(→FLK) |
RogerDodger (talk | contribs) No edit summary |
||
(23 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ Steve }} | {{Steve}} | ||
{{Navbox movelist (Tekken 7)}} | |||
{{See other}} | |||
== Rage == | == Rage == | ||
Line 209: | Line 211: | ||
|hit=+16a (+7) | |hit=+16a (+7) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 3rd CH | * Combo from 3rd CH | ||
* Input can be delayed 2f | * Input can be delayed 2f | ||
Line 277: | Line 280: | ||
|hit=+13a (+4) | |hit=+13a (+4) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 2nd CH with 5f delay | * Combo from 2nd CH with 5f delay | ||
* Input can be delayed 11f | * Input can be delayed 11f | ||
Line 349: | Line 353: | ||
|block=-13 | |block=-13 | ||
|hit=+3a | |hit=+3a | ||
|notes=Combo from 1st hit | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 1st hit}} | |||
}} | }} | ||
Line 582: | Line 588: | ||
|ch=[[Steve combos#Staples|+56a]] | |ch=[[Steve combos#Staples|+56a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | |||
* Combo from 1st CH with 5f delay | * Combo from 1st CH with 5f delay | ||
* Input can be delayed 12f | * Input can be delayed 12f | ||
Line 642: | Line 649: | ||
|block=-7 | |block=-7 | ||
|hit=[[Steve combos#Mini-combos|+21a]] | |hit=[[Steve combos#Mini-combos|+21a]] | ||
|notes=Jail from 1st attack | |notes={{Plainlist| | ||
* {{BB}} | |||
* Jail from 1st attack}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 858: | Line 867: | ||
|hit=+16a (+7) | |hit=+16a (+7) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* Transition to -3 r22 FLK with B | * Transition to -3 r22 FLK with B | ||
* Transition input can be delayed 5f | * Transition input can be delayed 5f | ||
Line 898: | Line 908: | ||
|hit=[[Steve combos#Mini-combos|+11a]] | |hit=[[Steve combos#Mini-combos|+11a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | |||
* Can't be buffered}} | * Can't be buffered}} | ||
}} | }} | ||
Line 912: | Line 923: | ||
|hit=+10a | |hit=+10a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | |||
* Can't be buffered | * Can't be buffered | ||
* Alternate input wr2}} | * Alternate input wr2}} | ||
Line 1,016: | Line 1,028: | ||
|block=-13 | |block=-13 | ||
|hit=+3c | |hit=+3c | ||
|ch= | |ch=[[Steve combos#Mini-combos|+23d]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | |||
* Combo from 1st hit with 2f delay | * Combo from 1st hit with 2f delay | ||
* Combo from 1st CH with 12f delay | * Combo from 1st CH with 12f delay | ||
Line 1,158: | Line 1,171: | ||
|ch=[[Steve combos#Shiro|+43a (+35)]] | |ch=[[Steve combos#Shiro|+43a (+35)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 1st hit with 6f delay | * Combo from 1st hit with 6f delay | ||
* Move can be delayed 10f}} | * Move can be delayed 10f}} | ||
Line 1,407: | Line 1,421: | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve-DCK.1+2,1,2 | |id=Steve-DCK.1+2,1,2 | ||
| | |parent=Steve-DCK.1+2,1 | ||
| | |input=,2 | ||
|damage= | |damage=,3 | ||
|target= | |target=,m | ||
|startup=, | |startup=,i5 | ||
|hit=-3 | |||
|notes=Jail from 1st hit}} | |||
|hit=+ | {{Move7 | ||
|notes=Jail from 1st hit | |id=Steve-DCK.1+2,1,2,1 | ||
}} | |parent=Steve-DCK.1+2,1,2 | ||
|input=,1 | |||
|damage=,3 | |||
|target=,m | |||
|startup=,i5 | |||
|hit=+2 | |||
|notes=Jail from 1st hit}} | |||
{{Move7 | {{Move7 | ||
|id=Steve-DCK. | |id=Steve-DCK.1+2,1,2,1,2 | ||
| | |parent=Steve-DCK.1+2,1,2,1 | ||
| | |input=,2 | ||
|damage= | |damage=,3 | ||
|target=m | |target=,m | ||
|startup= | |startup=,i5 | ||
| | |hit=-3 | ||
|notes=Jail from 1st hit}} | |||
{{Move7 | |||
|id=Steve-DCK.1+2,1,2,1,2,1 | |||
|parent=Steve-DCK.1+2,1,2,1,2 | |||
|notes= | |input=,1 | ||
|damage=,3 | |||
|target=,m | |||
|startup=,i5 | |||
|hit=+2 | |||
|notes=Jail from 1st hit}} | |||
== | |||
{{Move7 | {{Move7 | ||
|id=Steve-DCK. | |id=Steve-DCK.1+2,1,2,1,2,1,2 | ||
| | |parent=Steve-DCK.1+2,1,2,1,2,1 | ||
| | |input=,2 | ||
| | |damage=,3 | ||
|notes={{ | |target=,m | ||
|startup=,i4 | |||
|hit=-3 | |||
|notes=Jail from 1st hit}} | |||
}} | {{Move7 | ||
|id=Steve-DCK.1+2,1,2,1,2,1,2,1 | |||
|parent=Steve-DCK.1+2,1,2,1,2,1,2 | |||
|input=,1 | |||
|damage=,3 | |||
