special) (TC)(CD)
|startup=19
}}
}}
{{MoveData|
{{Move7
|block=-4
|id=Bryan-b+3,2
|id=Bryan-b+3,2
|inputLead=b+3
|parent=Bryan-b+3
|name=Front Kick to Rush (2)
|input=,2
|input=,2
|ch=+7
|damageLead=12
|damage=,12
|damage=,12
|target=,h
|startup=,i16
|block=-4
|hit=+7
|hit=+7
|targetLead=m
|notes=Combo from 1st CH
|target=,h
|startup=19
}}
}}
{{MoveData|
{{Move7
|block=-9
|id=Bryan-b+3,2,1
|id=Bryan-b+3,2,1
|inputLead=b+3,2
|parent=Bryan-b+3,2
|name=Front Kick to Rush (3)
|input=,1
|input=,1
|ch=+2
|damageLead=12,12
|damage=,10
|damage=,10
|target=,m
|startup=,i20
|block=-9
|hit=+2
|hit=+2
|targetLead=m,h
|notes={{Plainlist|
|target=,m
* Combo from 2nd hit
|startup=19
* Same move as 3,2,1}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-b+3,2,1,2
|id=Bryan-b+3,2,1,2
|inputLead=b+3,2,1
|parent=Bryan-b+3,2,1
|name=Front Kick to Rush
|input=,2
|input=,2
|ch=KND
|damageLead=12,12,10
|damage=,14
|damage=,14
|hit=KND
|targetLead=m,h,m
|target=,m
|target=,m
|startup=19
|startup=,i19
|block=-10
|hit=+19a (+10)
|notes={{Plainlist|
* Combo from 2nd or 3rd CH
* Same move as 3,2,1,2}}
}}
}}
{{MoveData|
{{Move7
|block=-11
|id=Bryan-b+3,2,1,4
|id=Bryan-b+3,2,1,4
|inputLead=b+3,2,1
|parent=Bryan-b+3,2,1
|name=Run for Cover
|input=,4
|input=,4
|ch=+0
|damageLead=12,12,10
|damage=,12
|damage=,12
|target=,L
|startup=,i22
|block=-11
|hit=+0
|hit=+0
|targetLead=m,h,m
|notes={{Plainlist|
|target=,l
* Combo from 2nd or 3rd CH
|startup=19
* Same move as 3,2,1,4}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|id=Bryan-b+3,4
|id=Bryan-b+3,4
|inputLead=b+3
|parent=Bryan-b+3
|name=Front Kick to Feint Knee
|input=,4
|input=,4
|ch=-2
|damageLead=12
|damage=,18
|damage=,18
|hit=-2
|targetLead=m
|target=,m
|target=,m
|startup=19
|startup=,i21
|block=-12
|hit=-1
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st CH with 9f delay
* Move can be delayed 12f}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|id=Bryan-b+3,1+2
|id=Bryan-b+3,1+2
|inputLead=b+3
|parent=Bryan-b+3
|name=Front Kick to Double Hammer
|input=,1+2
|input=,1+2
|ch=KND
|damageLead=12
|damage=,25
|damage=,25
|hit=+4s
|targetLead=m
|target=,m
|target=,m
|startup=19
|startup=,i22
}}
{{MoveData|
|block=-6
|block=-6
|id=Bryan-b+3,1+2,D
|hit=+4c
|inputLead=b+3,1+2
|ch=[[Bryan combos#Mini-combos|+20d]]
|input=,D
|notes={{Plainlist|
|ch=KND
* Combo from 1st CH with 8f delay
|damageLead=12
* Move can be delayed 12f
|damage=,25
* Transition to FC with D}}
|hit=+4s
|targetLead=m
|target=,m
|startup=19s
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-b+4
|id=Bryan-b+4
|name=Knee Break
|input=b+4
|input=b+4
|ch=+15
|damage=18
|damage=18
|hit=+15
|target=m
|target=m
|startup=16
|startup=i16
|block=-10
|hit=[[Bryan combos|+15]]
|tot=45
|range=2.18
|notes={{Knee}}
}}
}}
{{MoveData|
{{Move7
|block=KND
|id=Bryan-b+1+4
|id=Bryan-b+1+4
|name=Meteor Smash
|input=b+1+4
|input=b+1+4
|ch=KND
|damage=45
|damage=45
|hit=KND
|target=m!
|target=!
|startup=i53
|startup=53
|hit=+7a
}}
}}
{{MoveData|
 
