King movelist (Tekken 7): Difference between revisions

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{{King}}
{{King}}
{{Navbox movelist (Tekken 7)}}


== Movelist ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{Sticky|{{MoveDataHeader}}}}
{{MoveData|
{{MoveData
|block=-22
|id=King-R.df+1+2
|id=King-in rage d/f+1+2
|name=Rage Art
|input=in rage d/f+1+2
|input=R.df+1+2
|ch=KND
|damage=55
|damage=55
|hit=KND
|target=m
|target=m
|startup=20 pc8~17
|startup=i20
|recv=
|block=-22
|hit=-3d
|crush=pc8~
|notes={{Plainlist|
* Special animation when following items are equipped:
** King & Kazuchika Okada Costume:
*** Full-Face
*** Entire Body
*** Upper Accessory}}
}}
}}
{{MoveData|
{{MoveData
|block=-27~-16
|id=King-R.db+1+2
|id=King-FUFT 3+4
|name=Rage Drive
|input=FUFT 3+4
|input=R.db+1+2
|ch=KND
|damage=24
|damage=25
|target=M
|hit=KND
|startup=i20~21
|target=m
|recv=
|startup=16~28b?
|block=+8c
|hit=[[King combos#Rage|+85a]]
|notes=[[King combos#Rage|+36d]] on airborne hit
}}
}}
{{MoveData|
ย 
|block=+8~+9s
== n ==
|id=King-in rage d/b+1+2
ย 
|input=in rage d/b+1+2
{{MoveDataHeader}}
|ch=KND
{{MoveData
|damage=24
|id=King-1
|hit=KND
|input=1
|target=m
|damage=7
|startup=20~21
|target=h
|startup=i10
|recv=
|block=+1
|hit=+8
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=King-1,2
|id=King-1,2
|name=Palm Strike
|input=,2
|inputLead=1
|inputLead=1
|input=,2
|damage=,15
|ch=+6
|damageLead=7
|damageLead=7
|damage=,15
|target=,h
|targetLead=h
|startup=
|startupRoot=i10
|recv=
|block=-1
|hit=+6
|hit=+6
|targetLead=h
|notes=Combo from 1st hit
|target=,h
|startup=10
}}
{{MoveData|
|block=-
|id=King-1,2,2+4
|inputLead=1,2
|input=,2+4
|ch=-
|damageLead=7,15
|damage=,30
|hit=Throw(KND)
|targetLead=h,h
|target=,h(Throw)
|startup=10
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,d+2+4
|inputLead=1,2
|input=,d+2+4
|ch=-
|damageLead=7,15
|damage=,45
|hit=Throw(KND)
|targetLead=h,h
|target=,l(Throw)
|startup=10
}}
{{MoveData|
|block=-4~-3
|id=King-1,2,1
|id=King-1,2,1
|name=Palm Attack to Uppercut
|input=,1
|inputLead=1,2
|inputLead=1,2
|input=,1
|damage=,10
|ch=+10~+11
|damageLead=7,15
|damageLead=7,15
|damage=,10
|target=,m
|hit=+5~+6
|targetLead=h,h
|targetLead=h,h
|target=,m
|startup=i24~25
|startup=10
|startupRoot=i10
|recv=
|block=-4
|hit=+5
|ch=+10
|notes={{Plainlist|
* Move can be delayed
* Can't be buffered Left Attack}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,1,2+4
|id=King-1,2,1,2+4
|name=Palm Upper to Suplex
|input=,2+4
|inputLead=1,2,1
|inputLead=1,2,1
|input=,2+4
|damage=,40
|ch=-
|damageLead=7,15,10
|damageLead=7,15,10
|damage=,40
|target=,t
|hit=Throw(KND)
|targetLead=h,h,m
|targetLead=h,h,m
|target=,h(Throw)
|startup=
|startup=10
|startupRoot=i10
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Side switch}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,1,d+2+4
|id=King-1,2,1,d+2+4
|name=Palm Upper to V Driver
|input=,d+2+4
|inputLead=1,2,1
|inputLead=1,2,1
|damage=,45
|damageLead=7,15,10
|target=,t
|targetLead=h,h,m
|startup=
|startupRoot=i10
|recv=
|block=+0
|hit=+0d
|notes=Same throw as d+2+4
}}
{{MoveData
|id=King-1,2,2+4
|name=Palm Strike to Head Jammer
|input=,2+4
|inputLead=1,2
|damage=,30
|damageLead=7,15
|target=,t
|targetLead=h,h
|startup=
|startupRoot=i10
|recv=
|block=-6
|hit=+0d
|notes=Throw break
}}
{{MoveData
|id=King-1,2,d+2+4
|name=Palm Strike to V Driver
|input=,d+2+4
|input=,d+2+4
|ch=-
|inputLead=1,2
|damageLead=7,15,10
|damage=,45
|damage=,45
|hit=Throw(KND)
|damageLead=7,15
|targetLead=h,h,m
|target=,t
|target=,l(Throw)
|targetLead=h,h
|startup=10
|startup=
|startupRoot=i10
|recv=
|block=+0
|hit=+0d
|notes=Same throw as d+2+4
}}
{{MoveData
|id=King-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i10
|recv=
|block=+1
|hit=+7
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=King-2,1
|id=King-2,1
|name=Jab Uppercut
|input=,1
|inputLead=2
|inputLead=2
|input=,1
|damage=,15
|ch=+7
|damageLead=10
|damageLead=10
|damage=,15
|target=,m
|targetLead=h
|startup=
|startupRoot=i10
|recv=
|block=-1
|hit=+7
|hit=+7
|targetLead=h
|notes=Combo from 1st hit
|target=,m
}}
|startup=10
{{MoveData
|id=King-3
|name=Face Kick
|input=3
|damage=25
|target=h
|startup=i17
|recv=
|block=-14
|hit=+17a (+7)
}}
{{MoveData
|id=King-4
|name=High Kick
|input=4
|damage=20
|target=h
|startup=i13
|recv=r24
|tot=37
|block=-5
|hit=+6
|ch=[[King combos#Staples|+31a (+21)]]
}}
}}
{{MoveData|
{{MoveData
|block=-11~-9
|id=King-1+2
|id=King-1+2
|name=Head Spinner (1) to BT
|input=1+2
|input=1+2
|ch=+0~+2
|damage=18
|damage=18
|hit=-2~0
|target=m
|target=m
|startup=18~20b
|startup=i18~20
|recv=
|block=-11
|hit=-2
|ch=+0
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-1+2,1
|id=King-1+2,1
|name=Head Spinner
|input=,1
|inputLead=1+2
|inputLead=1+2
|input=,1
|damage=,21
|ch=KND
|damageLead=18
|damageLead=18
|damage=,21
|target=,m
|hit=KND
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startup=18~20
|startupRoot=i18
|recv=
|block=-13
|hit=+12a (+3)
|notes={{Plainlist|
* {{WB}}
* Combo from 1st hit
* Cancel to -9 with B}}
}}
}}
{{MoveData|
{{MoveData
|block=-3~-2
|id=King-1+2,3
|id=King-1+2,3
|name=Brutal Sting
|input=,3
|inputLead=1+2
|inputLead=1+2
|input=,3
|damage=,25
|ch=KND
|damageLead=18
|damageLead=18
|damage=,25
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i24~25
|startup=18~20
|startupRoot=i18
|recv=
|block=-3
|hit=+12a (+3)
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-1+4
|id=King-1+4
|name=Moonsault Body Press
|input=1+4
|input=1+4
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=M!
|target=!
|startup=i52~58
|startup=52~56ad
|recv=r Downed
|block=
|hit=+6d
|notes=Recovers in face-up right side towards
}}
}}
{{MoveData|
ย 
|block=KND
== f ==
|id=King-BT 1+4
ย 
|input=BT 1+4
{{MoveDataHeader}}
|ch=KND
{{MoveData
|damage=30
|id=King-f+2
|hit=KND
|input=f+2
|target=!
|damage=12
|startup=41~45ad
|target=m
|startup=i15~16
|recv=r30
|tot=45
|block=-11
|hit=+2
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=King-f+2,1
|id=King-f+2,1
|name=Elbow Impact
|input=,1
|inputLead=f+2
|inputLead=f+2
|input=,1
|damage=,25
|ch=KND
|damageLead=12
|damageLead=12
|damage=,25
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i18~19
|startup=15~16
|startupRoot=i15~16
|recv=
|block=-9
|hit=+16a
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed}}
}}
}}
{{MoveData|
{{MoveData
|block=-13s
|id=King-f+2,d+1
|id=King-f+2,d+1
|input=,d+1
|inputLead=f+2
|inputLead=f+2
|input=,d+1
|damage=,15
|ch=+2s
|damageLead=12
|damageLead=12
|damage=,15
|hit=+2s
|targetLead=h
|target=,m
|target=,m
|startup=15~16
|targetLead=m
|startup=
|startupRoot=i15~16
|recv=
|block=-13c
|hit=+2c
|notes=Move can be delayed
}}
}}
{{MoveData|
{{MoveData
|block=-15
|id=King-f+2,d+1,2
|id=King-f+2,d+1,2
|name=Jaguar Smash Combo
|input=,2
|inputLead=f+2,d+1
|inputLead=f+2,d+1
|input=,2
|damage=,16
|ch=Launch (JG?)
|damageLead=12,15
|damageLead=12,15
|damage=,16
|hit=Launch (JG?)
|targetLead=h,m
|target=,m
|target=,m
|startup=15~16
|targetLead=m,m
|startup=
|startupRoot=i15~16
|recv=
|block=-15
|hit=[[King combos#Staples|+26a (+16)]]
|notes=Combo from 2nd hit with 13f delay
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-f+3
|name=Front Kick
|input=f+3
|damage=18
|target=m
|startup=i15~16
|recv=r27
|tot=42
|block=-8
|hit=+1
|ch=+9
}}
{{MoveData
|id=King-f+3:1+2
|name=Front Kick to DDT
|input=:1+2
|inputLead=f+3
|damage=,20
|damageLead=18
|target=,t
|targetLead=m
|startup=
|startupRoot=i15~16
|recv=
|hit=+0d
|notes=Available only as combo from 1st front hit
}}
{{MoveData
|id=King-f+4
|name=Rolling Sobat
|input=f+4
|damage=25
|target=m
|startup=i18~19
|recv=
|block=-9
|hit=+12a (+3)
|notes=
}}
{{MoveData
|id=King-f+1+2
|id=King-f+1+2
|name=Shadow Lariat
|input=f+1+2
|input=f+1+2
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=h
|target=h
|startup=16~17
|startup=i17~18
|recv=r31
|tot=48
|block=-1
|hit=+9a
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-f+1+2*
|id=King-f+1+2*
|name=Jaguar Lariat
|input=f+1+2*
|input=f+1+2*
|ch=KND
|damage=50
|damage=50
|hit=KND
|target=h!
|target=h!?
|startup=i29~32
|startup=29~32
|recv=
|block=
|hit=+11a
}}
}}
{{MoveData|
{{MoveData
|block=+7~+9
|id=King-f+3+4
|id=King-f+3+4
|name=Exploder
|input=f+3+4
|input=f+3+4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=h
|target=h (TJ)
|startup=i38~40
|startup=28~30 (38~) js9~
|recv=
}}
|block=+7
{{MoveData|
|hit=+22d (-36)
|block=+7~+9
|crush=js19~
|id=King-f,F+3+4
|notes=Recovers in FUFT on whiff
|inputLead=f
|input=,F+3+4
|ch=KND
|damage=25
|hit=KND
|target=h (TJ)
|startup=28~30 (29~) js9~
}}
}}
{{MoveData|
{{MoveData
|block=+3~+5
|id=King-f+1+4
|id=King-f+1+4
|name=Body Check
|input=f+1+4
|input=f+1+4
|ch=+7~+9
|damage=21
|damage=21
|hit=+7~+9
|target=m
|target=m
|startup=17~19
|startup=i17~19
|recv=r28
|tot=45
|block=+3
|hit=+7
}}
}}
{{MoveData|
{{MoveData
|block=-12~-5
|id=King-f+2+3
|id=King-f+2+3
|name=Shoulder Tackle
|input=f+2+3
|input=f+2+3
|ch=KND
|damage=27
|damage=27
|hit=KND
|target=m
|target=m
|startup=23~30 pc8~22
|startup=i23~30
|recv=
|block=-12
|hit=-3a (-12)
}}
}}
{{MoveData|
ย 
|block=-10~-9
== df ==
|id=King-d/f+1,2
ย 
|inputLead=d/f+1
{{MoveDataHeader}}
{{MoveData
|id=King-df+1
|name=Elbow Smash
|input=df+1
|damage=15
|target=m
|startup=i14~15
|recv=r27
|tot=41
|block=-1
|hit=+3
}}
{{MoveData
|id=King-df+1,2
|name=Elbow Sting
|input=,2
|input=,2
|ch=+5~+6
|inputLead=df+1
|damage=,15
|damageLead=15
|damageLead=15
|damage=,15
|target=,m
|hit=+5~+6
|targetLead=m
|targetLead=m
|target=,m
|startup=i18~19
|startup=14~16
|startupRoot=i14~15
|recv=
|block=-10
|hit=+5
|notes={{Plainlist|
* Combo from 1st hit with 7f delay
* Combo from 1st CH with 12f delay}}
}}
{{MoveData
|id=King-df+2
|name=Smash Hook
|input=df+2
|damage=12
|target=m
|startup=i13
|recv=r25
|tot=38
|block=-6
|hit=+4
}}
}}
{{MoveData|
{{MoveData
|block=-4~-3
|id=King-df+2,1
|id=King-d/f+2,1
|name=Double Hook Disaster
|inputLead=d/f+2
|input=,1
|input=,1
|ch=KND
|inputLead=df+2
|damage=,15
|damageLead=12
|damageLead=12
|damage=,15
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i20~21
|startup=13
|startupRoot=i13
|recv=
|block=-4
|hit=[[King combos#Mini-combos|+24a]]
|notes=Combo from 1st CH with 13f delay
}}
{{MoveData
|id=King-df+3
|name=Mid Kick
|input=df+3
|damage=17
|target=m
|startup=i14
|recv=r28
|tot=42
|block=-9
|hit=+6
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=King-df+3,4
|id=King-d/f+3,4
|name=Lasso Kick
|inputLead=d/f+3
|input=,4
|input=,4
|ch=KND
|inputLead=df+3
|damage=,23
|damageLead=17
|damageLead=17
|damage=,23
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h (TJ)
|startup=
|startup=d js22~
|startupRoot=i14
|recv=r FDFT
|block=+0
|hit=+28a
|notes={{Plainlist|
* Combo from 1st CH
* Unavailable on whiff}}
}}
{{MoveData
|id=King-df+4
|name=Side Low Kick
|input=df+4
|damage=10
|target=l
|startup=i14~15
|recv=
|block=-14
|hit=-3
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-df+4,3
|id=King-d/f+4,3
|inputLead=d/f+4
|input=,3
|input=,3
|ch=+6
|inputLead=df+4
|damage=,11
|damageLead=10
|damageLead=10
|damage=,11
|target=,h
|targetLead=l
|startup=
|startupRoot=i14~15
|recv=
|block=-5
|hit=+6
|hit=+6
|targetLead=l
|notes=Combo from 1st CH
|target=,h
|startup=14~15
}}
}}
{{MoveData|
{{MoveData
|block=-15~-14
|id=King-df+4,3,4
|id=King-d/f+4,3,4
|name=Mincer
|inputLead=d/f+4,3
|input=,4
|input=,4
|ch=CS
|inputLead=df+4,3
|damageLead=10,11
|damage=,27
|damage=,27
|hit=KND
|targetLead=l,h
|target=,m (TJ)
|startup=~js18~
}}
{{MoveData|
|block=-8~-7
|id=King-d/f+4,3,4,B
|inputLead=d/f+4,3,4
|input=,B
|ch=CS
|damageLead=10,11
|damageLead=10,11
|damage=,27
|target=,m
|hit=KND
|targetLead=l,h
|targetLead=l,h
|target=,m (TJ)
|startup=i28~29
|startup=b js18~
|startupRoot=i14~15
|recv=
|block=-15
|hit=+6a (-3)
|ch=+47a (+16)
|crush=js18~
|notes={{Plainlist|
* Combo from 2nd CH
* Transition to +13a (+4) BT with B}}
}}
}}
{{MoveData|
{{MoveData
|block=-13~-11
|id=King-df+4,3,d+4
|id=King-d/f+4,3,d+4
|name=Mincer Low
|inputLead=d/f+4,3
|input=,d+4
|input=,d+4
|ch=KND
|inputLead=df+4,3
|damage=,20
|damageLead=10,11
|damageLead=10,11
|damage=,20
|target=,l
|hit=KND
|targetLead=l,h
|targetLead=l,h
|target=,l (TJ)
|startup=
|startup=as(d) js25~
|startupRoot=i14~15
|recv=r FC
|block=-13
|hit=-8a
|ch=[[King combos#Mini-combos|+22d]]
|crush=js25~
|notes={{Plainlist|
* Alternate input df+4,3,db+4
* Recovers in FDFT on block or whiff}}
}}
}}
{{MoveData|
{{MoveData
|block=Throw(KND)
|id=King-df+3+4
|id=King-d/f+3+4 (Close)
|name=Frankensteiner
|input=d/f+3+4 (Close)
|input=df+3+4
|ch=Throw(KND)
|damage=15,30
|damage=15(30)
|target=s,t
|hit=Throw(KND)
|startup=i28~35
|target=Sm (TJ)(h(Throw)
|recv=r BT
|startup=28d(b) js13~
|block=-18
|hit=-7c
|notes={{Plainlist|
* Throw only when close
* Recovers in FUFT if throw failed}}
}}
}}
{{MoveData|
ย 
|block=-18~-11
== d ==
|id=King-d/f+3+4
ย 
|input=d/f+3+4
{{MoveDataHeader}}
|ch=-7~0s
{{MoveData
|damage=15
|id=King-d+1
|hit=-7~0s
|name=Crouch Jab
|target=Sm (TJ)
|input=d+1
|startup=28~35d js13~
|damage=5
|target=s
|startup=i10
|recv=r FC
|block=-5
|hit=+6
|crush=cs4~
|notes={{Plainlist|
* Alternate input db+1
* Transition to standing with F}}
}}
}}
{{MoveData|
{{MoveData
|block=-11~-9
|id=King-d+1,2
|id=King-d+1,2
|name=Jab Uppercut
|input=,2
|inputLead=d+1
|inputLead=d+1
|input=,2
|damage=,13
|ch=+0~+2
|damageLead=5
|damageLead=5
|damage=,13
|hit=+0~+2
|targetLead=Sm (TC)
|target=,m
|target=,m
|startup=10 4~
|targetLead=s
|startup=i15~17
