Yoshimitsu movelist (Tekken 7): Difference between revisions

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{{Yoshimitsu}}
{{Yoshimitsu}}
{{Navbox movelist (Tekken 7)}}
{{See other}}


{{Navbox movelist}}
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
 
== NSS ==
No Sword Stance (NSS) refers to Yoshimitsu sheathing his left-hand sword.
Yoshimitsu's default state at the start of the round is having the sword unsheathed (One Sword Stance, AKA 1SS).
This movelist will specify when moves recover in a different state.
This movelist will also mark moves as requiring 1SS or NSS accordingly by prefixing the input with 1SS or NSS.
 
{{MoveData
|id=Yoshimitsu-1+3
|name=Mutou no Kiwami
|input=1SS.1+3
|recv=r32 NSS
}}
 
{{MoveData
|id=Yoshimitsu-NSS.1+3
|name=Battou
|input=NSS.1+3
|recv=r32 1SS
}}
 
== Rage ==
== Rage ==
 
{{MoveDataHeader}}
{{Sticky|{{MoveDataHeader}}}}
{{MoveData
{{MoveData
|id=Yoshimitsu-R.b+1+2
|id=Yoshimitsu-R.b+1+2
|name=Rage Art 1
|name=Rage Art
|input=R.b+1+2
|input=R.b+1+2
|target=m
|target=m
Line 38: Line 18:
|crush=pc8~19
|crush=pc8~19
|recv=r46 1SS
|recv=r46 1SS
|tot=180
|block=-22
|block=-22
|hit=+0d
|hit=+0d
Line 43: Line 24:
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-R.u/b+1+4
|id=Yoshimitsu-R.ub+1+4
|name=Supreme Soul Stealer (Rage Art 2)
|name=Supreme Soul Stealer
|input=R.u/b+1+4
|input=R.ub+1+4
|crush=ps6~42 pc6~42
|recv=r72 1SS
|notes={{Plainlist|
*Parries any single hit (except rage art)}}
}}
{{MoveData
|id=Yoshimitsu-R.u/b+1+4,p
|name=Rage Art 2 Parry
|inputLead=R.u/b+1+4
|input=,p
|target=m
|target=m
|damage=20–25
|damage=20–25
|startup=i11~15
|startup=i11~15
|recv=r29 1SS
|crush=pc6~42
|hit=[[Yoshimitsu_combos#Staples|+37a]]
|recv=r72 1SS
|tot=190
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+37a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Damage increases with lower health}}
* [[Rage armor]] absorbs 80% damage
* Attack only done if a move is absorbed
* Startup from when a move is absorbed
* Attack can't be interrupted but can whiff
* Damage increases with lower health}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-R.f,n,d,d/f+1+2
|id=Yoshimitsu-R.f,n,d,df+1+2
|name=Rage Drive
|name=Rage Drive
|input=R.f,n,d,d/f+1+2
|input=R.f,n,d,df+1+2
|target=m
|target=m
|damage=35
|damage=35
Line 74: Line 51:
|tracksRight=20
|tracksRight=20
|startup=i14~15
|startup=i14~15
|crush=cs5~15
|crush=cs6~14
|recv=r35
|recv=r35
|block=+2
|tot=50
|hit=[[Yoshimitsu_combos#Staples|+58a (+38a)]]
|block=+2~+3
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+58a (+38a)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Hit vs BT +13a (+3a)
* Hit vs BT +13a (+3a)
* Bullet time 20f on hit
* Bullet time 20f on hit
* Bullet time 10f on block
* Bullet time 10f on block}}
* Weapon Hit}}
}}
}}


== n ==
== n ==
 
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1
|id=Yoshimitsu-1
Line 98: Line 77:
|startup=i10
|startup=i10
|recv=r17
|recv=r17
|tot=27
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=Alternate notation: 1SS.1
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1,1
|id=Yoshimitsu-1,1
|name=Naguri Kabuto Wari
|name=Naguri Kabuto Wari
|inputLead=1SS.1
|inputLead=1
|input=,1
|input=,1
|target=h,m
|target=h,m
|damage=7,19
|damage=7,19
|range=2.4
|range=3.05
|startup=,i23
|startup=,i23
|recv=r34
|recv=r34
|tot=57
|block=-9
|block=-9
|hit=+4c
|hit=+4c
|ch=[[Yoshimitsu_combos|+6a]]
|ch=[[Yoshimitsu combos (Tekken 7)|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Spike}}
*Combo from 1st}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* Alternate notation: 1SS.1,1
* 2nd hit unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-2
|id=Yoshimitsu-2
Line 130: Line 116:
|startup=i10
|startup=i10
|recv=r20
|recv=r20
|tot=30
|block=-1
|block=-1
|hit=+5
|hit=+5
|ch=[[Yoshimitsu_combos|+8]]
|ch=[[Yoshimitsu combos (Tekken 7)|+8]]
|notes=Alternate notation: 1SS.2
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.2,1
|id=Yoshimitsu-2,1
|name=Seiken Douharai
|name=Seiken Douharai
|inputLead=1SS.2
|inputLead=2
|input=,1
|input=,1
|targetLead=h
|targetLead=h
Line 144: Line 131:
|damageLead=10
|damageLead=10
|damage=,23
|damage=,23
|range=2.8
|range=3.7
|startup=,i26~27
|startup=,i26~27
|recv=r32
|recv=r32
|block=-9
|tot=59
|block=-9~-8
|hit=+12a
|hit=+12a
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Tailspin}}
*Combo from CH 1st
* {{Weapon}}
*Weapon Hit
* Combo from 1st CH with 2f delay
*Can be canceled r32 with b*}}
* Move can be delayed 2f
* Cancel to r15 with b on frames 10-15
* Interrupt with i8 from 1st block
* Alternate notation: 1SS.2,1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.2,1
|id=Yoshimitsu-2,2
|name=Karakuri Uzumaki
|name=Flash Punch
|inputLead=NSS.2
|inputLead=2
|input=,1
|input=,2
|targetLead=h
|targetLead=h
|target=,h,h
|target=,h
|damageLead=10
|damageLead=10
|damage=,5,15
|damage=,8
|range=2.6
|range=2.5
|startup=,i23~24,i18
|startup=,i18
|recv=r30
|block=-5
|hit=+19a
|notes={{Plainlist|
*Combo from 1st
*Duckable
*Jails from 2nd hit}}
}}
 
{{MoveData
|id=Yoshimitsu-2,2
|name=Flash Punch
|inputLead=2
|input=,2
|targetLead=h
|target=,h
|damageLead=10
|damage=,8
|range=1.7
|startup=,i18
|recv=r20
|recv=r20
|tot=38
|block=-1
|block=-1
|hit=+5
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
*Can transition to r20 KIN with 1+2
* Jail from 1st attack with 1f delay
*Combo from 1st
* Transition to r20 KIN with 1+2}}
*Jailing}}
}}
}}f
{{MoveData
{{MoveData
|id=Yoshimitsu-2,3
|id=Yoshimitsu-2,3
Line 203: Line 174:
|damageLead=10
|damageLead=10
|damage=,24
|damage=,24
|range=2.4
|range=3.1
|startup=,i26~27
|startup=,i26~27
|recv=r33
|recv=r33
|block=-10
|tot=60
|block=-10~-9
|hit=+16a (+7a)
|hit=+16a (+7a)
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Tailspin}}
*Combo from CH 1st}}
* Combo from 1st CH with 2f delay
* Input can be delayed 5f}}
}}
}}
{{MoveData
{{MoveData
Line 221: Line 194:
|damageLead=10
|damageLead=10
|damage=,11
|damage=,11
|range=1.9
|range=3.1
|startup=,i22
|startup=,i22
|crush=cs12~
|crush=cs12~
|recv=r31c
|recv=r31 FC
|tot=53
|block=-12
|block=-12
|hit=-1
|hit=-1
|notes=Combo from 1st
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Move can be delayed 2f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-3
|id=Yoshimitsu-3
Line 241: Line 216:
|startup=i12~13
|startup=i12~13
|recv=r29
|recv=r29
|block=-9
|tot=42
|hit=+5
|block=-9~-8
|hit=+5~+6
|ch=+20a (+10a)
|ch=+20a (+10a)
|notes=Can be kara-canceled into 2+3 with 3~2+3
|notes=Cancel to 2+3 with 2+3 on frames 1-2
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-3~4
|id=Yoshimitsu-3~4
Line 253: Line 228:
|target=m,m
|target=m,m
|damage=6,22
|damage=6,22
|range=2.9
|range=2.9 3.8
|tracksLeft=7
|tracksLeft=7
|tracksRight=7
|tracksRight=7
|startup=i17~18,i10~11
|startup=i17~18 i28~29
|recv=r29
|recv=r29
|tot=58
|crush=js12-37 fs38-40
|crush=js12-37 fs38-40
|block=-6
|block=-6~-5
|hit=+3
|hit=+3~+4
|notes={{Plainlist|
|notes={{Plainlist|
*2nd hit tracks sidewalk right at +7
* 4f input window
*In 1SS can r18 DGF with u*}}
* 2nd hit tracks sidewalk right at +7
* Transition to r18 DGF with 1SS.U
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-4~3
|id=Yoshimitsu-4~3
Line 276: Line 253:
|tracksRight=12
|tracksRight=12
|startup=i25~26
|startup=i25~26
|crush=cs4~25 fs10~50
|crush=cs4~22 fs10~50
|recv=r37
|recv=r37
|block=-13
|tot=63
|hit=[[Yoshimitsu_combos|+52a (+42a)]]
|block=-13~-11
|hit=[[Yoshimitsu combos (Tekken 7)|+52a (+42a)]]
|notes={{Plainlist|
* 5f input window
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-4
|id=Yoshimitsu-4
Line 293: Line 273:
|startup=i15~16
|startup=i15~16
|recv=r29
|recv=r29
|block=-11
|tot=45
|hit=+0
|block=-11~-10
|ch=[[Yoshimitsu_combos|+20a (+10a)]]
|hit=+0~+1
|ch=+20a (+10a)
|notes={{Plainlist|
|notes={{Plainlist|
*Can be kara-canceled into 1+4 with 4~1+4}}
* Cancel to 1+4 with 1+4 on frames 1-2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-4,4
|id=Yoshimitsu-4,4
Line 308: Line 288:
|damageLead=12
|damageLead=12
|damage=,12
|damage=,12
|range=2.1
|range=2.9
|startup=,i24~25
|startup=,i24~25
|recv=r31
|recv=r31
|block=-4
|block=-4~-3
|hit=-2
|hit=-2~-1
|notes={{Plainlist|
|notes={{Plainlist|
*Non-jailing
* Combo from 1st hit
*Combos from 1st hit}}
* Input can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
|name=Triple Roundhouse Combo
|name=Triple Roundhouse Combo
Line 327: Line 306:
|damageLead=12,12
|damageLead=12,12
|damage=,20
|damage=,20
|range=2.1
|range=3.9
|startup=,i24~25
|startup=,i28~29
|recv=r31
|recv=r31
|block=-4
|tot=56
|block=-4~-3
|hit=+18a (+9a)
|hit=+18a (+9a)
|notes={{Plainlist|
|notes={{Plainlist|
*Non-jailing
* {{Tailspin}}
*Combos from CH 1st hit
* Combo from 1st CH [[Yoshimitsu combos (Tekken 7)#Staples|+58a (+41a)]]
*Combos from CH 2nd hit
* Combo from 2nd CH
*Tailspin}}
* Input can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1+4
|id=Yoshimitsu-1+4
|name=Soul Stealer "Flash"
|name=Flash
|input=1SS.1+4
|input=1+4
|target=m
|target=m
|damage=25
|damage=21
|range=0.8
|range=0.8
|startup=i6~9
|startup=i6~9
|recv=r31
|recv=r31
|block=-15
|tot=40
|hit=[[Yoshimitsu_combos|+22a]]
|block=-15~-12
|notes={{Plainlist|
|hit=[[Yoshimitsu combos (Tekken 7)|+22a]]
*Weapon Hit
*Alternate inputs:
*b+1+4, f+1+4
*D/B+1+4, D/F+1+4
*ws1+4}}
}}
 
{{MoveData
|id=Yoshimitsu-NSS.1+4
|name=Soul Stealer "Flash"
|input=NSS.1+4
|target=m
|damage=25
|range=1.27
|startup=i8~11
|recv=r31 1SS
|block=-15
|hit=[[Yoshimitsu_combos|+29a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Weapon}}
*Alternate inputs:
* Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4
*b+1+4, f+1+4
* Alternate notation: 1SS.1+4
*D/B+1+4, D/F+1+4
* Alternate names: Yoshimitsu Flash, Soul Stealer}}
*ws1+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.1+2+3
|id=Yoshimitsu-1+2+3
|name=Spirit Shield
|name=Spirit Shield
|input=1SS.1+2+3
|input=1+2+3
|target=m
|target=m
|damage=0
|damage=0
Line 386: Line 345:
|startup=i22~40
|startup=i22~40
|recv=r20
|recv=r20
|block=-8
|tot=60
|hit=+0
|block=-8~+10g
|ch=+16
|hit=+0~18
|notes=Weapon Hit
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16~+34]]
|notes={{Plainlist|
* {{Weapon}}
* Alternate notation: 1SS.1+2+3
* Nullifies Akuma's fireball}}
}}
}}


== f ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.1+2+3
|name=Manji Backfist
|input=NSS.1+2+3
|id=Yoshimitsu-f+2
|input=f+2
|target=h
|target=h
|damage=25
|damage=18
|range=1.3
|range=2.45
|startup=i22~40
|tracksLeft=8
|recv=r30
|tracksRight=14
|block=-16
|startup=i17~18
|hit=+26a (-32a)
|recv=r28
|tot=46
|block=-4~-3
|hit=+14g~+15g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
|name=Kicharge (charge)
|id=Yoshimitsu-f+2,db+2
|id=Yoshimitsu-1+2+3+4
|inputLead=f+2
|input=1+2+3+4
|input=,db+2
|recv=r54
|targetLead=h
|notes=54 frame window to input "charge" extensions
|target=,m
|damageLead=18
|damage=,8
|range=3.05
|startup=,i15
|recv=r24 FC
|block=-5
|hit=+6
|notes={{Plainlist|
* Input can be delayed 2f
* Connect to db+2 extensions}}
}}
}}
{{MoveData
{{MoveData
|name=Poison Breath Spirit Shield
|name=Oni Kick
|id=Yoshimitsu-1SS.charge.b,n,f,n,u,n,d+1+4
|id=Yoshimitsu-f+3
|inputLead=1SS.charge
|input=f+3
|input=,b,n,f,n,u,n,d+1+4
|target=h
|range=1
|damage=24
|target=m!
|range=2.4
|damage=1
|startup=i16~17
|startup=,i20~105
|recv=r33
|ch=-59a
|tot=50
|recv=r30
|block=-10~-9
|notes=Weapon Hit
|hit=+16a (+7a)
|notes={{Plainlist|
* {{Tailspin}}
* {{Homing}}}}
}}
}}
{{MoveData
{{MoveData
|name=Poison Breath Spirit Shield
|name=Oni Kick Combo
|id=Yoshimitsu-NSS.charge.b,n,f,n,u,n,d+1+4
|id=Yoshimitsu-f+3,3
|inputLead=NSS.charge
|inputLead=f+3
|input=,b,n,f,n,u,n,d+1+4
|input=,3
|range=1
|targetLead=h
|target=h!
|target=,L
|damage=1
|damageLead=24
|startup=,i20~105
|damage=,16
|ch=-59a
|range=3.2
|recv=r30
|startup=,i25~28
|crush=,cs18~59
|recv=r36 FC
|tot=64
|block=-20~-17
|hit=+6a
|notes=Can recover in r20 IND with d+3+4
}}
}}
{{MoveData
{{MoveData
|name=Taunt to Poison Breath
|name=Zig Zag
|id=Yoshimitsu-charge.b,n,f,n,u,n,d+3+4
|id=Yoshimitsu-f+3,4
|inputLead=charge
|inputLead=f+3
|input=,b,n,f,n,u,n,d+3+4
|input=,4
|range=1.5,3
|targetLead=h
|target=m,h!
|target=,m
|damage=10
|damageLead=24
|startup=,i28~31,i82~120
|damage=,20
|ch=[[Yoshimitsu_combos#Staples|+114a]]
|range=3.75
|recv=r0
|startup=,i23~24
|crush=,js30~38 fs39~41
|recv=r28 BT
|tot=52
|block=-6~-5
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+37a (+23a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Only usable against [[Bryan|Bryan Fury]]
* 18f delay after 1st attack
*Same animation as Bryan 1+3+4
* Interrupt with i17 from 1st block
*Can be canceled at any time after the initial hit into any standing move}}
* {{Knee}}}}
}}
}}
== f ==
{{MoveData
{{MoveData
|name=Manji Backfist
|name=Toita Daoshi
|id=Yoshimitsu-f+2
|id=Yoshimitsu-f+4
|input=f+2
|input=f+4
|target=h
|target=m
|damage=18
|damage=25
|range=2.2
|range=2.65
|tracksLeft=8
|tracksLeft=11
|tracksRight=14
|tracksRight=7
|startup=i17~18
|startup=i18
|recv=r28
|recv=r33
|block=-4
|tot=51
|hit=+14g
|block=-9
|ch=+66a (+46a)
|hit=+11a (+2a)
|notes=Tailspin
|notes={{WB}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2,d/b+2
|name=Tsuka Splitter
|inputLead=f+2
|id=Yoshimitsu-f+1+2
|input=,d/b+2
|input=f+1+2
|targetLead=h
|target=m
|target=,m
|damage=22
|damageLead=18
|range=3.2
|damage=,8
|tracksLeft=15
|range=1.5
|tracksRight=12
|startup=,i15
|startup=i18~19
|recv=r24 FC
|recv=r33
|block=-5
|tot=52
|hit=+6
|block=-7~-6
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+51a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Alternate notation: 1SS.f+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2
|name=Kamikaze
|inputLead=f+2,d/b+2
|id=Yoshimitsu-f+3+4
|input=,2
|input=f+3+4
|targetLead=h,m
|target=m,M,M,M
|target=,m
|damage=20,3,3,3
|damageLead=18,8
|range=3.44
|damage=,7
|startup=i21~25
|range=1.2
|crush=pc8~20
|startup=,i10~14
|recv=r34
|recv=r24 FC
|tot=59
|block=-9
|block=-14~-10
|hit=+2
|hit=-8a (-15a)
|notes={{Plainlist|
* {{BB}}
* {{Head}}
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-FLE.n|FLE.n]]
* Alternate notation: 1SS.f+3+4}}
}}
}}


== df ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2,2
|id=Yoshimitsu-df+1
|inputLead=f+2,d/b+2,2
|name=Tsuka Atemi
|input=,2
|input=df+1
|targetLead=h,m,m
|target=m
|target=,m
|damage=14
|damageLead=18,8,7
|range=2.5
|damage=,6
|tracksLeft=12
|range=1.2
|tracksRight=8
|startup=,i10~14
|startup=i13
|recv=r24 FC
|recv=r27
|block=-9
|tot=38
|hit=+2
|block=-4
|hit=+5
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2,2,2
|id=Yoshimitsu-df+1,2
|inputLead=f+2,d/b+2,2,2
|name=Tsuka Atemi to Back Knuckle
|inputLead=df+1
|input=,2
|input=,2
|targetLead=h,m,m,m
|targetLead=m
|target=,m
|target=,h
|damageLead=18,8,7,6
|damage=18
|damage=,5
|range=3.55
|range=1.2
|startup=,i25~26
|startup=,i10~14
|recv=r28
|recv=r24 FC
|tot=54
|block=-9
|block=-4~-3
|hit=+2
|hit=+14g~+15g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combos from 1st CH with 2f delay
* Can transition into db+2 string at i15}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2,2,2,2
|id=Yoshimitsu-df+1,4
|inputLead=f+2,d/b+2,2,2,2
|name=Autumn Leaves
|input=,2
|inputLead=df+1
|targetLead=h,m,m,m,m
|input=,4
|targetLead=m
|target=,m
|target=,m
|damageLead=18,8,7,6,5
|damageLead=14
|damage=,4
|damage=,17
|range=1.2
|range=3.05
|startup=,i10~14
|startup=,i17
|recv=r24 FC
|recv=r31
|block=-9
|tot=48
|hit=+2
|block=-12
|hit=+4
|notes=Jail from 1st attack with 2f delay
}}
}}
{{MoveData
{{MoveData
|name=Backfist to Stone Fist
|id=Yoshimitsu-df+2
|id=Yoshimitsu-f+2,d/b+2,2,2,2,2,2
|name=Basic Uppercut
|inputLead=f+2,d/b+2,2,2,2,2
|input=df+2
|input=,2
|target=m
|targetLead=h,m,m,m,m,m
|damage=13
|target=,m
|range=2.4
|damageLead=18,8,7,6,5,4
|tracksLeft=7
|damage=,3
|tracksRight=9
|range=1.2
|startup=i15~16
|startup=,i10~14
|recv=r31
|recv=r60 FUFT
|tot=41
|block=-49
|block=-7~-6
|hit=-37
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+34a (+27a)]]
|notes={{Plainlist|
* On hit +4s against crouching opponent
* On CH launches crouching opponent}}
}}
}}
{{MoveData
{{MoveData
|name=Oni Kick
|id=Yoshimitsu-df+3
|id=Yoshimitsu-f+3
|name=Front Kick
|input=f+3
|input=df+3
|target=h
|target=m
|damage=24
|damage=10
|range=2.4
|range=2.5
|startup=i16~17
|tracksLeft=11
|tracksRight=9
|startup=i17~18
|recv=r25 FC
|tot=43
|block=-4~-3
|hit=+4~+5
}}
{{MoveData
|id=Yoshimitsu-df+3,1
|name=Wood Cutter
|inputLead=df+3
|input=,1
|targetLead=m
|target=,M
|damageLead=10
|damage=,20
|range=3.9
|startup=i23~24
|recv=r33
|recv=r33
|block=-10
|tot=57
|hit=+16a (+7a)
|block=-9~-8
|hit=+4c~+5c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Spike}}
*Homing Attack}}
* {{Weapon}}
* Combos from 1st hit
* Input can be held to transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-d+1*(1),n|d+1*]]
* Alternate notation: 1SS.df+3,1 or df+3,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Oni Kick Combo
|id=Yoshimitsu-df+4
|id=Yoshimitsu-f+3,3
|name=Side Kick
|inputLead=f+3
|input=df+4
|input=,3
|target=m
|targetLead=h
|damage=15
|target=,L
|range=2.2
|damageLead=24
|tracksLeft=8
|damage=,16
|tracksRight=8
|range=2.1
|startup=i12
|startup=,i25~26
|recv=r26
|crush=cs18~
|tot=40
|recv=r36 FC
|block=-9
|block=-20
|hit=+4
|hit=+6a
}}
|notes=Can recover in IND with d3+4
{{MoveData
|id=Yoshimitsu-df+1+2
|input=df+1+2
|target=L
|damage=12
|range=2.55
|tracksLeft=19
|tracksRight=18
|startup=i26~28
|crush=cs8~
|recv=r28 FC
|tot=56
|block=-11~-9
|hit=+4~+6
|ch=+7~+9
}}
}}
{{MoveData
{{MoveData
|name=Zig Zag
|name=Nebular Burst
|id=Yoshimitsu-f+3,4
|id=Yoshimitsu-df+1+2,2
|inputLead=f+3
|inputLead=df+1+2
|input=,4
|input=,2
|targetLead=h
|targetLead=L
|target=,m
|target=,m
|damageLead=24
|damageLead=12
|damage=,20
|damage=,20
|range=2.6
|range=3.6
|startup=,i23~24
|startup=i25~26
|crush=js12~20 fs21~23
|recv=r36
|recv=r28 BT
|tot=62
|block=-6
|block=-13~-12
|hit=[[Yoshimitsu_combos|+37a (+23a)]]
|hit=+0~+1
|ch=+6g~+7g
|notes={{Plainlist|
* Combos from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f}}
}}
}}