== u ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-ub+3
|name=Jumping Kick
|input=ub+3
|ch=+18a (+8)
|damage=18
|target=m
|startup=i18
|block=-13
|hit=-2
|crush=js9~
}}
{{Move7
|id=Bryan-ub+4
|name=Rising Toekick
|input=ub+4
|damage=10
|target=m
|startup=i15~17
|block=-19
|hit=-8
|crush=js9~
}}
{{Move7
|id=Bryan-ub+1+2
|input=ub+1+2
|damage=5,2
|target=m,m
|startup=i15 i27
|block=-16
|block=-16
|id=Bryan-u/b+1+2
|input=u/b+1+2
|ch=-6
|damageLead=5
|damage=,2
|hit=-6
|hit=-6
|target=mm
|notes=1st is -7 on hit, -18 on block, if 2nd whiffs (rare)
|startup=15,27
}}
{{MoveData|
|block=-18
|id=Bryan-u/b+1+2 (Second hit miss)
|input=u/b+1+2 (Second hit miss)
|ch=-7
|damage=5
|hit=-7
|target=m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-13
|id=Bryan-ub+1+2,1
|id=Bryan-u/b+1+2,1
|parent=Bryan-ub+1+2
|inputLead=u/b+1+2
|input=,1
|input=,1
|ch=-3
|damageLead=5,2
|damage=,2
|damage=,2
|target=,m
|startup=,i12
|block=-13
|hit=-3
|hit=-3
|targetLead=mm
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-16
|id=Bryan-ub+1+2,1,2
|id=Bryan-u/b+1+2,1,2
|parent=Bryan-ub+1+2,1
|inputLead=u/b+1+2,1
|input=,2
|input=,2
|ch=-6
|damageLead=5,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i11
|block=-16
|hit=-6
|hit=-6
|targetLead=mm,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-13
|id=Bryan-ub+1+2,1,2,1
|id=Bryan-u/b+1+2,1,2,1
|parent=Bryan-ub+1+2,1,2
|inputLead=u/b+1+2,1,2
|input=,1
|input=,1
|ch=-3
|damageLead=5,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i10
|block=-13
|hit=-3
|hit=-3
|targetLead=mm,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-16
|id=Bryan-ub+1+2,1,2,1,2
|id=Bryan-u/b+1+2,1,2,1,2
|parent=Bryan-ub+1+2,1,2,1
|inputLead=u/b+1+2,1,2,1
|input=,2
|input=,2
|ch=-6
|damageLead=5,2,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i9
|block=-16
|hit=-6
|hit=-6
|targetLead=mm,m,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-13
|id=Bryan-ub+1+2,1,2,1,2,1
|id=Bryan-u/b+1+2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2
|inputLead=u/b+1+2,1,2,1,2
|input=,1
|input=,1
|ch=-3
|damageLead=5,2,2,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i8
|block=-13
|hit=-3
|hit=-3
|targetLead=mm,m,m,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-16
|id=Bryan-ub+1+2,1,2,1,2,1,2
|id=Bryan-u/b+1+2,1,2,1,2,1,2
|parent=Bryan-ub+1+2,1,2,1,2,1
|inputLead=u/b+1+2,1,2,1,2,1
|input=,2
|input=,2
|ch=-6
|damageLead=5,2,2,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i7
|block=-16
|hit=-6
|hit=-6
|targetLead=mm,m,m,m,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-13
|id=Bryan-ub+1+2,1,2,1,2,1,2,1
|id=Bryan-u/b+1+2,1,2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2,1,2
|inputLead=u/b+1+2,1,2,1,2,1,2
|input=,1
|input=,1
|ch=-3
|damageLead=5,2,2,2,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i6
|block=-13
|hit=-3
|hit=-3
|targetLead=mm,m,m,m,m,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-16
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2
|id=Bryan-u/b+1+2,1,2,1,2,1,2,1,2
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1
|inputLead=u/b+1+2,1,2,1,2,1,2,1
|input=,2
|input=,2
|ch=-6
|damageLead=5,2,2,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i5
|block=-16
|hit=-6
|hit=-6
|targetLead=mm,m,m,m,m,m,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-32
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1
|id=Bryan-u/b+1+2,1,2,1,2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1,2
|inputLead=u/b+1+2,1,2,1,2,1,2,1,2
|input=,1
|input=,1
|ch=-15
|damageLead=5,2,2,2,2,2
|damage=,2
|damage=,2
|target=,m
|startup=,i5
|block=-26
|hit=-15
|hit=-15
|targetLead=mm,m,m,m,m,m,m,m,m
|notes=Combo from 1st hit
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-35
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1,4
|id=Bryan-u/b+1+2,1,2,1,2,1,2,1,2 1,4
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1
|inputLead=u/b+1+2,1,2,1,2,1,2,1,2 1
|name=Gatling Rush
|input=,4
|input=,4
|ch=KND
|damage=,14
|damageLead=5,2,2,2,2,2
|damage=,2
|hit=KND
|targetLead=mm,m,m,m,m,m,m,m,m,m
|target=,m
|target=,m
|startup=15
|startup=,i10
|block=-35
|hit=-15a (-24)
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st hit}}
}}
}}
{{MoveData|
{{Move7
|block=-8
|id=Bryan-u+3
|id=Bryan-u/b_u_u/f+1
|name=Rolling Driver
|input=u/b_u_u/f+1
|input=u+3
|ch=+3
|damage=12
|hit=+3
|target=m(TJ)
|startup=18 js9~
}}
{{MoveData|
|block=-12~-11
|id=Bryan-u/b_u_u/f+2
|input=u/b_u_u/f+2
|ch=+9~+10g
|damage=17
|hit=+9~+10g
|target=h
|startup=15~16
}}
{{MoveData|
|block=-13
|id=Bryan-u/b+3
|input=u/b+3
|ch=KND
|damage=18
|hit=-2
|target=m (TJ)
|startup=18
}}
{{MoveData|
|block=+0~+1
|id=Bryan-u_u/f+3
|input=u_u/f+3
|ch=KND
|damage=15
|damage=15
|hit=KND
|target=m
|target=m (TJ)
|startup=i27~28
|startup=27~28 js9~
|block=+0
}}
|hit=[[Bryan combos|+31a (+21)]]
{{MoveData|
|crush=js9~
|block=-19~-17
|notes=Alternate input uf+3
|id=Bryan-u/b+4
|input=u/b+4
|ch=-8~-6
|damage=10
|hit=-8~-6
|target=m (TJ)
|startup=15~17
}}
}}
{{MoveData|
{{Move7
|block=-5~-3
|id=Bryan-u+4
|id=Bryan-u+4
|name=Orbital Heel Kick
|input=u+4
|input=u+4
|ch=KND
|damage=21
|damage=21
|hit=KND
|target=m
|target=m (TJ)
|startup=i24~26
|startup=24~26 js9~
|block=-5
|hit=[[Bryan combos#Staples|+26a]]
|crush=js9~
|tot=48
}}
}}
{{MoveData|
{{Move7
|block=-5~-3
|id=Bryan-u+3+4
|id=Bryan-u/f+4
|name=Jumping Side Kick
|input=u/f+4
|input=u+3+4
|ch=KND
|damage=25
|damage=22
|target=m
|hit=KND
|startup=i21
|target=m (TJ)
|startup=24~26 js9~
}}
{{MoveData|
|block=-17
|block=-17
|id=Bryan-u_u/f+3+4
|hit=+14a (+4)
|input=u_u/f+3+4
|crush=js9~
|ch=KND
|notes=Alternate input uf+3+4
|damage=25
|hit=KND
|target=m (TJ)
|startup=21 js9~
}}
}}
{{MoveData|
{{Move7
|block=-11(-13)
|id=Bryan-uf+4
|id=Bryan-u/f,n+4
|name=Orbital Heel Kick
|inputLead=u/f
|input=uf+4
|input=,n+4
|damage=22
|ch=Launch (JG?)
|damage=25
|hit=Launch (JG?)
|target=m
|target=m
|startup=23(29,35) js9~33
|startup=i24~26
|block=-5
|hit=[[Bryan combos#Staples|+26a]]
|crush=js9~
|tot=48
}}
{{MoveInherit7|Generic-uf,n,4
|id=Bryan-uf,n,4
|hit=[[Bryan combos#Staples|+34a (+24)]]
}}
}}
{{MoveData|
 
