Yoshimitsu movelist (Tekken 7): Difference between revisions

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{{Yoshimitsu}}
{{Yoshimitsu}}
{{Navbox movelist (Tekken 7)}}
{{See other}}


{{Navbox movelist}}
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
 
== NSS ==
No Sword Stance (NSS) refers to Yoshimitsu sheathing his left-hand sword.
Yoshimitsu's default state at the start of the round is having the sword unsheathed (One Sword Stance, AKA 1SS).
This movelist will specify when moves recover in a different state.
This movelist will also mark moves as requiring 1SS or NSS accordingly by prefixing the input with 1SS or NSS.
 
{{MoveData
|id=Yoshimitsu-1+3
|name=Mutou no Kiwami
|input=1SS.1+3
|recv=r32 NSS
}}
 
{{MoveData
|id=Yoshimitsu-NSS.1+3
|name=Battou
|input=NSS.1+3
|recv=r32 1SS
}}
 
== Rage ==
== Rage ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-R.b+1+2
|id=Yoshimitsu-R.b+1+2
|name=Rage Art 1
|name=Rage Art
|input=R.b+1+2
|input=R.b+1+2
|target=m
|target=m
Line 38: Line 18:
|crush=pc8~19
|crush=pc8~19
|recv=r46 1SS
|recv=r46 1SS
|tot=180
|block=-22
|block=-22
|hit=+0d
|hit=+0d
Line 51: Line 32:
|crush=pc6~42
|crush=pc6~42
|recv=r72 1SS
|recv=r72 1SS
|hit=[[Yoshimitsu_combos#Staples|+37a]]
|tot=190
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+37a]]
|notes={{Plainlist|
|notes={{Plainlist|
* [[Rage armor]] absorbs 80% damage
* [[Rage armor]] absorbs 80% damage
Line 69: Line 51:
|tracksRight=20
|tracksRight=20
|startup=i14~15
|startup=i14~15
|crush=cs5~15
|crush=cs6~14
|recv=r35
|recv=r35
|block=+2
|tot=50
|hit=[[Yoshimitsu_combos#Staples|+58a (+38a)]]
|block=+2~+3
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+58a (+38a)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Hit vs BT +13a (+3a)
* Hit vs BT +13a (+3a)
* Bullet time 20f on hit
* Bullet time 20f on hit
* Bullet time 10f on block
* Bullet time 10f on block}}
* Weapon}}
}}
}}


== n ==
== n ==
 
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1
|id=Yoshimitsu-1
Line 93: Line 77:
|startup=i10
|startup=i10
|recv=r17
|recv=r17
|tot=27
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=Alternate notation: 1SS.1
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1,1
|id=Yoshimitsu-1,1
|name=Naguri Kabuto Wari
|name=Naguri Kabuto Wari
|inputLead=1SS.1
|inputLead=1
|input=,1
|input=,1
|target=h,m
|target=h,m
Line 107: Line 92:
|startup=,i23
|startup=,i23
|recv=r34
|recv=r34
|tot=57
|block=-9
|block=-9
|hit=+4c
|hit=+4c
|ch=[[Yoshimitsu_combos|+6a]]
|ch=[[Yoshimitsu combos (Tekken 7)|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Move can be delayed 3f
* {{Spike}}
*Weapon
* {{Weapon}}
*Combo from 1st hit with 2f delay
* Combo from 1st hit with 2f delay
*Spike}}
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* Alternate notation: 1SS.1,1
* 2nd hit unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-2
|id=Yoshimitsu-2
Line 128: Line 116:
|startup=i10
|startup=i10
|recv=r20
|recv=r20
|tot=30
|block=-1
|block=-1
|hit=+5
|hit=+5
|ch=[[Yoshimitsu_combos|+8]]
|ch=[[Yoshimitsu combos (Tekken 7)|+8]]
|notes=Alternate notation: 1SS.2
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.2,1
|id=Yoshimitsu-2,1
|name=Seiken Douharai
|name=Seiken Douharai
|inputLead=1SS.2
|inputLead=2
|input=,1
|input=,1
|targetLead=h
|targetLead=h
Line 145: Line 134:
|startup=,i26~27
|startup=,i26~27
|recv=r32
|recv=r32
|block=-9
|tot=59
|block=-9~-8
|hit=+12a
|hit=+12a
|notes={{Plainlist|
|notes={{Plainlist|
*Move can be delayed 2f
* {{Tailspin}}
*Tailspin
* {{Weapon}}
*Weapon
* Combo from 1st CH with 2f delay
*Combo from 1st CH with 2f delay
* Move can be delayed 2f
*Cancel to r15 with b on frames 10-15}}
* Cancel to r15 with b on frames 10-15
}}
* Interrupt with i8 from 1st block
 
* Alternate notation: 1SS.2,1}}
{{MoveData
|id=Yoshimitsu-NSS.2,1
|name=Karakuri Uzumaki
|inputLead=NSS.2
|input=,1
|targetLead=h
|target=,h,h
|damageLead=10
|damage=,5,15
|range=3.2
|startup=,i23~24,i18
|recv=r30
|block=-5
|hit=+19a
|notes={{Plainlist|
*Jail from 2nd attack
*Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-2,2
|id=Yoshimitsu-2,2
Line 186: Line 158:
|startup=,i18
|startup=,i18
|recv=r20
|recv=r20
|tot=38
|block=-1
|block=-1
|hit=+5
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r20 KIN with 1+2
* Jail from 1st attack with 1f delay
* Jail from 1st attack}}
* Transition to r20 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-2,3
|id=Yoshimitsu-2,3
Line 205: Line 177:
|startup=,i26~27
|startup=,i26~27
|recv=r33
|recv=r33
|block=-10
|tot=60
|block=-10~-9
|hit=+16a (+7a)
|hit=+16a (+7a)
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Tailspin}}
*Move can be delayed 5f
* Combo from 1st CH with 2f delay
*Combo from 1st CH with 2f delay}}
* Input can be delayed 5f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-2,d+3
|id=Yoshimitsu-2,d+3
Line 226: Line 198:
|crush=cs12~
|crush=cs12~
|recv=r31 FC
|recv=r31 FC
|tot=53
|block=-12
|block=-12
|hit=-1
|hit=-1
|notes={{Plainlist|
|notes={{Plainlist|
*Move can be delayed 2f
* Combo from 1st hit with 2f delay
*Combo from 1st hit with 2f delay
* Move can be delayed 2f}}
}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-3
|id=Yoshimitsu-3
Line 245: Line 216:
|startup=i12~13
|startup=i12~13
|recv=r29
|recv=r29
|block=-9
|tot=42
|hit=+5
|block=-9~-8
|hit=+5~+6
|ch=+20a (+10a)
|ch=+20a (+10a)
|notes=Cancel to 2+3 with 2+3 on frames 1-2
|notes=Cancel to 2+3 with 2+3 on frames 1-2
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-3~4
|id=Yoshimitsu-3~4
Line 262: Line 233:
|startup=i17~18 i28~29
|startup=i17~18 i28~29
|recv=r29
|recv=r29
|tot=58
|crush=js12-37 fs38-40
|crush=js12-37 fs38-40
|block=-6
|block=-6~-5
|hit=+3
|hit=+3~+4
|notes={{Plainlist|
|notes={{Plainlist|
*4f input window
* 4f input window
*2nd hit tracks sidewalk right at +7
* 2nd hit tracks sidewalk right at +7
*Transition to r18 DGF with 1SS.U
* Transition to r18 DGF with 1SS.U
*Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-4~3
|id=Yoshimitsu-4~3
Line 282: Line 253:
|tracksRight=12
|tracksRight=12
|startup=i25~26
|startup=i25~26
|crush=cs4~25 fs10~50
|crush=cs4~22 fs10~50
|recv=r37
|recv=r37
|block=-13
|tot=63
|hit=[[Yoshimitsu_combos|+52a (+42a)]]
|block=-13~-11
|notes=5f input window
|hit=[[Yoshimitsu combos (Tekken 7)|+52a (+42a)]]
|notes={{Plainlist|
* 5f input window
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-4
|id=Yoshimitsu-4
Line 300: Line 273:
|startup=i15~16
|startup=i15~16
|recv=r29
|recv=r29
|block=-11
|tot=45
|hit=+0
|block=-11~-10
|hit=+0~+1
|ch=+20a (+10a)
|ch=+20a (+10a)
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel to 1+4 with 1+4 on frames 1-2}}
* Cancel to 1+4 with 1+4 on frames 1-2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-4,4
|id=Yoshimitsu-4,4
Line 316: Line 289:
|damage=,12
|damage=,12
|range=2.9
|range=2.9
|startup=,i28~29
|startup=,i24~25
|recv=r31
|recv=r31
|block=-4
|block=-4~-3
|hit=-2
|hit=-2~-1
|notes={{Plainlist|
|notes={{Plainlist|
*Input can be delayed 4f
* Combo from 1st hit
*Combo from 1st hit}}
* Input can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
|name=Triple Roundhouse Combo
|name=Triple Roundhouse Combo
Line 337: Line 309:
|startup=,i28~29
|startup=,i28~29
|recv=r31
|recv=r31
|block=-4
|tot=56
|block=-4~-3
|hit=+18a (+9a)
|hit=+18a (+9a)
|notes={{Plainlist|
|notes={{Plainlist|
*Input can be delayed 4f
* {{Tailspin}}
*Tailspin
* Combo from 1st CH [[Yoshimitsu combos (Tekken 7)#Staples|+58a (+41a)]]
*Combo from 1st CH [[Yoshimitsu combos#Staples|+58a (+41a)]]
* Combo from 2nd CH
*Combo from 2nd CH}}
* Input can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1+4
|id=Yoshimitsu-1+4
|name=Flash
|name=Flash
|input=1SS.1+4
|input=1+4
|target=m
|target=m
|damage=25
|damage=21
|range=0.8
|range=0.8
|startup=i6~9
|startup=i6~9
|recv=r31
|recv=r31
|block=-15
|tot=40
|hit=[[Yoshimitsu_combos|+22a]]
|block=-15~-12
|hit=[[Yoshimitsu combos (Tekken 7)|+22a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Weapon}}
*Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4}}
* Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4
}}
* Alternate notation: 1SS.1+4
 
* Alternate names: Yoshimitsu Flash, Soul Stealer}}
{{MoveData
|id=Yoshimitsu-NSS.1+4
|name=Flash
|input=NSS.1+4
|target=m
|damage=25
|range=1.27
|startup=i8~11
|recv=r31 1SS
|block=-15
|hit=[[Yoshimitsu_combos|+29a]]
|notes={{Plainlist|
*Weapon
*Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1+2+3
|id=Yoshimitsu-1+2+3
|name=Spirit Shield
|name=Spirit Shield
|input=1SS.1+2+3
|input=1+2+3
|target=m
|target=m
|damage=0
|damage=0
Line 387: Line 345:
|startup=i22~40
|startup=i22~40
|recv=r20
|recv=r20
|block=-8~+10
|tot=60
|block=-8~+10g
|hit=+0~18
|hit=+0~18
|ch=[[Yoshimitsu_combos#Mini-Combos|+16~34]]
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16~+34]]
|notes=Weapon
|notes={{Plainlist|
* {{Weapon}}
* Alternate notation: 1SS.1+2+3
* Nullifies Akuma's fireball}}
}}
}}


== f ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.1+2+3
|name=Manji Backfist
|name=Spirit Shield
|id=Yoshimitsu-f+2
|input=NSS.1+2+3
|input=f+2
|target=h
|target=h
|damage=25
|damage=18
|range=1.3
|range=2.45
|startup=i22~40
|tracksLeft=8
|recv=r30
|tracksRight=14
|block=-16
|startup=i17~18
|hit=+26a (-32a)
|recv=r28
|tot=46
|block=-4~-3
|hit=+14g~+15g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
|name=Ki Charge
|id=Yoshimitsu-f+2,db+2
|id=Yoshimitsu-1+2+3+4
|inputLead=f+2
|input=1+2+3+4
|input=,db+2
|recv=r54
|targetLead=h
|notes=cancel into extensions on frame 50
|target=,m
|damageLead=18
|damage=,8
|range=3.05
|startup=,i15
|recv=r24 FC
|block=-5
|hit=+6
|notes={{Plainlist|
* Input can be delayed 2f
* Connect to db+2 extensions}}
}}
}}
{{MoveData
{{MoveData
|name=Spirit Shield
|name=Oni Kick
|id=Yoshimitsu-1SS.1+2+3+4.b,n,f,n,u,n,d+1+4
|id=Yoshimitsu-f+3
|inputLead=1SS.1+2+3+4
|input=f+3
|input=,b,n,f,n,u,n,d+1+4
|target=h
|range=1
|damage=24
|target=m!
|range=2.4
|damage=1
|startup=i16~17
|startup=,i20~105
|recv=r33
|ch=-59a
|tot=50
|recv=r30
|block=-10~-9
|notes=Weapon
|hit=+16a (+7a)
|notes={{Plainlist|
* {{Tailspin}}
* {{Homing}}}}
}}
}}
{{MoveData
{{MoveData
|name=Spirit Shield
|name=Oni Kick Combo
|id=Yoshimitsu-NSS.1+2+3+4.b,n,f,n,u,n,d+1+4
|id=Yoshimitsu-f+3,3
|inputLead=NSS.1+2+3+4
|inputLead=f+3
|input=,b,n,f,n,u,n,d+1+4
|input=,3
|range=1
|targetLead=h
|target=h!
|target=,L
|damage=1
|damageLead=24
|startup=,i20~105
|damage=,16
|ch=-59a
|range=3.2
|recv=r30
|startup=,i25~28
|crush=,cs18~59
|recv=r36 FC
|tot=64
|block=-20~-17
|hit=+6a
|notes=Can recover in r20 IND with d+3+4
}}
}}
{{MoveData
{{MoveData
|name=Taunt to Poison Breath
|name=Zig Zag
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,d+3+4
|id=Yoshimitsu-f+3,4
|inputLead=1+2+3+4
|inputLead=f+3
|input=,b,n,f,n,u,n,d+3+4
|input=,4
|range=1.8 3.4
|targetLead=h
|target=m,h!
|target=,m
|damage=0,1
|damageLead=24
|startup=,i28~31,i82~120
|damage=,20
|ch=[[Yoshimitsu_combos#Staples|+114a]]
|range=3.75
|recv=r23
|startup=,i23~24
|crush=,js30~38 fs39~41
|recv=r28 BT
|tot=52
|block=-6~-5
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+37a (+23a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Only against [[Bryan]]
* 18f delay after 1st attack
*Same animation as Bryan's 1+3+4
* Interrupt with i17 from 1st block
*Cancel to standing moves from frame 32
* {{Knee}}}}
*Cancel from 1st hit is at best [[Yoshimitsu_combos#Mini-Combos|+28]]}}
}}
}}
== f ==
{{MoveData
{{MoveData
|name=Manji Backfist
|name=Toita Daoshi
|id=Yoshimitsu-f+2
|id=Yoshimitsu-f+4
|input=f+2
|input=f+4
|target=h
|target=m
|damage=18
|damage=25
|range=2.45
|range=2.65
|tracksLeft=8
|tracksLeft=11
|tracksRight=14
|tracksRight=7
|startup=i17~18
|startup=i18
|recv=r28
|recv=r33
|block=-4
|tot=51
|hit=+14g
|block=-9
|ch=[[Yoshimitsu combos#Staples|+66a (+46a)]]
|hit=+11a (+2a)
|notes=Tailspin
|notes={{WB}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2,db+2
|name=Tsuka Splitter
|inputLead=f+2
|id=Yoshimitsu-f+1+2
|input=,db+2
|input=f+1+2
|targetLead=h
|target=m
|target=,m
|damage=22
|damageLead=18
|range=3.2
|damage=,8
|tracksLeft=15
|range=3.05
|tracksRight=12
|startup=,i17
|startup=i18~19
|recv=r24 FC
|recv=r33
|block=-5
|tot=52
|hit=+6
|block=-7~-6
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+51a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Input can be delayed 2f
* {{Spike}}
*Connect to db+2 extensions}}
* {{Weapon}}
* Alternate notation: 1SS.f+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Oni Kick
|name=Kamikaze
|id=Yoshimitsu-f+3
|id=Yoshimitsu-f+3+4
|input=f+3
|input=f+3+4
|target=h
|target=m,M,M,M
|damage=24
|damage=20,3,3,3
|range=2.4
|range=3.44
|startup=i16~17
|startup=i21~25
|recv=r33
|crush=pc8~20
|block=-10
|recv=r34
|hit=+16a (+7a)
|tot=59
|block=-14~-10
|hit=-8a (-15a)
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{BB}}
*Homing Attack}}
* {{Head}}
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-FLE.n|FLE.n]]
* Alternate notation: 1SS.f+3+4}}
}}
}}


== df ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Oni Kick Combo
|id=Yoshimitsu-df+1
|id=Yoshimitsu-f+3,3
|name=Tsuka Atemi
|inputLead=f+3
|input=df+1
|input=,3
|target=m
|targetLead=h
|damage=14
|target=,L
|range=2.5
|damageLead=24
|tracksLeft=12
|damage=,16
|tracksRight=8
|range=3.2
|startup=i13
|recv=r27
|tot=38
|block=-4
|hit=+5
}}
{{MoveData
|id=Yoshimitsu-df+1,2
|name=Tsuka Atemi to Back Knuckle
|inputLead=df+1
|input=,2
|targetLead=m
|target=,h
|damage=18
|range=3.55
|startup=,i25~26
|startup=,i25~26
|crush=cs18~
|recv=r28
|recv=r36 FC
|tot=54
|block=-20
|block=-4~-3
|hit=+6a
|hit=+14g~+15g
|notes=Can recover in IND with d+3+4
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combos from 1st CH with 2f delay
* Can transition into db+2 string at i15}}
}}
}}
{{MoveData
{{MoveData
|name=Zig Zag
|id=Yoshimitsu-df+1,4
|id=Yoshimitsu-f+3,4
|name=Autumn Leaves
|inputLead=f+3
|inputLead=df+1
|input=,4
|input=,4
|targetLead=h
|targetLead=m
|target=,m
|target=,m
|damageLead=24
|damageLead=14
|damage=,20
|damage=,17
|range=3.75
|range=3.05
|startup=,i23~24
|startup=,i17
|crush=js12~20 fs21~23
|recv=r31
|recv=r28 BT
|tot=48
|block=-6
|block=-12
|hit=[[Yoshimitsu combos#Staples|+37a (+23a)]]
|hit=+4
|notes=Jail from 1st attack with 2f delay
}}
{{MoveData
|id=Yoshimitsu-df+2
|name=Basic Uppercut
|input=df+2
|target=m
|damage=13
|range=2.4
|tracksLeft=7
|tracksRight=9
|startup=i15~16
|recv=r31
|tot=41
|block=-7~-6
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+34a (+27a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*35f delay from 1st attack, easily interrupted
* On hit +4s against crouching opponent
*Knee}}
* On CH launches crouching opponent}}
}}
}}
{{MoveData
{{MoveData
|name=Toita Daoshi
|id=Yoshimitsu-df+3
|id=Yoshimitsu-f+4
|name=Front Kick
|input=f+4
|input=df+3
|target=m
|target=m
|damage=25
|damage=10
|range=2.65
|range=2.5
|tracksLeft=11
|tracksLeft=11
|tracksRight=7
|tracksRight=9
|startup=i18
|startup=i17~18
|recv=r33
|recv=r25 FC
|block=-9
|tot=43
|hit=+11a (+2a)
|block=-4~-3
|notes=Wallbounce
|hit=+4~+5
}}
}}
{{MoveData
{{MoveData
|name=Tsuka Splitter
|id=Yoshimitsu-df+3,1
|id=Yoshimitsu-1SS.f+1+2
|name=Wood Cutter
|input=1SS.f+1+2
|inputLead=df+3
|target=m
|input=,1
|damage=22
|targetLead=m
|range=3.2
|target=,M
|tracksLeft=15
|damageLead=10
|tracksRight=12
|damage=,20
|startup=i18~19
|range=3.9
|startup=i23~24
|recv=r33
|recv=r33
|block=-7
|tot=57
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|block=-9~-8
|hit=+4c~+5c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Floorbreak}}
* {{Spike}}
* {{Weapon}}
* Combos from 1st hit
* Input can be held to transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-d+1*(1),n|d+1*]]
* Alternate notation: 1SS.df+3,1 or df+3,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Prison Gate
|id=Yoshimitsu-df+4
|id=Yoshimitsu-NSS.f+1+2
|name=Side Kick
|input=NSS.f+1+2
|input=df+4
|target=m
|target=m
|damage=22
|damage=15
|range=2.3
|range=2.2
|tracksLeft=15
|tracksLeft=8
|tracksRight=15
|tracksRight=8
|startup=i16~17
|startup=i12
|crush=cs7~
|recv=r26
|recv=r34 FC
|tot=40
|block=-13
|block=-9
|hit=+4
|hit=+4
|ch=+42a (-5a)
}}
}}
{{MoveData
{{MoveData
|name=Kamikaze
|id=Yoshimitsu-df+1+2
|id=Yoshimitsu-1SS.f+3+4
|input=df+1+2
|input=1SS.f+3+4
|target=L
|target=m,M,M,M
|damage=12
|damage=20,3,3,3
|range=2.55
|range=3.44
|tracksLeft=19
|startup=i21~25
|tracksRight=18
|crush=pc8~20
|startup=i26~28
|recv=r34
|crush=cs8~
|block=-14
|recv=r28 FC
|hit=-8a (-15a)
|tot=56
|block=-11~-9
|hit=+4~+6
|ch=+7~+9
}}
{{MoveData
|name=Nebular Burst
|id=Yoshimitsu-df+1+2,2
|inputLead=df+1+2
|input=,2
|targetLead=L
|target=,m
|damageLead=12
|damage=,20
|range=3.6
|startup=i25~26
|recv=r36
|tot=62
|block=-13~-12
|hit=+0~+1
|ch=+6g~+7g
|notes={{Plainlist|
|notes={{Plainlist|
*Floor break 3rd hit
* Combos from 1st with 1f delay
*Transition to FLE on hit
* Combo from 1st CH with 8f delay
*Attacks after 1st only come out on hit
* Input can be delayed 8f}}
*Combo from 1st hit does 2,1,1 damage
*Combo does 2 extra damage from FLE.n}}
}}
}}


== d ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Kamikaze
|id=Yoshimitsu-d+1
|id=Yoshimitsu-NSS.f+3+4
|name=Quick Slash
|input=NSS.f+3+4
|input=d+1
|target=m
|target=M
|damage=15
|range=2.9
|tracksLeft=16
|tracksRight=16
|startup=i24~25
|recv=r33
|tot=58
|block=-9~-8
|hit=+1~+2
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Alternate notation: 1SS.d+1}}
}}
{{MoveData
|id=Yoshimitsu-d+1*(1),n
|name=Death Slash (1)
|input=d+1*(1),n
|target=M!
|damage=20
|damage=20
|range=3.44
|range=2.9
|startup=i21~25
|startup=i55~56
|crush=pc8~20
|recv=r33
|recv=r34
|tot=89
|block=-14
|hit=+4~+5
|hit=+20a (+11a)
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*
* Unavailable in NSS}}
}}
}}
== df ==
{{MoveData
{{MoveData
|id=Yoshimitsu-df+1
|id=Yoshimitsu-d+1*(2),n
|name=Tsuka Atemi
|name=Death Slash (2)
|input=df+1
|input=d+1*(2),n
|target=m
|target=M!
|damage=14
|damage=25
|range=2.5
|range=2.9
|tracksLeft=12
|startup=i99~100
|tracksRight=8
|recv=r33
|startup=i13
|tot=133
|recv=r27
|hit=+4~+5
|block=-4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|hit=+5
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+1,2
|id=Yoshimitsu-d+1*(3),n
|name=Tsuka Atemi to Back Knuckle
|name=Death Slash (3)
|inputLead=df+1
|input=d+1*(3),n
|input=,2
|target=M!
|targetLead=m
|damage=30
|target=,h
|range=2.9
|damage=18
|startup=i130~131
|range=3.55
|recv=r33
|startup=,i25~26
|tot=164
|recv=r28
|hit=+4~+5
|block=-4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|hit=+14g
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Input can be delayed 2f
* {{Spike}}
*Tailspin
* {{Weapon}}
*Combos from 1st CH
* Constantly realigns while charging
*Can transition into db+2 string at i15}}
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+1,4
|id=Yoshimitsu-d+1*(4),n
|name=Autumn Leaves
|name=Death Slash (4)
|inputLead=df+1
|input=d+1*(4),n
|input=,4
|target=M!
|targetLead=m
|damage=40
|target=,m
|range=2.9
|damageLead=14
|startup=i179~180
|damage=,17
|recv=r33
|range=3.05
|tot=213
|startup=,i17
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|recv=r31
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+52a]]
|block=-12
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
*Input can be delayed 2f
* {{Spike}}
*Combos from 1st
* {{Weapon}}
*Jails}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+2
|id=Yoshimitsu-d+1*(5),n
|name=Basic Uppercut
|name=Death Slash (5)
|input=df+2
|input=d+1*(5),n
|target=m
|target=M!
|damage=14
|damage=60
|range=2.4
|range=2.9
|tracksLeft=7
|startup=i214~215
|tracksRight=9
|recv=r33
|startup=i15~16
|tot=248
|recv=r31
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|block=-7
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+52a]]
|hit=[[Yoshimitsu_combos#Staples|+34a (+27a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*On hit +4s against crouching opponent
* {{Spike}}
*On CH launches crouching opponent}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+3
|id=Yoshimitsu-d+1*(6),n
|name=Front Kick
|name=Death Slash (6)
|input=df+3
|input=d+1*(6),n
|target=m
|target=M!
|damage=10
|damage=180
|range=2.5
|range=2.9
|tracksLeft=11
|startup=i249~250
|tracksRight=9
|recv=r33
|startup=i17~18
|tot=283
|recv=r25 FC
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|block=-4
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+52a]]
|hit=+4
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+3,1
|id=Yoshimitsu-d+2
|name=Wood Cutter
|input=d+2
|inputLead=1SS df+3
|target=m
|input=,1
|damage=12
|targetLead=m
|range=2.3
|target=,M
|tracksLeft=22
|damageLead=10
|tracksRight=7
|damage=,20
|startup=i16~17
|range=3.9
|recv=r35
|startup=i23~24
|tot=52
|recv=r33
|block=-9~-8
|block=-9
|hit=+0~+1
|hit=+4c
|notes={{Weapon}}
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|notes={{Plainlist|
*Combos from 1st
*Weapon
*Spike
*Input can be held to transition to d+1*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+3,1
|name=Heshikirigari
|name=Wood Chopper
|id=Yoshimitsu-d+2,1
|inputLead=NSS df+3
|inputLead=d+2
|input=,1
|input=,1
|targetLead=m
|targetLead=m
|target=,m
|target=,h
|damageLead=10
|damageLead=12
|damage=,12
|damage=,23
|range=3.4
|range=4.4
|startup=i23~24
|startup=,i27~28
|recv=r29
|recv=r32
|block=-5
|block=-9~-8
|hit=+5c
|hit=+17a (+8a)
|ch=[[Yoshimitsu_combos#Mini-Combos|+10a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* {{Tailspin}}
*Spike}}
* {{Weapon}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
* Alternate notation: 1SS.d+2,1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+4
|name=Heshikirimutou
|name=Side Kick
|id=Yoshimitsu-d+2,2
|input=df+4
|inputLead=d+2
|target=m
|input=,2
|damage=15
|targetLead=m
|range=2.2
|target=,m
|tracksLeft=8
|damageLead=12
|tracksRight=8
|damage=,17
|startup=i12
|range=4.15
|recv=r26
|startup=,i22~23
|block=-9
|recv=r30
|hit=+4
|tot=53
|block=-12~-11
|hit=+7g~+8g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+28a (+22)]]
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st hit with 13f delay
* In 1SS transition to r31 NSS with 2+3
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-df+1+2
|name=Heshikiribarai
|input=df+1+2
|id=Yoshimitsu-d+2,2,1
|target=L
|inputLead=d+2,2
|damage=12
|input=,1
|range=2.55
|targetLead=m,m
|tracksLeft=19
|target=,h
|tracksRight=18
|damageLead=12,17
|startup=i26~28
|crush=cs7~
|recv=r28 FC
|block=-11
|hit=+4
}}
 