|startupRoot=i10
|recv=
|block=-11
|hit=+0
|notes={{Plainlist|
* Alternate input:
** db+1,2
** hFC.1,2
** hFC.db+1,2
* Combo from 1st CH}}
}}
{{MoveData
|id=King-d+2
|name=Crouch Straight
|input=d+2
|damage=8
|target=s
|startup=i11
|recv=r FC
|block=-4
|hit=+7
|crush=cs4~
|notes=
}}
{{MoveData
|id=King-d+3
|name=Stomp
|input=d+3
|damage=12
|target=L
|startup=i17
|recv=
|block=-12
|hit=+1
}}
}}
{{MoveData|
{{MoveData
|block=-24
|id=King-d+4
|name=Crouch Chin Kick
|input=d+4
|damage=7
|target=l
|startup=i14
|recv=r FC
|block=-13
|hit=-2
|crush=cs4~
}}
{{MoveData
|id=King-d+1+2
|id=King-d+1+2
|name=Atlas' Hammer
|input=d+1+2
|input=d+1+2
|ch=Launch(JG?)
|damage=21
|damage=21
|hit=Launch(JG?)
|target=m
|target=m (TC)
|startup=i23
|startup=23 cs6~22
|recv=
|block=-24
|hit=[[King combos#Staples|+45a (+35)]]
|crush=cs6~
}}
}}
{{MoveData|
{{MoveData
|block=-25
|id=King-d+3+4
|id=King-d+3+4_FC d/f+4
|name=Stagger Kick (1)
|input=d+3+4_FC d/f+4
|input=d+3+4
|ch=-9
|damage=14
|damage=14
|hit=-9
|target=L
|target=l (TC)(ALI)
|startup=i16
|startup=16s cs6~
|recv=r FC
}}
{{MoveData|
|block=-25
|block=-25
|id=King-WR4
|input=WR4
|ch=-9
|damage=22
|hit=-9
|hit=-9
|target=l (TC)(ALI)
|crush=cs6~
|startup=14s cs6~
|notes={{Plainlist|
* Alternate input:
** FC.df+4}}
}}
}}
{{MoveData|
{{MoveData
|block=-25
|id=King-d+3+4,4
|id=King-d+3+4,4
|name=Stagger Kick (2)
|input=,4
|inputLead=d+3+4
|inputLead=d+3+4
|input=,4
|damage=,7
|ch=-9
|damageLead=14
|damageLead=14
|damage=,7
|target=,L
|targetLead=L
|startup=
|startupRoot=i16
|recv=r FC
|block=-25
|hit=-9
|hit=-9
|targetLead=l (TC)
|crush=cs1~
|target=,l (TC)(ALI)
|notes={{Plainlist|
|startup=s cs1~
* Combo from 1st CH
* Alternate input:
** FC.df+4,4
** wr4,4}}
}}
}}
{{MoveData|
{{MoveData
|block=-29
|id=King-d+3+4,4,4
|id=King-d+3+4,4,4
|name=Stagger Kick
|input=,4
|inputLead=d+3+4,4
|inputLead=d+3+4,4
|input=,4
|damage=,7
|ch=+7
|damageLead=14,7
|damageLead=14,7
|damage=,7
|target=,L
|targetLead=L,L
|startup=
|startupRoot=i16
|recv=r FC
|block=-29
|hit=+7
|hit=+7
|target=l (TC) x 3(ALI)
|crush=cs1~
|startup=s cs1~
|notes={{Plainlist|
* Combo from 2nd CH
* Alternate input:
** FC.df+4,4,4
** wr4,4,4}}
}}
}}
{{MoveData|
{{MoveData
|block=-26
|id=King-d+3+4,4,4,4
|id=King-d+3+4,4,4,4
|name=Stagger Kicks
|input=,4
|inputLead=d+3+4,4,4
|inputLead=d+3+4,4,4
|input=,4
|damage=,4,3
|ch=+15
|damageLead=14,7,7
|damageLead=16,7,7,4
|target=,L,L
|damage=,3
|targetLead=L,L,L
|startup=
|startupRoot=i16
|recv=r FC
|block=-26
|hit=+15
|hit=+15
|target=l (TC) x 5(ALI)
|crush=cs1~
|startup=s cs1~
|notes={{Plainlist|
* Alternate input FC.df+4,4,4,4
* Available only from 1st CH
* Not available from CH wr4
* Combo from 3rd hit}}
}}
}}
{{MoveData|
{{MoveData
|id=King-(Stagger Kick).2
|name=Stagger Kick Spinning Uppercut
|input=(Stagger Kick).2
|damage=10
|target=m
|startup=
|recv=
|block=-15
|block=-15
|id=King-ALI 2
|hit=+16a (+6)
|input=ALI 2
|crush=cs1~21
|ch=KND
|notes={{Plainlist|
|damageLead=14
* Combo from any Stagger Kick CH
|damage=,10
* Combo from 3rd Stagger Kick hit}}
|hit=KND
|targetLead=l (TC) x
|target=,m
|startup=cs1~21
}}
}}
{{MoveData|
{{MoveData
|block=-8~-3
|id=King-d+2+3
|id=King-d+2+3
|name=Corporate Elbow
|input=d+2+3
|input=d+2+3
|ch=+0~+5s
|damage=25
|damage=25
|hit=+0~+5s
|target=M
|startup=i30~35
|recv=
|block=-8c
|hit=+0c
|crush=js21~
|notes=
}}
ย 
== db ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-db+2
|name=Brain Chop
|input=db+2
|damage=21
|target=m
|target=m
|startup=30~35 ar21~
|startup=i25
|recv=
|block=-5c
|hit=[[King combos#Staple|+19a]]
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-db+3
|name=Crouching Low Kick
|input=db+3
|damage=17
|target=L
|startup=i23
|recv=r FC
|block=-16
|hit=+2c
|ch=[[King combos#Staples|+41a]]
|notes=
}}
{{MoveData
|id=King-db+4
|name=Low Drop Kick
|input=db+4
|damage=20
|target=L
|startup=i29~31
|recv=r FC
|block=-20
|hit=-3a
|ch=[[King combos#Mini-combos|+27d]]
|notes=Recovers in FDFT on block or whiff
}}
ย 
== b ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-b+1
|name=Quick Hook
|input=b+1
|damage=13
|target=h
|startup=i12
|recv=r27
|tot=39
|block=-8
|hit=+3
|ch=[[King combos#Staples|+52a]]
}}
{{MoveData
|id=King-b+1,2
|id=King-b+1,2
|name=Quick Hook Uppercut
|input=,2
|inputLead=b+1
|inputLead=b+1
|input=,2
|damage=,20
|ch=+5
|damageLead=13
|damageLead=13
|damage=,20
|target=,h
|targetLead=h
|startup=
|startupRoot=i12
|recv=
|block=-13
|hit=+5
|hit=+5
|targetLead=h
|notes=Combo from 1st hit with 8f delay
|target=,h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-9~-7
|id=King-b+1,4
|id=King-b+1,4
|name=Quick Hook Heel Kick
|input=,4
|inputLead=b+1
|inputLead=b+1
|input=,4
|damage=,23
|ch=KND
|damageLead=13
|damageLead=13
|damage=,23
|target=,m
|hit=KND
|targetLead=h
|targetLead=h
|target=,m
|startup=i26~28
|startup=d js16~
|startupRoot=i12
|recv=r FUFT
|block=-9
|hit=+0d
|crush=js16~
|notes=Move can be delayed
}}
{{MoveData
|id=King-b+2
|name=Chupacabra
|input=b+2
|damage=12
|target=h
|startup=i14
|recv=r24
|tot=38
|block=-5
|hit=+1
}}
}}
{{MoveData|
{{MoveData
|block=+2~+3s
|id=King-b+2,1
|id=King-b+2,1+2
|name=Chupacabra to Spinning Back Elbow
|input=,1
|inputLead=b+2
|inputLead=b+2
|input=,1+2
|damage=,25
|ch=KND
|damageLead=12
|damageLead=12
|damage=,22
|target=,h
|hit=KND
|targetLead=h
|targetLead=h
|target=,h
|startup=i20~21
|startup=14
|startupRoot=i14
|recv=
|block=-9
|hit=+19a (+10)
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed}}
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-b+2,1+2
|id=King-b+2,1
|name=Chupacabra to Head Butt
|input=,1+2
|inputLead=b+2
|inputLead=b+2
|input=,1
|damage=,22
|ch=KND
|damageLead=12
|damageLead=14
|target=,h
|damage=,20
|hit=KND
|targetLead=h
|targetLead=h
|target=,h
|startup=i24~25
|startup=14
|startupRoot=i14
|recv=
|block=+2c
|hit=[[King combos#Staples|+22a]]
|notes=Move can be delayed
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-b+2,4
|id=King-b+2,4
|name=Chupacabra to Olympia Slam
|input=,4
|inputLead=b+2
|inputLead=b+2
|input=,4
|damage=,18,20
|ch=Throw(KND)
|damageLead=12
|damageLead=12
|damage=,18
|target=,m,t
|hit=Throw(KND)
|targetLead=h
|targetLead=h
|target=,m
|startup=
|startup=14
|startupRoot=i14
|recv=
|block=-9
|hit=+0d
|notes={{Plainlist|
* Move can be delayed
* Throw only on front hit
* Side or behind hit +9}}
}}
{{MoveData
|id=King-b+3
|name=Toll Kick
|input=b+3
|damage=23
|target=h
|startup=i16~18
|recv=
|block=-10
|hit=+39d (-19)
}}
{{MoveData
|id=King-b+3:1+2
|name=Guillotine Drop
|input=:1+2
|inputLead=b+3
|damage=23,20
|target=h,t
|startup=
|recv=
|hit=+0d
|notes=Available only as combo from 1st front hit
}}
{{MoveData
|id=King-b+4
|name=Disgraceful Kick
|input=b+4
|damage=25
|target=h
|startup=i17~21
|recv=r BT
|block=+2
|hit=+11a (+2)
|notes=
}}
ย 
== u ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-ub+1
|name=Water Parting Chop
|input=ub+1
|damage=21
|target=h
|startup=i20~21
|recv=
|block=-3
|hit=[[King combos#Mini-combos|+35d (+27)]]
|notes=
}}
{{MoveData
|id=King-u+1
|name=Jumping Knuckle
|input=u+1
|damage=12
|target=m
|startup=i18
|recv=
|block=-12
|hit=-1
|notes=Alternate input uf+1
}}
{{MoveData
|id=King-ub+2
|name=High Elbow Drop
|input=ub+2
|damage=35
|target=M
|startup=i48~52
|recv=r FUFA
|block=-18c
|hit=+7d
|notes={{Plainlist|
* Alternate input:
** u+2
** uf+2
* Direction of a jump differs according to the input}}
}}
{{MoveData
|id=King-ub+3
|name=Sobat
|input=ub+3
|damage=25
|target=m
|startup=i25
|recv=
|block=-19
|hit=+12a (+2)
|notes=Alternate input u+3
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick (early)
|input=uf+3
|target=m
|damage=23
|startup=i22~23
|recv=r Downed
|block=-10
|hit=-1a
|notes=Recovers face-up left side towards
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick
|input=uf+3
|target=M
|damage=18
|startup=i24~27
|recv=r Downed
|block=-20
|hit=+1a
|notes=Recovers face-up left side towards
}}
{{MoveData
|id=King-ub+4
|name=Jumping Knee Lift
|input=ub+4
|damage=11
|target=m
|startup=i15~16
|recv=
|block=-20
|hit=-8
}}
{{MoveData
|id=King-u+4
|name=Jumping Knee Lift
|input=u+4
|damage=15
|target=m
|startup=i15~16
|recv=
|block=-13
|hit=+19a (+9)
|ch=[[King combos#Staple|+33a (+23)]]
}}
{{MoveData
|id=King-uf+4
|name=Jumping Knee Lift
|input=uf+4
|damage=13
|target=m
|startup=i15~16
|recv=
|block=-13
|hit=[[King combos#Staple|+33a (+23)]]
}}
}}
{{MoveData|
{{MoveData
|block=+2~+3s
|id=King-uf+1+2
|id=King-u/f+1+2
|name=Capital Punishment
|input=u/f+1+2
|input=uf+1+2
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=m
|target=m (TJ)
|startup=i35~36
|startup=35~36 js9~33
|recv=
|block=+2c
|hit=[[King combos#Staple|+22a]]
|crush=js9~33
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-uf+1+2*
|id=King-u/f+1+2*
|name=Burning Knuckle
|input=u/f+1+2*
|input=uf+1+2*
|ch=KND
|damage=45
|damage=45
|hit=KND
|target=m!
|target=! (TJ)
|startup=i67~68
|startup=67~68 js9~60
|recv=
|block=
|hit=+11a
|crush=js16~
}}
}}
{{MoveData|
{{MoveData
|block=-16~-15
|id=King-uf+3+4
|id=King-u/f+3+4
|name=Neck Cutter Kick
|input=u/f+3+4
|input=uf+3+4
|ch=KND
|damage=28
|damage=28
|hit=KND
|target=h
|target=h (TJ)
|startup=i23~24
|startup=23~24d js5~
|recv=
|block=-16
|hit=+13a
|crush=js5~
}}
{{MoveData
|id=King-uf,n,4
|name=Delay Rising Toekick
|input=uf,n,4
|damage=25
|target=m
|startup=i23
|recv=
|block=-11
|hit=[[King combos#Staples|+34a (+24)]]
}}
}}
{{MoveData|
ย 
== Motion input ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-f,f,n,2
|name=Stomach Smash
|input=f,f,n,2
|damage=15,35
|target=L,t
|startup=i18
|recv=
|block=-14
|block=-14
|id=King-f,f,n+2
|hit=+1c
|inputLead=f,f
|ch=+0d
|input=,n+2
|crush=cs6~
|ch=Throw(KND)
|notes="Jaguar Hammer" throw only on CH
|damage=15
|hit=+1
|target=l (TC)
|startup=18(19~) cs6~
}}
}}
{{MoveData|
{{MoveData
|id=King-f,f,n,1+2
|name=Lay Off
|input=f,f,n,1+2
|target=m
|startup=i9
|recv=r23
|tot=32
|block=+0
|block=+0
|id=King-f,f,n+1+2
|inputLead=f,f
|input=,n+1+2
|ch=+18
|damage=+0
|hit=+7
|hit=+7
|ch=[[King combos#Mini-combos|+18]]
|notes=
}}
{{MoveData
|id=King-f,F+1
|name=Jaguar Hook
|input=f,F+1
|damage=21
|target=m
|startup=i22~23
|recv=
|block=-5
|hit=+14g
|ch=[[King combos#Staples|+66a (+46)]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData
|id=King-f,F+2
|name=Rolling Elbow
|input=f,F+2
|damage=19
|target=m
|target=m
|startup=9(10~)
|startup=i31~32
|recv=
|block=+2c
|hit=+4c
|notes=Cancel with B for 33f total
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=King-f,F+2,1
|id=King-f,F+2,1
|name=Clothesline Combo
|input=,1
|inputLead=f,F+2
|inputLead=f,F+2
|input=,1
|damage=,25
|ch=KND
|damageLead=19
|damageLead=19
|damage=,25
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=
|startup=31~32 (32~)
|startupRoot=i31~32
|recv=
|block=-1
|hit=+9a
|notes=Combo from 1st hit with 11f delay
}}
{{MoveData
|id=King-f,F+4
|name=Konvict Kick
|input=f,F+4
|damage=25,20
|target=m,t
|startup=i15
|recv=
|block=-15
|hit=+14a (+4)
|ch=+0d
|notes="DDT" throw only on CH
}}
}}
{{MoveData|
{{MoveData
|block=-5~+14
|id=King-f,F+1+2
|id=King-f,F+1+2
|inputLead=f
|name=Flying Cross Chop
|input=,F+1+2
|input=f,F+1+2
|ch=KND
|damage=21
|damage=21
|hit=KND
|target=h
|target=h (TJ)
|startup=i20~38
|startup=20~39a (21~) js18~
|recv=
|block=-5
|hit=-14a (-24)
|crush=js18~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-25~-22
|id=King-f,F+1+2
|id=King-f,F+1+2 (Far)
|name=Flying Cross Chop (latter)
|inputLead=f
|input=f,F+1+2
|input=,F+1+2 (Far)
|ch=KND
|damage=21
|damage=21
|hit=KND
|target=L
|target=l (TJ)
|startup=i39~45
|startup=40~43a (41~) js18~
|recv=
|block=-26
|hit=+5a (-5)
|crush=js18~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-17~-13s
|id=King-f,F+2+3
|id=King-f,F+2+3 (Close)
|name=Diving Body Press (close)
|inputLead=f
|input=f,F+2+3
|input=,F+2+3 (Close)
|damage=20,15
|ch=KND
|target=m,t
|damageLead=20
|startup=i21~25
|damage=,15
|recv=r Downed
|hit=KND
|block=-17c
|targetLead=m (TJ)
|hit=-5d
|target=,(throw)
|crush=js12~
|startup=21~25ad (22~) js12~
|notes=Recovers face-up right side towards
}}
}}
{{MoveData|
{{MoveData
|block=-12~+5s
|id=King-f,F+2+3
|id=King-f,F+2+3
|inputLead=f
|name=Diving Body Press
|input=,F+2+3
|input=f,F+2+3
|ch=-15~+2s
|damage=20
|damage=20
|hit=-15~+2s
|target=M
|target=m (TJ)
|startup=i26~43
|startup=26~43ad (27~) js1~
|recv=r Downed
|block=-12c
|hit=-15c
|crush=js12~
|notes=Recovers face-down right side towards
}}
}}
{{MoveData|
{{MoveData
|block=+0~+5
|id=King-f,F+3+4
|id=King-f,f,f+3
|name=Exploder
|inputLead=f,f
|input=f,F+3+4
|input=,f+3
|damage=25
|ch=KND
|target=h
|startup=i28~30
|recv=
|block=+7
|hit=+22a (-36)
|crush=js9~
|notes=Recovers FUFT on whiff
}}
{{MoveData
|id=King-f,f,F+3
|name=Strong Knee
|input=f,f,F+3
|damage=25
|damage=25
|hit=KND
|target=m
|target=m
|startup=20~25 (22~)
|startup=i20~25
|recv=
|block=+3
|hit=[[King combos#Mini-combos|+30a (+22)]]
|notes=Alternate input wr3
}}
}}
{{MoveData|
{{MoveData
|block=+17~+23g
|id=King-f,f,F+3+4
|id=King-f,f,f+3+4
|name=Running Exploder
|inputLead=f,f
|input=f,f,F+3+4
|input=,f+3+4
|ch=KND
|damage=40
|damage=40
|hit=KND
|target=m
|target=m (TJ)
|startup=i28~34
|startup=28~34ad (31~) js9~
|recv=
|block=+17g
|hit=+32a (-26)
|crush=js9~
|notes=Alternate input wr3+4
}}
{{MoveData
|id=King-wr4
|input=wr4
|damage=22
|target=L
|startup=i14
|recv=r FC
|block=-25
|hit=-9
|crush=cs6~
|notes=
}}
}}
{{MoveData|
ย 
|block=-12~-11
== Crouch ==
|id=King-WS 2,2
ย 
|inputLead=WS 2
{{MoveDataHeader}}
{{MoveData
