Bryan movelist (Tekken 7): Difference between revisions

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{{Bryan}}
{{Bryan}}
{{Navbox movelist (Tekken 7)}}


{{MoveData
== Rage ==
|name= 1
 
|id=Bryan- 1
{{MoveDataHeader}}
|input= 1
{{Move7
|damage= 7
|id=Bryan-R.df+1+2
|target= h
|name=Rage Art
|range=  
|input=R.df+1+2
|startup= i10
|damage=55
|crush=
|target=m
|recv=
|startup=i20
|block= +1
|block=-22
|hit= +8
|hit=+5d
|ch=
|crush=pc8~
|notes= Standard jab. Weaker hitbox due to Bryan's height.
|notes={{Plainlist|
* Alternate input R.FC.df+1+2
* Auto Taunt after hit, cannot be canceled}}
}}
{{Move7
|id=Bryan-R.b+1+2
|name=Rage Drive
|input=R.b+1+2
|damage=30
|target=m
|startup=i18~19
|block=+6c
|hit=[[Bryan combos#Rage|+83a]]
|notes={{Plainlist|
* {{Elbow}}
* [[Bryan combos#Rage|+35d]] on airborne hit
* Auto Taunt after hit}}
}}
 
== n ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-1
|id=Bryan-1
|range=2.30
|notes={{Plainlist|
* Alternate input:
** f+1
** Sway.1}}
}}
{{Move7
|id=Bryan-1,2
|parent=Bryan-1
|name=One Two Punch
|input=,2
|damage=,8
|target=,h
|startup=,i12
|block=-2
|hit=+5
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-1,2,1
|parent=Bryan-1,2
|name=One Two Body Blow
|input=,1
|damage=,18
|target=,m
|startup=,i19
|block=-6
|hit=+6
|ch=[[Bryan combos#Staples|+64a]]
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f}}
}}
{{Move7
|id=Bryan-1,2,3
|parent=Bryan-1,2
|name=One Two Low Kick
|input=,3
|damage=,15
|target=,L
|startup=,i24
|block=-12
|hit=+2
|ch=[[Bryan combos#Mini-combo|+14a]]
|notes=Combo from 1st and 2nd CH
}}
{{Move7
|id=Bryan-1,2,4
|parent=Bryan-1,2
|name=One Two High Kick
|input=,4
|damage=,24
|target=,h
|startup=,i25
|block=-3
|hit=+21a (+12)
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st and 2nd CH}}
}}
{{Move7
|id=Bryan-1,4
|parent=Bryan-1
|name=Lair's Dance (2)
|input=,4
|damage=,14
|target=,h
|startup=,i15
|block=-7
|hit=+4
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-1,4,2
|parent=Bryan-1,4
|name=Lair's Dance (3)
|input=,2
|damage=,18
|target=,h
|startup=,i26
|block=-7
|hit=+4
|ch=[[Bryan combos#Staples|+53a]]
|notes={{Plainlist|
* Alternate input b+2}}
}}
{{Move7
|id=Bryan-1,4,2,1
|parent=Bryan-1,4,2
|name=Lair's Dance (4)
|input=,1
|damage=,17
|target=,h
|startup=,i19
|block=+0
|hit=[[Bryan combos#Staples|+55a]]
|notes={{Plainlist|
* Move can be delayed
* Cancel to +2 SS with d_u
* Alternate input:
** b+2,1
** b+2~f+1
** CD.4,1}}
}}
{{Move7
|id=Bryan-1,4,2,1,2
|parent=Bryan-1,4,2,1
|name=Lair's Dance
|input=,2
|damage=,22
|target=,h
|startup=,i24
|block=-9
|hit=+41d (-17)
|notes={{Plainlist|
* Alternate input:
** b+2,1,2
** b+2~f+1,2
** CD.4,1,2}}
}}
{{Move7
|id=Bryan-1,4,2,1,4
|parent=Bryan-1,4,2,1
|name=Cremation
|input=,4
|damage=,21
|target=,m
|startup=,i30~31
|block=-5
|hit=+40a (+14)
|crush=js16~
|notes={{Plainlist|
* {{Tailspin}}
* Alternate input:
** 1,4,2,4
** b+2,1,4
** b+2,4
** b+2~f+1,4
** CD.4,1,2
* 1,4,2,4 is called "Whipping Fury" in-game}}
}}
{{Move7
|id=Bryan-1,4,3
|parent=Bryan-1,4
|name=Jab to Double Spin Kick
|input=,3
|damage=,15
|target=,m
|startup=,i21
|block=-10
|hit=+1
|notes=Combo from 2nd CH
}}
{{Move7
|id=Bryan-1,4,3,3
|parent=Bryan-1,4,3
|name=Running Blind
|input=,3
|damage=,18
|target=,h
|startup=,i23
|block=-7
|hit=+7
|ch=[[Bryan combos#Mini-combos|+17a]]
|notes=Combo from 3rd CH
}}
{{Move7
|id=Bryan-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i10
|block=+1
|hit=+7
}}
{{Move7
|id=Bryan-2,3
|parent=Bryan-2
|name=PK Combination
|input=,3
|damage=,14
|target=,m
|startup=,i16
|block=-10
|hit=+6
|notes={{Plainlist|
* Combo from 1st hit
* +16a (+7) from 1st CH}}
}}
{{Move7
|id=Bryan-3
|name=Back Spin Middle Kick
|input=3
|damage=14
|target=m
|startup=i16
|block=-4
|hit=+7
}}
{{Move7
|id=Bryan-3,2
|parent=Bryan-3
|name=Mid Kick to Rush (2)
|input=,2
|damage=,11
|target=,m
|startup=,i22
|block=-10
|hit=+1
|notes=Combo from 1st CH
}}
{{Move7
|id=Bryan-3,2,1
|parent=Bryan-3,2
|name=Mid Kick to Rush (3)
|input=,1
|damage=,10
|target=,m
|startup=,i20
|block=-9
|hit=+2
|notes=Combo from 2nd hit
}}
{{Move7
|id=Bryan-3,2,1,2
|parent=Bryan-3,2,1
|name=Mid Kick to Rush
|input=,2
|damage=,14
|target=,m
|startup=,i19
|block=-10
|hit=+19a (+10)
|notes=Combo from 3rd CH
}}
{{Move7
|id=Bryan-3,2,1,4
|parent=Bryan-3,2,1
|name=Gatling Combination
|input=,4
|damage=,12
|target=,L
|startup=,i22
|block=-11
|hit=+0
|notes=Combo from 3rd CH
}}
{{Move7
|id=Bryan-3,3
|parent=Bryan-3
|name=Anaconda
|input=,3
|damage=,13
|target=,h
|startup=,i23
|block=-6
|hit=+6
|notes=Combo from 1st CH
}}
{{Move7
|id=Bryan-3,3,2
|parent=Bryan-3,3
|name=Anaconda Bite
|input=,2
|damage=,20
|target=,h
|startup=,i22~23
|block=-7
|hit=[[Bryan combos#Staples|+43a (+33)]]
|notes={{Plainlist|
* Combo from 2nd CH
* Same move as f,n,b+2}}
}}
{{Move7
|id=Bryan-3,3,4
|parent=Bryan-3,3
|name=Anaconda Rage
|input=,4
|damage=,25
|target=,m
|startup=,i28
|block=-12
|hit=+37a (-21)
|startupRoot=i16
}}
{{Move7
|id=Bryan-4
|name=High Kick
|input=4
|damage=15
|target=h
|startup=i12
|block=-7
|hit=+6
|ch=[[Bryan combos#Staples|+31a (+21)]]
|tot=38
|range=2.24
}}
{{Move7
|id=Bryan-4,3
|parent=Bryan-4
|name=Double Spin Tomahawk (2)
|input=,3
|damage=,12
|target=,m
|startup=,i24~25
|block=-10
|hit=+2
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-4,3,4
|parent=Bryan-4,3
|name=Double Spin Tomahawk
|input=,4
|damage=,16
|target=,m
|startup=,i25~26
|block=-12
|hit=+14a (+5)
|ch=[[Bryan combos#Staples|+63a (+43)]]
|notes={{Tailspin}}
}}
{{Move7
|id=Bryan-4,3,4*
|parent=Bryan-4,3
|name=Double Spin Tomahawk (Hold)
|input=,4*
|damage=,25
|target=,m
|startup=,i40~41
|block=-9~-8
|hit=+35a (+9)
|ch=[[Bryan combos#Staples|+63a (+43)]]
|notes={{Tailspin}}
}}
{{Move7
|id=Bryan-4,3,f+4
|parent=Bryan-4,3
|name=Triple Spin Kick
|input=,f+4
|damage=,18
|block=-5
|target=,h
|startup=,i24~25
|hit=+6
|ch=[[Bryan combos#Staples|+31a (+21)]]
}}
{{Move7
|id=Bryan-1+2
|name=Snake Pit (1)
|input=1+2
|damage=16
|target=m
|startup=i17~18
|block=-7
|hit=+6
|notes={{Homing}}
}}
{{Move7
|id=Bryan-1+2,1
|parent=Bryan-1+2
|name=Snake Bite
|input=,1
|damage=,16
|target=,h
|startup=,i23~24
|block=-1
|hit=+6
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-1+2,2
|parent=Bryan-1+2
|name=Snake Pit
|input=,2
|damage=,20
|target=,m
|startup=,i26~27
|block=-14
|hit=+51a (+20)
|ch=[[Bryan combos#Staples|+57a]]
|notes=Combo from 1st hit with 10f delay
}}
{{Move7
|id=Bryan-3+4
|name=Middle Side Kick
|input=3+4
|damage=20
|target=m
|startup=i18
|block=-13
|hit=+54a (+23)
|ch=[[Bryan combos#Staples|+59a]]
|recv=r33
|tot=50
|notes=
}}
 
