Leo movelist (Tekken 7): Difference between revisions

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Tag: Script
 
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{{Leo}}
{{Leo}}
{{Navbox movelist (Tekken 7)}}
== Rage ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Leo-R.df+1+2
|name=Rage Art
|name=Rage Art
|input=during rage d/f+1+2
|input=R.df+1+2
|damage=55
|damage=55–82
|target=m
|target=m
|range=
|startup=i20
|crush=pc8~19
|recv=r46
|block=-22
|block=-22
|startup=20 pc8~17
|hit=-10d
|hit=
|notes={{Plainlist|
|crush=
* Damage increases with lower health
|ch=
* Can be done from FC}}
|recv=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Leo-R.f,F+2*
|name=Rage Drive
|name=Rage Drive
|input=during rage f, f+2*
|input=R.f,F+2*
|damage=
|damage=35
|target=
|target=m
|range=
|startup=i13
|block=-
|recv=r35
|startup=
|block=+6
|hit=
|hit=+29a (-7)
|crush=
|notes={{Plainlist|
|ch=
* Transition to Charge with 1+2 on hit
|recv=
* At wall on block, +12g and 5 lethal damage}}
|notes=
}}
}}


{{MoveData
== n ==
|name=He Zi Shou
|input=1, 2
|damage=
|target=
|range=
|block=-
|startup=
|hit=
|crush=
|ch=
|recv=
|notes=
}}


{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=(First Hit Only)
|id=Leo-1
|name=Jab
|input=1
|input=1
|damage=
|startup=i10
|target=
|damage=7
|range=
|target=h
|block=-
|block=+1
|startup=
|hit=+8
|hit=
|recv=r17
|crush=
|tot=27
|ch=
|range=2.33
|recv=
|tracksRight=8
|notes=
|tracksLeft=4
}}
}}
{{MoveData
{{MoveData
|name=(to KNK)
|id=Leo-1,2
|input=1, 2, B
|name=He Zi Shou
|damage=
|input=,2
|target=
|inputLead=1
|range=
|startup=,i12
|block=-
|startupRoot=i10
|startup=
|damage=,10
|hit=
|damageLead=7
|crush=
|target=,h
|ch=
|targetLead=h
|recv=
|block=-1
|notes=
|hit=+7
|recv=r20
|tot=42
|notes={{Plainlist|
* Jail from 1st hit
* Transition to r27 KNK with B}}
}}
}}
{{MoveData
{{MoveData
|name=Liang Yi Zhou
|id=Leo-1,2,1
|input=1, 2, 1, 1
|input=,1
|damage=
|inputLead=1,2
|target=
|startup=,i20~21
|range=
|startupRoot=i10
|block=-
|damage=,16
|startup=
|damageLead=7,10
|hit=
|target=,h
|crush=
|targetLead=h,h
|ch=
|block=-5
|recv=
|hit=+6
|notes=
|ch=+9
|recv=r23
|notes={{Plainlist|
* Combo from 2nd CH
* Move can be delayed}}
}}
}}
{{MoveData
{{MoveData
|name=(First Three Hits)
|id=Leo-1,2,1,1
|input=1, 2, 1
|name=Liang Yi Zhou
|damage=
|input=,1
|target=
|inputLead=1,2,1
|range=
|startup=,i18
|block=-
|startupRoot=i10
|startup=
|damage=,21
|hit=
|damageLead=7,10,16
|crush=
|target=,m
|ch=
|targetLead=h,h,h
|recv=
|block=-13
|notes=
|hit=+12a (+3)
|recv=r33
|notes={{Plainlist|
* Combo from 3rd hit
* No wall break in juggle}}
}}
}}
{{MoveData
{{MoveData
|id=Leo-1,2,1,4
|name=Wai Bai Tui
|name=Wai Bai Tui
|input=1, 2, 1, 4
|input=,4
|damage=
|inputLead=1,2,1
|target=
|startup=,i21~23
|range=
|startupRoot=i10
|block=-
|damage=,30
|startup=
|damageLead=7,10,16
|hit=
|target=,h
|crush=
|targetLead=h,h,h
|ch=
|block=-6
|recv=
|hit=+32a (+6)
|notes=
|recv=r32
|notes=Combo from 3rd hit
}}
}}
{{MoveData
{{MoveData
|id=Leo-1,2,4
|name=Ye Chui
|name=Ye Chui
|input=1, 2, 4
|input=,4
|damage=
|inputLead=1,2
|target=
|startup=,i24
|range=
|startupRoot=i10
|block=-
|damage=,15
|startup=
|damageLead=7,10
|hit=
|target=,L
|crush=
|targetLead=h,h
|ch=
|block=-13
|recv=
|hit=+3
|notes=
|ch=+8d
|recv=r32
|notes={{Plainlist|
* Combo from 2nd CH
* Move can be delayed}}
}}
}}
{{MoveData
{{MoveData
|id=Leo-1,4
|name=Lian Tan
|name=Lian Tan
|input=1, 4
|input=,4
|damage=
|inputLead=1
|target=
|startup=,i16
|range=
|startupRoot=i10
|block=-
|damage=,17
|startup=
|damageLead=7
|hit=
|target=,h
|crush=
|targetLead=h
|ch=
|block=-4
|recv=
|hit=+5
|notes=
|ch=[[Leo combos#Staple|+32a (+22)]]
|recv=r23
|tot=49
|notes=Jail from 1st hit
}}
}}
{{MoveData
{{MoveData
|name=Xiang Long Shi Chong Tian Zhang
|id=Leo-2
|input=2, 1
|name=Right Jab
|damage=
|input=2
|target=
|startup=i11
|range=
|damage=9
|block=-
|target=h
|startup=
|block=-1
|hit=
|hit=+5
|crush=
|recv=r20
|ch=
|recv=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=(First Hit Only)
|id=Leo-2,1
|input=2
|name=Xiang Long Shi Chong Tian Zhang
|damage=
|input=,1
|target=
|inputLead=2
|range=
|startup=,i16~17
|block=-
|startupRoot=i11
|startup=
|damage=,12
|hit=
|damageLead=9
|crush=
|target=,h
|ch=
|targetLead=h
|recv=
|block=-7
|notes=
|hit=+4
|recv=r25
|tot=53
|notes={{Plainlist|
* Jail from 1st hit
* Move can be delayed 3f}}
}}
}}
{{MoveData
{{MoveData
|id=Leo-2,2
|name=Xiang Long Shi Ling Zhou
|name=Xiang Long Shi Ling Zhou
|input=2, 2
|input=,2
|damage=
|inputLead=2
|target=
|startup=,i22
|range=
|startupRoot=i11
|block=-
|damage=,20
|startup=
|damageLead=9
|hit=
|target=,m
|crush=
|targetLead=h
|ch=
|block=-12
|recv=
|hit=+6
|notes=
|recv=r31
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed 3f}}
}}
}}
{{MoveData
{{MoveData
|name=Wu Dang Xuan Feng Jiao
|id=Leo-3
|input=3, 2, 4
|input=3
|damage=
|startup=i14
|target=
|damage=15
|range=
|target=h
|block=-
|block=-8
|startup=
|hit=+4
|hit=
|recv=r26
|crush=
|ch=
|recv=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=(First Hit Only)
|id=Leo-3,2
|input=3
|input=,2
|damage=
|inputLead=3
|target=
|startup=,i19
|range=
|startupRoot=i14
|block=-
|damage=,10
|startup=
|damageLead=15
|hit=
|target=,h
|crush=
|targetLead=h
|ch=
|block=-2
|recv=
|hit=+9
|notes=
|recv=r21
|notes={{Plainlist|
* Transition to r25 BOK with D
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
|name=(First Two Hits)
|id=Leo-3,2,3
|input=3, 2
|name=Wu Dang Xuan Feng Jiao
|damage=
|input=,3
|target=
|inputLead=3,2
|range=
|startup=,i23~24
|block=-
|startupRoot=i14
|startup=
|damage=,26
|hit=
|damageLead=15,10
|crush=
|target=,m
|ch=
|targetLead=h,h
|recv=
|block=-7
|notes=
|hit=+13a (+4)
|recv=r31
|notes={{Plainlist|
* Cancel to r34 with B
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|id=Leo-3,2,4
|name=Wu Dang Jin Ji Du Li
|name=Wu Dang Jin Ji Du Li
|input=3, 2, 4
|input=,4
|damage=
|inputLead=3,2
|target=
|damage=,14
|range=
|damageLead=15,10
|block=-
|target=,m
|startup=
|targetLead=h,h
|hit=
|startup=,i22~23
|crush=
|startupRoot=i14
|ch=
|recv=r8 KNK
|recv=
|block=+10
|notes=
|hit=+16g
|ch=[[Leo combos#Staples|+21a]]
|notes=Combo from 2nd CH
}}
{{MoveData
|id=Leo-4
|name=Right High Kick
|input=4
|startup=i12
|damage=17
|target=h
|block=-7
|hit=+6
|ch=[[Leo combos#Staples|+31a (+21)]]
|recv=r26
|tot=38
}}
}}
{{MoveData
{{MoveData
|id=Leo-1+2
|name=Dual Rising Fists
|name=Dual Rising Fists
|input=1+2
|input=1+2
|damage=
|startup=i25
|target=
|damage=25
|range=
|target=m
|block=-
|block=-12
|startup=
|hit=+11a (+2)
|hit=
|recv=r34
|crush=
|crush=pc8~
|ch=
|recv=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Leo-2+3
|name=Ye Kua
|name=Ye Kua
|input=2+3
|input=2+3
|damage=
|startup=i30~31
|target=
|damage=21
|range=
|target=m
|block=-
|block=-8
|startup=
|hit=+23g
|hit=
|ch=[[Leo combos#Mini-combos|+28d]]
|crush=
|recv=r31
|ch=
|crush=ps2~8
|recv=
|notes={{Plainlist|
|notes=
* Parries high and mid punches
* Hit after parry is same as on CH}}
}}
}}