|id=King-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|recv=r FC
|block=-5
|hit=+6
|crush=cs1~
|notes={{Plainlist|
* Alternate input hFC.db+1
* Transition to standing with F}}
}}
{{MoveData
|id=King-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|recv=r FC
|block=-4
|hit=+7
|crush=cs1~
|notes=Alternate input hFC.db+2
}}
{{MoveData
|id=King-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|damage=12
|target=L
|startup=i18
|recv=r FC
|block=-16
|hit=-2
|crush=cs1~
|notes=
}}
{{MoveData
|id=King-hFC.4
|name=Crouch Chin kick
|input=hFC.4
|damage=10
|target=l
|startup=i14
|recv=r FC
|block=-13
|hit=-2
|crush=cs1~
|notes=Alternate input hFC.db+4
}}
{{MoveData
|id=King-FC.df+1
|name=Leg Breaker
|input=FC.df+1
|damage=20
|target=L
|startup=i32~34
|recv=r FC
|block=-12
|hit=[[King combos#Staples|+29a]]
|crush=cs1~
|notes=Alternate input CD.DF+1
}}
{{MoveData
|id=King-FC.df+2
|name=Body Blow
|input=FC.df+2
|damage=21
|target=m
|startup=i15
|recv=
|block=-14
|hit=[[King combos#Staples|+58a]]
}}
ย 
== WS ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-ws1
|name=Uppercut
|input=ws1
|damage=12
|target=m
|startup=i10~11
|recv=
|block=-3
|hit=+4
|notes=Usually hits on i11 due to range
}}
{{MoveData
|id=King-ws2
|input=ws2
|damage=11
|target=m
|startup=i14
|recv=
|block=-9
|hit=+1
|notes={{Homing}}
}}
{{MoveData
|id=King-ws2,2
|name=Round Trip Chop
|input=,2
|input=,2
|ch=+12~+13kg
|inputLead=ws2
|damage=,25
|damageLead=11
|damageLead=11
|damage=,25
|target=,m
|hit=+12~+13kg
|targetLead=m
|targetLead=m
|target=,m
|startup=i15~16
|startup=14
|startupRoot=i14
|recv=
|block=-12
|hit=+12g
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with 9f delay
* Combo from 1st CH with 16f delay}}
}}
{{MoveData
|id=King-ws3
|name=Stomping Kick
|input=ws3
|damage=28
|target=h
|startup=i16
|recv=
|block=+0
|hit=+22a (+12)
}}
}}
{{MoveData|
{{MoveData
|block=-6~-5
|id=King-ws4
|id=King-WS 4
|name=Toe Smash
|input=WS 4
|input=ws4
|ch=+5~+6
|damage=20
|damage=20
|hit=+5~+6
|target=m
|target=m
|startup=11~12
|startup=i11~12
|recv=
|block=-6
|hit=+5
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=King-ws1+2
|id=King-WS 1+2
|name=Snap Uppercut
|input=WS 1+2
|input=ws1+2
|ch=Launch
|damage=20
|damage=20
|hit=Launch
|target=m
|target=m
|startup=18~19
|startup=i18~19
|recv=
|block=-10
|hit=[[King combos#Staples|+35a (+25)]]
}}
ย 
== SS ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-ss2
|name=Victory Palm
|input=ss2
|damage=25
|target=h
|startup=i19~20
|recv=
|block=-5
|hit=[[King combos#Staples|+63a (+43)]]
|notes={{Tailspin}}
}}
{{MoveData
|id=King-ss3+4
|name=Deadly Boomerang
|input=ss3+4
|damage=50
|target=h
|startup=i27~31
|recv=r Downed
|block=+11g
|hit=+0d
|crush=js11~
|notes={{Plainlist|
* Wall crush on block +21g
* Recovers face-down left side towards}}
}}
}}
{{MoveData|
ย 
== BT ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-BT.1
|name=Spin Knuckle Jab
|input=BT.1
|damage=15
|target=h
|startup=i8
|recv=
|block=-8
|hit=+3
|notes=Alternate input BT.2
}}
{{MoveData
|id=King-BT.3
|name=Blind Kick
|input=BT.3
|damage=18
|target=m
|startup=i13
|recv=
|block=-13
|block=-13
|id=King-FC 4
|hit=+9
|input=FC 4
|ch=[[King combos#Staples|+50a]]
|ch=-2
}}
{{MoveData
|id=King-BT.3:1+2
|name=Blind Kick to Neck Breaker
|input=:1+2
|inputLead=BT.3
|damage=,20
|damageLead=18
|target=,t
|targetLead=m
|startup=
|startupRoot=i13
|recv=
|hit=+0d
|notes=Available only as combo from 1st front hit
}}
{{MoveData
|id=King-BT.4
|name=Spin Kick
|input=BT.4
|damage=18
|target=h
|startup=i10
|recv=
|block=-8
|hit=+23a (+13)
}}
{{MoveData
|id=King-BT.1+2
|name=Atomic Blaster
|input=BT.1+2
|damage=50
|target=h!
|startup=i26~30
|recv=
|block=
|hit=-1d
|notes=
}}
{{MoveData
|id=King-BT.1+4
|name=Moonsault Body Press
|input=BT.1+4
|damage=30
|target=M
|startup=i41~47
|recv=r Downed
|block=
|hit=+6d
|notes=Recovers face-down right side towards
}}
{{MoveData
|id=King-BT.d+1
|name=Crouch Spin Knuckle
|input=BT.d+1
|damage=10
|damage=10
|hit=-2
|target=s
|target=l(TC)
|startup=i10
|startup=14s cs1~
|recv=r FC
|block=-2
|hit=+9
|crush=cs1~
|notes=Alternate input BT.d+2
}}
{{MoveData
|id=King-BT.d+3
|name=Crouch Spin Kick
|input=BT.d+3
|damage=12
|target=l
|startup=i10
|recv=r FC
|block=-11
|hit=+3
|crush=cs1~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-12~-10
|id=King-BT.d+4
|id=King-FC d/f+1
|name=Low Drop Kick
|input=FC d/f+1
|input=BT.d+4
|ch=KND (JG)
|damage=20
|damage=20
|hit=KND (JG)
|target=l
|target=l (TC)
|startup=i22~24
|startup=32~34s cs1~
|recv=r FC
|block=-17
|hit=-2d
|ch=[[King combos#Mini-combos|+28d]]
|crush=cs1~10 js11~
|notes=Recovers FDFT on block or whiff
}}
{{MoveData
|id=King-BT.uf+3
|input=BT.uf+3
|damage=25
|target=m
|startup=i9
|recv=
|hit=+19a (+9)
|crush=js
|notes=
}}
{{MoveData
|id=King-BT.uf+4
|name=Reverse Jump Kick
|input=BT.uf+4
|damage=18
|target=m
|startup=i9
|recv=
|hit=[[King combos#Staples|+33a (+23)]]
|crush=js
|notes=
}}
}}
{{MoveData|
ย 
|block=-14~-13
== Other ==
|id=King-FC d/f+2
ย 
|input=FC d/f+2
{{MoveDataHeader}}
|ch=KND (JG)
{{MoveData
|damage=21
|id=King-1+2+3+4
|hit=KND (JG)
|name=Charge
|input=1+2+3+4
|damage=
|target=
|startup=
|recv=
|tot=230
|notes={{Plainlist|
* Cancel with any input after 60f
* Cannot cancel with 1+2+3+4 after 120f}}
}}
{{MoveData
|id=King-Charge with advanced input start-up 1f 1+2+3+4
|name=Charge
|input=Charge with advanced input start-up 1f 1+2+3+4
|damage=
|target=
|startup=
|recv=
|tot=230
|notes={{Plainlist|
* Keep charging longer than normal
* Uncancellable}}
}}
{{MoveData
|id=King-FUFT.1+2
|name=Special Standing
|input=FUFT.1+2
|damage=10
|target=m
|target=m
|startup=15~16
|startup=i77~79
|recv=
|block=+0
|hit=+32a (+22)
|notes={{Plainlist|
* Available if following items are equipped:
** Upper Accessory: Championship Belt
* Alternate input (any downed face-up).1+2
* Hold to extend animation}}
}}
}}
{{MoveData|
{{MoveData|
|block=-5~-3
|block=-27
|id=King-SS 2
|id=King-FUFT.3+4
|input=SS 2
|input=FUFT.3+4
|ch=KND
|damage=25
|damage=25
|hit=KND
|hit=+4a (-7)
|target=h
|target=m
|startup=19~21 (28~)
|startup=i16~28
|recv=r BT
}}
}}
{{MoveData|
{{MoveData
|block=-1~+34g (21g)
|id=King-(Back to wall).b,b,ub
|id=King-SS 3+4
|name=Wall Jumping Attack (early)
|input=SS 3+4
|input=(Back to wall).b,b,ub
|ch=KND
|damage=45
|damage=50
|target=t
|hit=KND
|startup=i43~48
|target=h (TJ)
|recv=
|startup=27~31ad (36~) js11~
|block=+0c
|hit=+2d
|crush=fs5~7 is8~13 js14~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-(Back to wall).b,b,ub
|id=King-BT 1+2
|name=Wall Jumping Attack (latter)
|input=BT 1+2
|input=(Back to wall).b,b,ub
|ch=KND
|damage=21
|damage=50
|target=M
|hit=KND
|startup=i49~63
|target=h!
|recv=
|startup=26~30
|block=-9c
|hit=+14d
|crush=fs5~7 is8~13 js14~
|notes=
}}
}}
{{MoveData|
ย 
|block=-
== JGS ==
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-3+4
|id=King-3+4
|name=Jaguar Step
|input=3+4
|input=3+4
|ch=-
|damage=
|damage=-
|target=
|hit=-
|startup=
|target=(Special)(TJ)(JGS)
|crush=js6~
|startup=a
|recv=r34
|tot=
|notes={{Plainlist|
* Hold to spin up to 6 times
* 6th spin causes dizziness
* JGS moves available at 23f
** Every next spin JGS available at 28f}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+3+4
|id=King-b+3+4
|name=Reverse Jaguar Step
|input=b+3+4
|input=b+3+4
|ch=-
|damage=
|damage=-
|target=
|hit=-
|startup=
|target=(Special) (TJ)(JGS)
|crush=js6~
|startup=a
|recv=r34
|tot=
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=King-JGS.1
|id=King-JGS 1 (one spin)
|name=Jaguar Step to Hook
|input=JGS 1 (one spin)
|input=JGS.1
|ch=CS
|damage=21
|damage=21
|hit=CS
|target=h
|target=h
|startup=19~20 (43~)
|startup=i19~20
|recv=
|block=-5
|hit=[[King combos#Staples|+49a]]
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JGS(x2).1
|id=King-JGS 1 (two spins)
|input=JGS(x2).1
|input=JGS 1 (two spins)
|ch=CS
|damage=25
|damage=25
|hit=CS
|target=h
|target=h
|startup=19~20 (71~)
|startup=i19~20
|recv=
|block=-1
|hit=[[King combos#Staples|+53a]]
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JGS(x3).1
|id=King-JGS 1 (three spins)
|input=JGS(x3).1
|input=JGS 1 (three spins)
|ch=CS
|damage=31
|damage=31
|hit=CS
|target=h
|target=h
|startup=19~20 (103~)
|startup=i19~20
}}
|recv=
{{MoveData|
|block=-1
|block=-1~0
|hit=[[King combos#Staples|+53a]]
|id=King-JGS 1 (four spins)
|notes={{Plainlist|
|input=JGS 1 (four spins)
* Alternate input:
|ch=CS
** JGS(x4).1
|damage=31
** JGS(x5).1}}
|hit=CS
|target=h
|startup=19~20 (135~)
}}
{{MoveData|
|block=-1~0
|id=King-JGS 1 (five spins)
|input=JGS 1 (five spins)
|ch=CS
|damage=31
|hit=CS
|target=h
|startup=19~20 (167~)
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=King-JGS.2
|id=King-JGS 2 (one spin)
|name=Jaguar Step to Elbow
|input=JGS 2 (one spin)
|input=JGS.2
|ch=+12~+13s
|damage=15
|damage=15
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (35)
|startup=i11~12
|recv=
|block=-9
|hit=+12c
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-2~-1
|id=King-JGS(x2).2
|id=King-JGS 2 (two spins)
|input=JGS(x2).2
|input=JGS 2 (two spins)
|ch=+12~+13s
|damage=18
|damage=18
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (67)
|startup=i11~12
|recv=
|block=-2
|hit=+12c
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=King-JGS(x3).2
|id=King-JGS 2 (three spins)
|input=JGS(x3).2
|input=JGS 2 (three spins)
|ch=+12~+13s
|damage=22
|damage=22
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (99)
|startup=i11~12
|recv=
|block=+0c
|hit=+12c
|notes={{Plainlist|
* Alternate input:
** JGS(x4).2
** JGS(x5).2}}
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=King-JGS.3
|id=King-JGS 2 (four spins)
|name=Jaguar Step to sobat
|input=JGS 2 (four spins)
|input=JGS.3
|ch=+12~+13s
|damage=23
|damage=22
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (131)
|startup=i22~23
|recv=
|block=-5
|hit=+21a (+21)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=King-JGS(x2).3
|id=King-JGS 2 (five spins)
|input=JGS(x2).3
|input=JGS 2 (five spins)
|damage=27
|ch=+12~+13s
|damage=22
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (163)
|startup=i22~23
|recv=
|block=-1
|hit=+25a (+16)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=King-JGS(x3).3
|id=King-JGS 3 (one spin)
|input=JGS(x3).3
|input=JGS 3 (one spin)
|ch=KND
|damage=23
|hit=KND
|target=m (TJ)
|startup=22~23 (46~) js14~
}}
{{MoveData|
|block=-1~0
|id=King-JGS 3 (two spins)
|input=JGS 3 (two spins)
|ch=KND
|damage=27
|hit=KND
|target=m (TJ)
|startup=22~23 (74~) js14~
}}
{{MoveData|
|block=-1~0
|id=King-JGS 3 (three spins)
|input=JGS 3 (three spins)
|ch=KND
|damage=34
|damage=34
|hit=KND
|target=m
|target=m (TJ)
|startup=i22~23
|startup=22~23 (106~) js14~
|recv=
|block=-1
|hit=+25a (+16)
|notes={{Plainlist|
* Alternate input:
** JGS(x4).3
** JGS(x5).3}}
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JGS.3,2+3
|id=King-JGS 3 (four spins)
|name=Jaguar Step to sobat & Press (close)
|input=JGS 3 (four spins)
|input=,2+3
|ch=KND
|inputLead=JGS.3
|damage=34
|hit=KND
|target=m (TJ)
|startup=22~23 (138~) js14~
}}
{{MoveData|
|block=-1~0
|id=King-JGS 3 (five spins)
|input=JGS 3 (five spins)
|ch=KND
|damage=34
|hit=KND
|target=m (TJ)
|startup=22~23 (170~) js14~
}}
{{MoveData|
|block=-17~-13s
|id=King-JGS 3,2+3 (Close)
|inputLead=JGS 3
|input=,2+3 (Close)
|ch=KND
|damageLead=20
|damage=,15
|damage=,15
|hit=KND
|damageLead=23
|targetLead=m (TJ)
|target=,t
|target=,(throw)
|targetLead=m
|startup=d js10~
|startup=
|startupRoot=i22
|recv=r Downed
|block=-17c
|hit=-5d
|notes={{Plainlist|
* Recovers face-up right side towards
* Alternate input:
** JGS(x2).3,2+3
** JGS(x3).3,2+3
** JGS(x4).3,2+3
** JGS(x5).3,2+3}}
}}
}}
{{MoveData|
{{MoveData
|block=-12~+5s
|id=King-JGS.3,2+3
|id=King-JGS 3,2+3
|name=Jaguar Step to sobat & Press
|inputLead=JGS 3
|input=,2+3
|input=,2+3
|ch=-15~+2s
|inputLead=JGS.3
|damage=20
|damage=,20
|hit=-15~+2s
|damageLead=23
|target=m (TJ)
|target=,M
|startup= 10~d
|targetLead=m
|startup=
|startupRoot=i22
|recv=r Downed
|block=-12c
|hit=-15c
|notes={{Plainlist|
* Recovers face-up right side towards
* Alternate input:
** JGS(x2).3,2+3
** JGS(x3).3,2+3
** JGS(x4).3,2+3
** JGS(x5).3,2+3}}
}}
}}
{{MoveData|
{{MoveData
|block=+8~+9
|id=King-JGS.4
|id=King-JGS 4 (one spin)
|name=Jaguar Step to High Kick
|input=JGS 4 (one spin)
|input=JGS.4
|ch=KND
|damage=40
|damage=40
|hit=KND
|target=h
|target=h
|startup=17~18 (41~)
|startup=i17
|recv=
|block=+8
|hit=+5a (-4)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-JGS(x2).4
|id=King-JGS 4 (two spins)
|input=JGS(x2).4
|input=JGS 4 (two spins)
|ch=KND
|damage=42
|damage=42
|hit=KND
|target=h!
|startup=17~18 (73~)
}}
{{MoveData|
|block=KND
|id=King-JGS 4 (three spins)
|input=JGS 4 (three spins)
|ch=KND
|damage=52
|hit=KND
|target=h!
|target=h!
|startup=17~18 (105~)
|startup=i17
|recv=
|block=
|hit=+5a (-4)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-JGS(x3).4
|id=King-JGS 4 (four spins)
|input=JGS(x3).4
|input=JGS 4 (four spins)
|ch=KND
|damage=52
|hit=KND
|target=h!
|startup=17~18 (137~)
}}
{{MoveData|
|block=KND
|id=King-JGS 4 (five spins)
|input=JGS 4 (five spins)
|ch=KND
|damage=52
|damage=52
|hit=KND
|target=h!
|target=h!
|startup=17~18 (169~)
|startup=i17
|recv=
|block=
|hit=+5a (-4)
|notes={{Plainlist|
* Alternate input:
** JGS(x4).4
** JGS(x5).4}}
}}
}}
{{MoveData|
{{MoveData
|block=-17~-15
|id=King-JGS.df+4
|id=King-JGS d/f+4 (one spin)
|name=Jaguar Step to Mid Kick
|input=JGS d/f+4 (one spin)
|input=JGS.df+4
|ch=KND
|damage=30
|damage=30