{{MoveData
|name=Nebular Burst
|id=Yoshimitsu-df+1+2,2
|inputLead=df+1+2
|input=,2
|targetLead=L
|target=,m
|damageLead=12
|damage=,20
|damage=,20
|range=3.6
|range=6.2
|startup=i25~26
|startup=,i19~20
|recv=r36
|recv=r40
|block=-13
|tot:60
|hit=+0
|block=-9~-8
|ch=+6g
|hit=+8a (+1a)
|notes={{Plainlist|
|notes={{Plainlist|
*Move can be delayed 8f
* {{BB}}
*Combos from 1st with 1f delay
* {{Weapon}}
}}
* Input can be delayed 10f
* 3rd hit unavailable in NSS}}
}}
}}
== d ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1
|name=Heshikirinagi
|name=Quick Slash
|id=Yoshimitsu-d+2,2,d+1
|input=1SS.d+1
|inputLead=d+2,2
|target=M
|input=,d+1
|damage=15
|targetLead=m,m
|range=2.9
|target=,m
|tracksLeft=16
|damageLead=12,17
|tracksRight=16
|damage=,17
|startup=i24~25
|range=5.9
|recv=r33
|startup=,i29~30
|block=-9
|recv=r32
|hit=+1
|tot=62
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|block=-12~-11
|hit=+2c~+2c
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+43a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Spike}}
*Spike}}
* {{Weapon}}
* Input can be delayed 10f
* 3rd hit unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-d+3
|name=Quick Chop
|name=Low Sweep
|input=NSS.d+1
|input=d+3
|target=m
|target=L
|damage=15
|damage=12
|range=2.3
|range=2.3
|tracksLeft=16
|tracksLeft=21
|tracksRight=16
|tracksRight=21
|startup=i24~25
|startup=i15~i17
|recv=r34
|crush=cs4~
|block=-7
|recv=r32 FC
|hit=+0
|block=-18~-16
|ch=[[Yoshimitsu_combos#Mini-Combos|+5a]]
|hit=-4~-2
|notes=Spike
|notes=Most commonly impacts on frame 16, except when tracking right
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(1),n
|id=Yoshimitsu-d+4
|name=Death Slash (1)
|name=Toe Check
|input=1SS.d+1*(1),n
|input=d+4
|target=M!
|target=l
|damage=20
|damage=7
|range=2.9
|range=2.2
|startup=i55~56
|tracksLeft=18
|recv=r33
|tracksRight=18
|hit=+1
|startup=i12
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|crush=cs4~
|notes={{Plainlist|
|recv=r32 FC
*Constantly realigns while charging
|block=-2
*Can be canceled with b*
|hit=-13
*Weapon
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(2),n
|id=Yoshimitsu-d+1+4
|name=Death Slash (2)
|name=Harakiri
|input=1SS.d+1*(2),n
|input=d+1+4
|target=M!
|target=m!
|damage=25
|damage=60
|range=2.9
|range=1
|startup=i99~100
|startup=i29~30
|recv=r33
|recv=r87 FDFA
|hit=+4
|tot=117
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|hit=-32a
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* 60 self damage during 1st recovery frame
*Weapon
* Alternate notation: 1SS.d+1+4}}
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(3),n
|id=Yoshimitsu-d+1+4
|name=Death Slash (3)
|name=
|input=1SS.d+1*(3),n
|inputLead=d+1+4
|target=M!
|input=,B+1
|damage=30
|targetLead=m!
|range=2.9
|target=,m!
|startup=i130~131
|damageLead=60
|recv=r33
|damage=,18
|hit=+4
|startup=,i1~39
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|recv=r78 FDFA
|tot=117
|hit=-29a
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* 6 self-damage}}
*Weapon
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+1*(4),n
|id=Yoshimitsu-d+1+4
|name=Death Slash (4)
|name=
|input=1SS.d+1*(4),n
|inputLead=d+1+4,B+1
|target=M!
|input=,1
|damage=25
|targetLead=m!,m!
|range=2.9
|target=,m!
|startup=i179~180
|damageLead=60,18
|recv=r33
|damage=,20
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|startup=,i1~18
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|recv=r79 FDFA
|tot=97
|hit=-29a
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* 6 self-damage}}
*Weapon
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(5),n
|id=Yoshimitsu-d+1+4
|name=Death Slash (5)
|name=
|input=1SS.d+1*(5),n
|inputLead=d+1+4,B+1,1
|target=M!
|input=,1
|damage=60
|targetLead=m!,m!,m!
|range=2.9
|target=,m!
|startup=i214~215
|damageLead=60,18,20
|recv=r33
|damage=,21
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|startup=,i1~18
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|recv=r79 FDFA
|tot=97
|hit=-29a
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* 10 self-damage}}
*Weapon
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(6),n
|id=Yoshimitsu-d+1+4
|name=Death Slash (6)
|name=
|input=1SS.d+1*(6),n
|inputLead=d+1+4,B+1,1,1
|target=M!
|input=,1
|damage=180
|targetLead=m!,m!,m!,m!
|range=2.9
|target=,m!
|startup=i249~250
|damageLead=60,18,20,21
|recv=r33
|damage=,28
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|startup=,i1~18
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|recv=r79 FDFA
|tot=97
|hit=-29a
|notes={{Plainlist|
* {{Weapon}}
* 12 self-damage}}
}}
{{MoveData
|id=Yoshimitsu-d+1+4
|name=Harakiri to Manji Blood Dance
|inputLead=d+1+4,B+1,1,1,1
|input=,1
|targetLead=m!,m!,m!,m!,m!
|target=,m!
|damageLead=60,18,20,21,28
|damage=,30
|startup=,i1~35
|recv=r62 FDFA
|tot=97
|hit=-30a
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* 17 self-damage
*Weapon
* The entire string deals 111 self damage}}
*Spike}}
}}
}}


== db ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+2
|id=Yoshimitsu-db+1
|input=d+2
|input=db+1
|target=m
|target=m
|damage=12
|damage=17
|range=2.3
|range=2.1
|tracksLeft=22
|tracksLeft=14
|tracksRight=7
|tracksRight=12
|startup=i16~17
|startup=i20
|recv=r35
|recv=r35
|block=-9
|tot=55
|hit=+0
|block=-16
|notes=Weapon
|hit=+0c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+7]]
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikirigari
|name=Nade Kujaku
|id=Yoshimitsu-1SS.d+2,1
|id=Yoshimitsu-db+1,1
|inputLead=1SS.d+2
|input=db+1,1
|input=,1
|targetLead=m
|targetLead=m
|target=,h
|target=,m
|damageLead=12
|damageLead=17
|damage=,23
|damage=23
|range=4.4
|range=3.8
|startup=,i27~28
|startup=,i8-10
|recv=r32
|recv=r31
|block=-9
|tot=41
|hit=+17a (+8a)
|block=-8~-6
|hit=+11a
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Weapon}}
*Weapon
* Combo from 1st with 20f delay
*Combo from 1st}}
* Move can be delayed 20f
* Delay does not change timing of the attack
* Alternate notation: 1SS.db+1,1}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikirigari
|id=Yoshimitsu-db+2
|id=Yoshimitsu-NSS.d+2,1
|input=db+2
|inputLead=NSS.d+2
|target=m
|input=,1
|damage=8
|targetLead=m
|range=1.7
|target=,h
|tracksLeft=10
|damageLead=12
|tracksRight=13
|damage=,18
|startup=i15
|range=4.2
|recv=r24 FC
|startup=,i27~28
|block=-5
|recv=r32
|hit=+6
|block=-9
|hit=+10g
|notes={{Plainlist|
*Tailspin
*Combo from 1st}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikirimutou
|id=Yoshimitsu-db+2,2
|id=Yoshimitsu-d+2,2
|inputLead=DB+2
|inputLead=d+2
|input=,2
|input=,2
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|damageLead=12
|damageLead=8
|damage=,17
|damage=,7
|range=4.15
|range=2.4
|startup=,i22~23
|startup=,i10~14
|recv=r30
|recv=r24 FC
|block=-12
|block=-9~-5
|hit=+7
|hit=+2~+6
|ch=[[Yoshimitsu_combos#Staples|+28a (+22a)]]
|notes=Combo from 1st
|notes={{Plainlist|
*Weapon
*Combo from 1st
*In 1SS Transition to r30 NSS with 2+3}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikiribarai
|id=Yoshimitsu-db+2,2,2
|id=Yoshimitsu-1SS.d+2,2,1
|inputLead=DB+2,2
|inputLead=1SS.d+2,2
|input=,2
|input=,1
|targetLead=m,m
|targetLead=m,m
|target=,h
|target=,m
|damageLead=12,17
|damageLead=8,7
|damage=,20
|damage=,6
|range=6.2
|range=3
|startup=,i19~20
|startup=,i10~14
|recv=r40
|recv=r24 FC
|block=-9
|block=-9~-5
|hit=+8a (+1a)
|hit=+2~+6
|notes={{Plainlist|
|notes=Combo from 1st
*Weapon
*Combo from CH 2nd}}
}}
}}


{{MoveData
{{MoveData
|name=Heshikirinagi
|id=Yoshimitsu-db+2,2,2,2
|id=Yoshimitsu-1SS.d+2,2,d+1
|inputLead=DB+2,2,2
|inputLead=1SS.d+2,2
|input=,2
|input=,d+1
|targetLead=m,m,m
|targetLead=m,m
|target=,m
|target=,m
|damageLead=12,17
|damageLead=8,7,6
|damage=,17
|damage=,5
|range=5.9
|range=3.67
|startup=,i29~30
|startup=,i10~14
|recv=r40
|recv=r24 FC
|block=-12
|block=-9~-5
|hit=+2c
|hit=+2~+6
|ch=[[Yoshimitsu_combos#Staples|+43a]]
|notes=Combos from CH 3rd
|notes={{Plainlist|
*Spike
*Weapon
*Combo from CH 2nd}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+3
|id=Yoshimitsu-db+2,2,2,2,2
|name=Low Sweep
|inputLead=DB+2,2,2,2
|input=d+3
|input=,2
|target=L
|targetLead=m,m,m,m
|damage=12
|target=,m
|range=2.3
|damageLead=8,7,6,5
|tracksLeft=21
|damage=,4
|tracksRight=21
|range=4.2
|startup=i15~i17
|startup=,i10~14
|crush=cs4~
|recv=r24 FC
|recv=r32 FC
|block=-9~-5
|block=-18
|hit=+2~+6
|hit=-4
|notes={{Plainlist|
|notes=Most commonly impacts at frame 16, except when tracking right
*Combo from 4th
*Combo from CH 3rd}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+4
|name=Stone Fists
|name=Toe Check
|id=Yoshimitsu-db+2,2,2,2,2,2
|input=d+4
|inputLead=DB+2,2,2,2,2
|input=,2
|targetLead=m,m,m,m,m
|target=,m
|damageLead=8,7,6,5,4
|damage=,3
|range=5
|startup=,i10~14
|recv=r64 FUFT
|block=-49
|hit=-38
|notes=Combo from CH 5th
}}
{{MoveData
|id=Yoshimitsu-db+3
|input=db+3
|target=l
|target=l
|damage=7
|damage=8
|range=2.2
|range=2.5
|tracksLeft=18
|tracksLeft=15
|tracksRight=18
|tracksRight=24
|startup=i12
|startup=i18~19
|crush=cs4~
|crush=cs6~
|recv=r32 FC
|recv=r43 FC
|block=-2
|tot=62
|hit=-12
|block=-25~-24
|hit=-14~-13
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1+4
|id=Yoshimitsu-DB+3,3
|name=Harakiri
|inputLead=DB+3
|input=1SS.d+1+4
|input=,3
|target=m!
|targetLead=l
|damage=60
|target=,l
|range=1
|damageLead=8
|startup=i29~30
|damage=,7
|recv=r87 FDFA
|range=3
|hit=-37
|startup=,i15~17
|notes={{Plainlist|
|crush=cs1~
*Weapon
|recv=r35 FC
*60 self damage during 1st recovery frame}}
|tot=
|block=-19~-17
|hit=-7~-5
|notes=Combos from 1st
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.d+1+4
|id=Yoshimitsu-DB+3,3,3
|name=Fakeout
|inputLead=DB+3,3
|input=NSS.d+1+4
|input=,3
|recv=r50?
|targetLead=l,l
|target=,l
|damageLead=8,7
|damage=,7
|range=3.7
|startup=,i15~17
|crush=cs1~
|recv=r35 FC
|tot=52
|block=-19~-17
|hit=-7~-5
|notes=Combos from CH 2nd
}}
}}
== db ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.db+1
|id=Yoshimitsu-DB+3,3,3,3
|input=1SS.db+1
|inputLead=DB+3,3,3
|target=m
|input=,3
|damage=17
|targetLead=l,l,l
|range=2.1
|target=,l
|tracksLeft=14
|damageLead=8,7,7
|tracksRight=12
|damage=,5
|startup=i20
|range=4.3
|recv=r35
|startup=,i15~17
|block=-16
|crush=cs1~
|hit=+0
|recv=r35 FC
|ch=[[Yoshimitsu_combos#Mini-Combos|+7]]
|tot=52
|notes={{Plainlist|
|block=-19~-17
*Weapon
|hit=-7~-5
*Spike
|notes=Combos from CH 3rd
}}
}}
}}
{{MoveData
{{MoveData
|name=Nade Kujaku
|id=Yoshimitsu-DB+3,3,3,3,3
|id=Yoshimitsu-1SS.db+1,1
|inputLead=DB+3,3,3,3
|input=1SS.db+1,1
|input=,3
|targetLead=m
|targetLead=l,l,l,l
|target=,m
|target=,l
|damageLead=17
|damageLead=8,7,7,5
|damage=23
|damage=,5
|range=3.8
|range=5
|startup=,i8-10
|startup=,i15~17
|recv=r31
|crush=cs1~
|block=-8
|recv=r35 FC
|hit=+11a
|tot=52
|notes={{Plainlist|
|block=-19~-17
*Weapon
|hit=-7~-5
*Combo from 1st
|notes=Combos from CH 4th
*Can be delayed for 20 frames
*Delay does not change timing of the attack}}
}}
}}
{{MoveData
{{MoveData
|name=Down Jab
|name=Manji Spin Low Kicks
|id=Yoshimitsu-NSS.db+1
|id=Yoshimitsu-DB+3,3,3,3,3,3
|input=NSS.db+1
|inputLead=DB+3,3,3,3,3
|target=s
|input=,3
|damage=5
|targetLead=l,l,l,l,l
|range=1.5
|target=,l
|tracksLeft=2
|damageLead=8,7,7,5,5
|tracksRight=2
|damage=,5
|startup=i11
|range=5.2
|recv=r24 FC
|startup=,i9~11
|crush=cs5~
|crush=cs1~
|block=-5
|recv=r43 FUFT
|hit=+6
|tot=54
|notes=Transition to r24 with f
|block=-26~-24
|hit=-15~-13
|notes=Combos from CH 5th
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-db+2
|name=Manji Spin Low Kicks Front Kick
|input=db+2
|id=Yoshimitsu-DB+3,3,3,3,3,4
|target=m
|inputLead=DB+3,3,3,3,3
|damage=8
|input=,4
|range=1.7
|targetLead=l,l,l,l,l
|tracksLeft=10
|target=,m
|tracksRight=13
|damageLead=8,7,7,5,5
|startup=i15
|damage=,15
|recv=r24 FC
|range=5.7
|block=-5
|startup=,i12~13
|hit=+6
|recv=r26
|tot=39
|block=-8~-7
|hit=+23a (+13a)
|notes={{Plainlist|
* {{BB}}
* Alternate inputs:
* DB+3,3,4
* DB+3,3,3,4
* DB+3,3,3,3,4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-db+2,2
|name=Nozuchi Fumi
|inputLead=DB+2
|id=Yoshimitsu-db+4
|input=,2
|input=db+4
|targetLead=m
|target=l
|target=,m
|damage=14
|damageLead=8
|range=2.6
|damage=,7
|tracksLeft=23
|range=2.4
|tracksRight=11
|startup=,i10~14
|startup=i17
|recv=r24 FC
|recv=r31
|block=-9
|tot=48
|hit=+2
|block=-12
|notes=Combo from 1st
|hit=-1
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-db+2,2,2
|name=Bad Stomach (BDS)
|inputLead=DB+2,2
|id=Yoshimitsu-DB+1+2
|input=,2
|input=DB+1+2
|targetLead=m,m
|crush=cs11~
|target=,m
|recv=r10 BDS
|damageLead=8,7
|tot=30
|damage=,6
|notes={{Plainlist|
|range=3
* Continues as long as DB is held
|startup=,i10~14
* Transition to r25 standing releasing db}}
|recv=r24 FC
|block=-9
|hit=+2
|notes=Combo from 1st
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-db+2,2,2,2
|name=Poison Breath
|inputLead=DB+2,2,2
|id=Yoshimitsu-BDS.1
|input=,2
|input=BDS.1
|targetLead=m,m,m
|target=h!
|target=,m
|damage=25
|damageLead=8,7,6
|startup=i21~40
|damage=,5
|recv=r10
|range=3.67
|tot=50
|startup=,i10~14
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|recv=r24 FC
|notes=Alternate input: BDS.2
|block=-9
|hit=+2
|notes=Combos from CH 3rd
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-db+2,2,2,2,2
|name=Bad Stomach to Backflip Kick
|inputLead=DB+2,2,2,2
|id=Yoshimitsu-BDS.3
|input=,2
|input=BDS.3
|targetLead=m,m,m,m
|target=m
|target=,m
|damage=23
|damageLead=8,7,6,5
|startup=i17~30
|damage=,4
|crush=js14~27 fs28~30
|range=4.2
|recv=r30
|startup=,i10~14
|tot=60
|recv=r24 FC
|hit=-13~+0
|block=-9
|block=-15~-2
|hit=+2
|notes=Alternate input: BDS.4
|notes={{Plainlist|
*Combo from 4th
*Combo from CH 3rd}}
}}
}}


== b ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Stone Fists
|id=Yoshimitsu-b+1
|id=Yoshimitsu-db+2,2,2,2,2,2
|input=b+1
|inputLead=DB+2,2,2,2,2
|target=h
|input=,2
|damage=8
|targetLead=m,m,m,m,m
|range=2.1
|target=,m
|tracksLeft=9
|damageLead=8,7,6,5,4
|tracksRight=9
|damage=,3
|startup=i17
|range=5
|recv=r18
|startup=,i10~14
|tot=35
|recv=r64 FUFT
|block=+1
|block=-49
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+7]]
|hit=-38
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+12]]
|notes=Combo from CH 5th
|notes={{Plainlist|
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-db+3
|id=Yoshimitsu-b+1,1
|input=db+3
|inputLead=b+1
|target=l
|input=,1
|damage=8
|targetLead=h
|range=2.5
|target=,h
|tracksLeft=15
|tracksRight=24
|startup=i18~19
|crush=cs6~
|recv=r43 FC
|block=-25
|hit=-14
}}
 
{{MoveData
|id=Yoshimitsu-DB+3,3
|inputLead=DB+3
|input=,3
|targetLead=l
|target=,l
|damageLead=8
|damageLead=8
|damage=,7
|damage=,9
|range=3
|range=2.55
|startup=,i15~17
|startup=,i11~12
|crush=cs1~
|recv=r14
|recv=r35 FC
|tot=26
|block=-19
|block=+4~+5
|hit=-7
|hit=+5~+6
|notes=Combos from 1st
|ch=+10~+11
|notes={{Plainlist|
* Combos from 1st
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-DB+3,3,3
|id=Yoshimitsu-b+1,1,1
|inputLead=DB+3,3
|inputLead=b+1,1
|input=,3
|input=,1
|targetLead=l,l
|targetLead=h,h
|target=,l
|target=,h
|damageLead=8,7
|damageLead=8,9
|damage=,7
|damage=,10
|range=3.7
|range=3.13
|startup=,i15~17
|startup=,i11~12
|crush=cs1~
|recv=r14
|recv=r35 FC
|tot=26
|block=-19
|block=+4~+5
|hit=-7
|hit=+5~+6
|notes=Combos from CH 2nd
|ch=+10~+11
|notes=
{{Plainlist|
*Combos from 1st
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-DB+3,3,3,3
|id=Yoshimitsu-b+1,1,1,1
|inputLead=DB+3,3,3
|inputLead=b+1,1,1
|input=,3
|input=,1
|targetLead=l,l,l
|targetLead=h,h,h
|target=,l
|target=,h
|damageLead=8,7,7
|damageLead=8,9,10
|damage=,5
|damage=,12
|range=4.3
|range=3.9
|startup=,i15~17
|startup=,i11~12
|crush=cs1~
|recv=r14
|recv=r35 FC
|tot=26
|block=-19
|block=+4~+5
|hit=-7
|hit=+5~+6
|notes=Combos from CH 3rd
|ch=+10~+11
|notes={{Plainlist|
* Combos from CH 3rd
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-DB+3,3,3,3,3
|id=Yoshimitsu-b+1,1,1,1,1
|inputLead=DB+3,3,3,3
|inputLead=b+1,1,1,1
|input=,3
|input=,1
|targetLead=l,l,l,l
|targetLead=h,h,h,h
|target=,l
|target=,h
|damageLead=8,7,7,5
|damageLead=8,9,10,12
|damage=,5
|damage=,14
|range=5
|range=4.47
|startup=,i15~17
|startup=,i11~12
|crush=cs1~
|recv=r14
|recv=r35 FC
|tot=26
|block=-19
|block=+4~+5
|hit=-7
|hit=+5~+6
|notes=Combos from CH 4th
|ch=+10~+11
|notes={{Plainlist|
*Combos from CH 3rd
*Combos from 4th
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|name=Manji Spin Low Kicks
|name=Slap U Silly
|id=Yoshimitsu-DB+3,3,3,3,3,3
|id=Yoshimitsu-b+1,1,1,1,1,1
|inputLead=DB+3,3,3,3,3
|inputLead=b+1,1,1,1,1
|input=,3
|input=,1
|targetLead=l,l,l,l,l
|targetLead=h,h,h,h,h
|target=,h
|damageLead=8,9,10,12,14
|damage=,16
|range=5.1
|startup=,i11~12
|recv=r91 FUFT
|block=-73
|hit=-72
|ch=-67
|notes={{Plainlist|
* Combos from CH 3rd
* Combos from 4th}}
}}
{{MoveData
|id=Yoshimitsu-b+1,1,1,db+3
|inputLead=b+1,1,1
|input=,db+3
|targetLead=h,h,h
|target=,l
|target=,l
|damageLead=8,7,7,5,5
|damageLead=8,9,10
|damage=,5
|damage=,5
|range=5.2
|range=4.2
|startup=,i9~11
|startup=,i13~14
|crush=cs1~
|crush=cs1~
|recv=r43 FUFT
|recv=r38 FC
|block=-26
|tot=52
|hit=-15
|block=-19~-18
|notes=Combos from CH 5th
|hit=-7~-6
|notes={{Plainlist|
* Alternate inputs:
* b+1,db+3 (Combos)
* b+1,1,db+3 (Combos)}}
}}
}}
{{MoveData
{{MoveData
|name=Manji Spin Low Kicks Front Kick
|id=Yoshimitsu-b+1,1,1,DB+3,3
|id=Yoshimitsu-DB+3,3,3,3,3,4
|inputLead=b+1,1,1,DB+3
|inputLead=DB+3,3,3,3,3
|input=,3
|input=,4
|targetLead=h,h,h,l
|targetLead=l,l,l,l,l
|target=,l
|damageLead=8,9,10,5
|damage=,5
|range=4.9
|startup=,i15~17
|crush=cs1~
|recv=r38 FC
|block=-19~-17
|hit=-7~-5
|notes={{Plainlist|
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3}}
}}
{{MoveData
|name=Slap U Silly to Manji Spin Low Kicks
|id=Yoshimitsu-b+1,1,1,DB+3,3,3
|inputLead=b+1,1,1,DB+3,3
|input=,3
|targetLead=h,h,h,l,l
|target=,l
|damageLead=8,9,10,5,5
|damage=,5
|range=5.2
|startup=,i9~11
|crush=cs1~
|recv=r43 FUFT
|tot=54
|block=-27~-25
|hit=-15~-13
|notes={{Plainlist|
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3}}
}}
{{MoveData
|name=Slap U Silly to Manji Spin Front Kick
|id=Yoshimitsu-b+1,1,1,DB+3,3,3
|inputLead=b+1,1,1,DB+3,3
|input=,4
|targetLead=h,h,h,l,l
|target=,m
|target=,m
|damageLead=8,7,7,5,5
|damageLead=8,9,10,5,5
|damage=,15
|damage=,15
|range=5.7
|range=5.8
|startup=,i12~13
|startup=,i12~13
|recv=r26
|recv=r26
|block=-8
|tot=39
|block=-8~-7
|hit=+23a (+13a)
|hit=+23a (+13a)
|notes={{Plainlist|
|notes={{Plainlist|
*Alternate inputs:
* {{BB}}
*DB+3,3,4
* Alternate inputs:
*DB+3,3,3,4
* b+1,DB+3,3,4
*DB+3,3,3,3,4}}
* b+1,1,DB+3,3,4}}
}}
}}
{{MoveData
{{MoveData
|name=Nozuchi Fumi
|id=Yoshimitsu-b+2
|id=Yoshimitsu-db+4
|input=b+2
|input=db+4
|target=m
|target=l
|damage=12
|damage=14
|range=2.7
|range=2.6
|tracksLeft=7
|tracksLeft=23
|tracksRight=20
|tracksRight=11
|startup=i14~15
|startup=i17
|recv=r27
|recv=r31
|tot=42
|block=-12
|block=-9~-8
|hit=-1
|hit=+2~+3
|notes=Transition to r27 KIN with 1+2
}}
}}
{{MoveData
{{MoveData
|name=Bad Stomach (BDS)
|id=Yoshimitsu-b+2,1
|id=Yoshimitsu-db+1+2
|inputLead=b+2
|input=db+1+2
|input=,1
|crush=cs11~
|targetLead=m
|target=,m
|damageLead=12
|damage=,20
|range=4.55
|startup=i27~28
|crush=js28~49 fs50~52
|recv=r41
|tot=69
|block=-17~-16
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+28a (+18a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Continues as long as db is held
* {{Weapon}}
*Transition to r25 standing releasing db}}
* Combos from CH 1st with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1 or b+2,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Poison Breath
|id=Yoshimitsu-b+2,2
|id=Yoshimitsu-BDS.1
|inputLead=b+2
|input=BDS.1
|input=,2
|target=h!
|targetLead=m
|startup=i21~40
|target=,h
|recv=r10
|damageLead=12
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|damage=,21
|notes=Alternate input: BDS.2
|range=3.9
|startup=i22~23
|recv=r37
|tot=60
|block=-13~-12
|hit=+2a
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,2 or b+2,1SS.2}}
}}
}}
{{MoveData
{{MoveData
|name=Bad Stomach to Backflip Kick
|name=Spinning Evade
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-b+3
|input=BDS.3
|input=b+3
|target=m
|recv=r31
|startup=i17~30
|notes={{Plainlist|
|crush=js13~27 fs28~30
* 5 self-damage
|recv=r30
* Recover r25 standing with f,f
|hit=-13
* Alternate input b+4
|block=-13
* Evades jabs at -6 (-7 for b+4)}}
|notes=Alternate input: BDS.4
}}
}}
== b ==
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1
|name=Spinning Evade (2)
|input=b+1
|id=Yoshimitsu-b+3,3
|target=h
|inputLead=b+3
|damage=8
|input=,3
|range=2.1
|recv=r36
|tracksLeft=9
|notes={{Plainlist|
|tracksRight=9
* Recovery is listed from initial spin
|startup=i17
* 5 self-damage
|recv=r18
* Alternate input: b+4,4}}
|block=+1
}}
|hit=[[Yoshimitsu_combos#Mini-Combos|+7]]
{{MoveData
|ch=[[Yoshimitsu_combos#Mini-Combos|+12]]
|name=Spinning Evade (3)
|id=Yoshimitsu-b+3,3,3
|inputLead=b+3,3
|input=,3
|recv=r44
|notes={{Plainlist|
|notes={{Plainlist|
*Can transition to Spinning Evade with b+3 or b+4}}
* Recovery is listed from initial spin
* 5 self-damage
* Alternate input: b+4,4,4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1
|name=Spinning Evade (4)
|inputLead=b+1
|id=Yoshimitsu-b+3,3,3,3
|input=,1
|inputLead=b+3,3,3
|targetLead=h
|input=,3
|target=,h
|recv=r52
|damageLead=8
|damage=,9
|range=2.55
|startup=,i11~12
|recv=r14
|block=+4
|hit=+5
|ch=[[Yoshimitsu_combos#Mini-Combos|+12]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Recovery is listed from initial spin
*Can transition to Spinning Evade with b+3 or b+4}}
* 5 self-damage
* Alternate input: b+4,4,4,4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1
|name=Spinning Evade (5)
|inputLead=b+1,1
|id=Yoshimitsu-b+3,3,3,3,3
|input=,1
|inputLead=b+3,3,3,3
|targetLead=h,h
|input=,3
|target=,h
|recv=r60
|damageLead=8,9
|notes={{Plainlist|
|damage=,10
* Recovery is listed from initial spin
|range=3.13
* 5 self-damage
|startup=,i11~12
* Alternate input: b+4,4,4,4,4}}
|recv=r14
|block=+4
|hit=+5
|ch=[[Yoshimitsu_combos#Mini-Combos|+10]]
|notes=
{{Plainlist|
*Combos from 1st
*Can transition to Spinning Evade with b+3 or b+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,1
|name=Spinning Evade (6)
|inputLead=b+1,1,1
|id=Yoshimitsu-b+3,3,3,3,3,3
|input=,1
|inputLead=b+3,3,3,3,3
|targetLead=h,h,h
|input=,3
|target=,h
|crush=fs69~
|damageLead=8,9,10
|recv=r135d
|damage=,12
|range=3.9
|startup=,i11~12
|recv=r14
|block=+4
|hit=+5
|ch=[[Yoshimitsu_combos#Mini-Combos|+10]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 3rd
* Recovery is listed from initial spin
*Can transition to Spinning Evade with b+3 or b+4}}
* 5 self-damage
* Alternate input: b+4,4,4,4,4,4}}
}}
}}