== f ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=
|id=Leo-f+2
|input=f+2
|input=f+2
|damage=
|damage=14
|target=
|target=h
|range=
|startup=i14~16
|block=-
|recv=r22
|startup=
|block=-5
|hit=
|hit=+6
|crush=
|ch=
|recv=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Leo-f+2,2
|name=Heng Da Er Lang Dan Shan
|name=Heng Da Er Lang Dan Shan
|input=f+2, 2
|input=,2
|damage=
|inputLead=f+2
|target=
|damage=,21
|range=
|damageLead=14
|block=-
|target=,m
|startup=
|targetLead=h
|hit=
|startup=,i23~24
|crush=
|startupRoot=i14
|ch=
|recv=r34
|recv=
|block=-12
|notes=
|hit=+8
|ch=[[Leo combos#Mini-combos|+25a]]
|notes={{Plainlist|
* Combo from 1st hit with 5f delay
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|id=Leo-f+3
|name=Bai Tui
|name=Bai Tui
|input=f+3
|input=f+3
|damage=
|startup=i20~21
|target=
|damage=23
|range=
|target=h
|block=-
|block=+0
|startup=
|hit=+4
|hit=
|ch=[[Leo combos#Mini-combos|+27a]]
|crush=
|recv=r27
|ch=
|tot=48
|recv=
|notes=Transition to r26 BOK with D
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Leo-f+4
|name=Jin Ji Du Li
|name=Jin Ji Du Li
|input=f+4
|input=f+4
|damage=
|damage=14
|target=
|target=m
|range=
|startup=i17~18
|block=-
|recv=r8 KNK
|startup=
|block=+10
|hit=
|hit=+16g
|crush=
|ch=[[Leo combos#Staples|+21a]]
|ch=
}}
|recv=
{{MoveData
|notes=
|id=Leo-f+1+2
|name=Bei Zhe Kao
|input=f+1+2
|startup=i17~18
|recv=r38
|damage=32
|target=m
|block=-14
|hit=+10a (+1)
|notes={{WB}}
}}
{{MoveData
|id=Leo-f+2+3
|name=Xiang Chui
|input=f+2+3
|startup=i20~21
|recv=r33
|tot=54
|damage=21
|target=h
|block=-9
|hit=+11a (+2)
|notes=Evasive to Leo's right
}}
}}


