Steve movelist (Tekken 7): Difference between revisions

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Line 1: Line 1:
{{ Steve }}
{{Steve}}
{{Navbox movelist (Tekken 7)}}
{{See other}}
 
== Rage ==
 
{{MoveDataHeader}}
{{Move7
|id=Steve-R.1+2
|input=R.1+2
|name=Rage Art
|damage=55-82
|target=h
|startup=i13
|recv=
|block=-3
|hit=+0d
|crush=pc8~12
|notes={{Plainlist|
* Alternate input R.FC.1+2}}
}}
{{Move7
|id=Steve-R.df+3+4
|input=R.df+3+4
|recv=
|crush=cs1~
|notes={{Plainlist|
* Alternate input:
** R.FLK.df+3+4
** R.PAB.df+3+4
* Keep stance with DF_F_UF
* Auto block}}
}}
{{Move7
|id=Steve-R.df+3+4,1+2
|parent=Steve-R.df+3+4
|input=,1+2
|name=Rage Drive 1
|damage=10,10,10,10,19
|target=m,m,m,m,m
|startup=,i11~12
|recv=
|block=+1
|hit=+24a (-12)
|crush=cs
|notes={{Plainlist|
* Total startup i35
* Wall hit on block +7g (5 damage)}}
}}
{{Move7
|id=Steve-R.df+2+3
|input=R.df+2+3
|name=Rage Drive 2
|damage=5,20
|target=m,m
|startup=i14
|recv=
|block=+7
|hit=[[Steve combos#Rage|+30a (+20)]]
|notes={{Plainlist|
* Alternate input R.df+2~2+3
* Transition to +15g [[Steve combos#Rage|+38a (+28)]] DCK with f+3}}
}}


== n ==
== n ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-1
|id=Steve-1
|input=1
|name=Jab
|name=Jab
|input=1
|damage=7
|damage=7
|target=h
|target=h
Line 18: Line 80:
|tracksRight=8
|tracksRight=8
}}
}}
{{MoveData
{{Move7
|id=Steve-1,1
|id=Steve-1,1
|parent=Steve-1
|input=,1
|name=Double Jab
|name=Double Jab
|input=,1
|inputLead=1
|damage=,7
|damage=,7
|damageLead=7
|target=,h
|target=,h
|targetLead=h
|startup=,i15
|startup=,i15
|startupRoot=i10
|recv=r22
|recv=r22
|tot=47
|tot=47
Line 42: Line 101:
* Transition to -6 +0 r25 SWY with b+3}}
* Transition to -6 +0 r25 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,1,2
|id=Steve-1,1,2
|parent=Steve-1,1
|input=,2
|name=Lightning Combo
|name=Lightning Combo
|input=,2
|inputLead=1,1
|damage=,15
|damage=,15
|damageLead=7,7
|target=,h
|target=,h
|targetLead=h,h
|startup=,i13~14
|startup=,i13~14
|startupRoot=i10
|recv=r25
|recv=r25
|block=-7
|block=-7
Line 66: Line 122:
* Transitions can be delayed 5f}}
* Transitions can be delayed 5f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,1,d+1
|id=Steve-1,1,d+1
|parent=Steve-1,1
|input=,d+1
|name=Body Blow
|name=Body Blow
|input=,d+1
|inputLead=1,1
|damage=,15
|damage=,15
|damageLead=7,7
|target=,m
|target=,m
|targetLead=h,h
|startup=,i25
|startup=,i25
|startupRoot=i10
|recv=r25
|recv=r25
|block=-6
|block=-6
Line 86: Line 139:
* Transition to +0 +6 +11 r19 FLK with B}}
* Transition to +0 +6 +11 r19 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,d+1
|id=Steve-1,d+1
|parent=Steve-1
|input=,d+1
|name=Body Blow
|name=Body Blow
|input=,d+1
|inputLead=1
|damage=,15
|damage=,15
|damageLead=7
|target=,m
|target=,m
|targetLead=h
|startup=,i25
|startup=,i25
|startupRoot=i10
|recv=r25
|recv=r25
|block=-6
|block=-6
Line 106: Line 156:
* Transition to +0 +6 +11 r19 FLK with B}}
* Transition to +0 +6 +11 r19 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2
|id=Steve-1,2
|parent=Steve-1
|input=,2
|name=One Two
|name=One Two
|input=,2
|inputLead=1
|damage=,10
|damage=,10
|damageLead=7
|target=,h
|target=,h
|targetLead=h
|startup=,i10
|startup=,i10
|startupRoot=i10
|recv=r21
|recv=r21
|tot=41
|tot=41
Line 129: Line 176:
* Transitions can be delayed 5f}}
* Transitions can be delayed 5f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2,1
|id=Steve-1,2,1
|parent=Steve-1,2
|input=,1
|name=One Two Three
|name=One Two Three
|input=,1
|inputLead=1,2
|damage=,15
|damage=,15
|damageLead=7,10
|target=,h
|target=,h
|targetLead=h,h
|startup=,i14
|startup=,i14
|startupRoot=i10
|recv=r22
|recv=r22
|block=-3
|block=-3
Line 155: Line 199:
* Transition inputs can be delayed 2f}}
* Transition inputs can be delayed 2f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2,1,2
|id=Steve-1,2,1,2
|parent=Steve-1,2,1
|input=,2
|name=British Edge Combo
|name=British Edge Combo
|input=,2
|inputLead=1,2,1
|damage=,15
|damage=,15
|damageLead=7,10,15
|target=,m
|target=,m
|targetLead=h,h,h
|startup=,i18~19
|startup=,i18~19
|startupRoot=i10
|recv=r28
|recv=r28
|block=-10
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd CH
* Combo from 3rd CH
* Input can be delayed 2f
* Input can be delayed 2f
Line 179: Line 221:
* Transition inputs can be delayed 3f}}
* Transition inputs can be delayed 3f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2,1,d+2
|id=Steve-1,2,1,d+2
|parent=Steve-1,2,1
|input=,d+2
|name=British Edge Combo 2
|name=British Edge Combo 2
|input=,d+2
|inputLead=1,2,1
|damage=,19
|damage=,19
|damageLead=7,10,15
|target=,L
|target=,L
|targetLead=h,h,h
|startup=,i26~27
|startup=,i26~27
|startupRoot=i10
|recv=r30
|recv=r30
|crush=,cs10~
|crush=,cs10~
Line 199: Line 238:
* Transition to r30 FC with D}}
* Transition to r30 FC with D}}
}}
}}
{{MoveData
{{Move7
|id=Steve-2
|id=Steve-2
|name=Right Straight
|name=Right Straight
Line 211: Line 250:
|hit=+5
|hit=+5
}}
}}
{{MoveData
{{Move7
|id=Steve-2,1
|id=Steve-2,1
|parent=Steve-2
|input=,1
|name=Straight Hook
|name=Straight Hook
|input=,1
|inputLead=2
|damage=,14
|damage=,14
|damageLead=12
|target=,h
|target=,h
|targetLead=h
|startup=,i19
|startup=,i19
|startupRoot=i12
|recv=r24
|recv=r24
|block=-5
|block=-5
Line 232: Line 268:
* Transition inputs can be delayed 2f}}
* Transition inputs can be delayed 2f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-2,1,2
|id=Steve-2,1,2
|parent=Steve-2,1
|input=,2
|name=Vanguard Rush
|name=Vanguard Rush
|input=,2
|inputLead=2,1
|damage=,22
|damage=,22
|damageLead=12,14
|target=,m
|target=,m
|targetLead=h,h
|startup=,i25
|startup=,i25
|startupRoot=i12
|recv=r32
|recv=r32
|block=-11
|block=-11
|hit=+13a (+4)
|hit=+13a (+4)
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH with 5f delay
* Combo from 2nd CH with 5f delay
* Input can be delayed 11f
* Input can be delayed 11f
Line 256: Line 290:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-f+2
|id=Steve-f+2
|name=Ducking Body Blow
|name=Ducking Body Blow
Line 268: Line 302:
|notes=No crouching state
|notes=No crouching state
}}
}}
{{MoveData
{{Move7
|id=Steve-f+2,1
|id=Steve-f+2,1
|parent=Steve-f+2
|input=,1
|name=Ducking Body Blow to Left Hook
|name=Ducking Body Blow to Left Hook
|input=,1
|inputLead=f+2
|damage=,12
|damage=,12
|damageLead=11
|target=,h
|target=,h
|targetLead=m
|startup=,i15
|startup=,i15
|startupRoot=i21~22
|recv=r21
|recv=r21
|block=-5
|block=-5
Line 288: Line 319:
* Transition to +1 +5 r15 FLK with B}}
* Transition to +1 +5 r15 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-f+2,[1~2]
|id=Steve-f+2,1~2
|parent=Steve-f+2
|input=,1~2
|name=Ducking Psyche-out Body
|name=Ducking Psyche-out Body
|input=,[1~2]
|inputLead=f+2
|damage=,20
|damage=,20
|damageLead=11
|target=,m
|target=,m
|targetLead=m
|startup=,i31
|startup=,i31
|startupRoot=i21~22
|recv=r29
|recv=r29
|block=-10
|block=-10
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
}}
}}
{{MoveData
{{Move7
|id=Steve-f+1+2
|id=Steve-f+1+2
|input=f+1+2
|input=f+1+2
Line 314: Line 342:
|notes=Jail from 1st attack
|notes=Jail from 1st attack
}}
}}
{{MoveData
{{Move7
|id=Steve-f+1+2,2
|id=Steve-f+1+2,2
|parent=Steve-f+1+2
|input=,2
|name=Shotgun Combination
|name=Shotgun Combination
|input=,2
|inputLead=f+1+2
|damage=,20
|damage=,20
|damageLead=10,12
|target=,m
|target=,m
|targetLead=m,h
|startup=,i18~19
|startup=,i18~19
|startupRoot=i15~16
|recv=r36
|recv=r36
|block=-13
|block=-13
|hit=+3a
|hit=+3a
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit}}
}}
}}