== f ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-f+2
|name=Right Left to Spin Kick (1)
|input=f+2
|damage=10
|target=m
|startup=i15
|block=-10
|hit=+1
}}
{{Move7
|id=Bryan-f+2,1
|parent=Bryan-f+2
|name=Right Left to Spin Kick (2)
|input=,1
|damage=,12
|target=,m
|startup=,i10
|block=-10
|hit=+1
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-f+2,1,4
|parent=Bryan-f+2,1
|name=Right Left to Spin Kick
|input=,4
|damage=,20
|target=,m
|startup=,i18~19
|block=-13
|hit=+3d
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-f+3
|name=Knee Strike
|input=f+3
|damage=18
|target=m
|startup=i16~18
|block=+0
|hit=+4
|ch=[[Bryan combos#Staples|+50a]]
|tot=45
|notes={{Knee}}
}}
{{Move7
|id=Bryan-f+4
|name=Boa Crusher (1)
|input=f+4
|damage=10
|target=m
|startup=i18
|block=-9
|hit=+0
|range=2.71
}}
{{Move7
|id=Bryan-f+4,1
|parent=Bryan-f+4
|name=Boa Crusher
|input=,1
|damage=,10
|target=,m
|startup=,i25~26
|block=-13c
|hit=[[Bryan combos#Staples|+40a (+32)]]
|notes=Combo from 1st hit with 6f delay
}}
{{Move7
|id=Bryan-f+1+2
|name=Sidestep Elbow
|input=f+1+2
|damage=22
|target=h
|startup=i22~23
|block=+8
|hit=[[Bryan combos#Mini-combos|+37a (+29)]]
|tot=50
|notes={{Elbow}}
}}
{{Move7
|id=Bryan-f+1+4
|name=Gravity Blow
|input=f+1+4
|damage=21
|target=m!
|startup=i28
|hit=-12
}}
 
== df ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-DF+1
|name=Left Body Blow
|input=DF+1
|damage=8
|target=m
|startup=i15
|block=-5
|hit=+1
|notes={{Plainlist|
* Alternate input df+1
* DF+1,1... extensions are not allowed with df+1 input}}
}}
{{Move7
|id=Bryan-DF+1,1
|parent=Bryan-DF+1
|name=Vulcan Cannon (2)
|input=,1
|damage=,2
|target=,m
|startup=,i10
|block=-10
|hit=-4
|notes=Combo from 1st hit with delay
}}
{{Move7
|id=Bryan-DF+1,1,1
|parent=Bryan-DF+1,1
|name=Vulcan Cannon (3)
|input=,1
|damage=,2
|target=,m
|startup=,i10
|block=-10
|hit=-4
|notes=Combo from 1st hit with delay
}}
{{Move7
|id=Bryan-DF+1,1,1,1
|parent=Bryan-DF+1,1,1
|name=Vulcan Cannon
|input=,1
|damage=,2
|target=,m
|startup=,i10
|block=-10
|hit=-4
|notes=Combo from 1st hit with delay
}}
{{Move7
|id=Bryan-DF+1,2
|parent=Bryan-DF+1
|name=Double Body Blow
|input=,2
|damage=,20
|target=,m
|startup=,i23
|block=-15
|hit=+1
|ch=+14a (+5)
|notes={{Plainlist|
* Combo from 1st hit
* Alternate input:
** df+1,2
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2}}
}}
{{Move7
|id=Bryan-df+2
|name=Blackout Combo (1)
|input=df+2
|damage=12
|target=m
|startup=i13
|block=-6
|hit=+5
|range=2.23
|notes={{Elbow}}
}}
{{Move7
|id=Bryan-df+2,1
|parent=Bryan-df+2
|name=Blackout Combo
|input=,1
|damage=,11
|target=,h
|startup=,i16
|block=-4
|hit=+8
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-df+2,3
|parent=Bryan-df+2
|name=Blackout Trap
|input=,3
|damage=,20
|target=,m
|startup=,i23
|block=-13
|hit=+54a (+23)
|ch=[[Bryan combos#Staples|+59a]]
|notes=Combo from 1st CH with delay
}}
{{Move7
|id=Bryan-df+3
|name=Snake Edge
|input=df+3
|damage=27
|target=L
|startup=i29~30
|block=-26
|hit=[[Bryan combos#Staples|+47a]]
|crush=cs6~
|recv=r FC
|notes={{Homing}}
}}
{{Move7
|id=Bryan-df+4
|name=Wolf's Tail
|input=df+4
|damage=23
|target=m
|startup=i22~24
|block=-6
|hit=[[Bryan combos#Mini-combos|+19a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
 
== d ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-d+1
|id=Bryan-d+1
|notes={{Plainlist|
* Alternate input db+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
{{Move7
|id=Bryan-d+2
|name=Elbow Smash
|input=d+2
|damage=17
|target=m
|startup=i14~15
|block=-2
|hit=+8c
|notes={{Elbow}}
}}
{{Move7
|id=Bryan-d+2,3
|parent=Bryan-d+2
|name=Python Crush
|input=,3
|damage=,21
|target=,m
|startup=,i22
|block=-10
|hit=+16a (-1)
|ch=[[Bryan combos#Staples|+32a (+18)]]
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st CH with 12f delay}}
}}
{{Move7
|id=Bryan-d+3
|name=Quick Left Low Kick
|input=d+3
|damage=10
|target=l
|startup=i16
|block=-11
|hit=+0
}}
{{Move7
|id=Bryan-d+3,2
|parent=Bryan-d+3
|name=Quick Low Screw Punch
|input=,2
|damage=,22
|target=,h
|startup=,i21
|block=-7
|hit=+35a (+9)
|notes=Combo from 1st CH
}}
{{Move7
|id=Bryan-d+4
|name=Low Kick
|input=d+4
|damage=13
|target=L
|startup=i15
|block=-11
|hit=+0
}}
{{Move7
|id=Bryan-d+1+2
|name=Hammer Drive
|input=d+1+2
|damage=10,15
|target=m,m
|startup=i17 i35
|block=-10
|hit=+3
|crush=cs6~
|notes={{Plainlist|
* Cancel 2nd and transition to +10g CD with f
* Cancel 2nd and transition to +8 Sway with b
** Cannot buffer sidestep with d
* 1st is -17 on hit if 2nd whiffs (rare)
* Alternate input FC.1+2}}
}}
{{Move7
|id=Bryan-d+1+2,3
|parent=Bryan-d+1+2
|name=Hammer Driver Hatchet
|input=,3
|damage=,20
|target=,l
|startup=,i27~28
|block=-13
|hit=+5
|ch=[[Bryan combos#Mini-combos|+22a]]
|notes=Same move as Sway.3
}}
{{Move7
|id=Bryan-d+1+2~2
|name=Snake Bomb
|input=~d+1+2~2
|damage=24
|target=m
|startup=i45
|block=+7
|hit=[[Bryan combos#Staple|+53a]]
}}
{{Move7
|id=Bryan-d+3+4
|name=Side Low
|input=d+3+4
|damage=15
|target=l
|startup=i19
|block=-12
|hit=-1
|ch=+4
}}
{{Move7
|id=Bryan-d+3+4,2
|parent=Bryan-d+3+4
|name=Side Low Knucke Whip
|input=,2
|damage=,23
|target=,m
|startup=,i29
|block=-12
|hit=+14a (-3)
|notes={{Plainlist|
* Combo from 1st CH
* Cancel and transition to -12 FC with DB}}
}}
 