== ub ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,1,1
|id=Yoshimitsu-ub+4
|inputLead=b+1,1,1,1
|name=Avoiding the Puddle
|input=,1
|input=ub+4
|targetLead=h,h,h,h
|target=m
|target=,h
|damage=17
|damageLead=8,9,10,12
|range=1.3
|damage=,14
|startup=i20~22
|range=4.47
|crush=js9~32 fs33~35
|startup=,i11~12
|recv=r36
|recv=r14
|tot=58
|block=+4
|block=-19~-17
|hit=+5
|hit=+12a (+2a)
|ch=[[Yoshimitsu_combos#Mini-Combos|+10]]
|notes={{Spike}}
|notes={{Plainlist|
*Combos from CH 3rd
*Combos from 4th
*Can transition to Spinning Evade with b+3 or b+4}}
}}
}}
{{MoveData
{{MoveData
|name=Slap U Silly
|id=Yoshimitsu-ub+1+2
|id=Yoshimitsu-b+1,1,1,1,1,1
|name=Sword Stab
|inputLead=b+1,1,1,1,1
|input=ub+1+2
|input=,1
|target=m!
|targetLead=h,h,h,h,h
|damage=40
|target=,h
|range=3.3
|damageLead=8,9,10,12,14
|startup=i50~52
|damage=,16
|recv=r77
|range=5.1
|tot=129
|startup=,i11~12
|hit=-24a
|recv=r90d
|block=-73
|hit=-72
|ch=-67
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 3rd
* {{Weapon}}
*Combos from 4th}}
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,db+3
|id=Yoshimitsu-u~ub+1+2
|inputLead=b+1,1,1
|name=Silent Sword Stab
|input=,db+3
|input=u~ub+1+2
|targetLead=h,h,h
|target=m!
|target=,l
|damage=40
|damageLead=8,9,10
|range=3.3 (NSS 2.8)
|damage=,5
|startup=i50~52
|range=4.2
|recv=r77
|startup=,i13~14
|tot=129
|crush=cs1~
|hit=-24a
|recv=r38 FC
|block=-19
|hit=-7
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Weapon}}
* b+1,db+3 (Combos)
* Punishable on close hit with FUFT.3
* b+1,1,db+3 (Combos)}}
* Alternate notation: 1SS.ub+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,DB+3,3
|id=Yoshimitsu-ub+1+2,1+2
|inputLead=b+1,1,1,DB+3
|name=Face Splitter
|input=,3
|input=ub+1+2,1+2
|targetLead=h,h,h,l
|target=h!
|target=,l
|damage=18
|damageLead=8,9,10,5
|range=2.7
|damage=,5
|tracksLeft=24
|range=4.9
|tracksRight=0
|startup=,i13~14
|startup=i18~19
|crush=cs1~
|recv=r33
|recv=r38 FC
|tot=52
|block=-19
|hit=+1~+2
|hit=-7
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r? IND with d+3+4
* {{Weapon}}
* Alternate inputs:
* Alternate notation: 1SS.ub+1+2,1+2}}
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3}}
}}
}}
{{MoveData
{{MoveData
|name=Slap U Silly to Manji Spin Low Kicks
|id=Yoshimitsu-u~ub+1+2,1+2
|id=Yoshimitsu-b+1,1,1,DB+3,3,3
|name=Silent Face Splitter
|inputLead=b+1,1,1,DB+3,3
|input=u~ub+1+2,1+2
|input=,3
|target=h!
|targetLead=h,h,h,l,l
|damage=18
|target=,l
|range=2.7 (NSS 2.3)
|damageLead=8,9,10,5,5
|startup=i18~19
|damage=,5
|recv=r33
|range=5.2
|tot=52
|startup=,i9~11
|hit=+1~+2
|crush=cs1~
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|recv=r43 FUFT
|block=-26
|hit=-15
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Weapon}}
* b+1,DB+3,3,3
* Alternate notation: 1SS.u~ub+1+2,1+2}}
* b+1,1,DB+3,3,3}}
}}
}}
{{MoveData
{{MoveData
|name=Slap U Silly to Manji Spin Front Kick
|id=Yoshimitsu-ub+1+2,n+1
|id=Yoshimitsu-b+1,1,1,DB+3,3,3
|name=Sword Poke Windmill
|inputLead=b+1,1,1,DB+3,3
|input=ub+1+2,n+1
|input=,4
|target=m!
|targetLead=h,h,h,l,l
|damage=20
|target=,m
|range=1.8
|damageLead=8,9,10,5,5
|tracksLeft=26
|damage=,15
|tracksRight=23
|range=5.8
|startup=i20~105
|startup=,i12~13
|recv=r30
|recv=r26
|tot=135
|block=-7
|hit=-59a
|hit=+23a (+13a)
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Weapon}}
* b+1,DB+3,3,4
* Cancel early to r26 with B (earliest cancel -16a)
* b+1,1,DB+3,3,4}}
* Possible to [[Yoshimitsu combos (Tekken 7)#Staples|double-hit]]
* Alternate notation: 1SS.ub+1+2,n+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+2
|id=Yoshimitsu-u~ub+1+2,n+1
|input=b+2
|name=Silent Windmill
|target=m
|input=u~ub+1+2,n+1
|damage=12
|target=m!
|range=2.7
|damage=20
|tracksLeft=7
|range=1.8 (NSS 1.3)
|tracksRight=20
|startup=i20~105
|startup=i14~15
|recv=r30
|recv=r27
|tot=135
|block=-9
|hit=-59a
|hit=+2
|notes={{Plainlist|
|notes=Transition to r27 KIN with 1+2 (Can be delayed 12 frames)
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -16a)
* Possible to [[Yoshimitsu combos (Tekken 7)#Staples|double-hit]]
* Alternate notation: 1SS.u~ub+1+2,n+1}}
}}
}}


== u ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.b+2,1
|id=Yoshimitsu-u+2
|inputLead=1SS.b+2
|name=Right Hook
|input=,1
|input=u+2
|targetLead=m
|target=h
|target=,m
|damage=17
|damageLead=12
|range=2.3
|damage=,20
|tracksLeft=21
|range=4.55
|tracksRight=16
|startup=i27~28
|startup=i15~16
|crush=js23~
|recv=r30
|recv=r41
|tot=46
|block=-17
|block=-12~-11
|hit=[[Yoshimitsu_combos#Staples|+28a (+18a)]]
|hit=+9g~+10g
|notes={{Plainlist|
|notes=Alternate input ub+2
*Combos from CH 1st
*Transition to r30 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.b+2,1
|id=Yoshimitsu-u+3+4
|inputLead=NSS.b+2
|name=Guillotine Crow Kick
|input=,1
|input=u+3+4
|targetLead=m
|target=M,M
|target=,m
|damage=10,12
|damageLead=12
|range=2.2 2.1
|damage=,17
|startup=i39~42 i45~48
|range=4.03
|crush=js11~42
|startup=i27~28
|recv=r20
|crush=js23~
|tot=68
|recv=r41
|block=+4c~+7c
|block=-17
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|hit=[[Yoshimitsu_combos#Staples|+28a (+18a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 1st
* Evades mid attacks from frames ?-?
*Transition to r30 KIN with 1+2}}
* Can be floated out of invisibility frames
* Incredibly linear
* {{Spike}}}}
}}
}}


== uf ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.b+2,2
|id=Yoshimitsu-uf+1
|inputLead=1SS.b+2
|name=Helmet Strike
|input=,2
|input=uf+1
|targetLead=m
|target=m
|target=,h
|damage=24
|damageLead=12
|range=2.4
|damage=,21
|startup=i24~25
|range=3.9
|crush=js9~27 fs28~30
|startup=i22~23
|recv=r26
|recv=r37
|tot=49
|block=-13
|block=-4~-3
|hit=+2a
|hit=+5c~+6c
|notes=Combo from 1st
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+50a]]
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* Alternate notation: 1SS.uf+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.b+2,2
|id=Yoshimitsu-uf+2
|inputLead=NSS.b+2
|name=Kurama Itto
|input=,2
|input=uf+2
|targetLead=m
|target=L
|target=,h
|damage=25
|damageLead=12
|range=2.8
|damage=,18
|startup=i35~26
|range=3.05
|crush=js10~29 fs30~32
|startup=i22~23
|tracksLeft=41
|tracksRight=21
|recv=r34
|recv=r34
|block=-10
|tot=70
|hit=+0
|block=-16~-15
|ch=+5a
|hit=+6~+7
|notes=Combos from 1st
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
|notes={{Plainlist|
* {{Weapon}}
* Cancels to r27 FC with d on frame 27}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade
|id=Yoshimitsu-uf+3
|id=Yoshimitsu-b+3
|name=Rising Knee
|input=b+3
|input=uf+3
|recv=r31
|target=m
|damage=15
|range=2.2
|tracksLeft=6
|tracksRight=7
|startup=i15
|crush=js9~33 fs34~36
|recv=r32
|tot=47
|block=-13
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+32a (+22a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*5 self-damage
* {{Knee}}
*Recover r25 standing with f,f
* Can evade jabs at frames 5-7}}
*Alternate input b+4
*Evades jabs at -6 (-7 for b+4)}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (2)
|id=Yoshimitsu-uf+4
|id=Yoshimitsu-b+3,3
|name=Avoiding the Puddle
|inputLead=b+3
|input=uf+4
|input=,3
|target=m
|recv=r36
|damage=21
|range=1.3
|startup=i20~22
|crush=js9~32 fs33~35
|recv=r26
|tot=48
|block=-9~-7
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+22a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Homing}}
*5 self-damage
* {{BB}}
*Alternate input b+4,4}}
* {{Spike}}
* Alternate input u+4}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (3)
|id=Yoshimitsu-uf+1+2
|id=Yoshimitsu-b+3,3,3
|name=Death Copter
|inputLead=b+3,3
|input=uf+1+2
|input=,3
|target=M!
|recv=r44
|damage=40
|range=4.7
|startup=i113~114
|crush=js9~110 fs111~113
|recv=r19
|tot=133
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Spike}}
*5 self-damage
* {{Weapon}}
*Alternate input b+4,4,4}}
* Cancel to r34 DGF with 1+2 on frames 1-34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.
* Alternate notation: 1SS.uf+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (4)
|id=Yoshimitsu-uf+1+2,b
|id=Yoshimitsu-b+3,3,3,3
|name=Death Copter Trick
|inputLead=b+3,3,3
|input=uf+1+2,b
|input=,3
|target=M!
|recv=r52
|damage=35
|range=3.8
|startup=i93~94
|crush=js9~59 fs60~62
|recv=r25
|tot=88
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Spike}}
*5 self-damage
* {{Weapon}}
*Alternate input b+4,4,4,4}}
* Range listed is when Yoshimitsu will fully sideswitch to deliver the attack
* input during frames 1-31 of uf+1+2
* Cancel to r27 DGF with 1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (5)
|id=Yoshimitsu-uf+1+2,d1
|id=Yoshimitsu-b+3,3,3,3,3
|name=Death Copter Slice (1)
|inputLead=b+3,3,3,3
|input=uf+1+2,d
|input=,3
|target=M!
|recv=r60
|damage=20
|range=3.5
|startup=i55~56
|crush=js9~52 fs53~55
|recv=r25
|tot=50
|hit=+4~+5
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* input during frames 1-31 of uf+1+2
*5 self-damage
* {{Spike}}
*Alternate input b+4,4,4,4,4}}
* {{Weapon}}}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (6)
|id=Yoshimitsu-uf+1+2,d2
|id=Yoshimitsu-b+3,3,3,3,3,3
|name=Death Copter Slice (2)
|inputLead=b+3,3,3,3,3
|input=uf+1+2>d
|input=,3
|target=M!
|crush=fs69~
|damage=30
|recv=r135d
|range=4.2
|startup=i83~84
|crush=js9~80 fs81~83
|recv=r25
|tot=49
|hit=+4~+5
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Spike}}
*5 self-damage
* {{Weapon}}
*Alternate input b+4,4,4,4,4,4}}
* input during frames 35-60 of uf+1+2}}
}}
}}
== ub ==
{{MoveData
{{MoveData
|id=Yoshimitsu-ub+4
|id=Yoshimitsu-uf+3+4
|name=Avoiding the Puddle
|name=Poison Wind
|input=ub+4
|input=uf+3+4
|target=m
|target=M
|damage=17
|damage=20
|range=1.3
|range=2.6
|startup=i20~22
|startup=i31~35
|crush=js5~28 fs29~31
|crush=js10~32 fs33~35
|recv=r36
|recv=r31
|block=-19
|tot=66
|hit=+12a (+2a)
|hit=-4a
|notes=Spike
|block=-16~-12
}}
 
{{MoveData
|id=Yoshimitsu-1SS.ub+1+2
|name=Sword Stab
|input=1SS.ub+1+2
|target=m!
|damage=40
|range=3.3
|startup=i50~52
|recv=r77
|hit=-22a
|notes={{Plainlist|
|notes={{Plainlist|
*Punishable on close hit with FUFT 3
* {{Spike}}
*Weapon}}
* On hit, transitions to r49 backward jump automatically
* Transitions to r28 IND with d+3+4 (or NSS.d+1+2)
* In 1SS Transitions to r28 FLE with [[Yoshimitsu combos (Tekken 7)#Staples|d1+2]]
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-uf+3+4,3+4
|name=Finger Stab
|name=Poison Wind to Kangaroo Kick
|input=NSS.ub+1+2
|inputLead=uf+3+4
|target=m!
|input=,3+4
|damage=50
|targetLead=M
|range=2.8
|target=,m
|startup=i51~65
|damageLead=20
|recv=r64
|damage=,25
|hit=-22a
|range=4.15
|startup=,i25~26
|crush=,cs4~22 fs10~50
|recv=r37
|tot=63
|hit=+52a (+42)
|block=-13~-11
|notes={{Plainlist|
|notes={{Plainlist|
*Punishable on close hit with FUFT 3}}
* Combos from 1st hit
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u~ub+1+2
|id=Yoshimitsu-uf+3+4,b+1
|name=Silent Sword Stab
|name=Poison Wind Bronze Fist
|input=u~ub+1+2
|inputLead=uf+3+4
|target=m!
|input=,b+1
|damage=40
|targetLead=M
|range=3.3 (NSS 2.8)
|target=,h
|startup=i50~52
|damageLead=20
|recv=r77
|damage=,8
|hit=-22a
|range=3.7
|startup=,i16~18
|recv=r18
|tot=36
|hit=-42
|block=-1~+1
|notes={{Plainlist|
|notes={{Plainlist|
*Punishable on close hit with FUFT 3
* On hit, transitions to r49 backward jump automatically
*Weapon}}
* Combo from 1st hit vs grounded
* Combo from 1st hit}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.ub+1+2,1+2
|id=Yoshimitsu-uf+3+4,b+1,4
|name=Face Splitter
|name=Poison Wind Silver Fist
|input=1SS.ub+1+2,1+2
|inputLead=uf+3+4,b+1
|target=h!
|input=,4
|damage=18
|targetLead=M,h
|range=2.7
|target=,M,M
|tracksLeft=24
|damageLead=20,8
|tracksRight=0
|damage=,15
|startup=i18~19
|range=2.6
|recv=r33
|startup=,i17~28 i28~39
|hit=+1
|crush=,js14~41 fs42~44
|ch=[[Yoshimitsu_combos#Staples|+45a]]
|recv=r11
|notes={{Plainlist|
|tot=50
*Weapon}}
|hit=+27a (+17a)
|block=-14~+13g
|notes=Combos from 1st (requires wall)
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.ub+1+2,1+2
|id=Yoshimitsu-uf+3+4,b+1,4,d+1
|name=Face Slapper
|name=Poison Wind Gold Fist
|input=NSS.ub+1+2,1+2
|inputLead=uf+3+4,b+1,4
|target=h
|input=,d+1
|targetLead=M,h,M,M
|target=,M
|damage=15
|damage=15
|range=2.3
|range=?
|startup=i18~19
|startup=,i25~26
|recv=r33
|recv=r33
|hit=-4
|tot=58
|ch=[[Yoshimitsu_combos#Staples|+45a]]
|hit=+1c~+2c
|block=-9~-8
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-d+1*(1),n|d+1*,n]]
* Alternate notation: 1SS.uf+3+4,b+1,4,d+1 or uf+3+4,b+1,4,1SS.d+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u~ub+1+2,1+2
|id=Yoshimitsu-uf+3+4,b+1,3+4
|name=Silent Face Splitter
|name=Poison Wind Bronze Fist Steel Fist
|input=u~ub+1+2,1+2
|inputLead=uf+3+4,b+1
|target=h!
|input=,3+4
|damage=18
|targetLead=M,h
|range=2.7 (NSS 2.3)
|target=,M
|startup=i18~19
|damage=21
|recv=r33
|range=2.5
|hit=+1
|startup=,i31~35
|ch=[[Yoshimitsu_combos#Staples|+45a]]
|crush=,js10~32 fs33~35
|recv=r26
|tot=61
|hit=-14a
|block=+0~+4
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon}}
* {{Spike}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.ub+1+2,n+1
|id=Yoshimitsu-uf+3+4,u+3+4
|name=Sword Poke Windmill
|name=Poison Wind Eclipse Kick
|input=1SS.ub+1+2,n+1
|inputLead=uf+3+4
|target=m!
|input=,u+3+4
|damage=20
|targetLead=M
|range=1.8
|target=,M,M
|tracksLeft=26
|damageLead=20
|tracksRight=23
|damage=,10,10
|startup=i20~105
|range=2.2,2.1
|recv=r30
|startup=,i39~42 i3~6
|hit=-59a
|crush=,js11~42 fs43~45
|recv=r20
|tot=66
|block=-4~-1
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel early to r26 with B (earliest cancel -16a)
* {{Spike}}
*Weapon
* Evades mid attacks from frames ?-?
*Possible to double-hit}}
* Incredibly linear}}
}}
}}


== Motion Input ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.ub+1+2,n+1
|id=Yoshimitsu-f,F+2
|name=Index Poke Windmill
|name=Sword Smash
|input=NSS.ub+1+2,n+1
|input=f,F+2
|target=h!
|target=m
|damage=40
|damage=15
|range=1.4
|range=2.9
|startup=i20~105
|tracksLeft=21
|recv=r30
|tracksRight=1
|hit=-49a (-75a)
|startup=i15
|recv=r33
|tot=48
|block=-9
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel early to r26 with B (earliest cancel -8a (-34a))}}
* {{Elbow}}
* Cannot be buffered
* Increased pushback on CH}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u~ub+1+2,n+1
|id=Yoshimitsu-f,F+2,2
|name=Silent Windmill
|name=Yomi Kakenuke
|input=u~ub+1+2,n+1
|inputLead=f,F+2
|target=m!
|input=:2
|damage=20
|targetLead=m
|range=1.8 (NSS 1.3)
|target=,t
|startup=i20~105
|damageLead=15
|recv=r30
|damage=,20
|hit=-59a
|recv=r54 BT
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+17a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel early to r26 with B (earliest cancel -16a)
* Transitions to attack throw only on front hit (air hit OK)
*Weapon
* 3f input window for the transition (i13~15)
*Possible to [[Yoshimitsu_combos#Staples|double-hit]]}}
* Restore 4 health and transition to r108bt IND with d3+4}}
}}
}}
== u ==
{{MoveData
{{MoveData
|id=Yoshimitsu-u+2
|id=Yoshimitsu-f,F+3
|name=Right Hook
|name=Iwatsubute
|input=u+2
|input=f,F+3
|target=h
|target=m
|damage=17
|damage=25
|range=2.3
|range=3.6
|tracksLeft=21
|startup=i23~24
|tracksRight=16
|recv=r32
|startup=i15~16
|tot=56
|recv=r30
|block=-5~-4
|block=-12
|hit=+4~+5
|hit=+9
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+6 +56a]]
|notes=Alternate input ub+2
|notes={{Plainlist|
* Cannot be buffered
* Transitions to r26 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-f,F+4
|name=Ishiusu Tsubushi
|name=Fubuki Knee
|input=NSS.u+1+2
|input=f,F+4
|target=L
|target=m
|damage=18
|damage=20
|range=2
|range=3.2
|tracksLeft=24
|tracksLeft=2
|tracksRight=17
|tracksRight=5
|startup=i27~29
|startup=i15~16
|crush=js11~42
|crush=js13-21 fs22-24
|recv=r12 IND
|recv=r28 BT
|block=+4
|tot=44
|hit=+20
|block=-6~-5
|notes=Spike
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+37a (+23a)]]
|notes={{Plainlist|
* {{Knee}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u+3+4
|id=Yoshimitsu-f,F+1+2
|name=Guillotine Crow Kick
|name=Solar Kick
|input=u+3+4
|input=f,F+1+2
|target=M,M
|target=m
|damage=10,22
|damage=22
|range=2.2 2.1
|range=3.5
|startup=i39~42 i45~48
|startup=i22~24
|crush=js11~42
|crush=js10~21 fs22-32 js25-29
|recv=r20
|recv=r25 BT
|block=+4c
|block=-8~-6
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|hit=+3~+5
|notes={{Plainlist|
|notes={{Plainlist|
*Evades mid attacks from frames ?-?
* {{Spike}}
*Can be floated out of invisibility frames
* Cannot be buffered
*Incredibly linear
* Visually similar to f,F+3+4
*Spike}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
== uf ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.uf+1
|id=Yoshimitsu-f,F+1+2,ub+1+2
|name=Helmet Strike
|name=Solar Kick to Death Copter
|input=1SS.uf+1
|inputLead=f,F+1+2
|target=m
|input=,ub+1+2
|damage=24
|targetLead=m
|range=2.4
|target=,M!
|startup=i24~25
|damageLead=22
|crush=js9~27 fs28~30
|damage=,40
|recv=r26
|startup=,i113~114
|block=-4
|crush=,js9~110 fs111~113
|hit=+5c
|recv=r19 BT
|ch=[[Yoshimitsu_combos#Staples|+50a]]
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Spike}}
*Spike
* {{Weapon}}
* Cancels to r30 BT DGF with 1+2}}
}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.uf+1
|id=Yoshimitsu-f,F+1+2,ub+1+2,d1
|name=Helmet Strike
|name=Solar Kick Death Copter Slice (1)
|input=NSS.uf+1
|inputLead=f,F+1+2
|target=m
|input=,ub+1+2,d
|damage=24
|targetLead=m
|range=2
|target=,M!
|startup=i24~25
|damageLead=22
|crush=js10~28 fs29~31
|damage=,20
|recv=r24
|startup=,i55~56
|block=-4
|crush=,js9~52 fs53~55
|hit=+5c
|recv=r25 BT
|ch=[[Yoshimitsu_combos#Mini-Combos|+15a]]
|tot=50
|notes=Spike
|hit=+4
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+2
|id=Yoshimitsu-f,F+1+2,ub+1+2,d2
|name=Kurama Itto
|name=Solar Kick Death Copter Slice (2)
|input=uf+2
|inputLead=f,F+1+2
|target=L
|input=,ub+1+2>d
|damage=25
|targetLead=m
|range=2.8
|target=,M!
|startup=i35~26
|damageLead=22
|crush=js10~29 fs30~32
|damage=,30
|tracksLeft=41
|startup=,i83~84
|tracksRight=21
|crush=,js9~80 fs81~83
|recv=r34
|recv=r25 BT
|block=-16
|tot=49
|hit=+6
|hit=+4
|ch=[[Yoshimitsu_combos#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Spike}}
*Cancels to r27 FC with d on frame 27}}
* {{Weapon}}}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3
|id=Yoshimitsu-f,F+1+2,ub+1+2,b
|name=Rising Knee
|name=Solar Kick Death Copter Trick
|input=uf+3
|inputLead=f,F+1+2
|target=m
|input=,ub+1+2,b
|damage=15
|targetLead=m
|range=2.2
|target=,M!
|tracksLeft=6
|damageLead=22
|tracksRight=7
|damage=,25
|startup=i15
|startup=,i93~94
|crush=js9~32 fs33~35
|crush=,js9~59 fs60~62
|recv=r32
|recv=r25
|block=-13
|tot=88
|hit=[[Yoshimitsu_combos#Staples|+32a (+22a)]]
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can evade jabs at frames 5-7
* {{Spike}}
*Knee}}
* {{Weapon}}
* Cancel to r27 DGF with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+4
|id=Yoshimitsu-f,F+3+4
|name=Avoiding the Puddle
|name=Reverse Cartwheel
|input=uf+4
|input=f,F+3+4
|target=m
|target=m
|damage=21
|damage=15
|range=1.3
|range=3.5
|startup=i20~22
|startup=i22~24
|crush=js9~32 fs33~35
|crush=js10~27 fs28~30
|recv=r26
|recv=r37
|block=-9
|tot=61
|hit=[[Yoshimitsu_combos#Mini-Combos|+22a]]
|block=-20~-18
|hit=-9~-7
|notes={{Plainlist|
|notes={{Plainlist|
*Homing
* {{Spike}}
*Alternate input u+4
* Cannot be buffered
*Spike}}
* Visually similar to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-f,F+1+2|f,F+1+2]]
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.uf+1+2
|id=Yoshimitsu-f,F+3+4,1+2
|name=Death Copter
|inputLead=f,F+3+4
|input=1SS.uf+1+2
|input=,1+2
|target=M!
|targetLead=m
|damage=40
|target=,m
|range=4.7
|damageLead=15
|startup=i113~114
|damage=,15
|crush=js9~
|range=3.2?
|recv=r19
|startup=,i12~18
|hit=[[Yoshimitsu_combos#Staples|+30a]]
|crush=,js24~46 fs47~90
|recv=r46
|tot=102
|block=-31
|hit=-2a (-12a)
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* Combo from 1st CH
*Cancel to r34 DGF with 1+2 on frames 1-34
* Tremendous forward travel
*Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.
* Unparryable by traditional parries, Asuka, Nina, etc}}
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.uf+1+2,b
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|name=Death Copter Trick
|name=Solar Kick Shark Attack
|input=1SS.uf+1+2,b
|inputLead=f,F+3+4,1+2
|target=M!
|input=,3+4
|damage=40
|targetLead=m,m
|range=3.8
|target=,m
|startup=i93~94
|damageLead=15,15
|crush=js9~
|damage=,20
|recv=r19
|range=1.5?
|hit=[[Yoshimitsu_combos#Staples|+24a]]
|startup=,i27
|crush=,js1~13 fs14~54
|recv=r38
|tot=65
|block=-13
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+52a (+42a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Range listed is when Yoshimitsu will fully sideswitch to deliver the attack
* Combo from 2nd hit
*input during frames 1-31 of uf+1+2
* Combo from 1st CH
*Weapon
* Tremendous forward travel}}
*Cancel to r27 DGF with 1+2
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.uf+1+2,d1
|id=Yoshimitsu-f,F+1+4
|name=Death Copter Slice (1)
|name=Suicide
|input=1SS.uf+1+2,d
|input=f,F+1+4
|target=M!
|target=m!
|damage=20
|damage=60
|range=3.5
|range=3.6
|startup=i55~56
|startup=i45
|crush=js9~
|recv=r125 FDFT
|recv=r25
|hit=-65a
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
*input during frames 1-31 of uf+1+2
* {{Weapon}}
*Weapon
* Cannot be buffered
*Spike}}
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken_7)|Yoshimitsu-f,F+1+4,N|Confusion]]}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.uf+1+2,d2
|id=Yoshimitsu-f,F+1+4,F
|name=Death Copter Slice (2)
|name=Double Suicide
|input=1SS.uf+1+2>d
|inputLead=f,F+1+4
|target=M!
|input=,F
|damage=30
|targetLead=m!
|range=4.2
|target=,m!
|startup=i83~84
|damageLead=60
|crush=js9~
|damage=,185
|recv=r25
|range=1.8
|hit=+4
|startup=,i35~37
|recv=r124 FDFT
|hit=-69a
|notes={{Plainlist|
|notes={{Plainlist|
*input during frames 35-60 of uf+1+2
* {{Weapon}}
*Weapon
* 185 self-damage during 1st recovery frame}}
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.uf+1+2
|id=Yoshimitsu-f,F+1+4,N
|name=Frog Leap
|name=Confusion
|input=NSS.uf+1+2
|input=f,F+1+4,N
|crush=js9-35 fs36-38
|recv=r33 BT
|recv=r41 FC
|notes=Cannot be buffered
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3+4
|id=Yoshimitsu-b,B+1+4
|name=Poison Wind
|name=Thunder Blade
|input=uf+3+4
|input=b,B+1+4
|target=M
|target=m!
|damage=20
|damage=50
|range=2.6
|range=2.7
|startup=i31~35
|startup=i59~61
|crush=js~
|recv=r51
|recv=r31
|tot=112
|hit=-4a
|hit=+2a
|block=-15
|notes={{Plainlist|
|notes={{Plainlist|
*Spike
*Cannot be buffered
*On hit, jumps backward
*{{Weapon}}}}
*Transitions to r28 IND with d3+4 (or NSS d1+2)
*in 1SS Transitions to r28 FLE with [[Yoshimitsu_combos#Staples|d1+2]]}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3+4,3+4
|id=Yoshimitsu-b,B+1+4,B
|name=Poison Wind to Kangaroo Kick
|name=Thunder Blade Feint to Soul Stealer
|inputLead=uf+3+4
|input=b,B+1+4,B
|input=,3+4
|target=m
|targetLead=M
|damage=21
|target=,m
|range=1.2
|damageLead=20
|startup=i22~25
|damage=25
|recv=r31 1SS
|range=4.15
|tot=56
|startup=,i25~26
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+26a]]
|crush=cs?-? fs?~?
|block=-15~-12
|recv=r37
|hit=-42
|block=+1
|notes={{Plainlist|
|notes={{Plainlist|
*On hit, jumps backward
* {{Weapon}}
*Combos from 1st +7a (+0a)}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3+4,b+1
|id=Yoshimitsu-f,n,d,df+1
|name=Poison Wind Bronze Fist
|name=Gehosen
|inputLead=uf+3+4
|input=f,n,d,df+1
|input=,b+1
|target=M
|targetLead=M
|damage=22
|target=,h
|range=3.3
|tracksLeft=14
|tracksRight=13
|startup=i17~18
|crush=js17~39 fs40~42
|recv=r41
|tot=59
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+35a (+25a)]]
|block=-17~-16
|notes={{Plainlist|
* {{Weapon}}
* Can be buffered
* Can transition to r37 KIN with 1+2
* Alternate notation: 1SS.f,n,d,df+1}}
}}
{{MoveData
|id=Yoshimitsu-f,n,d,df+2
|name=Flashing Steel
|input=f,n,d,df+2
|target=m
|damage=20
|damage=20
|range=3.7
|range=2.8
|startup=,i16~18
|tracksLeft=20
|recv=r18
|tracksRight=20
|hit=-42
|startup=i14~15
|block=+1
|crush=cs6~14
|recv=r36
|tot=51
|hit=+6g~+7g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+58a (+38a)]]
|block=-13~-12
|notes={{Plainlist|
|notes={{Plainlist|
*On hit, jumps backward
* {{Tailspin}}
*Combo from 1st hit vs grounded
* {{Weapon}}
*Combo from 1st hit}}
* Can be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3+4,b+1,4
|id=Yoshimitsu-f,f,F+3
|name=Poison Wind Silver Fist
|name=Manji Spin Kick
|inputLead=uf+3+4,b+1
|input=f,f,F+3
|input=,4
|target=m
|targetLead=M,h
|damage=30
|target=,M,M
|range=3.5
|damage=15,?
|startup=i22~23
|range=2.6
|crush=js3~25 fs26~28
|startup=,i17~28 i28~39
|recv=r36
|crush=js?~
|tot=59
|recv=r11
|block=+9g~+10g
|hit=+27a (+17a)
|hit=+13a (+3a)
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st (requires wall)}}
* {{BB}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.uf+3+4,b+1,4,d+1
|id=Yoshimitsu-qcf+1
|name=Poison Wind Gold Fist
|name=Moonsault Slayer
|inputLead=1SS.uf+3+4,b+1,4
|input=qcf+1
|input=,d+1
|target=m!,m!,M!
|targetLead=M,h,M,M
|damage=24,15,25
|target=,M
|range=4.3
|damage=17
|startup=i28~34 i37 i58~60
|range=?
|crush=js10~55 fs56~58
|startup=,i25~26
|recv=r28
|recv=r33
|tot=88
|hit=+1c
|hit=+0~2c
|block=-9
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can transition to d+1*,n
* {{Spike}} 2nd and 3rd
*Weapon
* {{Weapon}}
*Spike}}
* 1st and 2nd hits connect only vs airborne opponent
* Typically +1c when hit as a tech catch
* Can be buffered
* Alternate notation: 1SS.qcf+1}}
}}
}}