Line 334: Line 361:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-df+1
|id=Steve-df+1
|name=Left Uppercut
|name=Left Uppercut
Line 350: Line 377:
* Transition to -7 +0 r24 SWY with b+3}}
* Transition to -7 +0 r24 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,2
|id=Steve-df+1,2
|parent=Steve-df+1
|input=,2
|name=Uppercut Cross Combo
|name=Uppercut Cross Combo
|input=,2
|inputLead=df+1
|damage=,13
|damage=,13
|damageLead=12
|target=,h
|target=,h
|targetLead=m
|startup=,i19
|startup=,i19
|startupRoot=i13
|recv=r25
|recv=r25
|tot=57
|tot=57
Line 374: Line 398:
* Starts on frame 14, causing first hit to only have 1 active frame}}
* Starts on frame 14, causing first hit to only have 1 active frame}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,[2~1]
|id=Steve-df+1,2~1
|parent=Steve-df+1
|input=,2~1
|name=Uppercut Psyche-out Hook
|name=Uppercut Psyche-out Hook
|input=,[2~1]
|inputLead=df+1
|damage=,20
|damage=,20
|damageLead=12
|target=,h
|target=,h
|targetLead=m
|startup=,i30~31
|startup=,i30~31
|startupRoot=i13
|recv=r17
|recv=r17
|block=-2
|block=-2
Line 391: Line 412:
|notes=Transition to +0 +4 r15 FLK with B
|notes=Transition to +0 +4 r15 FLK with B
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,[2~2]
|id=Steve-df+1,2~2
|parent=Steve-df+1
|input=,2~2
|name=Uppercut Psyche-out Body
|name=Uppercut Psyche-out Body
|input=,[2~2]
|inputLead=df+1
|damage=,20
|damage=,20
|damageLead=12
|target=,m
|target=,m
|targetLead=m
|startup=,i37
|startup=,i37
|startupRoot=i13
|recv=r29
|recv=r29
|block=-10
|block=-10
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,[2~f+1+2]
|id=Steve-df+1,2~f+1+2
|parent=Steve-df+1
|input=,2~f+1+2
|name=Uppercut Psyche-out Left Right Combo
|name=Uppercut Psyche-out Left Right Combo
|input=,[2~f+1+2]
|inputLead=df+1
|damage=,8,12
|damage=,8,12
|damageLead=12
|target=,h,h
|target=,h,h
|targetLead=m
|startup=,i34 i44
|startup=,i34 i44
|startupRoot=i13
|recv=r22
|recv=r22
|block=-3
|block=-3
Line 429: Line 444:
* Transition to -4 -1 +2 r23 SWY with b+3}}
* Transition to -4 -1 +2 r23 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+2
|id=Steve-df+2
|input=df+2
|name=Crescent Hook
|name=Crescent Hook
|input=df+2
|damage=18
|damage=18
|target=m
|target=m
Line 449: Line 464:
* Fastest df+2,f+3~db,b is 42 total}}
* Fastest df+2,f+3~db,b is 42 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1+2
|id=Steve-df+1+2
|input=df+1+2
|name=Sonic Fang
|name=Sonic Fang
|input=df+1+2
|damage=14,21
|damage=14,21
|target=m,m
|target=m,m
Line 465: Line 480:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-d+1
|id=Steve-d+1
|input=d+1
|name=Knee Blaster
|name=Knee Blaster
|input=d+1
|damage=12
|damage=12
|target=l
|target=l
Line 478: Line 493:
|hit=-2
|hit=-2
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2
|id=Steve-d+2
|input=d+2
|input=d+2
Line 489: Line 504:
|hit=-5
|hit=-5
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,1
|id=Steve-d+2,1
|parent=Steve-d+2
|input=,1
|input=,1
|inputLead=d+2
|damage=,8
|damage=,8
|damageLead=11
|target=,m
|target=,m
|targetLead=l
|startup=,i14~15
|startup=,i14~15
|startupRoot=i17
|recv=r29
|recv=r29
|block=-11
|block=-11
Line 512: Line 524:
* Often written D+2,1}}
* Often written D+2,1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,1,2
|id=Steve-d+2,1,2
|parent=Steve-d+2,1
|input=,2
|name=Wildman Combo 1
|name=Wildman Combo 1
|input=,2
|inputLead=d+2,1
|damage=,17
|damage=,17
|damageLead=11,8
|target=,h
|target=,h
|targetLead=l,m
|startup=,i24~25
|startup=,i24~25
|startupRoot=i17
|recv=r22
|recv=r22
|block=-2
|block=-2
Line 533: Line 542:
* Interrupt from 2nd block with i6}}
* Interrupt from 2nd block with i6}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,n+1
|id=Steve-d+2,n+1
|input=d+2,n+1
|input=d+2,n+1
Line 547: Line 556:
* Transition to -6 +5 r24 RWV with 4
* Transition to -6 +5 r24 RWV with 4
* Transition to -6 +5 r24 SWY with b+3
* Transition to -6 +5 r24 SWY with b+3
* Often written [d+2~n+1]}}
* Often written d+2~n+1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,n+1,2
|id=Steve-d+2,n+1,2
|parent=Steve-d+2,n+1
|input=,2
|name=Scorpion's Claw
|name=Scorpion's Claw
|input=,2
|inputLead=d+2,n+1
|damage=,20
|damage=,20
|damageLead=15
|target=,m
|target=,m
|targetLead=m
|startup=,i13~14
|startup=,i13~14
|startupRoot=i29~30
|recv=r35
|recv=r35
|block=-13
|block=-13
Line 569: Line 575:
* Move can be delayed 10f}}
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,n+1,f+2
|id=Steve-d+2,n+1,f+2
|parent=Steve-d+2,n+1
|input=,f+2
|name=Wildman Combo 2
|name=Wildman Combo 2
|input=,f+2
|inputLead=d+2,n+1
|damage=,17
|damage=,17
|damageLead=15
|target=,h
|target=,h
|targetLead=m
|startup=,i24~25
|startup=,i24~25
|startupRoot=i29~30
|recv=r22
|recv=r22
|block=-2
|block=-2
Line 585: Line 588:
|ch=[[Steve combos#Staples|+56a]]
|ch=[[Steve combos#Staples|+56a]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* Combo from 1st CH with 5f delay
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
* Input can be delayed 12f
Line 594: Line 598:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-db+1
|id=Steve-db+1
|input=db+1
|name=Crouch Jab
|name=Crouch Jab
|input=db+1
|damage=5
|damage=5
|target=s
|target=s
Line 607: Line 611:
|notes=Transition to r24 with F
|notes=Transition to r24 with F
}}
}}
{{MoveData
{{Move7
|id=Steve-db+2
|id=Steve-db+2
|input=db+2
|name=Knee Clipper
|name=Knee Clipper
|input=db+2
|damage=21
|damage=21
|target=L
|target=L
Line 623: Line 627:
* Transition to r30 FC with D}}
* Transition to r30 FC with D}}
}}
}}
{{MoveData
{{Move7
|id=Steve-db+3
|id=Steve-db+3
|input=db+3
|input=db+3
Line 634: Line 638:
|hit=+1
|hit=+1
}}
}}
{{MoveData
{{Move7
|id=Steve-db+3,2
|id=Steve-db+3,2
|parent=Steve-db+3
|input=,2
|name=Foot Stomp Right Hook
|name=Foot Stomp Right Hook
|input=,2
|inputLead=db+3
|damage=,16
|damage=,16
|damageLead=10
|target=,h
|target=,h
|targetLead=L
|startup=,i15~16
|startup=,i15~16
|startupRoot=i16
|recv=r31
|recv=r31
|block=-7
|block=-7
|hit=[[Steve combos#Mini-combos|+21a]]
|hit=[[Steve combos#Mini-combos|+21a]]
|notes=Jail from 1st attack
|notes={{Plainlist|
* {{BB}}
* Jail from 1st attack}}
}}
}}
{{MoveData
{{Move7
|id=Steve-db+1+2
|id=Steve-db+1+2
|input=db+1+2
|name=Stun Gun
|name=Stun Gun
|input=db+1+2
|damage=21
|damage=21
|target=m
|target=m
Line 666: Line 669:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-b+1
|id=Steve-b+1
|input=b+1
|name=Quick Hook
|name=Quick Hook
|input=b+1
|damage=17
|damage=17
|target=h
|target=h
Line 685: Line 688:
* Fastest b+1,B~db,b is 34 total}}
* Fastest b+1,B~db,b is 34 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-b+1,2
|id=Steve-b+1,2
|parent=Steve-b+1
|input=,2
|name=Quick Hook & Straight
|name=Quick Hook & Straight
|input=,2
|inputLead=b+1
|damage=,9
|damage=,9
|damageLead=17
|target=,h
|target=,h
|targetLead=h
|startup=,i18~19
|startup=,i18~19
|startupRoot=i13~14
|recv=r23
|recv=r23
|block=-5
|block=-5
Line 705: Line 705:
* Transition to r23 PAB with F}}
* Transition to r23 PAB with F}}
}}
}}
{{MoveData
{{Move7
|id=Steve-b+1,d+2
|id=Steve-b+1,d+2
|parent=Steve-b+1
|input=,d+2
|name=Frigate
|name=Frigate
|input=,d+2
|inputLead=b+1
|damage=,10
|damage=,10
|damageLead=17
|target=,L
|target=,L
|targetLead=h
|startup=,i27~28
|startup=,i27~28
|startupRoot=i13~14
|recv=r29
|recv=r29
|crush=,cs13~
|crush=,cs13~
Line 726: Line 723:
* Starts on frame 14 without delay, causing first hit to only have 1 active frame}}
* Starts on frame 14 without delay, causing first hit to only have 1 active frame}}
}}
}}
{{MoveData
{{Move7
|id=Steve-b+1,d+2,1
|id=Steve-b+1,d+2,1
|parent=Steve-b+1,d+2
|input=,1
|name=Frigate Combo
|name=Frigate Combo
|input=,1
|inputLead=b+1,d+2
|damage=,20
|damage=,20
|damageLead=17,10
|target=,m
|target=,m
|targetLead=h,L
|startup=,i25~27
|startup=,i25~27
|startupRoot=i13~14
|recv=r28
|recv=r28
|block=-9
|block=-9
Line 742: Line 736:
|notes=Combo from 2nd CH
|notes=Combo from 2nd CH
}}
}}
{{MoveData
{{Move7
|id=Steve-b+2
|id=Steve-b+2
|input=b+2
|name=Body Bomb
|name=Body Bomb
|input=b+2
|damage=15
|damage=15
|target=m
|target=m
Line 757: Line 751:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-ub+2
|id=Steve-ub+2
|input=ub+2
|name=Hook
|name=Hook
|input=ub+2
|damage=17
|damage=17
|target=h
|target=h
Line 768: Line 762:
|hit=+9g
|hit=+9g
}}
}}
{{MoveData
{{Move7
|id=Steve-u+1
|id=Steve-u+1
|input=u+1
|name=Jumping Knuckle
|name=Jumping Knuckle
|input=u+1
|damage=12
|damage=12
|target=m
|target=m
Line 783: Line 777:
* Alternate input ub+1 (jumps back)}}
* Alternate input ub+1 (jumps back)}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+1
|id=Steve-uf+1
|input=uf+1
|name=Over the Top
|name=Over the Top
|input=uf+1
|damage=18
|damage=18
|target=m
|target=m
Line 799: Line 793:
* Alternate input PKB.u+1}}
* Alternate input PKB.u+1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+2
|id=Steve-uf+2
|input=uf+2
|name=Burst Hammer
|name=Burst Hammer
|input=uf+2
|damage=20
|damage=20
|target=m
|target=m
Line 814: Line 808:
* Alternate input u+2 (jumps up)}}
* Alternate input u+2 (jumps up)}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+3
|id=Steve-uf+3
|input=uf+3
|name=Jump-in Foot Stomp
|name=Jump-in Foot Stomp
|input=uf+3
|damage=20
|damage=20
|target=L
|target=L
Line 829: Line 823:
* Alternate input u+3 (jumps up)}}
* Alternate input u+3 (jumps up)}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+3,2
|id=Steve-uf+3,2
|parent=Steve-uf+3
|input=,2
|name=Jump-in Foot Stomp Right Hook
|name=Jump-in Foot Stomp Right Hook
|input=,2
|inputLead=uf+3
|damage=,16
|damage=,16
|damageLead=20
|target=,h
|target=,h
|targetLead=L
|startup=,i15~16
|startup=,i15~16
|startRoot=i36~37
|recv=r31
|recv=r31
|block=-7
|block=-7
Line 847: Line 838:
* Jail from 1st attack}}
* Jail from 1st attack}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+4
|id=Steve-uf+4
|input=uf+4
|name=Jumping Duck Kick
|name=Jumping Duck Kick
|input=uf+4
|damage=20
|damage=20
|target=m
|target=m
Line 865: Line 856:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-d,df,f+1
|id=Steve-qcf+1
|input=qcf+1
|name=Rocket Launcher
|name=Rocket Launcher
|input=d,df,f+1
|damage=21
|damage=21
|target=m
|target=m
Line 876: Line 867:
|hit=+16a (+7)
|hit=+16a (+7)
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Transition to -3 r22 FLK with B
* Transition to -3 r22 FLK with B
* Transition input can be delayed 5f
* Transition input can be delayed 5f
Line 881: Line 873:
* Fastest d,df,f+1,B~db,b is 39 total}}
* Fastest d,df,f+1,B~db,b is 39 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d,df,f+2
|id=Steve-qcf+2
|input=qcf+2
|name=Low Cross Blaster
|name=Low Cross Blaster
|input=d,df,f+2
|damage=18
|damage=18
|target=L
|target=L
Line 895: Line 887:
* Transition to r36 PAB with F}}
* Transition to r36 PAB with F}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d,db,b,f+2+3
|id=Steve-qcb,f+2+3
|input=qcb,f+2+3
|name=Hellfire
|name=Hellfire
|input=d,db,b,f+2+3
|damage=70
|damage=70
|target=m!
|target=m!
Line 905: Line 897:
|hit=+12a (+1)
|hit=+12a (+1)
}}
}}
{{MoveData
{{Move7
|id=Steve-f,F+2
|id=Steve-f,F+2
|input=f,F+2
|name=Beat Down
|name=Beat Down
|input=f,F+2
|damage=24
|damage=24
|target=m
|target=m
Line 916: Line 908:
|hit=[[Steve combos#Mini-combos|+11a]]
|hit=[[Steve combos#Mini-combos|+11a]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* Can't be buffered}}
* Can't be buffered}}
}}
}}
{{MoveData
{{Move7
|id=Steve-f,f,F+2
|id=Steve-f,f,F+2
|input=f,f,F+2
|name=Eraser
|name=Eraser
|input=f,f,F+2
|damage=30
|damage=30
|target=m
|target=m
Line 930: Line 923:
|hit=+10a
|hit=+10a
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* Can't be buffered
* Can't be buffered
* Alternate input wr2}}
* Alternate input wr2}}
Line 937: Line 931:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-hFC.1
|id=Steve-hFC.1
|input=hFC.1
|name=Crouch Jab
|name=Crouch Jab
|input=hFC.1
|damage=5
|damage=5
|target=m
|target=m
Line 950: Line 944:
|notes=Transition to r24 with F
|notes=Transition to r24 with F
}}
}}
{{MoveData
{{Move7
|id=Steve-hFC.2
|id=Steve-hFC.2
|input=hFC.2
|name=Crouch Straight
|name=Crouch Straight
|input=hFC.2
|damage=8
|damage=8
|target=s
|target=s
Line 962: Line 956:
|hit=+7
|hit=+7
}}
}}
{{MoveData
{{Move7
|id=Steve-FC.df+1
|id=Steve-FC.df+1
|input=FC.df+1
|name=Patella Smash to Peekaboo
|name=Patella Smash to Peekaboo
|input=FC.df+1
|damage=12
|damage=12
|target=L
|target=L
Line 974: Line 968:
|hit=+2
|hit=+2
}}
}}
{{MoveData
{{Move7
|id=Steve-FC.df+2
|id=Steve-FC.df+2
|input=FC.df+2
|name=Finishing Blow
|name=Finishing Blow
|input=FC.df+2
|damage=20
|damage=20
|target=m
|target=m
Line 992: Line 986:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-ws1
|id=Steve-ws1
|input=ws1
|input=ws1
Line 1,003: Line 997:
|ch=+8
|ch=+8
}}
}}
{{MoveData
{{Move7
|id=Steve-ws1,1
|id=Steve-ws1,1
|parent=Steve-ws1
|input=,1
|name=Eagle Jab
|name=Eagle Jab
|input=,1
|inputLead=ws1
|damage=,7
|damage=,7
|damageLead=12
|target=,h
|target=,h
|targetLead=m
|startup=,i15
|startup=,i15
|startupRoot=i11~12
|recv=r22
|recv=r22
|block=-3
|block=-3
Line 1,026: Line 1,017:
* Transition to -6 +0 r25 SWY with b+3}}
* Transition to -6 +0 r25 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-ws1,2
|id=Steve-ws1,2
|parent=Steve-ws1
|input=,2
|name=Wildman
|name=Wildman
|input=,2
|inputLead=ws1
|damage=,20
|damage=,20
|damageLead=12
|target=,m
|target=,m
|targetLead=m
|startup=,i13~14
|startup=,i13~14
|startupRoot=i11
|recv=r35
|recv=r35
|block=-13
|block=-13
|hit=+3c
|hit=+3c
|ch=KDN
|ch=[[Steve combos#Mini-combos|+23d]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* Combo from 1st hit with 2f delay
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 12f delay
* Combo from 1st CH with 12f delay
Line 1,047: Line 1,036:
* Move can be delayed 11f}}
* Move can be delayed 11f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-ws2
|id=Steve-ws2
|input=ws2
|name=Right Uppercut
|name=Right Uppercut
|input=ws2
|damage=17
|damage=17
|target=m
|target=m
Line 1,069: Line 1,058:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-(Long run).1
|id=Steve-(Long run).1
|input=(Long run).1
|name=Sliding Low Punch
|name=Sliding Low Punch
|input=(Long run).1
|damage=23
|damage=23
|target=L
|target=L
Line 1,081: Line 1,070:
|hit=+17a
|hit=+17a
}}
}}
{{MoveData
{{Move7
|id=Steve-OTG.d+1+2
|id=Steve-OTG.d+1+2
|input=OTG.d+1+2
|name=Cheapshot
|name=Cheapshot
|input=OTG.d+1+2
|damage=16
|damage=16
|target=L
|target=L
Line 1,092: Line 1,081:
|hit=+2
|hit=+2
}}
}}
{{MoveData
{{Move7
|id=Steve-2+3+4
|id=Steve-2+3+4
|input=2+3+4
|name=Taunt
|name=Taunt
|input=2+3+4
|tot=118
|tot=118
}}
}}
{{MoveData
{{Move7
|id=Steve-(Back to wall).b,​b,​UB
|id=Steve-(Back to wall).b,​b,​UB
|input=(Back to wall).b,​b,​UB
|name=[[Wall Jump Attack]]
|name=[[Wall Jump Attack]]
|input=(Back to wall).b,​b,​UB
|damage=21
|damage=21
|target=m
|target=m
Line 1,118: Line 1,107:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-3
|id=Steve-3
|input=3
|name=Left Weave
|name=Left Weave
|input=3
|recv=r8 LWV
|recv=r8 LWV
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,127: Line 1,116:
* Lapses to standing after frame 35}}
* Lapses to standing after frame 35}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.f+3
|id=Steve-LWV.f+3
|input=LWV.f+3
|name=Left Weave to Ducking
|name=Left Weave to Ducking
|input=LWV.f+3
|recv=r1 DCK
|recv=r1 DCK
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,136: Line 1,125:
* Can't be done until frame 16 of LWV}}
* Can't be done until frame 16 of LWV}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.d+3
|id=Steve-LWV.d+3
|input=LWV.d+3
|name=Left Weave to Right Weave
|name=Left Weave to Right Weave
|input=LWV.d+3
|recv=r8 RWV
|recv=r8 RWV
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,146: Line 1,135:
* Input LWV.u+3 on P2}}
* Input LWV.u+3 on P2}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.b+3
|id=Steve-LWV.b+3
|input=LWV.b+3
|name=Left Weave to Swaying
|name=Left Weave to Swaying
|input=LWV.b+3
|recv=r15 SWY
|recv=r15 SWY
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,155: Line 1,144:
* Can't be done until frame 16 of LWV}}
* Can't be done until frame 16 of LWV}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1
|id=Steve-LWV.1
|input=LWV.1
|name=Left Body
|name=Left Body
|input=LWV.1
|damage=14
|damage=14
|target=m
|target=m
Line 1,169: Line 1,158:
* Transition input can be delayed 4f}}
* Transition input can be delayed 4f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1,1
|id=Steve-LWV.1,1
|parent=Steve-LWV.1
|input=,1
|name=Double Stinger
|name=Double Stinger
|input=,1
|inputLead=LWV.1
|damage=,22
|damage=,22
|damageLead=14
|target=,m
|target=,m
|targetLead=m
|startup=,i24~26
|startup=,i24~26
|startupRoot=i15
|recv=r20
|recv=r20
|block=-13
|block=-13
Line 1,185: Line 1,171:
|ch=[[Steve combos#Shiro|+43a (+35)]]
|ch=[[Steve combos#Shiro|+43a (+35)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 6f delay
* Combo from 1st hit with 6f delay
* Move can be delayed 10f}}
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1,f+1
|id=Steve-LWV.1,f+1
|parent=Steve-LWV.1
|input=,f+1
|input=,f+1
|inputLead=LWV.1
|damage=,9
|damage=,9
|damageLead=14
|target=,m
|target=,m
|targetLead=m
|startup=,i17
|startup=,i17
|startupRoot=i15
|recv=r22
|recv=r22
|block=-3
|block=-3
Line 1,206: Line 1,190:
* Move can be delayed 10f}}
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1,f+1,1
|id=Steve-LWV.1,f+1,1
|parent=Steve-LWV.1,f+1
|input=,1
|name=Centurion Rush
|name=Centurion Rush
|input=,1
|inputLead=LWV.1,f+1
|damage=,8
|damage=,8
|damageLead=14,9
|target=,h
|target=,h
|targetLead=m,m
|startup=,i16
|startup=,i16
|startupRoot=i15
|recv=r18
|recv=r18
|block=+3
|block=+3
Line 1,225: Line 1,206:
* Transition to +4 +8 r17 FLK with B}}
* Transition to +4 +8 r17 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.2
|id=Steve-LWV.2
|input=LWV.2
|name=Right Shoulder Rush
|name=Right Shoulder Rush
|input=LWV.2
|damage=13
|damage=13
|target=m
|target=m
Line 1,239: Line 1,220:
* Transition input can be delayed 9f}}
* Transition input can be delayed 9f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.2,1
|id=Steve-LWV.2,1
|parent=Steve-LWV.2
|input=,1
|name=Billy Club
|name=Billy Club
|input=,1
|inputLead=LWV.2
|damage=,21
|damage=,21
|damageLead=13
|target=,m
|target=,m
|targetLead=m
|startup=,i19
|startup=,i19
|startupRoot=i14~16
|recv=r33
|recv=r33
|block=-8
|block=-8
Line 1,263: Line 1,241:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-4
|id=Steve-4
|input=4
|name=Right Weave
|name=Right Weave
|input=4
|recv=r8 RWV
|recv=r8 RWV
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,272: Line 1,250:
* Lapses to standing on frame 35}}
* Lapses to standing on frame 35}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.f+3
|id=Steve-RWV.f+3
|input=RWV.f+3
|name=Left Weave to Ducking
|name=Left Weave to Ducking
|input=RWV.f+3
|recv=r1 DCK
|recv=r1 DCK
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,281: Line 1,259:
* Can't be done until frame 16 of RWV}}
* Can't be done until frame 16 of RWV}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.d+3
|id=Steve-RWV.d+3
|input=RWV.d+3
|name=Right Weave to Left Weave
|name=Right Weave to Left Weave
|input=RWV.d+3
|recv=r8 LWV
|recv=r8 LWV
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,291: Line 1,269:
* Input RWV.d+3 on P2}}
* Input RWV.d+3 on P2}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.b+3
|id=Steve-RWV.b+3
|input=RWV.b+3
|name=Right Weave to Swaying
|name=Right Weave to Swaying
|input=RWV.b+3
|recv=r15 SWY
|recv=r15 SWY
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,300: Line 1,278:
* Can't be done until frame 16 of RWV}}
* Can't be done until frame 16 of RWV}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.1
|id=Steve-RWV.1
|input=RWV.1
|name=Left Shoulder Rush
|name=Left Shoulder Rush
|input=RWV.1
|damage=13
|damage=13
|target=m
|target=m
Line 1,312: Line 1,290:
|notes=Transition to -1 +8 r20 PAB with F
|notes=Transition to -1 +8 r20 PAB with F
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.1,2
|id=Steve-RWV.1,2
|parent=Steve-RWV.1
|input=,2
|name=Left Shoulder Rush to Uppercut
|name=Left Shoulder Rush to Uppercut
|input=,2
|inputLead=RWV.1
|damage=,15
|damage=,15
|damageLead=13
|target=,m
|target=,m
|targetLead=m
|startup=,i18~20
|startup=,i18~20
|startupRoot=i14~16
|recv=r30
|recv=r30
|block=-13
|block=-13
Line 1,331: Line 1,306:
* Move can be delayed 11f}}
* Move can be delayed 11f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.2
|id=Steve-RWV.2
|name=Gut Drill
|name=Gut Drill
Line 1,346: Line 1,321:
== DCK ==
== DCK ==