== df ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-df+1
|name=Quick Upper
|input=df+1
|startup=i13~14
|damage=13
|target=m
|block=-1
|hit=+7
|recv=r19
|tot=33
}}
{{MoveData
|id=Leo-df+1,2
|name=Shuang Huan Da
|input=,2
|inputLead=df+1
|startup=,i18
|startupRoot=i13
|recv=r31
|damage=,20
|damageLead=13
|target=,h
|targetLead=m
|block=-6
|hit=[[Leo combos#Mini-combos|+9a]]
|ch=[[Leo combos#Mini-combos|+34d (+26)]]
|notes={{Plainlist|
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f}}
}}
{{MoveData
|id=Leo-df+2
|name=Sheng Pao
|input=df+2
|startup=i15~16
|damage=15
|target=m
|block=-13
|hit=[[Leo combos#Staple|+28a (+18)]]
|recv=r31
|tot=47
}}
{{MoveData
{{MoveData
|id=Leo-df+3
|name=Chuan Pao
|input=df+3
|startup=i17~19
|recv=r37
|damage=22
|target=m
|block=-9
|hit=+6a (-3)
|ch=+27a (-9)
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData
|id=Leo-df+4
|name=Front Kick
|input=df+4
|startup=i13
|damage=14
|target=m
|block=-6
|hit=+5
|recv=r25
|tot=38
}}
{{MoveData
|id=Leo-df+2+3
|name=Gui Xi
|input=df+2+3
|startup=i21~22
|recv=r30 FC
|tot=52
|crush=cs6~
|damage=20
|target=L
|block=-12
|hit=+5
|ch=[[Leo combos#Staple|+21a]]
|notes=Recovery 4f faster if attack hits
}}
== d ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-d+1
|name=Fu Hu
|input=d+1
|startup=i18~19
|damage=18
|target=m
|block=-2
|hit=+5c
|ch=[[Leo combos#Staples|+20a]]
|recv=r29
|tot=48
|notes=Transition to r29 FC with D
}}
{{MoveData
|id=Leo-d+2
|name=Pi Zhong
|input=d+2
|startup=i21
|damage=23
|target=m
|block=+4c
|hit=+9c
|ch=[[Leo combos#Mini-combos|+24d]]
|recv=r30
|tot=51
}}
{{MoveData
|id=Leo-d+3
|name=Crouch Spin Kick
|input=d+3
|startup=i16
|recv=r33 FC
|crush=cs6~
|damage=12
|target=L
|block=-17
|hit=-3
}}
{{MoveData
|id=Leo-d+4
|name=Sao Tang Ti
|input=d+4
|startup=i16~17
|recv=r30
|damage=10
|target=L
|block=-12
|hit=-1
}}
{{MoveData
|id=Leo-d+4,2
|name=Shang Bu Zhuang Zhang
|input=,2
|inputLead=d+4
|damage=,23
|damageLead=10
|target=,h
|targetLead=L
|startup=,i26~27
|startupRoot=i16
|recv=r29
|block=-5
|hit=-7d
|ch=+3a
|notes={{Plainlist|
* Combo from 1st CH
* Transition to r50 Charge with 1+2 on hit}}
}}
{{MoveData
|id=Leo-d+3+4
|name=Crouch Shin Kick
|input=d+3+4
|damage=7
|target=l
|startup=i12
|crush=cs4~
|recv=r32 FC
|block=-13
|hit=-2
}}
== db ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-db+1
|name=Crouch Jab
|input=db+1
|damage=5
|target=s
|startup=i10
|recv=r24 FC
|crush=cs4~
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Leo-db+2
|name=Chong Tian Zhang
|input=db+2
|damage=11
|target=h
|startup=i14~15
|recv=r35
|block=-17
|hit=+2
}}
{{MoveData
|id=Leo-db+2,2
|name=Fu Bo
|input=,2
|inputLead=db+2
|damage=,17
|damageLead=11
|target=,m
|targetLead=h
|startup=,i24~25
|startupRoot=i14~15
|recv=r30
|block=-4
|hit=+8c
|ch=[[Leo combos#Mini-combos|+23d]]
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Move can be delayed 10f}}
}}
{{MoveData
|id=Leo-db+3
|name=Lie Huo Fan Jiao
|input=db+3
|damage=23
|target=h
|startup=i31~32
|recv=r31
|block=-8
|hit=[[Leo combos#Staples|+38a (+28)]]
|notes=No crouching state
}}
{{MoveData
|id=Leo-db+4
|input=db+4
|damage=12
|target=L
|startup=i20~22
|crush=cs10~35
|recv=r27
|tot=59
|block=-31
|hit=+2
|ch=[[Leo combos#Staples|+33a]]
|notes={{Plainlist|
* Can clean hit
* Staggers on block
* Causes float on hit if db+4,1 is input}}
}}
{{MoveData
|id=Leo-db+4,1
|name=Qian Sao Lei Wang Quan
|input=,1
|inputLead=db+4
|damage=,27
|damageLead=12
|target=,m
|targetLead=L
|startup=,i25~26
|startupRoot=i20~22
|recv=r36
|block=-16
|hit=+8a
|notes={{Plainlist|
* Combo from 1st hit +14a (+7)
* Deals 18 damage at 70% scaling}}
}}
{{MoveData
|id=Leo-db+1+2
|input=db+1+2
|damage=17
|target=m
|startup=i21~23
|recv=r26
|block=-9
|hit=+7
|notes=Transition to r29 BOK with D
}}
{{MoveData
|id=Leo-db+1+2,1
|name=Ba Wang Zhe Jiang
|input=,1
|inputLead=db+1+2
|damage=,20
|damageLead=17
|target=,m
|targetLead=m
|startup=,i17~18
|startupRoot=i21~23
|recv=r33
|block=-12
|hit=+22a (+17)
|notes={{Plainlist|
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f}}
}}
== b ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-b+1
|name=Ding Zhou
|input=b+1
|damage=17
|target=m
|startup=i18~19
|recv=r30
|tot=49
|block=-12
|hit=+1
}}
{{MoveData
|id=Leo-b+1,4
|name=Ding Zhou Jin Ji Du Li
|input=,4
|inputLead=b+1
|damage=,14
|damageLead=17
|target=,m
|targetLead=m
|startup=,i23~24
|startupRoot=i18~19
|recv=r8 KNK
|block=+10
|hit=+16g
|ch=[[Leo combos#Staples|+21a]]
}}
{{MoveData
|id=Leo-b+2
|input=b+2
|damage=11
|target=m
|startup=i14
|recv=r30
|block=-11
|hit=+0
}}
{{MoveData
|id=Leo-b+2,1
|name=Wu Hu Chu Dong
|input=,1
|inputLead=b+2
|damage=,11
|damageLead=11
|target=,h
|targetLead=m
|startup=,i22~23
|startupRoot=i14
|recv=r22
|block=-4
|hit=+7
|notes={{Plainlist|
* Combo from 1st hit with 8f delay
* Move can be delayed 10f}}
}}
{{MoveData
|id=Leo-b+2,1+2
|name=Er Lang Dan Shan
|input=,1+2
|inputLead=b+2
|damage=,21
|damageLead=11
|target=,m
|targetLead=m
|startup=,i27~28
|startupRoot=i14
|recv=r30
|block=-11c
|hit=+8c
|ch=[[Leo combos#Staples|+19a]]
|notes={{Plainlist|
* Combo from 1st hit with 3f delay
* Move can be delayed 10f}}
}}
{{MoveData
|id=Leo-b+3
|input=b+3
|startup=i14~15
|damage=15
|target=m
|block=-7
|hit=+4
|recv=r25
|tot=40
}}
{{MoveData
|id=Leo-b+3,1
|name=Ying Mian Tui
|input=,1
|inputLead=b+3
|damage=,16
|damageLead=15
|target=,m
|targetLead=m
|startup=,i20
|startupRoot=i14~15
|recv=r26
|block=-7
|hit=+4
|notes={{Plainlist|
* Combo from 1st CH
* Transition to r27 BOK with D
* Transition to r28 KNK with B}}
}}
{{MoveData
|id=Leo-b+4
|input=b+4
|damage=13
|target=m
|startup=i18
|recv=r32
|block=-8
|hit=+5
}}
{{MoveData
|id=Leo-b+4,1+2
|name=Dragon's Impact
|input=,1+2
|inputLead=b+4
|damage=,20
|damageLead=13
|target=,m
|targetLead=m
|startup=,i30~31
|startupRoot=i18
|recv=r32
|block=-12
|hit=+15a (+6)
|notes={{Plainlist|
* {{WB}}
* Combo from 1st hit
* Cancel to r40 FC with D on frame 38 (i.e. 20 frames to [[hit confirm]]}}
}}
{{MoveData
|id=Leo-b+1+4
|name=Cuo Zhang
|input=b+1+4
|damage=10,12
|target=h,L
|startup=i19 i21
|recv=r32
|tot=53
|block=-12
|hit=+3
|ch=[[Leo combos#Mini-combos|+14c]]
|notes={{Plainlist|
* Frames are for low
* No spacing tricks, high is faster}}
}}
{{MoveData
|id=Leo-b+2+3
|name=Xiao Jia Er Lu Liang Yi Zhou
|input=b+2+3
|startup=i70~71
|recv=r49
|damage=60
|target=m!
|hit=+26a (-21)
}}
== u ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-ub+4
|name=Yue Bu San Jing Ti
|input=ub+4
|damage=11
|target=m
|startup=i15~16
|recv=r37
|crush=js9~
|block=-19
|hit=-8
}}
{{MoveData
|id=Leo-u+1
|name=Jumping Knuckle
|input=u+1
|startup=i18
|recv=r31
|crush=js9~
|damage=12
|target=m
|block=-12
|hit=-1
|notes=Alternate input uf+1+2 (jumps forward)
}}
{{MoveData
|id=Leo-u+2
|name=Hook
|input=u+2
|damage=17
|target=h
|startup=i15
|recv=r30
|block=-12
|hit=+9
|notes=Alternate input ub+2
}}
{{MoveData
|id=Leo-u+4
|name=Yue Bu San Jing Ti
|input=u+4
|damage=15
|target=m
|startup=i15~16
|recv=r32
|tot=48
|crush=js9~
|block=-13
|hit=+19a (+9)
|ch=[[Leo combos#Staples|+33a (+23)]]
}}
{{MoveData
|id=Leo-u+3+4
|name=Sky Vibration
|input=u+3+4
|damage=26
|target=M
|startup=i24~27
|recv=r30
|crush=js9~
|block=+0c
|hit=+6c
|ch=[[Leo combos#Staples|+53a]]
|notes={{Plainlist|
* {{Spike}}
* Alternate input uf+3+4}}
}}
{{MoveData
|id=Leo-uf+1
|input=uf+1
|damage=8
|target=h
|startup=i13
|recv=r19
|tot=32
|block=-1
|hit=+6
}}
{{MoveData
|id=Leo-uf+1,1
|name=Dragon Backfist
|input=,1
|inputLead=uf+1
|damage=,17
|damageLead=8
|target=,h
|targetLead=h
|startup=,i25~26
|startupRoot=i13
|recv=r27
|block=-9
|hit=+15g
|ch=[[Leo combos#Staples|+67a (+47)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with no delay
* Move can be delayed 9f}}
}}
{{MoveData
|id=Leo-uf+1,2
|name=Chuan Chong Quan
|input=,2
|inputLead=uf+1
|damage=,25
|damageLead=8
|target=,m
|targetLead=h
|startup=,i20~21
|startupRoot=i13
|recv=r36
|block=-14
|hit=+37d (-21)
|notes={{Plainlist|
* Transition to r51 (Charge) with 1+2 on hit
* Combo from 1st hit with 5f delay
* Move can be delayed 9f}}
}}
{{MoveData
|id=Leo-uf+2
|input=uf+2
|damage=15
|target=m
|startup=i18~21
|recv=r29
|tot=50
|crush=js20~34 fs35~38
|block=-14
|hit=+18a (+11)
|notes={{Plainlist|
* Transition to r26 BOK with D}}
}}
{{MoveData
|id=Leo-uf+2,1
|name=Yue Bu Si Quan
|input=,1
|inputLead=uf+2