== db ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-db+2
|name=Stomach Blow
|input=db+2
|damage=13
|target=m
|startup=i15~17
|block=-6
|hit=+8
}}
{{Move7
|id=Bryan-db+3
|name=Sweeper Kick
|input=db+3
|damage=11
|target=L
|startup=i16~17
|block=-12
|hit=-1
|ch=+4
|crush=cs6~
|recv=r FC
|notes=
}}
{{Move7
|id=Bryan-db+4
|name=Crouch Shin Kick
|input=db+4
|damage=7
|target=l
|startup=i12
|block=-13
|hit=-2
|crush=cs4~
|recv=r FC
}}
{{Move7
|id=Bryan-db+1+2
|name=Crash Impact
|input=db+1+2
|damage=14,25
|target=m,h
|startup=i15 i27
|block=-13
|hit=+12a (+11)
}}
 
== b ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-b+1
|name=Chopping Elbow
|input=b+1
|ch=[[Bryan combos#Staples|+50a]]
|damage=21
|target=m
|startup=i20~21
|block=+4
|hit=+7c
|notes={{Elbow}}
}}
{{Move7
|id=Bryan-b+2
|name=Right Back Knuckle
|input=b+2
|damage=18
|target=h
|startup=i17
|block=-7
|hit=+4
|ch=[[Bryan combos#Staples|+53a]]
|tot=43
|notes=Alternate input 1,4,2
}}
{{Move7
|id=Bryan-b+2,1
|parent=Bryan-b+2
|name=Double Back Knuckle
|input=,1
|damage=,17
|target=,h
|startup=,i19
|block=+0
|hit=[[Bryan combos#Staples|+55a]]
|notes={{Plainlist|
* Move can be delayed
* Cancel to +2 SS with d_u
* Alternate input:
** b+2~f+1
** CD.4,1}}
}}
{{Move7
|id=Bryan-b+2,1,2
|parent=Bryan-b+2,1
|name=Hands of Doom
|input=,2
|damage=,22
|target=,h
|startup=,i24
|block=-9
|hit=+41d (-17)
}}
{{Move7
|id=Bryan-b+2,1,4
|parent=Bryan-b+2,1
|name=Wolf Bite
|input=,4
|damage=,21
|target=,m
|startup=,i30~31
|block=-5
|hit=+40a (+14)
|crush=js16~
|notes={{Plainlist|
* {{Tailspin}}
* Same move as b+2,4}}
}}
{{Move7
|id=Bryan-b+2~f+1
|input=b+2~f+1
|damage=17
|target=h
|startup=i29
|block=-5
|hit=[[Bryan combos#Staples|+55a]]
|notes=Same move as b+2,1
}}
{{Move7
|id=Bryan-b+2,4
|parent=Bryan-b+2
|name=Wolf Call
|input=,4
|damage=,21
|target=,m
|startup=,i30~31
|block=-5
|hit=+40a (+14)
|crush=js16~
|notes={{Plainlist|
* {{Tailspin}}
* Same move as b+2,1,4}}
}}
{{Move7
|id=Bryan-b+3
|name=Front Kick
|input=b+3
|damage=12
|target=m
|startup=i19
|block=-7
|hit=+4
|notes=Transition to +12g CD with f_df
}}
{{Move7
|id=Bryan-b+3,2
|parent=Bryan-b+3
|name=Front Kick to Rush (2)
|input=,2
|damage=,12
|target=,h
|startup=,i16
|block=-4
|hit=+7
|notes=Combo from 1st CH
}}
{{Move7
|id=Bryan-b+3,2,1
|parent=Bryan-b+3,2
|name=Front Kick to Rush (3)
|input=,1
|damage=,10
|target=,m
|startup=,i20
|block=-9
|hit=+2
|notes={{Plainlist|
* Combo from 2nd hit
* Same move as 3,2,1}}
}}
{{Move7
|id=Bryan-b+3,2,1,2
|parent=Bryan-b+3,2,1
|name=Front Kick to Rush
|input=,2
|damage=,14
|target=,m
|startup=,i19
|block=-10
|hit=+19a (+10)
|notes={{Plainlist|
* Combo from 2nd or 3rd CH
* Same move as 3,2,1,2}}
}}
{{Move7
|id=Bryan-b+3,2,1,4
|parent=Bryan-b+3,2,1
|name=Run for Cover
|input=,4
|damage=,12
|target=,L
|startup=,i22
|block=-11
|hit=+0
|notes={{Plainlist|
* Combo from 2nd or 3rd CH
* Same move as 3,2,1,4}}
}}
{{Move7
|id=Bryan-b+3,4
|parent=Bryan-b+3
|name=Front Kick to Feint Knee
|input=,4
|damage=,18
|target=,m
|startup=,i21
|block=-12
|hit=-1
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st CH with 9f delay
* Move can be delayed 12f}}
}}
{{Move7
|id=Bryan-b+3,1+2
|parent=Bryan-b+3
|name=Front Kick to Double Hammer
|input=,1+2
|damage=,25
|target=,m
|startup=,i22
|block=-6
|hit=+4c
|ch=[[Bryan combos#Mini-combos|+20d]]
|notes={{Plainlist|
* Combo from 1st CH with 8f delay
* Move can be delayed 12f
* Transition to FC with D}}
}}
{{Move7
|id=Bryan-b+4
|name=Knee Break
|input=b+4
|damage=18
|target=m
|startup=i16
|block=-10
|hit=[[Bryan combos|+15]]
|tot=45
|range=2.18
|notes={{Knee}}
}}
{{Move7
|id=Bryan-b+1+4
|name=Meteor Smash
|input=b+1+4
|damage=45
|target=m!
|startup=i53
|hit=+7a
}}
}}