|target=,m | |||
|startup=,i5 | |||
|hit=+2 | |||
|notes=Jail from 1st hit}} | |||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-DCK.1+2,1,2,1,2,1,2,1,2 | ||
| | |parent=Steve-DCK.1+2,1,2,1,2,1,2,1 | ||
| | |input=,2 | ||
|damage= | |damage=,3 | ||
|target=m | |target=,m | ||
|startup= | |startup=,i7 | ||
| | |hit=-4 | ||
|notes=Jail from 1st hit}} | |||
|notes= | |||
}} | |||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1 | ||
| | |parent=Steve-DCK.1+2,1,2,1,2,1,2,1,2 | ||
|name= | |input=,1 | ||
|damage= | |name=Gatling Gun | ||
|target= | |damage=,12 | ||
|startup= | |target=,m | ||
|recv= | |startup=,i9 | ||
|block=- | |recv=r31 | ||
|hit= | |block=-12 | ||
|hit=+33a (+23) | |||
|notes=Jail from 1st hit | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-DCK.f+2 | ||
|input= | |input=DCK.f+2 | ||
|name= | |name=Punisher | ||
|damage= | |damage=21 | ||
|target= | |target=m | ||
|startup=i15~16 | |startup=i15~16 | ||
|recv=r30 | |recv=r30 | ||
|block=+ | |tot=46 | ||
| | |block=-7 | ||
|hit=+9a | |||
|ch=[[Steve combos#Staples|+49a]] | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tailspin}} | * {{Tailspin}} | ||
* Transition to | * Transition to +3 r20 DCK with f+3 | ||
* Transition to + | * Transition to +1 r22 LWV with 3 | ||
* Transition to + | * Transition to +1 r22 RWV with 4 | ||
* Transition to + | * Transition to +1 r22 SWY with b+3 | ||
* Transitions can be delayed 6 frames | * Transitions can be delayed 6 frames | ||
* Fastest | * Fastest DCK.f+2,f+3~db is 38 total | ||
* Fastest DCK.f+2,f+3~db,b is 39 total}} | |||
}} | }} | ||
== | == EXTDCK == | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-DCK.f+3 | ||
|input= | |input=DCK.f+3 | ||
|name= | |name=Extended Duck | ||
|recv=r6 EXTDCK | |||
|recv= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Entire input can be held in advance | ||
* | * Can't be done until frame 26 of DCK | ||
* | * From standing, F+3* takes 31 frames}} | ||
* | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-EXTDCK.1 | ||
|input= | |input=EXTDCK.1 | ||
|name= | |name=Power Fox Hunt | ||
|damage= | |damage=21 | ||
|target=m | |target=m | ||
|startup= | |startup=i19~20 | ||
|recv= | |recv=r27 | ||
|block=- | |block=-7 | ||
|hit=+ | |hit=[[Steve combos#Shiro|+44d (+36)]] | ||
|ch= | |ch=[[Steve combos#Staples|+41a (+31)]] | ||
|notes= | |notes=Recovery r20 on hit or CH | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-EXTDCK.2 | ||
| | |input=EXTDCK.2 | ||
| | |name=Power Skyscraper | ||
|damage= | |damage=21 | ||
|target= | |target=M | ||
|startup= | |startup=i19~21 | ||
|recv= | |recv=r27 | ||
|block=- | |block=-14 | ||
|hit= | |hit=[[Steve combos#Staples|+61a (+51)]] | ||
| | |||
}} | }} | ||
{{Move7 | |||
|id=Steve-EXTDCK.f+2 | |||
|input=EXTDCK.f+2 | |||
{{Move7 | |name=Power Punisher | ||
|id=Steve- | |damage=28 | ||
|input= | |target=h | ||
|name= | |startup=i15~16 | ||
|recv=r30 | |recv=r30 | ||
| | |block=+5 | ||
|notes= | |hit=[[Steve combos#Staples|+49a]] | ||
|notes={{Plainlist| | |||
* {{Tailspin}} | |||
* Transition to [[Steve combos#Mini-combos|+15]] r20 DCK with f+3 | |||
* Transition to +13 r22 LWV with 3 | |||
* Transition to +13 r22 RWV with 4 | |||
* Transition to +13 r22 SWY with b+3 | |||
* Transitions can be delayed 6 frames | |||
* Fastest EXTDCK.f+2,f+3~db is [[Steve combos#Mini-combos|+12]]}} | |||
}} | }} | ||
== SWY == | |||
{{Move7 | {{Move7 | ||
|id=Steve-3+ | |id=Steve-b+3 | ||
| | |input=b+3 | ||
| | |name=Swaying | ||
| | |damage= | ||
|recv= | |target= | ||
|tot= | |startup= | ||
|recv=r35 | |||
|tot=35 | |||
|crush=cs1~ | |||
|notes={{Plainlist| | |||
* Alternate input: | |||
** b+4 | |||
** FC.db+3_4 | |||
* Cost 10f | |||
* Transition to LWV with 3_4*+u | |||
* Transition to RWV with 3_4*+d | |||
* Transition to DCK with 3_4*+f}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-SWY.1 | ||
|input= | |input=SWY.1 | ||
|name= | |name=Billy Club | ||
|damage= | |damage=26 | ||
|target=m | |target=m | ||
|startup= | |startup=i16~17 | ||
|recv= | |recv= | ||
|block=- | |block=-1c | ||
|hit= | |hit=+6c | ||
|notes= | |ch=+9d | ||
|notes= | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-SWY.2 | ||