|block=-9
== Motion input ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-f,F+2
|id=Bryan-f,F+2
|inputLead=f
|name=Mach Breaker
|input=,F+2
|input=f,F+2
|ch=KND
|damage=32
|damage=32
|hit=KND
|target=h
|target=h
|startup=13(14~) pc6~12
|startup=i13
|block=-9
|hit=+41d (-17)
|crush=pc6~
|range=~3.05
}}
}}
{{MoveData|
{{Move7
|block=-13~-12
|id=Bryan-f,F+3
|id=Bryan-f,F+3
|inputLead=f
|name=Slash Kick
|input=,F+3
|input=f,F+3
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=m
|target=m
|startup=22~23 (23~)
|startup=i22~23
|block=-13
|hit=+28a (-7)
|ch=+39a (-7)
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=+11g (13g)
|id=Bryan-f,F+3*
|id=Bryan-f,F+3*
|inputLead=f
|name=Slash Kick (Hold)
|input=,F+3*
|input=f,F+3*
|ch=KND
|damage=33
|damage=33
|hit=KND
|target=m
|target=m
|startup=34~35 (35~)
|startup=i34~35
|block=+11g
|hit=[[Bryan combos#Mini-combos|+70a]]
|notes={{Plainlist|
* {{Tailspin}}
* Wall crush on block +13g
* Auto Taunt after hit}}
}}
}}
{{MoveData|
{{Move7
|block=-9~-6s
|id=Bryan-f,F+4
|id=Bryan-f,F+4
|inputLead=f
|name=Mach Kick
|input=,F+4
|input=f,F+4
|ch=Launch (S!)
|damage=32
|damage=32
|hit=KND
|target=h
|target=h
|startup=16~19 (17~)
|startup=i16~19
|block=-9c
|hit=[[Bryan combos#Mini-combos|+15a]]
|ch=[[Bryan combos#Staples|+60a (+40)]]
|range=~2.9
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
}}
{{MoveData|
{{Move7
|block=-7~-6
|id=Bryan-f,n,b+2
|id=Bryan-f,b+2
|name=Jet Uppercut
|inputLead=f
|input=f,n,b+2
|input=,b+2
|ch=Launch
|damage=20
|damage=20
|hit=Launch
|target=h
|target=h
|startup=14~15 (14~)
|startup=i14~15
|block=-7
|hit=[[Bryan combos#Staples|+43a (+33)]]
|tot=45
|range=2.43
}}
}}
{{MoveData|
{{Move7
|id=Bryan-b,df+4
|name=Wedge Driver
|input=b,df+4
|damage=25
|target=l
|startup=i29
|block=-13
|block=-13
|id=Bryan-b,d/f+4
|inputLead=b
|input=,d/f+4
|ch=KND
|damage=25
|hit=+14g
|hit=+14g
|target=l
|ch=[[Bryan combos#Mini-combos|+29a]]
|startup=29(29~)
|notes=Cancel with b for 26f total
}}
}}
{{MoveData|
{{Move7
|block=-19~-7
|id=Bryan-b,B+4
|id=Bryan-b,B+4
|inputLead=b
|name=Flying Knee Kick
|input=,B+4
|input=b,B+4
|ch=KND
|damage=24
|damage=24
|hit=KND
|target=M
|target=m(h)
|startup=i21~33
|startup=21~33d js18~ (24~)
|block=-19
|hit=-1d
|crush=js18~
|recv=r FUFT
|notes=Usually hits on i24 on a standing opponent
}}
}}
{{MoveData|
{{Move7
|block=+9~+12g
|id=Bryan-f,f,F+3
|id=Bryan-f,f,f+3
|name=Snake Slash
|inputLead=f,f
|input=f,f,F+3
|input=,f+3
|ch=KND
|damage=30
|damage=30
|hit=KND
|target=m
|target=m
|startup=22~25 (25~) js3~
|startup=i22~25
|block=+9
|hit=+13a (+3)
|crush=js3~
|notes=Alternate input wr3
}}
 
== Crouch ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-hFC.1
|id=Bryan-hFC.1
|notes={{Plainlist|
* Alternate input:
** hFC.db+1
** hFC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
{{MoveInherit7|Generic-hFC.2
|id=Bryan-hFC.2
|notes=Alternate input hFC.db+2
}}
}}
{{MoveData|
{{MoveInherit7|Generic-hFC.3
|block=-5
|id=Bryan-hFC.3
|id=Bryan-FC 1
|notes=Alternate input hFC.db+3
|input=FC 1
|ch=+6
|damage=5
|hit=+6
|target=Sm (TC)
|startup=10s cs1~
}}
}}
{{MoveData|
{{MoveInherit7|Generic-hFC.4
|block=-4
|id=Bryan-hFC.4
|id=Bryan-FC 2
|notes=Alternate input hFC.db+4
|input=FC 2
|ch=+7
|damage=8
|hit=+7
|target=Sm (TC)
|startup=11s cs1~
}}
}}
{{MoveData|
{{Move7
|id=Bryan-FC.df+2
|name=Snake Rampage (1)
|input=FC.df+2
|damage=12
|target=m
|startup=i13
|block=-9
|block=-9
|id=Bryan-FC d/f+2
|input=FC d/f+2
|ch=+4
|damage=12
|hit=+4
|hit=+4
|target=m
|notes={{Elbow}}
|startup=13
}}
{{MoveData|
|block=-17
|id=Bryan-FC d/f+3
|input=FC d/f+3
|ch=-3
|damage=12
|hit=-3
|target=l (TC)
|startup=16s cs1~
}}
}}
{{MoveData|
{{Move7
|block=-8
|id=Bryan-FC.df+2,1
|id=Bryan-FC d/f+2,1
|parent=Bryan-FC.df+2
|inputLead=FC d/f+2
|name=Snake Rampage
|input=,1
|input=,1
|ch=KND
|damageLead=12
|damage=,25
|damage=,25
|hit=KND
|targetLead=m
|target=,h
|target=,h
|startup=13
|startup=,i22~23
|block=-8
|hit=+34a (+8)
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with delay
* Move can be delayed}}
}}
{{Move7
|id=Bryan-FC.df+3
|name=Crouch Spin Kick
|input=FC.df+3
|damage=12
|target=L
|startup=i16
|block=-17
|hit=-3
|crush=cs1~
|recv=r FC
}}
}}
{{MoveData|
{{Move7
|block=-10~-9
|id=Bryan-FC.df+4
|id=Bryan-FC d/f+4
|name=Northern Cross
|input=FC d/f+4
|input=FC.df+4
|ch=Launch (S!)
|damage=21
|damage=21
|hit=+13~+14kg
|target=m
|target=m
|startup=15~16 cs1~14
|startup=i15~16
|block=-10
|hit=+13g
|ch=[[Bryan combos#Staples|+65a (+45)]]
|crush=cs1~
|notes={{Tailspin}}
}}
}}
{{MoveData|
 
|block=-16~-15
== WS ==
|id=Bryan-WS 1
{{MoveDataHeader}}
|input=WS 1
{{Move7
|ch=Launch (JG?)
|id=Bryan-ws1
|name=Left Upper
|input=ws1
|damage=20
|damage=20
|hit=Launch (JG?)
|target=m
|target=m
|startup=15~16
|startup=i15~16
|block=-16
|hit=[[Bryan combos#Staples|+35a (+25)]]
|range=2.24
|notes=Alternate input CD.1
}}
}}
{{MoveData|
{{Move7
|id=Bryan-ws2
|name=Right Upper
|input=ws2
|damage=18
|target=m
|startup=i19
|block=-10
|block=-10
|id=Bryan-WS 2
|input=WS 2
|ch=+1
|damage=18
|hit=+1
|hit=+1
|target=m
|notes=[[Bryan combos#Staples|+31a (+21)]] on sides and back
|startup=19
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-ws2,f+2
|id=Bryan-WS 2,(f_b)+2
|parent=Bryan-ws2
|inputLead=WS 2
|name=Fisherman's Slam
|input=,(f_b)+2
|input=,f+2
|ch=Throw(KND)
|damageLead=18
|damage=,25
|damage=,25
|hit=Throw(KND)
|target=,t
|targetLead=m
|hit=[[Bryan combos#Staples|+54a]]
|target=,(throw)
|notes={{Plainlist|
|startup=19
* Alternate input ws2,b+2
* Available only as combo from 1st hit on front}}
}}
}}
{{MoveData|
{{Move7
|id=Bryan-ws3
|name=High Knee Kick
|input=ws3
|damage=18
|target=m
|startup=i12
|block=-10
|block=-10
|id=Bryan-WS 3
|input=WS 3
|ch=uKZD
|damage=18
|hit=+4
|hit=+4
|target=m
|ch=[[Bryan combos#Staples|+33a (+27)]]
|startup=12
|range=2.32
|notes={{Plainlist|
* {{Knee}}
* Alternate input CD.3}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|id=Bryan-ws3,4
|id=Bryan-WS 3,4
|parent=Bryan-ws3
|inputLead=WS 3
|name=Double High Knee Kick
|input=,4
|input=,4
|ch=+29G
|damageLead=18
|damage=,25
|damage=,25
|target=,m
|startup=,i28
|block=-10
|hit=+4
|hit=+4
|targetLead=m
|ch=+29g
|target=,m
|notes={{Plainlist|
|startup=12
* {{Knee}}
* Alternate input CD.3,4
* Move can be delayed}}
}}
}}
{{MoveData|
{{Move7
|block=-6~-5
|id=Bryan-ws4
|id=Bryan-WS 4
|name=Toe Smash
|input=WS 4
|input=ws4
|ch=+5~+6
|damage=16
|damage=16
|hit=+5~+6
|target=m
|target=m
|startup=11~12
|startup=i11~12
|block=-6
|hit=+5
}}
}}
{{MoveData|
{{Move7
|block=-5~-4
|id=Bryan-ws1+2
|id=Bryan-WS 1+2
|name=Short Upper
|input=WS 1+2
|input=ws1+2
|ch=+6~+7
|damage=12
|damage=12
|hit=+6~+7
|target=m
|target=m
|startup=10~11
|startup=i10~11
|block=-5
|hit=+6
|notes=Mostly connects on i11 due to range
}}
}}
{{MoveData|
{{Move7
|block=-16
|id=Bryan-ws3+4
|id=Bryan-WS 3+4
|name=Rise Spin Kick
|input=WS 3+4
|input=ws3+4
|ch=KND
|damage=28
|damage=28
|hit=KND
|target=h
|target=h
|startup=16
|startup=i16
|block=-16
|hit=+15a (+5)
}}
}}
{{MoveData|
 