{{MoveData
== u ==
|name= One Two Body Blow
{{MoveDataHeader}}
|id=Bryan- 1, 2, 1
{{Move7
|input= 1, 2, 1
|id=Bryan-ub+3
|damage= 7, 8, 18
|name=Jumping Kick
|target= h, h, m
|input=ub+3
|range=
|ch=+18a (+8)
|startup= i10, i12, i18
|damage=18
|crush=
|target=m
|recv=
|startup=i18
|block= +1, -2, -6
|block=-13
|hit= +8, +5, _6
|hit=-2
|ch= all-natural on counter hit, last hit launches
|crush=js9~
|notes= A very strong jab string that lets Bryan safely enforce a mix even at i10 due to the low follow-up. The last hit counter hit launches, though angles the opponent 90 degrees to their right, so a modified combo is required. It is not something the opponent will want to mash through
}}
{{Move7
|id=Bryan-ub+4
|name=Rising Toekick
|input=ub+4
|damage=10
|target=m
|startup=i15~17
|block=-19
|hit=-8
|crush=js9~
}}
{{Move7
|id=Bryan-ub+1+2
|input=ub+1+2
|damage=5,2
|target=m,m
|startup=i15 i27
|block=-16
|hit=-6
|notes=1st is -7 on hit, -18 on block, if 2nd whiffs (rare)
}}
{{Move7
|id=Bryan-ub+1+2,1
|parent=Bryan-ub+1+2
|input=,1
|damage=,2
|target=,m
|startup=,i12
|block=-13
|hit=-3
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2
|parent=Bryan-ub+1+2,1
|input=,2
|damage=,2
|target=,m
|startup=,i11
|block=-16
|hit=-6
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1
|parent=Bryan-ub+1+2,1,2
|input=,1
|damage=,2
|target=,m
|startup=,i10
|block=-13
|hit=-3
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2
|parent=Bryan-ub+1+2,1,2,1
|input=,2
|damage=,2
|target=,m
|startup=,i9
|block=-16
|hit=-6
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2
|input=,1
|damage=,2
|target=,m
|startup=,i8
|block=-13
|hit=-3
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2,1,2
|parent=Bryan-ub+1+2,1,2,1,2,1
|input=,2
|damage=,2
|target=,m
|startup=,i7
|block=-16
|hit=-6
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2,1,2
|input=,1
|damage=,2
|target=,m
|startup=,i6
|block=-13
|hit=-3
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1
|input=,2
|damage=,2
|target=,m
|startup=,i5
|block=-16
|hit=-6
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1,2
|input=,1
|damage=,2
|target=,m
|startup=,i5
|block=-26
|hit=-15
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1,4
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1
|name=Gatling Rush
|input=,4
|damage=,14
|target=,m
|startup=,i10
|block=-35
|hit=-15a (-24)
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st hit}}
}}
{{Move7
|id=Bryan-u+3
|name=Rolling Driver
|input=u+3
|damage=15
|target=m
|startup=i27~28
|block=+0
|hit=[[Bryan combos|+31a (+21)]]
|crush=js9~
|notes=Alternate input uf+3
}}
{{Move7
|id=Bryan-u+4
|name=Orbital Heel Kick
|input=u+4
|damage=21
|target=m
|startup=i24~26
|block=-5
|hit=[[Bryan combos#Staples|+26a]]
|crush=js9~
|tot=48
}}
{{Move7
|id=Bryan-u+3+4
|name=Jumping Side Kick
|input=u+3+4
|damage=25
|target=m
|startup=i21
|block=-17
|hit=+14a (+4)
|crush=js9~
|notes=Alternate input uf+3+4
}}
{{Move7
|id=Bryan-uf+4
|name=Orbital Heel Kick
|input=uf+4
|damage=22
|target=m
|startup=i24~26
|block=-5
|hit=[[Bryan combos#Staples|+26a]]
|crush=js9~
|tot=48
}}
{{MoveInherit7|Generic-uf,n,4
|id=Bryan-uf,n,4
|hit=[[Bryan combos#Staples|+34a (+24)]]
}}
}}


{{MoveData
== Motion input ==
|name= One Two Low Kick
{{MoveDataHeader}}
|id=Bryan- 1, 2, 3  
{{Move7
|input= 1, 2, 3
|id=Bryan-f,F+2
|damage= 7, 8, 15
|name=Mach Breaker
|target= h, h, l
|input=f,F+2
|range=
|damage=32
|startup= i10, i12, i24
|target=h
|crush=
|startup=i13
|recv=
|block=-9
|block= +1, -2, -12
|hit=+41d (-17)
|hit= +8, +5, +2
|crush=pc6~
|ch= Natural on ch, last hit knocks down
|range=~3.05
|notes= Helps Bryan enforce a mix from his 1, 2 string. Not horribly minus on block, but is best used unpredictably. Last hit does not give a free hit on counter hit knockdown, but Bryan knocking you down is always scary.
}}
{{Move7
|id=Bryan-f,F+3
|name=Slash Kick
|input=f,F+3
|damage=25
|target=m
|startup=i22~23
|block=-13
|hit=+28a (-7)
|ch=+39a (-7)
|notes={{Tailspin}}
}}
{{Move7
|id=Bryan-f,F+3*
|name=Slash Kick (Hold)
|input=f,F+3*
|damage=33
|target=m
|startup=i34~35
|block=+11g
|hit=[[Bryan combos#Mini-combos|+70a]]
|notes={{Plainlist|
* {{Tailspin}}
* Wall crush on block +13g
* Auto Taunt after hit}}
}}
{{Move7
|id=Bryan-f,F+4
|name=Mach Kick
|input=f,F+4
|damage=32
|target=h
|startup=i16~19
|block=-9c
|hit=[[Bryan combos#Mini-combos|+15a]]
|ch=[[Bryan combos#Staples|+60a (+40)]]
|range=~2.9
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{Move7
|id=Bryan-f,n,b+2
|name=Jet Uppercut
|input=f,n,b+2
|damage=20
|target=h
|startup=i14~15
|block=-7
|hit=[[Bryan combos#Staples|+43a (+33)]]
|tot=45
|range=2.43
}}
{{Move7
|id=Bryan-b,df+4
|name=Wedge Driver
|input=b,df+4
|damage=25
|target=l
|startup=i29
|block=-13
|hit=+14g
|ch=[[Bryan combos#Mini-combos|+29a]]
|notes=Cancel with b for 26f total
}}
{{Move7
|id=Bryan-b,B+4
|name=Flying Knee Kick
|input=b,B+4
|damage=24
|target=M
|startup=i21~33
|block=-19
|hit=-1d
|crush=js18~
|recv=r FUFT
|notes=Usually hits on i24 on a standing opponent
}}
{{Move7
|id=Bryan-f,f,F+3
|name=Snake Slash
|input=f,f,F+3
|damage=30
|target=m
|startup=i22~25
|block=+9
|hit=+13a (+3)
|crush=js3~
|notes=Alternate input wr3
}}
}}


{{MoveData
== Crouch ==
|name= One Two High Kick
{{MoveDataHeader}}
|id=Bryan- 1, 2, 4
{{MoveInherit7|Generic-hFC.1
|input= 1, 2, 4
|id=Bryan-hFC.1
|damage= 7, 8, 24
|notes={{Plainlist|
|target= h, h, h
* Alternate input:
|range=
** hFC.db+1
|startup= i10, i12, 25
** hFC.df+1
|crush=
* Transition to r24 with f
|recv=
* Transition input can be delayed 16f}}
|block= +1, -2, -3
}}
|hit= +8, +5, knockdown
{{MoveInherit7|Generic-hFC.2
|ch= natural on ch
|id=Bryan-hFC.2
|notes= A good abare tool that allows Bryan to get out of pressure with good reward. More committal than his m4 but is faster and gives good damage.
|notes=Alternate input hFC.db+2
}}
{{MoveInherit7|Generic-hFC.3
|id=Bryan-hFC.3
|notes=Alternate input hFC.db+3
}}
{{MoveInherit7|Generic-hFC.4
|id=Bryan-hFC.4
|notes=Alternate input hFC.db+4
}}
{{Move7
|id=Bryan-FC.df+2
|name=Snake Rampage (1)
|input=FC.df+2
|damage=12
|target=m
|startup=i13
|block=-9
|hit=+4
|notes={{Elbow}}
}}
{{Move7
|id=Bryan-FC.df+2,1
|parent=Bryan-FC.df+2
|name=Snake Rampage
|input=,1
|damage=,25
|target=,h
|startup=,i22~23
|block=-8
|hit=+34a (+8)
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with delay
* Move can be delayed}}
}}
{{Move7
|id=Bryan-FC.df+3
|name=Crouch Spin Kick
|input=FC.df+3
|damage=12
|target=L
|startup=i16
|block=-17
|hit=-3
|crush=cs1~
|recv=r FC
}}
{{Move7
|id=Bryan-FC.df+4
|name=Northern Cross
|input=FC.df+4
|damage=21
|target=m
|startup=i15~16
|block=-10
|hit=+13g
|ch=[[Bryan combos#Staples|+65a (+45)]]
|crush=cs1~
|notes={{Tailspin}}
}}
}}