== WS ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.uf+3+4,b+1,4,d+1
|id=Yoshimitsu-ws1
|name=Poison Wind Gold Fist
|input=ws1
|inputLead=NSS.uf+3+4,b+1,4
|target=m
|input=,d+1
|damage=12
|targetLead=M,h,M,m
|range=2.4
|target=,m
|tracksLeft=20
|damage=15
|tracksRight=17
|range=?
|startup=i14~15
|startup=,i25~26
|recv=r28
|recv=r33
|tot=43
|hit=+0c
|block=-10~-9
|block=-7c
|hit=+1~+2
|ch=[[Yoshimitsu_combos#Mini-Combos|+5a]]
|ch=+6~+7
|notes={{Plainlist|
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3+4,b+1,3+4
|id=Yoshimitsu-ws1,1
|name=Poison Wind Bronze Fist Steel Fist
|inputLead=ws1
|inputLead=uf+3+4,b+1
|input=,1
|input=,3+4
|targetLead=m
|targetLead=M,h
|target=,h
|target=,M
|damageLead=12
|damage=20
|damage=,12
|range=2.5
|range=1.8
|startup=,i31~35
|startup=,i18
|crush=js?~
|recv=r30
|recv=r26
|tot=48
|hit=-14a
|block=-11
|block=+0
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
*On hit jumps backward
* {{Spike}}
*Spike}}
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-uf+3+4,u+3+4
|id=Yoshimitsu-ws1,1,1
|name=Poison Wind Eclipse Kick
|inputLead=ws1,1
|inputLead=uf+3+4
|input=,1
|input=,u+3+4
|targetLead=m,h,
|targetLead=M
|target=,h
|target=,M,M
|damageLead=12,12
|damage=10,10
|damage=,12
|range=2.2,2.1
|range=1.8
|startup=i39~42,i3~6
|startup=,i18
|crush=js11~42
|recv=r30
|recv=r20
|tot=48
|block=-4
|block=-11
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
*Evades mid attacks from frames ?-?
* {{Spike}}
*Incredibly linear
* Combo from 1st CH with 13f delay
*Spike}}
* Input can be delayed 12f}}
}}
}}
== Motion Input ==
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+2
|name=Door Knocker
|name=Sword Smash
|id=Yoshimitsu-ws1,1,1,1
|input=f,F+2
|inputLead=ws1,1,1
|target=m
|input=,1
|damage=15
|targetLead=m,h,h,
|range=2.9
|target=,m
|tracksLeft=21
|damageLead=12,12,12
|tracksRight=1
|damage=,21
|startup=i15
|range=2.7
|recv=r33
|startup=,i25~26
|block=-9
|recv=r27
|hit=+4
|tot=53
|notes=Cannot be buffered
|block=+0c~+1c
|hit=+6c~+7c
|notes={{Plainlist|
* {{Spike}}
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
}}
{{MoveData
|id=Yoshimitsu-ws1,1~b+3
|name=Door Knocker to Spinning Evade
|inputLead=ws1
|input=,1~b+3
|targetLead=m,h
|target=
|damageLead=12,12
|damage=
|range=
|startup=
|recv=r35
|tot=
|block=-16
|hit=-5
|notes={{Plainlist|
* Alternate input: ws1,1~b+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+2,2
|name=Door Knocker to Back Knuckle
|name=Yomi Kakenuke
|id=Yoshimitsu-ws1,2
|inputLead=f,F+2
|inputLead=ws1
|input=:2
|input=,2
|targetLead=m
|targetLead=m
|target=,t
|target=,h
|damageLead=15
|damageLead=12
|damage=,20
|damage=,18
|recv=r54 BT
|range=1.8
|hit=[[Yoshimitsu_combos#Mini-Combos|+17a]]
|startup=,i25~26
|recv=r28
|tot=54
|block=-4~-3
|hit=+14g~+15g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Transitions to attack throw only on front hit (air hit OK)
* {{Tailspin}}
*Restore 4 health and transition to r108bt IND with d3+4}}
* {{Spike}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3
|id=Yoshimitsu-ws2
|name=Iwatsubute
|name=Exorcism Fist
|input=f,F+3
|input=ws2
|target=m
|target=m
|damage=25
|damage=13
|range=3.6
|range=2.1
|startup=i23~24
|tracksLeft=21
|recv=r32
|tracksRight=21
|block=-5
|startup=i15~16
|hit=+4
|recv=r35 BT
|ch=[[Yoshimitsu_combos#Staples|+6 +56a]]
|tot=51
|notes={{Plainlist|
|block=-4~-3
*Cannot be buffered
|hit=+7~+8
*Transitions to r26 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+4
|name=Scowling Moon God
|name=Fubuki Knee
|id=Yoshimitsu-ws2,1
|input=f,F+4
|inputLead=ws2
|target=m
|input=,1
|damage=20
|targetLead=m
|range=3.2
|target=,m
|tracksLeft=2
|damageLead=13
|tracksRight=5
|damage=,14
|startup=i15~16
|range=2.7
|crush=js13-21 fs22-24
|startup=,i27~28
|recv=r28 BT
|crush=,js27~
|block=-6
|recv=r27 DGF
|hit=[[Yoshimitsu_combos#Staples|+37a (+23a)]]
|tot=55
|block=-3a
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+36a (+26a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{Weapon}}
*Knee}}
* Combo from 1st hit with 1f delay
* Alternate notation: 1SS.ws+2,1 or ws2,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+2
|id=Yoshimitsu-ws3
|name=Solar Kick
|input=ws3
|input=f,F+1+2
|target=m
|target=m
|damage=22
|damage=12
|range=3.5
|range=2.7
|startup=i22~24
|tracksLeft=21
|crush=js10~21 fs22-32 js25-29
|tracksRight=22
|recv=r26 BT
|startup=i16
|block=-8
|recv=r29
|tot=45
|block=-6
|hit=+3
|hit=+3
|notes={{Plainlist|
*Cannot be buffered
*Visually similar to f,F+3+4
*Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,ub+1+2
|name=Kimon Matagi
|name=Solar Kick to Death Copter
|id=Yoshimitsu-ws3,2
|inputLead=1SS.f,F+1+2
|inputLead=ws3
|input=,ub+1+2
|input=,2
|targetLead=m
|targetLead=m
|target=,M!
|target=,m
|damageLead=22
|damageLead=12
|damage=,40
|damage=,20
|startup=,i113~114
|range=3.5
|crush=js?~
|startup=,i32
|recv=r19 BT
|recv=r40
|hit=[[Yoshimitsu_combos#Staples|+30a]]
|tot=72
|block=-12c
|hit=+0a
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+35a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Weapon}}
*Cancels to r? BT DGF with 1+2
* Floor break in open ground only
*Spike}}
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,ub+1+2,d
|name=Toe Smash
|name=Solar Kick Death Copter Slice (1)
|id=Yoshimitsu-ws4
|inputLead=1SS.f,F+1+2
|input=ws4
|input=,ub+1+2,d
|target=m
|targetLead=m
|damage=14
|target=,M!
|range=2.2
|damageLead=22
|tracksLeft=14
|damage=,20
|tracksRight=15
|startup=,i55~56
|startup=i11~12
|crush=js?~
|recv=r24
|recv=r25 BT
|tot=36
|hit=+4
|block=-6~-5
|notes={{Plainlist|
|hit=+5~+4
*Weapon
|notes=Transitions to r24 KIN with 1+2
*Spike}}
}}
{{MoveData
|id=Yoshimitsu-ws1+2
|input=ws1+2
|target=m
|damage=12
|range=2
|startup=i10~11
|recv=r22
|tot=33
|block=-4~-3
|hit=+7~+8
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,ub+1+2>d
|name=Flash
|name=Solar Kick Death Copter Slice (2)
|id=Yoshimitsu-ws1+4
|inputLead=1SS.f,F+1+2
|input=ws1+4
|input=,ub+1+2>d
|target=m
|targetLead=m
|damage=21
|target=,M!
|range=1
|damageLead=22
|startup=i6~9
|damage=,30
|recv=r31
|startup=,i83~84
|tot=40
|crush=js?~
|block=-15~-12
|recv=r25 BT
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+22a]]
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Weapon}}}}
*Spike}}
}}
}}


== FC ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,ub+1+2,b
|id=Yoshimitsu-FC.d+1
|name=Solar Kick Death Copter Trick
|input=FC.d+1
|inputLead=1SS.f,F+1+2
|target=s
|input=,ub+1+2,b
|damage=5
|targetLead=m
|range=1.57
|target=,M!
|startup=i10
|damageLead=22
|crush=cs1~
|damage=,25
|recv=r24 FC
|startup=,i93~94
|tot=34
|crush=js?~
|block=-5
|recv=r25
|hit=+6
|hit=[[Yoshimitsu_combos#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* Alternate inputs:
*Cancels to r? DGF with 1+2
** FC.db+1
*Spike}}
** FC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f
* Alternate notation: 1SS.FC.df+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3+4
|id=Yoshimitsu-FC.d+2
|name=Reverse Cartwheel
|input=FC.d+2
|input=f,F+3+4
|target=s
|target=m
|damage=8
|damage=15
|range=1.77
|range=3.5
|startup=i11
|startup=i22~24
|crush=cs1~
|crush=js10~27 fs28~30
|recv=r23 FC
|recv=r37
|tot=34
|block=-20
|block=-4
|hit=-9
|hit=+7
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* Alternate inputs:
*Visually similar to f,F+1+2
** FC.db+2
*Spike}}
** FC.df+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-FC.d+3
|inputLead=f,F+3+4
|input=FC.d+3
|input=,1+2
|target=L
|targetLead=m
|damage=12
|target=,m
|startup=i16
|damageLead=15
|crush=cs1~
|damage=,15
|recv=r33 FC
|range=3?
|tot=49
|startup=,i12~18
|block=-17
|crush=js1~9 fs10~12 js32~
|hit=-3
|recv=r46
|notes=Alternate input: 1SS.FC.df+3
|block=-39
|hit=-2a (-12a)
|notes={{Plainlist|
*Tremendous forward travel
*Combos from 1st}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-FC.d+4
|name=Solar Kick Shark Attack
|input=FC.d+4
|inputLead=f,F+3+4,1+2
|target=l
|input=,3+4
|damage=10
|targetLead=m,m
|startup=i12
|target=,m
|crush=cs1~
|damageLead=15,15
|recv=r34 FC
|damage=,20
|tot=46
|range=1.5?
|block=-15
|startup=,i27
|hit=-4
|crush=js1~13 fs14~54
|notes=Alternate input: FC.db+4
|recv=r38
|block=-13
|hit=[[Yoshimitsu_combos#Staples|+52a (+42a)]]
|notes={{Plainlist|
*Tremendous forward travel
*Combos from 1st and 2nd}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+4
|name=Knee Cap
|name=Suicide
|id=Yoshimitsu-FC.df+4
|input=1SS f,F+1+4
|input=FC.df+4
|target=m!
|target=L
|damage=60
|damage=18
|range=3.6
|range=3
|startup=i45
|startup=i18~19
|recv=r125 FDFT
|crush=cs1~
|hit=-65a
|recv=r28 FC
|tot=47
|block=-26~-25
|hit=+4c~+5c
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{Homing}}
*Weapon
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
*60 self-damage during 1st recovery frame
*NSS f,F+1+4 will always cancel into Confusion}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+4
|id=Yoshimitsu-FC.db+3
|name=Double Suicide
|input=FC.db+3
|inputLead=1SS f,F+1+4
|target=l
|input=,F
|damage=8
|targetLead=m!
|range=2.5
|target=,m!
|tracksLeft=15
|damageLead=60
|tracksRight=24
|damage=,185
|startup=i18~19
|range=1.8
|crush=cs1~
|startup=,i35~37
|recv=r43 FC
|recv=r124 FDFT
|tot=62
|hit=-69a
|block=-25~-24
|notes={{Plainlist|
|hit=-14~-13
*Weapon
|notes=Leads to db+3 extensions
*185 self-damage during 1st recovery frame}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+4,N
|name=Sword Sweep
|name=Confusion
|id=Yoshimitsu-FC.DF+1
|input=f,F+1+4,N
|input=FC.DF+1
|recv=r33 BT
|target=l!
|damage=12
|range=1.9
|startup=i26
|crush=cs1~34
|recv=r44
|tot=70
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered}}
* {{Weapon}}
* Alternate input: FC.b+1
* Alternate name: Samurai Cutter}}
}}
}}


== BT ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b,B+1+4
|id=Yoshimitsu-BT.1
|name=Thunder Blade
|input=BT.1
|input=1SS b,B+1+4
|target=h
|target=m!
|damage=16
|damage=50
|range=1.9
|range=2.7
|startup=i15
|startup=i59~61
|recv=r22 BT
|recv=r51
|tot=37
|hit=+2a
|block=-3
|notes={{Plainlist|
|hit=+8
*Cannot be buffered
|notes={{Elbow}}
*Weapon}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSSb,B+1+4
|name=Aratama
|name=Thunder Blade
|id=Yoshimitsu-BT.1,2
|input=NSS b,B+1+4
|inputLead=BT.1
|target=m!
|input=,2
|damage=40
|targetLead=h
|range=3
|target=,m
|startup=i65~70
|damageLead=16
|recv=r42
|damage=,18
|hit=-3a (-12a)
|range=2.6
|notes=Cannot be buffered
|startup=,i25
|recv=r27 BT
|tot=52
|block=-5
|hit=+5
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+63a]]
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st CH}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b,B+1+4,B
|name=Magatama
|name=Thunder Blade Feint to Soul Stealer
|id=Yoshimitsu-BT.1,3
|input=b,B+1+4,B
|inputLead=BT.1
|target=m
|input=,3
|damage=21
|targetLead=h
|range=1.2
|target=,h
|startup=i22~25
|damageLead=16
|recv=r31 1SS
|damage=,25
|hit=[[Yoshimitsu_combos#Staples|+26a]]
|range=2.8
|block=-15
|startup=,i25~26
|recv=r27
|tot=53
|block=-7~-6
|hit=+45a (-13a)
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{BB}}
*Weapon}}
* Combo from 1st CH}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-BT.2
|name=Gehosen
|input=BT.2
|input=1SS f,n,d,df+1
|target=h
|target=M
|damage=18
|damage=22
|range=2.4
|range=3.3
|startup=i16~17
|tracksLeft=14
|recv=r28
|tracksRight=13
|tot=45
|startup=i17~18
|block=-4~-3
|recv=r41
|hit=+14g~+15g
|hit=[[Yoshimitsu_combos#Staples|+35a (+25a)]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|block=-17
|notes={{Plainlist|
|notes={{Plainlist|
*Can be buffered
* {{Tailspin}}
*Weapon
* Leads into f+2 extensions}}
*Can transition to r37 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSSf,n,d,df+1
|name=Perilous Spirit
|name=Gehosen
|id=Yoshimitsu-BT.3
|input=NSS f,n,d,df+1
|input=BT.3
|target=m
|target=m
|damage=19
|damage=20
|range=2.7
|range=2.4
|tracksLeft=9
|startup=i24~26
|tracksRight=9
|crush=js6~29 fs30~32
|recv=r28 BT
|tot=53
|block=-3~-1
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+11a]]
}}
{{MoveData
|name=Shisetsu Genman
|id=Yoshimitsu-BT.d+1
|input=BT.d+1
|target=L
|damage=20
|range=2.5
|startup=i17~18
|startup=i17~18
|recv=r41
|crush=cs6~
|hit=[[Yoshimitsu_combos#Staples|+35a (+25a)]]
|recv=r31 FC
|block=-17
|tot=49
|block=-13~-12
|hit=+3~+4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can be buffered
* {{Weapon}}
*Can transition to r37 KIN with 1+2}}
* Alternate notation: 1SS.BT.d+1}}
}}
}}


== DGF ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,n,d,df+2
|name=Manji Dragonfly
|name=Flashing Steel
|id=Yoshimitsu-u+1+2
|input=f,n,d,df+2
|input=u+1+2
|target=m
|crush=js8~
|damage=20
|recv=r10 DGF
|range=2.8
|tot=15
|tracksLeft=20
|notes=Unavailable in NSS
|tracksRight=20
|startup=i14~15
|crush=cs6~14
|recv=r36
|hit=+6g
|ch=[[Yoshimitsu_combos#Staples|+58a (+38a)]]
|block=-13
|notes={{Plainlist|
*Can be buffered
*Weapon
*Tailspin}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,f,F+3
|name=Dragonfly Cancel
|name=Manji Spin Kick
|id=Yoshimitsu-DGF.d
|input=f,f,F+3
|input=DGF.d
|target=m
|crush=js1~10
|damage=30
|recv=r12
|range=3.5
|startup=i22~23
|crush=js?~
|recv=r36
|block=+9g
|hit=+13a (+3a)
|notes=Cannot be buffered
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcf+1
|name=Dragonfly Forward
|name=Moonsault Slayer
|id=Yoshimitsu-DGF.f
|input=1SS qcf+1
|input=DGF.f
|target=m!,m!,M!
|crush=js1~
|damage=24,15,25
|recv=r1 DGF
|range=4.3
|tot=35
|startup=i28~34 i37 i58~60
|notes=realigns with opponent, closes distance
|crush=js10~55 fs56~58
}}
|recv=r28
{{MoveData
|hit=+0~2c
|name=Dragonfly Backward
|notes={{Plainlist|
|id=Yoshimitsu-DGF.b
*1st and 2nd hits connect only vs airborne opponent
|input=DGF.b
*Typically +1c when hit as a tech catch
|crush=js1~
*Can be buffered
|recv=r1 DGF
*Weapon
|tot=35
*Spike 2nd and 3rd}}
|notes=realigns with opponent, creates distance
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSSqcf+1
|name=Dragonfly Blade
|name=Moonsault
|id=Yoshimitsu-DGF.1
|input=NSS qcf+1
|input=DGF.1
|target=M
|target=M!
|damage=30
|damage=15
|range=3.9
|hit=+0c~+1c
|startup=i53~56
|startup=i30~31
|crush=js10~55 fs56~58
|crush=js1~27
|recv=r28
|recv=r29
|hit=+5a
|tot=60
|notes={{Plainlist|
|notes={{Plainlist|
*Can be buffered
* {{Spike}}
*Spike}}
* {{Weapon}}}}
}}
}}
== Throw ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1+3
|name=Dragonfly Fist
|name=Oni Killer
|id=Yoshimitsu-DGF.2
|input=1+3
|input=DGF.2
|target=t
|target=h
|damage=35
|damage=15
|range=2.05
|range=1.98
|startup=i12~14
|block=+4~+6
|recv=r25
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+43a (+33a)]]
|block=-3
|startup=i16~18
|hit=+1 FUFA
|crush=js1~
|notes={{Plainlist|
|recv=r15 DGF
*Throw break 1 or 2
|tot=33
*Position switch on hit or break
}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1+3
|name=Dragonfly Sweep
|name=Oni Killer
|id=Yoshimitsu-DGF.3
|input=f+1+3
|input=DGF.3
|target=t
|target=L
|damage=35
|damage=18
|range=2.5
|range=2.3
|startup=i15~17
|block=-13
|recv=r33
|hit=+6c~+7c
|block=-3
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|hit=+1 FUFA
|startup=i22~23
|notes={{Plainlist|
|crush=js1~15 fs16~18
*Throw break 1 or 2
|recv=r31
*Position switch on hit or break
|tot=54
}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2+4
|name=Dragonfly Twister
|name=Sword Face Smash
|id=Yoshimitsu-DGF.4
|input=2+4
|input=DGF.4
|target=t
|target=m
|damage=35
|damage=24
|range=2.05
|range=2.7
|startup=i12~14
|block=-4~-3
|recv=r25
|hit=+14g~+15g
|block=0
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+50a]]
|hit=+1 FUFA
|startup=i18~19
|notes={{Plainlist|
|crush=js1~17 fs18~20
*Throw break 1 or 2
|recv=r28
*Position switch on hit
|tot=48
*Opponent off-axis on hit
|notes={{Tailspin}}
*Yoshimitsu sideturned on break
*Floor break
}}
}}
{{MoveData
|name=Manji Dragonfly to Flea
|id=Yoshimitsu-DGF.1+2
|input=DGF.1+2
|crush=js1~27 fs28~30
|recv=r30 FLE
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2+4
|name=Spirited Away
|name=Sword Face Smash
|id=Yoshimitsu-DGF.3+4
|input=f+2+4
|input=DGF.3+4
|target=t
|target=h!,t
|damage=35
|damage=17,18
|range=2.5
|hit=+0~+1
|startup=i15~17
|startup=i20~21
|recv=r33
|crush=js1~
|block=+0
|recv=r34 DGF
|hit=+1 FUFT
|tot=55
|notes={{Plainlist|
|notes={{Plainlist|
*Throw break 1 or 2
* {{FB}}
*Position switch on hit
* Transitions to attack throw on front hit (air hit OK)
*Opponent off-axis on hit
* Attack throw recovers standing}}
*Yoshimitsu sideturned on break
*Floor break
}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcf+2
|name=Dragonfly Slash
|name=Soul Siphon
|id=Yoshimitsu-DGF.f+2
|input=qcf+2
|input=DGF.f+2
|target=t
|target=h
|damage=22
|damage=24
|range=2.17
|range=2.7
|startup=i15~16
|block=+7~+8
|recv=r23
|hit=+19a (+10a)
|block=+0
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+64a (+44a)]]
|hit=+0
|startup=i20~21
|crush=js1~
|recv=r30 DGF
|tot=51
|notes={{Plainlist|
|notes={{Plainlist|
*35 damage as a backthrow
* {{Tailspin}}
*Yoshimitsu recovers 16 health
* {{Homing}}
*Throw break 1+2
* {{Weapon}}}}
*On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcb,f+2
|name=Manji Dragonfly to Indian Stance
|name=Soul Possession
|id=Yoshimitsu-DGF.d+3+4
|input=qcb,f+2
|input=DGF.d+3+4
|target=t
|crush=js1~30 cs31~
|damage=0
|recv=r30 IND
|range=2.17
|startup=i15~16
|recv=r23
|hit=+0
|notes={{Plainlist|
*Unbreakable
*Opponent recovers 26 health
*Yoshimitsu loses 35 health}}
}}
}}


== FLE ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcb+1+2
|name=Flea
|name=Rainbow Drop
|id=Yoshimitsu-d+1+2
|input=qcb+1+2
|input=d+1+2
|target=t
|crush=js8~17 fs18~20
|damage=50
|recv=r20 FLE
|range=1.8
|notes=Unavailable in NSS
|startup=i11
}}
|recv=r28
{{MoveData
|block=+0
|name=Flea Idle
|hit=+1d
|id=Yoshimitsu-FLE.n
|input=FLE.n
|target=M
|damage=7
|range=0
|block=-18~
|hit=+48a (+38a)
|crush=js1~
|startup=i2~60
|recv=r0 FLE
|tot=61
|notes={{Plainlist|
|notes={{Plainlist|
*Throw break 1+2
* {{Weapon}}
*Position switch on break
* Hitlines exist on the sword and directly behind Yoshimitsu
*Floor break}}
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
== Grounded Opponent ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.OTG.u+1
|name=Flea Cancel
|name=
|id=Yoshimitsu-FLE.db
|input=1SS.OTG.u+1
|input=FLE.db
|target=M
|crush=js1~12 fs13~15
|damage=24
|recv=r38
|range=2.9
|startup=i27~28
|recv=r41
|block=-13
|hit=-8
|notes={{Plainlist|
*Spike
*16 damage -16a against airborne opponent
*19 damage -13a (-23a) against a grounded opponent}}
}}
}}
== SS ==
{{MoveData
{{MoveData
|id=Yoshimitsu-SS.1
|name=Flea Roll
|name=Inner Palm
|id=Yoshimitsu-FLE.1
|input=SS.1
|input=FLE.1
|target=m
|crush=fs1~25 cs26~
|damage=21
|recv=r40 FC
|range=2.7
|startup=i17~18
|recv=r32
|block=-9
|hit=+2
|ch=[[Yoshimitsu_combos#Staples|+27a (+17a)]]
|notes=Evades jabs around frames ?
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-SS.2
|name=Flea to Sliding Headbutt
|name=Shrine
|id=Yoshimitsu-FLE.2
|input=SS.2
|input=FLE.2
|target=m
|target=L
|damage=20
|damage=20
|range=2.6
|range=4
|startup=i18~19
|block=-12~-8
|recv=r31
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+29a]]
|block=-13
|crush=fs1~ cs6~
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]]
|startup=i24~28
|recv=r27 FDFA
|tot=55
|notes={{Plainlist|
* Side switches on close hit
* Alternate input: FLE.1~df+3+4}}
}}
{{MoveData
|name=Flea Dance
|id=Yoshimitsu-FLE.3
|input=FLE.3
|crush=js1~
|recv=r15 FLE
|notes={{Plainlist|
* Evades like a sidestep
* Alternate input: FLE.4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-SS.4
|name=Skull Splitter
|name=Whirlwind
|id=Yoshimitsu-FLE.1+2
|input=SS.4
|input=FLE.1+2
|target=h
|target=h
|damage=23
|damage=20
|range=2.4
|range=2.5
|startup=i16~17
|block=-8~-7
|recv=r29
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+31a (+21a)]]
|block=+0
|crush=cs6~17
|hit=+20a (+11a)
|startup=i18~19
|ch=[[Yoshimitsu_combos#Staples|+49a]]
|recv=r28
|notes={{Plainlist|
|tot=47
*Homing Attack
|notes={{Head}}
*Tailspin
*Transitions to r26 KIN with 1+2
*Transitions to r28 MED with 3+4}}
}}
}}
== WS ==
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1
|name=Flea to Kangaroo Kick
|input=ws1
|id=Yoshimitsu-FLE.3+4
|input=FLE.3+4
|target=m
|target=m
|damage=12
|damage=25
|range=2.4
|range=2.6
|tracksLeft=20
|block=-13~-12
|tracksRight=17
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+52a (+32a)]]
|startup=i14~15
|crush=fs1~26 cs6~22
|recv=r28
|startup=i25~26
|block=-10
|recv=r37
|hit=+1
|tot=63
|notes=Unparryable by traditional parries, Asuka, Nina, etc
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1,1
|name=Flea to Indian Stance
|inputLead=ws1
|id=Yoshimitsu-FLE.d+3+4
|input=,1
|input=FLE.d+3+4
|targetLead=m
|crush=js1~16 cs16~30 fs17~
|target=,h
|recv=r34 IND
|damageLead=12
}}
|damage=,12
{{MoveData
|range=1.8
|name=Flea to Manji Dragonfly
|startup=i18
|id=Yoshimitsu-FLE.u+1+2
|recv=r30
|input=FLE.u+1+2
|block=-11
|crush=js1~
|hit=+0
|recv=r46 DGF
|notes=Combos from 1st
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1,1,1
|name=Flea to Dragonfly Feint
|inputLead=ws1,1
|id=Yoshimitsu-FLE.u+3+4
|input=,1
|input=FLE.u+3+4
|targetLead=m,h,
|target=m
|target=,h
|damage=30
|damageLead=12,12
|range=2.6
|damage=,12
|block=+4~+6
|range=1.8
|hit=+21a (+12a)
|startup=i18
|crush=js1~37 fs38~40
|recv=r30
|startup=i38~40
|block=-11
|recv=r20 FUFT
|hit=+0
|tot=60
|notes=Combos from CH 2nd
|notes={{Plainlist|
* Tech roll to r33 FC on frames 41-42
* Bullet time 10 frames on hit}}
}}
}}
{{MoveData
{{MoveData
|name=Door Knocker
|name=Flea Digger
|id=Yoshimitsu-ws1,1,1,1
|id=Yoshimitsu-FLE.d
|inputLead=ws1,1,1
|input=FLE.d
|input=,1
|crush=js1~4 fs5~15 js16~
|targetLead=m,h,h,
|recv=r30 FLE
|target=,m
|notes={{Plainlist|
|damageLead=12,12,12
* Evades jabs from frames 4-14
|damage=,21
* Evades mids from frames 7-12
|range=2.7
* Can be canceled into other FLE moves (except FLE.n)}}
|startup=i25~26
|recv=r27
|block=+0c
|hit=+6c
|notes=Combos from CH 3rd
}}
}}
{{MoveData
{{MoveData
|name=Door Knocker to Back Knuckle
|name=Flea Digger Strike
|id=Yoshimitsu-ws1,1
|id=Yoshimitsu-FLE.ds
|inputLead=ws1
|input=FLE.d
|input=,2
|damage=7
|targetLead=m
|target=M
|target=,h
|range=0
|damageLead=12
|startup=i10
|damage=,18
|crush=js1~
|range=1.8
|recv=r20 FLE
|startup=i25~26
|hit=+30a (+20a)
|recv=r28
|block=-4
|hit=+14g
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Evades jabs from frames 4-14
*Tailspin}}
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws2
|name=Flea Step (WFL)
|input=ws2
|id=Yoshimitsu-FLE.f
|target=m
|input=FLE.f
|damage=13
|recv=r50 FLE
|range=2.1
|notes={{Plainlist|
|tracksLeft=21
* In WFL from frames 20-50
|tracksRight=21
* Cancel into FLE.f,f with f within 19 frames}}
|startup=i15~16
}}
|recv=r35 BT
{{MoveData
|block=-4
|name=Flea Step Backward (WFL)
|hit=+7
|id=Yoshimitsu-FLE.b
|input=FLE.b
|recv=r50 FLE
|notes=In WFL from frames 20-50
}}
}}
{{MoveData
{{MoveData
|name=Scowling Moon God
|name=Sakanobori
|id=Yoshimitsu-1SS.ws2,1
|id=Yoshimitsu-WFL.3
|inputLead=1SS.ws2
|input=WFL.3
|input=,1
|target=m
|targetLead=m
|damage=25
|target=,m
|range=2.5
|damageLead=13
|block=-16
|damage=,14
|hit=+2a (-7a)
|range=2.7
|crush=js1~
|startup=i27~28
|startup=i17
|recv=r27 DGF
|recv=r43 FLE
|block=-3
|tot=60
|hit=[[Yoshimitsu_combos#Staples|+36a (+26a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Unparryable by traditional parries, Asuka, Nina, etc
*Weapon}}
* Does 37 damage on Clean Hit (See next entry)}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.ws2,1
|name=Sakanobori
|inputLead=NSS.ws2
|id=Yoshimitsu-WFL.3C
|input=,1
|input=WFL.3 (Close Hit)
|targetLead=m
|target=m,t
|target=,h
|damage=37,20
|damageLead=13
|range=2  
|damage=,16
|hit=+15a
|range=2.3
|crush=js1~
|startup=i23
|startup=i17
|recv=r25 BT
|recv=r43 FLE
|block=-6
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Range listed is for Clean Hit property
*Elbow Hit}}
* Transition to attack throw only on front hit}}
}}
}}
{{MoveData
{{MoveData
|name=Scowling Aratama
|name=Tsurubebi
|id=Yoshimitsu-NSS.ws2,1,2
|id=Yoshimitsu-WFL.4
|inputLead=NSS.ws2,1
|input=WFL.4
|input=,2
|target=L
|targetLead=m,h
|damage=15
|target=,h
|range=2.8
|damageLead=13,16
|block=-9~-8
|damage=,25
|hit=+12g~+13g
|range=2.4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+20a]]
|startup=i25
|crush=js1~12 cs12~ fs13~
|recv=r27bt
|startup=i23~24
|block=-5
|recv=r26 FUFT
|hit=+5
|tot=50
|ch=[[Yoshimitsu_combos#Staples|+63a]]
|notes={{Plainlist|
*Combos from CH 2nd
*Elbow Hit}}
}}
}}
{{MoveData
{{MoveData
|name=Scowling Spirit
|name=Running Flea
|id=Yoshimitsu-NSSws2,1,3
|id=Yoshimitsu-FLE.f,f
|inputLead=NSS.ws2,1
|input=FLE.f,f
|input=,3
|damage=3,3,3,3,3
|targetLead=m,h
|target=M,M,M,M,M
|target=,h
|startup=i17~19,i6~8(x4)
|damageLead=13,16
|block=-10
|damage=,25
|hit=+1
|range=2.8
|crush=js1~
|startup=i25~26
|recv=r19? FLE
|recv=r27
|block=-7
|hit=+45a (-13a)
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 2nd}}
* Floor break at the wall only
* Sometimes combos into FLE.n
* Combos from 1st}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws3
|name=Jumping Flea
|input=ws3
|id=Yoshimitsu-FLE.uf
|target=m
|input=FLE.uf
|damage=12
|target=m!
|range=2.7
|range=2.3
|tracksLeft=21
|startup=i30~45
|tracksRight=22
|hit=+32a (+23)
|startup=i16
|crush=js1~
|recv=r29
|recv=r10 FLE
|block=-6
|tot=55
|hit=+3
|notes={{Plainlist|
* {{BB}}
* Alternate inputs: FLE.u and FLE.ub}}
}}
}}