|block=-5~-4
== SS ==
|id=Bryan-ss 1
{{MoveDataHeader}}
|input=ss 1
{{Move7
|ch=CS
|id=Bryan-ss1
|name=Hellraiser
|input=ss1
|damage=23
|damage=23
|hit=CS
|target=h
|target=h
|startup=17~18 (26~)
|startup=i17~18
|block=-5
|hit=[[Bryan combos#Staples|+49a]]
|tot=47
|range=~3.1
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=-6~-5
|id=Bryan-ss2
|id=Bryan-ss 2
|name=Shell Shock
|input=ss 2
|input=ss2
|ch=KND
|damage=20
|damage=20
|hit=KND
|target=m
|target=m
|startup=20~21 (29~)
|startup=i20~21
|block=-6
|hit=+18a (+9)
}}
}}
{{MoveData|
{{Move7
|block=-13~-12
|id=Bryan-ss2,3
|id=Bryan-ss 2,3
|parent=Bryan-ss2
|inputLead=ss 2
|name=Shock & Awe
|input=,3
|input=,3
|ch=KND
|damageLead=20
|damage=,20
|damage=,20
|hit=+5~+6
|targetLead=m
|target=,l
|target=,l
|startup=20~21 (29~)
|startup=,i27~28
|block=-13
|hit=+5
|ch=[[Bryan combos#Staples|+44a]]
|notes=Move can be delayed
}}
}}
{{MoveData|
 
|block=-
== CD ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-qcf
|id=Bryan-qcf
|name=Slither Step
|input=qcf
|input=qcf
|ch=-
|crush=cs
|damage=-
|recv=r1 CD
|hit=-
|notes={{Plainlist|
|target=(Special) (TC)(CD)
* Recovers in FC after CD
|startup=s
* Cancel to SS with u
* Cannot go to SS with d
* Alternate input d,df,n}}
}}
}}
{{MoveData|
{{Move7
|block=-16~-15
|id=Bryan-CD.2
|id=Bryan-qcf+1
|name=Cross Bazooka (1)
|input=qcf+1
|input=CD.2
|ch=JG
|damage=18
|damage=20
|target=h
|hit=JG
|startup=i15~16
|target=m
|startup=15~16 (17~)
}}
{{MoveData|
|block=-6
|block=-6
|id=Bryan-qcf+2
|input=qcf+2
|ch=+4
|damage=18
|hit=+4
|hit=+4
|target=h
|startup=15 (17~)
}}
}}
{{MoveData|
{{Move7
|block=-11
|id=Bryan-CD.2,1
|id=Bryan-qcf+2,1
|parent=Bryan-CD.2
|inputLead=qcf+2
|name=Cross Bazooka
|input=,1
|input=,1
|ch=KND
|damage=26
|damage=26
|hit=KND
|targetLead=h
|target=,m
|target=,m
|startup=15 (17~)
|startup=,i15~16
|block=-11
|hit=+33a (+18)
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-12~-11
|id=Bryan-CD.4
|id=Bryan-qcf+1+2
|name=Snake Spin Mach Breaker (1)
|input=qcf+1+2
|input=CD.4
|ch=KND
|damage=13
|damage=28
|hit=KND
|target=m?
|startup=15~16 (17~)
}}
{{MoveData|
|block=-10
|id=Bryan-qcf+3
|input=qcf+3
|ch=KND
|damage=18
|hit=+4
|target=m
|target=m
|startup=12(14~)
|startup=i18
}}
{{MoveData|
|block=-10
|id=Bryan-qcf+3,4
|inputLead=qcf+3
|input=,4
|ch=KND
|damageLead=18
|damage=,25
|hit=+4
|targetLead=m
|target=,m
|startup=12(14~)
}}
{{MoveData|
|block=-5
|block=-5
|id=Bryan-qcf+4
|hit=+1
|input=qcf+4
|ch=+3
|ch=+3
|damage=13
|hit=+1
|target=m
|startup=18(20~)
}}
}}
{{MoveData|
{{Move7
|block=+0
|id=Bryan-CD.4,1
|id=Bryan-qcf+4,1
|parent=Bryan-CD.4
|inputLead=qcf+4
|name=Snake Spin Mach Breaker (2)
|input=,1
|input=,1
|ch=CS
|damageLead=13
|damage=,14
|damage=,14
|hit=CS
|targetLead=m
|target=,h
|target=,h
|startup=18(20~)
|startup=,i27
|block=+0
|hit=[[Bryan combos#Staples|+55a]]
|notes={{Plainlist|
* Combo from 1st CH
* Cancel to -5 SS with d_u
* Same move as b+2,1
* CD.4,1,2 is called "Snake Spin Mach Breaker" in-game
* CD.4,1,4 is called "Snake Spin Middle Kick" in-game}}
}}
}}
{{MoveData|
{{Move7
|block=-11
|id=Bryan-CD.1+2
|id=Bryan-qcf+4,1,d_u (Cancel)
|name=Requiem
|inputLead=qcf+4,1
|input=CD.1+2
|input=,d_u (Cancel)
|damage=28
|ch=-3
|target=m
|damage=13
|startup=i15~16
|hit=-5
|block=-12
|targetLead=m
|hit=+11a (+2)
|target=,(Special)
|notes={{Plainlist|
|startup=18(20~)
* {{WB}}
* {{Elbow}}}}
}}
}}
{{MoveData|
 