{{MoveData
== WS ==
|name= Lair's Dance
{{MoveDataHeader}}
|id=Bryan- 1, 4, 2, 1, 2
{{Move7
|input= 1, 4, 2, 1, 2
|id=Bryan-ws1
|damage= 7, 14, 17, 22
|name=Left Upper
|target= h, h, h, h, h
|input=ws1
|range=
|damage=20
|startup= 10, 15, 26, 19, 24
|target=m
|crush=
|startup=i15~16
|recv=
|block=-16
|block= +1, -7, -7, +0, -9
|hit=[[Bryan combos#Staples|+35a (+25)]]
|hit= +8, +4, +4, launch, knockdown
|range=2.24
|ch=
|notes=Alternate input CD.1
|notes= First two hits are Bryan's main i10 punish. Rest of the string is a gimmick. If you're playing T5 you can use this as a combo option off of ch B+1 if you delayed it, I guess? Doesn't even jail after the second hit on block so this will only catch green ranks mashing.
}}
{{Move7
|id=Bryan-ws2
|name=Right Upper
|input=ws2
|damage=18
|target=m
|startup=i19
|block=-10
|hit=+1
|notes=[[Bryan combos#Staples|+31a (+21)]] on sides and back
}}
{{Move7
|id=Bryan-ws2,f+2
|parent=Bryan-ws2
|name=Fisherman's Slam
|input=,f+2
|damage=,25
|target=,t
|hit=[[Bryan combos#Staples|+54a]]
|notes={{Plainlist|
* Alternate input ws2,b+2
* Available only as combo from 1st hit on front}}
}}
{{Move7
|id=Bryan-ws3
|name=High Knee Kick
|input=ws3
|damage=18
|target=m
|startup=i12
|block=-10
|hit=+4
|ch=[[Bryan combos#Staples|+33a (+27)]]
|range=2.32
|notes={{Plainlist|
* {{Knee}}
* Alternate input CD.3}}
}}
{{Move7
|id=Bryan-ws3,4
|parent=Bryan-ws3
|name=Double High Knee Kick
|input=,4
|damage=,25
|target=,m
|startup=,i28
|block=-10
|hit=+4
|ch=+29g
|notes={{Plainlist|
* {{Knee}}
* Alternate input CD.3,4
* Move can be delayed}}
}}
{{Move7
|id=Bryan-ws4
|name=Toe Smash
|input=ws4
|damage=16
|target=m
|startup=i11~12
|block=-6
|hit=+5
}}
{{Move7
|id=Bryan-ws1+2
|name=Short Upper
|input=ws1+2
|damage=12
|target=m
|startup=i10~11
|block=-5
|hit=+6
|notes=Mostly connects on i11 due to range
}}
{{Move7
|id=Bryan-ws3+4
|name=Rise Spin Kick
|input=ws3+4
|damage=28
|target=h
|startup=i16
|block=-16
|hit=+15a (+5)
}}
}}


{{MoveData
== SS ==
|name= Whipping Fury
{{MoveDataHeader}}
|id=Bryan- 1, 4, 2, 4
{{Move7
|input= 1, 4, 2, 4
|id=Bryan-ss1
|damage= 7, 14, 18, 21
|name=Hellraiser
|target= h, h, h, m
|input=ss1
|range=
|damage=23
|startup= i10, i15, i26, i30~31
|target=h
|crush=
|startup=i17~18
|recv=
|block=-5
|block=  
|hit=[[Bryan combos#Staples|+49a]]
|hit=
|tot=47
|ch=
|range=~3.1
|notes= No real use other than to maybe catch people mashing. Anyone with half decent match up knowledge will know to not mash against Bryan so don't use this.
|notes={{Tailspin}}
}}
{{Move7
|id=Bryan-ss2
|name=Shell Shock
|input=ss2
|damage=20
|target=m
|startup=i20~21
|block=-6
|hit=+18a (+9)
}}
{{Move7
|id=Bryan-ss2,3
|parent=Bryan-ss2
|name=Shock & Awe
|input=,3
|damage=,20
|target=,l
|startup=,i27~28
|block=-13
|hit=+5
|ch=[[Bryan combos#Staples|+44a]]
|notes=Move can be delayed
}}
}}


{{MoveData
== CD ==
|name= PK Combination
{{MoveDataHeader}}
|id=Bryan- 2, 3
{{Move7
|input= 2, 3
|id=Bryan-qcf
|damage= 10, 14
|name=Slither Step
|target= h, m
|input=qcf
|range=
|crush=cs
|startup= i10, i16
|recv=r1 CD
|crush=
|notes={{Plainlist|
|recv=
* Recovers in FC after CD
|block= +1, -10
* Cancel to SS with u
|hit= +7, +6
* Cannot go to SS with d
|ch= Knockdown
* Alternate input d,df,n}}
|notes= A higher risk and higher reward block punish. Better in every way than his 1, 4 except for frames as this is punishable on block.
}}
{{Move7
|id=Bryan-CD.2
|name=Cross Bazooka (1)
|input=CD.2
|damage=18
|target=h
|startup=i15~16
|block=-6
|hit=+4
}}
{{Move7
|id=Bryan-CD.2,1
|parent=Bryan-CD.2
|name=Cross Bazooka
|input=,1
|damage=26
|target=,m
|startup=,i15~16
|block=-11
|hit=+33a (+18)
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-CD.4
|name=Snake Spin Mach Breaker (1)
|input=CD.4
|damage=13
|target=m
|startup=i18
|block=-5
|hit=+1
|ch=+3
}}
{{Move7
|id=Bryan-CD.4,1
|parent=Bryan-CD.4
|name=Snake Spin Mach Breaker (2)
|input=,1
|damage=,14
|target=,h
|startup=,i27
|block=+0
|hit=[[Bryan combos#Staples|+55a]]
|notes={{Plainlist|
* Combo from 1st CH
* Cancel to -5 SS with d_u
* Same move as b+2,1
* CD.4,1,2 is called "Snake Spin Mach Breaker" in-game
* CD.4,1,4 is called "Snake Spin Middle Kick" in-game}}
}}
{{Move7
|id=Bryan-CD.1+2
|name=Requiem
|input=CD.1+2
|damage=28
|target=m
|startup=i15~16
|block=-12
|hit=+11a (+2)
|notes={{Plainlist|
* {{WB}}
* {{Elbow}}}}
}}
}}


{{MoveData
== Sway ==
|name= Mid Kick to Rush
{{MoveDataHeader}}
|id=Bryan- 3, 2, 1, 2
{{Move7
|input= 3, 2, 1, 2
|id=Bryan-qcb
|damage= 14, 11, 10, 14
|name=Sway
|target= m, m, m, m
|input=qcb
|range=
|recv=r1 Sway
|startup= i16, i22, i20, i19
|crush=cs
|crush=
|notes={{Plainlist|
|recv=
* Cancel to SS with u
|block= -4, -10, -9, -10
* Buffer to SS with d}}
|hit= +7, +1, +2, knockdown
}}
|ch= If first hit lands ch, natural to third hit
{{Move7
|notes= A not entirely awful string that can catch antsy opponents on occasion. Very few reasons to use this over f+3 but it has a single use at the very least, which can't be said for a lot of his string.
|id=Bryan-Sway.2
|name=Smash
|input=Sway.2
|damage=16
|target=m
|startup=i15~16
|block=-9
|hit=+6
|range=2.72
|notes=May look like an elbow, but it's not
}}
{{Move7
|id=Bryan-Sway.2,4
|parent=Bryan-Sway.2
|name=Smash and Mach Kick
|input=,4
|damage=,25
|target=,h
|startup=,i22~25
|block=-9c
|hit=[[Bryan combos#Mini-combos|+15a]]
|ch=[[Bryan combos#Staples|+60a (+40)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with 11f delay}}
}}
{{Move7
|id=Bryan-Sway.3
|name=Hatchet Kick
|input=Sway.3
|damage=23
|target=l
|startup=i19~20
|block=-13
|hit=+5
|ch=[[Bryan combos#Mini-combos|+22a]]
}}
{{Move7
|id=Bryan-Sway.4
|name=Kickoff
|input=Sway.4
|damage=23
|target=M
|startup=i17~18
|block=-12
|hit=[[Bryan combos#Staples|+31a (+21)]]
}}
}}