== d ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Toita Daoshi
|id=Yoshimitsu-d+1
|id=Yoshimitsu-f+4
|name=Quick Slash
|input=f+4
|input=d+1
|target=m
|target=M
|damage=25
|damage=15
|range=2.6
|range=2.9
|tracksLeft=11
|tracksLeft=16
|tracksRight=7
|tracksRight=16
|startup=i18
|startup=i24~25
|recv=r33
|recv=r33
|block=-9
|tot=58
|hit=+11a (+2a)
|block=-9~-8
|notes=Wallbounce
|hit=+1~+2
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Alternate notation: 1SS.d+1}}
}}
}}
{{MoveData
{{MoveData
|name=Tsuka Splitter
|id=Yoshimitsu-d+1*(1),n
|id=Yoshimitsu-1SS.f+1+2
|name=Death Slash (1)
|input=1SS.f+1+2
|input=d+1*(1),n
|target=m
|target=M!
|damage=22
|damage=20
|range=3.2
|range=2.9
|tracksLeft=15
|startup=i55~56
|tracksRight=12
|startup=i18~19
|recv=r33
|recv=r33
|block=-7
|tot=89
|hit=+16a
|hit=+4~+5
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Spike}}
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*
* Unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|name=Prison Gate
|id=Yoshimitsu-d+1*(2),n
|id=Yoshimitsu-NSS.f+1+2
|name=Death Slash (2)
|input=NSS.f+1+2
|input=d+1*(2),n
|target=m
|target=M!
|damage=22
|damage=25
|range=2
|range=2.9
|tracksLeft=15
|startup=i99~100
|tracksRight=15
|recv=r33
|startup=i16~17
|tot=133
|crush=cs7~
|hit=+4~+5
|recv=r34 FC
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|block=-13
|notes={{Plainlist|
|hit=+4
* {{Spike}}
|ch=+42a (-5a)
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|name=Kamikaze
|id=Yoshimitsu-d+1*(3),n
|id=Yoshimitsu-1SS.f+3+4
|name=Death Slash (3)
|input=1SS.f+3+4
|input=d+1*(3),n
|target=m,M,M,M
|target=M!
|damage=20,3,3,3
|damage=30
|startup=i21~25
|range=2.9
|recv=r34
|startup=i130~131
|block=-14
|recv=r33
|hit=+65a (+45a)
|tot=164
|hit=+4~+5
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Floorbreak
* {{Spike}}
*Transitions into final 3 attacks on hit, recovering in FLE
* {{Weapon}}
*Final 3 hits always get scaled to 2,1,1 due to opponent being airborne}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|name=Kamikaze
|id=Yoshimitsu-d+1*(4),n
|id=Yoshimitsu-NSS.f+3+4
|name=Death Slash (4)
|input=NSS.f+3+4
|input=d+1*(4),n
|target=m
|target=M!
|damage=20
|damage=40
|startup=i21~25
|range=2.9
|recv=r34
|startup=i179~180
|block=-14
|recv=r33
|hit=+20a (+11a)
|tot=213
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+52a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
== d/f ==
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+1
|id=Yoshimitsu-d+1*(5),n
|name=Tsuka Atemi
|name=Death Slash (5)
|input=d/f+1
|input=d+1*(5),n
|target=m
|target=M!
|damage=14
|damage=60
|range=2.5
|range=2.9
|tracksLeft=12
|startup=i214~215
|tracksRight=8
|recv=r33
|startup=i13
|tot=248
|recv=r27
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|block=-4
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+52a]]
|hit=+5
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+1,2
|id=Yoshimitsu-d+1*(6),n
|name=Tsuka Atemi to Back Knuckle
|name=Death Slash (6)
|inputLead=d/f+1
|input=d+1*(6),n
|input=,2
|target=M!
|targetLead=m
|damage=180
|target=,h
|range=2.9
|damage=18
|startup=i249~250
|range=2.4
|recv=r33
|startup=,i25~26
|tot=283
|recv=r28
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+16a]]
|block=-4
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+52a]]
|hit=+14g
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Spike}}
*Combos from CH 1st
* {{Weapon}}
*Can transition into d/b+2 string at i15}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+1,4
|id=Yoshimitsu-d+2
|name=Autumn Leaves
|input=d+2
|inputLead=d/f+1
|target=m
|input=,4
|damage=12
|range=2.3
|tracksLeft=22
|tracksRight=7
|startup=i16~17
|recv=r35
|tot=52
|block=-9~-8
|hit=+0~+1
|notes={{Weapon}}
}}
{{MoveData
|name=Heshikirigari
|id=Yoshimitsu-d+2,1
|inputLead=d+2
|input=,1
|targetLead=m
|target=,h
|damageLead=12
|damage=,23
|range=4.4
|startup=,i27~28
|recv=r32
|block=-9~-8
|hit=+17a (+8a)
|notes={{Plainlist|
* {{Tailspin}}
* {{Weapon}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
* Alternate notation: 1SS.d+2,1}}
}}
{{MoveData
|name=Heshikirimutou
|id=Yoshimitsu-d+2,2
|inputLead=d+2
|input=,2
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|damageLead=14
|damageLead=12
|damage=,17
|damage=,17
|range=2.4
|range=4.15
|startup=,i17
|startup=,i22~23
|recv=r31
|recv=r30
|block=-12
|tot=53
|hit=+4
|block=-12~-11
|hit=+7g~+8g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+28a (+22)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* {{Weapon}}
*Jails}}
* Combo from 1st hit with 13f delay
* In 1SS transition to r31 NSS with 2+3
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+2
|name=Heshikiribarai
|name=Basic Uppercut
|id=Yoshimitsu-d+2,2,1
|input=d/f+2
|inputLead=d+2,2
|target=m
|input=,1
|damage=14
|targetLead=m,m
|range=2.4
|target=,h
|tracksLeft=7
|damageLead=12,17
|tracksRight=9
|damage=,20
|startup=i15~16
|range=6.2
|recv=r31
|startup=,i19~20
|block=-7
|recv=r40
|hit=[[Yoshimitsu_combos#Staples|+34a (+27a)]]
|tot:60
|block=-9~-8
|hit=+8a (+1a)
|notes={{Plainlist|
|notes={{Plainlist|
*On hit +4s against crouching opponent
* {{BB}}
*On CH launches crouching opponent}}
* {{Weapon}}
* Input can be delayed 10f
* 3rd hit unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+3
|name=Heshikirinagi
|name=Front Kick
|id=Yoshimitsu-d+2,2,d+1
|input=d/f+3
|inputLead=d+2,2
|target=m
|input=,d+1
|damage=10
|targetLead=m,m
|range=2.5
|target=,m
|tracksLeft=11
|damageLead=12,17
|tracksRight=9
|damage=,17
|startup=i17~18
|range=5.9
|recv=r25 FC
|startup=,i29~30
|block=-4
|recv=r32
|hit=+4
|tot=62
|block=-12~-11
|hit=+2c~+2c
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+43a]]
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Input can be delayed 10f
* 3rd hit unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+3,1
|id=Yoshimitsu-d+3
|name=Wood Cutter
|name=Low Sweep
|inputLead=1SS d/f+3
|input=d+3
|input=,1
|target=L
|targetLead=m
|damage=12
|target=,M
|range=2.3
|damageLead=10
|tracksLeft=21
|damage=,20
|tracksRight=21
|range=2.7
|startup=i15~i17
|startup=i23~24
|crush=cs4~
|recv=r33
|recv=r32 FC
|block=-9
|block=-18~-16
|hit=+4
|hit=-4~-2
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|notes=Most commonly impacts on frame 16, except when tracking right
|notes={{Plainlist|
*Combos from 1st
*Weapon hit
*Input can be held to transition to d+1*}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+3,1
|id=Yoshimitsu-d+4
|name=Wood Chopper
|name=Toe Check
|inputLead=NSS d/f+3
|input=d+4
|input=,1
|target=l
|targetLead=m
|damage=7
|target=,m
|range=2.2
|damageLead=10
|tracksLeft=18
|damage=,12
|tracksRight=18
|range=2
|startup=i12
|startup=i23~24
|crush=cs4~
|recv=r29
|recv=r32 FC
|block=-5
|block=-2
|hit=+5
|hit=-13
|ch=[[Yoshimitsu_combos#Mini-Combos|+10a]]
}}
{{MoveData
|id=Yoshimitsu-d+1+4
|name=Harakiri
|input=d+1+4
|target=m!
|damage=60
|range=1
|startup=i29~30
|recv=r87 FDFA
|tot=117
|hit=-32a
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st}}
* {{Weapon}}
* 60 self damage during 1st recovery frame
* Alternate notation: 1SS.d+1+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+4
|id=Yoshimitsu-d+1+4
|name=Side Kick
|name=
|input=d/f+4
|inputLead=d+1+4
|target=m
|input=,B+1
|damage=15
|targetLead=m!
|range=2.2
|target=,m!
|tracksLeft=8
|damageLead=60
|tracksRight=8
|damage=,18
|startup=i12
|startup=,i1~39
|recv=r26
|recv=r78 FDFA
|block=-9
|tot=117
|hit=+4
|hit=-29a
|notes={{Plainlist|
* {{Weapon}}
* 6 self-damage}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+1+2
|id=Yoshimitsu-d+1+4
|input=d/f+1+2
|name=
|target=L
|inputLead=d+1+4,B+1
|damage=12
|input=,1
|range=2.55
|targetLead=m!,m!
|tracksLeft=19
|target=,m!
|tracksRight=18
|damageLead=60,18
|startup=i26~28
|damage=,20
|crush=cs7~
|startup=,i1~18
|recv=r28 FC
|recv=r79 FDFA
|block=-11
|tot=97
|hit=+4
|hit=-29a
|notes={{Plainlist|
* {{Weapon}}
* 6 self-damage}}
}}
}}
{{MoveData
{{MoveData
|name=Nebular Burst
|id=Yoshimitsu-d+1+4
|id=Yoshimitsu-d/f+1+2,2
|name=
|inputLead=d/f+1+2
|inputLead=d+1+4,B+1,1
|input=,2
|input=,1
|targetLead=L
|targetLead=m!,m!,m!
|target=,m
|target=,m!
|damageLead=12
|damageLead=60,18,20
|damage=,20
|damage=,21
|range=2.8
|startup=,i1~18
|startup=i25~26
|recv=r79 FDFA
|recv=r36
|tot=97
|block=-13
|hit=-29a
|hit=+0
|notes={{Plainlist|
|ch=+6g
* {{Weapon}}
|notes=Combos from 1st
* 10 self-damage}}
}}
}}
== d ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1
|id=Yoshimitsu-d+1+4
|name=Quick Slash
|name=
|input=1SS.d+1
|inputLead=d+1+4,B+1,1,1
|target=M
|input=,1
|damage=15
|targetLead=m!,m!,m!,m!
|range=2.9
|target=,m!
|tracksLeft=16
|damageLead=60,18,20,21
|tracksRight=16
|damage=,28
|startup=i24~25
|startup=,i1~18
|recv=r33
|recv=r79 FDFA
|block=-9
|tot=97
|hit=+1
|hit=-29a
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Weapon}}
*Floor break}}
* 12 self-damage}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-d+1+4
|name=Quick Chop
|name=Harakiri to Manji Blood Dance
|input=NSS.d+1
|inputLead=d+1+4,B+1,1,1,1
|target=m
|input=,1
|damage=15
|targetLead=m!,m!,m!,m!,m!
|range=2.3
|target=,m!
|tracksLeft=16
|damageLead=60,18,20,21,28
|tracksRight=16
|damage=,30
|startup=i24~25
|startup=,i1~35
|recv=r34
|recv=r62 FDFA
|block=-7
|tot=97
|hit=+0
|hit=-30a
|ch=[[Yoshimitsu_combos#Mini-Combos|+5a]]
|notes={{Plainlist|
|notes=Floor break
* {{Weapon}}
* 17 self-damage
* The entire string deals 111 self damage}}
}}
}}


== db ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(1),n
|id=Yoshimitsu-db+1
|name=Death Slash (1)
|input=db+1
|input=1SS.d+1*(1),n
|target=m
|target=M!
|damage=17
|damage=20
|range=2.1
|range=2.9
|tracksLeft=14
|startup=i55~56
|tracksRight=12
|recv=r33
|startup=i20
|hit=+1
|recv=r35
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|tot=55
|block=-16
|hit=+0c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+7]]
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* {{Spike}}}}
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(2),n
|name=Nade Kujaku
|name=Death Slash (2)
|id=Yoshimitsu-db+1,1
|input=1SS.d+1*(2),n
|input=db+1,1
|target=M!
|targetLead=m
|damage=25
|target=,m
|range=2.9
|damageLead=17
|startup=i99~100
|damage=23
|recv=r33
|range=3.8
|hit=+4
|startup=,i8-10
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|recv=r31
|tot=41
|block=-8~-6
|hit=+11a
|notes={{Plainlist|
|notes={{Plainlist|
*Constantly realigns while charging
* {{Weapon}}
*Can be canceled with b*
* Combo from 1st with 20f delay
*Weapon Hit}}
* Move can be delayed 20f
* Delay does not change timing of the attack
* Alternate notation: 1SS.db+1,1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(3),n
|id=Yoshimitsu-db+2
|name=Death Slash (3)
|input=db+2
|input=1SS.d+1*(3),n
|target=m
|target=M!
|damage=8
|damage=30
|range=1.7
|range=2.9
|tracksLeft=10
|startup=i130~131
|tracksRight=13
|recv=r33
|startup=i15
|hit=+4
|recv=r24 FC
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|block=-5
|notes={{Plainlist|
|hit=+6
*Constantly realigns while charging
*Can be canceled with b*
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+1*(4),n
|id=Yoshimitsu-db+2,2
|name=Death Slash (4)
|inputLead=DB+2
|input=1SS.d+1*(4),n
|input=,2
|target=M!
|targetLead=m
|damage=25
|target=,m
|range=2.9
|damageLead=8
|startup=i179~180
|damage=,7
|recv=r33
|range=2.4
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|startup=,i10~14
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|recv=r24 FC
|notes={{Plainlist|
|block=-9~-5
*Constantly realigns while charging
|hit=+2~+6
*Can be canceled with b*
|notes=Combo from 1st
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(5),n
|id=Yoshimitsu-db+2,2,2
|name=Death Slash (5)
|inputLead=DB+2,2
|input=1SS.d+1*(5),n
|input=,2
|target=M!
|targetLead=m,m
|damage=60
|target=,m
|range=2.9
|damageLead=8,7
|startup=i214~215
|damage=,6
|recv=r33
|range=3
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|startup=,i10~14
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|recv=r24 FC
|notes={{Plainlist|
|block=-9~-5
*Constantly realigns while charging
|hit=+2~+6
*Can be canceled with b*
|notes=Combo from 1st
*Weapon Hit}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1*(6),n
|id=Yoshimitsu-db+2,2,2,2
|name=Death Slash (6)
|inputLead=DB+2,2,2
|input=1SS.d+1*(6),n
|input=,2
|target=M!
|targetLead=m,m,m
|damage=180
|target=,m
|range=2.9
|damageLead=8,7,6
|startup=i249~250
|damage=,5
|recv=r33
|range=3.67
|hit=[[Yoshimitsu_combos#Mini-Combos|+16a]]
|startup=,i10~14
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|recv=r24 FC
|notes={{Plainlist|
|block=-9~-5
*Constantly realigns while charging
|hit=+2~+6
*Can be canceled with b*
|notes=Combos from CH 3rd
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+2
|id=Yoshimitsu-db+2,2,2,2,2
|input=d+2
|inputLead=DB+2,2,2,2
|target=m
|input=,2
|damage=12
|targetLead=m,m,m,m
|range=2.3
|target=,m
|tracksLeft=22
|damageLead=8,7,6,5
|tracksRight=7
|damage=,4
|startup=i16~17
|range=4.2
|recv=r35
|startup=,i10~14
|block=-9
|recv=r24 FC
|hit=+0
|block=-9~-5
|notes=Weapon Hit
|hit=+2~+6
}}
 
{{MoveData
|name=Heshikirigari
|id=Yoshimitsu-1SS.d+2,1
|inputLead=1SS.d+2
|input=,1
|targetLead=m
|target=,h
|damageLead=12
|damage=,23
|range=3.4
|startup=,i27~28
|recv=r32
|block=-9
|hit=+17a (+8a)
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
*Combo from 4th
*Weapon Hit
*Combo from CH 3rd}}
*Combo from 1st}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikirigari
|name=Stone Fists
|id=Yoshimitsu-NSS.d+2,1
|id=Yoshimitsu-db+2,2,2,2,2,2
|inputLead=NSS.d+2
|inputLead=DB+2,2,2,2,2
|input=,1
|input=,2
|targetLead=m
|targetLead=m,m,m,m,m
|target=,h
|target=,m
|damageLead=12
|damageLead=8,7,6,5,4
|damage=,18
|damage=,3
|range=2.9
|range=5
|startup=,i27~28
|startup=,i10~14
|recv=r32
|recv=r64 FUFT
|block=-9
|block=-49
|hit=+10g
|hit=-38
|notes={{Plainlist|
|notes=Combo from CH 5th
*Tailspin
*Combo from 1st}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikirimutou
|id=Yoshimitsu-db+3
|id=Yoshimitsu-d+2,2
|input=db+3
|inputLead=d+2
|target=l
|input=,2
|damage=8
|targetLead=m
|range=2.5
|target=,m
|tracksLeft=15
|damageLead=12
|tracksRight=24
|damage=,17
|startup=i18~19
|range=2.8
|crush=cs6~
|startup=,i22~23
|recv=r43 FC
|recv=r30
|tot=62
|block=-12
|block=-25~-24
|hit=+7
|hit=-14~-13
|ch=[[Yoshimitsu_combos#Staples|+28a (+22a)]]
|notes={{Plainlist|
*Weapon Hit
*Combo from 1st
*In 1SS Transition to r30 NSS with 2+3}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikiribarai
|id=Yoshimitsu-DB+3,3
|id=Yoshimitsu-1SS.d+2,2,1
|inputLead=DB+3
|inputLead=1SS.d+2,2
|input=,3
|input=,1
|targetLead=l
|targetLead=m,m
|target=,l
|target=,h
|damageLead=8
|damageLead=12,17
|damage=,7
|damage=,20
|range=3
|range=?
|startup=,i15~17
|startup=,i19~20
|crush=cs1~
|recv=r40
|recv=r35 FC
|block=-9
|tot=
|hit=+8a (+1a)
|block=-19~-17
|notes={{Plainlist|
|hit=-7~-5
*Weapon Hit
|notes=Combos from 1st
*Combo from CH 2nd}}
}}
}}
{{MoveData
{{MoveData
|name=Heshikirinagi
|id=Yoshimitsu-DB+3,3,3
|id=Yoshimitsu-1SS.d+2,2,d+1
|inputLead=DB+3,3
|inputLead=1SS.d+2,2
|input=,3
|input=,d+1
|targetLead=l,l
|targetLead=m,m
|target=,l
|target=,m
|damageLead=8,7
|damageLead=12,17
|damage=,7
|damage=,17
|range=3.7
|range=?
|startup=,i15~17
|startup=,i29~30
|crush=cs1~
|recv=r40
|recv=r35 FC
|block=-12
|tot=52
|hit=+2c
|block=-19~-17
|ch=[[Yoshimitsu_combos#Staples|+43a]]
|hit=-7~-5
|notes={{Plainlist|
|notes=Combos from CH 2nd
*Floor break
}}
*Weapon Hit
{{MoveData
*Combo from CH 2nd}}
|id=Yoshimitsu-DB+3,3,3,3
|inputLead=DB+3,3,3
|input=,3
|targetLead=l,l,l
|target=,l
|damageLead=8,7,7
|damage=,5
|range=4.3
|startup=,i15~17
|crush=cs1~
|recv=r35 FC
|tot=52
|block=-19~-17
|hit=-7~-5
|notes=Combos from CH 3rd
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+3
|id=Yoshimitsu-DB+3,3,3,3,3
|name=Low Sweep
|inputLead=DB+3,3,3,3
|input=d+3
|input=,3
|target=L
|targetLead=l,l,l,l
|damage=12
|target=,l
|range=2.3
|damageLead=8,7,7,5
|tracksLeft=21
|damage=,5
|tracksRight=21
|range=5
|startup=i15~i17
|startup=,i15~17
|crush=cs4~
|crush=cs1~
|recv=r32 FC
|recv=r35 FC
|block=-18
|tot=52
|hit=-4
|block=-19~-17
|notes=Most commonly impacts at frame 16, except when tracking right
|hit=-7~-5
|notes=Combos from CH 4th
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+4
|name=Manji Spin Low Kicks
|name=Toe Check
|id=Yoshimitsu-DB+3,3,3,3,3,3
|input=d+4
|inputLead=DB+3,3,3,3,3
|target=l
|input=,3
|damage=7
|targetLead=l,l,l,l,l
|range=2.2
|target=,l
|tracksLeft=18
|damageLead=8,7,7,5,5
|tracksRight=18
|damage=,5
|startup=i12
|range=5.2
|crush=cs4~
|startup=,i9~11
|recv=r32 FC
|crush=cs1~
|block=-2
|recv=r43 FUFT
|hit=-12
|tot=54
|block=-26~-24
|hit=-15~-13
|notes=Combos from CH 5th
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d+1+4
|name=Manji Spin Low Kicks Front Kick
|name=Harakiri
|id=Yoshimitsu-DB+3,3,3,3,3,4
|input=1SS.d+1+4
|inputLead=DB+3,3,3,3,3
|target=m!
|input=,4
|damage=60
|targetLead=l,l,l,l,l
|range=1
|target=,m
|startup=i29~30
|damageLead=8,7,7,5,5
|recv=r87 FDFA
|damage=,15
|hit=-37
|range=5.7
|startup=,i12~13
|recv=r26
|tot=39
|block=-8~-7
|hit=+23a (+13a)
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{BB}}
*60 self damage during 1st recovery frame}}
* Alternate inputs:
* DB+3,3,4
* DB+3,3,3,4
* DB+3,3,3,3,4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.d+1+4
|name=Nozuchi Fumi
|name=Fakeout
|id=Yoshimitsu-db+4
|input=NSS.d+1+4
|input=db+4
|recv=r50?
|target=l
|damage=14
|range=2.6
|tracksLeft=23
|tracksRight=11
|startup=i17
|recv=r31
|tot=48
|block=-12
|hit=-1
}}
}}
== d/b ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.d/b+1
|name=Bad Stomach (BDS)
|input=1SS.d/b+1
|id=Yoshimitsu-DB+1+2
|target=m
|input=DB+1+2
|damage=17
|crush=cs11~
|range=2.1
|recv=r10 BDS
|tracksLeft=14
|tot=30
|tracksRight=12
|startup=i20
|recv=r35
|block=-16
|hit=+0
|ch=[[Yoshimitsu_combos#Mini-Combos|+7]]
|notes=Weapon Hit
}}
 
{{MoveData
|name=Nade Kujaku
|id=Yoshimitsu-1SS.d/b+1,1
|input=1SS.d/b+1,1
|targetLead=m
|target=,m
|damageLead=17
|damage=23
|range=2.9
|startup=,i8-10
|recv=r31
|block=-8
|hit=+11a
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* Continues as long as DB is held
*Combo from 1st
* Transition to r25 standing releasing db}}
*Can be delayed for 20 frames
*Delay does not change timing of the attack}}
}}
}}
{{MoveData
{{MoveData
|name=Down Jab
|name=Poison Breath
|id=Yoshimitsu-NSS.d/b+1
|id=Yoshimitsu-BDS.1
|input=NSS.d/b+1
|input=BDS.1
|target=s
|target=h!
|damage=5
|damage=25
|range=1.5
|startup=i21~40
|tracksLeft=2
|recv=r10
|tracksRight=2
|tot=50
|startup=i11
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|recv=r24 FC
|notes=Alternate input: BDS.2
|crush=cs5~
|block=-5
|hit=+6
|notes=Transition to r24 with f
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+2
|name=Bad Stomach to Backflip Kick
|input=d/b+2
|id=Yoshimitsu-BDS.3
|input=BDS.3
|target=m
|target=m
|damage=8
|damage=23
|range=1.7
|startup=i17~30
|tracksLeft=10
|crush=js14~27 fs28~30
|tracksRight=13
|recv=r30
|startup=i15
|tot=60
|recv=r24 FC
|hit=-13~+0
|block=-5
|block=-15~-2
|hit=+6
|notes=Alternate input: BDS.4
}}
}}


== b ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+2,2
|id=Yoshimitsu-b+1
|inputLead=d/b*2
|input=b+1
|input=,2
|target=h
|targetLead=m
|damage=8
|target=,m
|range=2.1
|damageLead=8
|tracksLeft=9
|damage=,7
|tracksRight=9
|range=1.5
|startup=i17
|startup=,i10~14
|recv=r18
|recv=r24 FC
|tot=35
|block=-9
|block=+1
|hit=+2
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+7]]
|notes=Combo from 1st
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+12]]
|notes={{Plainlist|
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+2,2,2
|id=Yoshimitsu-b+1,1
|inputLead=d/b*2,2
|inputLead=b+1
|input=,2
|input=,1
|targetLead=m,m
|targetLead=h
|target=,m
|target=,h
|damageLead=8,7
|damageLead=8
|damage=,6
|damage=,9
|range=1.5
|range=2.55
|startup=,i10~14
|startup=,i11~12
|recv=r24 FC
|recv=r14
|block=-9
|tot=26
|hit=+2
|block=+4~+5
|notes=Combo from 1st
|hit=+5~+6
|ch=+10~+11
|notes={{Plainlist|
* Combos from 1st
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+2,2,2,2
|id=Yoshimitsu-b+1,1,1
|inputLead=d/b*2,2,2
|inputLead=b+1,1
|input=,2
|input=,1
|targetLead=m,m,m
|targetLead=h,h
|target=,m
|target=,h
|damageLead=8,7,6
|damageLead=8,9
|damage=,5
|damage=,10
|range=1.5
|range=3.13
|startup=,i10~14
|startup=,i11~12
|recv=r24 FC
|recv=r14
|block=-9
|tot=26
|hit=+2
|block=+4~+5
|notes=Combos from CH 3rd
|hit=+5~+6
|ch=+10~+11
|notes=
{{Plainlist|
*Combos from 1st
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+2,2,2,2,2
|id=Yoshimitsu-b+1,1,1,1
|inputLead=d/b*2,2,2,2
|inputLead=b+1,1,1
|input=,2
|input=,1
|targetLead=m,m,m,m
|targetLead=h,h,h
|target=,m
|target=,h
|damageLead=8,7,6,5
|damageLead=8,9,10
|damage=,4
|damage=,12
|range=1.5
|range=3.9
|startup=,i10~14
|startup=,i11~12
|recv=r24 FC
|recv=r14
|block=-9
|tot=26
|hit=+2
|block=+4~+5
|hit=+5~+6
|ch=+10~+11
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 4th
* Combos from CH 3rd
*Combo from CH 3rd}}
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|name=Stone Fists
|id=Yoshimitsu-b+1,1,1,1,1
|id=Yoshimitsu-d/b+2,2,2,2,2,2
|inputLead=b+1,1,1,1
|inputLead=d/b*2,2,2,2,2
|input=,1
|input=,2
|targetLead=h,h,h,h
|targetLead=m,m,m,m,m
|target=,h
|target=,m
|damageLead=8,9,10,12
|damageLead=8,7,6,5,4
|damage=,14
|damage=,3
|range=4.47
|range=1.5
|startup=,i11~12
|startup=,i10~14
|recv=r14
|recv=r64 FUFT
|tot=26
|block=-49
|block=+4~+5
|hit=-38
|hit=+5~+6
|notes=Combo from CH 5th
|ch=+10~+11
|notes={{Plainlist|
*Combos from CH 3rd
*Combos from 4th
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-b+3|Spinning Evade]] with b+3 or b+4}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+3
|name=Slap U Silly
|input=d/b+3
|id=Yoshimitsu-b+1,1,1,1,1,1
|target=l
|inputLead=b+1,1,1,1,1
|damage=8
|input=,1
|range=2.5
|targetLead=h,h,h,h,h
|tracksLeft=15
|target=,h
|tracksRight=24
|damageLead=8,9,10,12,14
|startup=i18~19
|damage=,16
|crush=cs6~
|range=5.1
|recv=r43 FC
|startup=,i11~12
|block=-25
|recv=r91 FUFT
|hit=-14
|block=-73
|hit=-72
|ch=-67
|notes={{Plainlist|
* Combos from CH 3rd
* Combos from 4th}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b+3,3
|id=Yoshimitsu-b+1,1,1,db+3
|inputLead=d/b+3
|inputLead=b+1,1,1
|input=,3
|input=,db+3
|targetLead=l
|targetLead=h,h,h
|target=,l
|target=,l
|damageLead=8
|damageLead=8,9,10
|damage=,7
|damage=,5
|range=2
|range=4.2
|startup=,i15~17
|startup=,i13~14
|crush=cs1~
|crush=cs1~
|recv=r35 FC
|recv=r38 FC
|block=-19
|tot=52
|hit=-7
|block=-19~-18
|notes=Combos from 1st
|hit=-7~-6
|notes={{Plainlist|
* Alternate inputs:
* b+1,db+3 (Combos)
* b+1,1,db+3 (Combos)}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b*3,3,3
|id=Yoshimitsu-b+1,1,1,DB+3,3
|inputLead=d/b*3,3
|inputLead=b+1,1,1,DB+3
|input=,3
|input=,3
|targetLead=l,l
|targetLead=h,h,h,l
|target=,l
|target=,l
|damageLead=8,7
|damageLead=8,9,10,5
|damage=,7
|damage=,5
|range=2
|range=4.9
|startup=,i15~17
|startup=,i15~17
|crush=cs1~
|crush=cs1~
|recv=r35 FC
|recv=r38 FC
|block=-19
|block=-19~-17
|hit=-7
|hit=-7~-5
|notes=Combos from CH 2nd
|notes={{Plainlist|
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b*3,3,3,3
|name=Slap U Silly to Manji Spin Low Kicks
|inputLead=d/b*3,3,3
|id=Yoshimitsu-b+1,1,1,DB+3,3,3
|inputLead=b+1,1,1,DB+3,3
|input=,3
|input=,3
|targetLead=l,l,l
|targetLead=h,h,h,l,l
|target=,l
|target=,l
|damageLead=8,7,7
|damageLead=8,9,10,5,5
|damage=,5
|damage=,5
|range=2
|range=5.2
|startup=,i15~17
|startup=,i9~11
|crush=cs1~
|crush=cs1~
|recv=r35 FC
|recv=r43 FUFT
|block=-19
|tot=54
|hit=-7
|block=-27~-25
|notes=Combos from CH 3rd
|hit=-15~-13
|notes={{Plainlist|
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d/b*3,3,3,3,3
|name=Slap U Silly to Manji Spin Front Kick
|inputLead=d/b*3,3,3,3
|id=Yoshimitsu-b+1,1,1,DB+3,3,3
|input=,3
|inputLead=b+1,1,1,DB+3,3
|targetLead=l,l,l,l
|input=,4
|target=,l
|targetLead=h,h,h,l,l
|damageLead=8,7,7,5
|target=,m
|damage=,5
|damageLead=8,9,10,5,5
|range=2
|damage=,15
|startup=,i15~17
|range=5.8
|crush=cs1~
|startup=,i12~13
|recv=r35 FC
|recv=r26
|block=-19
|tot=39
|hit=-7
|block=-8~-7
|notes=Combos from CH 4th
|hit=+23a (+13a)
|notes={{Plainlist|
* {{BB}}
* Alternate inputs:
* b+1,DB+3,3,4
* b+1,1,DB+3,3,4}}
}}
}}
{{MoveData
{{MoveData
|name=Manji Spin Low Kicks
|id=Yoshimitsu-b+2
|id=Yoshimitsu-d/b*3,3,3,3,3,3
|input=b+2
|inputLead=d/b*3,3,3,3,3
|target=m
|input=,3
|damage=12
|targetLead=l,l,l,l,l
|range=2.7
|target=,l
|tracksLeft=7
|damageLead=8,7,7,5,5
|tracksRight=20
|damage=,5
|startup=i14~15
|range=1
|recv=r27
|startup=,i9~11
|tot=42
|crush=cs1~
|block=-9~-8
|recv=r43 FUFT
|hit=+2~+3
|block=-26
|notes=Transition to r27 KIN with 1+2
|hit=-15
|notes=Combos from CH 5th
}}
}}
{{MoveData
{{MoveData
|name=Manji Spin Low Kicks Front Kick
|id=Yoshimitsu-b+2,1
|id=Yoshimitsu-d/b*3,3,3,3,3,4
|inputLead=b+2
|inputLead=d/b*3,3,3,3,3
|input=,1
|input=,4
|targetLead=m
|targetLead=l,l,l,l,l
|target=,m
|target=,m
|damageLead=8,7,7,5,5
|damageLead=12
|damage=,15
|damage=,20
|range=3
|range=4.55
|startup=,i12~13
|startup=i27~28
|recv=r26
|crush=js28~49 fs50~52
|block=-8
|recv=r41
|hit=+23a (+13a)
|tot=69
|block=-17~-16
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+28a (+18a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Alternate inputs:
* {{Weapon}}
*d/b*3,3,4
* Combos from CH 1st with 2f delay
*d/b*3,3,3,4
* Transition to r30 KIN with 1+2
*d/b*3,3,3,3,4}}
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1 or b+2,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Nozuchi Fumi
|id=Yoshimitsu-b+2,2
|id=Yoshimitsu-d/b+4
|inputLead=b+2
|input=d/b+4
|input=,2
|target=l
|targetLead=m
|damage=14
|target=,h
|range=2.6
|damageLead=12
|tracksLeft=23
|damage=,21
|tracksRight=11
|range=3.9
|startup=i17
|startup=i22~23
|recv=r31
|recv=r37
|block=-12
|tot=60
|hit=-1
|block=-13~-12
|hit=+2a
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,2 or b+2,1SS.2}}
}}
}}
{{MoveData
{{MoveData
|name=Bad Stomach (BDS)
|name=Spinning Evade
|id=Yoshimitsu-d/b*1+2
|id=Yoshimitsu-b+3
|input=d/b*1+2
|input=b+3
|crush=cs11~
|recv=r31
|notes=Transition to r25 standing releasing d/b
|notes={{Plainlist|
* 5 self-damage
* Recover r25 standing with f,f
* Alternate input b+4
* Evades jabs at -6 (-7 for b+4)}}
}}
}}
{{MoveData
{{MoveData
|name=Poison Breath
|name=Spinning Evade (2)
|id=Yoshimitsu-BDS.1
|id=Yoshimitsu-b+3,3
|input=BDS.1
|inputLead=b+3
|target=h!
|input=,3
|startup=i21~40
|recv=r36
|recv=r10
|notes={{Plainlist|
|hit=[[Yoshimitsu_combos#Staples|+27a]]
* Recovery is listed from initial spin
|notes=Alternate input: BDS.2
* 5 self-damage
* Alternate input: b+4,4}}
}}
}}
{{MoveData
{{MoveData
|name=Bad Stomach to Backflip Kick
|name=Spinning Evade (3)
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-b+3,3,3
|input=BDS.3
|inputLead=b+3,3
|target=m
|input=,3
|startup=i17~30
|recv=r44
|crush=js13~27 fs28~30
|notes={{Plainlist|
|recv=r30
* Recovery is listed from initial spin
|hit=-13
* 5 self-damage
|block=-13
* Alternate input: b+4,4,4}}
|notes=Alternate input: BDS.4
}}
}}
== b ==
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1
|name=Spinning Evade (4)
|input=b+1
|id=Yoshimitsu-b+3,3,3,3
|target=h
|inputLead=b+3,3,3
|damage=8
|input=,3
|range=2.1
|recv=r52
|tracksLeft=9
|tracksRight=9
|startup=i17
|recv=r18
|block=+1
|hit=[[Yoshimitsu_combos#Mini-Combos|+7]]
|ch=[[Yoshimitsu_combos#Mini-Combos|+12]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can transition to Spinning Evade with b+3 or b+4}}
* Recovery is listed from initial spin
* 5 self-damage
* Alternate input: b+4,4,4,4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1
|name=Spinning Evade (5)
|inputLead=b+1
|id=Yoshimitsu-b+3,3,3,3,3
|input=,1
|inputLead=b+3,3,3,3
|targetLead=h
|input=,3
|target=,h
|recv=r60
|damageLead=8
|damage=,9
|range=2.1
|startup=,i11~12
|recv=r14
|block=+4
|hit=+5
|ch=[[Yoshimitsu_combos#Mini-Combos|+12]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Recovery is listed from initial spin
*Can transition to Spinning Evade with b+3 or b+4}}
* 5 self-damage
* Alternate input: b+4,4,4,4,4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1
|name=Spinning Evade (6)
|inputLead=b+1,1
|id=Yoshimitsu-b+3,3,3,3,3,3
|input=,1
|inputLead=b+3,3,3,3,3
|targetLead=h,h
|input=,3
|target=,h
|crush=fs69~
|damageLead=8,9
|recv=r135d
|damage=,10
|notes={{Plainlist|
|range=2.1
* Recovery is listed from initial spin
|startup=,i11~12
* 5 self-damage
|recv=r14
* Alternate input: b+4,4,4,4,4,4}}
|block=+4
|hit=+5
|ch=[[Yoshimitsu_combos#Mini-Combos|+10]]
|notes=
{{Plainlist|
*Combos from 1st
*Can transition to Spinning Evade with b+3 or b+4}}
}}
}}