|damage=,17
|damageLead=15
|target=,m
|targetLead=m
|startup=,i25~26
|startupRoot=i18
|recv=r27
|block=-8
|hit=+4
|ch=[[Leo combos#Mini-combos|+32a]]
|notes={{Plainlist|
* Combo from 1st hit [[Leo combos#Mini-combos|+23a (+16)]]
* Interrupt from 1st block with i11}}
}}
{{MoveData
|id=Leo-uf+3
|name=Yi Qi Jiao
|input=uf+3
|damage=21
|target=m
|startup=i17~21
|recv=r28
|tot=49
|crush=js9~
|block=-9
|hit=+13a (+4)
|notes={{Plainlist|
* Can evade some highs
* Deals 20 damage with input u+3}}
}}
{{MoveData
|id=Leo-uf+4
|name=Yue Bu San Jing Ti
|input=uf+4
|damage=15
|target=m
|startup=i15~16
|recv=r32
|crush=js9~
|block=-13
|hit=[[Leo combos#Staples|+33a (+23)]]
}}
{{MoveData
|id=Leo-uf,n,4
|name=Delayed Hopkick
|input=uf,n,4
|damage=25
|target=m
|startup=i23~25
|recv=r28
|crush=js9~
|block=-11
|hit=[[Leo combos#Staples|+34a (+24)]]
}}
== Motion input ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-f,F+2
|name=Shang Bu Zhuang Quan
|input=f,F+2
|damage=25
|target=m
|startup=i14~15
|recv=35
|block=-9
|hit=+8a
|notes={{Plainlist|
* Can't be buffered
* Hitstop 20f on hit
* Transiton to r52 (Charge) with 1+2 on hit}}
}}
{{MoveData
|id=Leo-f,F+3
|name=Tiao Shan Fu Ren
|input=f,F+3
|damage=20
|target=m
|startup=i26~29
|crush=js9~
|recv=r34
|block=-7c
|hit=+3a
|notes={{Plainlist|
* {{FB}}
* Can't be buffered
* Transition to r27 BOK with D
* Hit vs FUFT and FUFA +11a}}
}}
{{MoveData
|id=Leo-f,F+4
|input=f,F+4
|damage=12
|target=m
|startup=i19~20
|recv=r31
|crush=js17~
|block=-13
|hit=-2a
|notes={{Plainlist|
* Can't be buffered}}
}}
{{MoveData
|id=Leo-f,F+4,3
|input=,3
|inputLead=f,F+4
|damage=,23
|damageLead=12
|target=,h
|targetLead=m
|startup=,i12~14
|startupRoot=i19~20
|recv=r36
|block=-14
|hit=[[Leo combos#Staples|+64a (+44)]]
|notes={{Plainlist|
* {{Tailspin}}
* Jail from 1st attack
* Combo from 1st hit [[Leo combos#Staples|+60a (+43)]]}}
}}
{{MoveData
|id=Leo-f,F+4,3,4
|name=Tiao Shan Pu Bu
|input=,4
|inputLead=f,F+4,3
|damage=,17
|damageLead=12,23
|target=,L
|targetLead=m,h
|startup=,i29~31
|startupRoot=i19~20
|recv=r29
|crush=,cs20~44
|block=-12
|hit=-1
|ch=[[Leo combos#Staples|+30a]]
}}
{{MoveData
|id=Leo-b,n,f+1+2
|input=b,n,f+1+2
|startup=i17~18
|recv=r47
|damage=15
|target=m
|block=-24
|hit=-11
|notes=Often written b,f+1+2
}}
{{MoveData
|id=Leo-b,n,f+1+2,1+2
|input=,1+2
|inputLead=b,n,f+1+2
|damage=,13
|damageLead=15
|target=,m
|targetLead=m
|startup=,i21~22
|startupRoot=i17~18
|recv=r32
|block=-14
|hit=-3
|ch=+7
|notes={{Plainlist|
* Often written b,f+1+2,1+2
* Combo from 1st hit with 4f delay
* Move can be delayed 4f}}
}}
{{MoveData
|id=Leo-b,n,f+1+2,1+2,d,df,f+2
|name=Jin Gang Hua Shan Tuo Tian Zhang
|input=,d,df,f+2
|inputLead=b,n,f+1+2,1+2
|damage=,30
|damageLead=15,13
|target=,m
|targetLead=m,m
|startup=,i20~21
|startupRoot=i17~18
|recv=r37
|block=-13
|hit=+7a (-2)
|notes={{Plainlist|
* Often written b,f+1+2,1+2,qcf+2
* Deals 25 damage without d,df,f
* Combo from 2nd CH with 14f delay
* Input can be delayed 14f
* Move can be delayed 13f
* Can evade some highs when delayed}}
}}
{{MoveData
|id=Leo-f,f,F+3
|name=Tiao Shan Jiang Jiao
|input=f,f,F+3
|damage=30
|target=m
|startup=i23~26
|crush=js3~
|recv=r34
|tot=60
|block=+9g
|hit=+13a (+3)
|notes={{Plainlist|
* Alternate input wr3
* Can't be buffered}}
}}
== Crouch ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|crush=cs1~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Leo-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|crush=cs1~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Leo-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|damage=12
|target=L
|startup=i16
|crush=cs1~
|recv=r33 FC
|block=-17
|hit=-3
}}
{{MoveData
|id=Leo-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|damage=10
|target=l
|startup=i12
|crush=cs1~
|recv=r34 FC
|block=-15
|hit=-4
}}
{{MoveData
|id=Leo-FC.df+3
|name=Hou Sao Xuan
|input=FC.df+3
|damage=20
|target=L
|startup=i21~23
|crush=cs1~
|recv=r32 FC
|tot=55
|block=-26
|hit=[[Leo combos#Mini-combos|+37d]]
|notes={{Plainlist|
* Staggers on block}}
}}
== WS ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-ws1
|input=ws1
|damage=13
|target=m
|startup=i14~15
|recv=r25
|block=-8
|hit=+4
|notes=Can evade some highs
}}
{{MoveData
|id=Leo-ws1,4
|input=,4
|inputLead=ws1
|damage=,12
|damageLead=13
|target=,L
|targetLead=m
|startup=,i19~20
|startupRoot=i14~15
|recv=r30
|block=-12
|hit=-1
|notes={{Plainlist|
* Combo from 1st CH with 10f delay
* Move can be delayed 10f}}
}}
{{MoveData
|id=Leo-ws1,4,1
|name=Huo Da Ding Zhou
|input=,1
|inputLead=ws1,4
|damage=,24
|damageLead=13,12
|target=,m
|targetLead=m,L
|startup=,i22
|startupRoot=i14~15
|recv=r33
|block=-14
|hit=+12a (+3)
|ch=+44a (-3)
|notes={{Plainlist|
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f}}
}}
{{MoveData
|id=Leo-ws2
|name=Shang Bu Gua Shan
|input=ws2
|damage=17
|target=M
|startup=i15~16
|recv=r31
|block=-13
|hit=[[Leo combos#Staples|+28a (+18)]]
|notes=Can evade some highs
}}
{{MoveData
|id=Leo-ws3
|input=ws3
|damage=9
|target=M
|startup=i13~14
|recv=r24
|block=-6
|hit=+5
}}
{{MoveData
|id=Leo-ws3,1
|input=,1
|inputLead=ws3
|damage=,9
|damageLead=9
|target=,m
|targetLead=M
|startup=,i21
|startupRoot=i13~14
|recv=r29
|block=-10
|hit=+3
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f}}
}}
{{MoveData
|id=Leo-ws3,1,2
|name=Liang Yi Er Tui Ya Zhou
|input=,2
|inputLead=ws3,1
|damage=,20
|damageLead=9,9
|target=,h
|targetLead=M,m
|startup=,i24~25
|startupRoot=i13~14
|recv=r33
|block=-9
|hit=[[Leo combos#Mini-combos|+6d]]
|ch=[[Leo combos#Mini-combos|+31d (+23)]]
|notes=Combo from 1st or 2nd CH
}}
{{MoveData
|id=Leo-ws4
|name=Whip Leg
|input=ws4
|damage=15
|target=m
|startup=i11~12
|recv=r30
|tot=42
|block=-12
|hit=+19a (+12)
}}
{{MoveData
|id=Leo-ws4,1+2
|name=Rising Bei Zhe Kao
|input=,1+2
|inputLead=ws4
|damage=,28
|damageLead=15
|target=,m
|targetLead=m
|startup=,i25~27
|startupRoot=i11~12
|recv=r34
|block=-12
|hit=+38d (-20)
|notes=Combo from 1st hit +18a (+11)
}}
{{MoveData
|id=Leo-ws1+2
|name=Le Kua Kao
|input=ws1+2
|damage=25
|target=m
|startup=i13~15
|recv=r31
|tot=46
|block=-15
|hit=+11a (+2)
|notes={{WB}}
}}
== KNK ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-b+3+4
|name=Tui Bu Jin Ji Du Li
|input=b+3+4
|recv=r23 KNK
}}
{{MoveData
|id=Leo-KNK.df
|name=Jin Ji Du Li to Jin Bu
|input=KNK.df
|recv=r15 CD
}}
{{MoveData
|id=Leo-KNK.1
|input=KNK.1
|damage=12
|target=h
|startup=i18~19
|recv=r27
|block=-9
|hit=+2
|notes={{Plainlist|
* Effectively i19~20 from transitions
* Transition to r25 BOK with D}}
}}
{{MoveData
|id=Leo-KNK.1,2
|name=Bai She Tui Chuang
|name=Bai She Tui Chuang
|input=KNK.1, 2
|input=,2
|damage=
|inputLead=KNK.1
|target=
|damage=,20
|range=
|damageLead=12
|block=-
|target=,m
|startup=
|targetLead=h
|hit=
|startup=,i18~19
|crush=
|startupRoot=i18~19
|ch=
|recv=r32
|recv=
|block=-9
|notes=
|hit=+11a (+2)
|notes={{Plainlist|
* {{WB}}
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Leo-KNK.2
|name=Heng Quan
|input=KNK.2
|damage=20
|target=h
|startup=i13~15
|recv=r26
|tot=41
|block=-4
|hit=+22a (+13)
|ch=[[Leo combos#Staples|+51a]]
|notes={{Plainlist|
* {{Tailspin}}
* Effectively i15~17 from transitions}}
}}
{{MoveData
|id=Leo-KNK.3
|input=KNK.3
|damage=13
|target=m
|startup=i20~21
|recv=r31
|crush=js13~
|block=-13
|hit=[[Leo combos#Staples|+28a (+18)]]
|notes=Effectively i22~23 from transitions
}}
{{MoveData
|id=Leo-KNK.3,4
|name=Er Qi Jiao
|input=,4
|inputLead=KNK.3
|damage=,27
|damageLead=13
|target=,m
|targetLead=m
|startup=,i15~17
|startupRoot=i20~21
|recv=r30
|block=-12
|hit=[[Leo combos#Staples|+28a (+18)]]
|notes={{Plainlist|
* Jail from 1st attack
* Combo from 1st hit [[Leo combos#Staples|+29a (+22)]]}}
}}
{{MoveData
|id=Leo-KNK.4
|name=Cuo Ti Fu Ren
|input=KNK.4
|damage=18
|target=L
|startup=i20~21
|recv=r30
|block=-12
|hit=+9
|notes=Effectively i22~23 from transitions
}}
{{MoveData
|id=Leo-KNK.1+2
|name=Upper Rising Fist
|input=KNK.1+2
|damage=20
|target=m
|startup=i25~27
|recv=r
|block=-6
|hit=+21a (+4)
|ch=[[Leo combos#Staples|+41a (+31)]]
|notes={{Plainlist|
* Effectively i26~28 from transitions
* Can evade some highs}}
}}
{{MoveData
|id=Leo-KNK.3+4
|name=Tree Feller
|input=KNK.3+4
|damage=24
|target=L
|startup=i24~25
|recv=r38
|crush=cs8~
|block=-26
|hit=+6a
|notes={{Plainlist|
* Effectively i26~27 from transitions
* Staggers on block}}
}}
 