{{MoveData
{{Move7
|id=Steve-f+3
|id=Steve-f+3
|input=f+3
|name=Ducking
|name=Ducking
|input=f+3
|recv=r6 DCK
|recv=r6 DCK
|crush=cs1~
|crush=cs1~
Line 1,356: Line 1,331:
* Lapses to standing after 35 frames}}
* Lapses to standing after 35 frames}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.db
|id=Steve-DCK.db
|input=DCK.db
|name=Ducking to Crouch
|name=Ducking to Crouch
|input=DCK.db
|recv=r1 FC
|recv=r1 FC
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,366: Line 1,341:
* Can be done from frame 26 of EXTDCK}}
* Can be done from frame 26 of EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.d+3
|id=Steve-DCK.d+3
|name=Ducking to Weave
|input={{Plainlist|
|input={{Plainlist|
* DCK.d+3
* DCK.d+3
* DCK.u+3}}
* DCK.u+3}}
|name=Ducking to Weave
|recv={{Plainlist|
|recv={{Plainlist|
* r25 RWV
* r25 RWV
Line 1,384: Line 1,359:
* Recovery r18 when from EXTDCK}}
* Recovery r18 when from EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.b+3
|id=Steve-DCK.b+3
|input=DCK.b+3
|name=Ducking to Sway
|name=Ducking to Sway
|input=DCK.b+3
|recv=r10 SWY
|recv=r10 SWY
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,394: Line 1,369:
* Can be done from frame 26 of EXTDCK}}
* Can be done from frame 26 of EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1
|id=Steve-DCK.1
|input=DCK.1
|name=Fox Hunt
|name=Fox Hunt
|input=DCK.1
|damage=17
|damage=17
|target=m
|target=m
Line 1,406: Line 1,381:
|ch=[[Steve combos#Staples|+34a (+24)]]
|ch=[[Steve combos#Staples|+34a (+24)]]
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.2
|id=Steve-DCK.2
|input=DCK.2
|name=Skyscraper
|name=Skyscraper
|input=DCK.2
|damage=15
|damage=15
|target=m
|target=m
Line 1,420: Line 1,395:
* Can evade some highs}}
* Can evade some highs}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1+2
|id=Steve-DCK.1+2
|input=DCK.1+2
|input=DCK.1+2
Line 1,431: Line 1,406:
|notes=Alternate input EXTDCK.1+2
|notes=Alternate input EXTDCK.1+2
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1+2,1
|id=Steve-DCK.1+2,1
|parent=Steve-DCK.1+2
|input=,1
|input=,1
|inputLead=DCK.1+2
|damage=,3
|damage=,3
|damageLead=5
|target=,m
|target=,m
|targetLead=m
|startup=,i7
|startup=,i7
|startupRoot=i16
|recv=r28
|recv=r28
|hit=+2
|hit=+2
Line 1,448: Line 1,420:
* 1st hit -16 on block}}
* 1st hit -16 on block}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1
|id=Steve-DCK.1+2,1,2
|name=Gatling Gun
|parent=Steve-DCK.1+2,1
|input=,2
|damage=,3
|target=,m
|startup=,i5
|hit=-3
|notes=Jail from 1st hit}}
{{Move7
|id=Steve-DCK.1+2,1,2,1
|parent=Steve-DCK.1+2,1,2
|input=,1
|damage=,3
|target=,m
|startup=,i5
|hit=+2
|notes=Jail from 1st hit}}
{{Move7
|id=Steve-DCK.1+2,1,2,1,2
|parent=Steve-DCK.1+2,1,2,1
|input=,2
|damage=,3
|target=,m
|startup=,i5
|hit=-3
|notes=Jail from 1st hit}}
{{Move7
|id=Steve-DCK.1+2,1,2,1,2,1
|parent=Steve-DCK.1+2,1,2,1,2
|input=,1
|input=,1
|inputLead=DCK.1+2,1,2,1,2,1,2,1,2
|damage=,3
|damage=,12
|damageLead=5,3*8
|target=,m
|target=,m
|targetLead=m,m*8
|startup=,i5
|startup=,i9
|hit=+2
|startupRoot=i16
|notes=Jail from 1st hit}}
|recv=r31
{{Move7
|block=-12
|id=Steve-DCK.1+2,1,2,1,2,1,2
|hit=+33a (+23)
|parent=Steve-DCK.1+2,1,2,1,2,1
|notes=Jail from 1st hit
|input=,2
}}
|damage=,3
{{MoveData
|target=,m
|id=Steve-DCK.f+2
|startup=,i4
|name=Punisher
|hit=-3
|input=DCK.f+2
|notes=Jail from 1st hit}}
{{Move7
|id=Steve-DCK.1+2,1,2,1,2,1,2,1
|parent=Steve-DCK.1+2,1,2,1,2,1,2
|input=,1
|damage=,3
|target=,m
|startup=,i5
|hit=+2
|notes=Jail from 1st hit}}
{{Move7
|id=Steve-DCK.1+2,1,2,1,2,1,2,1,2
|parent=Steve-DCK.1+2,1,2,1,2,1,2,1
|input=,2
|damage=,3
|target=,m
|startup=,i7
|hit=-4
|notes=Jail from 1st hit}}
{{Move7
|id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1
|parent=Steve-DCK.1+2,1,2,1,2,1,2,1,2
|input=,1
|name=Gatling Gun
|damage=,12
|target=,m
|startup=,i9
|recv=r31
|block=-12
|hit=+33a (+23)
|notes=Jail from 1st hit
}}
{{Move7
|id=Steve-DCK.f+2
|input=DCK.f+2
|name=Punisher
|damage=21
|damage=21
|target=m
|target=m
Line 1,489: Line 1,521:
== EXTDCK ==
== EXTDCK ==