|input= | |name=Snake Charmer | ||
|input=SWY.2 | |||
|damage= | |damage=30 | ||
|target= | |target=m | ||
|startup= | |startup=i17~18 | ||
|recv= | |recv= | ||
|block=- | |block=-18 | ||
|hit=+ | |hit=[[Steve combos#Staples|+36a]] | ||
| | |crush=cs1~ | ||
| | |notes= | ||
}} | |||
== ALB == | |||
{{Move7 | |||
|id=Steve-3+4 | |||
|input=3+4 | |||
|name=Quick Spin | |||
|recv=r30 | |||
|tot=30 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input BT.3+4 | ||
* Transition to PAB with F}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve-ALB. | |id=Steve-ALB.2 | ||
|input=ALB. | |input=ALB.2 | ||
|name=Cyclone | |name=Cyclone Punch | ||
|recv= | |damage=22 | ||
| | |target=m | ||
|startup=i23~24 | |||
|recv= | |||
|block=-8 | |||
|hit=+16a (+7) | |||
|notes={{BB}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve-ALB.d | |id=Steve-ALB.d+2 | ||
|input=ALB.d+2 | |||
|name=Cyclone Knee Clip | |||
|damage=17 | |||
|target=L | |||
|startup=i34 | |||
|recv= | |||
|block=-12 | |||
|hit=+1c | |||
|ch=+14d | |||
|crush=cs19~ | |||
|notes= | |||
}} | |||
{{Move7 | |||
|id=Steve-ALB.u | |||
|input=ALB.u | |||
|name=Cyclone Left | |||
|recv=r55 | |||
|tot=55 | |||
|notes=Transition to PAB with F | |||
}} | |||
{{Move7 | |||
|id=Steve-ALB.d | |||
|input=ALB.d | |input=ALB.d | ||
|name=Cyclone Right | |name=Cyclone Right | ||
|recv=r55 | |recv=r55 | ||
|tot=55 | |tot=55 | ||
|notes=Transition to PAB with F | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-Cyclone.1 | ||
|input= | |input=Cyclone.1 | ||
|name=Double Cyclone Punch | |name=Double Cyclone Punch | ||
|damage=34 | |damage=34 | ||
|target=m | |target=m | ||
|startup=i48 | |startup=i48~49 | ||
|recv= | |recv= | ||
|block=-8 | |block=-8 | ||
|hit= | |hit=+16a (+7) | ||
|notes={{BB}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve- | |id=Steve-Cyclone.d+1 | ||
|input= | |input=Cyclone.d+1 | ||
|name=Double Cyclone Knee Punch | |name=Double Cyclone Knee Punch | ||
|damage=30 | |damage=30 | ||
|target= | |target=L | ||
|startup=i59 | |startup=i59~60 | ||
|recv= | |recv= | ||
|block=-12 | |block=-12 | ||
|hit= | |hit=+14d | ||
|crush=cs43~ | |crush=cs43~ | ||
|notes= | |notes= | ||
}} | }} | ||
Line 1,643: | Line 1,710: | ||
|name=Peekaboo | |name=Peekaboo | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Auto block | ||
* | ** Can't block during first 20f | ||
* | * Transition to any stance excluding FLK}} | ||
* | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,652: | Line 1,718: | ||
|input=PAB.F | |input=PAB.F | ||
|name=Advance | |name=Advance | ||
|recv=PAB | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve-PAB.db | |id=Steve-PAB.db | ||
|input=PKB.db | |input=PKB.db | ||
|name= | |name=Peekaboo to Crouch | ||
|recv=r1 | |recv=r1 FC | ||
|tot=1 | |tot=1 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Total 21f from input f3+4,db}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,668: | Line 1,734: | ||
|damage=10 | |damage=10 | ||
|target=h | |target=h | ||
|startup=i12 | |startup=i12~13 | ||
|recv= | |recv=PAB | ||
|block=-2 | |block=-2 | ||
|hit=+9 | |hit=+9 | ||
Line 1,679: | Line 1,745: | ||
|damage=,14 | |damage=,14 | ||
|target=,h | |target=,h | ||
|startup=,i15~16 | |||
|block=+0 | |block=+0 | ||
|hit=+8 | |hit=+8 | ||
|notes=Combo from 1st hit | |recv=PAB | ||
|notes=Combo from 1st hit | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve-PAB.1,2,1 | |id=Steve-PAB.1,2,1 | ||
|parent=Steve-PAB.1,2 | |||
|input=,1 | |input=,1 | ||
|name=Albion Combination to PAB | |name=Albion Combination to PAB | ||
|damage=,21 | |damage=,21 | ||
|target=,m | |target=,m | ||
|startup=,i18~20 | |||
|block=-13 | |block=-13 | ||
|hit=+ | |hit=+8c | ||
|ch= | |ch=[[Steve combos#Staples|+44a]] | ||
|recv=PAB | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 2nd CH | * {{FB}} | ||
* Input can be delayed 10f | * Combo from 2nd CH with 9f delay | ||
* Input can be delayed 10f}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,705: | Line 1,775: | ||
|target=h | |target=h | ||
|startup=i14 | |startup=i14 | ||
|recv= | |recv= | ||
|block=-3 | |block=-3 | ||
|hit=+2 | |hit=+2 | ||