== BOK ==
 
{{MoveDataHeader}}
{{MoveData
|id=Leo-d+1+2
|name=Fo Bu
|input=d+1+2
|crush=cs6~
|recv=r20 BOK
|notes={{Plainlist|
* Can be done from hFC
* cs1~ when done from hFC}}
}}
{{MoveData
|id=Leo-BOK.n
|name=Fo Bu (Lapsed)
|input=BOK.n
|crush=cs1~
|recv=r6 FC
|tot=34
|notes={{Plainlist|
* Automatic after 8 frames of BOK}}
}}
{{MoveData
|id=Leo-BOK.1
|name=Bai Fist
|input=BOK.1
|damage=13
|target=m
|startup=i13
|crush=cs1~12
|recv=r28
|block=-4
|hit=+9
}}
{{MoveData
|id=Leo-BOK.1,2
|name=Ya Sui Ying Quan
|input=,2
|inputLead=BOK.1
|damage=,20
|damageLead=13
|target=,m
|targetLead=m
|startup=,i17~18
|startupRoot=i13
|recv=r32
|block=-14
|hit=+2
|notes=Combo from 1st hit [[Leo combos#Mini-combos|+27a (+20)]]
}}
{{MoveData
|id=Leo-BOK.2
|name=Fan Lan Chui
|input=BOK.2
|damage=23
|target=M
|startup=i19~20
|crush=cs1~17
|recv=r28
|block=-9
|hit=[[Leo combos#Staples|+41a (+31)]]
}}
{{MoveData
|id=Leo-BOK.3
|name=Startled Crane
|input=BOK.3
|damage=30
|target=h
|startup=i21
|recv=r40
|crush=js10~
|block=+10g
|hit=[[Leo combos#Mini-combos|+55a (+35)]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}
* Wall crush on block +12g}}
}}
{{MoveData
|id=Leo-BOK.4
|name=Jin Ji Du Li
|input=BOK.4
|damage=14
|target=m
|startup=i20
|recv=r8 KNK
|block=+10
|hit=+16g
|ch=[[Leo combos#Staples|+21a]]
}}
{{MoveData
|id=Leo-BOK.1+2
|name=Tong Bei Shi
|input=BOK.1+2
|damage=26
|target=h
|startup=i26
|crush=pc8~25
|recv=r34
|block=-9
|hit=[[Leo combos#Mini-combos|+31d (+23)]]
}}
}}


== CD ==
Leo's crouch dash enables unique [[instant while standing]] inputs. The WS moves which don't collide with CD moves (ws3, ws4, and ws1+2) can be done from CD directly. These WS moves can be done from standing with as few as 2 added frames with d~f (e.g. d~f~3). The others (ws1 and ws2) have 6 added frames with d,df (e.g. d,df,1) which is no faster than the universal method.
{{MoveDataHeader}}
{{MoveData
|id=Leo-d,df,f
|name=Jin Bu
|input=d,df,f
|recv=r1 CD
|notes={{Plainlist|
* Can't be buffered
* Alternate input d,f
* No crouching state}}
}}
{{MoveData
|id=Leo-CD.1
|name=Lei Zhang
|input=CD.1
|damage=17
|target=L
|startup=i18~19
|crush=cs6~
|recv=r31 FC
|block=-13
|hit=-1
|ch=[[Leo combos#Mini-combos|+11]]
}}
{{MoveData
|id=Leo-CD.2
|name=Shang Bu Zhuang Zhang
|input=CD.2
|damage=14
|target=m
|startup=i17
|recv=r28
|block=-9
|hit=+9
|ch=[[Leo combos#Mini-combos|+32a]]
|notes=Transition to r28 KNK with B
}}
{{MoveData
|id=Leo-CD.2,1
|name=Lightning Spear
|input=,1
|inputLead=CD.2
|damage=,17
|damageLead=14
|target=,m
|targetLead=m
|startup=,i18~19
|startupRoot=i17
|recv=r29
|block=-6
|hit=+7
|ch=[[Leo combos#Mini-combos|+30a]]
|notes={{Plainlist|
* Combo from 1st hit with 5f delay
* Input can be delayed 5f
* Move can be delayed 1f
* The 1 input must be held until after (or pressed after) the 1st hit}}
}}
{{MoveData
|id=Leo-CD.3+4
|name=Le Kua Kao
|input=CD.3+4
|damage=6,20
|target=m,m
|startup=i18~20 24~26
|crush=js17~
|recv=r28
|block=-6
|hit=+20a (+11)
|ch=[[Leo combos#Staples|+60a (+43)]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
== Others ==
{{MoveData
|id=Leo-BT.1+2
|name=Tui Bu Dan Yi
|input=BT.1+2
|damage=21
|target=m
|startup=i11
|recv=r44
|block=-20
|hit=+1a (-8)
|ch=+22a (-14)
}}
{{MoveData
|id=Leo-OTG.d+3+4
|name=Then Jiao
|input=OTG.d+3+4
|damage=24
|target=L
|startup=i24~25
|recv=r31
|block=-13
|hit=+3
}}
{{MoveData
|id=Leo-SS.1+2
|name=Da Kai
|input=SS.1+2
|damage=30
|target=m
|startup=i19
|recv=r31
|block=-9
|hit=+14a (+5)
|ch=[[Leo combos#Mini-combos|+29a]]
}}
{{MoveData
|id=Leo-1+2+3+4
|name=Shan Dian
|input=1+2+3+4
|recv=r65 Charge
|tot=65
}}
{{MoveData
|id=Leo-(Charge).db+4,1,2
|name=Zhao Qian Sao Lei Wang Quan
|input=(Charge).db+4,1,2
|damage=12,27,20
|target=L,m,m
|startupRoot=i20~22
|startup=,i14~15
|recv=r40
|block=-15
|hit=+3a
|notes=Combo from 1st hit +11a (+4)
}}
{{MoveData
{{MoveData
|name=(First Hit Only)
|id=Leo-(Charge).b+3,1,2
|input=KNK.1
|name=Zhao Ying Mian Tui
|damage=
|input=(Charge).b+3,1,2
|target=
|damage=15,16,20
|range=
|target=m,m,m
|block=-
|startupRoot=i14~15
|startup=
|startup=,i14~15
|hit=
|recv=r40
|crush=
|block=-15
|ch=
|hit=+3a
|recv=
|notes={{Plainlist|
|notes=
* Combo from 1st CH
* Input can be delayed 8f}}
}}
{{MoveData
|id=Leo-(Back to wall).b,b,UB
|name=[[Wall Jump Attack]]
|input=(Back to wall).b,b,UB
|damage=21
|target=m
|startup=i39~41
|recv=r26
|crush=fs5~7 is8~13 js14~
|block=+4c
|hit=[[Leo combos#Staples|+22a]]
|notes={{Plainlist|
* Can't be buffered
* UB is held for 5 frames
* Effectively starts on the first frame of UB}}
}}
{{MoveData
|id=Leo-UB,b
|name=Backflip
|input=UB,b
|recv=r76
|tot=76
}}
}}


