RogerDodger (talk | contribs) No edit summary |
m (Add navlinks to template) |
||
(19 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Navbox fighter}} | |||
{{Navbox combos}} | |||
{{See other}} <!--if fighter was in prior game--> | |||
== Bread n' butter == | == Bread n' butter == | ||
{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | |||
; Regular launch (e.g. df+2) | |||
: combo here | |||
}} | |||
== Mini-combos == | |||
{{Combolist|columns=9em| | |||
; starter 1 | |||
: followup~1<ref name="deep dash">notes here</ref> | |||
: followup~2 | |||
; starter 2 | |||
: followup~1 | |||
: followup~2<ref name="deep dash"/> | |||
}} | |||
<references/> | |||
== Staples == | == Staples == | ||
{{Staple}} | {{Staple}} | ||
{{Combolist| | |||
; df+2 | |||
: combo for df+2 here | |||
}} | |||
== Wall == | |||
{{Combolist| | |||
; Regular carry (30% scaling) | |||
: combo here | |||
}} | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage hazard == | |||
{{Combolist|columns=1| | |||
; Secluded Training Ground | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | == Extras == | ||
Line 11: | Line 68: | ||
{{Extra}} | {{Extra}} | ||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
{{ |
Latest revision as of 22:52, 21 September 2024
Fighter |
---|
Combos (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Template:Combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.