{{MoveData
{{Move7
|id=Steve-DCK.f+3
|id=Steve-DCK.f+3
|input=DCK.f+3
|name=Extended Duck
|name=Extended Duck
|input=DCK.f+3
|recv=r6 EXTDCK
|recv=r6 EXTDCK
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,499: Line 1,531:
* From standing, F+3* takes 31 frames}}
* From standing, F+3* takes 31 frames}}
}}
}}
{{MoveData
{{Move7
|id=Steve-EXTDCK.1
|id=Steve-EXTDCK.1
|input=EXTDCK.1
|name=Power Fox Hunt
|name=Power Fox Hunt
|input=EXTDCK.1
|damage=21
|damage=21
|target=m
|target=m
Line 1,512: Line 1,544:
|notes=Recovery r20 on hit or CH
|notes=Recovery r20 on hit or CH
}}
}}
{{MoveData
{{Move7
|id=Steve-EXTDCK.2
|id=Steve-EXTDCK.2
|input=EXTDCK.2
|name=Power Skyscraper
|name=Power Skyscraper
|input=EXTDCK.2
|damage=21
|damage=21
|target=M
|target=M
Line 1,523: Line 1,555:
|hit=[[Steve combos#Staples|+61a (+51)]]
|hit=[[Steve combos#Staples|+61a (+51)]]
}}
}}
{{MoveData
{{Move7
|id=Steve-EXTDCK.f+2
|id=Steve-EXTDCK.f+2
|input=EXTDCK.f+2
|name=Power Punisher
|name=Power Punisher
|input=EXTDCK.f+2
|damage=28
|damage=28
|target=h
|target=h
Line 1,545: Line 1,577:
== SWY ==
== SWY ==


{{MoveData
{{Move7
|id=Steve-b+3
|id=Steve-b+3
|input=b+3
|name=Swaying
|name=Swaying
|input=b+3
|damage=
|damage=-
|target=
|target=sp
|startup=
|startup=,i##
|recv=r35
|recv=r35
|tot=35
|tot=35
|crush=cs1~
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input b+4
* Alternate input:
* <span class="icon cs">TC</span>1f
** b+4
* Enable from input db3 or db4 or FC.
** FC.db+3_4
* Cost 10f.
* Cost 10f
* Connect to LWV. (3 or 4 Hold +u).
* Transition to LWV with 3_4*+u
* Connect to RWV. (3 or 4 Hold +d).
* Transition to RWV with 3_4*+d
* Connect to DK (3 or 4 Hold +f).}}
* Transition to DCK with 3_4*+f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-SW中1
|id=Steve-SWY.1
|input=SWY.1
|name=Billy Club
|name=Billy Club
|input=SW中1
|damage=26
|damage=26
|target=m
|target=m
|startup=i16
|startup=i16~17
|recv=r
|recv=
|block=-1<sup>C</sup>
|block=-1c
|hit=+6<sup>C</sup>
|hit=+6c
|ch=KDN
|ch=+9d
|notes={{Plainlist|
|notes=
* Forced to crouching upon block or NH.
* Meaty 1f.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-SW中2
|id=Steve-SWY.2
|name=Snake Charmer
|name=Snake Charmer
|input=SW中2
|input=SWY.2
|damage=30
|damage=30
|target=m
|target=m
|startup=i17
|startup=i17~18
|recv=r
|recv=
|block=-18
|block=-18
|hit=KDN
|hit=[[Steve combos#Staples|+36a]]
|notes=<span class="icon cs">TC</span>
|crush=cs1~
|notes=
}}
}}


== ALB ==
== ALB ==


{{MoveData
{{Move7
|id=Steve-3+4
|id=Steve-3+4
|input=3+4
|name=Quick Spin
|name=Quick Spin
|input=3+4
|damage=-
|target=sp
|startup=,i##
|recv=r30
|recv=r30
|tot=30
|tot=30
|notes=Alternate input BT3+4
|notes={{Plainlist|
* Alternate input BT.3+4
* Transition to PAB with F}}
}}
}}
{{MoveData
{{Move7
|id=Steve-3+4,F
|id=Steve-ALB.2
|name=Spin to PKB
|input=ALB.2
|input=,F
|inputLead=3+4
|damageLead=-
|targetLead=sp
|startup=,i##
|startupRoot=,i##
|recv=r30
|tot=30
}}
{{MoveData
|id=Steve-QS2
|name=Cyclone Punch
|name=Cyclone Punch
|input=QS2
|damage=22
|damage=22
|target=m
|target=m
|startup=i23
|startup=i23~24
|recv=r
|recv=
|block=-8
|block=-8
|hit=KDN
|hit=+16a (+7)
|notes=Meaty 1f
|notes={{BB}}
}}
}}
{{MoveData
{{Move7
|id=Steve-QSd+2
|id=Steve-ALB.d+2
|input=ALB.d+2
|name=Cyclone Knee Clip
|name=Cyclone Knee Clip
|input=QSd+2
|damage=17
|damage=17
|target=l
|target=L
|startup=i34
|startup=i34
|recv=r
|recv=
|block=-12
|block=-12
|hit=+1<sup>C</sup>
|hit=+1c
|ch=KDN
|ch=+14d
|notes={{Plainlist|
|crush=cs19~
* <span class="icon cs">TC</span>19f
|notes=
* Forced to crouching upon hit..}}
}}
}}
{{MoveData
{{Move7
|id=Steve-QSU
|id=Steve-ALB.u
|input=ALB.u
|name=Cyclone Left
|name=Cyclone Left
|input=QSU
|damage=-
|target=sp
|startup=,i##
|recv=r55
|recv=r55
|tot=55
|tot=55
|notes=Transition to PAB with F
}}
}}
{{MoveData
{{Move7
|id=Steve-QSD
|id=Steve-ALB.d
|input=ALB.d
|name=Cyclone Right
|name=Cyclone Right
|input=QSD
|damage=-
|target=sp
|startup=,i##
|recv=r55
|recv=r55
|tot=55
|tot=55
|notes=Transition to PAB with F
}}
}}
{{MoveData
{{Move7
|id=Steve-During Cyclone Left(Right)1
|id=Steve-Cyclone.1
|input=Cyclone.1
|name=Double Cyclone Punch
|name=Double Cyclone Punch
|input=During Cyclone Left(Right)1
|damage=34
|damage=34
|target=m
|target=m
|startup=i48
|startup=i48~49
|recv=r
|recv=
|block=-8
|block=-8
|hit=KDN
|hit=+16a (+7)
|notes={{BB}}
}}
}}
{{MoveData
{{Move7
|id=Steve-During Cyclone Left(Right)d+1
|id=Steve-Cyclone.d+1
|input=Cyclone.d+1
|name=Double Cyclone Knee Punch
|name=Double Cyclone Knee Punch
|input=During Cyclone Left(Right)d+1
|damage=30
|damage=30
|target=l
|target=L
|startup=i59
|startup=i59~60
|recv=r
|recv=
|block=-12
|block=-12
|hit=KDN
|hit=+14d
|notes=<span class="icon cs">TC</span>43f
|crush=cs43~
}}
|notes=
{{MoveData
|id=Steve-During Cyclone Left(Right)F
|name=Spin to PKB
|input=During Cyclone Left(Right)F
|damage=-
|target=sp
|startup=,i##
|recv=r
}}
}}