== ub ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,1
|id=Yoshimitsu-ub+4
|inputLead=b+1,1,1
|name=Avoiding the Puddle
|input=,1
|input=ub+4
|targetLead=h,h,h
|target=m
|target=,h
|damage=17
|damageLead=8,9,10
|range=1.3
|damage=,12
|startup=i20~22
|range=2.1
|crush=js9~32 fs33~35
|startup=,i11~12
|recv=r36
|recv=r14
|tot=58
|block=+4
|block=-19~-17
|hit=+5
|hit=+12a (+2a)
|ch=[[Yoshimitsu_combos#Mini-Combos|+10]]
|notes={{Spike}}
}}
{{MoveData
|id=Yoshimitsu-ub+1+2
|name=Sword Stab
|input=ub+1+2
|target=m!
|damage=40
|range=3.3
|startup=i50~52
|recv=r77
|tot=129
|hit=-24a
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 3rd
* {{Weapon}}
*Can transition to Spinning Evade with b+3 or b+4}}
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,1,1
|id=Yoshimitsu-u~ub+1+2
|inputLead=b+1,1,1,1
|name=Silent Sword Stab
|input=,1
|input=u~ub+1+2
|targetLead=h,h,h,h
|target=m!
|target=,h
|damage=40
|damageLead=8,9,10,12
|range=3.3 (NSS 2.8)
|damage=,14
|startup=i50~52
|range=2.1
|recv=r77
|startup=,i11~12
|tot=129
|recv=r14
|hit=-24a
|block=+4
|hit=+5
|ch=[[Yoshimitsu_combos#Mini-Combos|+10]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 3rd
* {{Weapon}}
*Combos from 4th
* Punishable on close hit with FUFT.3
*Can transition to Spinning Evade with b+3 or b+4}}
* Alternate notation: 1SS.ub+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Slap U Silly
|id=Yoshimitsu-ub+1+2,1+2
|id=Yoshimitsu-b+1,1,1,1,1,1
|name=Face Splitter
|inputLead=b+1,1,1,1,1
|input=ub+1+2,1+2
|input=,1
|target=h!
|targetLead=h,h,h,h,h
|damage=18
|target=,h
|range=2.7
|damageLead=8,9,10,12,14
|tracksLeft=24
|damage=,16
|tracksRight=0
|range=2.1
|startup=i18~19
|startup=,i11~12
|recv=r33
|recv=r90d
|tot=52
|block=-73
|hit=+1~+2
|hit=-72
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|ch=-67
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 3rd
* {{Weapon}}
*Combos from 4th}}
* Alternate notation: 1SS.ub+1+2,1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,d/b+3
|id=Yoshimitsu-u~ub+1+2,1+2
|inputLead=b+1,1,1
|name=Silent Face Splitter
|input=,d/b+3
|input=u~ub+1+2,1+2
|targetLead=h,h,h
|target=h!
|target=,l
|damage=18
|damageLead=8,9,10
|range=2.7 (NSS 2.3)
|damage=,5
|startup=i18~19
|range=1.5
|recv=r33
|startup=,i13~14
|tot=52
|crush=cs1~
|hit=+1~+2
|recv=r38 FC
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|block=-19
|hit=-7
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Weapon}}
* b+1,d/b+3 (Combos)
* Alternate notation: 1SS.u~ub+1+2,1+2}}
* b+1,1,d/b+3 (Combos)}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+1,1,1,d/b*3,3
|id=Yoshimitsu-ub+1+2,n+1
|inputLead=b+1,1,1,d/b*3
|name=Sword Poke Windmill
|input=,3
|input=ub+1+2,n+1
|targetLead=h,h,h,l
|target=m!
|target=,l
|damage=20
|damageLead=8,9,10,5
|range=1.8
|damage=,5
|tracksLeft=26
|range=1.5
|tracksRight=23
|startup=,i13~14
|startup=i20~105
|crush=cs1~
|recv=r30
|recv=r38 FC
|tot=135
|block=-19
|hit=-59a
|hit=-7
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r? IND with d+3+4
* {{Weapon}}
* Alternate inputs:
* Cancel early to r26 with B (earliest cancel -16a)
* b+1,d/b*3,3 (Combos)
* Possible to [[Yoshimitsu combos (Tekken 7)#Staples|double-hit]]
* b+1,1,d/b*3,3}}
* Alternate notation: 1SS.ub+1+2,n+1}}
}}
}}
{{MoveData
{{MoveData
|name=Slap U Silly to Manji Spin Low Kicks
|id=Yoshimitsu-u~ub+1+2,n+1
|id=Yoshimitsu-b+1,1,1,d/b*3,3,3
|name=Silent Windmill
|inputLead=b+1,1,1,d/b*3,3
|input=u~ub+1+2,n+1
|input=,3
|target=m!
|targetLead=h,h,h,l,l
|damage=20
|target=,l
|range=1.8 (NSS 1.3)
|damageLead=8,9,10,5,5
|startup=i20~105
|damage=,5
|recv=r30
|range=1
|tot=135
|startup=,i9~11
|hit=-59a
|crush=cs1~
|recv=r43 FUFT
|block=-26
|hit=-15
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Weapon}}
* b+1,d/b*3,3,3
* Cancel early to r26 with B (earliest cancel -16a)
* b+1,1,d/b*3,3,3}}
* Possible to [[Yoshimitsu combos (Tekken 7)#Staples|double-hit]]
* Alternate notation: 1SS.u~ub+1+2,n+1}}
}}
}}


== u ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Slap U Silly to Manji Spin Front Kick
|id=Yoshimitsu-u+2
|id=Yoshimitsu-b+1,1,1,d/b*3,3,3
|name=Right Hook
|inputLead=b+1,1,1,d/b*3,3
|input=u+2
|input=,4
|target=h
|targetLead=h,h,h,l,l
|damage=17
|target=,m
|range=2.3
|damageLead=8,9,10,5,5
|tracksLeft=21
|damage=,15
|tracksRight=16
|range=3
|startup=i15~16
|startup=,i12~13
|recv=r30
|recv=r26
|tot=46
|block=-7
|block=-12~-11
|hit=+23a (+13a)
|hit=+9g~+10g
|notes=Alternate input ub+2
}}
{{MoveData
|id=Yoshimitsu-u+3+4
|name=Guillotine Crow Kick
|input=u+3+4
|target=M,M
|damage=10,12
|range=2.2 2.1
|startup=i39~42 i45~48
|crush=js11~42
|recv=r20
|tot=68
|block=+4c~+7c
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* Evades mid attacks from frames ?-?
* b+1,d/b*3,3,4
* Can be floated out of invisibility frames
* b+1,1,d/b*3,3,4}}
* Incredibly linear
* {{Spike}}}}
}}
}}


== uf ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b+2
|id=Yoshimitsu-uf+1
|input=b+2
|name=Helmet Strike
|input=uf+1
|target=m
|target=m
|damage=12
|damage=24
|range=2.7
|range=2.4
|tracksLeft=7
|startup=i24~25
|tracksRight=20
|crush=js9~27 fs28~30
|startup=i14~15
|recv=r26
|recv=r27
|tot=49
|block=-9
|block=-4~-3
|hit=+2
|hit=+5c~+6c
|notes=Transition to r27 KIN with 1+2 (Can be delayed 12 frames)
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+50a]]
}}
 
{{MoveData
|id=Yoshimitsu-1SS.b+2,1
|inputLead=1SS.b+2
|input=,1
|targetLead=m
|target=,m
|damageLead=12
|damage=,20
|range=3.3
|startup=i27~28
|crush=js23~
|recv=r41
|block=-17
|hit=[[Yoshimitsu_combos#Staples|+28a (+18a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 1st
* {{Weapon}}
*Transition to r30 KIN with 1+2}}
* {{Spike}}
* Alternate notation: 1SS.uf+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.b+2,1
|id=Yoshimitsu-uf+2
|inputLead=NSS.b+2
|name=Kurama Itto
|input=,1
|input=uf+2
|targetLead=m
|target=L
|target=,m
|damage=25
|damageLead=12
|range=2.8
|damage=,17
|startup=i35~26
|range=3.3
|crush=js10~29 fs30~32
|startup=i27~28
|tracksLeft=41
|crush=js23~
|tracksRight=21
|recv=r41
|recv=r34
|block=-17
|tot=70
|hit=[[Yoshimitsu_combos#Staples|+28a (+18a)]]
|block=-16~-15
|hit=+6~+7
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from CH 1st
* {{Weapon}}
*Transition to r30 KIN with 1+2}}
* Cancels to r27 FC with d on frame 27}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.b+2,2
|id=Yoshimitsu-uf+3
|inputLead=1SS.b+2
|name=Rising Knee
|input=,2
|input=uf+3
|targetLead=m
|target=m
|target=,h
|damage=15
|damageLead=12
|range=2.2
|damage=,21
|tracksLeft=6
|range=2.7
|tracksRight=7
|startup=i22~23
|startup=i15
|recv=r37
|crush=js9~33 fs34~36
|recv=r32
|tot=47
|block=-13
|block=-13
|hit=+2a
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+32a (+22a)]]
|notes=Combo from 1st
|notes={{Plainlist|
* {{Knee}}
* Can evade jabs at frames 5-7}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.b+2,2
|id=Yoshimitsu-uf+4
|inputLead=NSS.b+2
|name=Avoiding the Puddle
|input=,2
|input=uf+4
|targetLead=m
|target=m
|target=,h
|damage=21
|damageLead=12
|range=1.3
|damage=,18
|startup=i20~22
|range=1.5
|crush=js9~32 fs33~35
|startup=i22~23
|recv=r26
|recv=r34
|tot=48
|block=-10
|block=-9~-7
|hit=+0
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+22a]]
|ch=+5a
|notes={{Plainlist|
|notes=Combos from 1st
* {{Homing}}
* {{BB}}
* {{Spike}}
* Alternate input u+4}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade
|id=Yoshimitsu-uf+1+2
|id=Yoshimitsu-b+3
|name=Death Copter
|input=b+3
|input=uf+1+2
|recv=r31
|target=M!
|damage=40
|range=4.7
|startup=i113~114
|crush=js9~110 fs111~113
|recv=r19
|tot=133
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*5 self-damage
* {{Spike}}
*Recover r25 standing with f,f
* {{Weapon}}
*Alternate input b+4
* Cancel to r34 DGF with 1+2 on frames 1-34
*Evades jabs at -6 (-7 for b+4)}}
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.
* Alternate notation: 1SS.uf+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (2)
|id=Yoshimitsu-uf+1+2,b
|id=Yoshimitsu-b+3,3
|name=Death Copter Trick
|inputLead=b+3
|input=uf+1+2,b
|input=,3
|target=M!
|recv=r36
|damage=35
|range=3.8
|startup=i93~94
|crush=js9~59 fs60~62
|recv=r25
|tot=88
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Spike}}
*5 self-damage
* {{Weapon}}
*Alternate input b+4,4}}
* Range listed is when Yoshimitsu will fully sideswitch to deliver the attack
* input during frames 1-31 of uf+1+2
* Cancel to r27 DGF with 1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (3)
|id=Yoshimitsu-uf+1+2,d1
|id=Yoshimitsu-b+3,3,3
|name=Death Copter Slice (1)
|inputLead=b+3,3
|input=uf+1+2,d
|input=,3
|target=M!
|recv=r44
|damage=20
|range=3.5
|startup=i55~56
|crush=js9~52 fs53~55
|recv=r25
|tot=50
|hit=+4~+5
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* input during frames 1-31 of uf+1+2
*5 self-damage
* {{Spike}}
*Alternate input b+4,4,4}}
* {{Weapon}}}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (4)
|id=Yoshimitsu-uf+1+2,d2
|id=Yoshimitsu-b+3,3,3,3
|name=Death Copter Slice (2)
|inputLead=b+3,3,3
|input=uf+1+2>d
|input=,3
|target=M!
|recv=r52
|damage=30
|range=4.2
|startup=i83~84
|crush=js9~80 fs81~83
|recv=r25
|tot=49
|hit=+4~+5
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Spike}}
*5 self-damage
* {{Weapon}}
*Alternate input b+4,4,4,4}}
* input during frames 35-60 of uf+1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (5)
|id=Yoshimitsu-uf+3+4
|id=Yoshimitsu-b+3,3,3,3,3
|name=Poison Wind
|inputLead=b+3,3,3,3
|input=uf+3+4
|input=,3
|target=M
|recv=r60
|damage=20
|range=2.6
|startup=i31~35
|crush=js10~32 fs33~35
|recv=r31
|tot=66
|hit=-4a
|block=-16~-12
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* {{Spike}}
*5 self-damage
* On hit, transitions to r49 backward jump automatically
*Alternate input b+4,4,4,4,4}}
* Transitions to r28 IND with d+3+4 (or NSS.d+1+2)
* In 1SS Transitions to r28 FLE with [[Yoshimitsu combos (Tekken 7)#Staples|d1+2]]
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|name=Spinning Evade (6)
|id=Yoshimitsu-uf+3+4,3+4
|id=Yoshimitsu-b+3,3,3,3,3,3
|name=Poison Wind to Kangaroo Kick
|inputLead=b+3,3,3,3,3
|inputLead=uf+3+4
|input=,3
|input=,3+4
|crush=fs69~
|targetLead=M
|recv=r135d
|target=,m
|damageLead=20
|damage=,25
|range=4.15
|startup=,i25~26
|crush=,cs4~22 fs10~50
|recv=r37
|tot=63
|hit=+52a (+42)
|block=-13~-11
|notes={{Plainlist|
|notes={{Plainlist|
*Recovery is listed from initial spin
* Combos from 1st hit
*5 self-damage
* Unparryable by traditional parries, Asuka, Nina, etc}}
*Alternate input b+4,4,4,4,4,4}}
}}
}}
== u/b ==
{{MoveData
{{MoveData
|id=Yoshimitsu-u/b+4
|id=Yoshimitsu-uf+3+4,b+1
|name=Avoiding the Puddle
|name=Poison Wind Bronze Fist
|input=u/b+4
|inputLead=uf+3+4
|target=m
|input=,b+1
|damage=17
|targetLead=M
|range=1.3
|target=,h
|startup=i20~22
|damageLead=20
|crush=js5~28 fs29~31
|damage=,8
|recv=r36
|range=3.7
|block=-19
|startup=,i16~18
|hit=+12a (+2a)
|recv=r18
|tot=36
|hit=-42
|block=-1~+1
|notes={{Plainlist|
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit}}
}}
}}


{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/b+1+2
|id=Yoshimitsu-uf+3+4,b+1,4
|name=Sword Stab
|name=Poison Wind Silver Fist
|input=1SS.u/b+1+2
|inputLead=uf+3+4,b+1
|target=m!
|input=,4
|damage=40
|targetLead=M,h
|range=3.3
|target=,M,M
|startup=i50~52
|damageLead=20,8
|recv=r77
|damage=,15
|hit=-22a
|range=2.6
|startup=,i17~28 i28~39
|crush=,js14~41 fs42~44
|recv=r11
|tot=50
|hit=+27a (+17a)
|block=-14~+13g
|notes=Combos from 1st (requires wall)
}}
{{MoveData
|id=Yoshimitsu-uf+3+4,b+1,4,d+1
|name=Poison Wind Gold Fist
|inputLead=uf+3+4,b+1,4
|input=,d+1
|targetLead=M,h,M,M
|target=,M
|damage=15
|range=?
|startup=,i25~26
|recv=r33
|tot=58
|hit=+1c~+2c
|block=-9~-8
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Punishable on close hit with FUFT 3
* {{Spike}}
*Weapon Hit}}
* {{Weapon}}
* Can transition to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-d+1*(1),n|d+1*,n]]
* Alternate notation: 1SS.uf+3+4,b+1,4,d+1 or uf+3+4,b+1,4,1SS.d+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u/b+1+2
|id=Yoshimitsu-uf+3+4,b+1,3+4
|name=Finger Stab
|name=Poison Wind Bronze Fist Steel Fist
|input=NSS.u/b+1+2
|inputLead=uf+3+4,b+1
|target=m!
|input=,3+4
|damage=50
|targetLead=M,h
|range=2.8
|target=,M
|startup=i51~65
|damage=21
|recv=r64
|range=2.5
|hit=-22a
|startup=,i31~35
|crush=,js10~32 fs33~35
|recv=r26
|tot=61
|hit=-14a
|block=+0~+4
|notes={{Plainlist|
|notes={{Plainlist|
*Punishable on close hit with FUFT 3}}
* {{Spike}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u~u/b+1+2
|id=Yoshimitsu-uf+3+4,u+3+4
|name=Silent Sword Stab
|name=Poison Wind Eclipse Kick
|input=u~u/b+1+2
|inputLead=uf+3+4
|target=m!
|input=,u+3+4
|damage=40
|targetLead=M
|range=3.3 (NSS 2.8)
|target=,M,M
|startup=i50~52
|damageLead=20
|recv=r77
|damage=,10,10
|hit=-22a
|range=2.2,2.1
|startup=,i39~42 i3~6
|crush=,js11~42 fs43~45
|recv=r20
|tot=66
|block=-4~-1
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Punishable on close hit with FUFT 3
* {{Spike}}
*Weapon hit}}
* Evades mid attacks from frames ?-?
* Incredibly linear}}
}}
}}


== Motion Input ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/b+1+2,1+2
|id=Yoshimitsu-f,F+2
|name=Face Splitter
|name=Sword Smash
|input=1SS.u/b+1+2,1+2
|input=f,F+2
|target=h!
|target=m
|damage=18
|damage=15
|range=2.7
|range=2.9
|tracksLeft=24
|tracksLeft=21
|tracksRight=0
|tracksRight=1
|startup=i18~19
|startup=i15
|recv=r33
|recv=r33
|hit=+1
|tot=48
|ch=[[Yoshimitsu_combos#Staples|+45a]]
|block=-9
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit}}
* {{Elbow}}
* Cannot be buffered
* Increased pushback on CH}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u/b+1+2,1+2
|id=Yoshimitsu-f,F+2,2
|name=Face Slapper
|name=Yomi Kakenuke
|input=NSS.u/b+1+2,1+2
|inputLead=f,F+2
|target=h
|input=:2
|damage=15
|targetLead=m
|range=2.3
|target=,t
|startup=i18~19
|damageLead=15
|recv=r33
|damage=,20
|hit=-4
|recv=r54 BT
|ch=[[Yoshimitsu_combos#Staples|+45a]]
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+17a]]
}}
 
{{MoveData
|id=Yoshimitsu-u~u/b+1+2,1+2
|name=Silent Face Splitter
|input=u~u/b+1+2,1+2
|target=h!
|damage=18
|range=2.7 (NSS 2.3)
|startup=i18~19
|recv=r33
|hit=+1
|ch=[[Yoshimitsu_combos#Staples|+45a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit}}
* Transitions to attack throw only on front hit (air hit OK)
* 3f input window for the transition (i13~15)
* Restore 4 health and transition to r108bt IND with d3+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/b+1+2,n+1
|id=Yoshimitsu-f,F+3
|name=Sword Poke Windmill
|name=Iwatsubute
|input=1SS.u/b+1+2,n+1
|input=f,F+3
|target=m!
|target=m
|damage=20
|damage=25
|range=1.8
|range=3.6
|tracksLeft=26
|startup=i23~24
|tracksRight=23
|recv=r32
|startup=i20~105
|tot=56
|recv=r30
|block=-5~-4
|hit=-59a
|hit=+4~+5
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+6 +56a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel early to r26 with B (earliest cancel -16a)
* Cannot be buffered
*Weapon Hit
* Transitions to r26 KIN with 1+2}}
*Possible to double-hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u/b+1+2,n+1
|id=Yoshimitsu-f,F+4
|name=Index Poke Windmill
|name=Fubuki Knee
|input=NSS.u/b+1+2,n+1
|input=f,F+4
|target=h!
|target=m
|damage=40
|damage=20
|range=1.4
|range=3.2
|startup=i20~105
|tracksLeft=2
|recv=r30
|tracksRight=5
|hit=-49a (-75a)
|startup=i15~16
|crush=js13-21 fs22-24
|recv=r28 BT
|tot=44
|block=-6~-5
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+37a (+23a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel early to r26 with B (earliest cancel -8a (-34a))}}
* {{Knee}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u~u/b+1+2,n+1
|id=Yoshimitsu-f,F+1+2
|name=Silent Windmill
|name=Solar Kick
|input=u~u/b+1+2,n+1
|input=f,F+1+2
|target=m!
|target=m
|damage=20
|damage=22
|range=1.8 (NSS 1.3)
|range=3.5
|startup=i20~105
|startup=i22~24
|recv=r30
|crush=js10~21 fs22-32 js25-29
|hit=-59a
|recv=r25 BT
|block=-8~-6
|hit=+3~+5
|notes={{Plainlist|
|notes={{Plainlist|
*Cancel early to r26 with B (earliest cancel -16a)
* {{Spike}}
*Weapon Hit
* Cannot be buffered
*Possible to double-hit}}
* Visually similar to f,F+3+4
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
== u ==
{{MoveData
{{MoveData
|id=Yoshimitsu-u+2
|id=Yoshimitsu-f,F+1+2,ub+1+2
|name=Right Hook
|name=Solar Kick to Death Copter
|input=u+2
|inputLead=f,F+1+2
|target=h
|input=,ub+1+2
|damage=17
|targetLead=m
|range=2.3
|target=,M!
|tracksLeft=21
|damageLead=22
|tracksRight=16
|damage=,40
|startup=i15~16
|startup=,i113~114
|recv=r30
|crush=,js9~110 fs111~113
|block=-12
|recv=r19 BT
|hit=+9
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a]]
|notes=Alternate input u/b+2
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Cancels to r30 BT DGF with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-f,F+1+2,ub+1+2,d1
|name=Ishiusu Tsubushi
|name=Solar Kick Death Copter Slice (1)
|input=NSS.u+1+2
|inputLead=f,F+1+2
|target=l
|input=,ub+1+2,d
|damage=18
|targetLead=m
|range=2
|target=,M!
|tracksLeft=24
|damageLead=22
|tracksRight=17
|damage=,20
|startup=i27~29
|startup=,i55~56
|crush=js11~42
|crush=,js9~52 fs53~55
|recv=r12 IND
|recv=r25 BT
|block=
|tot=50
|hit=+20
|hit=+4
}}
 