{{MoveData
== Taunt ==
|name= Gatling Combination
{{MoveDataHeader}}
|id=Bryan- 3, 2, 1, 4
{{Move7
|input= 3, 2, 1, 4
|id=Bryan-1+3+4
|damage= 14, 11, 10, 12
|name=Taunt
|target= m, m, m, l
|input=1+3+4
|range=
|damage=0
|startup= i16, i22, i20, i22
|hit=[[Bryan combos#Staples|+16]]
|crush=
|target=m!
|recv=
|startup=i28~31
|block= -4, -10, -9, -11
|recv=r TNT
|hit= +7m +1, +2, 0
|notes={{Plainlist|
|ch= If third hit lands ch, 4th hit lands natural
* {{Knee}}
|notes= Only real use is a gimmick mix with the mid from Mid Kick to Rush.
* Cancel with any move or direction
* Cancellable before 32f or after laugh
* If cancelled after laugh, TNT is still active
* Can be done only from standing or forward dash
* Cannot be done out of backdash or sidestep - results in 1+3 throw}}
}}
{{MoveInherit7|Bryan-f+2
|id=Bryan-TNT.f+2
|name=Neo Stomach Combination (1)
|input=TNT.f+2
}}
{{MoveInherit7|Bryan-f+2,1
|id=Bryan-TNT.f+2,1
|parent=Bryan-TNT.f+2
|name=Neo Stomach Combination (2)
|notes=
}}
{{Move7
|id=Bryan-TNT.f+2,1,4
|parent=Bryan-TNT.f+2,1
|name=Neo Stomach Combination (3)
|input=,4
|damage=,16
|target=,m
|startup=,i18~19
|block=-161
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
{{Move7
|id=Bryan-TNT.f+2,1,4,2
|parent=Bryan-TNT.f+2,1,4
|name=Neo Stomach Combination (4)
|input=,2
|damage=,5
|target=,h
|startup=,i17
|block=-160
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
{{Move7
|id=Bryan-TNT.f+2,1,4,2,1
|parent=Bryan-TNT.f+2,1,4,2
|name=Neo Stomach Combination (5)
|input=,1
|damage=,5
|target=,h
|startup=,i19
|block=-153
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
{{Move7
|id=Bryan-TNT.f+2,1,4,2,1,4
|parent=Bryan-TNT.f+2,1,4,2,1
|name=Neo Stomach Combination (6)
|input=,4
|damage=,10
|target=,m
|startup=,i30~31
|block=-155
|hit=?
|notes={{Plainlist|
* Combo from 1st hit
* Auto Taunt after hit, cannot be canceled
* Unsafe on hit due to Auto Taunt}}
}}
{{Move7
|id=Bryan-TNT.f+2,1,4,2,1,4,2
|parent=Bryan-TNT.f+2,1,4,2,1,4
|name=Neo Stomach Combination
|input=,2
|damage=,28
|target=,h
|startup=,i13
|block=+4
|hit=+8a (+7)
|notes=Combo from 1st hit
}}
{{Move7
|id=Bryan-TNT.ub+1+2,​(1,​2(x9)),1,4
|name=Neo Gatling Rush
|input=TNT.ub+1+2,(1,​2(x9)),1,4
|damage=5,2(x20),21
|target=m(x21),m
|startup=i15
|block=+4
|hit=+32a (+6)
|notes={{Plainlist|
* {{Knee}}
* On block ends with high punch}}
}}
{{Move7
|id=Bryan-TNT.f,F+2
|name=Neo Mach Breaker
|input=TNT.f,F+2
|damage=44
|target=h
|startup=i13
|block=+4
|hit=+23a (+6)
|crush=pc6~12
}}
}}


== Other ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-wr1+2
|input=wr1+2
|damage=24
|target=M
|startup=i18~36
|block=+0
|hit=+14a (+23)
|crush=js
|notes=Cannot iwr1+2
}}


== Throws ==
{{MoveDataHeader}}
{{Move7
|id=Bryan-1+3
|name=Gravity Brain Buster
|input=1+3
|damage=35
|target=t
|startup=i12~14
|block=-3
|hit=+2d
|notes={{Plainlist|
* {{FB}}
* Throw break 1 or 2}}
}}
{{Move7
|id=Bryan-f+1+3
|name=Gravity Brain Buster
|input=f+1+3
|damage=35
|target=t
|startup=i15~17
|block=-3
|hit=+2d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 1+3}}
}}
{{Move7
|id=Bryan-2+4
|name=Guillotine
|input=2+4
|damage=35
|target=t
|startup=i12~14
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{FB}}
* Throw break 1 or 2}}
}}
{{Move7
|id=Bryan-f+2+4
|name=Guillotine
|input=f+2+4
|damage=35
|target=t
|startup=i15~17
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
{{Move7
|id=Bryan-Left throw
|name=Gravity Throw
|input=Left throw
|damage=40
|target=t
|block=-3
|hit=+1d
|notes={{Plainlist|
* {{FB}}
* Throw break 1}}
}}
{{Move7
|id=Bryan-Right throw
|name=Knee Blast
|input=Right throw
|damage=40
|target=t
|block=-3
|hit=+6d
|notes=Throw break 2
}}
{{Move7
|id=Bryan-Back throw
|name=Neck Throw
|input=Back throw
|damage=60
|target=t
|hit=+1d
|notes={{Plainlist|
* Throws opponent at a 180+ degree angle clockwise (backwards and then some)
* 40 damage and wallsplat if hits a wall}}
}}
{{Move7
|id=Bryan-f,F+1+2
|name=Anaconda Assassin
|input=f,F+1+2
|damage=40
|target=t
|startup=i12
|block=-6
|hit=+10d
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Side switch sometimes on hit and break}}
}}
{{Move7
|id=Bryan-FC.df,d,df+1+2
|name=Chains of Misery
|input=FC.df,d,df+1+2
|damage=45
|target=t
|startup=i11
|block=-6
|hit=+1d
|notes={{Plainlist|
* Throw break 1+2
* Side switch sometimes}}
}}
{{Move7
|id=Bryan-b+1+3
|name=Parry
|input=b+1+3
|tot=35
|crush=ps2~10
|notes={{Plainlist|
* Alternate input b+2+4
* Parries high or mid punches
* +35 on successful parry}}
}}
{{Move7
|id=Bryan-b+1+3,P.2 (Mach Breaker)
|parent=Bryan-b+1+3
|name=Parry to Mach Breaker
|input=,P.2
|damage=30
|target=h
|startup=,i13~14
|block=-10
|hit=+40d (-18)
|notes={{Plainlist|
* Available only if left punch was parried
* Auto Taunt after hit
*  {{fl|Steve}} can evade with B}}
}}
{{Move7
|id=Bryan-b+1+3,P.2 (Right Body Blow)
|parent=Bryan-b+1+3
|name=Parry to Right Body Blow
|input=,P.2
|damage=22
|target=m
|startup=,i15
|block=-5
|hit=+7
|notes=Available only if right punch was parried
}}


== External links ==
== External links ==
* [http://geppopotamus.info/game/tekken7fr/bryan/data_en.htm Bryan movelist on geppopotamus.info]
* [http://geppopotamus.info/game/tekken7fr/bryan/data_en.htm Bryan movelist on geppopotamus.info]
* [http://rbnorway.org/bryan-t7-frames/ Bryan movelist on rbnorway.org]
* [http://rbnorway.org/bryan-t7-frames/ Bryan movelist on rbnorway.org]

Latest revision as of 09:41, 17 July 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
+5d
i20
pc8~
  • Alternate input R.FC.df+1+2
  • Auto Taunt after hit, cannot be canceled
Rage Drive