|hit=KND
|target=m
|target=m
|startup=17~19 (41~)
|startup=i17
|recv=
|block=-17
|hit=+4a (-5)
|ch=+36a (-11)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=+8~+10
|id=King-JGS(x2).df+4
|id=King-JGS d/f+4 (two spins)
|input=JGS(x2).df+4
|input=JGS d/f+4 (two spins)
|ch=KND
|damage=36
|damage=36
|hit=KND
|target=m
|target=m
|startup=17~19 (73~)
|startup=i17
|recv=
|block=+9
|hit=+4a (-5)
|ch=+36a (-11)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=+8~+10
|id=King-JGS(x3).df+4
|id=King-JGS d/f+4 (three spins)
|input=JGS(x3).df+4
|input=JGS d/f+4 (three spins)
|ch=KND
|damage=45
|damage=45
|hit=KND
|target=m
|target=m
|startup=17~19 (105~)
|startup=i17
|recv=
|block=+9
|hit=+4a (-5)
|ch=+36a (-11)
|notes={{Plainlist|
* Alternate input:
** JGS(x4).df+4
** JGS(x5).df+4}}
}}
}}
{{MoveData|
ย 
|block=+8~+10
== CD ==
|id=King-JGS d/f+4 (four spins)
ย 
|input=JGS d/f+4 (four spins)
{{MoveDataHeader}}
|ch=KND
{{MoveData
|damage=45
|id=King-f,n,d,DF
|hit=KND
|name=Crouch Dash
|target=m
|input=f,n,d,DF
|startup=17~19 (137~)
|damage=
}}
|target=
{{MoveData|
|startup=
|block=+8~+10
|recv=r FC
|id=King-JGS d/f+4 (five spins)
|crush=cs1~
|input=JGS d/f+4 (five spins)
|notes=
|ch=KND
|damage=45
|hit=KND
|target=m
|startup=17~19 (169~)
}}
{{MoveData|
|block=-
|id=King-JGS (1+4_2+3)
|input=JGS (1+4_2+3)
|ch=-
|damage=20
|hit=Throw(KND)
|target=h(Throw)
|startup=12(36~)
}}
{{MoveData|
|block=-
|id=King-f,n,d,D/F
|inputLead=f,n,d
|input=,D/F
|ch=-
|damage=-
|hit=-
|target=(Special)
|startup=s
}}
{{MoveData|
|block=-12~-10
|id=King-f,n,d,D/F+1
|inputLead=f,n,d
|input=,D/F+1
|ch=KND
|damage=20
|hit=KND
|target=l (TC)
|startup=32~34s (36~) cs1~
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=King-CD.DF+4
|id=King-f,n,d,D/F+4
|name=Jumping Knee
|inputLead=f,n,d
|input=CD.DF+4
|input=,D/F+4
|ch=hKZD
|damage=21
|damage=21
|hit=CS
|target=m (TJ)
|startup=15~16 (19~)
}}
{{MoveData|
|block=-5~-2s
|id=King-f,n,d,D/F+1+2
|inputLead=f,n,d
|input=,D/F+1+2
|ch=Launch
|damage=24
|hit=KND
|target=m
|target=m
|startup=20~23 (24~)
|startup=i15~16
}}
|recv=
{{MoveData|
|block=-9
|block=-
|hit=[[King combos#Mini-combos|+49a (+18)]]
|id=King-f,n,d,d/f,n
|ch=[[King combos#Staples|+53a]]
|inputLead=f,n,d,d/f
|notes=
|input=,n
|ch=-
|damage=-
|hit=-
|target=-
|startup=12
}}
{{MoveData|
|block=-14
|id=King-3
|input=3
|ch=KND
|damage=25
|hit=KND
|target=h
|startup=17
}}
{{MoveData|
|block=-5
|id=King-4
|input=4
|ch=Launch (JG?)
|damage=20
|hit=+6
|target=h
|startup=13
}}
{{MoveData|
|block=+1
|id=King-f+1
|input=f+1
|ch=+8
|damage=9
|hit=+8
|target=h
|startup=10
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-CD.DF+1+2
|id=King-f,F+3
|name=Black Bomb
|inputLead=f
|input=CD.DF+1+2
|input=,F+3
|ch=+9
|damage=24
|damage=24
|hit=+1
|target=M
|target=m
|startup=i20~23
|startup=15(16~)
|recv=
|block=-5c
|hit=+16a
|ch=[[King combos#Staples|+52a]]
|notes=
}}
}}
{{MoveData|
ย 
|block=-4
== Throws ==
|id=King-d+2
ย 
|input=d+2
=== Regular ===
|ch=+7
ย 
|damage=10
{{MoveDataHeader}}
|hit=+7
{{MoveData
|target=Sm (TC)
|startup=11s
}}
{{MoveData|
|block=-13
|id=King-d+4
|input=d+4
|ch=-2
|damage=9
|hit=-2
|target=l (TC)
|startup=14 cs6~
}}
{{MoveData|
|block=-4~-3
|id=King-WS 1
|input=WS 1
|ch=+3~+4
|damage=16
|hit=+3~+4
|target=m
|startup=10~11
}}
{{MoveData|
|block=+0
|id=King-WS 3
|input=WS 3
|ch=KND
|damage=37
|hit=KND
|target=h
|startup=16
}}
{{MoveData|
|block=-8
|id=King-u_u/f+1
|input=u_u/f+1
|ch=+3
|damage=16
|hit=+3
|target=m (TJ)
|startup=18
}}
{{MoveData|
|block=-19
|id=King-u/b_u+3
|input=u/b_u+3
|ch=KND
|damage=33
|hit=KND
|target=m (TJ)
|startup=23
}}
{{MoveData|
|block=-6
|id=King-1+3
|id=King-1+3
|name=Winding Nut
|input=1+3
|input=1+3
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i12
|startup=12
|recv=r27
}}
|tot=39
{{MoveData|
|block=-6
|block=-3
|hit=+0d
|id=King-2+4
|notes={{Plainlist|
|input=2+4
* Throw break 1 or 2
|ch=-
** Side switch on break
|damage=35
* Opponent recovers in FUFA}}
|hit=KND
|target=h
|startup=15
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-f+1+3
|id=King-f+1+3
|name=Winding Nut
|input=f+1+3
|input=f+1+3
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i15
|startup=12
|recv=
|tot=
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 1+3}}
}}
}}
{{MoveData|
{{MoveData
|id=King-2+4
|name=Suplex
|input=2+4
|damage=35
|target=t
|startup=i12
|recv=r27
|tot=39
|block=-3
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch
* Opponent recovers in FUFA}}
}}
{{MoveData
|id=King-f+2+4
|id=King-f+2+4
|name=Suplex
|input=f+2+4
|input=f+2+4
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i15
|startup=15
|recv=
|tot=
|block=-3
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
}}
{{MoveData|
{{MoveData
|id=King-Left throw
|name=Argentina Back Breaker
|input=Left throw
|damage=40
|target=t
|startup=
|recv=
|block=-3
|block=-3
|id=King-left side 1+3
|hit=+35d
|input=left side 1+3
|notes={{Plainlist|
|ch=-
* Throw break 1
|damage=40
* Side switch
|hit=KND
* Opponent recovers face-up right side towards}}
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|id=King-Right throw
|name=Knee Crusher
|input=Right throw
|damage=42
|target=t
|startup=
|recv=
|block=-3
|block=-3
|id=King-right sideย  1+3 (or 2+4)
|hit=+22d
|input=right sideย  1+3 (or 2+4)
|notes={{Plainlist|
|ch=-
* Throw break 2
|damage=42
* Opponent recovers in FUFT}}
|hit=KND
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-Back throw 1+3
|id=King-back 1+3 (or f+1+3)
|name=Half Boston Crab
|input=back 1+3 (or f+1+3)
|input=Back throw 1+3
|ch=-
|damage=60
|damage=60
|hit=KND
|target=t
|target=h
|startup=
|startup=12
|recv=
|block=
|hit=+0d
|notes=Opponent recovers face-down right side towards
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-Back throw 2+4
|id=King-back 2+4 (or f+2+4)
|name=Cobra Twist
|input=back 2+4 (or f+2+4)
|input=Back throw 2+4
|ch=-
|damage=60
|damage=60
|hit=KND
|target=t
|target=h
|startup=
|startup=12
|recv=
|block=
|hit=-1d
|notes=Opponent recovers face-down right side towards
}}
{{MoveData
|id=King-Back throw b,n,f+1+2
|name=Stretch Buster
|input=Back throw b,n,f+1+2
|damage=75
|target=t
|startup=i10
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* {{FB}}
* Opponent recovers face-up right side towards}}
}}
{{MoveData
|id=King-df+2+3
|name=Knee Bash
|input=df+2+3
|damage=40
|target=t
|startup=i12
|recv=
|block=-2
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|id=King-db+2+3
|name=Figure Four Leg Lock
|input=db+2+3
|damage=40
|target=t
|startup=i12
|recv=
|block=-6
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 1+2
** Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-u+1+2
|id=King-u+1+2
|name=Executioner Drop
|input=u+1+2
|input=u+1+2
|ch=-
|damage=30
|damage=30
|hit=KND
|target=t
|target=h
|startup=i12
|startup=12
|recv=
|block=-6
|hit=+18d (-7)
|notes={{Plainlist|
* Throw break 1+2
* 15 damage on wall splat
* Opponent recovers in FUFT
* Alternate input ub+1+2}}
}}
{{MoveData
|id=King-u+1+2,B
|name=Executioner Drop (behind)
|input=,B
|inputLead=u+1+2
|damage=,30
|damageLead=0
|target=,t
|targetLead=t
|startup=i12
|recv=
|block=
|hit=+18d (-13)
|notes={{Plainlist|
* 15 damage on wall splat
* Side switch
* Opponent recovers in FUFT
* Alternate input ub+1+2,B}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-db,f+2+4
|id=King-b+2+4
|name=Tombstone Pile Driver
|input=b+2+4
|input=db,f+2+4
|ch=-
|damage=58
|damage=25+50%
|target=t
|hit=KND
|startup=i11
|target=-
|recv=
|startup=2~10f
|block=-2
|hit=+0d
|notes={{Plainlist|
* {{FB}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
{{MoveData
|id=King-qcb+1+2
|name=Muscle Buster
|input=qcb+1+2
|damage=50
|target=t
|startup=i11
|recv=r BT
|block=-6
|block=-6
|id=King-FC d/b,b,d/b+1+2
|hit=+0d
|inputLead=FC d/b,b
|notes={{Plainlist|
|input=,d/b+1+2
* {{FB}}
|ch=1+2
* Throw break 1+2
|damage=45
* Side switch
|hit=KND
* Opponent recovers in FUFA}}
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|id=King-f,n,hcf+1
|name=Giant Swing
|input=f,n,hcf+1
|damage=45,20
|target=t
|startup=i10
|recv=
|block=-13
|block=-13
|id=King-f,hcf+1
|hit=-23d (-52)
|inputLead=f
|notes={{Plainlist|
|input=,hcf+1
* Throw break 1
|ch=-
* Side switch
|damage=65
* Opponent recovers in FUFT
|hit=KND
* Full damage only if opponent doesn't tech roll, otherwise only 45
|target=h
* 70 damage on wallsplat
|startup=10
* Alternate input FD.f,n,hcf+1
* Input shortcut f,n,b,db,d,f+1 (skip df)}}
}}
}}
{{MoveData|
{{MoveData
|id=King-f,n,hcf+2
|name=Tijuana Twister
|input=f,n,hcf+2
|damage=50
|target=t
|startup=i12
|recv=
|block=-6
|block=-6
|id=King-f,hcf+2
|hit=+0d
|inputLead=f
|notes={{Plainlist|
|input=,hcf+2
* Throw break 2
|ch=-
* Opponent recovers face-up left side towards
|damage=50
* Alternate input FD.f,n,hcf+2
|hit=KND
* Input shortcut f,n,b,db,d,f+2 (skip df)}}
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-2
|id=King-f,f,F+2+4
|id=King-d/f+2+3
|name=Tomahawk
|input=d/f+2+3
|input=f,f,F+2+4
|ch=-
|damage=40
|damage=40
|hit=KND
|target=t
|target=h
|startup=i10
|startup=12
|recv=r29
|tot=39
|block=-5<br>
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
** Position switch on break
* Opponent recovers in FUFT
* Alternate input wr2+4
* More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler}}
}}
{{MoveData
|id=King-FC.db,d,db+1+2
|name=Clothesline Press
|input=FC.db,d,db+1+2
|damage=45
|target=t
|startup=i12
|recv=
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Opponent recovers face-up right side towards}}
}}
{{MoveData
|id=King-d+1+3
|name=Iron Lariat
|input=d+1+3
|damage=45
|target=t
|startup=i12
|recv=r25
|tot=37
|block=+0
|hit=+0
|notes={{Plainlist|
* {{FB}}
* Crouch throw
* Throw break 1
* Opponent recovers in FDFA}}
}}
{{MoveData
|id=King-d+2+4
|name=V Driver
|input=d+2+4
|damage=45
|target=t
|startup=i12
|recv=r25
|tot=37
|block=+0
|hit=+0d
|notes={{Plainlist|
* {{FB}}
* Crouch throw
* Throw break 2
* Side switch
* Opponent recovers in FUFA
* Alternate input:
** 1,2,d+2+4
** 1,2,1,d+2+4}}
}}
{{MoveData
|id=King-b+1+3
|name=Arm Whip
|input=b+1+3
|target=
|damage=25 + 50% of enemy attack
|startup=
|recv=
|tot=35
|block=
|hit=+4d
|crush=ps2~14
|notes={{Plainlist|
* {{FB}}
* Parries high or mid right punches
* Side switch
* Opponent recovers face-up right side towards}}
}}
{{MoveData
|id=King-b+2+4
|name=Spinning Heel Hold
|input=b+2+4
|target=
|damage=25 + 50% of enemy attack
|startup=
|recv=
|tot=35
|block=
|hit=+0d
|crush=ps2~10
|notes={{Plainlist|
* Parries high or mid left kicks
* Side switch
* Opponent recovers face-up left side towards}}
}}
{{MoveData
|id=King-b+2+4
|name=Leg Screw
|input=b+2+4
|target=
|damage=25 + 50% of enemy attack
|startup=
|recv=
|tot=35
|block=
|hit=+27d
|crush=ps2~10
|notes={{Plainlist|
* Parries high or mid right kicks
* Turns both players 90ยฐ clockwise
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(Leg Screw).3+4
|name=Figure Four Leg Lock
|input=(Leg Screw).3+4
|damage=,33
|target=,t
|startup=
|recv=
|block=
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
ย 
=== Pile Driver ===
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-d,df,F+1
|name=Pile Driver
|input=d,df,F+1
|damage=30
|target=t
|startup=i11
|recv=
|block=-2
|block=-2
|id=King-qcf+1
|hit=+8d
|input=qcf+1
|notes={{Plainlist|
|ch=-
* {{FB}}
|damage=30
* Throw break 1
|hit=KND
* Opponent recovers in FUFT}}
|target=h
|startup=11
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-(Pile Driver).1+2,1+2
|id=King-d/b+2+3
|name=Double Arm Face Buster
|input=d/b+2+3
|input=(Pile Driver).1+2,1+2
|ch=1+2
|damage=,35
|damage=40
|damageLead=0
|hit=KND
|target=,t
|target=h
|targetLead=t
|startup=12
|startup=
|recv=
|block=-7
|hit=-14d
|notes={{Plainlist|
* {{FB}}
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-2
|id=King-(Pile Driver).1+2,3,4,1+2
|id=King-d/b,f+2+4
|name=Boston Crab
|inputLead=d/b
|input=(Pile Driver).1+2,3,4,1+2
|input=,f+2+4
|damage=,15
|ch=-
|damageLead=0
|damage=58
|target=,t
|hit=KND
|targetLead=t
|target=h
|startup=
|startup=11
|recv=
|block=-7
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData|
ย 
|block=-3
=== Throw Away ===
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-b+1+2
|id=King-b+1+2
|name=Throw Away
|input=b+1+2
|input=b+1+2
|ch=-
|damage=0
|damage=-
|target=t
|hit=+9 (BT)
|startup=i14
|target=h
|recv=r25
|startup=12
|tot=39
|block=-3
|hit=+9b
|notes={{Plainlist|
* Throw break 1+2
** Turns both players <90ยฐ counter clockwise on break
* 5 damage and BT wallsplat when close to the wall
* 3 damage and FUFA knockdown when slightly farther from the wall}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,1+3
|id=King-b+1+2,1+3
|name=Throw Away Feint
|input=,1+3
|inputLead=b+1+2
|inputLead=b+1+2
|input=,1+3
|damage=,0
|ch=-
|damageLead=0
|damage=-
|target=,t
|hit=+14 (BT)
|targetLead=t
|target=h
|startup=
|startup=8
|startupRoot=i14
|recv=
|block=-3
|hit=[[King combos#Mini-combos|+14]]
|notes={{Plainlist|
* Throw break 1}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,2+4
|id=King-b+1+2,2+4
|name=Throw Away Knockdown
|input=,2+4
|inputLead=b+1+2
|inputLead=b+1+2
|input=,2+4
|damage=,8
|ch=-
|damageLead=0
|damage=8
|target=,t
|hit=KND
|targetLead=t
|target=h
|startup=
|startup=12
|startupRoot=i14
|recv=
|block=-3
|hit=[[King combos#Mini-combos|+31d]]
|notes={{Plainlist|
* Throw break 2
* Side switch
* Opponent recovers in FDFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,3+4
|id=King-b+1+2,3+4
|name=Throw and Destroy
|input=,3+4
|inputLead=b+1+2