|ch= | |ch=[[Steve combos#Staples|+58a]] | ||
|recv=PAB | |||
|crush=ps7~13 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Homing}} | |||
* Alternate input PAB.ub+2 | * Alternate input PAB.ub+2 | ||
* | * Parries punches | ||
* | ** Deals 25 damage + 50% of enemy attack, +0d}} | ||
* | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,721: | Line 1,793: | ||
|damage=18 | |damage=18 | ||
|target=m | |target=m | ||
|startup=i18 | |startup=i18~19 | ||
|recv= | |recv=PAB | ||
|block=-13 | |block=-13 | ||
|hit= | |hit=+31a (+16) | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,733: | Line 1,805: | ||
|damage=,25 | |damage=,25 | ||
|target=,m | |target=,m | ||
| | |startup=,i34~35 | ||
|block=+1 | |block=+1 | ||
|hit= | |hit=+10a (+3) | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,744: | Line 1,816: | ||
|target=h,h | |target=h,h | ||
|startup=i12 | |startup=i12 | ||
|block=-5 | |block=-5 | ||
|hit= | |hit=+24a (+15) | ||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Combo from 1st hit}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,753: | Line 1,827: | ||
|damage=12 | |damage=12 | ||
|target=m | |target=m | ||
|startup=i15 | |startup=i15~16 | ||
|recv= | |recv=PAB | ||
|block=-9 | |block=-9 | ||
|hit=+2 | |hit=+2 | ||
Line 1,764: | Line 1,838: | ||
|damage=,14 | |damage=,14 | ||
|target=,m | |target=,m | ||
|recv= | |startup=,i19~20 | ||
|recv=PAB | |||
|block=-10 | |block=-10 | ||
|hit=+1 | |hit=+1 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit with 11f delay | ||
* Input can be delayed 15f | * Input can be delayed 15f}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,778: | Line 1,852: | ||
|damage=,12 | |damage=,12 | ||
|target=,m | |target=,m | ||
|recv= | |startup=,i22 | ||
|recv=PAB | |||
|block=-11 | |block=-11 | ||
|hit=-3 | |hit=-3 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 2nd CH | * Combo from 2nd CH with 8f delay | ||
* Input can be delayed 12f | * Input can be delayed 12f}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,793: | Line 1,867: | ||
|damage=,20 | |damage=,20 | ||
|target=,m | |target=,m | ||
| | |startup=,i16 | ||
|block=-13 | |block=-13 | ||
|hit= | |hit=+17d | ||
|notes=Combo from 3rd hit | |notes=Combo from 3rd hit | ||
}} | }} | ||
Line 1,805: | Line 1,879: | ||
|damage=,20 | |damage=,20 | ||
|target=,h | |target=,h | ||
| | |startup=,i18~19 | ||
|block=-6 | |block=-6 | ||
|hit= | |hit=+10g | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tailspin}} | * {{Tailspin}} | ||
* Combo from 1st hit | * Combo from 1st hit with 12f delay | ||
* Input can be delayed 15f | * Input can be delayed 15f | ||
* | * Wall crush on hit +18g}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,821: | Line 1,895: | ||
|target=m | |target=m | ||
|startup=i16 | |startup=i16 | ||
|recv= | |recv=PAB | ||
|block=-10 | |block=-10 | ||
|hit= | |hit=[[Steve combos#Staples|+31a (+21)]] | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,830: | Line 1,904: | ||
|name=Patella Smash | |name=Patella Smash | ||
|damage=11 | |damage=11 | ||
|target= | |target=L | ||
|startup=i15 | |startup=i15 | ||
|recv= | |recv=PAB | ||
|block=-12 | |block=-12 | ||
|hit=+2 | |hit=+2 | ||
Line 1,843: | Line 1,917: | ||
|name=Knuckle Plow | |name=Knuckle Plow | ||
|damage=25 | |damage=25 | ||
|target= | |target=L | ||
|startup=i28 | |startup=i28 | ||
|block=-12 | |block=-12 | ||
|hit=+7 | |hit=+7 | ||
|ch= | |ch=+32a | ||
|recv=FC | |||
|crush=cs6~ | |crush=cs6~ | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,858: | Line 1,931: | ||
|damage=15 | |damage=15 | ||
|target=m | |target=m | ||
|startup=i17 | |startup=i17~18 | ||
|block=-19 | |block=-19 | ||
|hit=-6 | |hit=-6 | ||
Line 1,869: | Line 1,941: | ||
|damage=,10 | |damage=,10 | ||
|target=,h | |target=,h | ||
| | |startup=,i18~19 | ||
|block=-7 | |block=-7 | ||
|hit=-1 | |hit=-1 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit with 12f delay | ||
* Input can be delayed 13f | * Input can be delayed 13f}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,883: | Line 1,954: | ||
|damage=,12 | |damage=,12 | ||
|target=,m | |target=,m | ||
| | |startup=,i18~20 | ||