|block=-9
== Sway ==
|id=Bryan-qcf+4,1,2
{{MoveDataHeader}}
|inputLead=qcf+4,1
{{Move7
|input=,2
|id=Bryan-qcb
|ch=KND
|name=Sway
|damageLead=13,14
|input=qcb
|damage=,22
|recv=r1 Sway
|hit=KND
|crush=cs
|targetLead=m,h
|notes={{Plainlist|
|target=,h
* Cancel to SS with u
|startup=18(20~)
* Buffer to SS with d}}
}}
{{MoveData|
|block=-5~-4
|id=Bryan-qcf+4,1,4
|inputLead=qcf+4,1
|input=,4
|ch=KND
|damageLead=13,14
|damage=,21
|hit=KND
|targetLead=m,h
|target=,m(TJ)
|startup=js16~
}}
{{MoveData|
|block=-
|id=Bryan-qcb (to SWAY)
|input=qcb (to SWAY)
|ch=-
|damage=-
|hit=-
|target=(SWAY)
|startup=16~
}}
}}
{{MoveData|
{{Move7
|block=-9~-8
|id=Bryan-Sway.2
|id=Bryan-qcb+2
|name=Smash
|input=qcb+2
|input=Sway.2
|ch=+6~+7
|damage=16
|damage=16
|hit=+6~+7
|target=m
|target=m
|startup=15~16 (17~)
|startup=i15~16
|block=-9
|hit=+6
|range=2.72
|notes=May look like an elbow, but it's not
}}
}}
{{MoveData|
{{Move7
|block=-9~-6s
|id=Bryan-Sway.2,4
|id=Bryan-qcb+2,4
|parent=Bryan-Sway.2
|inputLead=qcb+2
|name=Smash and Mach Kick
|input=,4
|input=,4
|ch=KND
|damageLead=16
|damage=,25
|damage=,25
|hit=KND
|targetLead=m
|target=,h
|target=,h
|startup=15~16 (17~)
|startup=,i22~25
|block=-9c
|hit=[[Bryan combos#Mini-combos|+15a]]
|ch=[[Bryan combos#Staples|+60a (+40)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with 11f delay}}
}}
}}
{{MoveData|
{{Move7
|block=-13~-12
|id=Bryan-Sway.3
|id=Bryan-qcb+3
|name=Hatchet Kick
|input=qcb+3
|input=Sway.3
|ch=KND
|damage=23
|damage=23
|hit=+5~+6
|target=l
|target=l
|startup=19~20 (21~)
|startup=i19~20
|block=-13
|hit=+5
|ch=[[Bryan combos#Mini-combos|+22a]]
}}
}}
{{MoveData|
{{Move7
|block=-12~-11
|id=Bryan-Sway.4
|id=Bryan-qcb+4
|name=Kickoff
|input=qcb+4
|input=Sway.4
|ch=Launch
|damage=23
|damage=23
|hit=Launch
|target=M
|target=m
|startup=i17~18
|startup=17~18 (19~)
|block=-12
|hit=[[Bryan combos#Staples|+31a (+21)]]
}}
}}
{{MoveData|
 
|block=+16~+19
== Taunt ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-1+3+4
|id=Bryan-1+3+4
|name=Taunt
|input=1+3+4
|input=1+3+4
|ch=+16~+19
|damage=0
|damage=+0
|hit=[[Bryan combos#Staples|+16]]
|hit=+16~+19
|target=m!
|target=m!
|startup=28~31
|startup=i28~31
|recv=r TNT
|notes={{Plainlist|
* {{Knee}}
* Cancel with any move or direction
* Cancellable before 32f or after laugh
* If cancelled after laugh, TNT is still active
* Can be done only from standing or forward dash
* Cannot be done out of backdash or sidestep - results in 1+3 throw}}
}}
}}
{{MoveData|
{{MoveInherit7|Bryan-f+2
|block=-10
|id=Bryan-TNT.f+2
|id=Bryan-After TNT f+2
|name=Neo Stomach Combination (1)
|input=After TNT f+2
|input=TNT.f+2
|ch=+1
|damage=10
|hit=+1
|target=m
|startup=15
}}
}}
{{MoveData|
{{MoveInherit7|Bryan-f+2,1
|block=-10
|id=Bryan-TNT.f+2,1
|id=Bryan-After TNT f+2,1
|parent=Bryan-TNT.f+2
|inputLead=After TNT f+2
|name=Neo Stomach Combination (2)
|input=,1
|notes=
|ch=+1
|damageLead=10
|damage=,12
|hit=+1
|targetLead=m
|target=,m
|startup=15
}}
}}
{{MoveData|
{{Move7
|block=-161~-160
|id=Bryan-TNT.f+2,1,4
|id=Bryan-After TNT f+2,1,4
|parent=Bryan-TNT.f+2,1
|inputLead=After TNT f+2,1
|name=Neo Stomach Combination (3)
|input=,4
|input=,4
|ch=CS
|damageLead=10,12
|damage=,16
|damage=,16
|hit=CS
|targetLead=m,m
|target=,m
|target=,m
|startup=15
|startup=,i18~19
|block=-161
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=-140
|id=Bryan-TNT.f+2,1,4,2
|id=Bryan-After TNT f+2,1,4,2
|parent=Bryan-TNT.f+2,1,4
|inputLead=After TNT f+2,1,4
|name=Neo Stomach Combination (4)
|input=,2
|input=,2
|ch=CS
|damageLead=10,12,16
|damage=,5
|damage=,5
|hit=CS
|targetLead=m,m,m
|target=,h
|target=,h
|startup=15
|startup=,i17
|block=-160
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=-134
|id=Bryan-TNT.f+2,1,4,2,1
|id=Bryan-After TNT f+2,1,4,2,1
|parent=Bryan-TNT.f+2,1,4,2
|inputLead=After TNT f+2,1,4,2
|name=Neo Stomach Combination (5)
|input=,1
|input=,1
|ch=CS
|damageLead=10,12,16,5
|damage=,5
|damage=,5
|hit=CS
|targetLead=m,m,m,h
|target=,h
|target=,h
|startup=15
|startup=,i19
|block=-153
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=-136~-137
|id=Bryan-TNT.f+2,1,4,2,1,4
|id=Bryan-After TNT f+2,1,4,2,1,4
|parent=Bryan-TNT.f+2,1,4,2,1
|inputLead=After TNT f+2,1,4,2,1
|name=Neo Stomach Combination (6)
|input=,4
|input=,4
|ch=KND
|damage=,10
|damageLead=10,12,16,5,5
|target=,m
|damage=,5
|startup=,i30~31
|hit=KND
|block=-155
|targetLead=m,m,m,h,h
|hit=?
|target=,m(TJ)
|notes={{Plainlist|
|startup=15~
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=+4
|id=Bryan-TNT.f+2,1,4,2,1,4,2
|id=Bryan-After TNT f+2,1,4,2,1,4,2
|parent=Bryan-TNT.f+2,1,4,2,1,4
|inputLead=After TNT f+2,1,4,2,1,4
|name=Neo Stomach Combination
|input=,2
|input=,2
|ch=KND
|damage=,28
|damageLead=10,12,16,5,5
|damage=,5
|hit=KND
|targetLead=m,m,m,h,h,m(TJ)
|target=,h
|target=,h
|startup=15~
|startup=,i13
|block=+4
|hit=+8a (+7)
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|id=Bryan-TNT.ub+1+2,​(1,​2(x9)),1,4
|name=Neo Gatling Rush
|input=TNT.ub+1+2,(1,​2(x9)),1,4
|damage=5,2(x20),21
|target=m(x21),m
|startup=i15
|block=+4
|block=+4
|id=Bryan-After TNT f,F+2
|hit=+32a (+6)
|inputLead=After TNT f
|notes={{Plainlist|
|input=,F+2
* {{Knee}}
|ch=KND
* On block ends with high punch}}
}}
{{Move7
|id=Bryan-TNT.f,F+2
|name=Neo Mach Breaker
|input=TNT.f,F+2
|damage=44
|damage=44
|hit=KND
|target=h
|target=h
|startup=13(14~) pc6~12
|startup=i13
|block=+4
|hit=+23a (+6)
|crush=pc6~12
}}
}}
{{MoveData|
 