== Throws ==
{{MoveDataHeader}}
{{MoveData
|id=Leo-1+3
|name=Bao Hu Gui Shan
|input=1+3
|damage=35
|target=t
|startup=i12~14
|recv=r25
|block=-3
|hit=+0d
|notes=Throw break 1 or 2
}}
{{MoveData
{{MoveData
|name=(to BOK)
|id=Leo-2+4
|input=KNK.1, D
|name=Dan Yang Da
|damage=
|input=2+4
|target=
|damage=35
|range=
|target=t
|block=-
|startup=i12~14
|startup=
|recv=r25
|hit=
|block=-6
|crush=
|hit=+3d
|ch=
|notes={{Plainlist|
|recv=
* Throw break 1 or 2
|notes=
* Side switch on hit
* Deals 4 more damage at wall}}
}}
}}
{{MoveData
|id=Leo-Left throw
|name=Da Zhe Jiang
|input=Left throw
|damage=40
|target=t
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Deals 4 more damage at wall}}
}}
{{MoveData
|id=Leo-Right throw
|name=Chou Bie Zi
|input=Right throw
|damage=40
|target=t
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Side switch on hit}}
}}
{{MoveData
|id=Leo-Back throw
|name=Yang Di Tou
|input=Back throw
|damage=50
|target=t
|hit=+3d
|notes=Deals 10 more damage at wall
}}
{{MoveData
|id=Leo-f,F+1+2
|name=Shuang Pai Shou
|input=f,F+1+2
|damage=40
|target=t
|startup=i12~14
|recv=r25
|block=-6
|hit=+8d
|notes={{Plainlist|
* Can't be buffered
* Throw break 1+2
* Side switch on hit
* Wall splat}}
}}
{{MoveData
|id=Leo-ub+1
|name=Bao Zhou
|input=ub+1
|hit=+1~9
|crush=ps2~10
|recv=r40
|notes={{Plainlist|
* Parries high punches
* Transition to r46 on parry
* Stuns opponent for 45 frames on parry}}
}}
{{MoveData
|id=Leo-ub+1,P.4
|inputLead=ub+1
|input=,P.4
|damage=35
|target=h
|startup=,i21~22
|recv=r63 BT
|tot=85
|block=-39
|hit=+16d
|notes={{Plainlist|
* Combo from parry with delay
* Move can be delayed
* Earliest move starts is 20 frames after ub+1 input}}
}}
{{MoveData
|id=Leo-b+1+2
|name=Shi Zi Xiao Zhang Kou
|input=b+1+2
|recv=r45
|crush=ps6~12
|notes={{Plainlist|
* Parries high/mid punches and kicks
* Stuns for 42 frames on punch parry
* Stuns for 49 frames on kick parry}}
}}
{{MoveData
|id=Leo-b+1+2,(Punch parry).2
|input=b+1+2,(Punch parry).2
|damage=10
|target=m
|startup=,i19~20
|recv=r30
|hit=-1
|notes=Combo from parry
}}
{{MoveData
|id=Leo-b+1+2,(Punch parry).2,2
|inputLead=b+1+2,(Punch parry).2
|input=,2
|damageLead=10
|damage=,22
|targetLead=m
|target=,m
|startup=,i22
|recv=r58
|hit=+7a (+2)
|notes={{Plainlist|
* Wall splat
* Combo from 1st hit}}
}}
{{MoveData
|id=Leo-b+1+2,(Kick parry).2
|input=b+1+2,(Kick parry).2
|damage=23
|target=m
|startup=,i14~15
|recv=r35
|hit=+9a
|notes={{Plainlist|
* Combo from parry
* Wall splat}}
}}
{{MoveData
|id=Leo-b+1+3
|name=Shi Zi Zhou
|input=b+1+3
|recv=r35
|notes={{Plainlist|
* Alternate input b+2+4
* Parries mids and highs
* Parries punches on frames 2~12
* Punch parry is +5b
* Punch parry splats for 25 damage at wall with guaranteed f,F+3,D~2
* Parries kicks on frames 3~8
* Kick parry is +3d and deals 25 + 50% of parried attack's damage
* Kick parry can be [[chicken]]ed}}
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 1
|-
! Input
| 2 || 1 || 3 || 2 || 1 || 2 || 3 || 1 || 2 || 1+2
|-
! Hit level
| h || h || h || m || h || l || m || m || h || m
|-
! Damage
| 9 || 12 || 6 || 12 || 8 || 7 || 6 || 5 || 12 || 30
|-
! Startup
| i11 || i16 || i28 || i32 || i30 || i32 || i24 || i21 || i24 || i45
|-
! Block
| -1 || -7 || -19 || -22 || -13 || -13 || -15 || -22 || -65 || -12
|-
! Hit
| +5 || +4 || -8 || -11 || -2 || -2 || -4 || -11 || -4a || +25d<br>(-33)
|-
! Combo
| - || Jail || Hit || - || Hit || - || - || Hit || Hit || Hit
|}
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 2
|-
! Input
| 2 || 1 || 3 || 2 || 1 || 3 || 2 || 4 || 2 || 1+2
|-
! Hit level
| h || h || h || m || h || h || h || l || m || m
|-
! Damage
| 9 || 12 || 6 || 12 || 8 || 7 || 5 || 8 || 12 || 30
|-
! Startup
|  i11 || i16  || i28 || i32 || i30 ||  ||  ||  ||  ||
|-
! Block
| -1 || -7 || -19 || -22 || -13 || -13 || -15 || -13 || -30 || -22
|-
! Hit
| +5 || +4 || -8 || -11 || -2 || -2 || -4 || -2 || +21a<br>(+11) || +27d<br>(-31)
|-
! Combo
| - || Jail || Hit || - || Hit || CH || Jail || - || - || Hit
|}
== External links ==
* [http://geppopotamus.info/game/tekken7fr/leo/data_en.htm Leo movelist on geppopotamus.info]
* [http://rbnorway.org/leo-t7-frames/ Leo movelist on rbnorway.org]

Latest revision as of 15:58, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55–82
-22
-10d
i20
pc8~19
r46
  • Damage increases with lower health
  • Can be done from FC
Rage Drive

R.f,F+2*

m
35
+6
+29a (-7)
i13
r35
  • Transition to Charge with 1+2 on hit
  • At wall on block, +12g and 5 lethal damage

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.33
4
8
+1
+8
i10
t27 r17
He Zi Shou

1,2

h,​h
7,​10
-1
+7
i10
,i12
t42 r20
  • Jail from 1st hit
  • Transition to r27 KNK with B

1,​2,1

h,​h,​h
7,​10,​16
-5
+6
+9
i10
,i20~21
r23
  • Combo from 2nd CH
  • Move can be delayed
Liang Yi Zhou

1,​2,​1,1

h,​h,​h,​m
7,​10,​16,​21
-13
+12a (+3)
i10
,i18
r33
  • Combo from 3rd hit
  • No wall break in juggle
Wai Bai Tui

1,​2,​1,4

h,​h,​h,​h
7,​10,​16,​30
-6
+32a (+6)
i10
,i21~23
r32
Combo from 3rd hit
Ye Chui

1,​2,4

h,​h,​L
7,​10,​15
-13
+3
+8d
i10
,i24
r32
  • Combo from 2nd CH
  • Move can be delayed
Lian Tan

1,4

h,​h
7,​17
-4
+5
i10
,i16
t49 r23
Jail from 1st hit
Right Jab

2

h
9
-1
+5
i11
r20
Xiang Long Shi Chong Tian Zhang

2,1

h,​h
9,​12
-7
+4
i11
,i16~17
t53 r25
  • Jail from 1st hit
  • Move can be delayed 3f
Xiang Long Shi Ling Zhou

2,2

h,​m
9,​20
-12
+6
i11
,i22
r31
  • Combo from 1st hit
  • Move can be delayed 3f

3

h
15
-8
+4
i14
r26

3,2

h,​h
15,​10
-2
+9
i14
,i19
r21
  • Transition to r25 BOK with D
  • Combo from 1st hit
Wu Dang Xuan Feng Jiao

3,​2,3

h,​h,​m
15,​10,​26
-7
+13a (+4)
i14
,i23~24
r31
  • Cancel to r34 with B
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 10f
Wu Dang Jin Ji Du Li