|inputLead=b+1+2
|input=,3+4
|damage=,10
|ch=-
|damageLead=0
|damage=10
|target=,t
|hit=KND
|targetLead=t
|target=h
|startup=
|startup=12
|startupRoot=i14
|recv=
|block=-15
|hit=[[King combos#Mini-combos|+30d]]
|notes={{Plainlist|
* {{FB}}
* Throw break 3+4
** Side switch r BT on break
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,1+2
|id=King-b+1+2,1+2
|name=Turn Around
|input=,1+2
|inputLead=b+1+2
|inputLead=b+1+2
|input=,1+2
|damage=,0
|ch=-
|damageLead=0
|damage=-
|target=,t
|hit=+5 (BT)
|targetLead=t
|target=h
|startup=
|startup=12
|startupRoot=i14
|recv=
|block=
|hit=+5b
|notes=
}}
ย 
=== Tackle ===
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-FC.1+2
|name=Ultimate Tackle
|input=FC.1+2
|damage=5
|target=t
|startup=i26
|block=-5
|hit=+3d
|recv=r33
|tot=59
|notes={{Plainlist|
* Alternate input FC.db+1+2
* See [[Generic movelist#Generic-Ultimate Tackle|Generic Ultimate Tackle]]}}
}}
{{MoveData
|id=King-Ultimate Punch
|name=Ultimate Punch
|input=Tackle.2,1,2,1
|target=
|damage=5,5,5,15
|startup=
|crush=
|recv=
|block=+0
|hit=+0d
|notes=See [[Generic movelist#Generic-Ultimate Punch|Generic Ultimate Punch]]
}}
{{MoveData
|id=King-Tackle.1+2
|name=Cross Arm Lock
|input=Tackle.1+2
|damage=25
|target=t
|startup=
|recv=
|block=-9
|hit=+3d
|notes={{Plainlist|
* Alternate input (Ultimate Punch 3rd).1+2
* Throw break 1+2,2,2,2
* Side switch
* Opponent recovers face-up right side towards}}
}}
{{MoveData
|id=King-(Cross Arm Lock).1+2
|name=Arm Twist
|input=(Cross Arm Lock).1+2
|damage=10
|target=
|startup=
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* Side switch
* Opponent recovers in FUFA}}
}}
{{MoveData
|id=King-Tackle.3+4
|name=Leg Cross Hold
|input=Tackle.3+4
|damage=20
|target=t
|startup=
|recv=
|block=+0
|hit=+13d
|notes={{Plainlist|
* Alternate input (Ultimate Punch 3rd).3+4
* Throw break 1+2,1,1,1
* Opponent recovers face-up right side towards}}
}}
{{MoveData
|id=King-(Leg Cross Hold).1+2
|name=Stretch Combo
|input=(Leg Cross Hold).1+2
|damage=30
|target=
|startup=
|recv=
|block=
|hit=+3d
|notes=Opponent recovers face-down right side towards
}}
{{MoveData
|id=King-(Enemy Tackle).1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input=(Enemy Tackle).1+2,2,2,2,2,2
|damage=10
|startup=
|recv=
|block=
|hit=+3
|notes={{Plainlist|
* Reverse Arm Breaker
* Opponent recovers in FUFA}}
}}
{{MoveData
|id=King-(Enemy Tackle).1+2,1,1,1,1,1
|name=Leg Cross Hold Reversal to Leg Cross Hold
|input=(Enemy Tackle).1+2,1,1,1,1,1
|damage=10
|startup=
|recv=
|block=
|hit=+3
|notes={{Plainlist|
* Reverse Leg Cross Hold
* Opponent recovers in FUFT}}
}}
ย 
=== Ground Throws ===
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-OTG.FUFT.db+1+3
|name=Swing Away
|input=OTG.FUFT.db+1+3
|damage=20,10
|target=t
|startup=i18
|recv=
|block=+0
|hit=+1d (-40)
|notes={{Plainlist|
* Alternate input OTG.FUFT.db+2+4
* Throw break 1 or 2
** Break window 7f
* Side switch
* Opponent recovers in FUFT
* Full damage only if opponent doesn't tech roll, otherwise only 20
* 35 damage on wallsplat}}
}}
{{MoveData
|id=King-OTG.FUFT.DB+1+3
|name=Head Bomber
|input=OTG.FUFT.DB+1+3
|damage=25
|target=t
|startup=i18
|recv=
|block=+0
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-OTG.FUFT.DB+2+4
|name=Figure Four Leg Lock
|input=OTG.FUFT.DB+2+4
|damage=28
|target=t
|startup=i18
|recv=
|block=+0
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-OTG.FUFA.db+1+3
|name=Shoulder Cracker
|input=OTG.FUFA.db+1+3
|damage=28
|target=t
|startup=i18
|recv=
|block=+0
|hit=+0d
|notes={{Plainlist|
* Alternate input OTG.FUFA.db+2+4
* Throw break 1 or 2
* Opponent recovers face-up right side}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-OTG.(face-up any side).db+1+3
|id=King-back b,F+1+2
|name=Turn Over
|inputLead=back b
|input=OTG.(face-up any side).db+1+3
|input=,F+1+2
|target=t
|ch=-
|damage=0
|damage=75
|startup=i18
|hit=KND
|recv=
|target=h
|block=+0
|startup=10
|hit=+26d
|notes={{Plainlist|
* Alternate input OTG.(face-up any side).db+2+4
* Throw break 1 or 2
* Flips opponent to face-down opposite side}}
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-OTG.FDFT.db+1+3
|id=King-qcb+1+2
|name=Half Boston Crab
|input=qcb+1+2
|input=OTG.FDFT.db+1+3
|ch=-
|damage=30
|damage=50
|target=t
|hit=KND
|startup=i18
|target=h
|recv=
|startup=11
|block=+0
|hit=+23d
|notes={{Plainlist|
* Alternate input OTG.FDFT.db+2+4
* Throw break 1 or 2
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-OTG.FDFA.db+1+3
|id=King-f,f,f+2+4
|name=Wing Tearer
|inputLead=f,f
|input=OTG.FDFA.db+1+3
|input=,f+2+4
|damage=32
|ch=-
|target=t
|damage=40
|startup=i18
|hit=KND
|recv=
|target=h
|block=+0
|startup=10
|hit=+0d
|notes={{Plainlist|
* Alternate input OTG.FDFA.db+2+4
* Throw break 1 or 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|id=King-OTG.(face-down left side).db+1+3
|name=Camel Clutch
|input=OTG.(face-down left side).db+1+3
|damage=35
|target=t
|startup=i18
|recv=
|block=+0
|block=+0
|id=King-on crouch d+1+3
|hit=+0d
|input=on crouch d+1+3
|notes={{Plainlist|
|ch=-
* Alternate input OTG.(face-down left side).db+2+4
|damage=45
* Throw break 1 or 2
|hit=KND
* Side switch
|target=m
* Opponent recovers face-down right side towards}}
|startup=12
}}
}}
{{MoveData|
{{MoveData
|id=King-OTG.(face-down right side).db+1+3
|name=Bow & Arrow Stretch Hold
|input=OTG.(face-down right side).db+1+3
|damage=37
|target=t
|startup=i18
|recv=
|block=+0
|block=+0
|id=King-on crouch d+2+4
|hit=+0d
|input=on crouch d+2+4
|notes={{Plainlist|
|ch=-
* Alternate input OTG.(face-down right side).db+2+4
|damage=45
* Throw break 1 or 2
|hit=KND
* Opponent recovers face-down right side towards}}
|target=m
}}
|startup=12
ย 
=== Air Throws ===
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-(on airborne).1+3
|name=Mid-Air Leg Cross Hold
|input=(on airborne).1+3
|damage=30
|target=t
|startup=i12~14
|recv=
|block=
|hit=+0d
|notes=Opponent recovers in FDFT
}}
{{MoveData
|id=King-(on airborne).f+1+3
|name=Mid-Air Leg Cross Hold
|input=(on airborne).f+1+3
|damage=30
|target=t
|startup=i15~17
|recv=
|block=
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as (on airborne).1+3}}
}}
{{MoveData
|id=King-(on airborne).2+4
|name=Mid-Air Leg Screw
|input=(on airborne).2+4
|damage=30
|target=t
|startup=i12~14
|recv=
|block=
|hit=+0d
|notes={{Plainlist|
* Side switch
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(on airborne).f+2+4
|name=Mid-Air Leg Screw
|input=(on airborne).f+2+4
|damage=30
|target=t
|startup=i15~17
|recv=
|block=
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as (on airborne).2+4}}
}}
{{MoveData
|id=King-(on airborne).f,n,hcf+1
|name=Aerial Jaguar Bomb
|input=(on airborne).f,n,hcf+1
|damage=55
|target=t
|startup=i10
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* {{FB}}
* Alternate input (on airborne).f,n,hcf+2 i12~14
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(on airborne).f,f,F+2+4
|name=Running Jaguar Bomb
|input=(on airborne).f,f,F+2+4
|damage=65
|target=t
|startup=i10
|recv=
|block=
|hit=+4d
|notes={{Plainlist|
* {{FB}}
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(on airborne).d+1+3
|name=Double Heel Hold
|input=(on airborne).d+1+3
|damage=15
|target=t
|startup=i12~13
|recv=
|block=
|hit=-5d
|notes={{Plainlist|
* Alternate input (on airborne).d+2+4
* Opponent recovers face-down right side towards}}
}}
{{MoveData
|id=King-(Double Heel Hold).1+2,1+2
|name=Flapjack
|input=(Double Heel Hold).1+2,1+2
|damage=15
|target=t
|startup=
|recv=
|block=-6
|hit=-3d
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers in FDFT}}
}}
{{MoveData
|id=King-(Double Heel Hold).2,1,3,4
|name=Giant Swing
|input=(Double Heel Hold).2,1,3,4
|damage=12,13
|target=t
|startup=
|recv=
|block=-6
|hit=-7d (-40)
|notes={{Plainlist|
* Throw break 2
* Side switch
* Opponent recovers in FUFT
* Full damage only if opponent doesn't tech roll, otherwise only 12
* 32 damage on wallsplat}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(on enemy on the wall).f,n,hcf+1
|id=King-mid air 1+3 (or f+1+3)
|name=Shining Torpedo
|input=mid air 1+3 (or f+1+3)
|input=(on enemy on the wall).f,n,hcf+1
|ch=-
|damage=65
|damage=21
|target=t
|hit=KND
|startup=i10
|target=h
|recv=
|startup=12
|block=
|hit=-5d
|notes={{Plainlist|
* Alternate input (on enemy on the wall).f,f,F+2+4
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData|
ย 
|block=-
=== Multi-throws ===
|id=King-mid air 2+4 (or f+2+4)
{{See also|King counterplay (Tekken 7)#Multi-throws chart}}
|input=mid air 2+4 (or f+2+4)
ย 
|ch=-
==== Standing Heel Hold ====
|damage=21
ย 
|hit=KND
{{MoveDataHeader}}
|target=h
{{MoveData
|startup=12
|id=King-CD.DF+2+3
|name=Standing Heel Hold
|input=CD.DF+2+3
|damage=25
|target=t
|startup=i12
|recv=
|block=-2
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-down left side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Standing Heel Hold).1+2,1,3,1+2
|id=King-mid air f,hcf+1
|name=Indian Death Lock
|inputLead=mid air f
|input=(Standing Heel Hold).1+2,1,3,1+2
|input=,hcf+1
|damage=25
|ch=-
|target=t
|damage=38
|startup=
|hit=KND
|recv=
|target=h
|block=-10
|startup=10
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
** 10 damage to King on break
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Indian Death Lock).1,3,4,1+2,3+4
|id=King-mid air f,f,f+2+4
|name=King's Bridge
|inputLead=mid air f,f
|input=(Indian Death Lock).1,3,4,1+2,3+4
|input=,f+2+4
|ch=-
|damage=45
|damage=45
|hit=KND
|target=t
|target=h
|startup=
|startup=10
|recv=
|block=
|hit=+0d
|notes={{Plainlist|
* Opponent recovers in FDFT}}
}}
{{MoveData
|id=King-(Standing Heel Hold).1,2,3,1+2
|name=S.T.F.
|input=(Standing Heel Hold).1,2,3,1+2
|damage=35
|target=t
|startup=
|recv=
|block=-10
|hit=+0d
|notes={{Plainlist|
* Throw break 1
** 10 damage to King on break
* Opponent recovers face-down left side towards}}
}}
{{MoveData
|id=King-(Standing Heel Hold).1+2,3,1,1+3
|name=Scorpion Death Lock
|input=(Standing Heel Hold).1+2,3,1,1+3
|damage=40
|target=t
|startup=
|recv=
|block=-10
|hit=+0d
|notes={{Plainlist|
* Throw break 2
** 10 damage to King on break
* Opponent recovers face-down left side towards}}
}}
}}
{{MoveData|
ย 
|block=-
==== Arm Breaker ====
|id=King-mid air d+1+3 (or d+2+4)
ย 
|input=mid air d+1+3 (or d+2+4)
{{MoveDataHeader}}
|ch=-
{{MoveData
|damage=10
|id=King-f,n,d,DF+1+4
|hit=KND
|name=Arm Breaker
|target=m
|input=f,n,d,DF+1+4
|startup=12
|damage=20
|target=t
|startup=i12
|recv=
|block=-2
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Arm Breaker).1+2,1+2
|id=King-d/f+1+3
|name=Triple Arm Breaker
|input=d/f+1+3
|input=(Arm Breaker).1+2,1+2
|ch=-
|damage=30
|damage=22
|target=t
|hit=KND
|startup=
|target=h
|recv=
|startup=12
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Arm Breaker).1+2,4,2+4
|id=King-d/f+2+4
|name=Head Jammer
|input=d/f+2+4
|input=(Arm Breaker).1+2,4,2+4
|ch=-
|damage=20
|damage=25
|target=t
|hit=KND
|startup=
|target=h
|recv=
|startup=12
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Head Jammer).4,3,4,3+4,1+2
|id=King-on crouch d/f,D/F+1+3 (or 2+4)
|name=Struggle Combination
|inputLead=on crouch d/f
|input=(Head Jammer).4,3,4,3+4,1+2
|input=,D/F+1+3 (or 2+4)
|ch=-
|damage=25
|damage=25
|hit=KND
|target=t
|target=m
|startup=
|startup=12
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Arm Breaker).2,1,1+2+3
|id=King-3+4,1+4 (or 3+4,2+3)
|name=Chicken Wing Face Lock
|inputLead=3+4,1+4 (or 3+4
|input=(Arm Breaker).2,1,1+2+3
|input=,2+3)
|ch=-
|damage=20
|damage=20
|hit=KND
|target=t
|target=h
|startup=
|startup=12
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers in FDFT}}
}}
{{MoveData
|id=King-(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4
|name=Dragon Sleeper Finish
|input=(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4
|damage=30
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
{{MoveData
|block=+1
|id=King-(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
|id=King-1
|name=Rolling Death Cradle
|input=1
|input=(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
|ch=+8
|damage=70
|damage=9
|target=t
|hit=+8
|startup=
|target=h
|recv=
|startup=10
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData|
ย 
|block=+1
==== Reverse Arm Slam ====
|id=King-2
ย 
|input=2
===== Reverse Arm Slam Combo 1 =====
|ch=+7
ย 
|damage=13
{{MoveDataHeader}}
|hit=+7
{{MoveData
|target=h
|id=King-df+1+3
|startup=10
|name=Reverse Arm Slam
|input=df+1+3
|damage=22
|target=t
|startup=i32
|recv=
|block=-2
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-8
|id=King-(Reverse Arm Slam).2,1,1+2
|id=King-b+1
|name=Backdrop
|input=b+1
|input=(Reverse Arm Slam).2,1,1+2
|ch=CS
|damage=15
|damage=17
|target=t
|hit=+3
|startup=
|target=h
|recv=r Downed
|startup=12
|block=-3
|hit=+2d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers face-up right side towards
* King recovers face-up left side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-(Backdrop).3+4,1+2
|id=King-b+2
|name=German Suplex
|input=b+2
|input=(Backdrop).3+4,1+2
|ch=+1
|damage=15
|damage=16
|target=t
|hit=+1
|startup=
|target=h
|recv=
|startup=14
|block=-28
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=King-(German Suplex).1,2,3+4
|id=King-b+3
|name=Power Bomb
|input=b+3
|input=(German Suplex).1,2,3+4
|ch=KF?KND
|damage=22
|damage=31
|target=t
|hit=KND
|startup=
|target=h
|recv=
|startup=16~17
|block=
|hit=+3d
|notes={{Plainlist|
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=+2
|id=King-(Power Bomb).2,1,3,4