|block=\u2013
== Other ==
|id=Bryan-After TNT u/b+1+2,
{{MoveDataHeader}}
|inputLead=After TNT u/b+1+2,
{{Move7
|input=,
|id=Bryan-wr1+2
|ch=KND
|input=wr1+2
|damageLead=5
|damage=24
|damage=,2\uff5e
|target=M
|hit=KND
|startup=i18~36
|target=mm
|block=+0
|startup=15,27
|hit=+14a (+23)
|crush=js
|notes=Cannot iwr1+2
}}
}}
{{MoveData|
 
|block=-3
== Throws ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-1+3
|id=Bryan-1+3
|name=Gravity Brain Buster
|input=1+3
|input=1+3
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i12~14
|startup=12
|block=-3
|hit=+2d
|notes={{Plainlist|
* {{FB}}
* Throw break 1 or 2}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|id=Bryan-2+4
|input=2+4
|ch=-
|damage=35
|hit=KND
|target=h
|startup=12
}}
{{MoveData|
|block=-3
|id=Bryan-f+1+3
|id=Bryan-f+1+3
|name=Gravity Brain Buster
|input=f+1+3
|input=f+1+3
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i15~17
|startup=15
|block=-3
|hit=+2d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 1+3}}
}}
}}
{{MoveData|
{{Move7
|id=Bryan-2+4
|name=Guillotine
|input=2+4
|damage=35
|target=t
|startup=i12~14
|block=-6
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{FB}}
* Throw break 1 or 2}}
}}
{{Move7
|id=Bryan-f+2+4
|id=Bryan-f+2+4
|name=Guillotine
|input=f+2+4
|input=f+2+4
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i15~17
|startup=15
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
}}
{{MoveData|
{{Move7
|id=Bryan-Left throw
|name=Gravity Throw
|input=Left throw
|damage=40
|target=t
|block=-3
|block=-3
|id=Bryan-left side 1+3
|hit=+1d
|input=left side 1+3
|notes={{Plainlist|
|ch=-
* {{FB}}
* Throw break 1}}
}}
{{Move7
|id=Bryan-Right throw
|name=Knee Blast
|input=Right throw
|damage=40
|damage=40
|hit=KND
|target=t
|target=h
|startup=12
}}
{{MoveData|
|block=-3
|block=-3
|id=Bryan-right side 1+3
|hit=+6d
|input=right side 1+3
|notes=Throw break 2
|ch=-
|damage=40
|hit=KND
|target=h
|startup=12
}}
}}
{{MoveData|
{{Move7
|block=!
|id=Bryan-Back throw
|id=Bryan-back side 1+3
|name=Neck Throw
|input=back side 1+3
|input=Back throw
|ch=-
|damage=60
|damage=60
|hit=KND
|target=t
|target=h
|hit=+1d
|startup=12
|notes={{Plainlist|
* Throws opponent at a 180+ degree angle clockwise (backwards and then some)
* 40 damage and wallsplat if hits a wall}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|id=Bryan-f,F+1+2
|id=Bryan-f,F+1+2
|inputLead=f
|name=Anaconda Assassin
|input=,F+1+2
|input=f,F+1+2
|ch=-
|damage=40
|damage=40
|hit=KND
|target=t
|target=h
|startup=i12
|startup=12
|block=-6
|hit=+10d
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Side switch sometimes on hit and break}}
}}
}}
{{MoveData|
{{Move7
|id=Bryan-FC.df,d,df+1+2
|name=Chains of Misery
|input=FC.df,d,df+1+2
|damage=45
|target=t
|startup=i11
|block=-6
|block=-6
|id=Bryan-FC d/f,d,d/f+1+2
|hit=+1d
|inputLead=FC d/f,d
|notes={{Plainlist|
|input=,d/f+1+2
* Throw break 1+2
|ch=+4
* Side switch sometimes}}
|damage=45
|hit=KND
|target=h
|startup=11
}}
}}
{{MoveData|
{{Move7
|block=-
|id=Bryan-b+1+3
|id=Bryan-b+1+3 or b+2+4
|name=Parry
|input=b+1+3 or b+2+4
|input=b+1+3
|ch=-
|tot=35
|damage=-
|crush=ps2~10
|hit=+3
|notes={{Plainlist|
|target=Absorbs 1 h/m hit
* Alternate input b+2+4
|startup=2~10
* Parries high or mid punches
* +35 on successful parry}}
}}
}}
{{MoveData|
{{Move7
|block=-10~-9
|id=Bryan-b+1+3,P.2 (Mach Breaker)
|id=Bryan-Parry 1
|parent=Bryan-b+1+3
|input=Parry 1
|name=Parry to Mach Breaker
|ch=KND
|input=,P.2
|damage=30
|damage=30
|hit=KND
|target=h
|target=h
|startup=13~14
|startup=,i13~14
|block=-10
|hit=+40d (-18)
|notes={{Plainlist|
* Available only if left punch was parried
* Auto Taunt after hit
*  {{fl|Steve}} can evade with B}}
}}
}}
{{MoveData|
{{Move7
|id=Bryan-b+1+3,P.2 (Right Body Blow)
|parent=Bryan-b+1+3
|name=Parry to Right Body Blow
|input=,P.2
|damage=22
|target=m
|startup=,i15
|block=-5
|block=-5
|id=Bryan-Parry 2
|input=Parry 2
|ch=+7
|damage=22
|hit=+7
|hit=+7
|target=m
|notes=Available only if right punch was parried
|startup=15
}}
}}



Revision as of 15:52, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
+5d
i20
pc8~
  • Alternate input R.FC.df+1+2
  • Auto Taunt after hit, cannot be canceled
Rage Drive

R.b+1+2

m
30
+6c
i18~19
Elbow
  • +35d on airborne hit
  • Auto Taunt after hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.30
+1
+8
i10
t27 r17
  • Alternate input:
    • f+1
    • Sway.1
One Two Punch

1,2

h,​h
7,​8
-2
+5
,i12
Combo from 1st hit
One Two Body Blow

1,​2,1

h,​h,​m
7,​8,​18
-6
+6
,i19
  • Combo from 1st CH
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 10f
One Two Low Kick

1,​2,3

h,​h,​L
7,​8,​15
-12
+2
,i24
Combo from 1st and 2nd CH
One Two High Kick

1,​2,4

h,​h,​h
7,​8,​24
-3
+21a (+12)
,i25
Tailspin
  • Combo from 1st and 2nd CH
Lair's Dance (2)

1,4

h,​h
7,​14
-7
+4
,i15
Combo from 1st hit
Lair's Dance (3)

1,​4,2

h,​h,​h
7,​14,​18
-7
+4
,i26
  • Alternate input b+2
Lair's Dance (4)

1,​4,​2,1

h,​h,​h,​h
7,​14,​18,​17
+0
,i19
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2,1
    • b+2~f+1
    • CD.4,1
Lair's Dance

1,​4,​2,​1,2

h,​h,​h,​h,​h
7,​14,​18,​17,​22
-9
+41d (-17)
,i24
  • Alternate input:
    • b+2,1,2
    • b+2~f+1,2
    • CD.4,1,2
Cremation