|block=-11 | |block=-11 | ||
|hit=-5 | |hit=-5 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 2nd CH | * Combo from 2nd CH with 7f delay | ||
* Input can be delayed 12f | * Input can be delayed 12f}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,898: | Line 1,968: | ||
|damage=,21 | |damage=,21 | ||
|target=,m | |target=,m | ||
| | |startup=,i21 | ||
|block=-10 | |block=-10 | ||
|hit= | |hit=+16a (+7) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 3rd CH | * Combo from 3rd CH | ||
* Transition to -3 FLK with B}} | * Transition to -3 +24a (+14) FLK with B}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,911: | Line 1,981: | ||
|damage=25 | |damage=25 | ||
|target=m | |target=m | ||
|startup=i28 | |startup=i28~29 | ||
|block=-13 | |block=-13 | ||
|hit= | |hit=+11a (+2) | ||
|notes= | |notes={{WB}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,925: | Line 1,992: | ||
|damage=23 | |damage=23 | ||
|target=m | |target=m | ||
|startup=i17 | |startup=i17~19 | ||
|block=-15 | |block=-15 | ||
|hit= | |hit=[[Steve combos#Staples|+34a (+24)]] | ||
|crush=js9~ | |crush=js9~ | ||
|notes= | |notes=Alternate input PAB.uf+2 | ||
}} | }} | ||
Line 1,966: | Line 2,031: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to -1 +10 FLK with B | * Transition to -1 +10 FLK with B | ||
* Transition to +16 +27g +27 ALB with | * Transition to +16 +27g +27 ALB with b,3+4}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 1,980: | Line 2,045: | ||
* Combo from 1st CH | * Combo from 1st CH | ||
* Transition to -4 +5 FLK with B | * Transition to -4 +5 FLK with B | ||
* Transition to +9 +18 ALB with | * Transition to +9 +18 ALB with b,3+4}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,063: | Line 2,128: | ||
|hit=+8d | |hit=+8d | ||
|ch=[[Steve combos#Staples|+42a]] | |ch=[[Steve combos#Staples|+42a]] | ||
|notes= | |notes={{FB}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,076: | Line 2,141: | ||
|hit=[[Steve combos#Mini-combos|+35d (+27)]] | |hit=[[Steve combos#Mini-combos|+35d (+27)]] | ||
|crush=pc8~ | |crush=pc8~ | ||
|notes= | |notes={{BB}} | ||
}} | }} | ||
Line 2,086: | Line 2,151: | ||
|name=Gut Wrencher | |name=Gut Wrencher | ||
|damage=35 | |damage=35 | ||
|target= | |target=t | ||
|startup=i12 | |startup=i12~14 | ||
| | |block=-6 | ||
| | |hit=+0d | ||
- | |notes=Throw break 1 or 2 | ||
|hit= | }} | ||
|notes= | {{Move7 | ||
|id=Steve-f+1+3 | |||
|input=f+1+3 | |||
|name=Gut Wrencher | |||
|damage=35 | |||
|target=t | |||
|startup=i15~17 | |||
|block=-6 | |||
|hit=+0d | |||
|notes={{Plainlist| | |||
* {{Homing}} | |||
* Same throw as 1+3}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,099: | Line 2,175: | ||
|name=Brain Pulverizer | |name=Brain Pulverizer | ||
|damage=35 | |damage=35 | ||
|target= | |target=t | ||
|startup=i12 | |startup=i12~14 | ||
|recv= | |recv= | ||
|block=1 or 2 | |block=-3 | ||
- | |hit=+0d | ||
|hit= | |notes={{Plainlist| | ||
* {{FB}} | |||
* Throw break 1 or 2}} | |||
}} | |||
{{Move7 | |||
|id=Steve-f+2+4 | |||
|input=f+2+4 | |||
|name=Brain Pulverizer | |||
|damage=35 | |||
|target=t | |||
|startup=i15~17 | |||
|recv= | |||
|block=-3 | |||
|hit=+0d | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Homing}} | ||
* | * Same throw as 2+4}} | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,114: | Line 2,203: | ||
|name=Choker Slam | |name=Choker Slam | ||
|damage=40 | |damage=40 | ||
|target= | |target=t | ||
|block=-3 | |||
|hit=+0d | |||
|block= | |notes={{Plainlist| | ||
- | * {{FB}} | ||
|hit= | * Throw break 1}} | ||
|notes= | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,127: | Line 2,215: | ||
|name=Throw Down | |name=Throw Down | ||
|damage=40 | |damage=40 | ||
|target= | |target=t | ||
| | |block=-3 | ||
| | |hit=+0d | ||
| | |notes=Throw break 2 | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,138: | Line 2,224: | ||
|input=Back throw | |input=Back throw | ||
|name=Schoolyard Bully | |name=Schoolyard Bully | ||
|damage=55 | |damage=55 | ||
|target= | |target=t | ||
|hit=+23d | |||
|notes=+1 damage on wall hit | |||
|hit= | |||
|notes= | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,153: | Line 2,234: | ||