|id=King-b+4
|name=Giant Swing
|input=b+4
|input=(Power Bomb).2,1,3,4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=t
|target=h
|startup=
|startup=17
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
{{MoveData
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|target=t
|startup=
|recv=r BT
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
ย 
===== Reverse Arm Slam Combo 2 =====
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-(Backdrop).2,2,1+2
|name=Cannonball Buster
|input=(Backdrop).2,2,1+2
|damage=15
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-11
|id=King-(Cannonball Buster).3+4,1+2,1+2+4
|id=King-f+2
|name=Manhattan Drop
|input=f+2
|input=(Cannonball Buster).3+4,1+2,1+2+4
|ch=+2
|damage=15
|damage=16
|target=t
|hit=+2
|startup=
|target=m
|recv=
|startup=15
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-8
|id=King-(Manhattan Drop).1,2,3+4,1+2
|id=King-f+3
|name=Victory Bomb
|input=f+3
|input=(Manhattan Drop).1,2,3+4,1+2
|ch=+9
|damage=18
|damage=18
|hit=+1
|target=t
|target=m
|startup=
|startup=15
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(Victory Bomb).2,1,3,4
|name=Giant Swing
|input=(Victory Bomb).2,1,3,4
|damage=25
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
{{MoveData
|id=King-(Victory Bomb).3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|target=t
|startup=
|recv=r BT
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
ย 
|block=-
===== Reverse Arm Slam Combo 3 =====
|id=King-f+3,1+2
ย 
|inputLead=f+3
{{MoveDataHeader}}
|input=,1+2
{{MoveData
|ch=?
|id=King-(Cannonball Buster).1,2,3+4
|damageLead=18
|name=Power Bomb
|damage=,20
|input=(Cannonball Buster).1,2,3+4
|hit=?
|damage=22
|target=?
|target=t
|startup=15
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-(Power Bomb).2,1,3,4
|id=King-f+4
|name=Giant Swing
|input=f+4
|input=(Power Bomb).2,1,3,4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=t
|target=m (TJ)
|startup=
|startup=18
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
|id=King-f,F+1
|name=Muscle Buster
|inputLead=f
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|input=,F+1
|damage=30
|ch=KND
|target=t
|damage=21
|startup=
|hit=+14~+15kg
|recv=r BT
|target=m
|block=-6
|startup=22(23~)
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
ย 
==== Reverse Special Stretch Bomb ====
ย 
===== Reverse Special Stretch Bomb Combo 1 =====
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-df+2+4
|name=Reverse Special Stretch Bomb
|input=df+2+4
|damage=25
|target=t
|startup=i38
|recv=
|block=-2
|hit=+0d
|notes={{Plainlist|
* Alternate input SS.2+4
** Cancel with B
* Throw break 2
* Side switch
* Opponent recovers FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=+2s
|id=King-df,DF+1+3
|id=King-f,F+2
|name=Reverse Special Stretch Bomb
|inputLead=f
|input=df,DF+1+3
|input=,F+2
|ch=+4 OC
|damage=25
|damage=25
|hit=+4
|target=t
|target=m
|startup=i12
|startup=31(32~)
|recv=
|block=-2
|hit=+0d
|notes={{Plainlist|
* Alternate input df,DF+2+4
* Crouch throw
* Throw break 1 or 2
* Side switch
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(Reverse Special Stretch Bomb).2,2,1+2
|name=Cannonball Buster
|input=(Reverse Special Stretch Bomb).2,2,1+2
|damage=15
|target=t
|startup=
|recv=
|block=
|hit=+3d
|notes=Opponent recovers in FUFT
}}
{{MoveData
|id=King-(Cannonball Buster).3+4,1+2,1+2+4
|name=Manhattan Drop
|input=(Cannonball Buster).3+4,1+2,1+2+4
|damage=15
|target=t
|startup=
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-15
|id=King-(Manhattan Drop).1,2,3+4,1+2
|id=King-f,F+4
|name=Victory Bomb
|inputLead=f
|input=(Manhattan Drop).1,2,3+4,1+2
|input=,F+4
|damage=18
|ch=Throw(KND)
|target=t
|damage=33
|startup=
|hit=KND
|recv=
|target=m
|block=
|startup=15(16~)
|hit=+3d
|notes=Opponent recovers in FUFT
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=King-(Victory Bomb).2,1,3,4
|id=King-d+3
|name=Giant Swing
|input=d+3
|input=(Victory Bomb).2,1,3,4
|ch=+1
|damage=25
|damage=16
|target=t
|hit=+1
|startup=
|target=l
|recv=
|startup=17
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData|
{{MoveData
|block=-5 OC
|id=King-(Victory Bomb).3,1,2,3+4,1+2+3+4
|id=King-d/b+2
|name=Muscle Buster
|input=d/b+2
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|ch=KND
|damage=30
|damage=28
|target=t
|hit=KND
|startup=
|target=m
|recv=r BT
|startup=25
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
ย 
|block=-16
===== Reverse Special Stretch Bomb Combo 2 =====
|id=King-d/b+3
ย 
|input=d/b+3
{{MoveDataHeader}}
|ch=KND
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|name=Power Bomb
|input=(Cannonball Buster).1,2,3+4
|damage=22
|damage=22
|hit=+2s
|target=t
|target=l (TC)
|startup=
|startup=23s cs10~
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-17~-15a
|id=King-(Power Bomb).2,1,3,4
|id=King-d/b+4
|name=Giant Swing
|input=d/b+4
|input=(Power Bomb).2,1,3,4
|ch=KND
|damage=25
|damage=27
|target=t
|hit=KND
|startup=
|target=l (TJ)
|recv=
|startup=27~29?s
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
{{MoveData
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|target=t
|startup=
|recv=r BT
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
ย 
|block=-9
===== Reverse Special Stretch Bomb Combo 3 =====
|id=King-WS 2
ย 
|input=WS 2
{{MoveDataHeader}}
|ch=+1
{{MoveData
|damage=14
|id=King-Side throw SS.2+4
|hit=+1
|name=Cannonball Buster
|target=m
|input=Side throw SS.2+4
|startup=14
|damage=15
|target=t
|startup=i38
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Cancel with B
* Alternate input Back throw SS.2+4
* Throw break 1 or 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-(Cannonball Buster).3+4,1+2,1+2+4
|id=King-d/f+1
|name=Manhattan Drop
|input=d/f+1
|input=(Cannonball Buster).3+4,1+2,1+2+4
|ch=+3~+4
|damage=15
|damage=15
|hit=+3~+4
|target=t
|target=m
|startup=
|startup=14~15
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
{{MoveData
|id=King-(Manhattan Drop).1,2,3+4,1+2
|name=Victory Bomb
|input=(Manhattan Drop).1,2,3+4,1+2
|damage=18
|target=t
|startup=
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(Victory Bomb).2,1,3,4
|name=Giant Swing
|input=(Victory Bomb).2,1,3,4
|damage=25
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData|
{{MoveData
|id=King-(Victory Bomb).3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|target=t
|startup=
|recv=r BT
|block=-6
|block=-6
|id=King-d/f+2
|hit=+3d
|input=d/f+2
|notes={{Plainlist|
|ch=+3
* Throw break 2
|damage=16
* Opponent recovers in FUFA}}
|hit=+3
|target=m
|startup=13
}}
}}
{{MoveData|
ย 
|block=-9
===== Reverse Special Stretch Bomb Combo 4 =====
|id=King-d/f+3
ย 
|input=d/f+3
{{MoveDataHeader}}
|ch=+6
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|name=Power Bomb
|input=(Cannonball Buster).1,2,3+4
|damage=22
|damage=22
|hit=+6
|target=t
|target=m
|startup=
|startup=14
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(Power Bomb).2,1,3,4
|name=Giant Swing
|input=(Power Bomb).2,1,3,4
|damage=25
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData|
{{MoveData
|block=-14
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
|id=King-d/f+4
|name=Muscle Buster
|input=d/f+4
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|ch=-3
|damage=30
|damage=13
|target=t
|hit=-3
|startup=
|target=l
|recv=r BT
|startup=14
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
ย 
|block=-3~-2
==== Mexican Magma Drive ====
|id=King-u/b+1
ย 
|input=u/b+1
===== Mexican Magma Drive 1 =====
|ch=KND
ย 
|damage=40
{{MoveDataHeader}}
|hit=KND
{{MoveData
|target=h
|id=King-JGS.1+4
|startup=20~21
|name=Cobra Clutch
|input=JGS.1+4
|damage=20
|target=t
|startup=i12
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1 or 2
** Side switch on break
* Side switch
* Opponent recovers in FDFT
* Alternate input JGS.2+3}}
}}
}}
{{MoveData|
{{MoveData
|block=-18~-14 OC
|id=King-(Cobra Clutch).2+4,1+2,1+2
|id=King-u/b+2
|name=Flinging Half Nelson
|input=u/b+2
|input=(Cobra Clutch).2+4,1+2,1+2
|ch=KND
|damage=25
|damage=47
|target=t
|hit=KND
|startup=
|target=m(?)
|recv=
|startup=48~52 RG
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-18~-14 OC
|id=King-(Cobra Clutch).3+4,3+4,1+2
|id=King-u+2
|name=Sleeper
|input=u+2
|input=(Cobra Clutch).3+4,3+4,1+2
|ch=KND
|damage=15
|damage=47
|target=t
|hit=KND
|startup=
|target=m (TJ)(?)
|recv=
|startup=48~52 RG
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-18~-14 OC
|id=King-(Sleeper).1,1,1+2
|id=King-u/f+2
|name=Triple Trouble
|input=u/f+2
|input=(Sleeper).1,1,1+2
|ch=KND
|damage=20
|damage=47
|target=t
|hit=KND
|startup=
|target=m (TJ)(?)
|recv=
|startup=48~52 RG
|block=+0
|hit=+0d
|notes={{Plainlist|
* Throw break 1
** r FUFA on break
* Opponent recovers in FDFT}}
}}
}}
{{MoveData|
{{MoveData
|block=-10
|id=King-(Sleeper).3,4,1+2,3+4
|id=King-u/f+3 (First part)
|name=Human Necktie
|input=u/f+3 (First part)
|input=(Sleeper).3,4,1+2,3+4
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=t
|target=m (TJ)
|startup=
|startup=22~23 js13~
|recv=
|block=+0
|hit=+0d
|notes={{Plainlist|
* Throw break 2
** r FUFA on break
* Opponent recovers in face-down right side towards}}
}}
ย 
===== Mexican Magma Drive 2 =====
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-(Cobra Clutch).1,4,2,3
|name=Cobra Twist
|input=(Cobra Clutch).1,4,2,3
|damage=12
|target=t
|startup=
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* Opponent recovers face-up left side towards}}
}}
{{MoveData
|id=King-(Cobra Twist).2,1,1+3
|name=Reverse DDT
|input=(Cobra Twist).2,1,1+3
|damage=13
|target=t
|startup=
|recv=
|block=-6
|hit=+0d
|notes={{Plainlist|
* Alternate input (Cobra Twist).2,1,2+4
* Throw break 1 or 2
* Opponent recovers in FDFA}}
}}
{{MoveData
|id=King-(Reverse Special Stretch Bomb).2,3,1,1+2
|name=Samurai Rock
|input=(Reverse Special Stretch Bomb).2,3,1,1+2
|damage=24
|target=t
|startup=
|recv=
|block=-6
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers in FDFA}}
}}
{{MoveData
|id=King-(Reverse Special Stretch Bomb).1+2,1,2,1+2+3
|name=Reverse Special Stretch Bomb
|input=(Reverse Special Stretch Bomb).1+2,1,2,1+2+3
|damage=16
|target=t
|startup=
|recv=
|block=-6
|hit=+3d
|notes={{Plainlist|
* Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4
* Throw break 1 or 2
* Opponent recovers in FUFA}}
}}
{{MoveData
|id=King-(Reverse Special Stretch Bomb).3+4,1+2
|name=Backdrop
|input=(Reverse Special Stretch Bomb).3+4,1+2
|damage=15
|target=t
|startup=
|recv=r FUFA
|block=
|hit=+0d
|notes={{Plainlist|
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-20~-17
|id=King-(Backdrop).1+2,4,1+2,1+2+3
|id=King-u/f+3 (Second part)
|name=Sol Naciente
|input=u/f+3 (Second part)
|input=(Backdrop).1+2,4,1+2,1+2+3
|ch=KND
|damage=27
|target=t
|startup=
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers in FDFA}}
}}
{{MoveData
|id=King-(Backdrop).1+2,3,4,1+3
|name=Burning Hammer
|input=(Backdrop).1+2,3,4,1+3
|damage=18
|damage=18
|hit=KND
|target=t
|target=m
|startup=
|startup=24~27 js13~
|recv=
|block=-3
|hit=+0d
|notes={{Plainlist|
* Alternate input (Backdrop).1+2,3,4,2+4
* Throw break 1 or 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-20
|id=King-(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3
|id=King-u/b+4
|name=Screwdriver
|input=u/b+4
|input=(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3
|ch=-8
|damage=32
|damage=14
|target=t
|hit=-8
|startup=
|target=m (TJ)
|recv=
|startup=15
|block=-3
|hit=-10d
|notes={{Plainlist|
* Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4
* Throw break 1 or 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData|
ย 
|block=-13
===== Mexican Magma Drive 3 =====
|id=King-u+4
ย 
|input=u+4
{{MoveDataHeader}}
|ch=Launch (JG?)
{{MoveData
|damage=20
|id=King-(Reverse Special Stretch Bomb).2,2,1+2
|hit=KND
|name=Cannonball Buster
|target=m (TJ)
|input=(Reverse Special Stretch Bomb).2,2,1+2
|startup=15
|damage=15
|target=t
|startup=
|recv=
|block=
|hit=+3d
|notes=Opponent recovers in FUFT
}}
}}
{{MoveData|
{{MoveData
|block=-13~-12
|id=King-(Cannonball Buster).3+4,1+2,1+2+4
|id=King-u/f+4
|name=Manhattan Drop
|input=u/f+4
|input=(Cannonball Buster).3+4,1+2,1+2+4
|ch=Launch (JG?)
|damage=15
|damage=17
|target=t
|hit=Launch (JG?)
|startup=
|target=m (TJ)
|recv=
|startup=15~16
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-(Manhattan Drop).1,2,3+4,1+2
|id=King-BT 3
|name=Victory Bomb
|input=BT 3
|input=(Manhattan Drop).1,2,3+4,1+2
|ch=CS
|damage=18
|damage=18
|hit=+9
|target=t
|target=m
|startup=
|startup=13
|recv=
}}
|block=
{{MoveData|
|hit=+3d
|block=-17~-15
|notes=Opponent recovers in FUFT
|id=King-BT d+4
|input=BT d+4
|ch=KND
|damage=27
|hit=KND
|target=l (TJ)
|startup=22~24s
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Victory Bomb).2,1,3,4
|id=King-f,n,d,D/F+2+3
|name=Giant Swing
|inputLead=f,n,d
|input=(Victory Bomb).2,1,3,4
|input=,D/F+2+3
|ch=-
|damage=25
|damage=25
|hit=KND
|target=t
|target=h
|startup=
|startup=12
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-(Victory Bomb).3,1,2,3+4,1+2+3+4
|id=King-f,n,d,D/F+1+4
|name=Muscle Buster
|inputLead=f,n,d
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|input=,D/F+1+4
|damage=30
|ch=-
|target=t
|damage=20
|startup=
|hit=KND
|recv=r BT
|target=h
|block=-6
|startup=12
|hit=+3d
}}
|notes={{Plainlist|
{{MoveData|
* Throw break 2
|block=-10~-9
* Opponent recovers in FUFA}}
|id=King-b+3:1+2
|input=b+3:1+2
|ch=throw
|damageLead=23(
|damage=,20)
|hit=throw
|targetLead=m(
|target=,throw)
|startup=16~17
}}
}}