{{MoveData
|id=Yoshimitsu-u+3+4
|name=Guillotine Crow Kick
|input=u+3+4
|target=m,m
|damage=10,22
|range=2.2,2.1
|startup=i39~42,i3~6
|crush=js11~42
|recv=r20
|block=+4c
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Evades mid attacks from frames ?-?
* {{Spike}}
*Can be floated out of invisibility frames
* {{Weapon}}}}
*Incredibly linear
*Spike}}
}}
}}
== u/f ==
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/f+1
|id=Yoshimitsu-f,F+1+2,ub+1+2,d2
|name=Helmet Strike
|name=Solar Kick Death Copter Slice (2)
|input=1SS.u/f+1
|inputLead=f,F+1+2
|target=m
|input=,ub+1+2>d
|damage=24
|targetLead=m
|range=2.4
|target=,M!
|startup=i24~25
|damageLead=22
|crush=js9~27 fs28~30
|damage=,30
|recv=r26
|startup=,i83~84
|block=-4
|crush=,js9~80 fs81~83
|hit=+5c
|recv=r25 BT
|ch=[[Yoshimitsu_combos#Staples|+50a]]
|tot=49
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit}}
* {{Spike}}
* {{Weapon}}}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u/f+1
|id=Yoshimitsu-f,F+1+2,ub+1+2,b
|name=Helmet Strike
|name=Solar Kick Death Copter Trick
|input=NSS.u/f+1
|inputLead=f,F+1+2
|target=m
|input=,ub+1+2,b
|damage=24
|targetLead=m
|range=2
|target=,M!
|startup=i24~25
|damageLead=22
|crush=js10~28 fs29~31
|damage=,25
|recv=r24
|startup=,i93~94
|block=-4
|crush=,js9~59 fs60~62
|hit=+5c
|recv=r25
|ch=[[Yoshimitsu_combos#Mini-Combos|+15a]]
|tot=88
}}
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
 
{{MoveData
|id=Yoshimitsu-u/f+2
|name=Kurama Itto
|input=u/f+2
|target=L
|damage=25
|range=2.8
|startup=i35~26
|crush=js10~29 fs30~32
|tracksLeft=41
|tracksRight=21
|recv=r34
|block=-16
|hit=+6
|ch=[[Yoshimitsu_combos#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Spike}}
*Cancels to r? FC with d}}
* {{Weapon}}
* Cancel to r27 DGF with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+3
|id=Yoshimitsu-f,F+3+4
|name=Rising Knee
|name=Reverse Cartwheel
|input=u/f+3
|input=f,F+3+4
|target=m
|target=m
|damage=15
|damage=15
|range=2.2
|range=3.5
|tracksLeft=6
|startup=i22~24
|tracksRight=7
|crush=js10~27 fs28~30
|startup=i15
|recv=r37
|crush=js9~32 fs33~35
|tot=61
|recv=r32
|block=-20~-18
|block=-13
|hit=-9~-7
|hit=[[Yoshimitsu_combos#Staples|+32a (+22a)]]
|notes={{Plainlist|
* {{Spike}}
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken_7)#Yoshimitsu-f,F+1+2|f,F+1+2]]
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
{{MoveData
|id=Yoshimitsu-f,F+3+4,1+2
|inputLead=f,F+3+4
|input=,1+2
|targetLead=m
|target=,m
|damageLead=15
|damage=,15
|range=3.2?
|startup=,i12~18
|crush=,js24~46 fs47~90
|recv=r46
|tot=102
|block=-31
|hit=-2a (-12a)
|notes={{Plainlist|
|notes={{Plainlist|
*Can evade jabs at frames 5-7
* Combo from 1st CH
*Knee hit}}
* Tremendous forward travel
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+4
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|name=Avoiding the Puddle
|name=Solar Kick Shark Attack
|input=u/f+4
|inputLead=f,F+3+4,1+2
|target=m
|input=,3+4
|damage=21
|targetLead=m,m
|range=1.3
|target=,m
|startup=i20~22
|damageLead=15,15
|crush=js9~32 fs33~35
|damage=,20
|recv=r26
|range=1.5?
|block=-9
|startup=,i27
|hit=[[Yoshimitsu_combos#Mini-Combos|+22a]]
|crush=,js1~13 fs14~54
|recv=r38
|tot=65
|block=-13
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+52a (+42a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Homing
* Combo from 2nd hit
*Alternate input u+4}}
* Combo from 1st CH
* Tremendous forward travel}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/f+1+2
|id=Yoshimitsu-f,F+1+4
|name=Death Copter
|name=Suicide
|input=1SS.u/f+1+2
|input=f,F+1+4
|target=M!
|target=m!
|damage=40
|damage=60
|range=4.7
|range=3.6
|startup=i113~114
|startup=i45
|crush=js9~
|recv=r125 FDFT
|recv=r19
|hit=-65a
|hit=[[Yoshimitsu_combos#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Weapon}}
*Cancel to r? DGF with 1+2}}
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken_7)|Yoshimitsu-f,F+1+4,N|Confusion]]}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/f+1+2,b
|id=Yoshimitsu-f,F+1+4,F
|name=Death Copter Trick
|name=Double Suicide
|input=1SS.u/f+1+2,b
|inputLead=f,F+1+4
|target=M!
|input=,F
|damage=40
|targetLead=m!
|range=?
|target=,m!
|startup=i93~94
|damageLead=60
|crush=js9~
|damage=,185
|recv=r19
|range=1.8
|hit=[[Yoshimitsu_combos#Staples|+24a]]
|startup=,i35~37
|recv=r124 FDFT
|hit=-69a
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Weapon}}
*Cancel to r? DGF with 1+2}}
* 185 self-damage during 1st recovery frame}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/f+1+2,d1
|id=Yoshimitsu-f,F+1+4,N
|name=Death Copter Slice (1)
|name=Confusion
|input=1SS.u/f+1+2,d
|input=f,F+1+4,N
|target=M!
|recv=r33 BT
|damage=20
|notes=Cannot be buffered
|range=3.5
|startup=i55~56
|crush=js9~
|recv=r25
|hit=+4
|notes={{Plainlist|
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/f+1+2,d2
|id=Yoshimitsu-b,B+1+4
|name=Death Copter Slice (2)
|name=Thunder Blade
|input=1SS.u/f+1+2>d
|input=b,B+1+4
|target=M!
|target=m!
|damage=30
|damage=50
|range=4.2
|range=2.7
|startup=i83~84
|startup=i59~61
|crush=js9~
|recv=r51
|recv=r25
|tot=112
|hit=+4
|hit=+2a
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit}}
*Cannot be buffered
*{{Weapon}}}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u/f+1+2
|id=Yoshimitsu-b,B+1+4,B
|name=Frog Leap
|name=Thunder Blade Feint to Soul Stealer
|input=NSS.u/f+1+2
|input=b,B+1+4,B
|crush=js9-35 fs36-38
|target=m
|recv=r41 FC
|damage=21
|range=1.2
|startup=i22~25
|recv=r31 1SS
|tot=56
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+26a]]
|block=-15~-12
|notes={{Plainlist|
* {{Weapon}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+3+4
|id=Yoshimitsu-f,n,d,df+1
|name=Poison Wind
|name=Gehosen
|input=u/f+3+4
|input=f,n,d,df+1
|target=M
|target=M
|damage=20
|damage=22
|range=2.6
|range=3.3
|startup=i31~35
|tracksLeft=14
|crush=js~
|tracksRight=13
|recv=r31
|startup=i17~18
|hit=-4a
|crush=js17~39 fs40~42
|block=-15
|recv=r41
|tot=59
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+35a (+25a)]]
|block=-17~-16
|notes={{Plainlist|
|notes={{Plainlist|
*On hit, jumps backward
* {{Weapon}}
*Transitions to r? IND with d3+4 (or NSS d1+2)
* Can be buffered
*in 1SS Transitions to r? FLE with [[Yoshimitsu_combos#Staples|d1+2]]}}
* Can transition to r37 KIN with 1+2
* Alternate notation: 1SS.f,n,d,df+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+3+4,3+4
|id=Yoshimitsu-f,n,d,df+2
|name=Poison Wind to Kangaroo Kick
|name=Flashing Steel
|inputLead=u/f+3+4
|input=f,n,d,df+2
|input=,3+4
|target=m
|targetLead=M
|damage=20
|target=,m
|range=2.8
|damageLead=20
|tracksLeft=20
|damage=25
|tracksRight=20
|range=2.6
|startup=i14~15
|startup=,i25~26
|crush=cs6~14
|crush=cs?-? fs?~?
|recv=r36
|recv=r37
|tot=51
|hit=-42
|hit=+6g~+7g
|block=+1
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+58a (+38a)]]
|block=-13~-12
|notes={{Plainlist|
|notes={{Plainlist|
*On hit, jumps backward
* {{Tailspin}}
*Combos from 1st +7a (+0a)}}
* {{Weapon}}
* Can be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+3+4,b+1
|id=Yoshimitsu-f,f,F+3
|name=Poison Wind Bronze Fist
|name=Manji Spin Kick
|inputLead=u/f+3+4
|input=f,f,F+3
|input=,b+1
|target=m
|targetLead=M
|damage=30
|target=,h
|range=3.5
|damage=20
|startup=i22~23
|range=2.6
|crush=js3~25 fs26~28
|startup=,i16~18
|recv=r36
|recv=r18
|tot=59
|hit=-42
|block=+9g~+10g
|block=+1
|hit=+13a (+3a)
|notes={{Plainlist|
|notes={{Plainlist|
*On hit, jumps backward
* {{BB}}
*Combos from 1st -17a (-24a)}}
* Cannot be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+3+4,b+1,4
|id=Yoshimitsu-qcf+1
|name=Poison Wind Silver Fist
|name=Moonsault Slayer
|inputLead=u/f+3+4,b+1
|input=qcf+1
|input=,4
|target=m!,m!,M!
|targetLead=M,h
|damage=24,15,25
|target=,M,M
|range=4.3
|damage=15,?
|startup=i28~34 i37 i58~60
|range=2.6
|crush=js10~55 fs56~58
|startup=,i17~28,i28~39
|recv=r28
|crush=js?~
|tot=88
|recv=r11
|hit=+0~2c
|hit=+27a (+17a)
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st (requires wall)}}
* {{Spike}} 2nd and 3rd
* {{Weapon}}
* 1st and 2nd hits connect only vs airborne opponent
* Typically +1c when hit as a tech catch
* Can be buffered
* Alternate notation: 1SS.qcf+1}}
}}
}}


== WS ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.u/f+3+4,b+1,4,d+1
|id=Yoshimitsu-ws1
|name=Poison Wind Gold Fist
|input=ws1
|inputLead=1SS.u/f+3+4,b+1,4
|target=m
|input=,d+1
|damage=12
|targetLead=M,h,M,M
|range=2.4
|target=,M
|tracksLeft=20
|damage=17?
|tracksRight=17
|range=?
|startup=i14~15
|startup=,i25~26
|recv=r28
|recv=r33
|tot=43
|hit=?
|block=-10~-9
|block=?
|hit=+1~+2
|ch=?
|ch=+6~+7
|notes={{Plainlist|
*Can transition to d*1,n
*Weapon hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.u/f+3+4,b+1,4,d+1
|id=Yoshimitsu-ws1,1
|name=Poison Wind Gold Fist
|inputLead=ws1
|inputLead=NSS.u/f+3+4,b+1,4
|input=,1
|input=,d+1
|targetLead=m
|targetLead=M,h,M,m
|target=,h
|target=,M
|damageLead=12
|damage=15?
|damage=,12
|range=?
|range=1.8
|startup=,i25~26
|startup=,i18
|recv=r33
|recv=r30
|hit=?
|tot=48
|block=?
|block=-11
|ch=?
|hit=+0
|notes={{Plainlist|}}
}}
 
{{MoveData
|id=Yoshimitsu-u/f+3+4,b+1,3+4
|name=Poison Wind Bronze Fist Steel Fist
|inputLead=u/f+3+4,b+1
|input=,3+4
|targetLead=M,h
|target=,M
|damage=20
|range=2.5
|startup=,i31~35
|crush=js?~
|recv=r26
|hit=-14a
|block=+0
|notes={{Plainlist|
|notes={{Plainlist|
*On hit jumps backward}}
* {{Spike}}
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-u/f+3+4,u+3+4
|id=Yoshimitsu-ws1,1,1
|name=Poison Wind Eclipse Kick
|inputLead=ws1,1
|inputLead=u/f+3+4
|input=,1
|input=,u+3+4
|targetLead=m,h,
|targetLead=M
|target=,h
|target=,M,M
|damageLead=12,12
|damage=10,10
|damage=,12
|range=2.2,2.1
|range=1.8
|startup=i39~42,i3~6
|startup=,i18
|crush=js11~42
|recv=r30
|recv=r20
|tot=48
|block=-4
|block=-11
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
*Evades mid attacks from frames ?-?
* {{Spike}}
*Can be floated out of invisibility frames
* Combo from 1st CH with 13f delay
*Incredibly linear
* Input can be delayed 12f}}
*Spike}}
}}
}}
== Motion Input ==
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+2
|name=Door Knocker
|name=Sword Smash
|id=Yoshimitsu-ws1,1,1,1
|input=f,F+2
|inputLead=ws1,1,1
|target=m
|input=,1
|damage=15
|targetLead=m,h,h,
|range=2.9
|target=,m
|tracksLeft=21
|damageLead=12,12,12
|tracksRight=1
|damage=,21
|startup=i15
|range=2.7
|recv=r33
|startup=,i25~26
|block=-9
|recv=r27
|hit=+4
|tot=53
|notes=Cannot be buffered
|block=+0c~+1c
|hit=+6c~+7c
|notes={{Plainlist|
* {{Spike}}
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+2,2
|id=Yoshimitsu-ws1,1~b+3
|name=Yomi Kakenuke
|name=Door Knocker to Spinning Evade
|inputLead=f,F+2
|inputLead=ws1
|input=:2
|input=,1~b+3
|targetLead=m
|targetLead=m,h
|target=,t
|target=
|damageLead=15
|damageLead=12,12
|damage=,20
|damage=
|recv=r54 BT
|range=
|hit=[[Yoshimitsu_combos#Mini-Combos|+17a]]
|startup=
|recv=r35
|tot=
|block=-16
|hit=-5
|notes={{Plainlist|
|notes={{Plainlist|
*Transitions to attack throw only on front hit (air hit OK)
* Alternate input: ws1,1~b+4}}
*Restore 4 health and transition to r108bt IND with d3+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3
|name=Door Knocker to Back Knuckle
|name=Iwatsubute
|id=Yoshimitsu-ws1,2
|input=f,F+3
|inputLead=ws1
|target=m
|input=,2
|damage=25
|targetLead=m
|range=3.6
|target=,h
|startup=i23~24
|damageLead=12
|recv=r32
|damage=,18
|block=-5
|range=1.8
|hit=+4
|startup=,i25~26
|ch=[[Yoshimitsu_combos#Staples|+6 +56a]]
|recv=r28
|tot=54
|block=-4~-3
|hit=+14g~+15g
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{Tailspin}}
*Transitions to r26 KIN with 1+2}}
* {{Spike}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+4
|id=Yoshimitsu-ws2
|name=Fubuki Knee
|name=Exorcism Fist
|input=f,F+4
|input=ws2
|target=m
|target=m
|damage=20
|damage=13
|range=3.2
|range=2.1
|tracksLeft=2
|tracksLeft=21
|tracksRight=5
|tracksRight=21
|startup=i15~16
|startup=i15~16
|crush=js13-21 fs22-24
|recv=r35 BT
|recv=r28 BT
|tot=51
|block=-6
|block=-4~-3
|hit=[[Yoshimitsu_combos#Staples|+37a (+23a)]]
|hit=+7~+8
|notes={{Plainlist|
*Cannot be buffered
*Knee hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+2
|name=Scowling Moon God
|name=Solar Kick
|id=Yoshimitsu-ws2,1
|input=f,F+1+2
|inputLead=ws2
|target=m
|input=,1
|damage=22
|targetLead=m
|range=3.5
|target=,m
|startup=i22~24
|damageLead=13
|crush=js10~21 fs22-32 js25-29
|damage=,14
|recv=r26 BT
|range=2.7
|block=-8
|startup=,i27~28
|hit=+3
|crush=,js27~
|recv=r27 DGF
|tot=55
|block=-3a
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+36a (+26a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{Weapon}}
*Visually similar to f,F+3+4}}
* Combo from 1st hit with 1f delay
* Alternate notation: 1SS.ws+2,1 or ws2,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,u/b+1+2
|id=Yoshimitsu-ws3
|name=Solar Kick to Death Copter
|input=ws3
|inputLead=1SS.f,F+1+2
|target=m
|input=,u/b+1+2
|damage=12
|targetLead=m
|range=2.7
|target=,M!
|tracksLeft=21
|damageLead=22
|tracksRight=22
|damage=,40
|startup=i16
|range=3.5
|recv=r29
|startup=,i113~114
|tot=45
|crush=js?~
|block=-6
|recv=r19 BT
|hit=+3
|hit=[[Yoshimitsu_combos#Staples|+30a]]
|notes={{Plainlist|
*Weapon Hit
*Cancels to r? BT DGF with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,u/b+1+2,d
|name=Kimon Matagi
|name=Solar Kick Death Copter Slice (1)
|id=Yoshimitsu-ws3,2
|inputLead=1SS.f,F+1+2
|inputLead=ws3
|input=,u/b+1+2,d
|input=,2
|targetLead=m
|targetLead=m
|target=,M!
|target=,m
|damageLead=22
|damageLead=12
|damage=,20
|damage=,20
|range=3.5
|range=3.5
|startup=,i55~56
|startup=,i32
|crush=js?~
|recv=r40
|recv=r25 BT
|tot=72
|hit=+4
|block=-12c
|notes=Weapon Hit
|hit=+0a
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+35a]]
|notes={{Plainlist|
* {{Weapon}}
* Floor break in open ground only
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,u/b+1+2>d
|name=Toe Smash
|name=Solar Kick Death Copter Slice (2)
|id=Yoshimitsu-ws4
|inputLead=1SS.f,F+1+2
|input=ws4
|input=,u/b+1+2>d
|target=m
|targetLead=m
|damage=14
|target=,M!
|range=2.2
|damageLead=22
|tracksLeft=14
|damage=,30
|tracksRight=15
|range=3.5
|startup=i11~12
|startup=,i83~84
|recv=r24
|crush=js?~
|tot=36
|recv=r25 BT
|block=-6~-5
|hit=+4
|hit=+5~+4
|notes=Weapon Hit
|notes=Transitions to r24 KIN with 1+2
}}
{{MoveData
|id=Yoshimitsu-ws1+2
|input=ws1+2
|target=m
|damage=12
|range=2
|startup=i10~11
|recv=r22
|tot=33
|block=-4~-3
|hit=+7~+8
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.f,F+1+2,u/b+1+2,b
|name=Flash
|name=Solar Kick Death Copter Trick
|id=Yoshimitsu-ws1+4
|inputLead=1SS.f,F+1+2
|input=ws1+4
|input=,u/b+1+2,b
|target=m
|targetLead=m
|damage=21
|target=,M!
|range=1
|damageLead=22
|startup=i6~9
|damage=,25
|recv=r31
|range=3.5
|tot=40
|startup=,i93~94
|block=-15~-12
|crush=js?~
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+22a]]
|recv=r25
|hit=[[Yoshimitsu_combos#Staples|+24a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Weapon}}}}
*Cancels to r? DGF with 1+2}}
}}
}}


== FC ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3+4
|id=Yoshimitsu-FC.d+1
|name=Reverse Cartwheel
|input=FC.d+1
|input=f,F+3+4
|target=s
|target=m
|damage=5
|damage=15
|range=1.57
|range=3.5
|startup=i10
|startup=i22~24
|crush=cs1~
|crush=js10~27 fs28~30
|recv=r24 FC
|recv=r37
|tot=34
|block=-20
|block=-5
|hit=-9
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* Alternate inputs:
*Visually similar to f,F+1+2}}
** FC.db+1
** FC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f
* Alternate notation: 1SS.FC.df+1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-FC.d+2
|inputLead=f,F+3+4
|input=FC.d+2
|input=,1+2
|target=s
|targetLead=m
|damage=8
|target=,m
|range=1.77
|damageLead=15
|startup=i11
|damage=,15
|crush=cs1~
|range=3?
|recv=r23 FC
|startup=,i12~18
|tot=34
|crush=js1~9 fs10~12 js32~
|block=-4
|recv=r46
|hit=+7
|block=-39
|hit=-2a (-12a)
|notes={{Plainlist|
|notes={{Plainlist|
*Tremendous forward travel
* Alternate inputs:
*Combos from 1st}}
** FC.db+2
** FC.df+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-FC.d+3
|name=Solar Kick Shark Attack
|input=FC.d+3
|inputLead=f,F+3+4,1+2
|target=L
|input=,3+4
|damage=12
|targetLead=m,m
|startup=i16
|target=,m
|crush=cs1~
|damageLead=15,15
|recv=r33 FC
|damage=,20
|tot=49
|range=1.5?
|block=-17
|startup=,i27
|hit=-3
|crush=js1~13 fs14~54
|notes=Alternate input: 1SS.FC.df+3
|recv=r38
|block=-13
|hit=[[Yoshimitsu_combos#Staples|+52a (+42a)]]
|notes={{Plainlist|
*Tremendous forward travel
*Combos from 1st and 2nd}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+4
|id=Yoshimitsu-FC.d+4
|name=Suicide
|input=FC.d+4
|input=1SS f,F+1+4
|target=l
|target=m!
|damage=10
|damage=60
|startup=i12
|range=3.6
|crush=cs1~
|startup=i45
|recv=r34 FC
|recv=r125 FDFT
|tot=46
|hit=-65a
|block=-15
|notes={{Plainlist|
|hit=-4
*Cannot be buffered
|notes=Alternate input: FC.db+4
*Weapon Hit
*60 self-damage during 1st recovery frame
*NSS f,F+1+4 will always cancel into Confusion}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+4
|name=Knee Cap
|name=Double Suicide
|id=Yoshimitsu-FC.df+4
|inputLead=1SS f,F+1+4
|input=FC.df+4
|input=,F
|target=L
|targetLead=m!
|damage=18
|target=,m!
|range=3
|damageLead=60
|startup=i18~19
|damage=,185
|crush=cs1~
|range=1.8
|recv=r28 FC
|startup=,i35~37
|tot=47
|recv=r124 FDFT
|block=-26~-25
|hit=-69a
|hit=+4c~+5c
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Homing}}
*185 self-damage during 1st recovery frame}}
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,F+1+4,N
|id=Yoshimitsu-FC.db+3
|name=Confusion
|input=FC.db+3
|input=f,F+1+4,N
|target=l
|recv=r33 BT
|damage=8
|notes={{Plainlist|
|range=2.5
*Cannot be buffered}}
|tracksLeft=15
|tracksRight=24
|startup=i18~19
|crush=cs1~
|recv=r43 FC
|tot=62
|block=-25~-24
|hit=-14~-13
|notes=Leads to db+3 extensions
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b,B+1+4
|name=Sword Sweep
|name=Thunder Blade
|id=Yoshimitsu-FC.DF+1
|input=1SS b,B+1+4
|input=FC.DF+1
|target=m!
|target=l!
|damage=50
|damage=12
|range=2.7
|range=1.9
|startup=i59~61
|startup=i26
|recv=r51
|crush=cs1~34
|hit=+2a
|recv=r44
|tot=70
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{Weapon}}
*Weapon Hit}}
* Alternate input: FC.b+1
* Alternate name: Samurai Cutter}}
}}
}}


== BT ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSSb,B+1+4
|id=Yoshimitsu-BT.1
|name=Thunder Blade
|input=BT.1
|input=NSS b,B+1+4
|target=h
|target=m!
|damage=16
|damage=40
|range=1.9
|range=3
|startup=i15
|startup=i65~70
|recv=r22 BT
|recv=r42
|tot=37
|hit=-3a (-12a)
|block=-3
|notes=Cannot be buffered
|hit=+8
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-b,B+1+4,B
|name=Aratama
|name=Thunder Blade Feint to Soul Stealer
|id=Yoshimitsu-BT.1,2
|input=b,B+1+4,B
|inputLead=BT.1
|target=m
|input=,2
|damage=21
|targetLead=h
|range=1.2
|target=,m
|startup=i22~25
|damageLead=16
|recv=r31 1SS
|damage=,18
|hit=[[Yoshimitsu_combos#Staples|+26a]]
|range=2.6
|block=-15
|startup=,i25
|recv=r27 BT
|tot=52
|block=-5
|hit=+5
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+63a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Cannot be buffered
* {{Elbow}}
*Weapon Hit}}
* Combo from 1st CH}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,n,d,d/f+1
|name=Magatama
|name=Gehosen
|id=Yoshimitsu-BT.1,3
|input=1SS f,n,d,d/f+1
|inputLead=BT.1
|target=M
|input=,3
|damage=22
|targetLead=h
|range=3.3
|target=,h
|tracksLeft=14
|damageLead=16
|tracksRight=13
|damage=,25
|startup=i17~18
|range=2.8
|recv=r41
|startup=,i25~26
|hit=[[Yoshimitsu_combos#Staples|+35a (+25a)]]
|recv=r27
|block=-17
|tot=53
|block=-7~-6
|hit=+45a (-13a)
|notes={{Plainlist|
|notes={{Plainlist|
*Can be buffered
* {{BB}}
*Weapon hit
* Combo from 1st CH}}
*Can transition to r37 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSSf,n,d,d/f+1
|id=Yoshimitsu-BT.2
|name=Gehosen
|input=BT.2
|input=NSS f,n,d,d/f+1
|target=h
|target=m
|damage=18
|damage=19
|range=2.4
|range=2.7
|startup=i16~17
|tracksLeft=9
|recv=r28
|tracksRight=9
|tot=45
|startup=i17~18
|block=-4~-3
|recv=r41
|hit=+14g~+15g
|hit=[[Yoshimitsu_combos#Staples|+35a (+25a)]]
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+66a (+46a)]]
|block=-17
|notes={{Plainlist|
|notes={{Plainlist|
*Can be buffered
* {{Tailspin}}
*Can transition to r37 KIN with 1+2}}
* Leads into f+2 extensions}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-f,n,d,d/f+2
|name=Perilous Spirit
|name=Flashing Steel
|id=Yoshimitsu-BT.3
|input=f,n,d,d/f+2
|input=BT.3
|target=m
|target=m
|damage=20
|damage=20
|range=2.8
|range=2.4
|tracksLeft=20
|startup=i24~26
|tracksRight=20
|crush=js6~29 fs30~32
|startup=i14~15
|recv=r28 BT
|crush=cs6~14
|tot=53
|recv=r36
|block=-3~-1
|hit=+6g
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+11a]]
|ch=[[Yoshimitsu_combos#Staples|+58a (+38a)]]
|block=-13
|notes={{Plainlist|
*Can be buffered
*Weapon Hit
*Tailspin}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcf+1
|name=Shisetsu Genman
|name=Moonsault Slayer
|id=Yoshimitsu-BT.d+1
|input=1SS qcf+1
|input=BT.d+1
|target=M!
|target=L
|damage=25
|damage=20
|range=4.3
|range=2.5
|startup=i58~60
|startup=i17~18
|crush=js10~55 fs56~58
|crush=cs6~
|recv=r28
|recv=r31 FC
|hit=+0s
|tot=49
|block=-13~-12
|hit=+3~+4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can be buffered
* {{Weapon}}
*Weapon Hit}}
* Alternate notation: 1SS.BT.d+1}}
}}
}}