R.b+1+2

m
30
+6c
i18~19
Elbow
  • +35d on airborne hit
  • Auto Taunt after hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.30
+1
+8
i10
t27 r17
  • Alternate input:
    • f+1
    • Sway.1
One Two Punch

1,2

h,​h
7,​8
-2
+5
,i12
Combo from 1st hit
One Two Body Blow

1,​2,1

h,​h,​m
7,​8,​18
-6
+6
,i19
  • Combo from 1st CH
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 10f
One Two Low Kick

1,​2,3

h,​h,​L
7,​8,​15
-12
+2
,i24
Combo from 1st and 2nd CH
One Two High Kick

1,​2,4

h,​h,​h
7,​8,​24
-3
+21a (+12)
,i25
Tailspin
  • Combo from 1st and 2nd CH
Lair's Dance (2)

1,4

h,​h
7,​14
-7
+4
,i15
Combo from 1st hit
Lair's Dance (3)

1,​4,2

h,​h,​h
7,​14,​18
-7
+4
,i26
  • Alternate input b+2
Lair's Dance (4)

1,​4,​2,1

h,​h,​h,​h
7,​14,​18,​17
+0
,i19
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2,1
    • b+2~f+1
    • CD.4,1
Lair's Dance

1,​4,​2,​1,2

h,​h,​h,​h,​h
7,​14,​18,​17,​22
-9
+41d (-17)
,i24
  • Alternate input:
    • b+2,1,2
    • b+2~f+1,2
    • CD.4,1,2
Cremation

1,​4,​2,​1,4

h,​h,​h,​h,​m
7,​14,​18,​17,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Alternate input:
    • 1,4,2,4
    • b+2,1,4
    • b+2,4
    • b+2~f+1,4
    • CD.4,1,2
  • 1,4,2,4 is called "Whipping Fury" in-game
Jab to Double Spin Kick

1,​4,3

h,​h,​m
7,​14,​15
-10
+1
,i21
Combo from 2nd CH
Running Blind

1,​4,​3,3

h,​h,​m,​h
7,​14,​15,​18
-7
+7
,i23
Combo from 3rd CH
Right Jab

2

h
10
+1
+7
i10
PK Combination

2,3

h,​m
10,​14
-10
+6
,i16
  • Combo from 1st hit
  • +16a (+7) from 1st CH
Back Spin Middle Kick

3

m
14
-4
+7
i16
Mid Kick to Rush (2)

3,2

m,​m
14,​11
-10
+1
,i22
Combo from 1st CH
Mid Kick to Rush (3)

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
Combo from 2nd hit
Mid Kick to Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
,i19
Combo from 3rd CH
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22
Combo from 3rd CH
Anaconda

3,3

m,​h
14,​13
-6
+6
,i23
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
  • Combo from 2nd CH
  • Same move as f,n,b+2
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37a (-21)
i16
,i28
High Kick

4

h
15
2.24
-7
+6
i12
t38
Double Spin Tomahawk (2)

4,3

h,​m
15,​12
-10
+2
,i24~25
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
,i25~26
Tailspin
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-9~-8
+35a (+9)
,i40~41
Tailspin
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,i24~25
Snake Pit (1)

1+2

m
16
-7
+6
i17~18
Homing
Snake Bite

1+2,1

m,​h
16,​16
-1
+6
,i23~24
Combo from 1st hit
Snake Pit

1+2,2

m,​m
16,​20
-14
+51a (+20)
,i26~27
Combo from 1st hit with 10f delay
Middle Side Kick

3+4

m
20
-13
+54a (+23)
i18
t50 r33

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Left to Spin Kick (1)

f+2

m
10
-10
+1
i15
Right Left to Spin Kick (2)

f+2,1

m,​m
10,​12
-10
+1
,i10
Combo from 1st hit
Right Left to Spin Kick

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3d
,i18~19
Combo from 1st hit
Knee Strike

f+3

m
18
+0
+4
i16~18
t45
Knee
Boa Crusher (1)

f+4

m
10
2.71
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
,i25~26
Combo from 1st hit with 6f delay
Sidestep Elbow

f+1+2

h
22
+8
i22~23
t50
Elbow
Gravity Blow

f+1+4

m!
21
-12
i28

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Body Blow

DF+1

m
8
-5
+1
i15
  • Alternate input df+1
  • DF+1,1... extensions are not allowed with df+1 input
Vulcan Cannon (2)

DF+1,1

m,​m
8,​2
-10
-4
,i10
Combo from 1st hit with delay
Vulcan Cannon (3)

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
Combo from 1st hit with delay
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
Combo from 1st hit with delay
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
  • Combo from 1st hit
  • Alternate input:
    • df+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
Blackout Combo (1)

df+2

m
12
2.23
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+8
,i16
Combo from 1st hit
Blackout Trap

df+2,3

m,​m
12,​20
-13
+54a (+23)
,i23
Combo from 1st CH with delay
Snake Edge

df+3

L
27
-26
i29~30
cs6~
r FC
Homing
Wolf's Tail

df+4

m
23
-6
i22~24
Homing
Tailspin

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

d+1

s
5
-5
+6
i10
cs4~
t34 r24 FC
  • Alternate input db+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Elbow Smash

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
,i22
Knee
  • Combo from 1st CH with 12f delay
Quick Left Low Kick

d+3

l
10
-11
+0
i16
Quick Low Screw Punch

d+3,2

l,​h
10,​22
-7
+35a (+9)
,i21
Combo from 1st CH
Low Kick

d+4

L
13
-11
+0
i15
Hammer Drive

d+1+2

m,​m
10,​15
-10
+3
i17 i35
cs6~
  • Cancel 2nd and transition to +10g CD with f
  • Cancel 2nd and transition to +8 Sway with b
    • Cannot buffer sidestep with d
  • 1st is -17 on hit if 2nd whiffs (rare)
  • Alternate input FC.1+2
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
,i27~28
Same move as Sway.3
Snake Bomb

~d+1+2~2

m
24
+7
i45
Side Low

d+3+4

l
15
-12
-1
+4
i19
Side Low Knucke Whip

d+3+4,2

l,​m
15,​23
-12
+14a (-3)
,i29
  • Combo from 1st CH
  • Cancel and transition to -12 FC with DB

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper Kick

db+3

L
11
-12
-1
+4
i16~17
cs6~
r FC
Crouch Shin Kick

db+4

l
7
-13
-2
i12
cs4~
r FC
Crash Impact

db+1+2

m,​h
14,​25
-13
+12a (+11)
i15 i27

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow
Right Back Knuckle

b+2

h
18
-7
+4
i17
t43
Alternate input 1,4,2
Double Back Knuckle

b+2,1

h,​h
18,​17
+0
,i19
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2~f+1
    • CD.4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​17,​22
-9
+41d (-17)
,i24
Wolf Bite

b+2,​1,4

h,​h,​m
18,​17,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Same move as b+2,4

b+2~f+1

h
17
-5
i29
Same move as b+2,1
Wolf Call

b+2,4

h,​m
18,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Same move as b+2,1,4
Front Kick

b+3

m
12
-7
+4
i19
Transition to +12g CD with f_df
Front Kick to Rush (2)

b+3,2

m,​h
12,​12
-4
+7
,i16
Combo from 1st CH
Front Kick to Rush (3)

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
,i20
  • Combo from 2nd hit
  • Same move as 3,2,1
Front Kick to Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a (+10)
,i19
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,2
Run for Cover

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
-11
+0
,i22
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,4
Front Kick to Feint Knee

b+3,4

m,​m
12,​18
-12
-1
,i21
Knee
  • Combo from 1st CH with 9f delay
  • Move can be delayed 12f
Front Kick to Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
,i22
  • Combo from 1st CH with 8f delay
  • Move can be delayed 12f
  • Transition to FC with D
Knee Break

b+4

m
18
2.18
-10
i16
t45
Knee
Meteor Smash

b+1+4

m!
45
+7a
i53

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Kick

ub+3

m
18
-13
-2
+18a (+8)
i18
js9~
Rising Toekick

ub+4

m
10
-19
-8
i15~17
js9~

ub+1+2

m,​m
5,​2
-16
-6
i15 i27
1st is -7 on hit, -18 on block, if 2nd whiffs (rare)