===== Mexican Magma Drive 4 =====


{{MoveDataHeader}}
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|name=Power Bomb
|input=(Cannonball Buster).1,2,3+4
|damage=22
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(Power Bomb).2,1,3,4
|name=Giant Swing
|input=(Power Bomb).2,1,3,4
|damage=25
|target=t
|startup=
|recv=
|block=-3
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
{{MoveData
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|target=t
|startup=
|recv=r BT
|block=-6
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}


== External links ==
== External links ==

Latest revision as of 07:44, 29 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
-3d
i20
pc8~
  • Special animation when following items are equipped:
    • King & Kazuchika Okada Costume:
      • Full-Face
      • Entire Body
      • Upper Accessory
Rage Drive

R.db+1+2

M
24
+8c
i20~21
+36d on airborne hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
Combo from 1st hit
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i24~25
  • Move can be delayed
  • Can't be buffered Left Attack
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​t
7,​15,​10,​40
-3
+0d
i10
  • Throw break 2
  • Side switch
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​t
7,​15,​10,​45
+0
+0d
i10
Same throw as d+2+4
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​t
7,​15,​30
-6
+0d
i10
Throw break
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​t
7,​15,​45
+0
+0d
i10
Same throw as d+2+4
Right Jab

2

h
10
+1
+7
i10
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
Combo from 1st hit
Face Kick

3

h
25
-14
+17a (+7)
i17
High Kick

4

h
20
-5
+6
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18~20
Elbow
Head Spinner

1+2,1

m,​m
18,​21
-13
+12a (+3)
i18
Wall Bounce
  • Combo from 1st hit
  • Cancel to -9 with B
Brutal Sting

1+2,3

m,​h
18,​25
-3
+12a (+3)
i18
i24~25
Combo from 1st hit
Moonsault Body Press

1+4

M!
23
+6d
i52~58
r Downed
Recovers in face-up right side towards

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r30
Elbow
Elbow Impact

f+2,1

m,​h
12,​25
-9
+16a
i15~16
i18~19
  • Combo from 1st hit
  • Move can be delayed

f+2,d+1

m,​m
12,​15
-13c
+2c
i15~16
Move can be delayed
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
i15~16
Combo from 2nd hit with 13f delay
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3:1+2

m,​t
18,​20
+0d
i15~16
Available only as combo from 1st front hit
Rolling Sobat

f+4

m
25
-9
+12a (+3)
i18~19
Shadow Lariat

f+1+2

h
23
-1
+9a
i17~18
t48 r31
Jaguar Lariat

f+1+2*

h!
50
+11a
i29~32
Exploder

f+3+4

h
25
+7
+22d (-36)
i38~40
js19~
Recovers in FUFT on whiff
Body Check

f+1+4

m
21
+3
+7
i17~19
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
-3a (-12)
i23~30

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Smash

df+1

m
15
-1
+3
i14~15
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14~15
i18~19
  • Combo from 1st hit with 7f delay
  • Combo from 1st CH with 12f delay
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
i13
i20~21
Combo from 1st CH with 13f delay
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
+28a
i14
r FDFT
  • Combo from 1st CH
  • Unavailable on whiff
Side Low Kick

df+4

l
10
-14
-3
i14~15

df+4,3

l,​h
10,​11
-5
+6
i14~15
Combo from 1st CH
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
+6a (-3)
+47a (+16)
i14~15
i28~29
js18~
  • Combo from 2nd CH
  • Transition to +13a (+4) BT with B
Mincer Low

df+4,​3,d+4

l,​h,​l
10,​11,​20
-13
-8a
i14~15
js25~
r FC
  • Alternate input df+4,3,db+4
  • Recovers in FDFT on block or whiff
Frankensteiner

df+3+4

s,​t
15,​30
-18
-7c
i28~35
r BT
  • Throw only when close
  • Recovers in FUFT if throw failed

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

s
5
-5
+6
i10
cs4~
r FC
  • Alternate input db+1
  • Transition to standing with F
Jab Uppercut

d+1,2

s,​m
5,​13
-11
+0
i10
i15~17
  • Alternate input:
    • db+1,2
    • hFC.1,2
    • hFC.db+1,2
  • Combo from 1st CH
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r FC
Stomp

d+3

L
12
-12
+1
i17
Crouch Chin Kick

d+4

l
7
-13
-2
i14
cs4~
r FC
Atlas' Hammer

d+1+2

m
21
-24
i23
cs6~
Stagger Kick (1)

d+3+4

L
14
-25
-9
i16
cs6~
r FC
  • Alternate input:
    • FC.df+4
Stagger Kick (2)

d+3+4,4

L,​L
14,​7
-25
-9
i16
cs1~
r FC
  • Combo from 1st CH
  • Alternate input:
    • FC.df+4,4
    • wr4,4
Stagger Kick

d+3+4,​4,4

L,​L,​L
14,​7,​7
-29
+7
i16
cs1~
r FC
  • Combo from 2nd CH
  • Alternate input:
    • FC.df+4,4,4
    • wr4,4,4
Stagger Kicks

d+3+4,​4,​4,4

L,​L,​L,​L,​L
14,​7,​7,​4,​3
-26
+15
i16
cs1~
r FC
  • Alternate input FC.df+4,4,4,4
  • Available only from 1st CH
  • Not available from CH wr4
  • Combo from 3rd hit
Stagger Kick Spinning Uppercut

(Stagger Kick).2

m
10
-15
+16a (+6)
cs1~21
  • Combo from any Stagger Kick CH
  • Combo from 3rd Stagger Kick hit
Corporate Elbow

d+2+3

M
25
-8c
+0c
i30~35
js21~

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5c
i25
Crouching Low Kick

db+3

L
17
-16
+2c
i23
r FC
Low Drop Kick

db+4

L
20
-20
-3a
i29~31
r FC
Recovers in FDFT on block or whiff

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
Combo from 1st hit with 8f delay
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
+0d
i12
i26~28
js16~
r FUFT
Move can be delayed
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
+19a (+10)
i14
i20~21
  • Combo from 1st hit
  • Move can be delayed
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
i14
i24~25
Move can be delayed
Chupacabra to Olympia Slam

b+2,4

h,​m,​t
12,​18,​20
-9
+0d
i14
  • Move can be delayed
  • Throw only on front hit
  • Side or behind hit +9
Toll Kick

b+3

h
23
-10
+39d (-19)
i16~18
Guillotine Drop

b+3:1+2

h,​t
23,​20
+0d
Available only as combo from 1st front hit
Disgraceful Kick

b+4

h
25
+2
+11a (+2)
i17~21
r BT

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Water Parting Chop

ub+1

h
21
-3
i20~21
Jumping Knuckle

u+1

m
12
-12
-1
i18
Alternate input uf+1
High Elbow Drop

ub+2

M
35
-18c
+7d
i48~52
r FUFA
  • Alternate input:
    • u+2
    • uf+2
  • Direction of a jump differs according to the input
Sobat

ub+3

m
25
-19
+12a (+2)
i25
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
23
-10
-1a
i22~23
r Downed
Recovers face-up left side towards
Falling Heel Kick

uf+3

M
18
-20
+1a
i24~27
r Downed
Recovers face-up left side towards
Jumping Knee Lift

ub+4

m
11
-20
-8
i15~16
Jumping Knee Lift

u+4

m
15
-13
+19a (+9)
i15~16
Jumping Knee Lift

uf+4

m
13
-13
i15~16
Capital Punishment

uf+1+2

m
25
+2c
i35~36
js9~33
Burning Knuckle

uf+1+2*

m!
45
+11a
i67~68
js16~
Neck Cutter Kick

uf+3+4

h
28
-16
+13a
i23~24
js5~
Delay Rising Toekick

uf,n,4

m
25
-11
i23

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Smash

f,f,n,2

L,​t
15,​35
-14
+1c
+0d
i18
cs6~
"Jaguar Hammer" throw only on CH
Lay Off

f,f,n,1+2

m
+0
+7
i9
t32 r23
Jaguar Hook

f,F+1

m
21
-5
+14g
i22~23
Homing
Tailspin
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31~32
Cancel with B for 33f total
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
+9a
i31~32
Combo from 1st hit with 11f delay
Konvict Kick

f,F+4

m,​t
25,​20
-15
+14a (+4)
+0d
i15
"DDT" throw only on CH
Flying Cross Chop

f,F+1+2

h
21
-5
-14a (-24)
i20~38
js18~
Flying Cross Chop (latter)

f,F+1+2

L
21
-26
+5a (-5)
i39~45
js18~
Diving Body Press (close)

f,F+2+3

m,​t
20,​15
-17c
-5d
i21~25
js12~
r Downed
Recovers face-up right side towards
Diving Body Press

f,F+2+3

M
20
-12c
-15c
i26~43
js12~
r Downed
Recovers face-down right side towards
Exploder

f,F+3+4

h
25
+7
+22a (-36)
i28~30
js9~
Recovers FUFT on whiff
Strong Knee

f,f,F+3

m
25
+3
i20~25
Alternate input wr3
Running Exploder

f,f,F+3+4

m
40
+17g
+32a (-26)
i28~34
js9~
Alternate input wr3+4

wr4

L
22
-25
-9
i14
cs6~
r FC

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r FC
  • Alternate input hFC.db+1
  • Transition to standing with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r FC
Alternate input hFC.db+2
Crouch Spin Kick

hFC.3

L
12
-16
-2
i18
cs1~
r FC
Crouch Chin kick

hFC.4

l
10
-13
-2
i14
cs1~
r FC
Alternate input hFC.db+4
Leg Breaker

FC.df+1

L
20
-12
i32~34
cs1~
r FC
Alternate input CD.DF+1
Body Blow

FC.df+2

m
21
-14
i15

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
12
-3
+4
i10~11
Usually hits on i11 due to range

ws2

m
11
-9
+1
i14
Homing
Round Trip Chop

ws2,2

m,​m
11,​25
-12
+12g
i14
i15~16
Tailspin
  • Combo from 1st hit with 9f delay
  • Combo from 1st CH with 16f delay
Stomping Kick

ws3

h
28
+0
+22a (+12)
i16
Toe Smash

ws4

m
20
-6
+5
i11~12
Snap Uppercut

ws1+2

m
20
-10
i18~19

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Victory Palm

ss2

h
25
-5
i19~20
Tailspin
Deadly Boomerang

ss3+4

h
50
+11g
+0d
i27~31
js11~
r Downed
  • Wall crush on block +21g
  • Recovers face-down left side towards

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
Alternate input BT.2
Blind Kick

BT.3

m
18
-13
+9
i13
Blind Kick to Neck Breaker

BT.3:1+2

m,​t
18,​20
+0d
i13
Available only as combo from 1st front hit
Spin Kick

BT.4

h
18
-8
+23a (+13)
i10
Atomic Blaster

BT.1+2

h!
50
-1d
i26~30
Moonsault Body Press

BT.1+4

M
30
+6d
i41~47
r Downed
Recovers face-down right side towards
Crouch Spin Knuckle

BT.d+1

s
10
-2
+9
i10
cs1~
r FC
Alternate input BT.d+2
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
cs1~
r FC
Low Drop Kick

BT.d+4

l
20
-17
-2d
i22~24
cs1~10 js11~
r FC
Recovers FDFT on block or whiff

BT.uf+3

m
25
+19a (+9)
i9
js
Reverse Jump Kick

BT.uf+4

m
18
i9
js

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Charge

1+2+3+4

t230
  • Cancel with any input after 60f
  • Cannot cancel with 1+2+3+4 after 120f
Charge

Charge with advanced input start-up 1f 1+2+3+4

t230
  • Keep charging longer than normal
  • Uncancellable
Special Standing

FUFT.1+2

m
10
+0
+32a (+22)
i77~79
  • Available if following items are equipped:
    • Upper Accessory: Championship Belt
  • Alternate input (any downed face-up).1+2
  • Hold to extend animation

FUFT.3+4

m
25
-27
+4a (-7)
i16~28
r BT
Wall Jumping Attack (early)

(Back to wall).b,b,ub

t
45
+0c
+2d
i43~48
fs5~7 is8~13 js14~
Wall Jumping Attack (latter)

(Back to wall).b,b,ub

M
21
-9c
+14d
i49~63
fs5~7 is8~13 js14~

JGS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

js6~
r34
  • Hold to spin up to 6 times
  • 6th spin causes dizziness
  • JGS moves available at 23f
    • Every next spin JGS available at 28f
Reverse Jaguar Step

b+3+4

js6~
r34
Jaguar Step to Hook

JGS.1

h
21
-5
i19~20

JGS(x2).1

h
25
-1
i19~20

JGS(x3).1

h
31
-1
i19~20
  • Alternate input:
    • JGS(x4).1
    • JGS(x5).1
Jaguar Step to Elbow

JGS.2

m
15
-9
+12c
i11~12

JGS(x2).2

m
18
-2
+12c
i11~12

JGS(x3).2

m
22
+0c
+12c
i11~12
  • Alternate input:
    • JGS(x4).2
    • JGS(x5).2
Jaguar Step to sobat