== DGF ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSSqcf+1
|name=Manji Dragonfly
|name=Moonsault
|id=Yoshimitsu-u+1+2
|input=NSS qcf+1
|input=u+1+2
|target=M
|crush=js8~
|damage=30
|recv=r10 DGF
|range=3.9
|tot=15
|startup=i53~56
|notes=Unavailable in NSS
|crush=js10~55 fs56~58
|recv=r28
|hit=+5a
|notes={{Plainlist|
*Can be buffered}}
}}
}}
== Throw ==
{{MoveData
{{MoveData
|id=Yoshimitsu-qcf+2
|name=Dragonfly Cancel
|name=Soul Siphon
|id=Yoshimitsu-DGF.d
|input=qcf+2
|input=DGF.d
|target=t
|crush=js1~10
|damage=22
|recv=r12
|range=2.17
|startup=i15~16
|recv=r23
|block=+0
|hit=+0
|notes={{Plainlist|
*35 damage as a backthrow
*Yoshimitsu recovers 16 health
*Throw break 1+2
*On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcb,f+2
|name=Dragonfly Forward
|name=Soul Possession
|id=Yoshimitsu-DGF.f
|input=qcb,f+2
|input=DGF.f
|target=t
|crush=js1~
|damage=0
|recv=r1 DGF
|range=2.17
|tot=35
|startup=i15~16
|notes=realigns with opponent, closes distance
|recv=r23
}}
|hit=+0
{{MoveData
|notes={{Plainlist|
|name=Dragonfly Backward
*Unbreakable
|id=Yoshimitsu-DGF.b
*Opponent recovers 26 health
|input=DGF.b
*Yoshimitsu loses 35 health}}
|crush=js1~
|recv=r1 DGF
|tot=35
|notes=realigns with opponent, creates distance
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-qcb+1+2
|name=Dragonfly Blade
|name=Rainbow Drop
|id=Yoshimitsu-DGF.1
|input=qcb+1+2
|input=DGF.1
|target=t
|target=M!
|damage=50
|damage=15
|range=1.8
|hit=+0c~+1c
|startup=i11
|startup=i30~31
|recv=r28
|crush=js1~27
|block=+0
|recv=r29
|hit=+1a
|tot=60
|notes={{Plainlist|
|notes={{Plainlist|
*Throw break 1+2
* {{Spike}}
*Side switch on break
* {{Weapon}}}}
*Floor break}}
}}
}}
== Grounded Opponent ==
{{MoveData
{{MoveData
|id=Yoshimitsu-u+1
|name=Dragonfly Fist
|name=
|id=Yoshimitsu-DGF.2
|input=1SS.OG.u+1
|input=DGF.2
|target=M
|target=h
|damage=24
|damage=15
|range=2.9
|range=1.98
|startup=i27~28
|block=+4~+6
|recv=r41
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+43a (+33a)]]
|startup=i16~18
|crush=js1~
|recv=r15 DGF
|tot=33
}}
{{MoveData
|name=Dragonfly Sweep
|id=Yoshimitsu-DGF.3
|input=DGF.3
|target=L
|damage=18
|range=2.3
|block=-13
|block=-13
|hit=-8
|hit=+6c~+7c
|notes={{Plainlist|  
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
*Spike
|startup=i22~23
*16 damage -16a against airborne opponent
|crush=js1~15 fs16~18
*19 damage -13a (-23a) against a grounded opponent}}
|recv=r31
|tot=54
}}
}}
== SS ==
{{MoveData
{{MoveData
|id=Yoshimitsu-SS.1
|name=Dragonfly Twister
|name=Inner Palm
|id=Yoshimitsu-DGF.4
|input=SS.1
|input=DGF.4
|target=m
|target=m
|damage=21
|damage=24
|range=2.7
|range=2.7
|startup=i17~18
|block=-4~-3
|recv=r32
|hit=+14g~+15g
|block=-9
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+50a]]
|hit=+2
|startup=i18~19
|ch=[[Yoshimitsu_combos#Staples|+27a (+17a)]]
|crush=js1~17 fs18~20
|notes=Evades jabs around frames ?
|recv=r28
|tot=48
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-SS.2
|name=Manji Dragonfly to Flea
|name=Shrine
|id=Yoshimitsu-DGF.1+2
|input=SS.2
|input=DGF.1+2
|target=m
|crush=js1~27 fs28~30
|damage=20
|recv=r30 FLE
|range=2.6
}}
|startup=i18~19
{{MoveData
|recv=r31
|name=Spirited Away
|block=-13
|id=Yoshimitsu-DGF.3+4
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]]
|input=DGF.3+4
|target=h!,t
|damage=17,18
|hit=+0~+1
|startup=i20~21
|crush=js1~
|recv=r34 DGF
|tot=55
|notes={{Plainlist|
* {{FB}}
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-SS.4
|name=Dragonfly Slash
|name=Whirlwind
|id=Yoshimitsu-DGF.f+2
|input=SS.4
|input=DGF.f+2
|target=h
|target=h
|damage=23
|damage=24
|range=2.4
|range=2.7
|startup=i16~17
|block=+7~+8
|recv=r29
|hit=+19a (+10a)
|block=+0
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+64a (+44a)]]
|hit=+20a (+11a)
|startup=i20~21
|ch=[[Yoshimitsu_combos#Staples|+49a]]
|crush=js1~
|recv=r30 DGF
|tot=51
|notes={{Plainlist|
|notes={{Plainlist|
*Homing Attack
* {{Tailspin}}
*Tailspin
* {{Homing}}
*Transitions to r26 KIN with 1+2
* {{Weapon}}}}
*Transitions to r28 MED with 3+4}}
}}
}}
== WS ==
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1
|name=Manji Dragonfly to Indian Stance
|input=ws1
|id=Yoshimitsu-DGF.d+3+4
|target=m
|input=DGF.d+3+4
|damage=12
|crush=js1~30 cs31~
|range=2.4
|recv=r30 IND
|tracksLeft=20
|tracksRight=17
|startup=i14~15
|recv=r28
|block=-10
|hit=+1
}}
}}


== FLE ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1,1
|name=Flea
|inputLead=ws1
|id=Yoshimitsu-d+1+2
|input=,1
|input=d+1+2
|targetLead=m
|crush=js8~17 fs18~20
|target=,h
|recv=r20 FLE
|damageLead=12
|notes=Unavailable in NSS
|damage=,12
|range=1.8
|startup=i18
|recv=r30
|block=-11
|hit=+0
|notes=Combos from 1st
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1,1,1
|name=Flea Idle
|inputLead=ws1,1
|id=Yoshimitsu-FLE.n
|input=,1
|input=FLE.n
|targetLead=m,h,
|target=M
|target=,h
|damage=7
|damageLead=12,12
|range=0
|damage=,12
|block=-18~
|range=1.8
|hit=+48a (+38a)
|startup=i18
|crush=js1~
|recv=r30
|startup=i2~60
|block=-11
|recv=r0 FLE
|hit=+0
|tot=61
|notes=Combos from CH 2nd
|notes={{Plainlist|
* {{Weapon}}
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
{{MoveData
{{MoveData
|name=Door Knocker
|name=Flea Cancel
|id=Yoshimitsu-ws1,1,1,1
|id=Yoshimitsu-FLE.db
|inputLead=ws1,1,1
|input=FLE.db
|input=,1
|crush=js1~12 fs13~15
|targetLead=m,h,h,
|recv=r38
|target=,m
|damageLead=12,12,12
|damage=,21
|range=2.7
|startup=i25~26
|recv=r27
|block=+0c
|hit=+6c
|notes=Combos from CH 3rd
}}
}}
{{MoveData
{{MoveData
|name=Door Knocker to Back Knuckle
|name=Flea Roll
|id=Yoshimitsu-ws1,1
|id=Yoshimitsu-FLE.1
|inputLead=ws1
|input=FLE.1
|input=,2
|crush=fs1~25 cs26~
|targetLead=m
|recv=r40 FC
|target=,h
}}
|damageLead=12
{{MoveData
|damage=,18
|name=Flea to Sliding Headbutt
|range=1.8
|id=Yoshimitsu-FLE.2
|startup=i25~26
|input=FLE.2
|recv=r28
|target=L
|block=-4
|damage=20
|hit=+14g
|range=4
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|block=-12~-8
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+29a]]
|crush=fs1~ cs6~
|startup=i24~28
|recv=r27 FDFA
|tot=55
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Side switches on close hit
*Tailspin}}
* Alternate input: FLE.1~df+3+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws2
|name=Flea Dance
|input=ws2
|id=Yoshimitsu-FLE.3
|target=m
|input=FLE.3
|damage=13
|crush=js1~
|range=2.1
|recv=r15 FLE
|tracksLeft=21
|notes={{Plainlist|
|tracksRight=21
* Evades like a sidestep
|startup=i15~16
* Alternate input: FLE.4}}
|recv=r35 BT
|block=-4
|hit=+7
}}
}}
{{MoveData
{{MoveData
|name=Scowling Moon God
|name=Skull Splitter
|id=Yoshimitsu-1SS.ws2,1
|id=Yoshimitsu-FLE.1+2
|inputLead=1SS.ws2
|input=FLE.1+2
|input=,1
|target=h
|targetLead=m
|damage=20
|target=,m
|range=2.5
|damageLead=13
|block=-8~-7
|damage=,14
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+31a (+21a)]]
|range=2.7
|crush=cs6~17
|startup=i27~28
|startup=i18~19
|recv=r27 DGF
|recv=r28
|block=-3
|tot=47
|hit=[[Yoshimitsu_combos#Staples|+36a (+26a)]]
|notes={{Head}}
|notes={{Plainlist|
*Combos from 1st
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.ws2,1
|name=Flea to Kangaroo Kick
|inputLead=NSS.ws2
|id=Yoshimitsu-FLE.3+4
|input=,1
|input=FLE.3+4
|targetLead=m
|target=m
|target=,h
|damage=25
|damageLead=13
|range=2.6
|damage=,16
|block=-13~-12
|range=2.3
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+52a (+32a)]]
|startup=i23
|crush=fs1~26 cs6~22
|recv=r25 BT
|startup=i25~26
|block=-6
|recv=r37
|hit=+5
|tot=63
|notes={{Plainlist|
|notes=Unparryable by traditional parries, Asuka, Nina, etc
*Combos from 1st
*Elbow Hit}}
}}
}}
{{MoveData
{{MoveData
|name=Scowling Aratama
|name=Flea to Indian Stance
|id=Yoshimitsu-NSS.ws2,1,2
|id=Yoshimitsu-FLE.d+3+4
|inputLead=NSS.ws2,1
|input=FLE.d+3+4
|input=,2
|crush=js1~16 cs16~30 fs17~
|targetLead=m,h
|recv=r34 IND
|target=,h
|damageLead=13,16
|damage=,25
|range=2.4
|startup=i25
|recv=r27bt
|block=-5
|hit=+5
|ch=[[Yoshimitsu_combos#Staples|+63a]]
|notes={{Plainlist|
*Combos from CH 2nd
*Elbow Hit}}
}}
}}
{{MoveData
{{MoveData
|name=Scowling Spirit
|name=Flea to Manji Dragonfly
|id=Yoshimitsu-NSSws2,1,3
|id=Yoshimitsu-FLE.u+1+2
|inputLead=NSS.ws2,1
|input=FLE.u+1+2
|input=,3
|crush=js1~
|targetLead=m,h
|recv=r46 DGF
|target=,h
|damageLead=13,16
|damage=,25
|range=2.8
|startup=i25~26
|recv=r27
|block=-7
|hit=+45a (-13a)
|notes={{Plainlist|
*Combos from CH 2nd}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws3
|name=Flea to Dragonfly Feint
|input=ws3
|id=Yoshimitsu-FLE.u+3+4
|input=FLE.u+3+4
|target=m
|target=m
|damage=12
|damage=30
|range=2.7
|range=2.6
|tracksLeft=21
|block=+4~+6
|tracksRight=22
|hit=+21a (+12a)
|startup=i16
|crush=js1~37 fs38~40
|recv=r29
|startup=i38~40
|block=-6
|recv=r20 FUFT
|hit=+3
|tot=60
|notes={{Plainlist|
* Tech roll to r33 FC on frames 41-42
* Bullet time 10 frames on hit}}
}}
}}
{{MoveData
{{MoveData
|name=Kimon Matagi
|name=Flea Digger
|id=Yoshimitsu-ws3,2
|id=Yoshimitsu-FLE.d
|inputLead=ws3
|input=FLE.d
|input=,2
|crush=js1~4 fs5~15 js16~
|targetLead=m
|recv=r30 FLE
|target=,m
|damageLead=12
|damage=,20
|range=3.5
|startup=i32
|recv=r27
|block=-12s
|hit=+0a
|ch=[[Yoshimitsu_combos#Staples|+35a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Combos from 1st
* Evades jabs from frames 4-14
*Weapon Hit}}
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{MoveData
{{MoveData
|name=Front Kick
|name=Flea Digger Strike
|id=Yoshimitsu-ws4
|id=Yoshimitsu-FLE.ds
|input=ws4
|input=FLE.d
|target=m
|damage=7
|damage=14
|target=M
|range=2.2
|range=0
|tracksLeft=14
|startup=i10
|tracksRight=15
|crush=js1~
|startup=i11
|recv=r20 FLE
|recv=r24
|hit=+30a (+20a)
|block=-6
|notes={{Plainlist|
|hit=+5
* Evades jabs from frames 4-14
|notes=Transitions to r24 KIN with 1+2
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-ws1+2
|name=Flea Step (WFL)
|input=ws1+2
|id=Yoshimitsu-FLE.f
|target=m
|input=FLE.f
|damage=12
|recv=r50 FLE
|range=2
|notes={{Plainlist|
|startup=i10~11
* In WFL from frames 20-50
|recv=r22
* Cancel into FLE.f,f with f within 19 frames}}
|block=-4
|hit=+7
}}
}}
{{MoveData
{{MoveData
|name=Soul Stealer
|name=Flea Step Backward (WFL)
|id=Yoshimitsu-ws1+4
|id=Yoshimitsu-FLE.b
|input=1SS.ws1+4
|input=FLE.b
|target=m
|recv=r50 FLE
|damage=22
|notes=In WFL from frames 20-50
|range=1
|startup=i6~9
|recv=r31
|block=-15
|hit=[[Yoshimitsu_combos#Staples|+22a]]
|notes=Weapon Hit
}}
}}
{{MoveData
{{MoveData
|name=Soul Stealer
|name=Sakanobori
|id=Yoshimitsu-NSS.ws1+4
|id=Yoshimitsu-WFL.3
|input=NSS.ws1+4
|input=WFL.3
|target=m
|target=m
|damage=22
|damage=25
|range=1.3
|range=2.5
|startup=i8~11
|block=-16
|recv=r31 1SS
|hit=+2a (-7a)
|block=-15
|crush=js1~
|hit=[[Yoshimitsu_combos#Staples|+29a]]
|startup=i17
|recv=r43 FLE
|tot=60
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* Unparryable by traditional parries, Asuka, Nina, etc
*Alternate input: NSS FC d+1+2}}
* Does 37 damage on Clean Hit (See next entry)}}
}}
}}
== FC ==
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+1
|name=Sakanobori
|input=FC.d+1
|id=Yoshimitsu-WFL.3C
|target=s
|input=WFL.3 (Close Hit)
|damage=5
|target=m,t
|range=1.57
|damage=37,20
|startup=i10
|range=2
|crush=cs1~
|hit=+15a
|recv=r24 FC
|crush=js1~
|block=-5
|startup=i17
|hit=+6
|recv=r43 FLE
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input
* Range listed is for Clean Hit property
** FC.d/b+1
* Transition to attack throw only on front hit}}
** FC.d/f+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+2
|name=Tsurubebi
|input=FC.d+2
|id=Yoshimitsu-WFL.4
|target=s
|input=WFL.4
|damage=8
|target=L
|range=1.77
|damage=15
|startup=i11
|range=2.8
|crush=cs1~
|block=-9~-8
|recv=r23 FC
|hit=+12g~+13g
|block=-4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+20a]]
|hit=+7
|crush=js1~12 cs12~ fs13~
|notes={{Plainlist|
|startup=i23~24
* Alternate input
|recv=r26 FUFT
** FC.d/b+2
|tot=50
** FC.d/f+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+3
|name=Running Flea
|input=FC.d+3
|id=Yoshimitsu-FLE.f,f
|target=l
|input=FLE.f,f
|damage=12
|damage=3,3,3,3,3
|startup=i13
|target=M,M,M,M,M
|crush=cs1~
|startup=i17~19,i6~8(x4)
|recv=r33 FC
|block=-10
|block=-17
|hit=+1
|hit=-3
|crush=js1~
|notes=Alternate input 1SS.FC.d/f+3
|recv=r19? FLE
|notes={{Plainlist|
* Floor break at the wall only
* Sometimes combos into FLE.n
* Combos from 1st}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d+4
|name=Jumping Flea
|input=FC.d+4
|id=Yoshimitsu-FLE.uf
|target=l
|input=FLE.uf
|damage=10
|target=m!
|startup=i12
|range=2.3
|crush=cs1~
|startup=i30~45
|recv=r34 FC
|hit=+32a (+23)
|block=-15
|crush=js1~
|hit=-4
|recv=r10 FLE
|notes=Alternate input FC.d/b+4
|tot=55
|notes={{Plainlist|
* {{BB}}
* Alternate inputs: FLE.u and FLE.ub}}
}}
}}
== IND ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Spinning Cleave
|id=Yoshimitsu-d+3+4
|id=Yoshimitsu-FC.d/f+3
|input=d+3+4
|input=NSS.FC.d/f+3
|name=Indian Stance
|target=L
|crush=cs6~ fs6~
|damage=12
|recv=r20 IND
|startup=i20~21
|notes=Alternate input: BT.d+3+4
|crush=cs1~
|recv=r36 FC
|block=-26
|hit=[[Yoshimitsu_combos#Staples|+23a]]
}}
}}
{{MoveData
{{MoveData
|name=Knee Cap
|id=Yoshimitsu-IND.u
|id=Yoshimitsu-FC.d/f+4
|input=IND.u
|input=FC.d/f+4
|name=Indian Stance Cancel
|target=L
|crush=fs1~29
|damage=18
|recv=r29
|range=3
|startup=i18~19
|crush=cs1~
|recv=r28 FC
|block=-26
|hit=+4
|ch=[[Yoshimitsu_combos#Staples|+30a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Homing Attack
* Alternate input: IND.d
*Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
* Evasive, can go under some attacks if timed}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-FC.d/b+3
|id=Yoshimitsu-IND.n
|input=FC.d/b+3
|input=IND.n
|target=l
|name=Indian Stance Healing
|damage=8
|crush=cs1~ fs1~
|range=2.5
|recv=r30 IND
|tracksLeft=15
|notes={{Plainlist|
|tracksRight=24
* Recovers 3 health on frame 30
|startup=i18~19
* Can be canceled into other IND moves}}
|crush=cs1~
|recv=r43 FC
|block=-25
|hit=-14
|notes=Leads to d/b+3 extensions
}}
}}
{{MoveData
{{MoveData
|name=Samurai Cutter
|id=Yoshimitsu-IND.1
|id=Yoshimitsu-1SS.FC.D/F+1
|input=IND.1
|input=1SS.FC.D/F+1
|name=Indian Stance Storm
|target=l!
|target=M!
|damage=12
|damage=15
|range=1.9
|range=2.8
|startup=i26
|hit=+0c~+2c
|crush=cs1~
|startup=i53~55
|recv=r44
|crush=js30~52 fs53~55
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|recv=r28
|notes=Alternate input: 1SS.FC.b+1
|tot=88
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Same animation as the ending of qcf+1
* Alternate notation: 1SS.IND.1 or IND.1SS.1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.FC.D/F+1
|id=Yoshimitsu-IND.2
|input=NSS.FC.D/F+1
|name=Indian Stance Stone Fists
|target=l
|input=IND.2
|range=1.9
|target=m
|damage=12
|damage=7
|startup=i25~26
|range=1.95
|crush=cs1~
|block=-8~-5
|recv=r34
|hit=+2~+6
|block=-15
|startup=i39~43
|hit=[[Yoshimitsu_combos#Staples|+27a]]
|crush=cs1~ fs1~
|notes=Alternate input: NSS.FC.b+1
|recv=r27 FC
|notes={{Plainlist|
* Leads to DB+2,2 extensions
* Yoshimitsu will teleport if the opponent is close enough}}
}}
}}
{{MoveData
{{MoveData
|name=Agonbaku
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-NSS.FC.D/F+1,2
|input=IND.3
|inputLead=NSS.FC.D/F+1
|target=m
|input=,2
|damage=15
|targetLead=l
|range=2.5
|target=,L
|block=-31~-25
|damage=20
|hit=-2a (-12a)
|range=2.7
|startup=i32~38
|startup=i26~27
|crush=fs1 js4~23 fs24~
|crush=cs1~
|recv=r46
|recv=r32
|tot=102
|hit=[[Yoshimitsu_combos#Mini-Combos|+14]]
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
*Alternate input: NSS.FC.b+1,2
* {{BB}}
*Combos from 1st}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Can self wall splat}}
}}
}}
== BT ==
{{MoveData
{{MoveData
|id=Yoshimitsu-BT1
|id=Yoshimitsu-IND.3,3+4
|input=BT.1
|name=Indian Stance Cannon
|target=h
|inputLead=IND.3
|damage=16
|input=,3+4
|range=1.9
|targetLead=m
|startup=i15
|target=,m
|recv=r22 BT
|damageLead=15
|block=-3
|damage=,20
|hit=+8
|range=1.4
|notes={{Plainlist|
|block=-13
*Elbow Hit}}
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+52a (+32a)]]
|startup=,i27
|crush=,js1~14 fs15~
|recv=r38
|tot=65
}}
}}
{{MoveData
{{MoveData
|name=Aratama
|name=Indian Stance Knee Cap
|id=Yoshimitsu-BT1,3
|id=Yoshimitsu-IND.4
|inputLead=BT.1
|input=IND.4
|input=,2
|target=L
|targetLead=h
|damage=18
|target=,m
|range=2.9
|damageLead=16
|block=-26~-25
|damage=,18
|hit=+4
|range=2.6
|startup=i47~48
|startup=i25
|crush=cs1~ fs1~
|recv=r27 BT
|recv=r28 FC
|block=-5
|tot=47
|hit=+5
|ch=[[Yoshimitsu_combos#Staples|+63a]]
|notes={{Plainlist|
*Elbow Hit
*Combos from CH 1st}}
}}
}}
{{MoveData
{{MoveData
|name=Magatama
|id=Yoshimitsu-IND.1+2
|id=Yoshimitsu-BT1,3
|input=IND.1+2
|inputLead=BT.1
|name=Indian Stance to Flea
|input=,3
|crush=fs1 js2~27 fs28~30
|targetLead=h
|recv=r30 FLE
|target=,h
|notes=Unavailable in NSS
|damageLead=16
|damage=,25
|range=2.8
|startup=i25~26
|recv=r27
|block=-7
|hit=+45a (-13a)
|notes=Combos from CH 1st
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-BT2
|id=Yoshimitsu-IND.3+4*
|input=BT.2
|input=IND.3+4*
|target=h
|name=Indian Levitation
|damage=18
|crush=cs1~ fs1~
|range=2.4
|recv=r1 IND
|startup=i16~17
|tot=20
|recv=r28
|block=-4
|hit=+14g
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* Allows 8-way directional movement in IND
*Leads into f+2 extensions}}
* Continues as long as 3+4 is held}}
}}
}}
{{MoveData
{{MoveData
|name=Perilous Spirit
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-BT3
|input=IND.f
|input=BT.3
|name=Indian Stance Vacuum Dance
|target=m
|crush=cs1~ fs1~
|damage=18
|recv=r51 BT
|range=2.4
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
|startup=i16~17
|crush=js6~
|recv=r28 BT
|block=-3
|hit=[[Yoshimitsu_combos#Mini-Combos|+11a]]
}}
}}
{{MoveData
{{MoveData
|name=Shisetsu Genman
|id=Yoshimitsu-IND.b
|id=Yoshimitsu-BTd1
|input=IND.b
|input=1SS.BT.d+1
|name=Indian Stance Vacuum Dance
|target=L
|crush=cs1~ fs1~
|damage=20
|recv=r51 BT
|range=2.5
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
|startup=i17~18
|crush=cs7~
|recv=r31 FC
|block=-13
|hit=+3
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|notes=Weapon Hit
}}
}}
{{MoveData
{{MoveData
|name=Shisetsu Genman
|id=Yoshimitsu-IND.u+1+2
|id=Yoshimitsu-NSSBTd+1
|input=IND.u+1+2
|input=NSS.BT.d+1
|name=Indian Stance Manji Dragonfly
|target=L
|crush=fs1 js2~
|damage=18
|recv=r25 DGF
|range=1.9
|notes=Unavailable in NSS
|startup=i17~18
}}
|crush=cs7~
|recv=r31 FC
|block=-13
|hit=+3
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
}}