3,​2,4

h,​h,​m
15,​10,​14
+10
+16g
i14
,i22~23
r8 KNK
Combo from 2nd CH
Right High Kick

4

h
17
-7
+6
i12
t38 r26
Dual Rising Fists

1+2

m
25
-12
+11a (+2)
i25
pc8~
r34
Ye Kua

2+3

m
21
-8
+23g
i30~31
ps2~8
r31
  • Parries high and mid punches
  • Hit after parry is same as on CH

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
14
-5
+6
i14~16
r22
Heng Da Er Lang Dan Shan

f+2,2

h,​m
14,​21
-12
+8
i14
,i23~24
r34
  • Combo from 1st hit with 5f delay
  • Move can be delayed 10f
Bai Tui

f+3

h
23
+0
+4
i20~21
t48 r27
Transition to r26 BOK with D
Jin Ji Du Li

f+4

m
14
+10
+16g
i17~18
r8 KNK
Bei Zhe Kao

f+1+2

m
32
-14
+10a (+1)
i17~18
r38
Wall Bounce
Xiang Chui

f+2+3

h
21
-9
+11a (+2)
i20~21
t54 r33
Evasive to Leo's right

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
13
-1
+7
i13~14
t33 r19
Shuang Huan Da

df+1,2

m,​h
13,​20
-6
i13
,i18
r31
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
  • Move can be delayed 4f
Sheng Pao

df+2

m
15
-13
i15~16
t47 r31
Chuan Pao

df+3

m
22
-9
+6a (-3)
+27a (-9)
i17~19
r37
Homing
Tailspin
Front Kick

df+4

m
14
-6
+5
i13
t38 r25
Gui Xi

df+2+3

L
20
-12
+5
i21~22
cs6~
t52 r30 FC
Recovery 4f faster if attack hits

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fu Hu

d+1

m
18
-2
+5c
i18~19
t48 r29
Transition to r29 FC with D
Pi Zhong

d+2

m
23
+4c
+9c
i21
t51 r30
Crouch Spin Kick

d+3

L
12
-17
-3
i16
cs6~
r33 FC
Sao Tang Ti

d+4

L
10
-12
-1
i16~17
r30
Shang Bu Zhuang Zhang

d+4,2

L,​h
10,​23
-5
-7d
+3a
i16
,i26~27
r29
  • Combo from 1st CH
  • Transition to r50 Charge with 1+2 on hit
Crouch Shin Kick

d+3+4

l
7
-13
-2
i12
cs4~
r32 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Chong Tian Zhang

db+2

h
11
-17
+2
i14~15
r35
Fu Bo

db+2,2

h,​m
11,​17
-4
+8c
i14~15
,i24~25
r30
  • Combo from 1st hit with 4f delay
  • Move can be delayed 10f
Lie Huo Fan Jiao

db+3

h
23
-8
i31~32
r31
No crouching state

db+4

L
12
-31
+2
i20~22
cs10~35
t59 r27
  • Can clean hit
  • Staggers on block
  • Causes float on hit if db+4,1 is input
Qian Sao Lei Wang Quan

db+4,1

L,​m
12,​27
-16
+8a
i20~22
,i25~26
r36
  • Combo from 1st hit +14a (+7)
  • Deals 18 damage at 70% scaling

db+1+2

m
17
-9
+7
i21~23
r26
Transition to r29 BOK with D
Ba Wang Zhe Jiang

db+1+2,1

m,​m
17,​20
-12
+22a (+17)
i21~23
,i17~18
r33
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ding Zhou

b+1

m
17
-12
+1
i18~19
t49 r30
Ding Zhou Jin Ji Du Li

b+1,4

m,​m
17,​14
+10
+16g
i18~19
,i23~24
r8 KNK

b+2

m
11
-11
+0
i14
r30
Wu Hu Chu Dong

b+2,1

m,​h
11,​11
-4
+7
i14
,i22~23
r22
  • Combo from 1st hit with 8f delay
  • Move can be delayed 10f
Er Lang Dan Shan

b+2,1+2

m,​m
11,​21
-11c
+8c
i14
,i27~28
r30
  • Combo from 1st hit with 3f delay
  • Move can be delayed 10f

b+3

m
15
-7
+4
i14~15
t40 r25
Ying Mian Tui

b+3,1

m,​m
15,​16
-7
+4
i14~15
,i20
r26
  • Combo from 1st CH
  • Transition to r27 BOK with D
  • Transition to r28 KNK with B

b+4

m
13
-8
+5
i18
r32
Dragon's Impact

b+4,1+2

m,​m
13,​20
-12
+15a (+6)
i18
,i30~31
r32
Wall Bounce
  • Combo from 1st hit
  • Cancel to r40 FC with D on frame 38 (i.e. 20 frames to hit confirm
Cuo Zhang

b+1+4

h,​L
10,​12
-12
+3
i19 i21
t53 r32
  • Frames are for low
  • No spacing tricks, high is faster
Xiao Jia Er Lu Liang Yi Zhou

b+2+3

m!
60
+26a (-21)
i70~71
r49

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yue Bu San Jing Ti

ub+4

m
11
-19
-8
i15~16
js9~
r37
Jumping Knuckle

u+1

m
12
-12
-1
i18
js9~
r31
Alternate input uf+1+2 (jumps forward)
Hook

u+2

h
17
-12
+9
i15
r30
Alternate input ub+2
Yue Bu San Jing Ti

u+4

m
15
-13
+19a (+9)
i15~16
js9~
t48 r32
Sky Vibration

u+3+4

M
26
+0c
+6c
i24~27
js9~
r30
Spike
  • Alternate input uf+3+4

uf+1

h
8
-1
+6
i13
t32 r19
Dragon Backfist

uf+1,1

h,​h
8,​17
-9
+15g
i13
,i25~26
r27
Tailspin
  • Combo from 1st hit with no delay
  • Move can be delayed 9f
Chuan Chong Quan

uf+1,2

h,​m
8,​25
-14
+37d (-21)
i13
,i20~21
r36
  • Transition to r51 (Charge) with 1+2 on hit
  • Combo from 1st hit with 5f delay
  • Move can be delayed 9f

uf+2

m
15
-14
+18a (+11)
i18~21
js20~34 fs35~38
t50 r29
  • Transition to r26 BOK with D
Yue Bu Si Quan

uf+2,1

m,​m
15,​17
-8
+4
i18
,i25~26
r27
  • Combo from 1st hit +23a (+16)
  • Interrupt from 1st block with i11
Yi Qi Jiao

uf+3

m
21
-9
+13a (+4)
i17~21
js9~
t49 r28
  • Can evade some highs
  • Deals 20 damage with input u+3
Yue Bu San Jing Ti

uf+4

m
15
-13
i15~16
js9~
r32
Delayed Hopkick

uf,n,4

m
25
-11
i23~25
js9~
r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shang Bu Zhuang Quan

f,F+2

m
25
-9
+8a
i14~15
35
  • Can't be buffered
  • Hitstop 20f on hit
  • Transiton to r52 (Charge) with 1+2 on hit
Tiao Shan Fu Ren

f,F+3

m
20
-7c
+3a
i26~29
js9~
r34
Floor Break
  • Can't be buffered
  • Transition to r27 BOK with D
  • Hit vs FUFT and FUFA +11a

f,F+4

m
12
-13
-2a
i19~20
js17~
r31
  • Can't be buffered

f,​F+4,3

m,​h
12,​23
-14
i19~20
,i12~14
r36
Tailspin
  • Jail from 1st attack
  • Combo from 1st hit +60a (+43)
Tiao Shan Pu Bu

f,​F+4,​3,4

m,​h,​L
12,​23,​17
-12
-1
i19~20
,i29~31
,cs20~44
r29

b,n,f+1+2

m
15
-24
-11
i17~18
r47
Often written b,f+1+2

b,​n,​f+1+2,1+2

m,​m
15,​13
-14
-3
+7
i17~18
,i21~22
r32
  • Often written b,f+1+2,1+2
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f
Jin Gang Hua Shan Tuo Tian Zhang

b,​n,​f+1+2,​1+2,d,df,f+2

m,​m,​m
15,​13,​30
-13
+7a (-2)
i17~18
,i20~21
r37
  • Often written b,f+1+2,1+2,qcf+2
  • Deals 25 damage without d,df,f
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 13f
  • Can evade some highs when delayed
Tiao Shan Jiang Jiao

f,f,F+3

m
30
+9g
+13a (+3)
i23~26
js3~
t60 r34
  • Alternate input wr3
  • Can't be buffered