JGS.3

m
23
-5
+21a (+21)
i22~23

JGS(x2).3

m
27
-1
+25a (+16)
i22~23

JGS(x3).3

m
34
-1
+25a (+16)
i22~23
  • Alternate input:
    • JGS(x4).3
    • JGS(x5).3
Jaguar Step to sobat & Press (close)

JGS.3,2+3

m,​t
23,​15
-17c
-5d
i22
r Downed
  • Recovers face-up right side towards
  • Alternate input:
    • JGS(x2).3,2+3
    • JGS(x3).3,2+3
    • JGS(x4).3,2+3
    • JGS(x5).3,2+3
Jaguar Step to sobat & Press

JGS.3,2+3

m,​M
23,​20
-12c
-15c
i22
r Downed
  • Recovers face-up right side towards
  • Alternate input:
    • JGS(x2).3,2+3
    • JGS(x3).3,2+3
    • JGS(x4).3,2+3
    • JGS(x5).3,2+3
Jaguar Step to High Kick

JGS.4

h
40
+8
+5a (-4)
i17

JGS(x2).4

h!
42
+5a (-4)
i17

JGS(x3).4

h!
52
+5a (-4)
i17
  • Alternate input:
    • JGS(x4).4
    • JGS(x5).4
Jaguar Step to Mid Kick

JGS.df+4

m
30
-17
+4a (-5)
+36a (-11)
i17

JGS(x2).df+4

m
36
+9
+4a (-5)
+36a (-11)
i17

JGS(x3).df+4

m
45
+9
+4a (-5)
+36a (-11)
i17
  • Alternate input:
    • JGS(x4).df+4
    • JGS(x5).df+4

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,DF

cs1~
r FC
Jumping Knee

CD.DF+4

m
21
-9
i15~16
Black Bomb

CD.DF+1+2

M
24
-5c
+16a
i20~23

Throws

Regular

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

t
35
-6
+0d
i12
t39 r27
  • Throw break 1 or 2
    • Side switch on break
  • Opponent recovers in FUFA
Winding Nut

f+1+3

t
35
-6
+0d
i15
Homing
  • Same throw as 1+3
Suplex

2+4

t
35
-3
+0d
i12
t39 r27
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers in FUFA
Suplex

f+2+4

t
35
-3
+0d
i15
Homing
  • Same throw as 2+4
Argentina Back Breaker

Left throw

t
40
-3
+35d
  • Throw break 1
  • Side switch
  • Opponent recovers face-up right side towards
Knee Crusher

Right throw

t
42
-3
+22d
  • Throw break 2
  • Opponent recovers in FUFT
Half Boston Crab

Back throw 1+3

t
60
+0d
Opponent recovers face-down right side towards
Cobra Twist

Back throw 2+4

t
60
-1d
Opponent recovers face-down right side towards
Stretch Buster

Back throw b,n,f+1+2

t
75
+3d
i10
Floor Break
  • Opponent recovers face-up right side towards
Knee Bash

df+2+3

t
40
-2
+0d
i12
  • Throw break 2
  • Opponent recovers in FUFT
Figure Four Leg Lock

db+2+3

t
40
-6
+3d
i12
  • Throw break 1+2
    • Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage
  • Opponent recovers in FUFT
Executioner Drop

u+1+2

t
30
-6
+18d (-7)
i12
  • Throw break 1+2
  • 15 damage on wall splat
  • Opponent recovers in FUFT
  • Alternate input ub+1+2
Executioner Drop (behind)

u+1+2,B

t,​t
0,​30
+18d (-13)
i12
  • 15 damage on wall splat
  • Side switch
  • Opponent recovers in FUFT
  • Alternate input ub+1+2,B
Tombstone Pile Driver

db,f+2+4

t
58
-2
+0d
i11
Floor Break
  • Throw break 2
  • Opponent recovers in FUFA
Muscle Buster

qcb+1+2

t
50
-6
+0d
i11
r BT
Floor Break
  • Throw break 1+2
  • Side switch
  • Opponent recovers in FUFA
Giant Swing

f,n,hcf+1

t
45,​20
-13
-23d (-52)
i10
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 45
  • 70 damage on wallsplat
  • Alternate input FD.f,n,hcf+1
  • Input shortcut f,n,b,db,d,f+1 (skip df)
Tijuana Twister

f,n,hcf+2

t
50
-6
+0d
i12
  • Throw break 2
  • Opponent recovers face-up left side towards
  • Alternate input FD.f,n,hcf+2
  • Input shortcut f,n,b,db,d,f+2 (skip df)
Tomahawk

f,f,F+2+4

t
40
-5
+0d
i10
t39 r29
  • Throw break 1+2
    • Position switch on break
  • Opponent recovers in FUFT
  • Alternate input wr2+4
  • More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler
Clothesline Press

FC.db,d,db+1+2

t
45
-6
+0d
i12
Floor Break
  • Throw break 1+2
  • Opponent recovers face-up right side towards
Iron Lariat

d+1+3

t
45
+0
+0
i12
t37 r25
Floor Break
  • Crouch throw
  • Throw break 1
  • Opponent recovers in FDFA
V Driver

d+2+4

t
45
+0
+0d
i12
t37 r25
Floor Break
  • Crouch throw
  • Throw break 2
  • Side switch
  • Opponent recovers in FUFA
  • Alternate input:
    • 1,2,d+2+4
    • 1,2,1,d+2+4
Arm Whip

b+1+3

25 + 50% of enemy attack
+4d
ps2~14
t35
Floor Break
  • Parries high or mid right punches
  • Side switch
  • Opponent recovers face-up right side towards
Spinning Heel Hold

b+2+4

25 + 50% of enemy attack
+0d
ps2~10
t35
  • Parries high or mid left kicks
  • Side switch
  • Opponent recovers face-up left side towards
Leg Screw

b+2+4

25 + 50% of enemy attack
+27d
ps2~10
t35
  • Parries high or mid right kicks
  • Turns both players 90ยฐ clockwise
  • Opponent recovers in FUFT
Figure Four Leg Lock

(Leg Screw).3+4

,​t
,​33
+0d
  • Throw break 2
  • Opponent recovers in FUFT

Pile Driver

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pile Driver

d,df,F+1

t
30
-2
+8d
i11
Floor Break
  • Throw break 1
  • Opponent recovers in FUFT
Double Arm Face Buster

(Pile Driver).1+2,1+2

t,​t
0,​35
-7
-14d
Floor Break
  • Throw break 2
  • Opponent recovers in FDFA
Boston Crab

(Pile Driver).1+2,3,4,1+2

t,​t
0,​15
-7
+0d
  • Throw break 1+2
  • Opponent recovers face-down right side towards

Throw Away

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throw Away

b+1+2

t
0
-3
+9b
i14
t39 r25
  • Throw break 1+2
    • Turns both players <90ยฐ counter clockwise on break
  • 5 damage and BT wallsplat when close to the wall
  • 3 damage and FUFA knockdown when slightly farther from the wall
Throw Away Feint

b+1+2,1+3

t,​t
0,​0
-3
i14
  • Throw break 1
Throw Away Knockdown

b+1+2,2+4

t,​t
0,​8
-3
i14
  • Throw break 2
  • Side switch
  • Opponent recovers in FDFT
Throw and Destroy

b+1+2,3+4

t,​t
0,​10
-15
i14
Floor Break
  • Throw break 3+4
    • Side switch r BT on break
  • Opponent recovers in FUFA
Turn Around

b+1+2,1+2

t,​t
0,​0
+5b
i14

Tackle

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultimate Tackle

FC.1+2

t
5
-5
+3d
i26
t59 r33
Ultimate Punch

Tackle.2,1,2,1

5,​5,​5,​15
+0
+0d
Cross Arm Lock

Tackle.1+2

t
25
-9
+3d
  • Alternate input (Ultimate Punch 3rd).1+2
  • Throw break 1+2,2,2,2
  • Side switch
  • Opponent recovers face-up right side towards
Arm Twist

(Cross Arm Lock).1+2

10
+3d
  • Side switch
  • Opponent recovers in FUFA
Leg Cross Hold

Tackle.3+4

t
20
+0
+13d
  • Alternate input (Ultimate Punch 3rd).3+4
  • Throw break 1+2,1,1,1
  • Opponent recovers face-up right side towards
Stretch Combo

(Leg Cross Hold).1+2

30
+3d
Opponent recovers face-down right side towards
Arm Breaker Reversal to Arm Breaker

(Enemy Tackle).1+2,2,2,2,2,2

10
+3
  • Reverse Arm Breaker
  • Opponent recovers in FUFA
Leg Cross Hold Reversal to Leg Cross Hold

(Enemy Tackle).1+2,1,1,1,1,1

10
+3
  • Reverse Leg Cross Hold
  • Opponent recovers in FUFT

Ground Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swing Away

OTG.FUFT.db+1+3

t
20,​10
+0
+1d (-40)
i18
  • Alternate input OTG.FUFT.db+2+4
  • Throw break 1 or 2
    • Break window 7f
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 20
  • 35 damage on wallsplat
Head Bomber

OTG.FUFT.DB+1+3

t
25
+0
+0d
i18
  • Throw break 1
  • Opponent recovers in FUFT
Figure Four Leg Lock

OTG.FUFT.DB+2+4

t
28
+0
+0d
i18
  • Throw break 2
  • Opponent recovers in FUFT
Shoulder Cracker

OTG.FUFA.db+1+3

t
28
+0
+0d
i18
  • Alternate input OTG.FUFA.db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-up right side
Turn Over

OTG.(face-up any side).db+1+3

t
0
+0
+26d
i18
  • Alternate input OTG.(face-up any side).db+2+4
  • Throw break 1 or 2
  • Flips opponent to face-down opposite side
Half Boston Crab

OTG.FDFT.db+1+3

t
30
+0
+23d
i18
  • Alternate input OTG.FDFT.db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-down right side towards
Wing Tearer

OTG.FDFA.db+1+3

t
32
+0
+0d
i18
  • Alternate input OTG.FDFA.db+2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Camel Clutch

OTG.(face-down left side).db+1+3

t
35
+0
+0d
i18
  • Alternate input OTG.(face-down left side).db+2+4
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers face-down right side towards
Bow & Arrow Stretch Hold

OTG.(face-down right side).db+1+3

t
37
+0
+0d
i18
  • Alternate input OTG.(face-down right side).db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-down right side towards

Air Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid-Air Leg Cross Hold

(on airborne).1+3

t
30
+0d
i12~14
Opponent recovers in FDFT
Mid-Air Leg Cross Hold

(on airborne).f+1+3

t
30
+0d
i15~17
Homing
  • Same throw as (on airborne).1+3
Mid-Air Leg Screw

(on airborne).2+4

t
30
+0d
i12~14
  • Side switch
  • Opponent recovers in FUFT
Mid-Air Leg Screw

(on airborne).f+2+4

t
30
+0d
i15~17
Homing
  • Same throw as (on airborne).2+4
Aerial Jaguar Bomb

(on airborne).f,n,hcf+1

t
55
+3d
i10
Floor Break
  • Alternate input (on airborne).f,n,hcf+2 i12~14
  • Opponent recovers in FUFT
Running Jaguar Bomb

(on airborne).f,f,F+2+4

t
65
+4d
i10
Floor Break
  • Opponent recovers in FUFT
Double Heel Hold

(on airborne).d+1+3

t
15
-5d
i12~13
  • Alternate input (on airborne).d+2+4
  • Opponent recovers face-down right side towards
Flapjack

(Double Heel Hold).1+2,1+2

t
15
-6
-3d
  • Throw break 1
  • Side switch
  • Opponent recovers in FDFT
Giant Swing

(Double Heel Hold).2,1,3,4

t
12,​13
-6
-7d (-40)
  • Throw break 2
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 12
  • 32 damage on wallsplat
Shining Torpedo

(on enemy on the wall).f,n,hcf+1

t
65
-5d
i10
  • Alternate input (on enemy on the wall).f,f,F+2+4
  • Opponent recovers face-up right side towards

Multi-throws

Standing Heel Hold

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Standing Heel Hold

CD.DF+2+3

t
25
-2
+0d
i12
  • Throw break 2
  • Opponent recovers face-down left side towards
Indian Death Lock

(Standing Heel Hold).1+2,1,3,1+2

t
25
-10
+0d
  • Throw break 1+2
    • 10 damage to King on break
  • Opponent recovers face-down right side towards
King's Bridge

(Indian Death Lock).1,3,4,1+2,3+4

t
45
+0d
  • Opponent recovers in FDFT
S.T.F.

(Standing Heel Hold).1,2,3,1+2

t
35
-10
+0d
  • Throw break 1
    • 10 damage to King on break
  • Opponent recovers face-down left side towards
Scorpion Death Lock

(Standing Heel Hold).1+2,3,1,1+3

t
40
-10
+0d
  • Throw break 2
    • 10 damage to King on break
  • Opponent recovers face-down left side towards

Arm Breaker

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arm Breaker

f,n,d,DF+1+4

t
20
-2
+0d
i12
  • Throw break 1
  • Opponent recovers in FUFT
Triple Arm Breaker

(Arm Breaker).1+2,1+2

t
30
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Head Jammer

(Arm Breaker).1+2,4,2+4

t
20
-3
+3d
  • Throw break 2
  • Opponent recovers face-up left side towards
Struggle Combination

(Head Jammer).4,3,4,3+4,1+2

t
25
+3d
  • Opponent recovers face-up left side towards
Chicken Wing Face Lock

(Arm Breaker).2,1,1+2+3

t
20
-3
+0d
  • Throw break 1+2
  • Opponent recovers in FDFT
Dragon Sleeper Finish

(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4

t
30
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFA
Rolling Death Cradle

(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3

t
70
-3
+3d
  • Throw break 2
  • Opponent recovers face-up left side towards

Reverse Arm Slam

Reverse Arm Slam Combo 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Arm Slam

df+1+3

t
22
-2
+0d
i32
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFA
Backdrop

(Reverse Arm Slam).2,1,1+2

t
15
-3
+2d
r Downed
  • Throw break 1
  • Opponent recovers face-up right side towards
  • King recovers face-up left side towards
German Suplex

(Backdrop).3+4,1+2

t
15
-28
+3d
  • Throw break 1
  • Opponent recovers face-up right side towards
Power Bomb

(German Suplex).1,2,3+4

t
22
+3d
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Arm Slam Combo 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

(Backdrop).2,2,1+2

t
15
-3
+3d
  • Throw break 2
  • Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
  • Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Arm Slam Combo 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

Reverse Special Stretch Bomb

Reverse Special Stretch Bomb Combo 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Special Stretch Bomb

df+2+4

t
25
-2
+0d
i38
  • Alternate input SS.2+4
    • Cancel with B
  • Throw break 2
  • Side switch
  • Opponent recovers FUFT
Reverse Special Stretch Bomb

df,DF+1+3

t
25
-2
+0d
i12
  • Alternate input df,DF+2+4
  • Crouch throw
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers in FUFT
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

t
15
+3d
Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

Side throw SS.2+4

t
15
-3
+0d
i38
  • Cancel with B
  • Alternate input Back throw SS.2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+3d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
  • Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 4
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

Mexican Magma Drive

Mexican Magma Drive 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Clutch

JGS.1+4

t
20
-3
+0d
i12
  • Throw break 1 or 2
    • Side switch on break
  • Side switch
  • Opponent recovers in FDFT
  • Alternate input JGS.2+3
Flinging Half Nelson

(Cobra Clutch).2+4,1+2,1+2

t
25
-3
+0d
  • Throw break 1
  • Opponent recovers in FDFA
Sleeper

(Cobra Clutch).3+4,3+4,1+2

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFT
Triple Trouble

(Sleeper).1,1,1+2

t
20
+0
+0d
  • Throw break 1
    • r FUFA on break
  • Opponent recovers in FDFT
Human Necktie

(Sleeper).3,4,1+2,3+4

t
23
+0
+0d
  • Throw break 2
    • r FUFA on break
  • Opponent recovers in face-down right side towards
Mexican Magma Drive 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Twist

(Cobra Clutch).1,4,2,3

t
12
+3d
  • Opponent recovers face-up left side towards
Reverse DDT

(Cobra Twist).2,1,1+3

t
13
-6
+0d
  • Alternate input (Cobra Twist).2,1,2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Samurai Rock

(Reverse Special Stretch Bomb).2,3,1,1+2

t
24
-6
+0d
  • Throw break 1+2
  • Opponent recovers in FDFA
Reverse Special Stretch Bomb

(Reverse Special Stretch Bomb).1+2,1,2,1+2+3

t
16
-6
+3d
  • Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFA
Backdrop

(Reverse Special Stretch Bomb).3+4,1+2

t
15
+0d
r FUFA
  • Opponent recovers in FDFA
Sol Naciente

(Backdrop).1+2,4,1+2,1+2+3

t
27
-3
+0d
  • Throw break 1+2
  • Opponent recovers in FDFA
Burning Hammer

(Backdrop).1+2,3,4,1+3

t
18
-3
+0d
  • Alternate input (Backdrop).1+2,3,4,2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Screwdriver

(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3

t
32
-3
-10d
  • Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFA
Mexican Magma Drive 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

t
15
+3d
Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Mexican Magma Drive 4
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

External links