== DGF ==
== KIN ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Manji Dragonfly
|name=Kincho
|id=Yoshimitsu-1SS.u+1+2
|id=Yoshimitsu-1+2
|input=1SS.u+1+2
|input=1+2
|crush=js8~
|crush=ps2~9
|recv=r10 DGF
|recv=r15 KIN
|tot=53
|notes={{Plainlist|
* Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2
* Parries mid or high punches or kicks}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Cancel
|name=Kincho Crow Kick
|id=Yoshimitsu-DGF.d
|id=Yoshimitsu-1+2,P
|input=DGF.d
|inputLead=1+2
|crush=js1~10
|input=,P
|recv=r12
|target=M,M
|damage=10,12
|range=2,2.2
|startup=,i35~38 i41~44
|crush=,is1~20 js11~42 fs43~45
|recv=r20
|tot=68
|block=+4c~+7c
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+17a]]
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Forward
|id=Yoshimitsu-KIN.1
|id=Yoshimitsu-DGF.f
|input=KIN.1
|input=DGF.f
|target=m
|crush=js1~
|damage=10
|recv=r1 DGF
|range=2.6
|notes=realigns with opponent, closes distance
|startup=i17
|recv=r31
|tot=48
|block=-12
|hit=-1
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Alternate notation: 1SS.KIN.1}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Backward
|name=Doushi Kiri
|id=Yoshimitsu-DGF.b
|id=Yoshimitsu-KIN.1,1
|input=DGF.b
|inputLead=KIN.1
|crush=js1~
|input=,1
|recv=r1 DGF
|targetLead=m
|notes=realigns with opponent, creates distance
|target=,m,m
|damageLead=10
|damage=,5,15
|range=2.6
|startup=,i23~24 i14~15
|recv=r27
|tot=67
|block=-9~-8
|hit=+7~+8
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Alternate notation: 1SS.KIN.1,1}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Blade
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-DGF.1
|input=KIN.2
|input=DGF.1
|target=m
|target=M!
|damage=15
|damage=15
|hit=+0
|range=2.8
|startup=i30~31
|startup=i21~22
|crush=js1~27
|recv=r43
|recv=r29
|tot=65
|notes=Weapon Hit
|block=-14~-13
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+26a (+16a)]]
|notes={{Weapon}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Fist
|name=Tenshu Kuzushi
|id=Yoshimitsu-DGF.2
|id=Yoshimitsu-KIN.2,1+2
|input=DGF.2
|inputLead=KIN.2
|target=h
|input=,1+2
|damage=15
|targetLead=m
|range=1.98
|target=,M
|block=+4
|damage=30
|hit=[[Yoshimitsu_combos#Staples|+43a (+33a)]]
|range=2.7
|startup=i16~18
|startup=,i32~34
|crush=js1~
|recv=r49
|recv=r15 DGF
|tot=83
|block=-18c~-16c
|hit=-1a
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Interrupt with i6 from 1st block
* Alternate notation: 1SS.KIN.2,1+2 or KIN.2,1SS.1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Sweep
|name=Tenshu Kuzushi (Hold)
|id=Yoshimitsu-DGF.3
|id=Yoshimitsu-KIN.2,1+2*
|input=DGF.3
|inputLead=KIN.2
|target=L
|input=,1+2*
|damage=18
|targetLead=m
|range=2.3
|target=,M
|block=-13
|damage=30
|hit=+6
|range=2.7
|ch=[[Yoshimitsu_combos#Staples|+27a]]
|startup=,i47~49
|startup=i22~23
|recv=r49
|crush=js1~18
|tot=83
|recv=r31
|block=-1~+1
|hit=-1a
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Realigns with opponent
* Interrupt with i21 from 1st block
* Alternate notation: 1SS.KIN.2,1+2* or KIN.2,1SS.1+2*
* Unavailable in NSS}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Twister
|name=Shibakari
|id=Yoshimitsu-DGF.4
|id=Yoshimitsu-KIN.3
|input=DGF.4
|input=KIN.3
|target=m
|target=L
|damage=24
|damage=17
|range=2.7
|range=3.3
|block=-4
|startup=i25~32
|hit=+14g
|crush=js10~20 fs21~23 cs24~
|ch=[[Yoshimitsu_combos#Staples|+50a]]
|recv=r28 FC
|startup=i18~19
|tot=60
|crush=js1~
|block=-16~-9
|recv=r28
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+13a]]
|notes=Tailspin
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+24a]]
}}
}}
{{MoveData
{{MoveData
|name=Manji Dragonfly to Flea
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-DGF.1+2
|name=Whirlwind
|input=DGF.1+2
|input=KIN.4
|crush=js1~
|target=h
|recv=r16 FLE
|damage=23
|range=2.4
|startup=i16~17
|recv=r29
|tot=46
|block=+0~+1
|hit=+20a (+11a)
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+49a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}
* Transition to r26 KIN with 1+2
* Transition to r28 MED with 3+4
* Alternate input: SS.4}}
}}
}}
{{MoveData
{{MoveData
|name=Spirited Away
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-DGF.3+4
|name=Ashura Blade
|input=DGF.3+4
|input=KIN.1+2
|target=h!,t
|target=m,m,m,m
|damage=17,18
|damage=4,4,4,24
|hit=+0a
|range=2,2.5,3,3.5
|startup=i20~21
|startup=i12~13 i19~20 i27~28 i41~43
|crush=js1~
|recv=r37 BT
|recv=r34 DGF
|tot=80
|block=-6~-4
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+11a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Transitions to attack throw on front hit (air hit OK)
* {{Weapon}}
*Attack throw recovers standing
* Floor break final hit
*Floor break}}
* Combos from any hit
* Realigns between hits}}
}}
}}
{{MoveData
{{MoveData
|name=Dragonfly Slash
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-DGF.f+2
|name=Flash
|input=DGF.f+2
|input=KIN.1+4
|target=h
|target=m
|damage=24
|damage=21
|range=2.7
|range=1
|block=+7
|startup=i10~13
|hit=+19a (+10a)
|recv=r31
|ch=[[Yoshimitsu_combos#Staples|+64a (+44a)]]
|tot=44
|startup=i18~19
|block=-15~-12
|crush=js1~
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+22a]]
|recv=r30 DGF
|notes={{Plainlist|
|notes={{Plainlist|
*Tailspin
* {{Weapon}}
*Homing attack
* Alternate notation: 1SS.KIN.1+4}}
*Weapon Hit}}
}}
}}
{{MoveData
{{MoveData
|name=Manji Dragonfly to Indian Stance
|id=Yoshimitsu-KIN.f+1
|id=Yoshimitsu-DGF.d+3+4
|name=Ishigaki Kuzushi
|input=DGF.d+3+4
|input=KIN.f+1
|crush=js1~30 cs?~
|target=L
|recv=r30 IND
|damage=20
|range=3.3
|startup=i23~24
|crush=cs22~
|recv=r31 FC
|tot=55
|block=-13~-12
|hit=+3~+4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
|notes={{Plainlist|
* {{Weapon}}
* Cancel to r16 FC with d on frame 16
* Alternate notation: 1SS.KIN.f+1}}
}}
}}
== FLE ==
{{MoveData
{{MoveData
|name=Flea
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-1SSd+1+2
|name=Ganto
|input=1SS.d+1+2
|input=KIN.f+2
|crush=js8~
|target=h
|recv=r20 FLE
|damage=20
}}
|range=3.3
 
|startup=i12~13
{{MoveData
|recv=r40
|name=Flea Idle
|tot=53
|id=Yoshimitsu-FLEN
|block=-1~+0
|input=FLE.n
|hit=+9a (0a)
|target=M
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+54a (+34a)]]
|damage=8
|range=0
|block=+37g
|hit=+48a (+38a)
|crush=js1~
|startup=i2~60
|recv=r0 FLE
|notes={{Plainlist|
|notes={{Plainlist|
*Hitlines exist on the sword and directly behind Yoshimitsu
* {{BB}}
*Can be canceled at any time into another FLE move
* {{Weapon}}
*After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
* Wall crush on block +11g
*Weapon Hit}}
* Can't be stepped at tip range}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Cancel
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-FLE.d/b
|input=KIN.b+2
|input=FLE.d/b
|target=m
|crush=js1~13,fs14~15
|damage=15
|recv=r38
|range=2.6
|startup=i15~16
|recv=r27
|tot=43
|block=-9~-8
|hit=+2~+3
|notes={{Weapon}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Roll
|id=Yoshimitsu-KIN.b+2,1
|id=Yoshimitsu-FLE.1
|name=Ikaruga
|input=FLE.1
|inputLead=KIN.b+2
|crush=fs1~25,cs26~
|input=,1
|recv=r40 FC
|targetLead=m
|target=,M
|damage=19
|range=3
|startup=,i23~24
|recv=r29
|tot=53
|block=-12~-11
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a (+20a)]]
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st hit
* Alternate notation: 1SS.KIN.b+2,1 or KIN.b+2,1SS.1}}
}}
}}
{{MoveData
{{MoveData
|name=Flea to Sliding Headbutt
|id=Yoshimitsu-KIN.b+1+2
|id=Yoshimitsu-FLE.2
|name=Mumyo Juji Ken
|input=FLE.2
|input=KIN.b+1+2
|target=L
|target=m!
|damage=20
|damage=25
|range=4
|range=2.5
|block=-12
|startup=i46
|hit=[[Yoshimitsu_combos#Mini-Combos|+29a]]
|recv=r49
|crush=fs1~
|tot=95
|startup=i24~28
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|recv=r27 FDFA
|notes={{Plainlist|
|notes={{Plainlist|
*Side switches on close hit
* {{Weapon}}
*Alternate input: FLE.1~d/f+3+4}}
* Alternate notation: 1SS.KIN.b+1+2
* Unavailable in NSS
* Backswing blow}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Dance
|id=Yoshimitsu-KIN.u+1+2
|id=Yoshimitsu-FLE.3
|name=Kincho Dragonfly
|input=FLE.3
|input=KIN.u+1+2
|crush=js1~
|crush=js14~
|recv=r14 FLE
|recv=r34 DGF
|notes={{Plainlist|
|notes={{Plainlist|
*Evades like a sidestep
* Can be counterhit
*Alternate input: FLE.4}}
* Alternate notation: 1SS.KIN.u+1+2}}
}}
}}


== MED ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Skull Splitter
|name=Meditation
|id=Yoshimitsu-FLE.1+2
|id=Yoshimitsu-3+4
|input=FLE.1+2
|input=3+4
|target=h
|recv=r20 MED
|damage=20
|notes=Alternate input: BT.3+4
|range=2.5
|block=-8
|hit=[[Yoshimitsu_combos#Mini-Combos|+31a (+21a)]]
|crush=cs6~18
|startup=i18~19
|recv=r28
}}
}}
{{MoveData
{{MoveData
|name=Flea to Kangaroo Kick
|name=Heal Pulse
|id=Yoshimitsu-FLE.3+4
|id=Yoshimistu-MED.n
|input=FLE.3+4
|input=MED.n
|target=m
|recv=r30 MED
|damage=25
|notes={{Plainlist|
|range=2.6
*May be canceled into another MED move
|block=-13
*at 26-28 frames into the animation:
|hit=[[Yoshimitsu_combos#Mini-Combos|+52a (+32a)]]
*Recovers successively more health
|crush=fs1~26,cs1~26
** +1 health (1st pulse)
|startup=i25~26
** +2 health (2nd pulse)
|recv=r37
** +3 health (3rd onward)}}
}}
}}
{{MoveData
{{MoveData
|name=Flea to Indian Stance
|name=Meditation Forward Turn Around
|id=Yoshimitsu-FLE.d+3+4
|id=Yoshimistu-MED.f
|input=FLE.d+3+4
|input=MED.f
|crush=js1~3 cs4~ fs4~
|recv=r7
|recv=r34 IND
|notes={{Plainlist|
* Can be [[MED_Cancel|canceled]] into a backturned attack
* Can be cancelled into instant while standing}}
}}
}}
{{MoveData
{{MoveData
|name=Flea to Manji Dragonfly
|name=Meditation Backward Turn Around
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimistu-MED.b
|input=FLE.u+1+2
|input=MED.b
|crush=js1~
|recv=r7
|recv=r45 DGF
|notes={{Plainlist|
* Can be [[MED_Cancel|canceled]] into a backturned move
* Can be cancelled into instant while standing}}
}}
}}
{{MoveData
{{MoveData
|name=Flea to Dragonfly Feint
|name=Meditation Foreground Sidestep
|id=Yoshimitsu-FLE.u+3+4
|id=Yoshimistu-MED.u
|input=FLE.u+3+4
|input=MED.u
|target=m
|recv=r15
|damage=30
|notes=Transitions into sidewalk with held input
|range=2.6
|block=-13
|hit=+21a (+12a)
|crush=js1~38 fs38~41
|startup=i38~40
|recv=r20 FUFT
|notes={{Plainlist|
*Tech roll to r33 FC on frames ?-?
*Bullet time 10 frames on hit}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Digger
|name=Meditation Background Sidestep
|id=Yoshimitsu-FLEd
|id=Yoshimistu-MED.d
|input=FLE.d
|input=MED.d
|crush=js1~4,fs5~15,js16~
|recv=r15
|recv=r30 FLE
|notes=Transitions into sidewalk with held input
|notes={{Plainlist|
*Evades jabs from frames 4-14
*Evades mids from frames 7-12
*Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Digger Strike
|name=Back Handspring
|id=Yoshimitsu-FLEd
|id=Yoshimitsu-MED.3
|input=FLE.d
|input=MED.3
|damage=7
|target=m,M
|target=M
|damage=15,15
|range=0
|range=3
|startup=i10
|startup=i17~28 i28~39
|crush=js1~
|recv=r11 BT
|recv=r20 FLE
|tot=50
|hit=+30a (+20a)
|crush=js14~41 fs42~44
|notes={{Plainlist|
|block=+2~+13
*Evades jabs from frames 4-14
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+38a]]
*Evades mids from frames 7-12
|notes=BT.d+3 is guaranteed on meaty block
*Can be canceled into other FLE moves (except FLE.n)
*Only accessible after hitting with FLE.n}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Step (WFL)
|id=Yoshimitsu-MED.3,d+1
|id=Yoshimitsu-FLEf
|name=Back Handspring to Quick Slash
|input=FLE.f
|inputLead=MED.3
|recv=r50 FLE
|input=,d+1
|targetLead=m,M
|target=,M
|damageLead=15,15
|damage=15
|range=?
|startup=,i24~25
|recv=r33 BT
|tot=58
|hit=+1~+2
|block=-9~-8
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+6a]]
|notes={{Plainlist|
|notes={{Plainlist|
*In WFL from frames 20-50
* {{FB}}
*Cancel into FLE.f,f with f within 19 frames}}
* {{Weapon}}
* Can transition to d*1,n
* Alternate notation: 1SS.MED.3,d+1}}
}}
}}
{{MoveData
{{MoveData
|name=Flea Step Backward (WFL)
|name=Meditation Healing
|id=Yoshimitsu-FLEb
|id=Yoshimitsu-MED.1+2
|input=FLE.b
|input=MED.1+2
|recv=r50 FLE
|target=m!
|notes=In WFL from frames 20-50
|damage=10
|range=0.8
|startup=i30~34
|recv=r53
|hit=+14a~+18a
|notes=Recovers 12 health on frame 37
}}
}}
{{MoveData
{{MoveData
|name=Sakanobori
|name=Meditation to Backturn
|id=Yoshimitsu-WFL3
|id=Yoshimitsu-MED.3+4
|input=WFL.3
|input=MED.3+4
|target=m
|recv=r20 BT
|damage=25
|range=2.5
|block=-16
|hit=+2a (-7a)
|crush=js1~
|startup=i17
|recv=r43 FLE
|notes=Does 37 damage on Clean Hit (See next entry)
}}
}}
{{MoveData
{{MoveData
|name=Sakanobori
|id=Yoshimitsu-MED.1+4
|id=Yoshimitsu-WFL3C
|name=Meditation Harakiri
|input=WFL.3 (Close Hit)
|input=MED.1+4
|target=m,t
|target=m!
|damage=37,20
|damage=60
|range=2
|range=1
|hit=+15a
|startup=i29~30
|crush=js1~
|recv=r87 FDFT
|startup=i17
|tot=117
|recv=r?
|hit=-31a
|notes={{Plainlist|
|notes={{Plainlist|
*Range listed is for Clean Hit property
* {{Weapon}}
*Goes into Attack Throw only on front hit.}}
* 60 self damage during 1st recovery frame
* Alternate notation: 1SS.MED.1+4
* Links to d+1+4 extensions}}
}}
}}
{{MoveData
{{MoveData
|name=Tsurubebi
|id=Yoshimitsu-MED.2+3
|id=Yoshimitsu-WFL4
|name=Meditation to Soul Siphon
|input=WFL.4
|input=MED.2+3
|target=L
|target=t
|damage=15
|damage=22
|range=2.8
|startup=i38~39
|block=-9
|recv=r23
|hit=+12
|tot=62
|ch=[[Yoshimitsu_combos#Mini-Combos|+20a]]
|block=+0
|crush=js1~?,fs?~
|hit=+0
|startup=i23~24
|notes={{Plainlist|
|recv=r26 FUFT
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{MoveData
{{MoveData
|name=Running Flea
|id=Yoshimitsu-MED.b~2+3
|id=Yoshimitsu-FLE.f,f
|name=Meditation to Soul Siphon (Short)
|input=FLE.f,f
|input=MED.b~2+3
|damage=3,3,3,3,3
|target=t
|target=M,M,M,M,M
|damage=22
|startup=i17~19,i6~8(x4)
|startup=i24~25
|block=-10
|recv=r23
|hit=+1
|tot=47
|crush=js1~
|block=+0
|recv=r19? FLE
|hit=+0
|notes={{Plainlist|
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
{{MoveData
|id=Yoshimitsu-MED.2+3,F
|name=Meditation to Soul Possession
|input=MED.2+3,F
|target=t
|damage=0
|range=2.17
|startup=i38~39
|recv=r23
|tot=62
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
*Sometimes combos into FLE.n
* Unbreakable
*Combos from 1st}}
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
* Can side switch}}
}}
}}
{{MoveData
{{MoveData
|name=Jumping Flea
|id=Yoshimitsu-MED.b~F+2+3
|id=Yoshimitsu-FLEu/f
|name=Meditation to Soul Possession (Short)
|input=FLE.u/f
|input=MED.b~F+2+3
|target=M!
|target=t
|range=2.3
|damage=0
|startup=i30~45
|startup=i24~25
|recv=r10 FLE
|recv=r23
|notes=Alternate inputs: FLE.u and FLE.u/b
|tot=47
|hit=+0
|notes={{Plainlist|
* Unbreakable
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
* Can side switch}}
}}
}}


== IND ==
== NSS ==
 
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Yoshimitsu-d+3+4
|id=Yoshimitsu-2+3
|input=d+3+4
|name=Mutou no Kiwami (NSS)
|name=Indian Stance
|input=2+3
|crush=cs4~ fs4~
|recv=r31 NSS
|recv=r23 IND
|notes=Alternate notation: 1SS.2+3
|notes=Alternate input: BT.d+3+4
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimitsu-NSS.2+3
|input=NSS.d+1+2
|name=Battou
|name=Indian Stance
|input=NSS.2+3
|crush=cs4~ fs4~
|recv=r31 1SS
|recv=r23 IND
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.d
|id=Yoshimitsu-2,NSS.1
|input=IND.u
|name=Karakuri Uzumaki
|name=Indian Stance Cancel
|inputLead=2
|crush=cs1~ fs1~
|input=,NSS.1
|recv=r28
|targetLead=h
|notes=Alternate input: IND.d
|target=,h,h
|damageLead=10
|damage=,5,15
|range=3.2
|startup=,i23~24 i18
|recv=r30
|tot=72
|block=-5
|hit=+19a
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Jail from 2nd attack
* Alternate notation: NSS.2,1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.n
|id=Yoshimitsu-NSS.1+4
|input=IND.n
|name=NSS Flash
|name=Indian Stance Healing
|input=NSS.1+4
|crush=cs1~ fs1~
|target=m
|recv=r30 IND
|damage=21
|range=1.27
|startup=i8~11
|recv=r31 1SS
|tot=42
|block=-15~-12
|hit=[[Yoshimitsu combos (Tekken 7)|+29a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Recovers 3 health on frame 30
* {{Weapon}}
*Can be canceled into other IND moves}}
* Alternate inputs: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4, FC.d+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.IND.1
|id=Yoshimitsu-NSS.1+2+3
|input=1SS.IND.1
|name=Spirit Shield
|name=Indian Stance Storm
|input=NSS.1+2+3
|target=M!
|target=h
|damage=15
|damage=25
|range=2.8
|range=1.3
|hit=+0
|startup=i22~40
|startup=i53~55
|recv=r30
|crush=cs1~ fs1~
|tot=70
|recv=r28
|block=-18~+0
|notes=Weapon Hit
|hit=+26a (-32a)
|notes={{BB}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.IND.1
|name=Spirit Shield
|input=NSS.IND.1
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,NSS.d+1+4
|name=Indian Stance Storm
|inputLead=1+2+3+4
|target=M
|input=,b,n,f,n,u,n,NSS.d+1+4
|damage=15
|range=1
|range=2.3
|target=h!
|block=-8
|damage=1
|hit=+5a
|startup=,i20~105
|startup=i48~51
|ch=-59a
|crush=cs1~ fs1~
|recv=r30
|recv=r32
|tot=135
|notes={{Plainlist|
*Spike
*Alternate input: NSS.IND.1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.2
|name=Prison Gate
|name=Indian Stance Stone Fists
|id=Yoshimitsu-NSS.f+1+2
|input=IND.2
|input=NSS.f+1+2
|target=m
|target=m
|damage=7
|damage=25
|range=1.95
|range=2.3
|block=-8
|tracksLeft=15
|hit=+2
|tracksRight=15
|startup=i39~43
|startup=i16~17
|crush=cs1~ fs1~
|crush=cs8~
|recv=r27 FC
|recv=r34 FC
|notes=Leads to d/b*2,2 extensions
|tot=51
|block=-13~-12
|hit=+4~+5
|ch=+42a (-5a)
|notes=Balcony break on CH
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.3
|name=Kamikaze
|input=IND.3
|id=Yoshimitsu-NSS.f+3+4
|input=NSS.f+3+4
|target=m
|target=m
|damage=15
|damage=20
|range=2.5
|range=3.44
|block=-31
|startup=i21~25
|hit=-2a (-12a)
|crush=pc8~20
|startup=i32~33
|recv=r34
|crush=cs1~ fs1~
|tot=59
|recv=r46
|block=-14~-10
|hit=+20a (+11a)
|notes={{Plainlist|
* {{BB}}
* {{Head}}
* Transition to r34 IND with 3+4 on hit only}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-df+3,NSS.1
|name=Indian Stance Cannon
|name=Wood Chopper
|inputLead=IND.3
|inputLead=df+3
|input=,3+4
|input=,NSS.1
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|damageLead=15
|damageLead=10
|damage=,20
|damage=,12
|range=1.4
|range=3.4
|block=-13
|startup=,i23~24
|hit=[[Yoshimitsu_combos#Staples|+52a (+32a)]]
|recv=r29
|startup=i27
|tot=53
|crush=cs1~ fs1~
|block=-5~-4
|recv=r38
|hit=+5c~+6c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+10a]]
|notes={{Plainlist|
* Combo from 1st hit
* {{Spike}}
* Alternate notation: NSS.df+3,1}}
}}
}}
{{MoveData
{{MoveData
|name=Indian Stance Knee Cap
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-IND.4
|name=Quick Chop
|input=IND.4
|input=NSS.d+1
|target=L
|target=m
|damage=18
|damage=15
|range=2.9
|range=2.3
|block=-26
|tracksLeft=16
|hit=+4
|tracksRight=16
|startup=i47~38
|startup=i24~25
|crush=cs1~ fs1~
|recv=r34
|recv=r28 FC
|tot=59
|block=-7~-6
|hit=+0c~+1c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+5a]]
|notes={{Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.IND.1+2
|name=Heshikirigari
|input=1SS.IND.1+2
|id=Yoshimitsu-d+2,NSS.1
|name=Indian Stance to Flea
|inputLead=d+2
|crush=js2~
|input=,NSS.1
|recv=r29 FLE
|targetLead=m
}}
|target=,h
 
|damageLead=12
{{MoveData
|damage=,18
|id=Yoshimitsu-IND.3+4*
|range=4.2
|input=IND.3+4*
|startup=,i27~28
|name=Indian Levitation
|recv=r32
|crush=cs1~ fs1~
|tot=60
|recv=r1 IND
|block=-9~-8
|hit=+10g~+11g
|notes={{Plainlist|
|notes={{Plainlist|
*Allows 8-way directional movement in IND
* {{Tailspin}}
*Continues as long as 3+4 is held}}
* Combo from 1st hit
* Alternate notation: NSS.d+2,1}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-NSS.d+1+4
|input=IND.f
|name=Fakeout
|name=Indian Stance Vacuum Dance
|input=NSS.d+1+4
|crush=cs1~ fs1~
|recv=r65
|recv=r51 BT
|notes=Yoshimitsu is invisible on frames 50-64
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-IND.b
|name=Down Jab
|input=IND.b
|id=Yoshimitsu-NSS.db+1
|name=Indian Stance Vacuum Dance
|input=NSS.db+1
|crush=cs1~ fs1~
|target=s
|recv=r51 BT
|damage=5
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
|range=1.5
|tracksLeft=2
|tracksRight=2
|startup=i11
|recv=r24 FC
|tot=34
|crush=cs4~
|block=-5
|hit=+6
|notes={{Plainlist|
* Transition to r24 with f
* 1 frame slower than a generic down jab}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.IND.u+1+2
|id=Yoshimitsu-b+2,NSS.1
|input=1SS.IND.u+1+2
|inputLead=b+2
|name=Indian Stance Manji Dragonfly
|input=,NSS.1
|crush=js2~
|targetLead=m
|recv=r24 DGF
|target=,m
|damageLead=12
|damage=,17
|range=4.03
|startup=,i27~28
|crush=,js28~49 fs50~52
|recv=r41
|tot=69
|block=-17~-16
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+28a (+18a)]]
|notes={{Plainlist|
* Combos from CH 1st with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f}}
}}
}}
== KIN ==
{{MoveData
{{MoveData
|name=Kincho
|id=Yoshimitsu-b+2,NSS.2
|id=Yoshimitsu-1+2
|inputLead=b+2
|input=1+2
|input=,NSS.2
|crush=ps2~9
|targetLead=m
|recv=r15 KIN
|target=,h
|damageLead=12
|damage=,18
|range=3.05
|startup=,i22~23
|recv=r34
|tot=57
|block=-10~-9
|hit=+0~+1
|ch=+5a
|notes={{Plainlist|
|notes={{Plainlist|
*Alternate inputs: FC.d/f+1+2 1SS.FC.d+1+2, FC.d/b+1+2
* Combo from 1st with 1f delay
*Parries mid or high punches or kicks}}
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
}}
{{MoveData
{{MoveData
|name=Kincho Crow Kick
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-1+2,p
|name=Finger Stab
|inputLead=1+2
|input=NSS.ub+1+2
|input=,p
|target=m!
|target=M,M
|damage=50
|damage=10,12
|range=2.8
|range=2,2.2
|startup=i51~65
|startup=i35~38,i3~6
|recv=r64
|crush=inv1~20,js21~
|tot=129
|recv=r20
|hit=-22a
|block=+4c
|notes=Punishable on close hit with FUFT.3
|hit=[[Yoshimitsu_combos#Mini-Combos|+17a]]
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.1
|id=Yoshimitsu-NSS.u~ub+1+2
|input=1SS.KIN.1
|name=Ghost Sword
|target=m
|input=NSS.u~ub+1+2
|damage=10
|target=m!
|range=2.6
|damage=40
|startup=i17
|range=?
|recv=r31
|startup=i50~52
|block=-12
|recv=r77
|hit=-1
|tot=129
|notes=Weapon Hit
|hit=-22a
|notes={{Plainlist|
* {{Weapon}}
* Punishable on close hit with FUFT.3}}
}}
}}
{{MoveData
{{MoveData
|name=Doushi Kiri
|id=Yoshimitsu-NSS.ub+1+2,1+2
|id=Yoshimitsu-1SS.KIN.1,1
|name=Face Slapper
|inputLead=1SS.KIN.1
|input=NSS.ub+1+2,1+2
|input=,1
|target=h
|targetLead=m
|damage=15
|target=,m,m
|range=2.3
|damageLead=10
|startup=i18~19
|damage=,5,15
|recv=r33
|range=2.6
|tot=52
|startup=i23~24,i14~15
|block=-15~-14
|recv=r27
|hit=-4~-3
|block=-9
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|hit=+7
|notes=Weapon Hits
}}
}}
{{MoveData
{{MoveData
|name=Utsusemi
|id=Yoshimitsu-NSS.u~ub+1+2,1+2
|id=Yoshimitsu-NSS.KIN.1
|name=Ghost Sword Face Splitter
|input=NSS.KIN.1
|input=NSS.u~ub+1+2,1+2
|target=M
|target=h!
|damage=15
|damage=18
|range=2.5
|range=?
|startup=i16~18
|startup=i18~19
|recv=r36
|recv=r33
|block=-8c
|tot=52
|hit=+2a
|hit=+1~+2
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+45a]]
|notes={{Weapon}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-NSS.ub+1+2,n+1
|input=KIN.2
|name=Index Poke Windmill
|target=m
|input=NSS.ub+1+2,n+1
|damage=15
|target=h!
|range=2.8
|damage=40
|startup=i21~22
|range=1.4
|recv=r43
|startup=i20~105
|block=-14
|recv=r30
|hit=[[Yoshimitsu_combos#Staples|+26a (+16a)]]
|tot=135
|notes=Weapon Hit
|hit=-49a (-75a)
|notes={{Plainlist|
* {{BB}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Cancel early to r26 with B (earliest cancel -8a (-34a))}}
}}
}}
{{MoveData
{{MoveData
|name=Tenshu Kuzushi
|id=Yoshimitsu-NSS.u~ub+1+2,n+1
|id=Yoshimitsu-1SS.KIN.2,1+2
|name=Ghost Sword Windmill
|inputLead=1SS.KIN.2
|input=NSS.u~ub+1+2,n+1
|input=,1+2
|target=m!
|targetLead=m
|damage=20
|target=,M
|range=1.8
|damage=30
|startup=i20~105
|range=2.7
|recv=r30
|startup=i32~34
|tot=135
|recv=r49
|hit=-59a
|block=-18s
|notes={{Plainlist|
|hit=-1a
* {{Weapon}}
|notes=Weapon Hit
* Cancel early to r26 with B (earliest cancel -16a)
* Possible to [[Yoshimitsu combos (Tekken 7)#Staples|double-hit]]}}
}}
}}
{{MoveData
{{MoveData
|name=Tenshu Kuzushi (Hold)
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-1SS.KIN.2,1+2*
|name=Ishiusu Tsubushi
|inputLead=1SS.KIN.2
|input=NSS.u+1+2
|input=,1+2*
|target=L
|targetLead=m
|damage=18
|target=,M
|range=2
|damage=30
|tracksLeft=24
|range=2.7
|tracksRight=17
|startup=i47~49
|startup=i27~29
|recv=r49
|crush=js9~24 fs25~
|block=-1
|recv=r12 IND
|hit=-1a
|tot=41
|block=+4~+6
|hit=+20c~+22c
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Spike}}
*Combos from 1st}}
* Can't be low parried}}
}}
}}
{{MoveData
{{MoveData
|name=Shibakari
|id=Yoshimitsu-NSS.uf+1
|id=Yoshimitsu-KIN.3
|name=Helmet Strike
|input=KIN.3
|input=NSS.uf+1
|target=L
|target=m
|damage=17
|damage=24
|range=3.3
|range=2
|startup=i25~32
|startup=i24~25
|crush=js?~ cs?~
|crush=js9~27 fs28~30
|recv=r28 FC
|recv=r24
|block=-16
|tot=49
|hit=[[Yoshimitsu_combos#Mini-Combos|+13a]]
|block=-4~-3
|ch=[[Yoshimitsu_combos#Staples|+24a]]
|hit=+5c~+6c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+15a]]
|notes={{Spike}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-NSS.uf+1+2
|name=Whirlwind
|name=Frog Leap
|input=KIN.4
|input=NSS.uf+1+2
|target=h
|crush=js9~35 fs36~38
|damage=23
|recv=r41 FC
|range=2.4
}}
|startup=i16~17
{{MoveData
|recv=r29
|id=Yoshimitsu-uf+3+4,b+1,4,NSS.d+1
|block=+0
|name=Poison Wind Gold Fist
|hit=+20a (+11a)
|inputLead=uf+3+4,b+1,4
|ch=[[Yoshimitsu_combos#Staples|+49a]]
|input=,NSS.d+1
|targetLead=M,h,M,m
|target=,m
|damage=15
|range=?
|startup=,i25~26
|recv=r34
|tot=59
|hit=+0c~+1c
|block=-7c~-6c
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+5a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Homing Attack
* {{Spike}}
*Tailspin
* Alternate notation: NSS.uf+3+4,b+1,4,d+1}}
*Transitions to r26 KIN with 1+2
*Transitions to r28 MED with 3+4}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-NSS.b,B+1+4
|name=Ashura Blade
|name=Thunder Blade
|input=KIN.1+2
|input=NSS.b,B+1+4
|target=m,m,m,m
|target=m!
|damage=4,4,4,24
|damage=40
|range=2,2.5,3,3.5
|range=3
|startup=i12~13,i6~7,i7~8,i11~13
|startup=i65~70
|recv=r37 BT
|recv=r42
|block=-6
|tot=112
|hit=[[Yoshimitsu_combos#Mini-Combos|+11a]]
|hit=-3a (-12a)
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hits
* {{BB}}
*Spike
* Cannot be buffered}}
*Combos from any hit
*Realigns between hits}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.1+4
|id=Yoshimitsu-NSS.f,n,d,df+1
|name=Soul Stealer "Flash"
|name=Gehosen
|input=1SS.KIN.1+4
|input=NSS.f,n,d,df+1
|target=m
|target=m
|damage=21
|damage=19
|range=1
|range=2.7
|startup=i10~13
|tracksLeft=9
|recv=r31
|tracksRight=9
|block=-15
|startup=i17~18
|hit=[[Yoshimitsu_combos#Staples|+22a]]
|crush=js17~39 fs40~42
|notes=Weapon Hit
|recv=r41
|tot=52
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+35a (+25a)]]
|block=-17
|notes={{Plainlist|
* Can be buffered
* Can transition to r37 KIN with 1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-NSS.qcf+1
|name=Soul Stealer "Flash"
|name=Moonsault
|input=NSS.KIN.1+4
|input=NSS.qcf+1
|target=m
|target=M
|damage=21
|damage=30
|range=1.3
|range=3.9
|startup=i12~15
|startup=i53~56
|recv=r31 1SS
|crush=js10~55 fs56~58
|block=-15
|recv=r28
|hit=[[Yoshimitsu_combos#Staples|+29a]]
|tot=88
|notes=Weapon Hit
|block=-8c~-5c
}}
|hit=+5a
 