== IND ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Kimon Matagi
|id=Yoshimitsu-d+3+4
|id=Yoshimitsu-ws3,2
|input=d+3+4
|inputLead=ws3
|name=Indian Stance
|input=,2
|crush=cs6~ fs6~
|targetLead=m
|recv=r20 IND
|target=,m
|notes=Alternate input: BT.d+3+4
|damageLead=12
}}
|damage=,20
{{MoveData
|range=3.5
|id=Yoshimitsu-IND.u
|startup=i32
|input=IND.u
|recv=r27
|name=Indian Stance Cancel
|block=-12s
|crush=fs1~29
|hit=+0a
|recv=r29
|ch=[[Yoshimitsu_combos#Staples|+35a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Alternate input: IND.d
*Weapon}}
* Evasive, can go under some attacks if timed}}
}}
}}
{{MoveData
{{MoveData
|name=Front Kick
|id=Yoshimitsu-IND.n
|id=Yoshimitsu-ws4
|input=IND.n
|input=ws4
|name=Indian Stance Healing
|target=m
|crush=cs1~ fs1~
|damage=14
|recv=r30 IND
|range=2.2
|notes={{Plainlist|
|tracksLeft=14
* Recovers 3 health on frame 30
|tracksRight=15
* Can be canceled into other IND moves}}
|startup=i11
|recv=r24
|block=-6
|hit=+5
|notes=Transitions to r24 KIN with 1+2
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1+2
|id=Yoshimitsu-IND.1
|input=ws1+2
|input=IND.1
|target=m
|name=Indian Stance Storm
|damage=12
|target=M!
|range=2
|damage=15
|startup=i10~11
|range=2.8
|recv=r22
|hit=+0c~+2c
|block=-4
|startup=i53~55
|hit=+7
|crush=js30~52 fs53~55
|recv=r28
|tot=88
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Same animation as the ending of qcf+1
* Alternate notation: 1SS.IND.1 or IND.1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Flash
|id=Yoshimitsu-IND.2
|id=Yoshimitsu-ws1+4
|name=Indian Stance Stone Fists
|input=1SS.ws1+4
|input=IND.2
|target=m
|target=m
|damage=22
|damage=7
|range=1
|range=1.95
|startup=i6~9
|block=-8~-5
|recv=r31
|hit=+2~+6
|block=-15
|startup=i39~43
|hit=[[Yoshimitsu_combos#Staples|+22a]]
|crush=cs1~ fs1~
|notes=Weapon
|recv=r27 FC
|notes={{Plainlist|
* Leads to DB+2,2 extensions
* Yoshimitsu will teleport if the opponent is close enough}}
}}
}}
{{MoveData
{{MoveData
|name=Flash
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-NSS.ws1+4
|input=IND.3
|input=NSS.ws1+4
|target=m
|target=m
|damage=22
|damage=15
|range=1.3
|range=2.5
|startup=i8~11
|block=-31~-25
|recv=r31 1SS
|hit=-2a (-12a)
|block=-15
|startup=i32~38
|hit=[[Yoshimitsu_combos#Staples|+29a]]
|crush=fs1 js4~23 fs24~
|recv=r46
|tot=102
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{BB}}
*Alternate input: NSS FC d+1+2}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Can self wall splat}}
}}
}}
== FC ==
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+1
|id=Yoshimitsu-IND.3,3+4
|input=FC.d+1
|name=Indian Stance Cannon
|target=s
|inputLead=IND.3
|damage=5
|input=,3+4
|range=1.57
|targetLead=m
|startup=i10
|target=,m
|crush=cs1~
|damageLead=15
|recv=r24 FC
|damage=,20
|block=-5
|range=1.4
|hit=+6
|block=-13
|notes={{Plainlist|
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+52a (+32a)]]
* Alternate input
|startup=,i27
** FC.db+1
|crush=,js1~14 fs15~
** FC.df+1
|recv=r38
* Transition to r24 with f
|tot=65
* Transition input can be delayed 16f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+2
|name=Indian Stance Knee Cap
|input=FC.d+2
|id=Yoshimitsu-IND.4
|target=s
|input=IND.4
|damage=8
|target=L
|range=1.77
|damage=18
|startup=i11
|range=2.9
|crush=cs1~
|block=-26~-25
|recv=r23 FC
|hit=+4
|block=-4
|startup=i47~48
|hit=+7
|crush=cs1~ fs1~
|notes={{Plainlist|
|recv=r28 FC
* Alternate input
|tot=47
** FC.db+2
** FC.df+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+3
|id=Yoshimitsu-IND.1+2
|input=FC.d+3
|input=IND.1+2
|target=l
|name=Indian Stance to Flea
|damage=12
|crush=fs1 js2~27 fs28~30
|startup=i13
|recv=r30 FLE
|crush=cs1~
|notes=Unavailable in NSS
|recv=r33 FC
|block=-17
|hit=-3
|notes=Alternate input 1SS.FC.df+3
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+4
|id=Yoshimitsu-IND.3+4*
|input=FC.d+4
|input=IND.3+4*
|target=l
|name=Indian Levitation
|damage=10
|crush=cs1~ fs1~
|startup=i12
|recv=r1 IND
|crush=cs1~
|tot=20
|recv=r34 FC
|notes={{Plainlist|
|block=-15
* Allows 8-way directional movement in IND
|hit=-4
* Continues as long as 3+4 is held}}
|notes=Alternate input FC.db+4
}}
{{MoveData
|id=Yoshimitsu-IND.f
|input=IND.f
|name=Indian Stance Vacuum Dance
|crush=cs1~ fs1~
|recv=r51 BT
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
}}
}}
{{MoveData
{{MoveData
|name=Spinning Cleave
|id=Yoshimitsu-IND.b
|id=Yoshimitsu-FC.df+3
|input=IND.b
|input=NSS.FC.df+3
|name=Indian Stance Vacuum Dance
|target=L
|crush=cs1~ fs1~
|damage=12
|recv=r51 BT
|startup=i20~21
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
|crush=cs1~
|recv=r36 FC
|block=-26
|hit=[[Yoshimitsu_combos#Staples|+23a]]
}}
}}
{{MoveData
{{MoveData
|name=Knee Cap
|id=Yoshimitsu-IND.u+1+2
|id=Yoshimitsu-FC.df+4
|input=IND.u+1+2
|input=FC.df+4
|name=Indian Stance Manji Dragonfly
|target=L
|crush=fs1 js2~
|damage=18
|recv=r25 DGF
|range=3
|notes=Unavailable in NSS
|startup=i18~19
|crush=cs1~
|recv=r28 FC
|block=-26
|hit=+4
|ch=[[Yoshimitsu_combos#Staples|+30a]]
|notes={{Plainlist|
*Homing Attack
*Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
== KIN ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.db+3
|name=Kincho
|input=FC.db+3
|id=Yoshimitsu-1+2
|target=l
|input=1+2
|damage=8
|crush=ps2~9
|range=2.5
|recv=r15 KIN
|tracksLeft=15
|tot=53
|tracksRight=24
|notes={{Plainlist|
|startup=i18~19
* Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2
|crush=cs1~
* Parries mid or high punches or kicks}}
|recv=r43 FC
|block=-25
|hit=-14
|notes=Leads to db+3 extensions
}}
}}
{{MoveData
{{MoveData
|name=Samurai Cutter
|name=Kincho Crow Kick
|id=Yoshimitsu-1SS.FC.DF+1
|id=Yoshimitsu-1+2,P
|input=1SS.FC.DF+1
|inputLead=1+2
|target=l!
|input=,P
|damage=12
|target=M,M
|range=1.9
|damage=10,12
|startup=i26
|range=2,2.2
|crush=cs1~
|startup=,i35~38 i41~44
|recv=r44
|crush=,is1~20 js11~42 fs43~45
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|recv=r20
|notes=Alternate input: 1SS.FC.b+1
|tot=68
|block=+4c~+7c
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+17a]]
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.FC.DF+1
|id=Yoshimitsu-KIN.1
|input=NSS.FC.DF+1
|input=KIN.1
|target=l
|target=m
|range=1.9
|damage=10
|damage=12
|range=2.6
|startup=i25~26
|startup=i17
|crush=cs1~
|recv=r31
|recv=r34
|tot=48
|block=-15
|block=-12
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|hit=-1
|notes=Alternate input: NSS.FC.b+1
}}
{{MoveData
|name=Agonbaku
|id=Yoshimitsu-NSS.FC.DF+1,2
|inputLead=NSS.FC.DF+1
|input=,2
|targetLead=l
|target=,L
|damage=20
|range=2.7
|startup=i26~27
|crush=cs1~
|recv=r32
|hit=[[Yoshimitsu_combos#Mini-Combos|+14]]
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
*Alternate input: NSS.FC.b+1,2
* {{Spike}}
*Combos from 1st}}
* {{Weapon}}
* Alternate notation: 1SS.KIN.1}}
}}
}}
== BT ==
{{MoveData
{{MoveData
|id=Yoshimitsu-BT1
|name=Doushi Kiri
|input=BT.1
|id=Yoshimitsu-KIN.1,1
|target=h
|inputLead=KIN.1
|damage=16
|input=,1
|range=1.9
|targetLead=m
|startup=i15
|target=,m,m
|recv=r22 BT
|damageLead=10
|block=-3
|damage=,5,15
|hit=+8
|range=2.6
|startup=,i23~24 i14~15
|recv=r27
|tot=67
|block=-9~-8
|hit=+7~+8
|notes={{Plainlist|
|notes={{Plainlist|
*Elbow Hit}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Alternate notation: 1SS.KIN.1,1}}
}}
}}
{{MoveData
{{MoveData
|name=Aratama
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-BT1,3
|input=KIN.2
|inputLead=BT.1
|target=m
|input=,2
|damage=15
|targetLead=h
|range=2.8
|target=,m
|startup=i21~22
|damageLead=16
|recv=r43
|damage=,18
|tot=65
|range=2.6
|block=-14~-13
|startup=i25
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+26a (+16a)]]
|recv=r27 BT
|notes={{Weapon}}
|block=-5
|hit=+5
|ch=[[Yoshimitsu_combos#Staples|+63a]]
|notes={{Plainlist|
*Elbow Hit
*Combos from CH 1st}}
}}
}}
{{MoveData
{{MoveData
|name=Magatama
|name=Tenshu Kuzushi
|id=Yoshimitsu-BT1,3
|id=Yoshimitsu-KIN.2,1+2
|inputLead=BT.1
|inputLead=KIN.2
|input=,3
|input=,1+2
|targetLead=h
|targetLead=m
|target=,h
|target=,M
|damageLead=16
|damage=30
|damage=,25
|range=2.7
|range=2.8
|startup=,i32~34
|startup=i25~26
|recv=r49
|recv=r27
|tot=83
|block=-7
|block=-18c~-16c
|hit=+45a (-13a)
|hit=-1a
|notes=Combos from CH 1st
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Interrupt with i6 from 1st block
* Alternate notation: 1SS.KIN.2,1+2 or KIN.2,1SS.1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-BT2
|name=Tenshu Kuzushi (Hold)
|input=BT.2
|id=Yoshimitsu-KIN.2,1+2*
|target=h
|inputLead=KIN.2
|damage=18
|input=,1+2*
|range=2.4
|targetLead=m
|startup=i16~17
|target=,M
|recv=r28
|damage=30
|block=-4
|range=2.7
|hit=+14g
|startup=,i47~49
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|recv=r49
|tot=83
|block=-1~+1
|hit=-1a
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{BB}}
*Leads into f+2 extensions}}
* {{Spike}}
* {{Weapon}}
* Realigns with opponent
* Interrupt with i21 from 1st block
* Alternate notation: 1SS.KIN.2,1+2* or KIN.2,1SS.1+2*
* Unavailable in NSS}}
}}
{{MoveData
|name=Shibakari
|id=Yoshimitsu-KIN.3
|input=KIN.3
|target=L
|damage=17
|range=3.3
|startup=i25~32
|crush=js10~20 fs21~23 cs24~
|recv=r28 FC
|tot=60
|block=-16~-9
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+13a]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
}}
}}
{{MoveData
{{MoveData
|name=Perilous Spirit
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-BT3
|name=Whirlwind
|input=BT.3
|input=KIN.4
|target=m
|target=h
|damage=18
|damage=23
|range=2.4
|range=2.4
|startup=i16~17
|startup=i16~17
|crush=js6~
|recv=r29
|recv=r28 BT
|tot=46
|block=-3
|block=+0~+1
|hit=[[Yoshimitsu_combos#Mini-Combos|+11a]]
|hit=+20a (+11a)
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+49a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}
* Transition to r26 KIN with 1+2
* Transition to r28 MED with 3+4
* Alternate input: SS.4}}
}}
}}
{{MoveData
{{MoveData
|name=Shisetsu Genman
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-BTd1
|name=Ashura Blade
|input=1SS.BT.d+1
|input=KIN.1+2
|target=m,m,m,m
|damage=4,4,4,24
|range=2,2.5,3,3.5
|startup=i12~13 i19~20 i27~28 i41~43
|recv=r37 BT
|tot=80
|block=-6~-4
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+11a]]
|notes={{Plainlist|
* {{Weapon}}
* Floor break final hit
* Combos from any hit
* Realigns between hits}}
}}
{{MoveData
|id=Yoshimitsu-KIN.1+4
|name=Flash
|input=KIN.1+4
|target=m
|damage=21
|range=1
|startup=i10~13
|recv=r31
|tot=44
|block=-15~-12
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+22a]]
|notes={{Plainlist|
* {{Weapon}}
* Alternate notation: 1SS.KIN.1+4}}
}}
{{MoveData
|id=Yoshimitsu-KIN.f+1
|name=Ishigaki Kuzushi
|input=KIN.f+1
|target=L
|target=L
|damage=20
|damage=20
|range=2.5
|range=3.3
|startup=i17~18
|startup=i23~24
|crush=cs7~
|crush=cs22~
|recv=r31 FC
|recv=r31 FC
|block=-13
|tot=55
|hit=+3
|block=-13~-12
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|hit=+3~+4
|notes=Weapon
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
|notes={{Plainlist|
* {{Weapon}}
* Cancel to r16 FC with d on frame 16
* Alternate notation: 1SS.KIN.f+1}}
}}
}}
{{MoveData
{{MoveData
|name=Shisetsu Genman
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-NSSBTd+1
|name=Ganto
|input=NSS.BT.d+1
|input=KIN.f+2
|target=L
|target=h
|damage=18
|damage=20
|range=1.9
|range=3.3
|startup=i17~18
|startup=i12~13
|crush=cs7~
|recv=r40
|recv=r31 FC
|tot=53
|block=-13
|block=-1~+0
|hit=+3
|hit=+9a (0a)
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+54a (+34a)]]
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Wall crush on block +11g
* Can't be stepped at tip range}}
}}
}}
== DGF ==
{{MoveData
{{MoveData
|name=Manji Dragonfly
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-1SS.u+1+2
|input=KIN.b+2
|input=1SS.u+1+2
|target=m
|crush=js8~
|damage=15
|recv=r10 DGF
|range=2.6
|startup=i15~16
|recv=r27
|tot=43
|block=-9~-8
|hit=+2~+3
|notes={{Weapon}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Cancel
|id=Yoshimitsu-KIN.b+2,1
|id=Yoshimitsu-DGF.d
|name=Ikaruga
|input=DGF.d
|inputLead=KIN.b+2
|crush=js1~10
|input=,1
|recv=r12
|targetLead=m
|target=,M
|damage=19
|range=3
|startup=,i23~24
|recv=r29
|tot=53
|block=-12~-11
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a (+20a)]]
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st hit
* Alternate notation: 1SS.KIN.b+2,1 or KIN.b+2,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Forward
|id=Yoshimitsu-KIN.b+1+2
|id=Yoshimitsu-DGF.f
|name=Mumyo Juji Ken
|input=DGF.f
|input=KIN.b+1+2
|crush=js1~
|target=m!
|recv=r1 DGF
|damage=25
|notes=realigns with opponent, closes distance
|range=2.5
|startup=i46
|recv=r49
|tot=95
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
* {{Weapon}}
* Alternate notation: 1SS.KIN.b+1+2
* Unavailable in NSS
* Backswing blow}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Backward
|id=Yoshimitsu-KIN.u+1+2
|id=Yoshimitsu-DGF.b
|name=Kincho Dragonfly
|input=DGF.b
|input=KIN.u+1+2
|crush=js1~
|crush=js14~
|recv=r1 DGF
|recv=r34 DGF
|notes=realigns with opponent, creates distance
|notes={{Plainlist|
* Can be counterhit
* Alternate notation: 1SS.KIN.u+1+2}}
}}
}}


== MED ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Dragonfly Blade
|name=Meditation
|id=Yoshimitsu-DGF.1
|id=Yoshimitsu-3+4
|input=DGF.1
|input=3+4
|target=M!
|recv=r20 MED
|damage=15
|notes=Alternate input: BT.3+4
|hit=+0
|startup=i30~31
|crush=js1~27
|recv=r29
|notes=Weapon
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Fist
|name=Heal Pulse
|id=Yoshimitsu-DGF.2
|id=Yoshimistu-MED.n
|input=DGF.2
|input=MED.n
|target=h
|recv=r30 MED
|damage=15
|notes={{Plainlist|
|range=1.98
*May be canceled into another MED move
|block=+4
*at 26-28 frames into the animation:
|hit=[[Yoshimitsu_combos#Staples|+43a (+33a)]]
*Recovers successively more health
|startup=i16~18
** +1 health (1st pulse)
|crush=js1~
** +2 health (2nd pulse)
|recv=r15 DGF
** +3 health (3rd onward)}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Sweep
|name=Meditation Forward Turn Around
|id=Yoshimitsu-DGF.3
|id=Yoshimistu-MED.f
|input=DGF.3
|input=MED.f
|target=L
|recv=r7
|damage=18
|notes={{Plainlist|
|range=2.3
* Can be [[MED_Cancel|canceled]] into a backturned attack
|block=-13
* Can be cancelled into instant while standing}}
|hit=+6
|ch=[[Yoshimitsu_combos#Staples|+27a]]
|startup=i22~23
|crush=js1~18
|recv=r31
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Twister
|name=Meditation Backward Turn Around
|id=Yoshimitsu-DGF.4
|id=Yoshimistu-MED.b
|input=DGF.4
|input=MED.b
|target=m
|recv=r7
|damage=24
|notes={{Plainlist|
|range=2.7
* Can be [[MED_Cancel|canceled]] into a backturned move
|block=-4
* Can be cancelled into instant while standing}}
|hit=+14g
|ch=[[Yoshimitsu_combos#Staples|+50a]]
|startup=i18~19
|crush=js1~
|recv=r28
|notes=Tailspin
}}
}}
{{MoveData
{{MoveData
|name=Manji Dragonfly to Flea
|name=Meditation Foreground Sidestep
|id=Yoshimitsu-DGF.1+2
|id=Yoshimistu-MED.u
|input=DGF.1+2
|input=MED.u
|crush=js1~
|recv=r15
|recv=r16 FLE
|notes=Transitions into sidewalk with held input
}}
}}
{{MoveData
{{MoveData
|name=Spirited Away
|name=Meditation Background Sidestep
|id=Yoshimitsu-DGF.3+4
|id=Yoshimistu-MED.d
|input=DGF.3+4
|input=MED.d
|target=h!,t
|recv=r15
|damage=17,18
|notes=Transitions into sidewalk with held input
|hit=+0a
|startup=i20~21
|crush=js1~
|recv=r34 DGF
|notes={{Plainlist|
*Transitions to attack throw on front hit (air hit OK)
*Attack throw recovers standing
*Floor break}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Slash
|name=Back Handspring
|id=Yoshimitsu-DGF.f+2
|id=Yoshimitsu-MED.3
|input=DGF.f+2
|input=MED.3
|target=h
|target=m,M
|damage=24
|damage=15,15
|range=2.7
|range=3
|block=+7
|startup=i17~28 i28~39
|hit=+19a (+10a)
|recv=r11 BT
|ch=[[Yoshimitsu_combos#Staples|+64a (+44a)]]
|tot=50
|startup=i18~19
|crush=js14~41 fs42~44
|crush=js1~
|block=+2~+13
|recv=r30 DGF
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+38a]]
|notes=BT.d+3 is guaranteed on meaty block
}}
{{MoveData
|id=Yoshimitsu-MED.3,d+1
|name=Back Handspring to Quick Slash
|inputLead=MED.3
|input=,d+1
|targetLead=m,M
|target=,M
|damageLead=15,15
|damage=15
|range=?
|startup=,i24~25
|recv=r33 BT
|tot=58
|hit=+1~+2
|block=-9~-8
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{FB}}
*Homing attack
* {{Weapon}}
*Weapon}}
* Can transition to d*1,n
* Alternate notation: 1SS.MED.3,d+1}}
}}
}}
{{MoveData
{{MoveData
|name=Manji Dragonfly to Indian Stance
|name=Meditation Healing
|id=Yoshimitsu-DGF.d+3+4
|id=Yoshimitsu-MED.1+2
|input=DGF.d+3+4
|input=MED.1+2
|crush=js1~30 cs?~
|target=m!
|recv=r30 IND
|damage=10
|range=0.8
|startup=i30~34
|recv=r53
|hit=+14a~+18a
|notes=Recovers 12 health on frame 37
}}
}}
== FLE ==
{{MoveData
{{MoveData
|name=Flea
|name=Meditation to Backturn
|id=Yoshimitsu-1SSd+1+2
|id=Yoshimitsu-MED.3+4
|input=1SS.d+1+2
|input=MED.3+4
|crush=js8~
|recv=r20 BT
|recv=r20 FLE
}}
}}
{{MoveData
{{MoveData
|name=Flea Idle
|id=Yoshimitsu-MED.1+4
|id=Yoshimitsu-FLEN
|name=Meditation Harakiri
|input=FLE.n
|input=MED.1+4
|target=M
|target=m!
|damage=8
|damage=60
|range=0
|range=1
|block=+37g
|startup=i29~30
|hit=+48a (+38a)
|recv=r87 FDFT
|crush=js1~
|tot=117
|startup=i2~60
|hit=-31a
|recv=r0 FLE
|notes={{Plainlist|
|notes={{Plainlist|
*Hitlines exist on the sword and directly behind Yoshimitsu
* {{Weapon}}
*Can be canceled at any time into another FLE move
* 60 self damage during 1st recovery frame
*After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
* Alternate notation: 1SS.MED.1+4
*Weapon}}
* Links to d+1+4 extensions}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Cancel
|id=Yoshimitsu-MED.2+3
|id=Yoshimitsu-FLE.db
|name=Meditation to Soul Siphon
|input=FLE.db
|input=MED.2+3
|crush=js1~13,fs14~15
|target=t
|recv=r38
|damage=22
|startup=i38~39
|recv=r23
|tot=62
|block=+0
|hit=+0
|notes={{Plainlist|
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Roll
|id=Yoshimitsu-MED.b~2+3
|id=Yoshimitsu-FLE.1
|name=Meditation to Soul Siphon (Short)
|input=FLE.1
|input=MED.b~2+3
|crush=fs1~25,cs26~
|target=t
|recv=r40 FC
|damage=22
|startup=i24~25
|recv=r23
|tot=47
|block=+0
|hit=+0
|notes={{Plainlist|
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{MoveData
{{MoveData
|name=Flea to Sliding Headbutt
|id=Yoshimitsu-MED.2+3,F
|id=Yoshimitsu-FLE.2
|name=Meditation to Soul Possession
|input=FLE.2
|input=MED.2+3,F
|target=L
|target=t
|damage=20
|damage=0
|range=4
|range=2.17
|block=-12
|startup=i38~39
|hit=[[Yoshimitsu_combos#Mini-Combos|+29a]]
|recv=r23
|crush=fs1~
|tot=62
|startup=i24~28
|hit=+0
|recv=r27 FDFA
|notes={{Plainlist|
|notes={{Plainlist|
*Side switches on close hit
* Unbreakable
*Alternate input: FLE.1~df+3+4}}
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
* Can side switch}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Dance
|id=Yoshimitsu-MED.b~F+2+3
|id=Yoshimitsu-FLE.3
|name=Meditation to Soul Possession (Short)
|input=FLE.3
|input=MED.b~F+2+3
|crush=js1~
|target=t
|recv=r14 FLE
|damage=0
|startup=i24~25
|recv=r23
|tot=47
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
*Evades like a sidestep
* Unbreakable
*Alternate input: FLE.4}}
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
* Can side switch}}
}}
}}


== NSS ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Skull Splitter
|id=Yoshimitsu-2+3
|id=Yoshimitsu-FLE.1+2
|name=Mutou no Kiwami (NSS)
|input=FLE.1+2
|input=2+3
|target=h
|recv=r31 NSS
|damage=20
|notes=Alternate notation: 1SS.2+3
|range=2.5
|block=-8
|hit=[[Yoshimitsu_combos#Mini-Combos|+31a (+21a)]]
|crush=cs6~18
|startup=i18~19
|recv=r28
}}
}}
{{MoveData
{{MoveData
|name=Flea to Kangaroo Kick
|id=Yoshimitsu-NSS.2+3
|id=Yoshimitsu-FLE.3+4
|name=Battou
|input=FLE.3+4
|input=NSS.2+3
|target=m
|recv=r31 1SS
|damage=25
|range=2.6
|block=-13
|hit=[[Yoshimitsu_combos#Mini-Combos|+52a (+32a)]]
|crush=fs1~26,cs1~26
|startup=i25~26
|recv=r37
}}
}}
{{MoveData
{{MoveData
|name=Flea to Indian Stance
|id=Yoshimitsu-2,NSS.1
|id=Yoshimitsu-FLE.d+3+4
|name=Karakuri Uzumaki
|input=FLE.d+3+4
|inputLead=2
|crush=js1~3 cs4~ fs4~
|input=,NSS.1
|recv=r34 IND
|targetLead=h
|target=,h,h
|damageLead=10
|damage=,5,15
|range=3.2
|startup=,i23~24 i18
|recv=r30
|tot=72
|block=-5
|hit=+19a
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Jail from 2nd attack
* Alternate notation: NSS.2,1}}
}}
}}
{{MoveData
{{MoveData
|name=Flea to Manji Dragonfly
|id=Yoshimitsu-NSS.1+4
|id=Yoshimitsu-FLE.u+1+2
|name=NSS Flash
|input=FLE.u+1+2
|input=NSS.1+4
|crush=js1~
|recv=r45 DGF
}}
 