== PAB ==
== PAB ==


{{MoveData
{{Move7
|id=Steve-f+3+4
|id=Steve-f+3+4
|input=f+3+4
|name=Peekaboo
|name=Peekaboo
|input=f+3+4
|damage=-
|target=sp
|startup=,i##
|recv=r
|notes={{Plainlist|
|notes={{Plainlist|
* Disable Block during 20f.
* Auto block
* Auto Block(H/M).
** Can't block during first 20f
* No Cost to combinations.
* Transition to any stance excluding FLK}}
* Eneble connect to Stance excluding PKB and FLC.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBF
|id=Steve-PAB.F
|input=PAB.F
|name=Advance
|name=Advance
|input=PKBF
|recv=PAB
|damage=-
|target=sp
|startup=,i##
|recv=r
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdb
|id=Steve-PAB.db
|name=Peecaboo to Crouch
|input=PKB.db
|input=PKBdb
|name=Peekaboo to Crouch
|damage=-
|recv=r1 FC
|target=sp
|startup=,i##
|recv=r1
|tot=1
|tot=1
|notes={{Plainlist|
|notes={{Plainlist|
* Returns to crouching.
* Total 21f from input f3+4,db}}
* Cost 21f from input f3+4db.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1
|id=Steve-PAB.1
|name=Albion Combination (1) to PKB
|input=PAB.1
|input=PKB1
|damage=10
|damage=10
|target=h,sp
|target=h
|startup=i12
|startup=i12~13
|recv=r
|recv=PAB
|block=-2
|block=-2
|hit=+9
|hit=+9
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1,2
|id=Steve-PAB.1,2
|name=Albion Combination (2) to PKB
|parent=Steve-PAB.1
|input=,2
|input=,2
|inputLead=PKB1
|damage=,14
|damage=,14
|damageLead=10
|target=,h
|target=sp
|startup=,i15~16
|targetLead=h,sp
|startup=,i##
|startupRoot=i12
|recv=r
|block=+0
|block=+0
|hit=+8
|hit=+8
|notes=Combo from 1st hit.
|recv=PAB
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1,2,1
|id=Steve-PAB.1,2,1
|name=Albion Combination to PKB
|parent=Steve-PAB.1,2
|input=,1
|input=,1
|inputLead=PKB1,2
|name=Albion Combination to PAB
|damage=,21
|damage=,21
|damageLead=10,14
|target=,m
|target=sp
|startup=,i18~20
|targetLead=h,spsp
|startup=,i##
|startupRoot=i12
|recv=r
|block=-13
|block=-13
|hit=+8<sup>C</sup>
|hit=+8c
|ch=LNC
|ch=[[Steve combos#Staples|+44a]]
|recv=PAB
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH.
* {{FB}}
* Input can be delayed 10f.
* Combo from 2nd CH with 9f delay
* Combo can be delayed 9f from 2nd CH.
* Input can be delayed 10f}}
* Forced to crouching upon NH..}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB2
|id=Steve-PAB.2
|input=PAB.2
|name=Spite Hook
|name=Spite Hook
|input=PKB2
|damage=19
|damage=M),H
|target=h
|target=absorbspunch(h
|startup=i14
|startup=i14
|recv=r
|recv=
|block=-3
|block=-3
|hit=+2
|hit=+2
|ch=KDN
|ch=[[Steve combos#Staples|+58a]]
|recv=PAB
|crush=ps7~13
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input ub+2
* {{Homing}}
* {{Homing}}
* Absorbs Punch(H/M) during 7 to 13f.
* Alternate input PAB.ub+2
* After Absorbs succeeds, Damage 25 + 50% of enemy attack.}}
* Parries punches
** Deals 25 damage + 50% of enemy attack, +0d}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBf+2
|id=Steve-PAB.f+2
|name=Gazelle Upper to PKB
|input=PAB.f+2
|input=PKBf+2
|name=Gazelle Upper to PAB
|damage=18
|damage=18
|target=m,sp
|target=m
|startup=i18
|startup=i18~19
|recv=r
|recv=PAB
|block=-13
|block=-13
|hit=KDN
|hit=+31a (+16)
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBf+2,1
|id=Steve-PAB.f+2,1
|parent=Steve-PAB.f+2
|input=,1
|name=Straight Punch Combination
|name=Straight Punch Combination
|input=,1
|inputLead=PKBf+2
|damage=,25
|damage=,25
|damageLead=18
|target=,m
|targetLead=m,sp
|startup=,i34~35
|startup=,i##
|startupRoot=i18
|recv=r
|block=+1
|block=+1
|hit=KDN
|hit=+10a (+3)
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBf+1+2
|id=Steve-PAB.f+1+2
|input=PAB.f+1+2
|name=Nimrod Combination
|name=Nimrod Combination
|input=PKBf+1+2
|damage=12,23
|damage=12,23
|target=h,h
|target=h,h
|startup=i12
|startup=i12
|recv=r
|block=-5
|block=-5
|hit=KDN
|hit=+24a (+15)
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1
|id=Steve-PAB.df+1
|name=Argos Rush (1) to PKB
|input=PAB.df+1
|input=PKBdf+1
|damage=12
|damage=12
|target=m,sp
|target=m
|startup=i15
|startup=i15~16
|recv=r
|recv=PAB
|block=-9
|block=-9
|hit=+2
|hit=+2
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,1
|id=Steve-PAB.df+1,1
|name=Argos Rush (2) to PKB
|parent=Steve-PAB.df+1
|input=,1
|input=,1
|inputLead=PKBdf+1
|damage=,14
|damage=,14
|damageLead=12
|target=,m
|target=sp
|startup=,i19~20
|targetLead=m,sp
|recv=PAB
|startup=,i##
|startupRoot=i15
|recv=r
|block=-10
|block=-10
|hit=+1
|hit=+1
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 11f delay
* Input can be delayed 15f
* Input can be delayed 15f}}
* Combo can be delayed 11f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,1,2
|id=Steve-PAB.df+1,1,2
|name=Argos Rush (3) to PKB
|parent=Steve-PAB.df+1,1
|input=,2
|input=,2
|inputLead=PKBdf+1,1
|damage=,12
|damage=,12
|damageLead=12,14
|target=,m
|target=sp
|startup=,i22
|targetLead=m,spsp
|recv=PAB
|startup=,i##
|startupRoot=i15
|recv=r
|block=-11
|block=-11
|hit=-3
|hit=-3
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH.
* Combo from 2nd CH with 8f delay
* Input can be delayed 12f.
* Input can be delayed 12f}}
* Combo can be delayed 8f from 2nd CH.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,1,2,1
|id=Steve-PAB.df+1,1,2,1
|parent=Steve-PAB.df+1,1,2
|input=,1
|name=Argos Rush
|name=Argos Rush
|input=,1
|inputLead=PKBdf+1,1,2
|damage=,20
|damage=,20
|damageLead=12,14,12
|target=,m
|targetLead=m,spspsp
|startup=,i16
|startup=,i##
|startupRoot=i15
|recv=r
|block=-13
|block=-13
|hit=KDN
|hit=+17d
|notes=Combo from 3rd hit
|notes=Combo from 3rd hit
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,2
|id=Steve-PAB.df+1,2
|parent=Steve-PAB.df+1
|input=,2
|name=Cross Cut
|name=Cross Cut
|input=,2
|inputLead=PKBdf+1
|damage=,20
|damage=,20
|damageLead=12
|target=,h
|targetLead=m,sp
|startup=,i18~19
|startup=,i##
|startupRoot=i15
|recv=r
|block=-6
|block=-6
|hit=KDN
|hit=+10g
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* {{Tailspin}}
* Combo from 1st hit
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Input can be delayed 15f
* Combo can be delayed 12f}}
* Wall crush on hit +18g}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+2
|id=Steve-PKB.df+2
|name=Cutting Elbow to PKB
|input=PAB.df+2
|input=PKBdf+2
|name=Cutting Elbow to PAB
|damage=16
|damage=16
|target=m,sp
|target=m
|startup=i16
|startup=i16
|recv=r
|recv=PAB
|block=-10
|block=-10
|hit=LNC
|hit=[[Steve combos#Staples|+31a (+21)]]
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBd+1
|id=Steve-PAB.d+1
|input=PAB.d+1
|name=Patella Smash
|name=Patella Smash
|input=PKBd+1
|damage=11
|damage=11
|target=l,sp
|target=L
|startup=i15
|startup=i15
|recv=r
|recv=PAB
|block=-12
|block=-12
|hit=+2
|hit=+2
|notes=<span class="icon cs">TC</span>6f
|crush=cs6~
|notes=
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBd+2
|id=Steve-PAB.d+2
|input=PAB.d+2
|name=Knuckle Plow
|name=Knuckle Plow
|input=PKBd+2
|damage=25
|damage=25
|target=l
|target=L
|startup=i28
|startup=i28
|recv=r
|block=-12
|block=-12
|hit=+7
|hit=+7
|ch=KDN
|ch=+32a
|notes={{Plainlist|
|recv=FC
* <span class="icon cs">TC</span>6f
|crush=cs6~
* Returns to crouching.}}
|notes=
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1
|id=Steve-PAB.b+1
|input=PKBb+1
|input=PAB.b+1
|damage=15
|damage=15
|target=m
|target=m
|startup=i17
|startup=i17~18
|recv=r
|block=-19
|block=-19
|hit=-6
|hit=-6
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1
|id=Steve-PAB.b+1,1
|parent=Steve-PAB.b+1
|input=,1
|input=,1
|inputLead=PKBb+1
|damage=,10
|damage=,10
|damageLead=15
|target=,h
|target=,h
|targetLead=m
|startup=,i18~19
|startup=,i##
|startupRoot=i17
|recv=r
|block=-7
|block=-7
|hit=-1
|hit=-1
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 12f delay
* Input can be delayed 13f
* Input can be delayed 13f}}
* Combo can be delayed 12f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1,2
|id=Steve-PAB.b+1,1,2
|parent=Steve-PAB.b+1,1
|input=,2
|input=,2
|inputLead=PKBb+1,1
|damage=,12
|damage=,12
|damageLead=15,10
|target=,m
|target=,m
|targetLead=m,h
|startup=,i18~20
|startup=,i##
|startupRoot=i17
|recv=r
|block=-11
|block=-11
|hit=-5
|hit=-5
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
* Input can be delayed 12f}}
* Combo can be delayed 7f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1,2,1
|id=Steve-PAB.b+1,1,2,1
|parent=Steve-PAB.b+1,1,2
|name=Lancaster Combination
|name=Lancaster Combination
|input=,1
|input=,1
|inputLead=PKBb+1,1,2
|damage=,21
|damage=,21
|damageLead=15,10,12
|target=,m
|target=,m
|targetLead=m,h,m
|startup=,i21
|startup=,i##
|startupRoot=i17
|recv=r
|block=-10
|block=-10
|hit=KDN
|hit=+16a (+7)
|notes=Combo from 3rd CH
|notes={{Plainlist|
* Combo from 3rd CH
* Transition to -3 +24a (+14) FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1,2,1,B
|id=Steve-PAB.b+2
|name=Lancaster Combination to FLC
|input=PAB.b+2
|input=,B
|name=Swaying Hook
|inputLead=PKBb+1,1,2,1
|damageLead=15,10,12,21
|target=,sp
|targetLead=m,h,m,m
|startup=,i##
|startupRoot=i17
|recv=r
|block=-3
|hit=KDN
|notes=Combo from 3rd CH
}}
{{MoveData
|id=Steve-PKBb+1,1,2,1,B,db
|name=Lancaster Combination to FLC Cancel
|input=,db
|inputLead=PKBb+1,1,2,1,B
|damageLead=15,10,12,21
|targetLead=m,h,m,m,sp
|startup=,i##
|startupRoot=i17
|recv=r
|block=-4
|hit=KDN
|notes=Combo from 3rd CH
}}
{{MoveData
|id=Steve-PKBb+2
|name=Swaying Hook
|input=PKBb+2
|damage=25
|damage=25
|target=m
|target=m
|startup=i28
|startup=i28~29
|recv=r
|block=-13
|block=-13
|hit=KDN
|hit=+11a (+2)
|notes={{Plainlist|
|notes={{WB}}
* {{WB}}
* Meaty 1f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBu
|id=Steve-PAB.u+2
|input=PAB.u+2
|name=Dreadnought Uppercut
|name=Dreadnought Uppercut
|input=PKBu
|damage=23
|damage=23
|target=m
|target=m
|startup=i17
|startup=i17~19
|recv=r
|block=-15
|block=-15
|hit=LNC
|hit=[[Steve combos#Staples|+34a (+24)]]
|notes={{Plainlist|
|crush=js9~
* Alternate input uf+2
|notes=Alternate input PAB.uf+2
* <span class="icon js">TJ</span>9f}}
}}
}}


== FLK ==
== FLK ==


{{MoveData
{{Move7
|id=Steve-b+3+4
|id=Steve-b+3+4
|name=Flicker Stance
|name=Flicker Stance
|input=b+3+4
|input=b+3+4
|damage=-
|recv=
|target=sp
|startup=,i##
|recv=r
|notes={{Plainlist|
|notes={{Plainlist|
* Disable block during 15f.
* FLK after 5f
* Auto Block(H/M).
* Auto block
* Cost 5f.
** Can't block during first 15f
* Eneble connect to Stance excluding QS and FLC.}}
* Transition to any stance excluding ALB and FLK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLCdb
|id=Steve-FLK.db
|input=FLK.db
|name=Flicker Stance to Cancel
|name=Flicker Stance to Cancel
|input=FLCdb
|damage=-
|target=sp
|startup=,i##
|recv=r1
|recv=r1
|tot=1
|tot=1
|notes=Cost 16f from b3+4.
|notes=Total 16f from b+3+4
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1
|id=Steve-FLK.1
|input=FLC1
|input=FLK.1
|damage=14
|damage=14
|target=h
|target=h
|startup=i12
|startup=i12
|recv=r
|recv=
|block=-4
|block=-4
|hit=+7
|hit=+7
|notes={{Plainlist|
* Transition to -1 +10 FLK with B
* Transition to +16 +27g +27 ALB with b,3+4}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,B
|id=Steve-FLK.1,1
|name=Spitfire Combo (1) to FLC
|parent=Steve-FLK.1
|input=,B
|inputLead=FLC1
|damageLead=14
|target=,sp
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|block=-1
|hit=+10
}}
{{MoveData
|id=Steve-FLC1,b+3+4
|name=Spitfire Combo (1) to QS
|input=,b+3+4
|inputLead=FLC1
|damageLead=14
|target=,sp
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|block=+16
|hit=+27<sup>G</sup>
|ch=+27
}}
{{MoveData
|id=Steve-FLC1,1
|input=,1
|input=,1
|inputLead=FLC1
|damage=,8
|damage=,8
|damageLead=14
|target=,h
|target=,h
|targetLead=h
|recv=
|startup=,i##
|startupRoot=i12
|recv=r
|block=-9
|block=-9
|hit=+0
|hit=+0
|notes=Combo from 1st CH
|notes={{Plainlist|
}}
* Combo from 1st CH
{{MoveData
* Transition to -4 +5 FLK with B
|id=Steve-FLC1,1,B
* Transition to +9 +18 ALB with b,3+4}}
|name=Spitfire Combo (2) to FLC
|input=,B
|inputLead=FLC1,1
|damageLead=14,8
|target=,sp
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=-4
|hit=+5
|notes=Combo from 1st CH
}}
{{MoveData
|id=Steve-FLC1,1,b+3+4
|name=Spitfire Combo (2) to QS
|input=,b+3+4
|inputLead=FLC1,1
|damageLead=14,8
|target=,sp
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=+9
|hit=+18
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,1
|id=Steve-FLK.1,1,1
|parent=Steve-FLK.1,1
|input=,1
|input=,1
|inputLead=FLC1,1
|damage=,8
|damage=,8
|damageLead=14,8
|target=,h
|target=,h
|targetLead=h,h
|recv=
|startup=,i##
|startupRoot=i12
|recv=r
|block=-9
|block=-9
|hit=+0
|hit=+0
|notes=Combo from 2nd CH
|notes={{Plainlist|
* Combo from 2nd CH
* Transition to -4 +5 FLK with B
* Transition to +13 +21 ALB with b,3+4}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,1,B
|id=Steve-FLK.1,1,1,2
|name=Spitfire Combo (3) to FLC
|parent=Steve-FLK.1,1,1
|input=,B
|input=,2
|inputLead=FLC1,1,1
|name=Spitfire Combo
|damageLead=14,8,8
|target=,sp
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=-4
|hit=+5
|notes=Combo from 2nd CH
}}
{{MoveData
|id=Steve-FLC1,1,1,b+3+4
|name=Spitfire Combo (3) to QS
|input=,b+3+4
|inputLead=FLC1,1,1
|damageLead=14,8,8
|target=,sp
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=+13
|hit=+21
|notes=Combo from 2nd CH
}}
{{MoveData
|id=Steve-FLC1,1,1,2
|name=Spitfire Combo
|input=,2
|inputLead=FLC1,1,1
|damage=,22
|damage=,22
|damageLead=14,8,8
|target=,m
|target=,m
|targetLead=h,h,h
|recv=
|startup=,i##
|block=-7c
|startupRoot=i12
|hit=+5d
|recv=r
|block=-7<sup>C</sup>
|hit=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Enable Cancel Spitfire Combo (2)(3).
* Combo from 3rd hit
* Combo from 3rd hit.}}
* Alternate input:
** FLK.1,2
** FLK.1,1,2}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,f+1
|id=Steve-FLK.1,f+1
|parent=Steve-FLK.1
|input=,f+1
|name=Tempest Combo
|name=Tempest Combo
|input=,f+1
|inputLead=FLC1
|damage=,17
|damage=,17
|damageLead=14
|target=,m
|target=,m
|targetLead=h
|recv=
|startup=,i##
|startupRoot=i12
|recv=r
|block=-5
|block=-5
|hit=+0<sup>C</sup>
|hit=+0c
|ch=KDN
|ch=+10d
|notes={{Plainlist|
|notes={{Plainlist|
* Enable Connect from Spitfire Combo (2).
* Input can be delayed 14f
* Combo from 1st or 2nd CH.
* Alternate input FLK.1,1,f+1
* Input can be delayed 14f from FLC 1.
** Input can be delayed 11f
* Input can be delayed 11f from FLC 1,1.
* Combo can be delayed 14f from 1st CH
* Combo can be delayed 14f from 1st CH.
* Combo from 1st or 2nd CH
* Forced to crouching upon NH..
* +9c on crouching opponent hit}}
* +9<sup>C</sup>F on Crouch Hit.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,d+1
|id=Steve-FLK.1,d+1
|parent=Steve-FLK.1
|input=,d+1
|name=Power Hook Combo
|name=Power Hook Combo
|input=,d+1
|inputLead=FLC1
|damage=,23
|damage=,23
|damageLead=14
|target=,h
|target=,h
|targetLead=h
|recv=
|startup=,i##
|startupRoot=i12
|recv=r
|block=+0
|block=+0
|hit=+18<sup>Sp</sup>
|hit=+18g
|ch=KDN
|ch=[[Steve combos#Staples|+70a (+50)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input u+1
* {{Tailspin}}
* {{Tailspin}}
* Enable Connect from Spitfire Combo (2).
* Input can be delayed 14f
* Combo from 1st or 2nd CH.
* Alternate input:
* Input can be delayed 14f from FLC 1.
** FLK.1,u+1
* Input can be delayed 11f from FLC 1,1.
** FLK.1,1,d_u+1
* Combo can be delayed 14f from 1st CH.}}
*** Input can be delayed 11f
* Combo from 1st or 2nd CH
* Combo can be delayed 14f from 1st CH}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC2
|id=Steve-FLK.2
|input=FLK.2
|name=Fly Swatter
|name=Fly Swatter
|input=FLC2
|damage=21
|damage=21
|target=m
|target=m
|startup=i18
|startup=i18~19
|recv=r
|recv=
|block=-5<sup>C</sup>
|block=-5c
|hit=KDN
|hit=+8d
|ch=LNC
|ch=[[Steve combos#Staples|+42a]]
|notes=Meaty 1f
|notes={{FB}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLCb+2
|id=Steve-FLK.b+2
|input=FLK.b+2
|name=British Lancer
|name=British Lancer
|input=FLCb+2
|damage=21
|damage=21
|target=h
|target=h
|startup=i14
|startup=i14~15
|recv=r
|recv=
|block=-9
|block=-9
|hit=KDN
|hit=[[Steve combos#Mini-combos|+35d (+27)]]
|notes=<span class="icon pw">PC</span>8f
|crush=pc8~
|notes={{BB}}
}}
}}