{{MoveData
|id=Yoshimitsu-1SS.KIN.f+1
|name=Ishigaki Kuzushi
|input=1SS.KIN.f+1
|target=L
|damage=20
|range=3.3
|startup=i23~24
|recv=r31 FC
|block=-13
|hit=+3
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Spike}}
*Cancels into r23? FC with d}}
* Can be buffered}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.KIN.f+1
|id=Yoshimitsu-ws2,NSS.1
|name=Ishigaki Kuzushi
|inputLead=ws2
|input=NSS.KIN.f+1
|input=,NSS.1
|target=L
|targetLead=m
|damage=17
|target=,h
|range=3
|damageLead=13
|startup=i23~24
|damage=,16
|recv=r31 FC
|range=2.3
|block=-13
|startup=i23
|hit=+3
|recv=r25 BT
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]]
|tot=44
|notes=Cancels into r23? FC with d
|block=-6
|hit=+5
|notes={{Plainlist|
* Combo from 1st hit with 1f delay
* {{Elbow}}}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.f+2
|name=Scowling Aratama
|name=Ganto
|id=Yoshimitsu-ws2,NSS.1,2
|input=KIN.f+2
|inputLead=NSS.ws2,NSS.1
|target=h
|input=,2
|damage=20
|targetLead=m,h
|range=3.3
|target=,h
|startup=i12~13
|damageLead=13,16
|recv=r40
|damage=,25
|block=-13
|range=2.4
|hit=+9a (0a)
|startup=,i25
|ch=[[Yoshimitsu_combos#Staples|+54a (+34a)]]
|recv=r27 BT
|notes=Weapon Hit
|tot=52
|block=-5
|hit=+5
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+63a]]
|notes={{Plainlist|
* Combo from 2nd CH
* {{Elbow}}}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-KIN.b+2
|name=Scowling Spirit
|input=KIN.b+2
|id=Yoshimitsu-ws2,NSS.1,3
|target=m
|inputLead=ws2,NSS.1
|damage=15
|input=,3
|range=2.6
|targetLead=m,h
|startup=i15~16
|target=,h
|damageLead=13,16
|damage=,25
|range=2.8
|startup=,i25~26
|recv=r27
|recv=r27
|block=-9
|tot=53
|hit=+2
|block=-7~-6
|hit=+45a (-13a)
|notes={{Plainlist|
* {{BB}}
* Combos from 2nd CH}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.b+2,1
|name=Flash
|name=Ikaruga
|id=Yoshimitsu-NSS.ws1+4
|inputLead=1SS.KIN.b+2
|input=NSS.ws1+4
|input=,1
|target=m
|targetLead=m
|damage=21
|target=,M
|range=1.3
|damage=19
|startup=i8~11
|range=3
|recv=r31 1SS
|startup=i23~24
|block=-15~-12
|recv=r29
|tot=42
|block=-12
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+29a]]
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Weapon}}
*Combos from 1st}}
* Alternate input: NSS.FC.d+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.KIN.b+2,1
|id=Yoshimitsu-NSS.FC.DF+1
|name=Ikaruga
|input=NSS.FC.DF+1
|inputLead=NSS.KIN.b+2
|target=l
|input=,1
|range=1.9
|targetLead=m
|damage=12
|target=,m
|startup=i25~26
|damage=16
|crush=cs1~34
|range=2.5
|recv=r34
|startup=i23~24
|tot=60
|recv=r29
|block=-16~-15
|block=-12
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+27a]]
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]]
|notes=Alternate input: NSS.FC.b+1
|notes=Combos from 1st
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.b+1+2
|name=Agonbaku
|name=Mumyo Juji Ken
|id=Yoshimitsu-NSS.FC.DF+1,2
|input=1SS.KIN.b+1+2
|inputLead=NSS.FC.DF+1
|target=m!
|input=,2
|damage=25
|targetLead=l
|range=2.5
|target=,L
|startup=i46
|damage=20
|recv=r49
|range=2.7
|hit=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|startup=,i26~27
|crush=,cs1~45
|recv=r32
|tot=59
|hit=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+14~+15]]
|block=-14~-13
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
* {{Spike}}
*Backswing blow}}
* Combo from 1st hit
* Alternate input: NSS.FC.b+1,2
* Interrupt with i7 from 1st block}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.KIN.u+1+2
|id=Yoshimitsu-NSS.FC.df+3
|name=Kincho Dragonfly
|name=Spinning Cleave
|input=1SS.KIN.u+1+2
|input=NSS.FC.df+3
|crush=tj~?
|target=L
|recv=r30? DGF
|damage=12
|notes=Can be counterhit
|startup=i20~21
|crush=cs1~
|recv=r36 FC
|tot=54
|block=-26~-25
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+23a]]
}}
}}
== MED ==
{{MoveData
{{MoveData
|name=Meditation
|name=Shisetsu Genman
|id=Yoshimitsu-3+4
|id=Yoshimitsu-NSS.BT.d+1
|input=3+4
|input=NSS.BT.d+1
|recv=r20 MED
|target=l
|notes=Alternate input: BT.3+4
|damage=15
|range=1.9
|startup=i17~18
|crush=cs6~
|recv=r31 FC
|tot=49
|block=-13~-12
|hit=+3~+4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
}}
}}
{{MoveData
{{MoveData
|name=Heal Pulse
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimistu-MED.n
|input=NSS.d+1+2
|input=MED.n
|name=Indian Stance
|recv=r30 MED
|crush=cs7~ fs7~
|notes={{Plainlist|
|recv=r20 IND
*May be canceled into another MED move
*at 26-28 frames into the animation:
*Recovers successively more health
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{MoveData
{{MoveData
|name=Meditation Forward Turn Around
|id=Yoshimitsu-NSS.IND.1
|id=Yoshimistu-MED.f
|input=NSS.IND.1
|input=MED.f
|name=Indian Stance Storm
|recv=r7
|target=M
|damage=15
|range=2.3
|block=-8c~-5c
|hit=+5a
|startup=i48~51
|crush=js30~52 fs53~55
|recv=r32
|notes={{Plainlist|
|notes={{Plainlist|
*Can be [[MED_Cancel|canceled]] into a backturned attack
* {{Spike}}
*Can be canceled into instant while standing}}
* Alternate input: NSS.IND.1+2}}
}}
}}
{{MoveData
{{MoveData
|name=Meditation Backward Turn Around
|name=Utsusemi
|id=Yoshimistu-MED.b
|id=Yoshimitsu-NSS.KIN.1
|input=MED.b
|input=NSS.KIN.1
|recv=r7
|target=M
|notes={{Plainlist|
|damage=15
*Can be [[MED_Cancel|canceled]] into a backturned move
|range=2.5
*Can be canceled into instant while standing}}
|startup=i16~18
|recv=r36
|tot=54
|block=-8c~-6c
|hit=+2a
|notes={{Spike}}
}}
}}
{{MoveData
{{MoveData
|name=Meditation Foreground Sidestep
|id=Yoshimitsu-KIN.1+4
|id=Yoshimistu-MED.u
|name=Kin Flash
|input=MED.u
|input=NSS.KIN.1+4
|recv=r15
|target=m
|notes=Transitions into sidewalk with held input
|damage=21
|range=1.3
|startup=i12~15
|recv=r31 1SS
|block=-15~-12
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+29a]]
|notes={{Weapon}}
}}
}}
{{MoveData
{{MoveData
|name=Meditation Background Sidestep
|id=Yoshimitsu-NSS.KIN.f+1
|id=Yoshimistu-MED.d
|name=Ishigaki Kuzushi
|input=MED.d
|input=NSS.KIN.f+1
|recv=r15
|target=L
|notes=Transitions into sidewalk with held input
|damage=17
}}
 
{{MoveData
|name=Back Handspring
|id=Yoshimitsu-MED.3
|input=MED.3
|target=M
|damage=15
|range=3
|range=3
|startup=i28~39
|startup=i23~24
|recv=r11 BT
|crush=cs22~
|block=+2
|recv=r31 FC
|hit=[[Yoshimitsu_combos#Staples|+38a]]
|tot=55
|block=-13~-12
|hit=+3~+4
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+38a]]
|notes=Cancels into r34 FC with d on frame 16
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1SS.MED.3,d+1
|id=Yoshimitsu-KIN.b+2,NSS.1
|name=Back Handspring to Quick Slash
|name=Ikaruga
|inputLead=1SS.MED.3
|inputLead=KIN.b+2
|input=,d+1
|input=,NSS.1
|targetLead=M
|targetLead=m
|target=,M
|target=,m
|damage=15
|damage=16
|range=?
|range=2.5
|startup=,i24~25
|startup=,i23~24
|recv=r33 BT
|recv=r29
|hit=+1
|tot=53
|block=-9
|block=-12~-11
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]]
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a (+20a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can transition to d*1,n
* Combo from 1st hit
*Weapon hit
* Alternate notation: NSS.KIN.b+2,1}}
*Floor break}}
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-NSS.MED.3,d+1
|id=Yoshimitsu-MED.3,NSS.d+1
|name=Back Handspring to Quick Chop
|name=Back Handspring to Quick Chop
|inputLead=NSS.MED.3
|inputLead=MED.3
|input=,d+1
|input=,NSS.d+1
|targetLead=M
|targetLead=m,M
|target=,M
|target=,m
|damage=15
|damage=15
|range=?
|range=?
|startup=,i24~25
|startup=,i24~25
|recv=r34 BT
|recv=r34 BT
|hit=+0
|tot=59
|block=-7
|hit=+0c~+1c
|block=-7c~-6c
|ch=+5a
|ch=+5a
|notes=Floor break
|notes={{Plainlist|
* {{Spike}}
* Alternate notation: NSS.MED.3,d+1}}
}}
}}


== Others ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|name=Meditation Healing
|name=Ki Charge
|id=Yoshimitsu-MED.1+2
|id=Yoshimitsu-1+2+3+4
|input=MED.1+2
|input=1+2+3+4
|target=m!
|recv=r55
|damage=10
|tot=65
|range=0.8
|notes={{Plainlist|
|startup=i30~34
* CH state for 5 seconds
|recv=r53
* Can't block for 5 seconds
|hit=-1a
* Next attack will deal chip damage on block
|notes=Recovers 12 health on frame 37
* Cancel into extensions on frame 50}}
}}
}}
 
{{MoveData
{{MoveData
|name=Spirit Shield
|name=Meditation to Backturn
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,d+1+4
|id=Yoshimitsu-MED.3+4
|inputLead=1+2+3+4
|input=MED.3+4
|input=,b,n,f,n,u,n,d+1+4
|recv=r20 BT
|range=1
}}
|target=m!
 
|damage=1
== 10 String ==
|startup=,i20~105
 
|ch=-59a~+26a
{{MoveData
|recv=r30
|id=Yoshimitsu-1SS.1,2
|tot=135
|name=1SS 10 Hit Combo (2)
|notes={{Plainlist|
|inputLead=1SS.1
* {{Weapon}}
|input=,2
* Alternate notation: 1SS.1+2+3+4.b,n,f,n,u,n,d+1+4}}
|targetLead=h
}}
|target=,m
{{MoveData
|damageLead=7
|name=Taunt to Poison Breath
|damage=,12
|id=Yoshimitsu-1+2+3+4.b,n,f,n,u,n,d+3+4
|range=2.4
|inputLead=1+2+3+4
|startup=,i17
|input=,b,n,f,n,u,n,d+3+4
|recv=r28
|range=1.8 3.4
|block=-9
|target=m,h!
|hit=-3
|damage=0,1
|notes=Combos from 1st hit
|startup=,i28~31 i82~120
}}
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+114a]]
 
|recv=r23
{{MoveData
|tot=143
|id=Yoshimitsu-1SS.1,2,1
|notes={{Plainlist|
|name=1SS 10 Hit Combo (3)
* Only against [[Bryan]]
|inputLead=1SS.1,2
* Same animation as Bryan's 1+3+4 taunt
|input=,1
* Cancel to standing moves from frame 32
|targetLead=h,m
* Cancel from 1st hit is at best [[Yoshimitsu combos (Tekken 7)#Mini-Combos|+28]]}}
}}
{{MoveData
|id=Yoshimitsu-SS.1
|name=Inner Palm
|input=SS.1
|target=m
|damage=21
|range=2.7
|startup=i17~18
|recv=r32
|tot=50
|block=-9~-8
|hit=+2~+3
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+27a (+17a)]]
|notes=Evades jabs around frames ?
}}
{{MoveData
|id=Yoshimitsu-SS.2
|name=Shrine
|input=SS.2
|target=m
|damage=20
|range=2.6
|startup=i18~19
|recv=r31
|tot=50
|block=-13~-12
|hit=[[Yoshimitsu combos (Tekken 7)#Staples|+30a (+20a)]]
}}
{{MoveData
|id=Yoshimitsu-SS.4
|name=Whirlwind
|input=SS.4
|target=h
|damage=23
|range=2.4
|startup=i16~17
|recv=r29
|tot=46
|block=+0~+1
|hit=+20a (+11a)
|ch=[[Yoshimitsu combos (Tekken 7)#Staples|+49a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}
* Transitions to r26 KIN with 1+2
* Transitions to r28 MED with 3+4}}
}}
{{MoveData
|id=Yoshimitsu-OTG.u+1
|name=Kaishaku
|input=OTG.u+1
|target=M
|damage=24
|range=2.9
|startup=i27~29
|crush=js8~23 fs24~26
|recv=r41
|tot=70
|block=-13~-11
|hit=-8c~-6c
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23a) against a grounded opponent
* Unavailable in NSS}}
}}
 
== Throws ==
{{MoveDataHeader}}
{{MoveData
|id=Yoshimitsu-1+3
|name=Oni Killer
|input=1+3
|target=t
|damage=35
|range=2.05
|startup=i12~14
|recv=r25
|tot=39
|block=-3
|hit=+1 FUFA
|notes=Throw break 1 or 2
}}
{{MoveData
|id=Yoshimitsu-f+1+3
|name=Oni Killer
|input=f+1+3
|target=t
|damage=35
|range=2.5
|startup=i15~17
|recv=r33
|tot=50
|block=-3
|hit=+1 FUFA
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
{{MoveData
|id=Yoshimitsu-2+4
|name=Sword Face Smash
|input=2+4
|target=t
|damage=35
|range=2.05
|startup=i12~14
|recv=r25
|tot=39
|block=0
|hit=+1 FUFA
|notes={{Plainlist|
* {{FB}}
* Throw break 1 or 2
* Side switch on hit
* Opponent off-axis on hit
* Yoshimitsu sideturned on break}}
}}
{{MoveData
|id=Yoshimitsu-f+2+4
|name=Sword Face Smash
|input=f+2+4
|target=t
|damage=35
|range=2.5
|startup=i15~17
|recv=r33
|tot=50
|block=+0
|hit=+1 FUFT
|notes={{Plainlist|
* {{Homing}}
* {{FB}}
* Throw break 1 or 2
* Side switch on hit
* Opponent off-axis on hit
* Yoshimitsu sideturned on break}}
}}
{{MoveData
|id=Yoshimitsu-qcf+2
|name=Soul Siphon
|input=qcf+2
|target=t
|damage=22
|range=2.17
|startup=i15~16
|recv=r23
|tot=39
|block=+0
|hit=+0
|notes={{Plainlist|
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* Throw break 1+2
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
{{MoveData
|id=Yoshimitsu-qcb,f+2
|name=Soul Possession
|input=qcb,f+2
|target=t
|damage=0
|range=2.17
|startup=i15~16
|recv=r23
|tot=39
|hit=+0
|notes={{Plainlist|
* Unbreakable
* Opponent recovers 26 health
* Yoshimitsu loses 35 health}}
}}
{{MoveData
|id=Yoshimitsu-qcb+1+2
|name=Rainbow Drop
|input=qcb+1+2
|target=t
|damage=50
|range=1.8
|startup=i11
|recv=r28
|tot=39
|block=+0
|hit=+1d
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Side switch on break}}
}}
 
== 10 Strings ==
 
{{MoveDataHeader}}
{{MoveData
|id=Yoshimitsu-1SS.1,2
|name=1SS 10 Hit Combo (2)
|inputLead=1SS.1
|input=,2
|targetLead=h
|target=,m
|damageLead=7
|damage=,12
|range=2.4
|startup=,i17
|recv=r28
|block=-9
|hit=-3
|notes=Combos from 1st hit
}}
 
{{MoveData
|id=Yoshimitsu-1SS.1,2,1
|name=1SS 10 Hit Combo (3)
|inputLead=1SS.1,2
|input=,1
|targetLead=h,m
|target=,h
|target=,h
|damageLead=7,12
|damageLead=7,12
Line 4,460: Line 4,950:
|block=-6
|block=-6
|hit=+7
|hit=+7
|ch=[[Yoshimitsu_combos#Mini-Combos|+30a]]
|ch=[[Yoshimitsu combos (Tekken 7)#Mini-Combos|+30a]]
}}
}}


Line 4,541: Line 5,031:
|recv=r33
|recv=r33
|hit=-4
|hit=-4
|notes=Weapon Hit
|notes={{Weapon}}
}}
}}


Line 4,557: Line 5,047:
|recv=r52
|recv=r52
|hit=+27a?
|hit=+27a?
|notes=Weapon Hit
|notes={{Weapon}}
}}
}}


Line 4,573: Line 5,063:
|recv=r50
|recv=r50
|hit=+6a
|hit=+6a
|notes=Weapon Hit
|notes={{Weapon}}
}}
}}


Line 4,587: Line 5,077:
|range=1.5
|range=1.5
|startup=,i23~26
|startup=,i23~26
|recv=r? FC
|recv=r23 FC
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 4,604: Line 5,094:
|range=1.5
|range=1.5
|startup=,i10~12
|startup=,i10~12
|recv=r? FC
|recv=r26 FC
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 4,621: Line 5,111:
|range=1.5
|range=1.5
|startup=,i12
|startup=,i12
|recv=r? FC
|recv=r26 FC
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 4,638: Line 5,128:
|range=1.5
|range=1.5
|startup=,i28~30
|startup=,i28~30
|crush=js?~
|crush=js23~41 fs42~44
|recv=r35
|recv=r35
|block=-18
|block=-18
Line 4,790: Line 5,280:
|recv=r73
|recv=r73
|hit=-17a
|hit=-17a
|notes=Weapon Hit
|notes={{Weapon}}
}}
}}


Line 4,806: Line 5,296:
|recv=r30
|recv=r30
|hit=-58a
|hit=-58a
|notes=Weapon Hit
|notes={{Weapon}}
}}
}}



Latest revision as of 19:39, 8 February 2024

This page is for Tekken 7. For Tekken 8, see Yoshimitsu movelist.

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

m
55–82
3.05
26
26
-22
+0d
i20
pc8~19
t180 r46 1SS
Damage increases with lower health
Supreme Soul Stealer

R.ub+1+4

m
20–25
i11~15
pc6~42
t190 r72 1SS
  • Rage armor absorbs 80% damage
  • Attack only done if a move is absorbed
  • Startup from when a move is absorbed
  • Attack can't be interrupted but can whiff
  • Damage increases with lower health
Rage Drive

R.f,n,d,df+1+2

m
35
2.55
20
20
+2~+3
i14~15
cs6~14
t50 r35
Balcony Break
Weapon
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.05
6
7
+1
+8
i10
t27 r17
Alternate notation: 1SS.1
Naguri Kabuto Wari

1,1

h,​m
7,​19
3.05
-9
+4c
,i23
t57 r34
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • Alternate notation: 1SS.1,1
  • 2nd hit unavailable in NSS
Right Cross

2

h
10
2.1
7
8
-1
+5
i10
t30 r20
Alternate notation: 1SS.2
Seiken Douharai

2,1

h,​m
10,​23
3.7
-9~-8
+12a
,i26~27
t59 r32
Tailspin
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
  • Cancel to r15 with b on frames 10-15
  • Interrupt with i8 from 1st block
  • Alternate notation: 1SS.2,1
Flash Punch

2,2

h,​h
10,​8
2.5
-1
+5
,i18
t38 r20
  • Jail from 1st attack with 1f delay
  • Transition to r20 KIN with 1+2
Flash Attack

2,3

h,​h
10,​24
3.1
-10~-9
+16a (+7a)
,i26~27
t60 r33
Tailspin
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
Flash Punch Low Kick

2,d+3

h,​L
10,​11
3.1
-12
-1
,i22
cs12~
t53 r31 FC
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f
Tragic Three

3

h
15
2.1
7
3
-9~-8
+5~+6
+20a (+10a)
i12~13
t42 r29
Cancel to 2+3 with 2+3 on frames 1-2
Tobi Ushiwaka

3~4

m,​m
6,​22
2.9 3.8
7
7
-6~-5
+3~+4
i17~18 i28~29
js12-37 fs38-40
t58 r29
  • 4f input window
  • 2nd hit tracks sidewalk right at +7
  • Transition to r18 DGF with 1SS.U
  • Combo from 1st hit
Kangaroo Kick

4~3

m
25
2.7
5
12
-13~-11
i25~26
cs4~22 fs10~50
t63 r37
  • 5f input window
  • Unparryable by traditional parries, Asuka, Nina, etc
Spinning Roundhouse Kick

4

h
12
2.1
11
21
-11~-10
+0~+1
+20a (+10a)
i15~16
t45 r29
  • Cancel to 1+4 with 1+4 on frames 1-2

4,4

h,​h
12,​12
2.9
-4~-3
-2~-1
,i24~25
r31
  • Combo from 1st hit
  • Input can be delayed 4f
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
3.9
-4~-3
+18a (+9a)
,i28~29
t56 r31
Tailspin
  • Combo from 1st CH +58a (+41a)
  • Combo from 2nd CH
  • Input can be delayed 4f
Flash

1+4

m
21
0.8
-15~-12
i6~9
t40 r31
Weapon
  • Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4
  • Alternate notation: 1SS.1+4
  • Alternate names: Yoshimitsu Flash, Soul Stealer
Spirit Shield

1+2+3

m
0
1.3
-8~+10g
+0~18
i22~40
t60 r20
Weapon
  • Alternate notation: 1SS.1+2+3
  • Nullifies Akuma's fireball