{{MoveData
|name=Flea to Dragonfly Feint
|id=Yoshimitsu-FLE.u+3+4
|input=FLE.u+3+4
|target=m
|target=m
|damage=30
|damage=21
|range=2.6
|range=1.27
|block=-13
|startup=i8~11
|hit=+21a (+12a)
|recv=r31 1SS
|crush=js1~38 fs38~41
|tot=42
|startup=i38~40
|block=-15~-12
|recv=r20 FUFT
|hit=[[Yoshimitsu combos (Tekken 7)|+29a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Tech roll to r33 FC on frames ?-?
* {{Weapon}}
*Bullet time 10 frames on hit}}
* Alternate inputs: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4, FC.d+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Digger
|id=Yoshimitsu-NSS.1+2+3
|id=Yoshimitsu-FLEd
|name=Spirit Shield
|input=FLE.d
|input=NSS.1+2+3
|crush=js1~4,fs5~15,js16~
|target=h
|recv=r30 FLE
|damage=25
|notes={{Plainlist|
|range=1.3
*Evades jabs from frames 4-14
|startup=i22~40
*Evades mids from frames 7-12
|recv=r30
*Can be canceled into other FLE moves (except FLE.n)}}
|tot=70
|block=-18~+0
|hit=+26a (-32a)
|notes={{BB}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Digger Strike
|name=Spirit Shield
|id=Yoshimitsu-FLEd
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,NSS.d+1+4
|input=FLE.d
|inputLead=1+2+3+4
|damage=7
|input=,b,n,f,n,u,n,NSS.d+1+4
|target=M
|range=1
|range=0
|target=h!
|startup=i10
|damage=1
|crush=js1~
|startup=,i20~105
|recv=r20 FLE
|ch=-59a
|hit=+30a (+20a)
|recv=r30
|notes={{Plainlist|
|tot=135
*Evades jabs from frames 4-14
*Evades mids from frames 7-12
*Can be canceled into other FLE moves (except FLE.n)
*Only accessible after hitting with FLE.n}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Step (WFL)
|name=Prison Gate
|id=Yoshimitsu-FLEf
|id=Yoshimitsu-NSS.f+1+2
|input=FLE.f
|input=NSS.f+1+2
|recv=r50 FLE
|target=m
|notes={{Plainlist|
|damage=25
*In WFL from frames 20-50
|range=2.3
*Cancel into FLE.f,f with f within 19 frames}}
|tracksLeft=15
|tracksRight=15
|startup=i16~17
|crush=cs8~
|recv=r34 FC
|tot=51
|block=-13~-12
|hit=+4~+5
|ch=+42a (-5a)
|notes=Balcony break on CH
}}
}}
{{MoveData
{{MoveData
|name=Flea Step Backward (WFL)
|name=Kamikaze
|id=Yoshimitsu-FLEb
|id=Yoshimitsu-NSS.f+3+4
|input=FLE.b
|input=NSS.f+3+4
|recv=r50 FLE
|target=m
|notes=In WFL from frames 20-50
|damage=20
|range=3.44
|startup=i21~25
|crush=pc8~20
|recv=r34
|tot=59
|block=-14~-10
|hit=+20a (+11a)
|notes={{Plainlist|
* {{BB}}
* {{Head}}
* Transition to r34 IND with 3+4 on hit only}}
}}
}}
{{MoveData
{{MoveData
|name=Sakanobori
|id=Yoshimitsu-df+3,NSS.1
|id=Yoshimitsu-WFL3
|name=Wood Chopper
|input=WFL.3
|inputLead=df+3
|target=m
|input=,NSS.1
|damage=25
|targetLead=m
|range=2.5
|target=,m
|block=-16
|damageLead=10
|hit=+2a (-7a)
|damage=,12
|crush=js1~
|range=3.4
|startup=i17
|startup=,i23~24
|recv=r43 FLE
|recv=r29
|notes=Does 37 damage on Clean Hit (See next entry)
|tot=53
}}
|block=-5~-4
 
|hit=+5c~+6c
{{MoveData
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+10a]]
|name=Sakanobori
|id=Yoshimitsu-WFL3C
|input=WFL.3 (Close Hit)
|target=m,t
|damage=37,20
|range=2
|hit=+15a
|crush=js1~
|startup=i17
|recv=r?
|notes={{Plainlist|
|notes={{Plainlist|
*Range listed is for Clean Hit property
* Combo from 1st hit
*Goes into Attack Throw only on front hit.}}
* {{Spike}}
* Alternate notation: NSS.df+3,1}}
}}
}}
{{MoveData
{{MoveData
|name=Tsurubebi
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-WFL4
|name=Quick Chop
|input=WFL.4
|input=NSS.d+1
|target=L
|target=m
|damage=15
|damage=15
|range=2.8
|range=2.3
|block=-9
|tracksLeft=16
|hit=+12
|tracksRight=16
|ch=[[Yoshimitsu_combos#Mini-Combos|+20a]]
|startup=i24~25
|crush=js1~?,fs?~
|recv=r34
|startup=i23~24
|tot=59
|recv=r26 FUFT
|block=-7~-6
|hit=+0c~+1c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+5a]]
|notes={{Spike}}
}}
}}
{{MoveData
{{MoveData
|name=Running Flea
|name=Heshikirigari
|id=Yoshimitsu-FLE.f,f
|id=Yoshimitsu-d+2,NSS.1
|input=FLE.f,f
|inputLead=d+2
|damage=3,3,3,3,3
|input=,NSS.1
|target=M,M,M,M,M
|targetLead=m
|startup=i17~19,i6~8(x4)
|target=,h
|block=-10
|damageLead=12
|hit=+1
|damage=,18
|crush=js1~
|range=4.2
|recv=r19? FLE
|startup=,i27~28
|recv=r32
|tot=60
|block=-9~-8
|hit=+10g~+11g
|notes={{Plainlist|
|notes={{Plainlist|
*Sometimes combos into FLE.n
* {{Tailspin}}
*Combos from 1st}}
* Combo from 1st hit
* Alternate notation: NSS.d+2,1}}
}}
}}
{{MoveData
{{MoveData
|name=Jumping Flea
|id=Yoshimitsu-NSS.d+1+4
|id=Yoshimitsu-FLEuf
|name=Fakeout
|input=FLE.uf
|input=NSS.d+1+4
|target=M!
|recv=r65
|range=2.3
|notes=Yoshimitsu is invisible on frames 50-64
|startup=i30~45
|recv=r10 FLE
|notes=Alternate inputs: FLE.u and FLE.ub
}}
}}
== IND ==
{{MoveData
{{MoveData
|id=Yoshimitsu-d+3+4
|name=Down Jab
|input=d+3+4
|id=Yoshimitsu-NSS.db+1
|name=Indian Stance
|input=NSS.db+1
|crush=cs4~ fs4~
|target=s
|recv=r23 IND
|damage=5
|notes=Alternate input: BT.d+3+4
|range=1.5
|tracksLeft=2
|tracksRight=2
|startup=i11
|recv=r24 FC
|tot=34
|crush=cs4~
|block=-5
|hit=+6
|notes={{Plainlist|
* Transition to r24 with f
* 1 frame slower than a generic down jab}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimitsu-b+2,NSS.1
|input=NSS.d+1+2
|inputLead=b+2
|name=Indian Stance
|input=,NSS.1
|crush=cs4~ fs4~
|targetLead=m
|recv=r23 IND
|target=,m
|damageLead=12
|damage=,17
|range=4.03
|startup=,i27~28
|crush=,js28~49 fs50~52
|recv=r41
|tot=69
|block=-17~-16
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+28a (+18a)]]
|notes={{Plainlist|
* Combos from CH 1st with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.d
|id=Yoshimitsu-b+2,NSS.2
|input=IND.u
|inputLead=b+2
|name=Indian Stance Cancel
|input=,NSS.2
|crush=cs1~ fs1~
|targetLead=m
|recv=r28
|target=,h
|notes=Alternate input: IND.d
|damageLead=12
|damage=,18
|range=3.05
|startup=,i22~23
|recv=r34
|tot=57
|block=-10~-9
|hit=+0~+1
|ch=+5a
|notes={{Plainlist|
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.n
|id=Yoshimitsu-NSS.ub+1+2
|input=IND.n
|name=Finger Stab
|name=Indian Stance Healing
|input=NSS.ub+1+2
|crush=cs1~ fs1~
|target=m!
|recv=r30 IND
|damage=50
|range=2.8
|startup=i51~65
|recv=r64
|tot=129
|hit=-22a
|notes=Punishable on close hit with FUFT.3
}}
{{MoveData
|id=Yoshimitsu-NSS.u~ub+1+2
|name=Ghost Sword
|input=NSS.u~ub+1+2
|target=m!
|damage=40
|range=?
|startup=i50~52
|recv=r77
|tot=129
|hit=-22a
|notes={{Plainlist|
|notes={{Plainlist|
*Recovers 3 health on frame 30
* {{Weapon}}
*Can be canceled into other IND moves}}
* Punishable on close hit with FUFT.3}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.IND.1
|id=Yoshimitsu-NSS.ub+1+2,1+2
|input=1SS.IND.1
|name=Face Slapper
|name=Indian Stance Storm
|input=NSS.ub+1+2,1+2
|target=M!
|target=h
|damage=15
|damage=15
|range=2.8
|range=2.3
|hit=+0
|startup=i18~19
|startup=i53~55
|recv=r33
|crush=cs1~ fs1~
|tot=52
|recv=r28
|block=-15~-14
|notes=Weapon
|hit=-4~-3
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.IND.1
|id=Yoshimitsu-NSS.u~ub+1+2,1+2
|input=NSS.IND.1
|name=Ghost Sword Face Splitter
|name=Indian Stance Storm
|input=NSS.u~ub+1+2,1+2
|target=M
|target=h!
|damage=15
|damage=18
|range=2.3
|range=?
|block=-8
|startup=i18~19
|hit=+5a
|recv=r33
|startup=i48~51
|tot=52
|crush=cs1~ fs1~
|hit=+1~+2
|recv=r32
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|notes={{Weapon}}
}}
{{MoveData
|id=Yoshimitsu-NSS.ub+1+2,n+1
|name=Index Poke Windmill
|input=NSS.ub+1+2,n+1
|target=h!
|damage=40
|range=1.4
|startup=i20~105
|recv=r30
|tot=135
|hit=-49a (-75a)
|notes={{Plainlist|
|notes={{Plainlist|
*Spike
* {{BB}}
*Alternate input: NSS.IND.1+2}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Cancel early to r26 with B (earliest cancel -8a (-34a))}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.2
|id=Yoshimitsu-NSS.u~ub+1+2,n+1
|name=Indian Stance Stone Fists
|name=Ghost Sword Windmill
|input=IND.2
|input=NSS.u~ub+1+2,n+1
|target=m
|target=m!
|damage=7
|damage=20
|range=1.95
|range=1.8
|block=-8
|startup=i20~105
|hit=+2
|recv=r30
|startup=i39~43
|tot=135
|crush=cs1~ fs1~
|hit=-59a
|recv=r27 FC
|notes={{Plainlist|
|notes=Leads to DB+2,2 extensions
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -16a)
* Possible to [[Yoshimitsu combos (Tekken 7)#Staples|double-hit]]}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-NSS.u+1+2
|input=IND.3
|name=Ishiusu Tsubushi
|input=NSS.u+1+2
|target=L
|damage=18
|range=2
|tracksLeft=24
|tracksRight=17
|startup=i27~29
|crush=js9~24 fs25~
|recv=r12 IND
|tot=41
|block=+4~+6
|hit=+20c~+22c
|notes={{Plainlist|
* {{Spike}}
* Can't be low parried}}
}}
{{MoveData
|id=Yoshimitsu-NSS.uf+1
|name=Helmet Strike
|input=NSS.uf+1
|target=m
|target=m
|damage=15
|damage=24
|range=2.5
|range=2
|block=-31
|startup=i24~25
|hit=-2a (-12a)
|crush=js9~27 fs28~30
|startup=i32~33
|recv=r24
|crush=cs1~ fs1~
|tot=49
|recv=r46
|block=-4~-3
|hit=+5c~+6c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+15a]]
|notes={{Spike}}
}}
{{MoveData
|id=Yoshimitsu-NSS.uf+1+2
|name=Frog Leap
|input=NSS.uf+1+2
|crush=js9~35 fs36~38
|recv=r41 FC
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-uf+3+4,b+1,4,NSS.d+1
|name=Indian Stance Cannon
|name=Poison Wind Gold Fist
|inputLead=IND.3
|inputLead=uf+3+4,b+1,4
|input=,3+4
|input=,NSS.d+1
|targetLead=m
|targetLead=M,h,M,m
|target=,m
|target=,m
|damageLead=15
|damage=15
|damage=,20
|range=?
|range=1.4
|startup=,i25~26
|block=-13
|recv=r34
|hit=[[Yoshimitsu_combos#Staples|+52a (+32a)]]
|tot=59
|startup=i27
|hit=+0c~+1c
|crush=cs1~ fs1~
|block=-7c~-6c
|recv=r38
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+5a]]
|notes={{Plainlist|
* {{Spike}}
* Alternate notation: NSS.uf+3+4,b+1,4,d+1}}
}}
}}
{{MoveData
{{MoveData
|name=Indian Stance Knee Cap
|id=Yoshimitsu-NSS.b,B+1+4
|id=Yoshimitsu-IND.4
|name=Thunder Blade
|input=IND.4
|input=NSS.b,B+1+4
|target=L
|target=m!
|damage=18
|damage=40
|range=2.9
|range=3
|block=-26
|startup=i65~70
|hit=+4
|recv=r42
|startup=i47~38
|tot=112
|crush=cs1~ fs1~
|hit=-3a (-12a)
|recv=r28 FC
|notes={{Plainlist|
* {{BB}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.IND.1+2
|id=Yoshimitsu-NSS.f,n,d,df+1
|input=1SS.IND.1+2
|name=Gehosen
|name=Indian Stance to Flea
|input=NSS.f,n,d,df+1
|crush=js2~
|target=m
|recv=r29 FLE
|damage=19
}}
|range=2.7
 
|tracksLeft=9
{{MoveData
|tracksRight=9
|id=Yoshimitsu-IND.3+4*
|startup=i17~18
|input=IND.3+4*
|crush=js17~39 fs40~42
|name=Indian Levitation
|recv=r41
|crush=cs1~ fs1~
|tot=52
|recv=r1 IND
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+35a (+25a)]]
|block=-17
|notes={{Plainlist|
|notes={{Plainlist|
*Allows 8-way directional movement in IND
* Can be buffered
*Continues as long as 3+4 is held}}
* Can transition to r37 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-NSS.qcf+1
|input=IND.f
|name=Moonsault
|name=Indian Stance Vacuum Dance
|input=NSS.qcf+1
|crush=cs1~ fs1~
|target=M
|recv=r51 BT
|damage=30
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
|range=3.9
|startup=i53~56
|crush=js10~55 fs56~58
|recv=r28
|tot=88
|block=-8c~-5c
|hit=+5a
|notes={{Plainlist|
* {{Spike}}
* Can be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.b
|id=Yoshimitsu-ws2,NSS.1
|input=IND.b
|inputLead=ws2
|name=Indian Stance Vacuum Dance
|input=,NSS.1
|crush=cs1~ fs1~
|targetLead=m
|recv=r51 BT
|target=,h
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
|damageLead=13
}}
|damage=,16
 
|range=2.3
|startup=i23
|recv=r25 BT
|tot=44
|block=-6
|hit=+5
|notes={{Plainlist|
* Combo from 1st hit with 1f delay
* {{Elbow}}}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.IND.u+1+2
|name=Scowling Aratama
|input=1SS.IND.u+1+2
|id=Yoshimitsu-ws2,NSS.1,2
|name=Indian Stance Manji Dragonfly
|inputLead=NSS.ws2,NSS.1
|crush=js2~
|input=,2
|recv=r24 DGF
|targetLead=m,h
|target=,h
|damageLead=13,16
|damage=,25
|range=2.4
|startup=,i25
|recv=r27 BT
|tot=52
|block=-5
|hit=+5
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+63a]]
|notes={{Plainlist|
* Combo from 2nd CH
* {{Elbow}}}}
}}
}}
== KIN ==
{{MoveData
{{MoveData
|name=Kincho
|name=Scowling Spirit
|id=Yoshimitsu-1+2
|id=Yoshimitsu-ws2,NSS.1,3
|input=1+2
|inputLead=ws2,NSS.1
|crush=ps2~9
|input=,3
|recv=r15 KIN
|targetLead=m,h
|target=,h
|damageLead=13,16
|damage=,25
|range=2.8
|startup=,i25~26
|recv=r27
|tot=53
|block=-7~-6
|hit=+45a (-13a)
|notes={{Plainlist|
|notes={{Plainlist|
*Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2
* {{BB}}
*Parries mid or high punches or kicks}}
* Combos from 2nd CH}}
}}
}}
{{MoveData
{{MoveData
|name=Kincho Crow Kick
|name=Flash
|id=Yoshimitsu-1+2,p
|id=Yoshimitsu-NSS.ws1+4
|inputLead=1+2
|input=NSS.ws1+4
|input=,p
|target=M,M
|damage=10,12
|range=2,2.2
|startup=i35~38 i41~44
|crush=inv1~20,js21~
|recv=r20
|block=+4c
|hit=[[Yoshimitsu_combos#Mini-Combos|+17a]]
}}
 
{{MoveData
|id=Yoshimitsu-1SS.KIN.1
|input=1SS.KIN.1
|target=m
|target=m
|damage=10
|damage=21
|range=2.6
|range=1.3
|startup=i17
|startup=i8~11
|recv=r31
|recv=r31 1SS
|block=-12
|block=-15~-12
|hit=-1
|tot=42
|notes=Weapon
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+29a]]
|notes={{Plainlist|
* {{Weapon}}
* Alternate input: NSS.FC.d+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Doushi Kiri
|id=Yoshimitsu-NSS.FC.DF+1
|id=Yoshimitsu-1SS.KIN.1,1
|input=NSS.FC.DF+1
|inputLead=1SS.KIN.1
|target=l
|input=,1
|range=1.9
|targetLead=m
|damage=12
|target=,m,m
|startup=i25~26
|damageLead=10
|crush=cs1~34
|damage=,5,15
|recv=r34
|range=2.6
|tot=60
|startup=i23~24,i14~15
|block=-16~-15
|recv=r27
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|block=-9
|notes=Alternate input: NSS.FC.b+1
|hit=+7
|notes=Weapon
}}
}}
{{MoveData
{{MoveData
|name=Utsusemi
|name=Agonbaku
|id=Yoshimitsu-NSS.KIN.1
|id=Yoshimitsu-NSS.FC.DF+1,2
|input=NSS.KIN.1
|inputLead=NSS.FC.DF+1
|target=M
|input=,2
|damage=15
|targetLead=l
|range=2.5
|target=,L
|startup=i16~18
|damage=20
|recv=r36
|range=2.7
|block=-8c
|startup=,i26~27
|hit=+2a
|crush=,cs1~45
|recv=r32
|tot=59
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+14~+15]]
|block=-14~-13
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
* Alternate input: NSS.FC.b+1,2
* Interrupt with i7 from 1st block}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-NSS.FC.df+3
|input=KIN.2
|name=Spinning Cleave
|target=m
|input=NSS.FC.df+3
|damage=15
|target=L
|range=2.8
|damage=12
|startup=i21~22
|startup=i20~21
|recv=r43
|crush=cs1~
|block=-14
|recv=r36 FC
|hit=[[Yoshimitsu_combos#Staples|+26a (+16a)]]
|tot=54
|notes=Weapon
|block=-26~-25
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+23a]]
}}
}}
{{MoveData
{{MoveData
|name=Tenshu Kuzushi
|name=Shisetsu Genman
|id=Yoshimitsu-1SS.KIN.2,1+2
|id=Yoshimitsu-NSS.BT.d+1
|inputLead=1SS.KIN.2
|input=NSS.BT.d+1
|input=,1+2
|target=l
|targetLead=m
|damage=15
|target=,M
|range=1.9
|damage=30
|startup=i17~18
|range=2.7
|crush=cs6~
|startup=i32~34
|recv=r31 FC
|recv=r49
|tot=49
|block=-18s
|block=-13~-12
|hit=-1a
|hit=+3~+4
|notes=Weapon
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
}}
{{MoveData
|id=Yoshimitsu-NSS.d+1+2
|input=NSS.d+1+2
|name=Indian Stance
|crush=cs7~ fs7~
|recv=r20 IND
}}
}}
{{MoveData
{{MoveData
|name=Tenshu Kuzushi (Hold)
|id=Yoshimitsu-NSS.IND.1
|id=Yoshimitsu-1SS.KIN.2,1+2*
|input=NSS.IND.1
|inputLead=1SS.KIN.2
|name=Indian Stance Storm
|input=,1+2*
|target=M
|targetLead=m
|damage=15
|target=,M
|range=2.3
|damage=30
|block=-8c~-5c
|range=2.7
|hit=+5a
|startup=i47~49
|startup=i48~51
|recv=r49
|crush=js30~52 fs53~55
|block=-1
|recv=r32
|hit=-1a
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Spike}}
*Combos from 1st}}
* Alternate input: NSS.IND.1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Shibakari
|name=Utsusemi
|id=Yoshimitsu-KIN.3
|id=Yoshimitsu-NSS.KIN.1
|input=KIN.3
|input=NSS.KIN.1
|target=M
|damage=15
|range=2.5
|startup=i16~18
|recv=r36
|tot=54
|block=-8c~-6c
|hit=+2a
|notes={{Spike}}
}}
{{MoveData
|id=Yoshimitsu-KIN.1+4
|name=Kin Flash
|input=NSS.KIN.1+4
|target=m
|damage=21
|range=1.3
|startup=i12~15
|recv=r31 1SS
|block=-15~-12
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+29a]]
|notes={{Weapon}}
}}
{{MoveData
|id=Yoshimitsu-NSS.KIN.f+1
|name=Ishigaki Kuzushi
|input=NSS.KIN.f+1
|target=L
|target=L
|damage=17
|damage=17
|range=3.3
|range=3
|startup=i25~32
|startup=i23~24
|crush=js?~ cs?~
|crush=cs22~
|recv=r28 FC
|recv=r31 FC
|block=-16
|tot=55
|hit=[[Yoshimitsu_combos#Mini-Combos|+13a]]
|block=-13~-12
|ch=[[Yoshimitsu_combos#Staples|+24a]]
|hit=+3~+4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
|notes=Cancels into r34 FC with d on frame 16
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-KIN.b+2,NSS.1
|name=Whirlwind
|name=Ikaruga
|input=KIN.4
|inputLead=KIN.b+2
|target=h
|input=,NSS.1
|damage=23
|targetLead=m
|range=2.4
|target=,m
|startup=i16~17
|damage=16
|range=2.5
|startup=,i23~24
|recv=r29
|recv=r29
|block=+0
|tot=53
|hit=+20a (+11a)
|block=-12~-11
|ch=[[Yoshimitsu_combos#Staples|+49a]]
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a (+20a)]]
|notes={{Plainlist|
* Combo from 1st hit
* Alternate notation: NSS.KIN.b+2,1}}
}}
{{MoveData
|id=Yoshimitsu-MED.3,NSS.d+1
|name=Back Handspring to Quick Chop
|inputLead=MED.3
|input=,NSS.d+1
|targetLead=m,M
|target=,m
|damage=15
|range=?
|startup=,i24~25
|recv=r34 BT
|tot=59
|hit=+0c~+1c
|block=-7c~-6c
|ch=+5a
|notes={{Plainlist|
|notes={{Plainlist|
*Homing Attack
* {{Spike}}
*Tailspin
* Alternate notation: NSS.MED.3,d+1}}
*Transitions to r26 KIN with 1+2
*Transitions to r28 MED with 3+4}}
}}
}}


== Others ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.1+2
|name=Ki Charge
|name=Ashura Blade
|id=Yoshimitsu-1+2+3+4
|input=KIN.1+2
|input=1+2+3+4
|target=m,m,m,m
|recv=r55
|damage=4,4,4,24
|tot=65
|range=2,2.5,3,3.5
|startup=i12~13 i19~20 i27~28 i41~43
|recv=r37 BT
|block=-6
|hit=[[Yoshimitsu_combos#Mini-Combos|+11a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* CH state for 5 seconds
*Floor break final hit
* Can't block for 5 seconds
*Combos from any hit
* Next attack will deal chip damage on block
*Realigns between hits}}
* Cancel into extensions on frame 50}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.1+4
|name=Spirit Shield
|name=Flash
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,d+1+4
|input=1SS.KIN.1+4
|inputLead=1+2+3+4
|target=m
|input=,b,n,f,n,u,n,d+1+4
|damage=21
|range=1
|range=1
|startup=i10~13
|target=m!
|recv=r31
|damage=1
|block=-15
|startup=,i20~105
|hit=[[Yoshimitsu_combos#Staples|+22a]]
|ch=-59a~+26a
|notes=Weapon
|recv=r30
|tot=135
|notes={{Plainlist|
* {{Weapon}}
* Alternate notation: 1SS.1+2+3+4.b,n,f,n,u,n,d+1+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.1+4
|name=Taunt to Poison Breath
|name=Flash
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,d+3+4
|input=NSS.KIN.1+4
|inputLead=1+2+3+4
|input=,b,n,f,n,u,n,d+3+4
|range=1.8 3.4
|target=m,h!
|damage=0,1
|startup=,i28~31 i82~120
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+114a]]
|recv=r23
|tot=143
|notes={{Plainlist|
* Only against [[Bryan]]
* Same animation as Bryan's 1+3+4 taunt
* Cancel to standing moves from frame 32
* Cancel from 1st hit is at best [[Yoshimitsu combos (Tekken 7)#Mini-Combos|+28]]}}
}}
{{MoveData
|id=Yoshimitsu-SS.1
|name=Inner Palm
|input=SS.1
|target=m
|target=m
|damage=21
|damage=21
|range=1.3
|range=2.7
|startup=i12~15
|startup=i17~18
|recv=r31 1SS
|recv=r32
|block=-15
|tot=50
|hit=[[Yoshimitsu_combos#Staples|+29a]]
|block=-9~-8
|notes=Weapon
|hit=+2~+3
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+27a (+17a)]]
|notes=Evades jabs around frames ?
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.f+1
|id=Yoshimitsu-SS.2
|name=Ishigaki Kuzushi
|name=Shrine
|input=1SS.KIN.f+1
|input=SS.2
|target=L
|target=m
|damage=20
|damage=20
|range=3.3
|range=2.6
|startup=i23~24
|startup=i18~19
|recv=r31 FC
|recv=r31
|block=-13
|tot=50
|hit=+3
|block=-13~-12
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a (+20a)]]
|notes={{Plainlist|
*Weapon
*Cancels into r16 FC with d on frame 16}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.KIN.f+1
|id=Yoshimitsu-SS.4
|name=Ishigaki Kuzushi
|name=Whirlwind
|input=NSS.KIN.f+1
|input=SS.4
|target=L
|target=h
|damage=17
|damage=23
|range=3
|range=2.4
|startup=i23~24
|startup=i16~17
|recv=r31 FC
|recv=r29
|block=-13
|tot=46
|hit=+3
|block=+0~+1
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|hit=+20a (+11a)
|notes=Cancels into r16 FC with d on frame 16
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+49a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}
* Transitions to r26 KIN with 1+2
* Transitions to r28 MED with 3+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-OTG.u+1
|name=Ganto
|name=Kaishaku
|input=KIN.f+2
|input=OTG.u+1
|target=h
|target=M
|damage=20
|damage=24
|range=3.3
|range=2.9
|startup=i12~13
|startup=i27~29
|recv=r40
|crush=js8~23 fs24~26
|block=-1
|recv=r41
|hit=+9a (0a)
|tot=70
|ch=[[Yoshimitsu_combos#Staples|+54a (+34a)]]
|block=-13~-11
|notes={{Plainlist|
|hit=-8c~-6c
|notes={{Plainlist|  
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Wall crush on block +11g}}
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23a) against a grounded opponent
* Unavailable in NSS}}
}}
}}


== Throws ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-1+3
|input=KIN.b+2
|name=Oni Killer
|target=m
|input=1+3
|damage=15
|target=t
|range=2.6
|damage=35
|startup=i15~16
|range=2.05
|recv=r27
|startup=i12~14
|block=-9
|recv=r25
|hit=+2
|tot=39
|block=-3
|hit=+1 FUFA
|notes=Throw break 1 or 2
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.b+2,1
|id=Yoshimitsu-f+1+3
|name=Ikaruga
|name=Oni Killer
|inputLead=1SS.KIN.b+2
|input=f+1+3
|input=,1
|target=t
|targetLead=m
|damage=35
|target=,M
|range=2.5
|damage=19
|startup=i15~17
|range=3
|recv=r33
|startup=i23~24
|tot=50
|recv=r29
|block=-3
|block=-12
|hit=+1 FUFA
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Homing}}
*Combos from 1st}}
* Throw break 1 or 2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.KIN.b+2,1
|id=Yoshimitsu-2+4
|name=Ikaruga
|name=Sword Face Smash
|inputLead=NSS.KIN.b+2
|input=2+4
|input=,1
|target=t
|targetLead=m
|damage=35
|target=,m
|range=2.05
|damage=16
|startup=i12~14
|range=2.5
|recv=r25
|startup=i23~24
|tot=39
|recv=r29
|block=0
|block=-12
|hit=+1 FUFA
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]]
|notes={{Plainlist|
|notes=Combos from 1st
* {{FB}}
* Throw break 1 or 2
* Side switch on hit
* Opponent off-axis on hit
* Yoshimitsu sideturned on break}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.b+1+2
|id=Yoshimitsu-f+2+4
|name=Mumyo Juji Ken
|name=Sword Face Smash
|input=1SS.KIN.b+1+2
|input=f+2+4
|target=m!
|target=t
|damage=25
|damage=35
|range=2.5
|range=2.5
|startup=i46
|startup=i15~17
|recv=r49
|recv=r33
|hit=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|tot=50
|block=+0
|hit=+1 FUFT
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon
* {{Homing}}
*Backswing blow}}
* {{FB}}
* Throw break 1 or 2
* Side switch on hit
* Opponent off-axis on hit
* Yoshimitsu sideturned on break}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.u+1+2
|id=Yoshimitsu-qcf+2
|name=Kincho Dragonfly
|name=Soul Siphon
|input=1SS.KIN.u+1+2
|input=qcf+2
|crush=tj~?
|target=t
|recv=r30? DGF
|damage=22
|notes=Can be counterhit
|range=2.17
}}
|startup=i15~16
 
|recv=r23
== MED ==
|tot=39
 
|block=+0
{{MoveData
|hit=+0
|name=Meditation
|notes={{Plainlist|
|id=Yoshimitsu-3+4
* 35 damage as a backthrow
|input=3+4
* Yoshimitsu recovers 16 health
|recv=r20 MED
* Throw break 1+2
|notes=Alternate input: BT.3+4
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{MoveData
{{MoveData
|name=Heal Pulse
|id=Yoshimitsu-qcb,f+2
|id=Yoshimistu-MED.n
|name=Soul Possession
|input=MED.n
|input=qcb,f+2
|recv=r30 MED
|target=t
|damage=0
|range=2.17
|startup=i15~16
|recv=r23
|tot=39
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
*May be canceled into another MED move
* Unbreakable
*at 26-28 frames into the animation:
* Opponent recovers 26 health
*Recovers successively more health
* Yoshimitsu loses 35 health}}
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{MoveData
{{MoveData
|name=Meditation Forward Turn Around
|id=Yoshimitsu-qcb+1+2
|id=Yoshimistu-MED.f
|name=Rainbow Drop
|input=MED.f
|input=qcb+1+2
|recv=r7
|target=t
|damage=50
|range=1.8
|startup=i11
|recv=r28
|tot=39
|block=+0
|hit=+1d
|notes={{Plainlist|
|notes={{Plainlist|
*Can be [[MED_Cancel|canceled]] into a backturned attack
* {{FB}}
*Can be canceled into instant while standing}}
* Throw break 1+2
* Side switch on break}}
}}
}}