|name=Armlock Throw | |name=Armlock Throw | ||
|damage=40 | |damage=40 | ||
|target= | |target=t | ||
|startup=i12 | |startup=i12~13 | ||
| | |block=+0 | ||
| | |hit=+0d | ||
+ | |notes=Throw break 1+2 | ||
| | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,165: | Line 2,245: | ||
|name=Spinning Elbow Drop | |name=Spinning Elbow Drop | ||
|damage=40 | |damage=40 | ||
|target= | |target=t | ||
|startup=i12 | |startup=i12~14 | ||
| | |block=-2 | ||
| | |hit=+0d | ||
|notes=Throw break 2 | |||
| | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,176: | Line 2,255: | ||
|input=SWY.1+2 | |input=SWY.1+2 | ||
|name=Position Change | |name=Position Change | ||
|damage=0 | |damage=0 | ||
|target= | |target=t | ||
|startup=i10 | |startup=i10~15 | ||
|block=-2 | |||
|block= | |||
|hit=+1F | |hit=+1F | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Throw break 1+2 | ||
* | ** 14f break window | ||
* | * Push enemy in any direction with d or b or u | ||
* +3 damage and +11 on wall hit}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 2,193: | Line 2,271: | ||
|name=Ten Count | |name=Ten Count | ||
|damage=45 | |damage=45 | ||
|target= | |target=t | ||
|startup=i11 | |startup=i11 | ||
| | |block=+0 | ||
| | |hit=+0d | ||
+ | |notes=Throw break 1+2 | ||
| | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
|id=Steve-FLK.1+2 | |id=Steve-FLK.1+2 | ||
|input=FLK.1+2 | |input=FLK.1+2 | ||
|name=Griffin Throw | |name=Griffin Throw | ||
|damage=40 | |damage=40 | ||
|target= | |target=t | ||
|startup=i12 | |startup=i12~14 | ||
| | |block=-6 | ||
| | |hit=+0d | ||
|notes=Throw break 1+2 | |||
| | }} | ||
}} | {{Move7 | ||
{{Move7 | |id=Steve-b+1+2 | ||
|id=Steve-b+1+2 | |input=b+1+2 | ||
|input=b+1+2 | |name=Parry | ||
|name=Parry | |recv=r35 | ||
|recv=r35 | |tot=35 | ||
|tot=35 | |crush=ps2~10 | ||
| | |notes={{Plainlist| | ||
|notes={{Plainlist| | * Alternate input FLK.b+1+2 | ||
* Alternate input FLK.b+1+2 | * Parries punches}} | ||
* | }} | ||
}} | {{Move7 | ||
{{Move7 | |id=Steve-P.1 | ||
|id=Steve-P.1 | |input=P.1 | ||
|input=P.1 | |damage=30 | ||
|damage=30 | |target=m | ||
|target=m | |startup=i14~16 | ||
|startup=i14 | |block=-12 | ||
| | |hit=[[Steve combos#Mini-combos|+24a (+18)]] | ||
| | |ch=[[Steve combos#Staples|+26a (+16)]] | ||
|notes=Bryan can evade when input b.{{untested}} | |||
}} | |||
}} | |||
== 10 strings == | |||
== 10 strings == | |||
{| class="wikitable" style="text-align: center" | |||
{| class="wikitable" style="text-align: center" | |- | ||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| df+1 || m || 12 || i13~14 || -2 || +5 || | |||
|- | |||
| 2~f+1+2 || h,h || 8,12 || || -3 || +0 || | |||
|- | |||
| 1 || m || 7 || || -19 || -8 || | |||
|- | |||
| 1 || m || 8 || || -25 || -17 || | |||
|- | |- | ||
| | | 2 || m || 8 || || -16 || -8 || | ||
|- | |- | ||
| 1 || h || 8 || || -9 || +5 || | |||
| 1 | |||
|- | |- | ||
| 1 || h || 10 || || -14 || -3 || | |||
| | |||
|- | |- | ||
| 2 || l || 5 || || -13 || +8 || | |||
| | |||
|- | |- | ||
| 1 || m || 6 || || -11 || -5 || | |||
| | |||
|- | |- | ||
| 2 || m || 22 || || -23 || -8c || | |||
| | |||
|} | |} | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
| class="wikitable-heading | | colspan="7" class="wikitable-heading" | 10 Hit Combo 2 | ||
|- | |- | ||
! Damage | ! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | ||
|- | |- | ||
| df+1 || m || 12 || i13~14 || -2 || +5 || | |||
| | |||
|- | |- | ||
| 2~f+1+2 || h,h || 8,12 || || -3 || +0 || | |||
| | |||
|- | |- | ||
| | | 1 || m || 7 || || -19 || -8 || | ||
|- | |- | ||
| 1 || m || 8 || || -25 || -17 || | |||
|- | |- | ||
| 2 || m || 8 || || -16 || -8 || | |||
| | |||
|- | |- | ||
| 1 || h || 8 || || -9 || +5 || | |||
| | |||
|- | |- | ||
| 1 || h || 10 || || -14 || -3 || | |||
| | |||
|- | |- | ||
| 2 || l || 5 || || -13 || +8 || | |||
| | |||
|- | |- | ||
| 1 || m || 6 || || -11 || -5 || | |||
| | |||
|- | |- | ||
| b+2 || m! || 40 || || || +16a (+7) || | |||
| | |||
|} | |} | ||
Latest revision as of 13:47, 31 January 2024
Steve |
---|
Movelist & frame data (Tekken 7) |
---|
This page is for Tekken 7. For Tekken 8, see Steve movelist.