== Rage ==
== Throws ==


{{MoveData
{{Move7
|id=Steve-During Rage1+2
|id=Steve-1+3
|name=Rage Art
|input=1+3
|input=During Rage1+2
|name=Gut Wrencher
|damage=55
|damage=35
|target=h,th
|target=t
|startup=i13
|startup=i12~14
|recv=r
|block=-6
|block=-3
|hit=+0d
|hit=Th
|notes=Throw break 1 or 2
|notes={{Plainlist|
* Alternate input FC1+2
* Guard Point 8f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-During Ragedf+3+4
|id=Steve-f+1+3
|name=Rage Drive 1 (Pre Move)
|input=f+1+3
|input=During Ragedf+3+4
|name=Gut Wrencher
|damage=-
|damage=35
|target=sp
|target=t
|startup=,i##
|startup=i15~17
|recv=r
|block=-6
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* <span class="icon cs">TC</span>1f
* {{Homing}}
* Enable Connect from PKB or FLC.
* Same throw as 1+3}}
* Keeping stance during input DF or F or UF.
* Auto block(M).}}
}}
{{MoveData
|id=Steve-During Dempsey Roll1+2
|name=Rage Drive 1
|input=During Dempsey Roll1+2
|damage=10*4,19
|target=m*5
|startup=5~F
|recv=r
|block=+1
|hit=KDN
|notes={{Plainlist|
* <span class="icon cs">TC</span>
* Start-up 35f in actualy.
* Unblokable damage 5 close to Wall &amp; +7<sup>G</sup>F.}}
}}
{{MoveData
|id=Steve-During Ragedf+2+3
|name=Rage Drive 2
|input=During Ragedf+2+3
|damage=5,20
|target=mm
|startup=i14
|recv=r
|block=+7
|hit=LNC
|notes=Alternate input 【df+2,2+3】
}}
{{MoveData
|id=Steve-During Ragedf+2+3,f+3
|name=Rage Drive 2 to DK
|input=,f+3
|inputLead=During Ragedf+2+3
|damageLead=5,20
|target=,sp
|targetLead=mm
|startup=,i##
|startupRoot=i14
|recv=r
|block=+15<sup>G</sup>
|hit=LNC
|notes=Alternate input f+4
}}
 
== Throws ==
 
{{MoveData
|id=Steve-1+3
|name=Gut Wrencher
|input=1+3
|damage=35
|target=th(h)
|startup=i12
|recv=r
|block=1 or 2<br>
-6F
|hit=RP<br>Head-sd<br>Fac-Up
|notes=Long Range Throw
}}
}}
{{MoveData
{{Move7
|id=Steve-2+4
|id=Steve-2+4
|input=2+4
|name=Brain Pulverizer
|name=Brain Pulverizer
|input=2+4
|damage=35
|damage=35
|target=th(h)
|target=t
|startup=i12
|startup=i12~14
|recv=r
|recv=
|block=1 or 2<br>
|block=-3
-3F
|hit=+0d
|hit=反時計<br>Foot-sd<br>Fac-Dwn
|notes={{Plainlist|
|notes={{Plainlist|
* Long Range Throw.
* {{FB}}
* Floor Break.}}
* Throw break 1 or 2}}
}}
}}
{{MoveData
{{Move7
|id=Steve-Approach from left side
|id=Steve-f+2+4
|name=Choker Slam
|input=f+2+4
|input=Approach from left side
|name=Brain Pulverizer
|damage=35
|target=t
|startup=i15~17
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
{{Move7
|id=Steve-Left throw
|input=Left throw
|name=Choker Slam
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=,i##
|block=-3
|recv=r
|hit=+0d
|block=1<br>
|notes={{Plainlist|
-3F
* {{FB}}
|hit=Head-sd<br>Fac-Up
* Throw break 1}}
|notes=Floor Break.
}}
}}
{{MoveData
{{Move7
|id=Steve-Approach from right side
|id=Steve-Right throw
|input=Right throw
|name=Throw Down
|name=Throw Down
|input=Approach from right side
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=,i##
|block=-3
|recv=r
|hit=+0d
|block=2<br>
|notes=Throw break 2
-3F
|hit=Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{Move7
|id=Steve-Approach from behind
|id=Steve-Back throw
|input=Back throw
|name=Schoolyard Bully
|name=Schoolyard Bully
|input=Approach from behind
|damage=55
|damage=55(56)
|target=t
|target=th(h)
|hit=+23d
|startup=,i##
|notes=+1 damage on wall hit
|recv=r
|block=disable
|hit=Foot-sd<br>Fac-Up
|notes={{Plainlist|
* Damage () is wall bonus.
* Wall Stun.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-f,f+1+2
|id=Steve-f,F+1+2
|input=f,F+1+2
|name=Armlock Throw
|name=Armlock Throw
|input=f,f+1+2
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=i12
|startup=i12~13
|recv=r
|block=+0
|block=1+2<br>
|hit=+0d
+0F
|notes=Throw break 1+2
|hit=RP<br>Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{Move7
|id=Steve-d,db,b+2+4
|id=Steve-qcb+2+4
|input=qcb+2+4
|name=Spinning Elbow Drop
|name=Spinning Elbow Drop
|input=d,db,b+2+4
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=i12
|startup=i12~14
|recv=r
|block=-2
|block=2<br>
|hit=+0d
-2F
|notes=Throw break 2
|hit=Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{Move7
|id=Steve-SW1+2
|id=Steve-SWY.1+2
|input=SWY.1+2
|name=Position Change
|name=Position Change
|input=SW1+2
|damage=0
|damage=0(3)
|target=t
|target=th(h)
|startup=i10~15
|startup=i10
|block=-2
|recv=r
|block=1+2<br>
-2F
|hit=+1F
|hit=+1F
|notes={{Plainlist|
|notes={{Plainlist|
* Break Throw 14f.
* Throw break 1+2
* With input d or b or u, push enemy in the direction you selected .
** 14f break window
* Damage () is wall bonus&wall stun (+11-F).}}
* Push enemy in any direction with d or b or u
* +3 damage and +11 on wall hit}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1+2
|id=Steve-PAB.1+2
|input=PAB.1+2
|name=Ten Count
|name=Ten Count
|input=PKB1+2
|damage=45
|damage=45
|target=th(h)
|target=t
|startup=i11
|startup=i11
|recv=r
|block=+0
|block=1+2<br>
|hit=+0d
+0F
|notes=Throw break 1+2
|hit=Foot-sd<br>Fac-Dwn
}}
}}
{{Move7
{{MoveData
|id=Steve-FLK.1+2
|id=Steve-FLC1+2
|input=FLK.1+2
|name=Griffin Throw
|name=Griffin Throw
|input=FLC1+2
|damage=40
|damage=40
|target=t
|target=th(h)
|startup=i12~14
|startup=i12
|block=-6
|recv=r
|hit=+0d
|block=1+2<br>
|notes=Throw break 1+2
-6F
}}
|hit=RP<br>Head-sd<br>Fac-Up
{{Move7
}}
|id=Steve-b+1+2
{{MoveData
|input=b+1+2
|id=Steve-b+1+2
|name=Parry
|name=Parry
|recv=r35
|input=b+1+2
|tot=35
|damage=M)
|crush=ps2~10
|target=absorbspunch(h
|notes={{Plainlist|
|startup=,i##
* Alternate input FLK.b+1+2
|recv=r35
* Parries punches}}
|tot=35
}}
|block=disable
{{Move7
|hit=+5F
|id=Steve-P.1
|notes={{Plainlist|
|input=P.1
* Alternate input FLCb+1+2
|damage=30
* Absorbs Punch(H/M) during 2 to 10f.}}
|target=m
}}
|startup=i14~16
{{MoveData
|block=-12
|id=Steve-After Parry succeeds1
|hit=[[Steve combos#Mini-combos|+24a (+18)]]
|name=Left Uppercut
|ch=[[Steve combos#Staples|+26a (+16)]]
|input=After Parry succeeds1
|notes=Bryan can evade when input b.{{untested}}
|damage=30
}}
|target=-
 
|startup=i14
== 10 strings ==
|recv=r
 
|block=disable
{| class="wikitable" style="text-align: center"
|notes={{Plainlist|
|-
* -12f on block.
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
* Bryan can evade when input b.}}
|-
}}
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
 
|-
== 10 strings ==
| df+1 || m || 12 || i13~14 || -2 || +5 ||
 
|-
{| class="wikitable" style="text-align: center"
| 2~f+1+2 || h,h || 8,12 || || -3 || +0 ||
|-
| 1 || m || 7 || || -19 || -8 ||
|-
| 1 || m || 8 || || -25 || -17 ||
|-
|-
| class="wikitable-heading" colspan="11" style="width: auto" | Gatling Gun
| 2 || m || 8 || || -16 || -8 ||
|-
|-
! Input
| 1 || h || 8 || || -9 || +5 ||
| 1+2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1
|-
|-
! Hit level
| 1 || h || 10 || || -14 || -3 ||
| m || m || m || m || m || m || m || m || m || m
|-
|-
! Damage
| 2 || l || 5 || || -13 || +8 ||
| 5 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 12
|-
|-
! Startup
| 1 || m || 6 || || -11 || -5 ||
| i16 || ,i7 || ,i5 || ,i5 || ,i5 || ,i5 || ,i4 || ,i5 || ,i7 || ,i9
|-
|-
! Hit
| 2 || m || 22 || || -23 || -8c ||
| +0 || +2 || -3 || +2 || -3 || +2 || -3 || +2 || -4 || +33a (+23)
|}
|}


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
| class="wikitable-heading" colspan="11" style="width: auto" | 10 Hit Combo 1
| colspan="7" class="wikitable-heading" | 10 Hit Combo 2
|-
! Input
| df1 || 【2f1+2】 || 1 || 1 || 2 || 1 || 1 || 2 || 1 || 2
|-
! Hit level
| m || hh || m || m || m || h || h || l || m || m
|-
|-
! Damage
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
| 12 || 8,12 || 7 || 8 || 8 || 8 || 10 || 5 || 6 || 22
|-
|-
! Startup
| df+1 || m || 12 || i13~14 || -2 || +5 ||
| || || || || || ||  ||  ||  ||  
|-
|-
! Block
| 2~f+1+2 || h,h || 8,12 || || -3 || +0 ||
| -2 || -3 || -19 || -25 || -16 || -9 || -14 || -13 || -11 || -23
|-
! Hit
| +5 || +0 || -8 || -17 || -8 || +5 || -3 || +8 || -5 || -8<sup>c</sup>
|-
! Combo
|  ||  ||  ||  ||  ||  ||  ||  ||  ||
|}
{| class="wikitable" style="text-align: center"
|-
|-
| class="wikitable-heading" colspan="11" style="width: auto" | 10 Hit Combo 2
| 1 || m || 7 || || -19 || -8 ||
|-
|-
! Input
| 1 || m || 8 || || -25 || -17 ||
| df1 || 【2f1+2】 || 1 || 1 || 2 || 1 || 1 || 2 || 1 || b2
|-
|-
! Hit level
| 2 || m || 8 || || -16 || -8 ||
| m || hh || m || m || m || h || h || l || m || ub(m)
|-
|-
! Damage
| 1 || h || 8 || || -9 || +5 ||
| 12 || 8,12 || 7 || 8 || 8 || 8 || 10 || 5 || 6 || 40
|-
|-
! Startup
| 1 || h || 10 || || -14 || -3 ||
| || || || || || ||  ||  ||  ||  
|-
|-
! Block
| 2 || l || 5 || || -13 || +8 ||
| -2 || -3 || -19 || -25 || -16 || -9 || -14 || -13 || -11 || kdn
|-
|-
! Hit
| 1 || m || 6 || || -11 || -5 ||
| +5 || +0 || -8 || -17 || -8 || +5 || -3 || +8 || -5 || kdn
|-
|-
! Combo
| b+2 || m! || 40 || ||  || +16a (+7) ||
| || ||  ||  ||  || || ||  || ||  
|}
|}



Latest revision as of 13:47, 31 January 2024

This page is for Tekken 7. For Tekken 8, see Steve movelist.