{{MoveData
== 10 Strings ==
|name=Meditation Backward Turn Around
|id=Yoshimistu-MED.b
|input=MED.b
|recv=r7
|notes={{Plainlist|
*Can be [[MED_Cancel|canceled]] into a backturned move
*Can be canceled into instant while standing}}
}}


{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Meditation Foreground Sidestep
|id=Yoshimitsu-1SS.1,2
|id=Yoshimistu-MED.u
|name=1SS 10 Hit Combo (2)
|input=MED.u
|inputLead=1SS.1
|recv=r15
|input=,2
|notes=Transitions into sidewalk with held input
|targetLead=h
|target=,m
|damageLead=7
|damage=,12
|range=2.4
|startup=,i17
|recv=r28
|block=-9
|hit=-3
|notes=Combos from 1st hit
}}
}}


{{MoveData
{{MoveData
|name=Meditation Background Sidestep
|id=Yoshimitsu-1SS.1,2,1
|id=Yoshimistu-MED.d
|name=1SS 10 Hit Combo (3)
|input=MED.d
|inputLead=1SS.1,2
|recv=r15
|input=,1
|notes=Transitions into sidewalk with held input
|targetLead=h,m
|target=,h
|damageLead=7,12
|damage=,15
|range=2.4
|startup=,i17
|recv=r25
|block=-6
|hit=+7
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+30a]]
}}
}}


{{MoveData
{{MoveData
|name=Back Handspring
|id=Yoshimitsu-1SS.1,2,1,4
|id=Yoshimitsu-MED.3
|name=1SS 10 Hit Combo (4)
|input=MED.3
|inputLead=1SS.1,2,1
|target=M
|input=,4
|damage=15
|targetLead=h,m,h
|range=3
|target=,h
|startup=i28~39
|damageLead=7,12,15
|recv=r11 BT
|damage=,9
|block=+2
|range=2.2
|hit=[[Yoshimitsu_combos#Staples|+38a]]
|startup=,i29
|recv=r44
|block=-25
|hit=-14
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.MED.3,d+1
|id=Yoshimitsu-1SS.1,2,1,4,4
|name=Back Handspring to Quick Slash
|name=1SS 10 Hit Combo 1 (5)
|inputLead=1SS.MED.3
|inputLead=1SS.1,2,1,4
|input=,d+1
|input=,4
|targetLead=M
|targetLead=h,m,h,h
|target=,M
|target=,h
|damage=15
|damageLead=7,12,15,9
|range=?
|damage=,9
|startup=,i24~25
|range=2.2
|recv=r33 BT
|startup=,i33
|hit=+1
|recv=r44
|block=-9
|block=-25
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|hit=-14
|notes={{Plainlist|
*Can transition to d*1,n
*Weapon
*Floor break}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.MED.3,d+1
|id=Yoshimitsu-1SS.1,2,1,4,4,4
|name=Back Handspring to Quick Chop
|name=1SS 10 Hit Combo 1 (6)
|inputLead=NSS.MED.3
|inputLead=1SS.1,2,1,4,4
|input=,d+1
|input=,4
|targetLead=M
|targetLead=h,m,h,h,h
|target=,M
|target=,L
|damage=15
|damageLead=7,12,15,9,9
|damage=,5
|range=?
|range=?
|startup=,i24~25
|startup=,i33
|recv=r34 BT
|recv=r44 FC
|hit=+0
|block=-25
|block=-7
|hit=-14
|ch=+5a
|notes=Floor break
}}
}}


{{MoveData
{{MoveData
|name=Meditation Healing
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1
|id=Yoshimitsu-MED.1+2
|name=1SS 10 Hit Combo 1 (7)
|input=MED.1+2
|inputLead=1SS.1,2,1,4,4,4
|target=m!
|input=,1
|damage=10
|targetLead=h,m,h,h,h,L
|range=0.8
|target=,m
|startup=i30~34
|damageLead=7,12,15,9,9,5
|recv=r53
|damage=,5
|hit=-1a
|range=?
|notes=Recovers 12 health on frame 37
|startup=,i30~31
|recv=r30
|block=-12
|hit=-1
|notes=Combos from 6th hit
}}
}}


{{MoveData
{{MoveData
|name=Meditation to Backturn
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1,1
|id=Yoshimitsu-MED.3+4
|name=1SS 10 Hit Combo 1 (8)
|input=MED.3+4
|inputLead=1SS.1,2,1,4,4,4,1
|recv=r20 BT
|input=,1
|targetLead=h,m,h,h,h,L,m
|target=,m!
|damageLead=7,12,15,9,9,5,5
|damage=,8
|range=?
|startup=,i23~24
|recv=r33
|hit=-4
|notes={{Weapon}}
}}
}}
== 10 String ==


{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1,2
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1,1,1
|name=1SS 10 Hit Combo (2)
|name=1SS 10 Hit Combo 1 (9)
|inputLead=1SS.1
|inputLead=1SS.1,2,1,4,4,4,1,1
|input=,2
|input=,1
|targetLead=h
|targetLead=h,m,h,h,h,L,m,m!
|target=,m
|target=,m!
|damageLead=7
|damageLead=7,12,15,9,9,5,5,8
|damage=,12
|damage=,8
|range=2.4
|range=?
|startup=,i17
|startup=,i15~16
|recv=r28
|recv=r52
|block=-9
|hit=+27a?
|hit=-3
|notes={{Weapon}}
|notes=Combos from 1st hit
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1,2,1
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1,1,1,1
|name=1SS 10 Hit Combo (3)
|name=1SS 10 Hit Combo 1 (10)
|inputLead=1SS.1,2
|inputLead=1SS.1,2,1,4,4,4,1,1,1
|input=,1
|input=,1
|targetLead=h,m
|targetLead=h,m,h,h,h,L,m,m!,m!
|target=,h
|target=,m!
|damageLead=7,12
|damageLead=7,12,15,9,9,5,5,8,8
|damage=,15
|damage=,25
|range=2.4
|startup=,i17
|recv=r25
|block=-6
|hit=+7
|ch=[[Yoshimitsu_combos#Mini-Combos|+30a]]
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4
|name=1SS 10 Hit Combo (4)
|inputLead=1SS.1,2,1
|input=,4
|targetLead=h,m,h
|target=,h
|damageLead=7,12,15
|damage=,9
|range=2.2
|startup=,i29
|recv=r44
|block=-25
|hit=-14
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4,4
|name=1SS 10 Hit Combo 1 (5)
|inputLead=1SS.1,2,1,4
|input=,4
|targetLead=h,m,h,h
|target=,h
|damageLead=7,12,15,9
|damage=,9
|range=2.2
|startup=,i33
|recv=r44
|block=-25
|hit=-14
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4,4,4
|name=1SS 10 Hit Combo 1 (6)
|inputLead=1SS.1,2,1,4,4
|input=,4
|targetLead=h,m,h,h,h
|target=,L
|damageLead=7,12,15,9,9
|damage=,5
|range=?
|startup=,i33
|recv=r44 FC
|block=-25
|hit=-14
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1
|name=1SS 10 Hit Combo 1 (7)
|inputLead=1SS.1,2,1,4,4,4
|input=,1
|targetLead=h,m,h,h,h,L
|target=,m
|damageLead=7,12,15,9,9,5
|damage=,5
|range=?
|startup=,i30~31
|recv=r30
|block=-12
|hit=-1
|notes=Combos from 6th hit
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1,1
|name=1SS 10 Hit Combo 1 (8)
|inputLead=1SS.1,2,1,4,4,4,1
|input=,1
|targetLead=h,m,h,h,h,L,m
|target=,m!
|damageLead=7,12,15,9,9,5,5
|damage=,8
|range=?
|startup=,i23~24
|recv=r33
|hit=-4
|notes=Weapon
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1,1,1
|name=1SS 10 Hit Combo 1 (9)
|inputLead=1SS.1,2,1,4,4,4,1,1
|input=,1
|targetLead=h,m,h,h,h,L,m,m!
|target=,m!
|damageLead=7,12,15,9,9,5,5,8
|damage=,8
|range=?
|startup=,i15~16
|recv=r52
|hit=+27a?
|notes=Weapon
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1,4,4,4,1,1,1,1
|name=1SS 10 Hit Combo 1 (10)
|inputLead=1SS.1,2,1,4,4,4,1,1,1
|input=,1
|targetLead=h,m,h,h,h,L,m,m!,m!
|target=,m!
|damageLead=7,12,15,9,9,5,5,8,8
|damage=,25
|range=?
|range=?
|startup=,i14~15
|startup=,i14~15
|recv=r50
|recv=r50
|hit=+6a
|hit=+6a
|notes=Weapon
|notes={{Weapon}}
}}
}}


Line 4,663: Line 5,077:
|range=1.5
|range=1.5
|startup=,i23~26
|startup=,i23~26
|recv=r? FC
|recv=r23 FC
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 4,680: Line 5,094:
|range=1.5
|range=1.5
|startup=,i10~12
|startup=,i10~12
|recv=r? FC
|recv=r26 FC
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 4,697: Line 5,111:
|range=1.5
|range=1.5
|startup=,i12
|startup=,i12
|recv=r? FC
|recv=r26 FC
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 4,714: Line 5,128:
|range=1.5
|range=1.5
|startup=,i28~30
|startup=,i28~30
|crush=js?~
|crush=js23~41 fs42~44
|recv=r35
|recv=r35
|block=-18
|block=-18
Line 4,866: Line 5,280:
|recv=r73
|recv=r73
|hit=-17a
|hit=-17a
|notes=Weapon
|notes={{Weapon}}
}}
}}


Line 4,882: Line 5,296:
|recv=r30
|recv=r30
|hit=-58a
|hit=-58a
|notes=Weapon
|notes={{Weapon}}
}}
}}



Latest revision as of 19:39, 8 February 2024

This page is for Tekken 7. For Tekken 8, see Yoshimitsu movelist.

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

m
55–82
3.05
26
26
-22
+0d
i20
pc8~19
t180 r46 1SS
Damage increases with lower health
Supreme Soul Stealer

R.ub+1+4

m
20–25
i11~15
pc6~42
t190 r72 1SS
  • Rage armor absorbs 80% damage
  • Attack only done if a move is absorbed
  • Startup from when a move is absorbed
  • Attack can't be interrupted but can whiff
  • Damage increases with lower health
Rage Drive

R.f,n,d,df+1+2

m
35
2.55
20
20
+2~+3
i14~15
cs6~14
t50 r35
Balcony Break
Weapon
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.05
6
7
+1
+8
i10
t27 r17
Alternate notation: 1SS.1
Naguri Kabuto Wari

1,1

h,​m
7,​19
3.05
-9
+4c
,i23
t57 r34
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • Alternate notation: 1SS.1,1
  • 2nd hit unavailable in NSS
Right Cross

2

h
10
2.1
7
8
-1
+5
i10
t30 r20
Alternate notation: 1SS.2
Seiken Douharai

2,1

h,​m
10,​23
3.7
-9~-8
+12a
,i26~27
t59 r32
Tailspin
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
  • Cancel to r15 with b on frames 10-15
  • Interrupt with i8 from 1st block
  • Alternate notation: 1SS.2,1
Flash Punch

2,2

h,​h
10,​8
2.5
-1
+5
,i18
t38 r20
  • Jail from 1st attack with 1f delay
  • Transition to r20 KIN with 1+2
Flash Attack

2,3

h,​h
10,​24
3.1
-10~-9
+16a (+7a)
,i26~27
t60 r33
Tailspin
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
Flash Punch Low Kick

2,d+3

h,​L
10,​11
3.1
-12
-1
,i22
cs12~
t53 r31 FC
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f
Tragic Three

3

h
15
2.1
7
3
-9~-8
+5~+6
+20a (+10a)
i12~13
t42 r29
Cancel to 2+3 with 2+3 on frames 1-2
Tobi Ushiwaka

3~4

m,​m
6,​22
2.9 3.8
7
7
-6~-5
+3~+4
i17~18 i28~29
js12-37 fs38-40
t58 r29
  • 4f input window
  • 2nd hit tracks sidewalk right at +7
  • Transition to r18 DGF with 1SS.U
  • Combo from 1st hit
Kangaroo Kick

4~3

m
25
2.7
5
12
-13~-11
i25~26
cs4~22 fs10~50
t63 r37
  • 5f input window
  • Unparryable by traditional parries, Asuka, Nina, etc
Spinning Roundhouse Kick

4

h
12
2.1
11
21
-11~-10
+0~+1
+20a (+10a)
i15~16
t45 r29
  • Cancel to 1+4 with 1+4 on frames 1-2

4,4

h,​h
12,​12
2.9
-4~-3
-2~-1
,i24~25
r31
  • Combo from 1st hit
  • Input can be delayed 4f
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
3.9
-4~-3
+18a (+9a)
,i28~29
t56 r31
Tailspin
  • Combo from 1st CH +58a (+41a)
  • Combo from 2nd CH
  • Input can be delayed 4f
Flash

1+4

m
21
0.8
-15~-12
i6~9
t40 r31
Weapon
  • Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4
  • Alternate notation: 1SS.1+4
  • Alternate names: Yoshimitsu Flash, Soul Stealer
Spirit Shield

1+2+3

m
0
1.3
-8~+10g
+0~18
i22~40
t60 r20
Weapon
  • Alternate notation: 1SS.1+2+3
  • Nullifies Akuma's fireball

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist

f+2

h
18
2.45
8
14
-4~-3
+14g~+15g
i17~18
t46 r28
Tailspin

f+2,db+2

h,​m
18,​8
3.05
-5
+6
,i15
r24 FC
  • Input can be delayed 2f
  • Connect to db+2 extensions
Oni Kick

f+3

h
24
2.4
-10~-9
+16a (+7a)
i16~17
t50 r33
Tailspin
Homing
Oni Kick Combo

f+3,3

h,​L
24,​16
3.2
-20~-17
+6a
,i25~28
,cs18~59
t64 r36 FC
Can recover in r20 IND with d+3+4
Zig Zag

f+3,4

h,​m
24,​20
3.75
-6~-5
,i23~24
,js30~38 fs39~41
t52 r28 BT
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Knee
Toita Daoshi

f+4

m
25
2.65
11
7
-9
+11a (+2a)
i18
t51 r33
Wall Bounce
Tsuka Splitter

f+1+2

m
22
3.2
15
12
-7~-6
i18~19
t52 r33
Spike
Weapon
  • Alternate notation: 1SS.f+1+2
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
3.44
-14~-10
-8a (-15a)
i21~25
pc8~20
t59 r34
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Alternate notation: 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
2.5
12
8
-4
+5
i13
t38 r27
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
18
3.55
-4~-3
+14g~+15g
,i25~26
t54 r28
Tailspin
  • Combos from 1st CH with 2f delay
  • Can transition into db+2 string at i15
Autumn Leaves

df+1,4

m,​m
14,​17
3.05
-12
+4
,i17
t48 r31
Jail from 1st attack with 2f delay
Basic Uppercut

df+2

m
13
2.4
7
9
-7~-6
i15~16
t41 r31
  • On hit +4s against crouching opponent
  • On CH launches crouching opponent
Front Kick

df+3

m
10
2.5
11
9
-4~-3
+4~+5
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
3.9
-9~-8
+4c~+5c
i23~24
t57 r33
Spike
Weapon
  • Combos from 1st hit
  • Input can be held to transition to d+1*
  • Alternate notation: 1SS.df+3,1 or df+3,1SS.1
Side Kick

df+4

m
15
2.2
8
8
-9
+4
i12
t40 r26

df+1+2

L
12
2.55
19
18
-11~-9
+4~+6
+7~+9
i26~28
cs8~
t56 r28 FC
Nebular Burst

df+1+2,2

L,​m
12,​20
3.6
-13~-12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Combos from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
2.9
16
16
-9~-8
+1~+2
i24~25
t58 r33
Spike
Weapon
  • Alternate notation: 1SS.d+1
Death Slash (1)

d+1*(1),n

M!
20
2.9
+4~+5
i55~56
t89 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
  • Unavailable in NSS
Death Slash (2)

d+1*(2),n

M!
25
2.9
+4~+5
i99~100
t133 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
2.9
+4~+5
i130~131
t164 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
2.9
i179~180
t213 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
2.9
i214~215
t248 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
2.9
i249~250
t283 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

d+2

m
12
2.3
22
7
-9~-8
+0~+1
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

m,​h
12,​23
4.4
-9~-8
+17a (+8a)
,i27~28
r32
Tailspin
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1
Heshikirimutou

d+2,2

m,​m
12,​17
4.15
-12~-11
+7g~+8g
,i22~23
t53 r30
Weapon
  • Combo from 1st hit with 13f delay
  • In 1SS transition to r31 NSS with 2+3
  • Input can be delayed 16f
  • Move can be delayed 10f
Heshikiribarai

d+2,​2,1

m,​m,​h
12,​17,​20
6.2
-9~-8
+8a (+1a)
,i19~20
r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • 3rd hit unavailable in NSS
Heshikirinagi

d+2,​2,d+1

m,​m,​m
12,​17,​17
5.9
-12~-11
+2c~+2c
,i29~30
t62 r32
Spike
Weapon
  • Input can be delayed 10f
  • 3rd hit unavailable in NSS
Low Sweep

d+3

L
12
2.3
21
21
-18~-16
-4~-2
i15~i17
cs4~
r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
7
2.2
18
18
-2
-13
i12
cs4~
r32 FC
Harakiri

d+1+4

m!
60
1
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Alternate notation: 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t117 r78 FDFA
Weapon
  • 6 self-damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 6 self-damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 10 self-damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 12 self-damage
Harakiri to Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t97 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
17
2.1
14
12
-16
+0c
i20
t55 r35
Weapon
Spike
Nade Kujaku

db+1,1

m,​m
1723
3.8
-8~-6
+11a
,i8-10
t41 r31
Weapon
  • Combo from 1st with 20f delay
  • Move can be delayed 20f
  • Delay does not change timing of the attack
  • Alternate notation: 1SS.db+1,1

db+2

m
8
1.7
10
13
-5
+6
i15
r24 FC

DB+2,2

m,​m
8,​7
2.4
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st

DB+2,​2,2

m,​m,​m
8,​7,​6
3
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st

DB+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
3.67
-9~-5
+2~+6
,i10~14
r24 FC
Combos from CH 3rd

DB+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
4.2
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th
  • Combo from CH 3rd
Stone Fists

DB+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
5
-49
-38
,i10~14
r64 FUFT
Combo from CH 5th

db+3

l
8
2.5
15
24
-25~-24
-14~-13
i18~19
cs6~
t62 r43 FC

DB+3,3

l,​l
8,​7
3
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combos from 1st

DB+3,​3,3

l,​l,​l
8,​7,​7
3.7
-19~-17
-7~-5
,i15~17
cs1~
t52 r35 FC
Combos from CH 2nd

DB+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
4.3
-19~-17
-7~-5
,i15~17
cs1~
t52 r35 FC
Combos from CH 3rd

DB+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
5
-19~-17
-7~-5
,i15~17
cs1~
t52 r35 FC
Combos from CH 4th
Manji Spin Low Kicks

DB+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
5.2
-26~-24
-15~-13
,i9~11
cs1~
t54 r43 FUFT
Combos from CH 5th
Manji Spin Low Kicks Front Kick

DB+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
5.7
-8~-7
+23a (+13a)
,i12~13
t39 r26
Balcony Break
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
Nozuchi Fumi

db+4

l
14
2.6
23
11
-12
-1
i17
t48 r31
Bad Stomach (BDS)

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 standing releasing db
Poison Breath

BDS.1

h!
25
i21~40
t50 r10
Alternate input: BDS.2
Bad Stomach to Backflip Kick

BDS.3

m
23
-15~-2
-13~+0
i17~30
js14~27 fs28~30
t60 r30
Alternate input: BDS.4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
8
2.1
9
9
+1
i17
t35 r18

b+1,1

h,​h
8,​9
2.55
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14

b+1,​1,1

h,​h,​h
8,​9,​10
3.13
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14

b+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
3.9
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
4.47
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
  • Combos from CH 3rd
  • Combos from 4th
  • Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
5.1
-73
-72
-67
,i11~12
r91 FUFT
  • Combos from CH 3rd
  • Combos from 4th

b+1,​1,​1,db+3

h,​h,​h,​l
8,​9,​10,​5
4.2
-19~-18
-7~-6
,i13~14
cs1~
t52 r38 FC
  • Alternate inputs:
  • b+1,db+3 (Combos)
  • b+1,1,db+3 (Combos)

b+1,​1,​1,​DB+3,3

h,​h,​h,​l,​l
8,​9,​10,​5,​5
4.9
-19~-17
-7~-5
,i15~17
cs1~
r38 FC
  • Transition to r20 IND with d+3+4
  • Alternate inputs:
  • b+1,DB+3,3 (Combos)
  • b+1,1,DB+3,3
Slap U Silly to Manji Spin Low Kicks

b+1,​1,​1,​DB+3,​3,3

h,​h,​h,​l,​l,​l
8,​9,​10,​5,​5,​5
5.2
-27~-25
-15~-13
,i9~11
cs1~
t54 r43 FUFT
  • Alternate inputs:
  • b+1,DB+3,3,3
  • b+1,1,DB+3,3,3
Slap U Silly to Manji Spin Front Kick

b+1,​1,​1,​DB+3,​3,4

h,​h,​h,​l,​l,​m
8,​9,​10,​5,​5,​15
5.8
-8~-7
+23a (+13a)
,i12~13
t39 r26
Balcony Break
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

b+2

m
12
2.7
7
20
-9~-8
+2~+3
i14~15
t42 r27
Transition to r27 KIN with 1+2

b+2,1

m,​m
12,​20
4.55
-17~-16
i27~28
js28~49 fs50~52
t69 r41
Weapon
  • Combos from CH 1st with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,1 or b+2,1SS.1

b+2,2

m,​h
12,​21
3.9
-13~-12
+2a
i22~23
t60 r37
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2 or b+2,1SS.2
Spinning Evade

b+3

r31
  • 5 self-damage
  • Recover r25 standing with f,f
  • Alternate input b+4
  • Evades jabs at -6 (-7 for b+4)
Spinning Evade (2)

b+3,3

r36
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4
Spinning Evade (3)

b+3,​3,3

r44
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4
Spinning Evade (4)

b+3,​3,​3,3

r52
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4,4
Spinning Evade (5)

b+3,​3,​3,​3,3

r60
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4,4,4
Spinning Evade (6)

b+3,​3,​3,​3,​3,3

fs69~
r135d
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4,4,4,4

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avoiding the Puddle

ub+4

m
17
1.3
-19~-17
+12a (+2a)
i20~22
js9~32 fs33~35
t58 r36
Spike
Sword Stab

ub+1+2

m!
40
3.3
-24a
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+2
Silent Sword Stab

u~ub+1+2

m!
40
3.3 (NSS 2.8)
-24a
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+2
Face Splitter

ub+1+2,1+2

h!
18
2.7
24
0
+1~+2
i18~19
t52 r33
Weapon
  • Alternate notation: 1SS.ub+1+2,1+2
Silent Face Splitter

u~ub+1+2,1+2

h!
18
2.7 (NSS 2.3)
+1~+2
i18~19
t52 r33
Weapon
  • Alternate notation: 1SS.u~ub+1+2,1+2
Sword Poke Windmill

ub+1+2,n+1

m!
20
1.8
26
23
-59a
i20~105
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -16a)
  • Possible to double-hit
  • Alternate notation: 1SS.ub+1+2,n+1
Silent Windmill

u~ub+1+2,n+1

m!
20
1.8 (NSS 1.3)
-59a
i20~105
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -16a)
  • Possible to double-hit
  • Alternate notation: 1SS.u~ub+1+2,n+1

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Hook

u+2

h
17
2.3
21
16
-12~-11
+9g~+10g
i15~16
t46 r30
Alternate input ub+2
Guillotine Crow Kick

u+3+4

M,​M
10,​12
2.2 2.1
+4c~+7c
i39~42 i45~48
js11~42
t68 r20
  • Evades mid attacks from frames ?-?
  • Can be floated out of invisibility frames
  • Incredibly linear
Spike

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Helmet Strike

uf+1

m
24
2.4
-4~-3
+5c~+6c
i24~25
js9~27 fs28~30
t49 r26
Weapon
Spike
  • Alternate notation: 1SS.uf+1
Kurama Itto

uf+2

L
25
2.8
41
21
-16~-15
+6~+7
i35~26
js10~29 fs30~32
t70 r34
Weapon
  • Cancels to r27 FC with d on frame 27
Rising Knee

uf+3

m
15
2.2
6
7
-13
i15
js9~33 fs34~36
t47 r32
Knee
  • Can evade jabs at frames 5-7
Avoiding the Puddle

uf+4

m
21
1.3
-9~-7
i20~22
js9~32 fs33~35
t48 r26
Homing
Balcony Break
Spike
  • Alternate input u+4
Death Copter

uf+1+2

M!
40
4.7
i113~114
js9~110 fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1-34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.
  • Alternate notation: 1SS.uf+1+2
Death Copter Trick

uf+1+2,b

M!
35
3.8
i93~94
js9~59 fs60~62
t88 r25
Spike
Weapon
  • Range listed is when Yoshimitsu will fully sideswitch to deliver the attack
  • input during frames 1-31 of uf+1+2
  • Cancel to r27 DGF with 1+2
Death Copter Slice (1)

uf+1+2,d

M!
20
3.5
+4~+5
i55~56
js9~52 fs53~55
t50 r25
  • input during frames 1-31 of uf+1+2
Spike
Weapon
Death Copter Slice (2)

uf+1+2>d

M!
30
4.2
+4~+5
i83~84
js9~80 fs81~83
t49 r25
Spike
Weapon
  • input during frames 35-60 of uf+1+2
Poison Wind

uf+3+4

M
20
2.6
-16~-12
-4a
i31~35
js10~32 fs33~35
t66 r31
Spike
  • On hit, transitions to r49 backward jump automatically
  • Transitions to r28 IND with d+3+4 (or NSS.d+1+2)
  • In 1SS Transitions to r28 FLE with d1+2
  • Unparryable by traditional parries, Asuka, Nina, etc
Poison Wind to Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
4.15
-13~-11
+52a (+42)
,i25~26
,cs4~22 fs10~50
t63 r37
  • Combos from 1st hit
  • Unparryable by traditional parries, Asuka, Nina, etc
Poison Wind Bronze Fist

uf+3+4,b+1

M,​h
20,​8
3.7
-1~+1
-42
,i16~18
t36 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit
Poison Wind Silver Fist

uf+3+4,​b+1,4

M,​h,​M,​M
20,​8,​15
2.6
-14~+13g
+27a (+17a)
,i17~28 i28~39
,js14~41 fs42~44
t50 r11
Combos from 1st (requires wall)
Poison Wind Gold Fist

uf+3+4,​b+1,​4,d+1

M,​h,​M,​M,​M
15
?
-9~-8
+1c~+2c
,i25~26
t58 r33
Spike
Weapon
  • Can transition to d+1*,n
  • Alternate notation: 1SS.uf+3+4,b+1,4,d+1 or uf+3+4,b+1,4,1SS.d+1
Poison Wind Bronze Fist Steel Fist

uf+3+4,​b+1,3+4

M,​h,​M
21
2.5
+0~+4
-14a
,i31~35
,js10~32 fs33~35
t61 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,u+3+4

M,​M,​M
20,​10,​10
2.2,2.1
-4~-1
,i39~42 i3~6
,js11~42 fs43~45
t66 r20
Spike
  • Evades mid attacks from frames ?-?
  • Incredibly linear