1,​4,​2,​1,4

h,​h,​h,​h,​m
7,​14,​18,​17,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Alternate input:
    • 1,4,2,4
    • b+2,1,4
    • b+2,4
    • b+2~f+1,4
    • CD.4,1,2
  • 1,4,2,4 is called "Whipping Fury" in-game
Jab to Double Spin Kick

1,​4,3

h,​h,​m
7,​14,​15
-10
+1
,i21
Combo from 2nd CH
Running Blind

1,​4,​3,3

h,​h,​m,​h
7,​14,​15,​18
-7
+7
,i23
Combo from 3rd CH
Right Jab

2

h
10
+1
+7
i10
PK Combination

2,3

h,​m
10,​14
-10
+6
,i16
  • Combo from 1st hit
  • +16a (+7) from 1st CH
Back Spin Middle Kick

3

m
14
-4
+7
i16
Mid Kick to Rush (2)

3,2

m,​m
14,​11
-10
+1
,i22
Combo from 1st CH
Mid Kick to Rush (3)

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
Combo from 2nd hit
Mid Kick to Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
,i19
Combo from 3rd CH
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22
Combo from 3rd CH
Anaconda

3,3

m,​h
14,​13
-6
+6
,i23
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
  • Combo from 2nd CH
  • Same move as f,n,b+2
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37a (-21)
i16
,i28
High Kick

4

h
15
2.24
-7
+6
i12
t38
Double Spin Tomahawk (2)

4,3

h,​m
15,​12
-10
+2
,i24~25
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
,i25~26
Tailspin
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-9~-8
+35a (+9)
,i40~41
Tailspin
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,i24~25
Snake Pit (1)

1+2

m
16
-7
+6
i17~18
Homing
Snake Bite

1+2,1

m,​h
16,​16
-1
+6
,i23~24
Combo from 1st hit
Snake Pit

1+2,2

m,​m
16,​20
-14
+51a (+20)
,i26~27
Combo from 1st hit with 10f delay
Middle Side Kick

3+4

m
20
-13
+54a (+23)
i18
t50 r33

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Left to Spin Kick (1)

f+2

m
10
-10
+1
i15
Right Left to Spin Kick (2)

f+2,1

m,​m
10,​12
-10
+1
,i10
Combo from 1st hit
Right Left to Spin Kick

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3d
,i18~19
Combo from 1st hit
Knee Strike

f+3

m
18
+0
+4
i16~18
t45
Knee
Boa Crusher (1)

f+4

m
10
2.71
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
,i25~26
Combo from 1st hit with 6f delay
Sidestep Elbow

f+1+2

h
22
+8
i22~23
t50
Elbow
Gravity Blow

f+1+4

m!
21
-12
i28

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Body Blow

DF+1

m
8
-5
+1
i15
  • Alternate input df+1
  • DF+1,1... extensions are not allowed with df+1 input
Vulcan Cannon (2)

DF+1,1

m,​m
8,​2
-10
-4
,i10
Combo from 1st hit with delay
Vulcan Cannon (3)

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
Combo from 1st hit with delay
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
Combo from 1st hit with delay
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
  • Combo from 1st hit
  • Alternate input:
    • df+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
Blackout Combo (1)

df+2

m
12
2.23
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+8
,i16
Combo from 1st hit
Blackout Trap

df+2,3

m,​m
12,​20
-13
+54a (+23)
,i23
Combo from 1st CH with delay
Snake Edge

df+3

L
27
-26
i29~30
cs6~
r FC
Homing
Wolf's Tail

df+4

m
23
-6
i22~24
Homing
Tailspin

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

d+1

s
5
-5
+6
i10
cs4~
t34 r24 FC
  • Alternate input db+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Elbow Smash

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
,i22
Knee
  • Combo from 1st CH with 12f delay
Quick Left Low Kick

d+3

l
10
-11
+0
i16
Quick Low Screw Punch

d+3,2

l,​h
10,​22
-7
+35a (+9)
,i21
Combo from 1st CH
Low Kick

d+4

L
13
-11
+0
i15
Hammer Drive

d+1+2

m,​m
10,​15
-10
+3
i17 i35
cs6~
  • Cancel 2nd and transition to +10g CD with f
  • Cancel 2nd and transition to +8 Sway with b
    • Cannot buffer sidestep with d
  • 1st is -17 on hit if 2nd whiffs (rare)
  • Alternate input FC.1+2
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
,i27~28
Same move as Sway.3
Snake Bomb

~d+1+2~2

m
24
+7
i45
Side Low

d+3+4

l
15
-12
-1
+4
i19
Side Low Knucke Whip

d+3+4,2

l,​m
15,​23
-12
+14a (-3)
,i29
  • Combo from 1st CH
  • Cancel and transition to -12 FC with DB

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper Kick

db+3

L
11
-12
-1
+4
i16~17
cs6~
r FC
Crouch Shin Kick

db+4

l
7
-13
-2
i12
cs4~
r FC
Crash Impact

db+1+2

m,​h
14,​25
-13
+12a (+11)
i15 i27

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow
Right Back Knuckle

b+2

h
18
-7
+4
i17
t43
Alternate input 1,4,2
Double Back Knuckle

b+2,1

h,​h
18,​17
+0
,i19
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2~f+1
    • CD.4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​17,​22
-9
+41d (-17)
,i24
Wolf Bite

b+2,​1,4

h,​h,​m
18,​17,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Same move as b+2,4

b+2~f+1

h
17
-5
i29
Same move as b+2,1
Wolf Call

b+2,4

h,​m
18,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Same move as b+2,1,4
Front Kick

b+3

m
12
-7
+4
i19
Transition to +12g CD with f_df
Front Kick to Rush (2)

b+3,2

m,​h
12,​12
-4
+7
,i16
Combo from 1st CH
Front Kick to Rush (3)

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
,i20
  • Combo from 2nd hit
  • Same move as 3,2,1
Front Kick to Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a (+10)
,i19
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,2
Run for Cover

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
-11
+0
,i22
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,4
Front Kick to Feint Knee

b+3,4

m,​m
12,​18
-12
-1
,i21
Knee
  • Combo from 1st CH with 9f delay
  • Move can be delayed 12f
Front Kick to Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
,i22
  • Combo from 1st CH with 8f delay
  • Move can be delayed 12f
  • Transition to FC with D
Knee Break

b+4

m
18
2.18
-10
i16
t45
Knee
Meteor Smash

b+1+4

m!
45
+7a
i53

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Kick

ub+3

m
18
-13
-2
+18a (+8)
i18
js9~
Rising Toekick

ub+4

m
10
-19
-8
i15~17
js9~

ub+1+2

m,​m
5,​2
-16
-6
i15 i27
1st is -7 on hit, -18 on block, if 2nd whiffs (rare)