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
,i12
Combo from 1st hit

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
,i11
Combo from 1st hit

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
,i10
Combo from 1st hit

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
,i9
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
,i8
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i7
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
,i6
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i5
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
,i5
Combo from 1st hit
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
,i10
Knee
  • Combo from 1st hit
Rolling Driver

u+3

m
15
+0
i27~28
js9~
Alternate input uf+3
Orbital Heel Kick

u+4

m
21
-5
i24~26
js9~
t48
Jumping Side Kick

u+3+4

m
25
-17
+14a (+4)
i21
js9~
Alternate input uf+3+4
Orbital Heel Kick

uf+4

m
22
-5
i24~26
js9~
t48
Delayed Hopkick

uf,n,4

m
25
-11~-9
i23~25
js9~30 fs31~33
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
32
~3.05
-9
+41d (-17)
i13
pc6~
Slash Kick

f,F+3

m
25
-13
+28a (-7)
+39a (-7)
i22~23
Tailspin
Slash Kick (Hold)

f,F+3*

m
33
+11g
i34~35
Tailspin
  • Wall crush on block +13g
  • Auto Taunt after hit
Mach Kick

f,F+4

h
32
~2.9
-9c
i16~19
Homing
Tailspin
Jet Uppercut

f,n,b+2

h
20
2.43
-7
i14~15
t45
Wedge Driver

b,df+4

l
25
-13
+14g
i29
Cancel with b for 26f total
Flying Knee Kick

b,B+4

M
24
-19
-1d
i21~33
js18~
r FUFT
Usually hits on i24 on a standing opponent
Snake Slash

f,f,F+3

m
30
+9
+13a (+3)
i22~25
js3~
Alternate input wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate input:
    • hFC.db+1
    • hFC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
t34 r23 FC
Alternate input hFC.db+2
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
t49 r33 FC
Alternate input hFC.db+3
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
t46 r34 FC
Alternate input hFC.db+4
Snake Rampage (1)

FC.df+2

m
12
-9
+4
i13
Elbow
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
,i22~23
Tailspin
  • Combo from 1st hit with delay
  • Move can be delayed
Crouch Spin Kick

FC.df+3

L
12
-17
-3
i16
cs1~
r FC
Northern Cross

FC.df+4

m
21
-10
+13g
i15~16
cs1~
Tailspin

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
2.24
-16
i15~16
Alternate input CD.1
Right Upper

ws2

m
18
-10
+1
i19
+31a (+21) on sides and back
Fisherman's Slam

ws2,f+2

m,​t
18,​25
  • Alternate input ws2,b+2
  • Available only as combo from 1st hit on front
High Knee Kick

ws3

m
18
2.32
-10
+4
i12
Knee
  • Alternate input CD.3
Double High Knee Kick

ws3,4

m,​m
18,​25
-10
+4
+29g
,i28
Knee
  • Alternate input CD.3,4
  • Move can be delayed
Toe Smash

ws4

m
16
-6
+5
i11~12
Short Upper

ws1+2

m
12
-5
+6
i10~11
Mostly connects on i11 due to range
Rise Spin Kick

ws3+4

h
28
-16
+15a (+5)
i16

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellraiser

ss1

h
23
~3.1
-5
i17~18
t47
Tailspin
Shell Shock

ss2

m
20
-6
+18a (+9)
i20~21
Shock & Awe

ss2,3

m,​l
20,​20
-13
+5
,i27~28
Move can be delayed

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

cs
r1 CD
  • Recovers in FC after CD
  • Cancel to SS with u
  • Cannot go to SS with d
  • Alternate input d,df,n
Cross Bazooka (1)

CD.2

h
18
-6
+4
i15~16
Cross Bazooka

CD.2,1

h,​m
1826
-11
+33a (+18)
,i15~16
Combo from 1st hit
Snake Spin Mach Breaker (1)

CD.4

m
13
-5
+1
+3
i18
Snake Spin Mach Breaker (2)

CD.4,1

m,​h
13,​14
+0
,i27
  • Combo from 1st CH
  • Cancel to -5 SS with d_u
  • Same move as b+2,1
  • CD.4,1,2 is called "Snake Spin Mach Breaker" in-game
  • CD.4,1,4 is called "Snake Spin Middle Kick" in-game
Requiem

CD.1+2

m
28
-12
+11a (+2)
i15~16
Wall Bounce
Elbow

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r1 Sway
  • Cancel to SS with u
  • Buffer to SS with d
Smash

Sway.2

m
16
2.72
-9
+6
i15~16
May look like an elbow, but it's not
Smash and Mach Kick

Sway.2,4

m,​h
16,​25
-9c
,i22~25
Tailspin
  • Combo from 1st hit with 11f delay
Hatchet Kick

Sway.3

l
23
-13
+5
i19~20
Kickoff

Sway.4

M
23
-12
i17~18

Taunt

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r TNT
Knee
  • Cancel with any move or direction
  • Cancellable before 32f or after laugh
  • If cancelled after laugh, TNT is still active
  • Can be done only from standing or forward dash
  • Cannot be done out of backdash or sidestep - results in 1+3 throw
Neo Stomach Combination (1)

TNT.f+2

m
10
-10
+1
i15
Neo Stomach Combination (2)

TNT.f+2,1

m,​m
10,​12
-10
+1
,i10
Neo Stomach Combination (3)

TNT.f+2,​1,4

m,​m,​m
10,​12,​16
-161
?
,i18~19
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (4)

TNT.f+2,​1,​4,2

m,​m,​m,​h
10,​12,​16,​5
-160
?
,i17
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (5)

TNT.f+2,​1,​4,​2,1

m,​m,​m,​h,​h
10,​12,​16,​5,​5
-153
?
,i19
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (6)

TNT.f+2,​1,​4,​2,​1,4

m,​m,​m,​h,​h,​m
10,​12,​16,​5,​5,​10
-155
?
,i30~31
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination

TNT.f+2,​1,​4,​2,​1,​4,2

m,​m,​m,​h,​h,​m,​h
10,​12,​16,​5,​5,​10,​28
+4
+8a (+7)
,i13
Combo from 1st hit
Neo Gatling Rush

TNT.ub+1+2,(1,​2(x9)),1,4

m(x21),​m
5,​2(x20),​21
+4
+32a (+6)
i15
Knee
  • On block ends with high punch
Neo Mach Breaker

TNT.f,F+2

h
44
+4
+23a (+6)
i13
pc6~12

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

wr1+2

M
24
+0
+14a (+23)
i18~36
js
Cannot iwr1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
+2d
i12~14
Floor Break
  • Throw break 1 or 2
Gravity Brain Buster

f+1+3

t
35
-3
+2d
i15~17
Homing
  • Same throw as 1+3
Guillotine

2+4

t
35
-6
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

f+2+4

t
35
-6
+0d
i15~17
Homing
  • Same throw as 2+4
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
Knee Blast

Right throw

t
40
-3
+6d
Throw break 2
Neck Throw

Back throw

t
60
+1d
  • Throws opponent at a 180+ degree angle clockwise (backwards and then some)
  • 40 damage and wallsplat if hits a wall
Anaconda Assassin

f,F+1+2

t
40
-6
+10d
i12
Floor Break
  • Throw break 1+2
  • Side switch sometimes on hit and break
Chains of Misery

FC.df,d,df+1+2

t
45
-6
+1d
i11
  • Throw break 1+2
  • Side switch sometimes
Parry

b+1+3

ps2~10
t35
  • Alternate input b+2+4
  • Parries high or mid punches
  • +35 on successful parry
Parry to Mach Breaker

b+1+3,P.2

h
30
-10
+40d (-18)
,i13~14
  • Available only if left punch was parried
  • Auto Taunt after hit
  •  Steve can evade with B
Parry to Right Body Blow

b+1+3,P.2

m
22
-5
+7
,i15
Available only if right punch was parried

External links