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
2.9
21
1
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
r54 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (i13~15)
  • Restore 4 health and transition to r108bt IND with d3+4
Iwatsubute

f,F+3

m
25
3.6
-5~-4
+4~+5
i23~24
t56 r32
  • Cannot be buffered
  • Transitions to r26 KIN with 1+2
Fubuki Knee

f,F+4

m
20
3.2
2
5
-6~-5
i15~16
js13-21 fs22-24
t44 r28 BT
Knee
  • Cannot be buffered
Solar Kick

f,F+1+2

m
22
3.5
-8~-6
+3~+5
i22~24
js10~21 fs22-32 js25-29
r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
  • Unparryable by traditional parries, Asuka, Nina, etc
Solar Kick to Death Copter

f,​F+1+2,ub+1+2

m,​M!
22,​40
,i113~114
,js9~110 fs111~113
r19 BT
Spike
Weapon
  • Cancels to r30 BT DGF with 1+2
Solar Kick Death Copter Slice (1)

f,​F+1+2,ub+1+2,d

m,​M!
22,​20
+4
,i55~56
,js9~52 fs53~55
t50 r25 BT
Spike
Weapon
Solar Kick Death Copter Slice (2)

f,​F+1+2,ub+1+2>d

m,​M!
22,​30
+4
,i83~84
,js9~80 fs81~83
t49 r25 BT
Spike
Weapon
Solar Kick Death Copter Trick

f,​F+1+2,ub+1+2,b

m,​M!
22,​25
,i93~94
,js9~59 fs60~62
t88 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
Reverse Cartwheel

f,F+3+4

m
15
3.5
-20~-18
-9~-7
i22~24
js10~27 fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2
  • Unparryable by traditional parries, Asuka, Nina, etc

f,​F+3+4,1+2

m,​m
15,​15
3.2?
-31
-2a (-12a)
,i12~18
,js24~46 fs47~90
t102 r46
  • Combo from 1st CH
  • Tremendous forward travel
  • Unparryable by traditional parries, Asuka, Nina, etc
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
1.5?
-13
,i27
,js1~13 fs14~54
t65 r38
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Suicide

f,F+1+4

m!
60
3.6
-65a
i45
r125 FDFT
Weapon
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
1.8
-69a
,i35~37
r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
Confusion

f,F+1+4,N

r33 BT
Cannot be buffered
Thunder Blade

b,B+1+4

m!
50
2.7
+2a
i59~61
t112 r51
  • Cannot be buffered
Weapon
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

m
21
1.2
-15~-12
i22~25
t56 r31 1SS
Weapon
  • Cannot be buffered
Gehosen

f,n,d,df+1

M
22
3.3
14
13
-17~-16
i17~18
js17~39 fs40~42
t59 r41
Weapon
  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Alternate notation: 1SS.f,n,d,df+1
Flashing Steel

f,n,d,df+2

m
20
2.8
20
20
-13~-12
+6g~+7g
i14~15
cs6~14
t51 r36
Tailspin
Weapon
  • Can be buffered
Manji Spin Kick

f,f,F+3

m
30
3.5
+9g~+10g
+13a (+3a)
i22~23
js3~25 fs26~28
t59 r36
Balcony Break
  • Cannot be buffered
Moonsault Slayer

qcf+1

m!,​m!,​M!
24,​15,​25
4.3
+0~2c
i28~34 i37 i58~60
js10~55 fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 1st and 2nd hits connect only vs airborne opponent
  • Typically +1c when hit as a tech catch
  • Can be buffered
  • Alternate notation: 1SS.qcf+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
2.4
20
17
-10~-9
+1~+2
+6~+7
i14~15
t43 r28

ws1,1

m,​h
12,​12
1.8
-11
+0
,i18
t48 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f

ws1,​1,1

m,​h,​,​h
12,​12,​12
1.8
-11
+0
,i18
t48 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​,​m
12,​12,​12,​21
2.7
+0c~+1c
+6c~+7c
,i25~26
t53 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Spinning Evade

ws1,1~b+3

m,​h
12,​12
-16
-5
r35
  • Alternate input: ws1,1~b+4
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
1.8
-4~-3
+14g~+15g
,i25~26
t54 r28
Tailspin
Spike
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Exorcism Fist

ws2

m
13
2.1
21
21
-4~-3
+7~+8
i15~16
t51 r35 BT
Scowling Moon God

ws2,1

m,​m
13,​14
2.7
-3a
,i27~28
,js27~
t55 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
  • Alternate notation: 1SS.ws+2,1 or ws2,1SS.1

ws3

m
12
2.7
21
22
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
3.5
-12c
+0a
,i32
t72 r40
Weapon
  • Floor break in open ground only
  • Combo from 1st hit
Toe Smash

ws4

m
14
2.2
14
15
-6~-5
+5~+4
i11~12
t36 r24
Transitions to r24 KIN with 1+2

ws1+2

m
12
2
-4~-3
+7~+8
i10~11
t33 r22
Flash

ws1+4

m
21
1
-15~-12
i6~9
t40 r31
Weapon

FC

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.d+1

s
5
1.57
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+1
    • FC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
  • Alternate notation: 1SS.FC.df+1

FC.d+2

s
8
1.77
-4
+7
i11
cs1~
t34 r23 FC
  • Alternate inputs:
    • FC.db+2
    • FC.df+2

FC.d+3

L
12
-17
-3
i16
cs1~
t49 r33 FC
Alternate input: 1SS.FC.df+3

FC.d+4

l
10
-15
-4
i12
cs1~
t46 r34 FC
Alternate input: FC.db+4
Knee Cap

FC.df+4

L
18
3
-26~-25
+4c~+5c
i18~19
cs1~
t47 r28 FC
Homing

FC.db+3

l
8
2.5
15
24
-25~-24
-14~-13
i18~19
cs1~
t62 r43 FC
Leads to db+3 extensions
Sword Sweep

FC.DF+1

l!
12
1.9
i26
cs1~34
t70 r44
Weapon
  • Alternate input: FC.b+1
  • Alternate name: Samurai Cutter

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
1.9
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
2.6
-5
+5
,i25
t52 r27 BT
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
2.8
-7~-6
+45a (-13a)
,i25~26
t53 r27
Balcony Break
  • Combo from 1st CH

BT.2

h
18
2.4
-4~-3
+14g~+15g
i16~17
t45 r28
Tailspin
  • Leads into f+2 extensions
Perilous Spirit

BT.3

m
20
2.4
-3~-1
i24~26
js6~29 fs30~32
t53 r28 BT
Shisetsu Genman

BT.d+1

L
20
2.5
-13~-12
+3~+4
i17~18
cs6~
t49 r31 FC
Weapon
  • Alternate notation: 1SS.BT.d+1

DGF

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly

u+1+2

js8~
t15 r10 DGF
Unavailable in NSS
Dragonfly Cancel

DGF.d

js1~10
r12
Dragonfly Forward

DGF.f

js1~
t35 r1 DGF
realigns with opponent, closes distance
Dragonfly Backward

DGF.b

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M!
15
+0c~+1c
i30~31
js1~27
t60 r29
Spike
Weapon
Dragonfly Fist

DGF.2

h
15
1.98
+4~+6
i16~18
js1~
t33 r15 DGF
Dragonfly Sweep

DGF.3

L
18
2.3
-13
+6c~+7c
i22~23
js1~15 fs16~18
t54 r31
Dragonfly Twister

DGF.4

m
24
2.7
-4~-3
+14g~+15g
i18~19
js1~17 fs18~20
t48 r28
Tailspin
Manji Dragonfly to Flea

DGF.1+2

js1~27 fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0~+1
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash

DGF.f+2

h
24
2.7
+7~+8
+19a (+10a)
i20~21
js1~
t51 r30 DGF
Tailspin
Homing
Weapon
Manji Dragonfly to Indian Stance

DGF.d+3+4

js1~30 cs31~
r30 IND

FLE

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea

d+1+2

js8~17 fs18~20
r20 FLE
Unavailable in NSS
Flea Idle

FLE.n

M
7
0
-18~
+48a (+38a)
i2~60
js1~
t61 r0 FLE
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

js1~12 fs13~15
r38
Flea Roll

FLE.1

fs1~25 cs26~
r40 FC
Flea to Sliding Headbutt

FLE.2

L
20
4
-12~-8
i24~28
fs1~ cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Alternate input: FLE.1~df+3+4
Flea Dance

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
  • Alternate input: FLE.4
Skull Splitter

FLE.1+2

h
20
2.5
-8~-7
i18~19
cs6~17
t47 r28
Head
Flea to Kangaroo Kick

FLE.3+4

m
25
2.6
-13~-12
i25~26
fs1~26 cs6~22
t63 r37
Unparryable by traditional parries, Asuka, Nina, etc
Flea to Indian Stance

FLE.d+3+4

js1~16 cs16~30 fs17~
r34 IND
Flea to Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea to Dragonfly Feint

FLE.u+3+4

m
30
2.6
+4~+6
+21a (+12a)
i38~40
js1~37 fs38~40
t60 r20 FUFT
  • Tech roll to r33 FC on frames 41-42
  • Bullet time 10 frames on hit
Flea Digger

FLE.d

js1~4 fs5~15 js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
7
0
+30a (+20a)
i10
js1~
r20 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea Step (WFL)

FLE.f

r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Flea Step Backward (WFL)

FLE.b

r50 FLE
In WFL from frames 20-50
Sakanobori

WFL.3

m
25
2.5
-16
+2a (-7a)
i17
js1~
t60 r43 FLE
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Does 37 damage on Clean Hit (See next entry)
Sakanobori

WFL.3 (Close Hit)

m,​t
37,​20
2
+15a
i17
js1~
r43 FLE
  • Range listed is for Clean Hit property
  • Transition to attack throw only on front hit
Tsurubebi

WFL.4

L
15
2.8
-9~-8
+12g~+13g
i23~24
js1~12 cs12~ fs13~
t50 r26 FUFT
Running Flea

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19,i6~8(x4)
js1~
r19? FLE
  • Floor break at the wall only
  • Sometimes combos into FLE.n
  • Combos from 1st
Jumping Flea

FLE.uf

m!
2.3
+32a (+23)
i30~45
js1~
t55 r10 FLE
Balcony Break
  • Alternate inputs: FLE.u and FLE.ub

IND

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance

d+3+4

cs6~ fs6~
r20 IND
Alternate input: BT.d+3+4
Indian Stance Cancel

IND.u

fs1~29
r29
  • Alternate input: IND.d
  • Evasive, can go under some attacks if timed
Indian Stance Healing

IND.n

cs1~ fs1~
r30 IND
  • Recovers 3 health on frame 30
  • Can be canceled into other IND moves
Indian Stance Storm

IND.1

M!
15
2.8
+0c~+2c
i53~55
js30~52 fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
  • Alternate notation: 1SS.IND.1 or IND.1SS.1
Indian Stance Stone Fists

IND.2

m
7
1.95
-8~-5
+2~+6
i39~43
cs1~ fs1~
r27 FC
  • Leads to DB+2,2 extensions
  • Yoshimitsu will teleport if the opponent is close enough

IND.3

m
15
2.5
-31~-25
-2a (-12a)
i32~38
fs1 js4~23 fs24~
t102 r46
Balcony Break
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Can self wall splat
Indian Stance Cannon

IND.3,3+4

m,​m
15,​20
1.4
-13
,i27
,js1~14 fs15~
t65 r38
Indian Stance Knee Cap

IND.4

L
18
2.9
-26~-25
+4
i47~48
cs1~ fs1~
t47 r28 FC
Indian Stance to Flea

IND.1+2

fs1 js2~27 fs28~30
r30 FLE
Unavailable in NSS
Indian Levitation

IND.3+4*

cs1~ fs1~
t20 r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
Indian Stance Vacuum Dance

IND.f

cs1~ fs1~
r51 BT
If closer than 1.75 units, recovers r51, 1 unit behind the opponent
Indian Stance Vacuum Dance

IND.b

cs1~ fs1~
r51 BT
If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
Indian Stance Manji Dragonfly

IND.u+1+2

fs1 js2~
r25 DGF
Unavailable in NSS

KIN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho

1+2

ps2~9
t53 r15 KIN
  • Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2
  • Parries mid or high punches or kicks
Kincho Crow Kick

1+2,P

M,​M
10,​12
2,2.2
+4c~+7c
,i35~38 i41~44
,is1~20 js11~42 fs43~45
t68 r20

KIN.1

m
10
2.6
-12
-1
i17
t48 r31
Spike
Weapon
  • Alternate notation: 1SS.KIN.1
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
2.6
-9~-8
+7~+8
,i23~24 i14~15
t67 r27
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Alternate notation: 1SS.KIN.1,1

KIN.2

m
15
2.8
-14~-13
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
30
2.7
-18c~-16c
-1a
,i32~34
t83 r49
Balcony Break
Spike
Weapon
  • Interrupt with i6 from 1st block
  • Alternate notation: 1SS.KIN.2,1+2 or KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
30
2.7
-1~+1
-1a
,i47~49
t83 r49
Balcony Break
Spike
Weapon
  • Realigns with opponent
  • Interrupt with i21 from 1st block
  • Alternate notation: 1SS.KIN.2,1+2* or KIN.2,1SS.1+2*
  • Unavailable in NSS
Shibakari

KIN.3

L
17
3.3
-16~-9
i25~32
js10~20 fs21~23 cs24~
t60 r28 FC
Whirlwind

KIN.4

h
23
2.4
+0~+1
+20a (+11a)
i16~17
t46 r29
Homing
Tailspin
  • Transition to r26 KIN with 1+2
  • Transition to r28 MED with 3+4
  • Alternate input: SS.4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
2,2.5,3,3.5
-6~-4
i12~13 i19~20 i27~28 i41~43
t80 r37 BT
Weapon
  • Floor break final hit
  • Combos from any hit
  • Realigns between hits
Flash

KIN.1+4

m
21
1
-15~-12
i10~13
t44 r31
Weapon
  • Alternate notation: 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.f+1

L
20
3.3
-13~-12
+3~+4
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r16 FC with d on frame 16
  • Alternate notation: 1SS.KIN.f+1
Ganto

KIN.f+2

h
20
3.3
-1~+0
+9a (0a)
i12~13
t53 r40
Balcony Break
Weapon
  • Wall crush on block +11g
  • Can't be stepped at tip range

KIN.b+2

m
15
2.6
-9~-8
+2~+3
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
19
3
-12~-11
,i23~24
t53 r29
Weapon
  • Combo from 1st hit
  • Alternate notation: 1SS.KIN.b+2,1 or KIN.b+2,1SS.1
Mumyo Juji Ken

KIN.b+1+2

m!
25
2.5
i46
t95 r49
Weapon
  • Alternate notation: 1SS.KIN.b+1+2
  • Unavailable in NSS
  • Backswing blow
Kincho Dragonfly

KIN.u+1+2

js14~
r34 DGF
  • Can be counterhit
  • Alternate notation: 1SS.KIN.u+1+2

MED

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation

3+4

r20 MED
Alternate input: BT.3+4
Heal Pulse

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Recovers successively more health
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
Meditation Forward Turn Around

MED.f

r7
  • Can be canceled into a backturned attack
  • Can be cancelled into instant while standing
Meditation Backward Turn Around

MED.b

r7
  • Can be canceled into a backturned move
  • Can be cancelled into instant while standing
Meditation Foreground Sidestep

MED.u

r15
Transitions into sidewalk with held input
Meditation Background Sidestep

MED.d

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
3
+2~+13
i17~28 i28~39
js14~41 fs42~44
t50 r11 BT
BT.d+3 is guaranteed on meaty block
Back Handspring to Quick Slash

MED.3,d+1

m,​M,​M
15,​1515
?
-9~-8
+1~+2
,i24~25
t58 r33 BT
Floor Break
Weapon
  • Can transition to d*1,n
  • Alternate notation: 1SS.MED.3,d+1
Meditation Healing

MED.1+2

m!
10
0.8
+14a~+18a
i30~34
r53
Recovers 12 health on frame 37
Meditation to Backturn

MED.3+4

r20 BT
Meditation Harakiri

MED.1+4

m!
60
1
-31a
i29~30
t117 r87 FDFT
Weapon
  • 60 self damage during 1st recovery frame
  • Alternate notation: 1SS.MED.1+4
  • Links to d+1+4 extensions
Meditation to Soul Siphon

MED.2+3

t
22
+0
+0
i38~39
t62 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Meditation to Soul Siphon (Short)

MED.b~2+3

t
22
+0
+0
i24~25
t47 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Meditation to Soul Possession

MED.2+3,F

t
0
2.17
+0
i38~39
t62 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
  • Can side switch
Meditation to Soul Possession (Short)

MED.b~F+2+3

t
0
+0
i24~25
t47 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
  • Can side switch

NSS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mutou no Kiwami (NSS)

2+3

r31 NSS
Alternate notation: 1SS.2+3
Battou

NSS.2+3

r31 1SS
Karakuri Uzumaki

2,NSS.1

h,​h,​h
10,​5,​15
3.2
-5
+19a
,i23~24 i18
t72 r30
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
  • Alternate notation: NSS.2,1
NSS Flash

NSS.1+4

m
21
1.27
-15~-12
i8~11
t42 r31 1SS
Weapon
  • Alternate inputs: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4, FC.d+1+2
Spirit Shield

NSS.1+2+3

h
25
1.3
-18~+0
+26a (-32a)
i22~40
t70 r30
Balcony Break
Spirit Shield

1+2+3+4,b,n,f,n,u,n,NSS.d+1+4

h!
1
1
-59a
,i20~105
t135 r30
Prison Gate

NSS.f+1+2

m
25
2.3
15
15
-13~-12
+4~+5
+42a (-5a)
i16~17
cs8~
t51 r34 FC
Balcony break on CH
Kamikaze

NSS.f+3+4

m
20
3.44
-14~-10
+20a (+11a)
i21~25
pc8~20
t59 r34
Balcony Break
Head
  • Transition to r34 IND with 3+4 on hit only
Wood Chopper

df+3,NSS.1

m,​m
10,​12
3.4
-5~-4
+5c~+6c
,i23~24
t53 r29
  • Combo from 1st hit
Spike
  • Alternate notation: NSS.df+3,1
Quick Chop

NSS.d+1

m
15
2.3
16
16
-7~-6
+0c~+1c
i24~25
t59 r34
Spike
Heshikirigari

d+2,NSS.1

m,​h
12,​18
4.2
-9~-8
+10g~+11g
,i27~28
t60 r32
Tailspin
  • Combo from 1st hit
  • Alternate notation: NSS.d+2,1
Fakeout

NSS.d+1+4

r65
Yoshimitsu is invisible on frames 50-64
Down Jab

NSS.db+1

s
5
1.5
2
2
-5
+6
i11
cs4~
t34 r24 FC
  • Transition to r24 with f
  • 1 frame slower than a generic down jab

b+2,NSS.1

m,​m
12,​17
4.03
-17~-16
,i27~28
,js28~49 fs50~52
t69 r41
  • Combos from CH 1st with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f

b+2,NSS.2

m,​h
12,​18
3.05
-10~-9
+0~+1
+5a
,i22~23
t57 r34
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Finger Stab

NSS.ub+1+2

m!
50
2.8
-22a
i51~65
t129 r64
Punishable on close hit with FUFT.3
Ghost Sword

NSS.u~ub+1+2

m!
40
?
-22a
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+2,1+2

h
15
2.3
-15~-14
-4~-3
i18~19
t52 r33
Ghost Sword Face Splitter

NSS.u~ub+1+2,1+2

h!
18
?
+1~+2
i18~19
t52 r33
Weapon
Index Poke Windmill

NSS.ub+1+2,n+1

h!
40
1.4
-49a (-75a)
i20~105
t135 r30
Balcony Break
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Cancel early to r26 with B (earliest cancel -8a (-34a))
Ghost Sword Windmill

NSS.u~ub+1+2,n+1

m!
20
1.8
-59a
i20~105
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -16a)
  • Possible to double-hit
Ishiusu Tsubushi

NSS.u+1+2

L
18
2
24
17
+4~+6
+20c~+22c
i27~29
js9~24 fs25~
t41 r12 IND
Spike
  • Can't be low parried
Helmet Strike

NSS.uf+1

m
24
2
-4~-3
+5c~+6c
i24~25
js9~27 fs28~30
t49 r24
Spike
Frog Leap

NSS.uf+1+2

js9~35 fs36~38
r41 FC
Poison Wind Gold Fist

uf+3+4,​b+1,​4,NSS.d+1

M,​h,​M,​m,​m
15
?
-7c~-6c
+0c~+1c
,i25~26
t59 r34
Spike
  • Alternate notation: NSS.uf+3+4,b+1,4,d+1
Thunder Blade

NSS.b,B+1+4

m!
40
3
-3a (-12a)
i65~70
t112 r42
Balcony Break
  • Cannot be buffered
Gehosen

NSS.f,n,d,df+1

m
19
2.7
9
9
-17
i17~18
js17~39 fs40~42
t52 r41
  • Can be buffered
  • Can transition to r37 KIN with 1+2
Moonsault

NSS.qcf+1

M
30
3.9
-8c~-5c
+5a
i53~56
js10~55 fs56~58
t88 r28
Spike
  • Can be buffered

ws2,NSS.1

m,​h
13,​16
2.3
-6
+5
i23
t44 r25 BT
  • Combo from 1st hit with 1f delay
Elbow
Scowling Aratama

NSS.ws2,​NSS.1,2

m,​h,​h
13,​16,​25
2.4
-5
+5
,i25
t52 r27 BT
  • Combo from 2nd CH
Elbow
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
2.8
-7~-6
+45a (-13a)
,i25~26
t53 r27
Balcony Break
  • Combos from 2nd CH
Flash

NSS.ws1+4

m
21
1.3
-15~-12
i8~11
t42 r31 1SS
Weapon
  • Alternate input: NSS.FC.d+1+2

NSS.FC.DF+1

l
12
1.9
-16~-15
i25~26
cs1~34
t60 r34
Alternate input: NSS.FC.b+1
Agonbaku

NSS.FC.DF+1,2

l,​L
20
2.7
-14~-13
,i26~27
,cs1~45
t59 r32
Spike
  • Combo from 1st hit
  • Alternate input: NSS.FC.b+1,2
  • Interrupt with i7 from 1st block
Spinning Cleave

NSS.FC.df+3

L
12
-26~-25
i20~21
cs1~
t54 r36 FC
Shisetsu Genman

NSS.BT.d+1

l
15
1.9
-13~-12
+3~+4
i17~18
cs6~
t49 r31 FC
Indian Stance

NSS.d+1+2

cs7~ fs7~
r20 IND
Indian Stance Storm

NSS.IND.1

M
15
2.3
-8c~-5c
+5a
i48~51
js30~52 fs53~55
r32
Spike
  • Alternate input: NSS.IND.1+2
Utsusemi

NSS.KIN.1

M
15
2.5
-8c~-6c
+2a
i16~18
t54 r36
Spike
Kin Flash

NSS.KIN.1+4

m
21
1.3
-15~-12
i12~15
r31 1SS
Weapon
Ishigaki Kuzushi

NSS.KIN.f+1

L
17
3
-13~-12
+3~+4
i23~24
cs22~
t55 r31 FC
Cancels into r34 FC with d on frame 16
Ikaruga

KIN.b+2,NSS.1

m,​m
16
2.5
-12~-11
,i23~24
t53 r29
  • Combo from 1st hit
  • Alternate notation: NSS.KIN.b+2,1
Back Handspring to Quick Chop

MED.3,NSS.d+1

m,​M,​m
15
?
-7c~-6c
+0c~+1c
+5a
,i24~25
t59 r34 BT
Spike
  • Alternate notation: NSS.MED.3,d+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ki Charge

1+2+3+4

t65 r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
  • Next attack will deal chip damage on block
  • Cancel into extensions on frame 50
Spirit Shield

1+2+3+4,b,n,f,n,u,n,d+1+4

m!
1
1
-59a~+26a
,i20~105
t135 r30
Weapon
  • Alternate notation: 1SS.1+2+3+4.b,n,f,n,u,n,d+1+4
Taunt to Poison Breath

1+2+3+4,b,n,f,n,u,n,d+3+4

m,​h!
0,​1
1.8 3.4
,i28~31 i82~120
t143 r23
  • Only against Bryan
  • Same animation as Bryan's 1+3+4 taunt
  • Cancel to standing moves from frame 32
  • Cancel from 1st hit is at best +28
Inner Palm

SS.1

m
21
2.7
-9~-8
+2~+3
i17~18
t50 r32
Evades jabs around frames ?
Shrine

SS.2

m
20
2.6
-13~-12
i18~19
t50 r31
Whirlwind

SS.4

h
23
2.4
+0~+1
+20a (+11a)
i16~17
t46 r29
Homing
Tailspin
  • Transitions to r26 KIN with 1+2
  • Transitions to r28 MED with 3+4
Kaishaku

OTG.u+1

M
24
2.9
-13~-11
-8c~-6c
i27~29
js8~23 fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23a) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
2.05
-3
+1 FUFA
i12~14
t39 r25
Throw break 1 or 2
Oni Killer

f+1+3

t
35
2.5
-3
+1 FUFA
i15~17
t50 r33
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
2.05
0
+1 FUFA
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent off-axis on hit
  • Yoshimitsu sideturned on break
Sword Face Smash

f+2+4

t
35
2.5
+0
+1 FUFT
i15~17
t50 r33
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent off-axis on hit
  • Yoshimitsu sideturned on break
Soul Siphon

qcf+2

t
22
2.17
+0
+0
i15~16
t39 r23
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • Throw break 1+2
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Soul Possession

qcb,f+2

t
0
2.17
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
Rainbow Drop

qcb+1+2

t
50
1.8
+0
+1d
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1SS 10 Hit Combo (2)

1SS.1,2

h,​m
7,​12
2.4
-9
-3
,i17
r28
Combos from 1st hit
1SS 10 Hit Combo (3)

1SS.1,​2,1

h,​m,​h
7,​12,​15
2.4
-6
+7
,i17
r25
1SS 10 Hit Combo (4)

1SS.1,​2,​1,4

h,​m,​h,​h
7,​12,​15,​9
2.2
-25
-14
,i29
r44
1SS 10 Hit Combo 1 (5)

1SS.1,​2,​1,​4,4

h,​m,​h,​h,​h
7,​12,​15,​9,​9
2.2
-25
-14
,i33
r44
1SS 10 Hit Combo 1 (6)

1SS.1,​2,​1,​4,​4,4

h,​m,​h,​h,​h,​L
7,​12,​15,​9,​9,​5
?
-25
-14
,i33
r44 FC
1SS 10 Hit Combo 1 (7)

1SS.1,​2,​1,​4,​4,​4,1

h,​m,​h,​h,​h,​L,​m
7,​12,​15,​9,​9,​5,​5
?
-12
-1
,i30~31
r30
Combos from 6th hit
1SS 10 Hit Combo 1 (8)

1SS.1,​2,​1,​4,​4,​4,​1,1

h,​m,​h,​h,​h,​L,​m,​m!
7,​12,​15,​9,​9,​5,​5,​8
?
-4
,i23~24
r33
Weapon
1SS 10 Hit Combo 1 (9)

1SS.1,​2,​1,​4,​4,​4,​1,​1,1

h,​m,​h,​h,​h,​L,​m,​m!,​m!
7,​12,​15,​9,​9,​5,​5,​8,​8
?
+27a?
,i15~16
r52
Weapon
1SS 10 Hit Combo 1 (10)

1SS.1,​2,​1,​4,​4,​4,​1,​1,​1,1

h,​m,​h,​h,​h,​L,​m,​m!,​m!,​m!
7,​12,​15,​9,​9,​5,​5,​8,​8,​25
?
+6a
,i14~15
r50
Weapon
1SS 10 Hit Combo 2 (5)

1SS.1,​2,​1,​4,2

h,​m,​h,​h,​m
7,​12,​15,​9,​3
1.5
-7
+4
,i23~26
r23 FC
Combos from 4th CH
1SS 10 Hit Combo 2 (6)

1SS.1,​2,​1,​4,​2,2

h,​m,​h,​h,​m,​m
7,​12,​15,​9,​3,​3
1.5
-9
+2
,i10~12
r26 FC
Combos from 4th CH
1SS 10 Hit Combo 2 (7)

1SS.1,​2,​1,​4,​2,​2,2

h,​m,​h,​h,​m,​m,​m
7,​12,​15,​9,​3,​3,​3
1.5
-7
+4
,i12
r26 FC
Combos from 4th CH
1SS 10 Hit Combo 2 (8)

1SS.1,​2,​1,​4,​2,​2,​2,4

h,​m,​h,​h,​m,​m,​m,​m
7,​12,​15,​9,​3,​3,​3,​7
1.5
-18
-7
,i28~30
js23~41 fs42~44
r35
1SS 10 Hit Combo 2 (9)

1SS.1,​2,​1,​4,​2,​2,​2,​4,1

h,​m,​h,​h,​m,​m,​m,​m,​m!
7,​12,​15,​9,​3,​3,​3,​7,​8
1.5
-15
,i35~36
r44
1SS 10 Hit Combo 2 (10)

1SS.1,​2,​1,​4,​2,​2,​2,​4,​1,1

h,​m,​h,​h,​m,​m,​m,​m,​m!,​l!
7,​12,​15,​9,​3,​3,​3,​7,​8,​20
1.5
-8a
,i32~33
r67
NSS 10 Hit Combo (2)

NSS.1,2

h,​m
7,​8
2
-13
-2
,i15~16
r31
Combos from 1st hit
NSS 10 Hit Combo (3)

NSS.1,​2,1

h,​m,​m
7,​8,​6
2.1
-12
-1
,i23~24
r30
Combos from 1st hit
NSS 10 Hit Combo (4)

NSS.1,​2,​1,4

h,​m,​m,​h
7,​8,​6,​9
2.2
-25
-14
,i29
r44
Combos from 3rd CH
NSS 10 Hit Combo 1 (5)

NSS.1,​2,​1,​4,4

h,​m,​m,​h,​h
7,​8,​6,​9,​9
2.2
-25
-14
,i33
r44
10 Hit Combo 3 (3)

4,​4,2

h,​h,​m
12,​12,​5
2
-23
-12
,i30~31
r41 BT
Combos from 1st CH
10 Hit Combo 3 (4)

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
1.2
-24
-13 BT
,i22~23
r42
  • Combos from 1st CH
  • Combos from 3rd hit
1SS 10 Hit Combo 3 (5)

4,​4,​2,​2,1SS.1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
3
-17a
,i67
r73
Weapon
1SS 10 Hit Combo 3 (5)

4,​4,​2,​2,1SS.1,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​20
1.2
-58a
,i20~105
r30
Weapon
NSS 10 Hit Combo 3 (5)

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
2
-17a
,i67
r73
NSS 10 Hit Combo 3 (5)

4,​4,​2,​2,NSS.1,1

h,​h,​m,​h,​h!
12,​12,​5,​6,​40
1.2
-70a
,i20~105
r30