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.1+2

h
55-82
-3
+0d
i13
pc8~12
  • Alternate input R.FC.1+2

R.df+3+4

cs1~
  • Alternate input:
    • R.FLK.df+3+4
    • R.PAB.df+3+4
  • Keep stance with DF_F_UF
  • Auto block
Rage Drive 1

R.df+3+4,1+2

m,​m,​m,​m,​m
10,​10,​10,​10,​19
+1
+24a (-12)
,i11~12
cs
  • Total startup i35
  • Wall hit on block +7g (5 damage)
Rage Drive 2

R.df+2+3

m,​m
5,​20
+7
i14
  • Alternate input R.df+2~2+3
  • Transition to +15g +38a (+28) DCK with f+3

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
4
8
+1
+8
i10
t27 r17
Double Jab

1,1

h,​h
7,​7
-3
+3
,i15
t47 r22
  • Jail from 1st block with 3f delay
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
Lightning Combo

1,​1,2

h,​h,​h
7,​7,​15
-7
+4
,i13~14
r25
  • Jail from 2nd attack with 4f delay
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to -3 +8 r21 DCK with f+3
  • Transition to -5 +6 r23 LWV with 3
  • Transition to -5 +6 r23 RWV with 4
  • Transition to -5 +6 r23 SWY with b+3
  • Transitions can be delayed 5f
Body Blow

1,​1,d+1

h,​h,​m
7,​7,​15
-6
+0
+5
,i25
r25
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to +0 +6 +11 r19 FLK with B
Body Blow

1,d+1

h,​m
7,​15
-6
+0
+5
,i25
r25
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to +0 +6 +11 r19 FLK with B
One Two

1,2

h,​h
7,​10
-2
+6
,i10
t41 r21
  • Jail from 1st attack
  • Transition to -2 +6 r21 DCK with f+3
  • Transition to -4 +4 r23 LWV with 3
  • Transition to -4 +4 r23 RWV with 4
  • Transition to -4 +4 r23 SWY with b+3
  • Transitions can be delayed 5f
One Two Three

1,​2,1

h,​h,​h
7,​10,​15
-3
+3
,i14
r22
  • Jail from 1st attack
  • Combo from 1st CH
  • Combo from 2nd CH
  • Transition to -1 +5 r20 FLK with B
  • Transition to -2 +4 r21 PAB with F
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
  • Transition inputs can be delayed 2f
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
7,​10,​15,​15
-10
+16a (+7)
,i18~19
r28
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 2f
  • Transition to -4 r22 DCK with f+3
  • Transition to -6 r24 LWV with 3
  • Transition to -6 r24 RWV with 4
  • Transition to -6 r24 SWY with b+3
  • Transitions can be delayed 2f
  • Transition inputs can be delayed 3f
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​L
7,​10,​15,​19
-12
+1c
+14a
,i26~27
,cs10~
r30
  • Input can be delayed 3f
  • Transition to r30 FC with D
Right Straight

2

h
12
-1
+5
i12
t32 r20
Straight Hook

2,1

h,​h
12,​14
-5
+6g
+6
,i19
r24
  • Jail from 1st attack
  • Transition to +2 +13g +13 r17 PAB with F
  • Transition to +3 +14g +14 r16 FLK with B
  • Transition inputs can be delayed 2f
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
,i25
r32
Balcony Break
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Interrupt with i6 from 2nd block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Body Blow

f+2

m
11
-6
+5
i21~22
r24
No crouching state
Ducking Body Blow to Left Hook

f+2,1

m,​h
11,​12
-5
-1
,i15
r21
  • Combo from 1st hit with 6f delay
  • Move can be delayed 15f
  • Transition to +0 +4 r16 PAB with F
  • Transition to +1 +5 r15 FLK with B
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
,i31
r29

f+1+2

m,​h
10,​12
-14
-3
i15~16 i23~25
r31
Jail from 1st attack
Shotgun Combination

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3a
,i18~19
r36
Balcony Break
  • Combo from 1st hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+5
i13~14
r19
  • Transition to -5 +2 r22 DCK with f+3
  • Transition to -7 +0 r24 LWV with 3
  • Transition to -7 +0 r24 RWV with 4
  • Transition to -7 +0 r24 SWY with b+3
Uppercut Cross Combo

df+1,2

m,​h
12,​13
-6
+3
+5
,i19
t57 r25
  • Combo from 1st hit
  • Cancel to -14 -7 r32 DCK with f+3
  • Cancel to -16 -9 r34 LWV with 3
  • Cancel to -16 -9 r34 RWV with 4
  • Cancel to -16 -9 r34 SWY with b+3
  • Starts on frame 14, causing first hit to only have 1 active frame
Uppercut Psyche-out Hook

df+1,2~1

m,​h
12,​20
-2
+2
,i30~31
r17
Transition to +0 +4 r15 FLK with B
Uppercut Psyche-out Body

df+1,2~2

m,​m
12,​20
-10
,i37
r29
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
+3
,i34 i44
r22
  • Jail from 2nd attack
  • CH frames are for 3rd hit
  • Transition to -2 +1 +4 r21 DCK with f+3
  • Transition to -4 -1 +2 r23 LWV with 3
  • Transition to -4 -1 +2 r23 RWV with 4
  • Transition to -4 -1 +2 r23 SWY with b+3
Crescent Hook

df+2

m
18
-11
+6
i16~17
t47 r30
  • Transition to -2 +15g +43d (+35) r21 DCK with f+3
  • Transition to -7 +10 r26 LWV with 3
  • Transition to -7 +10 r26 RWV with 4
  • Transition to -7 +10 r26 SWY with b+3
  • Fastest df+2,f+3~db is 41 total
  • Fastest df+2,f+3~db,b is 42 total
Sonic Fang

df+1+2

m,​m
14,​21
-12
+18a (+11)
i14 i24~25
r31
1st hit -23 on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
t48 r32 FC

d+2

l
11
-18
-5
i17
cs6~
r37

d+2,1

l,​m
11,​8
-11
-5
+0
,i14~15
r29
  • Combo from 1st CH with 13f delay
  • Move can be delayed 13f
  • Transition to -4 +2 +7 r22 DCK with f+3
  • Transition to -6 +0 +5 r24 LWV with 3
  • Transition to -6 +0 +5 r24 RWV with 4
  • Transition to -6 +0 +5 r24 SWY with b+3
  • Often written D+2,1
Wildman Combo 1

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
,i24~25
r22
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt from 2nd block with i6

d+2,n+1

m
15
-4
+7
i29~30
r22
  • Transition to -4 +7 r22 DCK with f+3
  • Transition to -6 +5 r24 LWV with 3
  • Transition to -6 +5 r24 RWV with 4
  • Transition to -6 +5 r24 SWY with b+3
  • Often written d+2~n+1
Scorpion's Claw

d+2,​n+1,2

m,​m
15,​20
-13
+3c
,i13~14
r35
  • Jail from 1st block with 5f delay
  • Combo from 1st hit with 10f delay
  • Move can be delayed 10f
Wildman Combo 2

d+2,​n+1,f+2

m,​h
15,​17
-2
+27a (+18)
,i24~25
r22
Floor Break
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt from 1st block with i6

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Knee Clipper

db+2

L
21
-12
+1c
i26~27
cs6~
r30
  • Alternate input hFC.db+2
  • Transition to r30 FC with D

db+3

L
10
1.75
-15
+1
i16
r34
Foot Stomp Right Hook

db+3,2

L,​h
10,​16
-7
,i15~16
r31
Balcony Break
  • Jail from 1st attack
Stun Gun

db+1+2

m
21
-18
+24
i36~37
pc8~35
r38

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
17
-14
+2
i13~14
t43 r29
  • Recovery 5f faster on hit or CH
  • Transition to -1 +10 +69a r16 FLK with B
  • Hitstop 5f on CH
  • Fastest b+1,B~db is 33 total
  • Fastest b+1,B~db,b is 34 total
Quick Hook & Straight

b+1,2

h,​h
17,​9
-5
+19g
,i18~19
r23
Tailspin
  • Combo from 1st hit with 8f delay
  • Move can be delayed 8f
  • Transition to r23 PAB with F
Frigate

b+1,d+2

h,​L
17,​10
-11
+0
,i27~28
,cs13~
r29
  • Combo from 1st hit without delay
  • Move can be delayed 9f
  • Transition to -9 +2 r27 PAB with F
  • Starts on frame 14 without delay, causing first hit to only have 1 active frame
Frigate Combo

b+1,​d+2,1

h,​L,​m
17,​10,​20
-9
+35a (+20)
,i25~27
r28
Combo from 2nd CH
Body Bomb

b+2

m
15
-14
i17~18
r32

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hook

ub+2

h
17
-12
+9g
i15~16
r30
Jumping Knuckle

u+1

m
12
-12
-1
i18
js9~
r31
Spike
  • Alternate input ub+1 (jumps back)
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
t44 r23
Spike
  • Alternate input PKB.u+1
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
r31
Spike
  • Alternate input u+2 (jumps up)
Jump-in Foot Stomp

uf+3

L
20
-12
+9
i36~37
js9~
r30
Spike
  • Alternate input u+3 (jumps up)
Jump-in Foot Stomp Right Hook

uf+3,2

L,​h
20,​16
-7
,i15~16
r31
  • Alternate input u+3,2
  • Jail from 1st attack
Jumping Duck Kick

uf+4

m
20
-14
i23~24
js9~
r32
  • Alternate input u+4 (jumps up)

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
r29
Balcony Break
  • Transition to -3 r22 FLK with B
  • Transition input can be delayed 5f
  • Fastest d,df,f+1,B~db is 38 total
  • Fastest d,df,f+1,B~db,b is 39 total
Low Cross Blaster

qcf+2

L
18
-18
+2c
i19
cs10~
r36
  • Transition to r36 PAB with F
Hellfire

qcb,f+2+3

m!
70
+12a (+1)
i66~69
r31
Beat Down

f,F+2

m
24
-13c
i14~17
r40
Floor Break
  • Can't be buffered
Eraser

f,f,F+2

m
30
+9g
+10a
i20~24
js9~
r36
Floor Break
  • Can't be buffered
  • Alternate input wr2

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

m
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Patella Smash to Peekaboo

FC.df+1

L
12
-12
+2
i15~16
cs1~
r29 PAB
Finishing Blow

FC.df+2

m
20
-15
i18~19
r35
  • Can evade many highs
  • No crouching state

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+3
+8
i11~12
r21
Eagle Jab

ws1,1

m,​h
12,​7
-3
+3
,i15
r22
  • Combo from 1st hit with 0f delay
  • Combo from 1st CH with 11f delay
  • Move can be delayed 11f
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
Wildman

ws1,2

m,​m
12,​20
-13
+3c
,i13~14
r35
Floor Break
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Right Uppercut

ws2

m
17
-7
+4a
i14~16
t40 r24
  • Transition to r22 DCK with f+3
  • Transition to r24 LWV with 3
  • Transition to r24 RWV with 4
  • Transition to r24 SWY with b+3

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sliding Low Punch

(Long run).1

L
23
-12
+17a
i16
cs6~
r31
Cheapshot

OTG.d+1+2

L
16
-11
+2
i17
r30
Taunt

2+3+4

t118

(Back to wall).b,​b,​UB

m
21
+4c
i39~41
fs5~7 is8~13 js14~
r26
  • Can't be buffered
  • UB is held for 5 frames
  • Frame counts are from first frame of UB

LWV

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Weave

3

r8 LWV
  • No crouching state
  • Lapses to standing after frame 35
Left Weave to Ducking

LWV.f+3

r1 DCK
  • Entire input can be held in advance
  • Can't be done until frame 16 of LWV
Left Weave to Right Weave