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
,i12
Combo from 1st hit

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
,i11
Combo from 1st hit

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
,i10
Combo from 1st hit

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
,i9
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
,i8
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i7
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
,i6
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i5
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
,i5
Combo from 1st hit
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
,i10
Knee
  • Combo from 1st hit
Rolling Driver

u+3

m
15
+0
i27~28
js9~
Alternate input uf+3
Orbital Heel Kick

u+4

m
21
-5
i24~26
js9~
t48
Jumping Side Kick

u+3+4

m
25
-17
+14a (+4)
i21
js9~
Alternate input uf+3+4
Orbital Heel Kick

uf+4

m
22
-5
i24~26
js9~
t48
Delayed Hopkick

uf,n,4

m
25
-11~-9
i23~25
js9~30 fs31~33
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
32
~3.05
-9
+41d (-17)
i13
pc6~
Slash Kick

f,F+3

m
25
-13
+28a (-7)
+39a (-7)
i22~23
Tailspin
Slash Kick (Hold)

f,F+3*

m
33
+11g
i34~35
Tailspin
  • Wall crush on block +13g
  • Auto Taunt after hit
Mach Kick

f,F+4

h
32
~2.9
-9c
i16~19
Homing
Tailspin
Jet Uppercut

f,n,b+2

h
20
2.43
-7
i14~15
t45
Wedge Driver

b,df+4

l
25
-13
+14g
i29
Cancel with b for 26f total
Flying Knee Kick

b,B+4

M
24
-19
-1d
i21~33
js18~
r FUFT
Usually hits on i24 on a standing opponent
Snake Slash

f,f,F+3

m
30
+9
+13a (+3)
i22~25
js3~
Alternate input wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate input:
    • hFC.db+1
    • hFC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
t34 r23 FC
Alternate input hFC.db+2
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
t49 r33 FC
Alternate input hFC.db+3
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
t46 r34 FC
Alternate input hFC.db+4
Snake Rampage (1)

FC.df+2

m
12
-9
+4
i13
Elbow
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
,i22~23
Tailspin
  • Combo from 1st hit with delay
  • Move can be delayed
Crouch Spin Kick

FC.df+3

L
12
-17
-3
i16
cs1~
r FC
Northern Cross

FC.df+4

m
21
-10
+13g
i15~16
cs1~
Tailspin

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
2.24
-16
i15~16
Alternate input CD.1
Right Upper

ws2

m
18
-10
+1
i19
+31a (+21) on sides and back
Fisherman's Slam

ws2,f+2

m,​t
18,​25
  • Alternate input ws2,b+2
  • Available only as combo from 1st hit on front
High Knee Kick

ws3

m
18
2.32
-10
+4
i12
Knee
  • Alternate input CD.3
Double High Knee Kick

ws3,4

m,​m
18,​25
-10
+4
+29g
,i28
Knee
  • Alternate input CD.3,4
  • Move can be delayed
Toe Smash

ws4

m
16
-6
+5
i11~12
Short Upper

ws1+2

m
12
-5
+6
i10~11
Mostly connects on i11 due to range
Rise Spin Kick

ws3+4

h
28
-16
+15a (+5)
i16

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellraiser

ss1

h
23
~3.1
-5
i17~18
t47
Tailspin
Shell Shock

ss2

m
20
-6
+18a (+9)
i20~21
Shock & Awe

ss2,3

m,​l
20,​20
-13
+5
,i27~28
Move can be delayed

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

cs
r1 CD
  • Recovers in FC after CD
  • Cancel to SS with u
  • Cannot go to SS with d
  • Alternate input d,df,n
Cross Bazooka (1)

CD.2

h
18
-6
+4
i15~16
Cross Bazooka

CD.2,1

h,​m
1826
-11
+33a (+18)
,i15~16
Combo from 1st hit
Snake Spin Mach Breaker (1)

CD.4

m
13
-5
+1
+3
i18
Snake Spin Mach Breaker (2)

CD.4,1

m,​h
13,​14
+0
,i27
  • Combo from 1st CH
  • Cancel to -5 SS with d_u
  • Same move as b+2,1
  • CD.4,1,2 is called "Snake Spin Mach Breaker" in-game
  • CD.4,1,4 is called "Snake Spin Middle Kick" in-game
Requiem

CD.1+2

m
28
-12
+11a (+2)
i15~16
Wall Bounce
Elbow

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r1 Sway
  • Cancel to SS with u
  • Buffer to SS with d
Smash

Sway.2

m
16
2.72
-9
+6
i15~16
May look like an elbow, but it's not
Smash and Mach Kick

Sway.2,4

m,​h
16,​25
-9c
,i22~25
Tailspin
  • Combo from 1st hit with 11f delay
Hatchet Kick

Sway.3

l
23
-13
+5
i19~20
Kickoff

Sway.4

M
23
-12
i17~18

Taunt

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r TNT
Knee
  • Cancel with any move or direction
  • Cancellable before 32f or after laugh
  • If cancelled after laugh, TNT is still active
  • Can be done only from standing or forward dash
  • Cannot be done out of backdash or sidestep - results in 1+3 throw
Neo Stomach Combination (1)

TNT.f+2

m
10
-10
+1
i15
Neo Stomach Combination (2)

TNT.f+2,1

m,​m
10,​12
-10
+1
,i10
Neo Stomach Combination (3)

TNT.f+2,​1,4

m,​m,​m
10,​12,​16
-161
?
,i18~19
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (4)

TNT.f+2,​1,​4,2

m,​m,​m,​h
10,​12,​16,​5
-160
?
,i17
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (5)

TNT.f+2,​1,​4,​2,1

m,​m,​m,​h,​h
10,​12,​16,​5,​5
-153
?
,i19
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (6)

TNT.f+2,​1,​4,​2,​1,4

m,​m,​m,​h,​h,​m
10,​12,​16,​5,​5,​10
-155
?
,i30~31
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination

TNT.f+2,​1,​4,​2,​1,​4,2

m,​m,​m,​h,​h,​m,​h
10,​12,​16,​5,​5,​10,​28
+4
+8a (+7)
,i13
Combo from 1st hit
Neo Gatling Rush

TNT.ub+1+2,(1,​2(x9)),1,4

m(x21),​m
5,​2(x20),​21
+4
+32a (+6)
i15
Knee
  • On block ends with high punch
Neo Mach Breaker

TNT.f,F+2

h
44
+4
+23a (+6)
i13
pc6~12

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

wr1+2

M
24
+0
+14a (+23)
i18~36
js
Cannot iwr1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
+2d
i12~14
Floor Break
  • Throw break 1 or 2
Gravity Brain Buster

f+1+3

t
35
-3
+2d
i15~17
Homing
  • Same throw as 1+3
Guillotine

2+4

t
35
-6
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

f+2+4

t
35
-6
+0d
i15~17
Homing
  • Same throw as 2+4
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
Knee Blast

Right throw

t
40
-3
+6d
Throw break 2
Neck Throw

Back throw

t
60
+1d
  • Throws opponent at a 180+ degree angle clockwise (backwards and then some)
  • 40 damage and wallsplat if hits a wall
Anaconda Assassin

f,F+1+2

t
40
-6
+10d
i12
Floor Break
  • Throw break 1+2
  • Side switch sometimes on hit and break
Chains of Misery

FC.df,d,df+1+2

t
45
-6
+1d
i11
  • Throw break 1+2
  • Side switch sometimes
Parry

b+1+3

ps2~10
t35
  • Alternate input b+2+4
  • Parries high or mid punches
  • +35 on successful parry
Parry to Mach Breaker

b+1+3,P.2

h
30
-10
+40d (-18)
,i13~14
  • Available only if left punch was parried
  • Auto Taunt after hit
  •  Steve can evade with B
Parry to Right Body Blow

b+1+3,P.2

m
22
-5
+7
,i15
Available only if right punch was parried

External links