Rage
Input
R.df+3+4
- Alternate input:
- R.FLK.df+3+4
- R.PAB.df+3+4
- Keep stance with DF_F_UF
- Auto block
R.df+3+4,1+2
- Total startup i35
- Wall hit on block +7g (5 damage)
R.df+2+3
- Alternate input R.df+2~2+3
- Transition to +15g +38a (+28) DCK with f+3
n
Input
1,1
- Jail from 1st block with 3f delay
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
1,1,2
- Jail from 2nd attack with 4f delay
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to -3 +8 r21 DCK with f+3
- Transition to -5 +6 r23 LWV with 3
- Transition to -5 +6 r23 RWV with 4
- Transition to -5 +6 r23 SWY with b+3
- Transitions can be delayed 5f
1,1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,2
- Jail from 1st attack
- Transition to -2 +6 r21 DCK with f+3
- Transition to -4 +4 r23 LWV with 3
- Transition to -4 +4 r23 RWV with 4
- Transition to -4 +4 r23 SWY with b+3
- Transitions can be delayed 5f
1,2,1
- Jail from 1st attack
- Combo from 1st CH
- Combo from 2nd CH
- Transition to -1 +5 r20 FLK with B
- Transition to -2 +4 r21 PAB with F
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
- Transition inputs can be delayed 2f
1,2,1,2
- Combo from 3rd CH
- Input can be delayed 2f
- Transition to -4 r22 DCK with f+3
- Transition to -6 r24 LWV with 3
- Transition to -6 r24 RWV with 4
- Transition to -6 r24 SWY with b+3
- Transitions can be delayed 2f
- Transition inputs can be delayed 3f
1,2,1,d+2
- Input can be delayed 3f
- Transition to r30 FC with D
2,1
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Interrupt with i6 from 2nd block
f
Input
f+2,1
- Combo from 1st hit with 6f delay
- Move can be delayed 15f
- Transition to +0 +4 r16 PAB with F
- Transition to +1 +5 r15 FLK with B
f+1+2,2
- Combo from 1st hit
df
Input
df+1
- Transition to -5 +2 r22 DCK with f+3
- Transition to -7 +0 r24 LWV with 3
- Transition to -7 +0 r24 RWV with 4
- Transition to -7 +0 r24 SWY with b+3
df+1,2
- Combo from 1st hit
- Cancel to -14 -7 r32 DCK with f+3
- Cancel to -16 -9 r34 LWV with 3
- Cancel to -16 -9 r34 RWV with 4
- Cancel to -16 -9 r34 SWY with b+3
- Starts on frame 14, causing first hit to only have 1 active frame
df+1,2~1
df+1,2~f+1+2
- Jail from 2nd attack
- CH frames are for 3rd hit
- Transition to -2 +1 +4 r21 DCK with f+3
- Transition to -4 -1 +2 r23 LWV with 3
- Transition to -4 -1 +2 r23 RWV with 4
- Transition to -4 -1 +2 r23 SWY with b+3
df+2
- Transition to -2 +15g +43d (+35) r21 DCK with f+3
- Transition to -7 +10 r26 LWV with 3
- Transition to -7 +10 r26 RWV with 4
- Transition to -7 +10 r26 SWY with b+3
- Fastest df+2,f+3~db is 41 total
- Fastest df+2,f+3~db,b is 42 total
d
Input
d+2,1
- Combo from 1st CH with 13f delay
- Move can be delayed 13f
- Transition to -4 +2 +7 r22 DCK with f+3
- Transition to -6 +0 +5 r24 LWV with 3
- Transition to -6 +0 +5 r24 RWV with 4
- Transition to -6 +0 +5 r24 SWY with b+3
- Often written D+2,1
d+2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 2nd block with i6
d+2,n+1
- Transition to -4 +7 r22 DCK with f+3
- Transition to -6 +5 r24 LWV with 3
- Transition to -6 +5 r24 RWV with 4
- Transition to -6 +5 r24 SWY with b+3
- Often written d+2~n+1
d+2,n+1,2
- Jail from 1st block with 5f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
d+2,n+1,f+2
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 1st block with i6
db
Input
db+2
- Alternate input hFC.db+2
- Transition to r30 FC with D
b
Input
b+1
- Recovery 5f faster on hit or CH
- Transition to -1 +10 +69a r16 FLK with B
- Hitstop 5f on CH
- Fastest b+1,B~db is 33 total
- Fastest b+1,B~db,b is 34 total
b+1,2
- Combo from 1st hit with 8f delay
- Move can be delayed 8f
- Transition to r23 PAB with F
b+1,d+2
- Combo from 1st hit without delay
- Move can be delayed 9f
- Transition to -9 +2 r27 PAB with F
- Starts on frame 14 without delay, causing first hit to only have 1 active frame
b+1,d+2,1
u
Input
uf+3,2
- Alternate input u+3,2
- Jail from 1st attack
uf+4
- Alternate input u+4 (jumps up)
Motion input
Input
qcf+1
- Transition to -3 r22 FLK with B
- Transition input can be delayed 5f
- Fastest d,df,f+1,B~db is 38 total
- Fastest d,df,f+1,B~db,b is 39 total
Crouch
Input
FC.df+2
- Can evade many highs
- No crouching state
WS
Input
ws1,1
- Combo from 1st hit with 0f delay
- Combo from 1st CH with 11f delay
- Move can be delayed 11f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
ws1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
ws2
- Transition to r22 DCK with f+3
- Transition to r24 LWV with 3
- Transition to r24 RWV with 4
- Transition to r24 SWY with b+3
Others
Input
(Back to wall).b,b,UB
- Can't be buffered
- UB is held for 5 frames
- Frame counts are from first frame of UB
LWV
Input
LWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of LWV
- Input LWV.u+3 on P2
LWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.1
- Transition to -3 +8 r22 FLK with B
- Transition input can be delayed 4f
LWV.1,1
- Combo from 1st hit with 6f delay
- Move can be delayed 10f
LWV.1,f+1
- Jail from 1st block with 2f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
LWV.1,f+1,1
- Combo from 2nd hit
- Transition to +4 +8 r17 FLK with B
LWV.2
- Transiton to -1 +8 r20 PAB with F
- Transition input can be delayed 9f
LWV.2,1
- Combo from 1st CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 11f
RWV
Input
RWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of RWV
- Input RWV.d+3 on P2
RWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.1,2
- Combo from 1st CH with 10f delay
- Input can be delayed 14f
- Move can be delayed 11f
DCK
f+3
- Alternate input f+4 or hFC.df+3_4
- Lapses to standing after 35 frames
DCK.db
- Can't be done until frame 16 of DCK
- Slower than attacks by 2 frames from most DCK transitions
- Can be done from frame 26 of EXTDCK
- DCK.d+3
- DCK.u+3
- r25 RWV
- r25 LWV
- Entire input can be held in advance
- Can't be done until frame 16 of DCK
- Attacks afterwards are 2 frames slower
- Recovers to RWV with u+3 on P2
- Recovers to LWV with d+3 on P2
- Can be done from frame 16 of EXTDCK
- Recovery r18 when from EXTDCK
DCK.b+3
- Entire input can be held in advance
- Can't be done until frame 21 of DCK
- Can be done from frame 26 of EXTDCK
DCK.2
- No crouching state
- Can evade some highs
DCK.1+2,1
- Jail from 1st hit
- Combo from 1st hit in juggle +22a (+15)
- 1st hit -16 on block
DCK.1+2,1,2,1,2,1
DCK.1+2,1,2,1,2,1,2
DCK.1+2,1,2,1,2,1,2,1
DCK.1+2,1,2,1,2,1,2,1,2
DCK.1+2,1,2,1,2,1,2,1,2,1
DCK.f+2
- Transition to +3 r20 DCK with f+3
- Transition to +1 r22 LWV with 3
- Transition to +1 r22 RWV with 4
- Transition to +1 r22 SWY with b+3
- Transitions can be delayed 6 frames
- Fastest DCK.f+2,f+3~db is 38 total
- Fastest DCK.f+2,f+3~db,b is 39 total
EXTDCK
DCK.f+3
- Entire input can be held in advance
- Can't be done until frame 26 of DCK
- From standing, F+3* takes 31 frames
EXTDCK.1
EXTDCK.f+2
SWY
b+3
- Alternate input:
- b+4
- FC.db+3_4
- Cost 10f
- Transition to LWV with 3_4*+u
- Transition to RWV with 3_4*+d
- Transition to DCK with 3_4*+f
ALB
PAB
f+3+4
- Auto block
- Can't block during first 20f
- Transition to any stance excluding FLK
PAB.1,2,1
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
PAB.2
- Alternate input PAB.ub+2
- Parries punches
- Deals 25 damage + 50% of enemy attack, +0d
PAB.df+1,1
- Combo from 1st hit with 11f delay
- Input can be delayed 15f
PAB.df+1,1,2
- Combo from 2nd CH with 8f delay
- Input can be delayed 12f
PAB.df+1,1,2,1
PAB.df+1,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Wall crush on hit +18g
PAB.b+1,1
- Combo from 1st hit with 12f delay
- Input can be delayed 13f
PAB.b+1,1,2
- Combo from 2nd CH with 7f delay
- Input can be delayed 12f
PAB.b+1,1,2,1
- Combo from 3rd CH
- Transition to -3 +24a (+14) FLK with B
PAB.u+2
FLK
b+3+4
- FLK after 5f
- Auto block
- Can't block during first 15f
- Transition to any stance excluding ALB and FLK
FLK.1
- Transition to -1 +10 FLK with B
- Transition to +16 +27g +27 ALB with b,3+4
FLK.1,1
- Combo from 1st CH
- Transition to -4 +5 FLK with B
- Transition to +9 +18 ALB with b,3+4
FLK.1,1,1
- Combo from 2nd CH
- Transition to -4 +5 FLK with B
- Transition to +13 +21 ALB with b,3+4
FLK.1,1,1,2
- Combo from 3rd hit
- Alternate input:
- FLK.1,2
- FLK.1,1,2
FLK.1,f+1
- Input can be delayed 14f
- Alternate input FLK.1,1,f+1
- Input can be delayed 11f
- Combo can be delayed 14f from 1st CH
- Combo from 1st or 2nd CH
- +9c on crouching opponent hit
FLK.1,d+1
- Input can be delayed 14f
- Alternate input:
- FLK.1,u+1
- FLK.1,1,d_u+1
- Input can be delayed 11f
- Combo from 1st or 2nd CH
- Combo can be delayed 14f from 1st CH
Throws
SWY.1+2
- Throw break 1+2
- 14f break window
- Push enemy in any direction with d or b or u
- +3 damage and +11 on wall hit
10 strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 12 | i13~14 | -2 | +5 | |
2~f+1+2 | h,h | 8,12 | -3 | +0 | ||
1 | m | 7 | -19 | -8 | ||
1 | m | 8 | -25 | -17 | ||
2 | m | 8 | -16 | -8 | ||
1 | h | 8 | -9 | +5 | ||
1 | h | 10 | -14 | -3 | ||
2 | l | 5 | -13 | +8 | ||
1 | m | 6 | -11 | -5 | ||
2 | m | 22 | -23 | -8c |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 12 | i13~14 | -2 | +5 | |
2~f+1+2 | h,h | 8,12 | -3 | +0 | ||
1 | m | 7 | -19 | -8 | ||
1 | m | 8 | -25 | -17 | ||
2 | m | 8 | -16 | -8 | ||
1 | h | 8 | -9 | +5 | ||
1 | h | 10 | -14 | -3 | ||
2 | l | 5 | -13 | +8 | ||
1 | m | 6 | -11 | -5 | ||
b+2 | m! | 40 | +16a (+7) |