LWV.d+3

r8 RWV
  • Entire input can be held in advance
  • Can't be done until frame 30 of LWV
  • Input LWV.u+3 on P2
Left Weave to Swaying

LWV.b+3

r15 SWY
  • Entire input can be held in advance
  • Can't be done until frame 16 of LWV
Left Body

LWV.1

m
14
-10
+1
i15
r29
  • Transition to -3 +8 r22 FLK with B
  • Transition input can be delayed 4f
Double Stinger

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
,i24~26
r20
Balcony Break
  • Combo from 1st hit with 6f delay
  • Move can be delayed 10f

LWV.1,f+1

m,​m
14,​9
-3
+3
,i17
r22
  • Jail from 1st block with 2f delay
  • Combo from 1st hit with 10f delay
  • Move can be delayed 10f
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
,i16
r18
  • Combo from 2nd hit
  • Transition to +4 +8 r17 FLK with B
Right Shoulder Rush

LWV.2

m
13
-5
+4
i14~16
r24
  • Transiton to -1 +8 r20 PAB with F
  • Transition input can be delayed 9f
Billy Club

LWV.2,1

m,​m
13,​21
-8
+4c
,i19
r33
  • Combo from 1st CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 11f

RWV

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Weave

4

r8 RWV
  • No crouching state
  • Lapses to standing on frame 35
Left Weave to Ducking

RWV.f+3

r1 DCK
  • Entire input can be held in advance
  • Can't be done until frame 16 of RWV
Right Weave to Left Weave

RWV.d+3

r8 LWV
  • Entire input can be held in advance
  • Can't be done until frame 30 of RWV
  • Input RWV.d+3 on P2
Right Weave to Swaying

RWV.b+3

r15 SWY
  • Entire input can be held in advance
  • Can't be done until frame 16 of RWV
Left Shoulder Rush

RWV.1

m
13
-5
+4
i14~16
r24
Transition to -1 +8 r20 PAB with F
Left Shoulder Rush to Uppercut

RWV.1,2

m,​m
13,​15
-13
,i18~20
r30
  • Combo from 1st CH with 10f delay
  • Input can be delayed 14f
  • Move can be delayed 11f
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15~16
r33
Wall Bounce

DCK

Ducking

f+3

cs1~
r6 DCK
  • Alternate input f+4 or hFC.df+3_4
  • Lapses to standing after 35 frames
Ducking to Crouch

DCK.db

r1 FC
  • Can't be done until frame 16 of DCK
  • Slower than attacks by 2 frames from most DCK transitions
  • Can be done from frame 26 of EXTDCK
Ducking to Weave
  • DCK.d+3
  • DCK.u+3
  • r25 RWV
  • r25 LWV
  • Entire input can be held in advance
  • Can't be done until frame 16 of DCK
  • Attacks afterwards are 2 frames slower
  • Recovers to RWV with u+3 on P2
  • Recovers to LWV with d+3 on P2
  • Can be done from frame 16 of EXTDCK
  • Recovery r18 when from EXTDCK
Ducking to Sway

DCK.b+3

r10 SWY
  • Entire input can be held in advance
  • Can't be done until frame 21 of DCK
  • Can be done from frame 26 of EXTDCK
Fox Hunt

DCK.1

m
17
-7
i19~20
r27
Skyscraper

DCK.2

m
15
-14
i19~21
r33
  • No crouching state
  • Can evade some highs

DCK.1+2

m
5
-6
+0
i16
r25
Alternate input EXTDCK.1+2

DCK.1+2,1

m,​m
5,​3
+2
,i7
r28
  • Jail from 1st hit
  • Combo from 1st hit in juggle +22a (+15)
  • 1st hit -16 on block

DCK.1+2,​1,2

m,​m,​m
5,​3,​3
-3
,i5
Jail from 1st hit

DCK.1+2,​1,​2,1

m,​m,​m,​m
5,​3,​3,​3
+2
,i5
Jail from 1st hit

DCK.1+2,​1,​2,​1,2

m,​m,​m,​m,​m
5,​3,​3,​3,​3
-3
,i5
Jail from 1st hit

DCK.1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m
5,​3,​3,​3,​3,​3
+2
,i5
Jail from 1st hit

DCK.1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m
5,​3,​3,​3,​3,​3,​3
-3
,i4
Jail from 1st hit

DCK.1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m
5,​3,​3,​3,​3,​3,​3,​3
+2
,i5
Jail from 1st hit

DCK.1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​3,​3,​3,​3,​3,​3,​3,​3
-4
,i7
Jail from 1st hit
Gatling Gun

DCK.1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​3,​3,​3,​3,​3,​3,​3,​3,​12
-12
+33a (+23)
,i9
r31
Jail from 1st hit
Punisher

DCK.f+2

m
21
-7
+9a
i15~16
t46 r30
Tailspin
  • Transition to +3 r20 DCK with f+3
  • Transition to +1 r22 LWV with 3
  • Transition to +1 r22 RWV with 4
  • Transition to +1 r22 SWY with b+3
  • Transitions can be delayed 6 frames
  • Fastest DCK.f+2,f+3~db is 38 total
  • Fastest DCK.f+2,f+3~db,b is 39 total

EXTDCK

Extended Duck

DCK.f+3

r6 EXTDCK
  • Entire input can be held in advance
  • Can't be done until frame 26 of DCK
  • From standing, F+3* takes 31 frames
Power Fox Hunt

EXTDCK.1

m
21
-7
i19~20
r27
Recovery r20 on hit or CH
Power Skyscraper

EXTDCK.2

M
21
-14
i19~21
r27
Power Punisher

EXTDCK.f+2

h
28
+5
i15~16
r30
Tailspin
  • Transition to +15 r20 DCK with f+3
  • Transition to +13 r22 LWV with 3
  • Transition to +13 r22 RWV with 4
  • Transition to +13 r22 SWY with b+3
  • Transitions can be delayed 6 frames
  • Fastest EXTDCK.f+2,f+3~db is +12

SWY

Swaying

b+3

cs1~
t35 r35
  • Alternate input:
    • b+4
    • FC.db+3_4
  • Cost 10f
  • Transition to LWV with 3_4*+u
  • Transition to RWV with 3_4*+d
  • Transition to DCK with 3_4*+f
Billy Club

SWY.1

m
26
-1c
+6c
+9d
i16~17
Snake Charmer

SWY.2

m
30
-18
i17~18
cs1~

ALB

Quick Spin

3+4

t30 r30
  • Alternate input BT.3+4
  • Transition to PAB with F
Cyclone Punch

ALB.2

m
22
-8
+16a (+7)
i23~24
Balcony Break
Cyclone Knee Clip

ALB.d+2

L
17
-12
+1c
+14d
i34
cs19~
Cyclone Left

ALB.u

t55 r55
Transition to PAB with F
Cyclone Right

ALB.d

t55 r55
Transition to PAB with F
Double Cyclone Punch

Cyclone.1

m
34
-8
+16a (+7)
i48~49
Balcony Break
Double Cyclone Knee Punch

Cyclone.d+1

L
30
-12
+14d
i59~60
cs43~

PAB

Peekaboo

f+3+4

  • Auto block
    • Can't block during first 20f
  • Transition to any stance excluding FLK
Advance

PAB.F

PAB
Peekaboo to Crouch

PKB.db

t1 r1 FC
  • Total 21f from input f3+4,db

PAB.1

h
10
-2
+9
i12~13
PAB

PAB.1,2

h,​h
10,​14
+0
+8
,i15~16
PAB
Combo from 1st hit
Albion Combination to PAB

PAB.1,​2,1

h,​h,​m
10,​14,​21
-13
+8c
,i18~20
PAB
Floor Break
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Spite Hook

PAB.2

h
19
-3
+2
i14
ps7~13
PAB
Homing
  • Alternate input PAB.ub+2
  • Parries punches
    • Deals 25 damage + 50% of enemy attack, +0d
Gazelle Upper to PAB

PAB.f+2

m
18
-13
+31a (+16)
i18~19
PAB
Straight Punch Combination

PAB.f+2,1

m,​m
18,​25
+1
+10a (+3)
,i34~35
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12
Balcony Break
  • Combo from 1st hit

PAB.df+1

m
12
-9
+2
i15~16
PAB

PAB.df+1,1

m,​m
12,​14
-10
+1
,i19~20
PAB
  • Combo from 1st hit with 11f delay
  • Input can be delayed 15f

PAB.df+1,​1,2

m,​m,​m
12,​14,​12
-11
-3
,i22
PAB
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 12f
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
+17d
,i16
Combo from 3rd hit
Cross Cut

PAB.df+1,2

m,​h
12,​20
-6
+10g
,i18~19
Tailspin
  • Combo from 1st hit with 12f delay
  • Input can be delayed 15f
  • Wall crush on hit +18g
Cutting Elbow to PAB

PAB.df+2

m
16
-10
i16
PAB
Patella Smash

PAB.d+1

L
11
-12
+2
i15
cs6~
PAB
Knuckle Plow

PAB.d+2

L
25
-12
+7
+32a
i28
cs6~
FC

PAB.b+1

m
15
-19
-6
i17~18

PAB.b+1,1

m,​h
15,​10
-7
-1
,i18~19
  • Combo from 1st hit with 12f delay
  • Input can be delayed 13f

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
,i18~20
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 12f
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
,i21
  • Combo from 3rd CH
  • Transition to -3 +24a (+14) FLK with B
Swaying Hook

PAB.b+2

m
25
-13
+11a (+2)
i28~29
Wall Bounce
Dreadnought Uppercut

PAB.u+2

m
23
-15
i17~19
js9~
Alternate input PAB.uf+2

FLK

Flicker Stance

b+3+4

  • FLK after 5f
  • Auto block
    • Can't block during first 15f
  • Transition to any stance excluding ALB and FLK
Flicker Stance to Cancel

FLK.db

t1 r1
Total 16f from b+3+4

FLK.1

h
14
-4
+7
i12
  • Transition to -1 +10 FLK with B
  • Transition to +16 +27g +27 ALB with b,3+4

FLK.1,1

h,​h
14,​8
-9
+0
  • Combo from 1st CH
  • Transition to -4 +5 FLK with B
  • Transition to +9 +18 ALB with b,3+4

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
  • Combo from 2nd CH
  • Transition to -4 +5 FLK with B
  • Transition to +13 +21 ALB with b,3+4
Spitfire Combo

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-7c
+5d
  • Combo from 3rd hit
  • Alternate input:
    • FLK.1,2
    • FLK.1,1,2
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0c
+10d
  • Input can be delayed 14f
  • Alternate input FLK.1,1,f+1
    • Input can be delayed 11f
  • Combo can be delayed 14f from 1st CH
  • Combo from 1st or 2nd CH
  • +9c on crouching opponent hit
Power Hook Combo

FLK.1,d+1

h,​h
14,​23
+0
+18g
Tailspin
  • Input can be delayed 14f
  • Alternate input:
    • FLK.1,u+1
    • FLK.1,1,d_u+1
      • Input can be delayed 11f
  • Combo from 1st or 2nd CH
  • Combo can be delayed 14f from 1st CH
Fly Swatter

FLK.2

m
21
-5c
+8d
i18~19
Floor Break
British Lancer

FLK.b+2

h
21
-9
i14~15
pc8~
Balcony Break

Throws

Gut Wrencher

1+3

t
35
-6
+0d
i12~14
Throw break 1 or 2
Gut Wrencher

f+1+3

t
35
-6
+0d
i15~17
Homing
  • Same throw as 1+3
Brain Pulverizer

2+4

t
35
-3
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Brain Pulverizer

f+2+4

t
35
-3
+0d
i15~17
Homing
  • Same throw as 2+4
Choker Slam

Left throw

t
40
-3
+0d
Floor Break
  • Throw break 1
Throw Down

Right throw

t
40
-3
+0d
Throw break 2
Schoolyard Bully

Back throw

t
55
+23d
+1 damage on wall hit
Armlock Throw

f,F+1+2

t
40
+0
+0d
i12~13
Throw break 1+2
Spinning Elbow Drop

qcb+2+4

t
40
-2
+0d
i12~14
Throw break 2
Position Change

SWY.1+2

t
0
-2
+1F
i10~15
  • Throw break 1+2
    • 14f break window
  • Push enemy in any direction with d or b or u
  • +3 damage and +11 on wall hit
Ten Count

PAB.1+2

t
45
+0
+0d
i11
Throw break 1+2
Griffin Throw

FLK.1+2

t
40
-6
+0d
i12~14
Throw break 1+2
Parry

b+1+2

ps2~10
t35 r35
  • Alternate input FLK.b+1+2
  • Parries punches

P.1

m
30
-12
i14~16
Bryan can evade when input b.[untested]

10 strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
df+1 m 12 i13~14 -2 +5
2~f+1+2 h,h 8,12 -3 +0
1 m 7 -19 -8
1 m 8 -25 -17
2 m 8 -16 -8
1 h 8 -9 +5
1 h 10 -14 -3
2 l 5 -13 +8
1 m 6 -11 -5
2 m 22 -23 -8c
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
df+1 m 12 i13~14 -2 +5
2~f+1+2 h,h 8,12 -3 +0
1 m 7 -19 -8
1 m 8 -25 -17
2 m 8 -16 -8
1 h 8 -9 +5
1 h 10 -14 -3
2 l 5 -13 +8
1 m 6 -11 -5
b+2 m! 40 +16a (+7)

External links