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC
Hou Sao Xuan

FC.df+3

L
20
-26
i21~23
cs1~
t55 r32 FC
  • Staggers on block

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-8
+4
i14~15
r25
Can evade some highs

ws1,4

m,​L
13,​12
-12
-1
i14~15
,i19~20
r30
  • Combo from 1st CH with 10f delay
  • Move can be delayed 10f
Huo Da Ding Zhou

ws1,​4,1

m,​L,​m
13,​12,​24
-14
+12a (+3)
+44a (-3)
i14~15
,i22
r33
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 10f
Shang Bu Gua Shan

ws2

M
17
-13
i15~16
r31
Can evade some highs

ws3

M
9
-6
+5
i13~14
r24

ws3,1

M,​m
9,​9
-10
+3
i13~14
,i21
r29
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
Liang Yi Er Tui Ya Zhou

ws3,​1,2

M,​m,​h
9,​9,​20
-9
i13~14
,i24~25
r33
Combo from 1st or 2nd CH
Whip Leg

ws4

m
15
-12
+19a (+12)
i11~12
t42 r30
Rising Bei Zhe Kao

ws4,1+2

m,​m
15,​28
-12
+38d (-20)
i11~12
,i25~27
r34
Combo from 1st hit +18a (+11)
Le Kua Kao

ws1+2

m
25
-15
+11a (+2)
i13~15
t46 r31
Wall Bounce

KNK

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tui Bu Jin Ji Du Li

b+3+4

r23 KNK
Jin Ji Du Li to Jin Bu

KNK.df

r15 CD

KNK.1

h
12
-9
+2
i18~19
r27
  • Effectively i19~20 from transitions
  • Transition to r25 BOK with D
Bai She Tui Chuang

KNK.1,2

h,​m
12,​20
-9
+11a (+2)
i18~19
,i18~19
r32
Wall Bounce
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Heng Quan

KNK.2

h
20
-4
+22a (+13)
i13~15
t41 r26
Tailspin
  • Effectively i15~17 from transitions

KNK.3

m
13
-13
i20~21
js13~
r31
Effectively i22~23 from transitions
Er Qi Jiao

KNK.3,4

m,​m
13,​27
-12
i20~21
,i15~17
r30
  • Jail from 1st attack
  • Combo from 1st hit +29a (+22)
Cuo Ti Fu Ren

KNK.4

L
18
-12
+9
i20~21
r30
Effectively i22~23 from transitions
Upper Rising Fist

KNK.1+2

m
20
-6
+21a (+4)
i25~27
r
  • Effectively i26~28 from transitions
  • Can evade some highs
Tree Feller

KNK.3+4

L
24
-26
+6a
i24~25
cs8~
r38
  • Effectively i26~27 from transitions
  • Staggers on block

BOK

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fo Bu

d+1+2

cs6~
r20 BOK
  • Can be done from hFC
  • cs1~ when done from hFC
Fo Bu (Lapsed)

BOK.n

cs1~
t34 r6 FC
  • Automatic after 8 frames of BOK
Bai Fist

BOK.1

m
13
-4
+9
i13
cs1~12
r28
Ya Sui Ying Quan

BOK.1,2

m,​m
13,​20
-14
+2
i13
,i17~18
r32
Combo from 1st hit +27a (+20)
Fan Lan Chui

BOK.2

M
23
-9
i19~20
cs1~17
r28
Startled Crane

BOK.3

h
30
+10g
i21
js10~
r40
Homing
Tailspin
  • Wall crush on block +12g
Jin Ji Du Li

BOK.4

m
14
+10
+16g
i20
r8 KNK
Tong Bei Shi

BOK.1+2

h
26
-9
i26
pc8~25
r34

CD

Leo's crouch dash enables unique instant while standing inputs. The WS moves which don't collide with CD moves (ws3, ws4, and ws1+2) can be done from CD directly. These WS moves can be done from standing with as few as 2 added frames with d~f (e.g. d~f~3). The others (ws1 and ws2) have 6 added frames with d,df (e.g. d,df,1) which is no faster than the universal method.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jin Bu

d,df,f

r1 CD
  • Can't be buffered
  • Alternate input d,f
  • No crouching state
Lei Zhang

CD.1

L
17
-13
-1
i18~19
cs6~
r31 FC
Shang Bu Zhuang Zhang

CD.2

m
14
-9
+9
i17
r28
Transition to r28 KNK with B
Lightning Spear

CD.2,1

m,​m
14,​17
-6
+7
i17
,i18~19
r29
  • Combo from 1st hit with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 1f
  • The 1 input must be held until after (or pressed after) the 1st hit
Le Kua Kao

CD.3+4

m,​m
6,​20
-6
+20a (+11)
i18~20 24~26
js17~
r28
Homing
Tailspin

Others

Tui Bu Dan Yi

BT.1+2

m
21
-20
+1a (-8)
+22a (-14)
i11
r44
Then Jiao

OTG.d+3+4

L
24
-13
+3
i24~25
r31
Da Kai

SS.1+2

m
30
-9
+14a (+5)
i19
r31
Shan Dian

1+2+3+4

t65 r65 Charge
Zhao Qian Sao Lei Wang Quan

(Charge).db+4,1,2

L,​m,​m
12,​27,​20
-15
+3a
i20~22
,i14~15
r40
Combo from 1st hit +11a (+4)
Zhao Ying Mian Tui

(Charge).b+3,1,2

m,​m,​m
15,​16,​20
-15
+3a
i14~15
,i14~15
r40
  • Combo from 1st CH
  • Input can be delayed 8f

(Back to wall).b,b,UB

m
21
+4c
i39~41
fs5~7 is8~13 js14~
r26
  • Can't be buffered
  • UB is held for 5 frames
  • Effectively starts on the first frame of UB
Backflip

UB,b

t76 r76

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bao Hu Gui Shan

1+3

t
35
-3
+0d
i12~14
r25
Throw break 1 or 2
Dan Yang Da

2+4

t
35
-6
+3d
i12~14
r25
  • Throw break 1 or 2
  • Side switch on hit
  • Deals 4 more damage at wall
Da Zhe Jiang

Left throw

t
40
-3
+0d
  • Throw break 1
  • Deals 4 more damage at wall
Chou Bie Zi

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
Yang Di Tou

Back throw

t
50
+3d
Deals 10 more damage at wall
Shuang Pai Shou

f,F+1+2

t
40
-6
+8d
i12~14
r25
  • Can't be buffered
  • Throw break 1+2
  • Side switch on hit
  • Wall splat
Bao Zhou

ub+1

+1~9
ps2~10
r40
  • Parries high punches
  • Transition to r46 on parry
  • Stuns opponent for 45 frames on parry

ub+1,P.4

h
35
-39
+16d
,i21~22
t85 r63 BT
  • Combo from parry with delay
  • Move can be delayed
  • Earliest move starts is 20 frames after ub+1 input
Shi Zi Xiao Zhang Kou

b+1+2

ps6~12
r45
  • Parries high/mid punches and kicks
  • Stuns for 42 frames on punch parry
  • Stuns for 49 frames on kick parry

b+1+2,(Punch parry).2

m
10
-1
,i19~20
r30
Combo from parry

b+1+2,​(Punch parry).2,2

m,​m
10,​22
+7a (+2)
,i22
r58
  • Wall splat
  • Combo from 1st hit

b+1+2,(Kick parry).2

m
23
+9a
,i14~15
r35
  • Combo from parry
  • Wall splat
Shi Zi Zhou

b+1+3

r35
  • Alternate input b+2+4
  • Parries mids and highs
  • Parries punches on frames 2~12
  • Punch parry is +5b
  • Punch parry splats for 25 damage at wall with guaranteed f,F+3,D~2
  • Parries kicks on frames 3~8
  • Kick parry is +3d and deals 25 + 50% of parried attack's damage
  • Kick parry can be chickened

10 Strings

10 Hit Combo 1
Input 2 1 3 2 1 2 3 1 2 1+2
Hit level h h h m h l m m h m
Damage 9 12 6 12 8 7 6 5 12 30
Startup i11 i16 i28 i32 i30 i32 i24 i21 i24 i45
Block -1 -7 -19 -22 -13 -13 -15 -22 -65 -12
Hit +5 +4 -8 -11 -2 -2 -4 -11 -4a +25d
(-33)
Combo - Jail Hit - Hit - - Hit Hit Hit
10 Hit Combo 2
Input 2 1 3 2 1 3 2 4 2 1+2
Hit level h h h m h h h l m m
Damage 9 12 6 12 8 7 5 8 12 30
Startup i11 i16 i28 i32 i30
Block -1 -7 -19 -22 -13 -13 -15 -13 -30 -22
Hit +5 +4 -8 -11 -2 -2 -4 -2 +21a
(+11)
+27d
(-31)
Combo - Jail Hit - Hit CH Jail - - Hit

External links