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist

f+2

h
18
2.45
8
14
-4~-3
+14g~+15g
i17~18
t46 r28
Tailspin

f+2,db+2

h,​m
18,​8
3.05
-5
+6
,i15
r24 FC
  • Input can be delayed 2f
  • Connect to db+2 extensions
Oni Kick

f+3

h
24
2.4
-10~-9
+16a (+7a)
i16~17
t50 r33
Tailspin
Homing
Oni Kick Combo

f+3,3

h,​L
24,​16
3.2
-20~-17
+6a
,i25~28
,cs18~59
t64 r36 FC
Can recover in r20 IND with d+3+4
Zig Zag

f+3,4

h,​m
24,​20
3.75
-6~-5
,i23~24
,js30~38 fs39~41
t52 r28 BT
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Knee
Toita Daoshi

f+4

m
25
2.65
11
7
-9
+11a (+2a)
i18
t51 r33
Wall Bounce
Tsuka Splitter

f+1+2

m
22
3.2
15
12
-7~-6
i18~19
t52 r33
Spike
Weapon
  • Alternate notation: 1SS.f+1+2
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
3.44
-14~-10
-8a (-15a)
i21~25
pc8~20
t59 r34
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Alternate notation: 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
2.5
12
8
-4
+5
i13
t38 r27
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
18
3.55
-4~-3
+14g~+15g
,i25~26
t54 r28
Tailspin
  • Combos from 1st CH with 2f delay
  • Can transition into db+2 string at i15
Autumn Leaves

df+1,4

m,​m
14,​17
3.05
-12
+4
,i17
t48 r31
Jail from 1st attack with 2f delay
Basic Uppercut

df+2

m
13
2.4
7
9
-7~-6
i15~16
t41 r31
  • On hit +4s against crouching opponent
  • On CH launches crouching opponent
Front Kick

df+3

m
10
2.5
11
9
-4~-3
+4~+5
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
3.9
-9~-8
+4c~+5c
i23~24
t57 r33
Spike
Weapon
  • Combos from 1st hit
  • Input can be held to transition to d+1*
  • Alternate notation: 1SS.df+3,1 or df+3,1SS.1
Side Kick

df+4

m
15
2.2
8
8
-9
+4
i12
t40 r26

df+1+2

L
12
2.55
19
18
-11~-9
+4~+6
+7~+9
i26~28
cs8~
t56 r28 FC
Nebular Burst

df+1+2,2

L,​m
12,​20
3.6
-13~-12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Combos from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
2.9
16
16
-9~-8
+1~+2
i24~25
t58 r33
Spike
Weapon
  • Alternate notation: 1SS.d+1
Death Slash (1)

d+1*(1),n

M!
20
2.9
+4~+5
i55~56
t89 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
  • Unavailable in NSS
Death Slash (2)

d+1*(2),n

M!
25
2.9
+4~+5
i99~100
t133 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
2.9
+4~+5
i130~131
t164 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
2.9
i179~180
t213 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
2.9
i214~215
t248 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
2.9
i249~250
t283 r33
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

d+2

m
12
2.3
22
7
-9~-8
+0~+1
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

m,​h
12,​23
4.4
-9~-8
+17a (+8a)
,i27~28
r32
Tailspin
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1
Heshikirimutou

d+2,2

m,​m
12,​17
4.15
-12~-11
+7g~+8g
,i22~23
t53 r30
Weapon
  • Combo from 1st hit with 13f delay
  • In 1SS transition to r31 NSS with 2+3
  • Input can be delayed 16f
  • Move can be delayed 10f
Heshikiribarai

d+2,​2,1

m,​m,​h
12,​17,​20
6.2
-9~-8
+8a (+1a)
,i19~20
r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • 3rd hit unavailable in NSS
Heshikirinagi

d+2,​2,d+1

m,​m,​m
12,​17,​17
5.9
-12~-11
+2c~+2c
,i29~30
t62 r32
Spike
Weapon
  • Input can be delayed 10f
  • 3rd hit unavailable in NSS
Low Sweep

d+3

L
12
2.3
21
21
-18~-16
-4~-2
i15~i17
cs4~
r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
7
2.2
18
18
-2
-13
i12
cs4~
r32 FC
Harakiri

d+1+4

m!
60
1
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Alternate notation: 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t117 r78 FDFA
Weapon
  • 6 self-damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 6 self-damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 10 self-damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 12 self-damage
Harakiri to Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t97 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
17
2.1
14
12
-16
+0c
i20
t55 r35
Weapon
Spike
Nade Kujaku

db+1,1

m,​m
1723
3.8
-8~-6
+11a
,i8-10
t41 r31
Weapon
  • Combo from 1st with 20f delay
  • Move can be delayed 20f
  • Delay does not change timing of the attack
  • Alternate notation: 1SS.db+1,1

db+2

m
8
1.7
10
13
-5
+6
i15
r24 FC

DB+2,2

m,​m
8,​7
2.4
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st

DB+2,​2,2

m,​m,​m
8,​7,​6
3
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st

DB+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
3.67
-9~-5
+2~+6
,i10~14
r24 FC
Combos from CH 3rd

DB+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
4.2
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th
  • Combo from CH 3rd
Stone Fists

DB+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
5
-49
-38
,i10~14
r64 FUFT
Combo from CH 5th

db+3

l
8
2.5
15
24
-25~-24
-14~-13
i18~19
cs6~
t62 r43 FC

DB+3,3

l,​l
8,​7
3
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combos from 1st

DB+3,​3,3

l,​l,​l
8,​7,​7
3.7
-19~-17
-7~-5
,i15~17
cs1~
t52 r35 FC
Combos from CH 2nd

DB+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
4.3
-19~-17
-7~-5
,i15~17
cs1~
t52 r35 FC
Combos from CH 3rd

DB+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
5
-19~-17
-7~-5
,i15~17
cs1~
t52 r35 FC
Combos from CH 4th
Manji Spin Low Kicks

DB+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
5.2
-26~-24
-15~-13
,i9~11
cs1~
t54 r43 FUFT
Combos from CH 5th
Manji Spin Low Kicks Front Kick

DB+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
5.7
-8~-7
+23a (+13a)
,i12~13
t39 r26
Balcony Break
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
Nozuchi Fumi

db+4

l
14
2.6
23
11
-12
-1
i17
t48 r31
Bad Stomach (BDS)

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 standing releasing db
Poison Breath

BDS.1

h!
25
i21~40
t50 r10
Alternate input: BDS.2
Bad Stomach to Backflip Kick

BDS.3

m
23
-15~-2
-13~+0
i17~30
js14~27 fs28~30
t60 r30
Alternate input: BDS.4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
8
2.1
9
9
+1
i17
t35 r18

b+1,1

h,​h
8,​9
2.55
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14

b+1,​1,1

h,​h,​h
8,​9,​10
3.13
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14

b+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
3.9
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
4.47
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
  • Combos from CH 3rd
  • Combos from 4th
  • Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
5.1
-73
-72
-67
,i11~12
r91 FUFT
  • Combos from CH 3rd
  • Combos from 4th

b+1,​1,​1,db+3

h,​h,​h,​l
8,​9,​10,​5
4.2
-19~-18
-7~-6
,i13~14
cs1~
t52 r38 FC
  • Alternate inputs:
  • b+1,db+3 (Combos)
  • b+1,1,db+3 (Combos)

b+1,​1,​1,​DB+3,3

h,​h,​h,​l,​l
8,​9,​10,​5,​5
4.9
-19~-17
-7~-5
,i15~17
cs1~
r38 FC
  • Transition to r20 IND with d+3+4
  • Alternate inputs:
  • b+1,DB+3,3 (Combos)
  • b+1,1,DB+3,3
Slap U Silly to Manji Spin Low Kicks

b+1,​1,​1,​DB+3,​3,3

h,​h,​h,​l,​l,​l
8,​9,​10,​5,​5,​5
5.2
-27~-25
-15~-13
,i9~11
cs1~
t54 r43 FUFT
  • Alternate inputs:
  • b+1,DB+3,3,3
  • b+1,1,DB+3,3,3
Slap U Silly to Manji Spin Front Kick

b+1,​1,​1,​DB+3,​3,4

h,​h,​h,​l,​l,​m
8,​9,​10,​5,​5,​15
5.8
-8~-7
+23a (+13a)
,i12~13
t39 r26
Balcony Break
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

b+2

m
12
2.7
7
20
-9~-8
+2~+3
i14~15
t42 r27
Transition to r27 KIN with 1+2

b+2,1

m,​m
12,​20
4.55
-17~-16
i27~28
js28~49 fs50~52
t69 r41
Weapon
  • Combos from CH 1st with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,1 or b+2,1SS.1

b+2,2

m,​h
12,​21
3.9
-13~-12
+2a
i22~23
t60 r37
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2 or b+2,1SS.2
Spinning Evade

b+3

r31
  • 5 self-damage
  • Recover r25 standing with f,f
  • Alternate input b+4
  • Evades jabs at -6 (-7 for b+4)
Spinning Evade (2)

b+3,3

r36
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4
Spinning Evade (3)

b+3,​3,3

r44
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4
Spinning Evade (4)

b+3,​3,​3,3

r52
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4,4
Spinning Evade (5)

b+3,​3,​3,​3,3

r60
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4,4,4
Spinning Evade (6)

b+3,​3,​3,​3,​3,3

fs69~
r135d
  • Recovery is listed from initial spin
  • 5 self-damage
  • Alternate input: b+4,4,4,4,4,4

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avoiding the Puddle

ub+4

m
17
1.3
-19~-17
+12a (+2a)
i20~22
js9~32 fs33~35
t58 r36
Spike
Sword Stab

ub+1+2

m!
40
3.3
-24a
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+2
Silent Sword Stab

u~ub+1+2

m!
40
3.3 (NSS 2.8)
-24a
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+2
Face Splitter

ub+1+2,1+2

h!
18
2.7
24
0
+1~+2
i18~19
t52 r33
Weapon
  • Alternate notation: 1SS.ub+1+2,1+2
Silent Face Splitter

u~ub+1+2,1+2

h!
18
2.7 (NSS 2.3)
+1~+2
i18~19
t52 r33
Weapon
  • Alternate notation: 1SS.u~ub+1+2,1+2
Sword Poke Windmill

ub+1+2,n+1

m!
20
1.8
26
23
-59a
i20~105
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -16a)
  • Possible to double-hit
  • Alternate notation: 1SS.ub+1+2,n+1
Silent Windmill

u~ub+1+2,n+1

m!
20
1.8 (NSS 1.3)
-59a
i20~105
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -16a)
  • Possible to double-hit
  • Alternate notation: 1SS.u~ub+1+2,n+1

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Hook

u+2

h
17
2.3
21
16
-12~-11
+9g~+10g
i15~16
t46 r30
Alternate input ub+2
Guillotine Crow Kick

u+3+4

M,​M
10,​12
2.2 2.1
+4c~+7c
i39~42 i45~48
js11~42
t68 r20
  • Evades mid attacks from frames ?-?
  • Can be floated out of invisibility frames
  • Incredibly linear
Spike

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Helmet Strike

uf+1

m
24
2.4
-4~-3
+5c~+6c
i24~25
js9~27 fs28~30
t49 r26
Weapon
Spike
  • Alternate notation: 1SS.uf+1
Kurama Itto

uf+2

L
25
2.8
41
21
-16~-15
+6~+7
i35~26
js10~29 fs30~32
t70 r34
Weapon
  • Cancels to r27 FC with d on frame 27
Rising Knee

uf+3

m
15
2.2
6
7
-13
i15
js9~33 fs34~36
t47 r32
Knee
  • Can evade jabs at frames 5-7
Avoiding the Puddle

uf+4

m
21
1.3
-9~-7
i20~22
js9~32 fs33~35
t48 r26
Homing
Balcony Break
Spike
  • Alternate input u+4
Death Copter

uf+1+2

M!
40
4.7
i113~114
js9~110 fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1-34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.
  • Alternate notation: 1SS.uf+1+2
Death Copter Trick

uf+1+2,b

M!
35
3.8
i93~94
js9~59 fs60~62
t88 r25
Spike
Weapon
  • Range listed is when Yoshimitsu will fully sideswitch to deliver the attack
  • input during frames 1-31 of uf+1+2
  • Cancel to r27 DGF with 1+2
Death Copter Slice (1)

uf+1+2,d

M!
20
3.5
+4~+5
i55~56
js9~52 fs53~55
t50 r25
  • input during frames 1-31 of uf+1+2
Spike
Weapon
Death Copter Slice (2)

uf+1+2>d

M!
30
4.2
+4~+5
i83~84
js9~80 fs81~83
t49 r25
Spike
Weapon
  • input during frames 35-60 of uf+1+2
Poison Wind

uf+3+4

M
20
2.6
-16~-12
-4a
i31~35
js10~32 fs33~35
t66 r31
Spike
  • On hit, transitions to r49 backward jump automatically
  • Transitions to r28 IND with d+3+4 (or NSS.d+1+2)
  • In 1SS Transitions to r28 FLE with d1+2
  • Unparryable by traditional parries, Asuka, Nina, etc
Poison Wind to Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
4.15
-13~-11
+52a (+42)
,i25~26
,cs4~22 fs10~50
t63 r37
  • Combos from 1st hit
  • Unparryable by traditional parries, Asuka, Nina, etc
Poison Wind Bronze Fist

uf+3+4,b+1

M,​h
20,​8
3.7
-1~+1
-42
,i16~18
t36 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit
Poison Wind Silver Fist

uf+3+4,​b+1,4

M,​h,​M,​M
20,​8,​15
2.6
-14~+13g
+27a (+17a)
,i17~28 i28~39
,js14~41 fs42~44
t50 r11
Combos from 1st (requires wall)
Poison Wind Gold Fist

uf+3+4,​b+1,​4,d+1

M,​h,​M,​M,​M
15
?
-9~-8
+1c~+2c
,i25~26
t58 r33
Spike
Weapon
  • Can transition to d+1*,n
  • Alternate notation: 1SS.uf+3+4,b+1,4,d+1 or uf+3+4,b+1,4,1SS.d+1
Poison Wind Bronze Fist Steel Fist

uf+3+4,​b+1,3+4

M,​h,​M
21
2.5
+0~+4
-14a
,i31~35
,js10~32 fs33~35
t61 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,u+3+4

M,​M,​M
20,​10,​10
2.2,2.1
-4~-1
,i39~42 i3~6
,js11~42 fs43~45
t66 r20
Spike
  • Evades mid attacks from frames ?-?
  • Incredibly linear

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
2.9
21
1
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
r54 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (i13~15)
  • Restore 4 health and transition to r108bt IND with d3+4
Iwatsubute

f,F+3

m
25
3.6
-5~-4
+4~+5
i23~24
t56 r32
  • Cannot be buffered
  • Transitions to r26 KIN with 1+2
Fubuki Knee

f,F+4

m
20
3.2
2
5
-6~-5
i15~16
js13-21 fs22-24
t44 r28 BT
Knee
  • Cannot be buffered
Solar Kick

f,F+1+2

m
22
3.5
-8~-6
+3~+5
i22~24
js10~21 fs22-32 js25-29
r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
  • Unparryable by traditional parries, Asuka, Nina, etc
Solar Kick to Death Copter

f,​F+1+2,ub+1+2

m,​M!
22,​40
,i113~114
,js9~110 fs111~113
r19 BT
Spike
Weapon
  • Cancels to r30 BT DGF with 1+2
Solar Kick Death Copter Slice (1)

f,​F+1+2,ub+1+2,d

m,​M!
22,​20
+4
,i55~56
,js9~52 fs53~55
t50 r25 BT
Spike
Weapon
Solar Kick Death Copter Slice (2)

f,​F+1+2,ub+1+2>d

m,​M!
22,​30
+4
,i83~84
,js9~80 fs81~83
t49 r25 BT
Spike
Weapon
Solar Kick Death Copter Trick

f,​F+1+2,ub+1+2,b

m,​M!
22,​25
,i93~94
,js9~59 fs60~62
t88 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
Reverse Cartwheel

f,F+3+4

m
15
3.5
-20~-18
-9~-7
i22~24
js10~27 fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2
  • Unparryable by traditional parries, Asuka, Nina, etc

f,​F+3+4,1+2

m,​m
15,​15
3.2?
-31
-2a (-12a)
,i12~18
,js24~46 fs47~90
t102 r46
  • Combo from 1st CH
  • Tremendous forward travel
  • Unparryable by traditional parries, Asuka, Nina, etc
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
1.5?
-13
,i27
,js1~13 fs14~54
t65 r38
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Suicide

f,F+1+4

m!
60
3.6
-65a
i45
r125 FDFT
Weapon
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
1.8
-69a
,i35~37
r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
Confusion

f,F+1+4,N

r33 BT
Cannot be buffered
Thunder Blade

b,B+1+4

m!
50
2.7
+2a
i59~61
t112 r51
  • Cannot be buffered
Weapon
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

m
21
1.2
-15~-12
i22~25
t56 r31 1SS
Weapon
  • Cannot be buffered
Gehosen

f,n,d,df+1

M
22
3.3
14
13
-17~-16
i17~18
js17~39 fs40~42
t59 r41
Weapon
  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Alternate notation: 1SS.f,n,d,df+1
Flashing Steel

f,n,d,df+2

m
20
2.8
20
20
-13~-12
+6g~+7g
i14~15
cs6~14
t51 r36
Tailspin
Weapon
  • Can be buffered
Manji Spin Kick

f,f,F+3

m
30
3.5
+9g~+10g
+13a (+3a)
i22~23
js3~25 fs26~28
t59 r36
Balcony Break
  • Cannot be buffered
Moonsault Slayer

qcf+1

m!,​m!,​M!
24,​15,​25
4.3
+0~2c
i28~34 i37 i58~60
js10~55 fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 1st and 2nd hits connect only vs airborne opponent
  • Typically +1c when hit as a tech catch
  • Can be buffered
  • Alternate notation: 1SS.qcf+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
2.4
20
17
-10~-9
+1~+2
+6~+7
i14~15
t43 r28

ws1,1

m,​h
12,​12
1.8
-11
+0
,i18
t48 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f

ws1,​1,1

m,​h,​,​h
12,​12,​12
1.8
-11
+0
,i18
t48 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​,​m
12,​12,​12,​21
2.7
+0c~+1c
+6c~+7c
,i25~26
t53 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Spinning Evade

ws1,1~b+3

m,​h
12,​12
-16
-5
r35
  • Alternate input: ws1,1~b+4
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
1.8
-4~-3
+14g~+15g
,i25~26
t54 r28
Tailspin
Spike
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Exorcism Fist

ws2

m
13
2.1
21
21
-4~-3
+7~+8
i15~16
t51 r35 BT
Scowling Moon God

ws2,1

m,​m
13,​14
2.7
-3a
,i27~28
,js27~
t55 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
  • Alternate notation: 1SS.ws+2,1 or ws2,1SS.1

ws3

m
12
2.7
21
22
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
3.5
-12c
+0a
,i32
t72 r40
Weapon
  • Floor break in open ground only
  • Combo from 1st hit
Toe Smash

ws4

m
14
2.2
14
15
-6~-5
+5~+4
i11~12
t36 r24
Transitions to r24 KIN with 1+2

ws1+2

m
12
2
-4~-3
+7~+8
i10~11
t33 r22
Flash

ws1+4

m
21
1
-15~-12
i6~9
t40 r31
Weapon

FC

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.d+1

s
5
1.57
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+1
    • FC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
  • Alternate notation: 1SS.FC.df+1

FC.d+2

s
8
1.77
-4
+7
i11
cs1~
t34 r23 FC
  • Alternate inputs:
    • FC.db+2
    • FC.df+2

FC.d+3

L
12
-17
-3
i16
cs1~
t49 r33 FC
Alternate input: 1SS.FC.df+3

FC.d+4

l
10
-15
-4
i12
cs1~
t46 r34 FC
Alternate input: FC.db+4
Knee Cap

FC.df+4

L
18
3
-26~-25
+4c~+5c
i18~19
cs1~
t47 r28 FC
Homing

FC.db+3

l
8
2.5
15
24
-25~-24
-14~-13
i18~19
cs1~
t62 r43 FC
Leads to db+3 extensions
Sword Sweep

FC.DF+1

l!
12
1.9
i26
cs1~34
t70 r44
Weapon
  • Alternate input: FC.b+1
  • Alternate name: Samurai Cutter

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
1.9
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
2.6
-5
+5
,i25
t52 r27 BT
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
2.8
-7~-6
+45a (-13a)
,i25~26
t53 r27
Balcony Break
  • Combo from 1st CH

BT.2

h
18
2.4
-4~-3
+14g~+15g
i16~17
t45 r28
Tailspin
  • Leads into f+2 extensions
Perilous Spirit

BT.3

m
20
2.4
-3~-1
i24~26
js6~29 fs30~32
t53 r28 BT
Shisetsu Genman

BT.d+1

L
20
2.5
-13~-12
+3~+4
i17~18
cs6~
t49 r31 FC
Weapon
  • Alternate notation: 1SS.BT.d+1

DGF

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly

u+1+2

js8~
t15 r10 DGF
Unavailable in NSS
Dragonfly Cancel

DGF.d

js1~10
r12
Dragonfly Forward

DGF.f

js1~
t35 r1 DGF
realigns with opponent, closes distance
Dragonfly Backward

DGF.b

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M!
15
+0c~+1c
i30~31
js1~27
t60 r29
Spike
Weapon
Dragonfly Fist

DGF.2

h
15
1.98
+4~+6
i16~18
js1~
t33 r15 DGF
Dragonfly Sweep

DGF.3

L
18
2.3
-13
+6c~+7c
i22~23
js1~15 fs16~18
t54 r31
Dragonfly Twister

DGF.4

m
24
2.7
-4~-3
+14g~+15g
i18~19
js1~17 fs18~20
t48 r28
Tailspin
Manji Dragonfly to Flea

DGF.1+2

js1~27 fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0~+1
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash

DGF.f+2

h
24
2.7
+7~+8
+19a (+10a)
i20~21
js1~
t51 r30 DGF
Tailspin
Homing
Weapon
Manji Dragonfly to Indian Stance

DGF.d+3+4

js1~30 cs31~
r30 IND

FLE

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea

d+1+2

js8~17 fs18~20
r20 FLE
Unavailable in NSS
Flea Idle

FLE.n

M
7
0
-18~
+48a (+38a)
i2~60
js1~
t61 r0 FLE
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

js1~12 fs13~15
r38
Flea Roll

FLE.1

fs1~25 cs26~
r40 FC
Flea to Sliding Headbutt

FLE.2

L
20
4
-12~-8
i24~28
fs1~ cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Alternate input: FLE.1~df+3+4
Flea Dance

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
  • Alternate input: FLE.4
Skull Splitter

FLE.1+2

h
20
2.5
-8~-7
i18~19
cs6~17
t47 r28
Head
Flea to Kangaroo Kick

FLE.3+4

m
25
2.6
-13~-12
i25~26
fs1~26 cs6~22
t63 r37
Unparryable by traditional parries, Asuka, Nina, etc
Flea to Indian Stance

FLE.d+3+4

js1~16 cs16~30 fs17~
r34 IND
Flea to Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea to Dragonfly Feint

FLE.u+3+4

m
30
2.6
+4~+6
+21a (+12a)
i38~40
js1~37 fs38~40
t60 r20 FUFT
  • Tech roll to r33 FC on frames 41-42
  • Bullet time 10 frames on hit
Flea Digger

FLE.d

js1~4 fs5~15 js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
7
0
+30a (+20a)
i10
js1~
r20 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea Step (WFL)

FLE.f

r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Flea Step Backward (WFL)

FLE.b

r50 FLE
In WFL from frames 20-50
Sakanobori

WFL.3

m
25
2.5
-16
+2a (-7a)
i17
js1~
t60 r43 FLE
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Does 37 damage on Clean Hit (See next entry)
Sakanobori

WFL.3 (Close Hit)

m,​t
37,​20
2
+15a
i17
js1~
r43 FLE
  • Range listed is for Clean Hit property
  • Transition to attack throw only on front hit
Tsurubebi

WFL.4

L
15
2.8
-9~-8
+12g~+13g
i23~24
js1~12 cs12~ fs13~
t50 r26 FUFT
Running Flea

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19,i6~8(x4)
js1~
r19? FLE
  • Floor break at the wall only
  • Sometimes combos into FLE.n
  • Combos from 1st
Jumping Flea

FLE.uf

m!
2.3
+32a (+23)
i30~45
js1~
t55 r10 FLE
Balcony Break
  • Alternate inputs: FLE.u and FLE.ub

IND

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance

d+3+4

cs6~ fs6~
r20 IND
Alternate input: BT.d+3+4
Indian Stance Cancel

IND.u

fs1~29
r29
  • Alternate input: IND.d
  • Evasive, can go under some attacks if timed
Indian Stance Healing

IND.n

cs1~ fs1~
r30 IND
  • Recovers 3 health on frame 30
  • Can be canceled into other IND moves
Indian Stance Storm

IND.1

M!
15
2.8
+0c~+2c
i53~55
js30~52 fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
  • Alternate notation: 1SS.IND.1 or IND.1SS.1
Indian Stance Stone Fists

IND.2

m
7
1.95
-8~-5
+2~+6
i39~43
cs1~ fs1~
r27 FC
  • Leads to DB+2,2 extensions
  • Yoshimitsu will teleport if the opponent is close enough

IND.3

m
15
2.5
-31~-25
-2a (-12a)
i32~38
fs1 js4~23 fs24~
t102 r46
Balcony Break
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Can self wall splat
Indian Stance Cannon

IND.3,3+4

m,​m
15,​20
1.4
-13
,i27
,js1~14 fs15~
t65 r38
Indian Stance Knee Cap

IND.4

L
18
2.9
-26~-25
+4
i47~48
cs1~ fs1~
t47 r28 FC
Indian Stance to Flea

IND.1+2

fs1 js2~27 fs28~30
r30 FLE
Unavailable in NSS
Indian Levitation

IND.3+4*

cs1~ fs1~
t20 r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
Indian Stance Vacuum Dance

IND.f

cs1~ fs1~
r51 BT
If closer than 1.75 units, recovers r51, 1 unit behind the opponent
Indian Stance Vacuum Dance

IND.b

cs1~ fs1~
r51 BT
If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
Indian Stance Manji Dragonfly

IND.u+1+2

fs1 js2~
r25 DGF
Unavailable in NSS

KIN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho

1+2

ps2~9
t53 r15 KIN
  • Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2
  • Parries mid or high punches or kicks
Kincho Crow Kick

1+2,P

M,​M
10,​12
2,2.2
+4c~+7c
,i35~38 i41~44
,is1~20 js11~42 fs43~45
t68 r20

KIN.1

m
10
2.6
-12
-1
i17
t48 r31
Spike
Weapon
  • Alternate notation: 1SS.KIN.1
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
2.6
-9~-8
+7~+8
,i23~24 i14~15
t67 r27
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Alternate notation: 1SS.KIN.1,1

KIN.2

m
15
2.8
-14~-13
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
30
2.7
-18c~-16c
-1a
,i32~34
t83 r49
Balcony Break
Spike
Weapon
  • Interrupt with i6 from 1st block
  • Alternate notation: 1SS.KIN.2,1+2 or KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
30
2.7
-1~+1
-1a
,i47~49
t83 r49
Balcony Break
Spike
Weapon
  • Realigns with opponent
  • Interrupt with i21 from 1st block
  • Alternate notation: 1SS.KIN.2,1+2* or KIN.2,1SS.1+2*
  • Unavailable in NSS
Shibakari

KIN.3

L
17
3.3
-16~-9
i25~32
js10~20 fs21~23 cs24~
t60 r28 FC
Whirlwind

KIN.4

h
23
2.4
+0~+1
+20a (+11a)
i16~17
t46 r29
Homing
Tailspin
  • Transition to r26 KIN with 1+2
  • Transition to r28 MED with 3+4
  • Alternate input: SS.4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
2,2.5,3,3.5
-6~-4
i12~13 i19~20 i27~28 i41~43
t80 r37 BT
Weapon
  • Floor break final hit
  • Combos from any hit
  • Realigns between hits
Flash

KIN.1+4

m
21
1
-15~-12
i10~13
t44 r31
Weapon
  • Alternate notation: 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.f+1

L
20
3.3
-13~-12
+3~+4
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r16 FC with d on frame 16
  • Alternate notation: 1SS.KIN.f+1
Ganto

KIN.f+2

h
20
3.3
-1~+0
+9a (0a)
i12~13
t53 r40
Balcony Break
Weapon
  • Wall crush on block +11g
  • Can't be stepped at tip range

KIN.b+2

m
15
2.6
-9~-8
+2~+3
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
19
3
-12~-11
,i23~24
t53 r29
Weapon
  • Combo from 1st hit
  • Alternate notation: 1SS.KIN.b+2,1 or KIN.b+2,1SS.1
Mumyo Juji Ken

KIN.b+1+2

m!
25
2.5
i46
t95 r49
Weapon
  • Alternate notation: 1SS.KIN.b+1+2
  • Unavailable in NSS
  • Backswing blow
Kincho Dragonfly

KIN.u+1+2

js14~
r34 DGF
  • Can be counterhit
  • Alternate notation: 1SS.KIN.u+1+2

MED

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation

3+4

r20 MED
Alternate input: BT.3+4
Heal Pulse

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Recovers successively more health
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
Meditation Forward Turn Around

MED.f

r7
  • Can be canceled into a backturned attack
  • Can be cancelled into instant while standing
Meditation Backward Turn Around

MED.b

r7
  • Can be canceled into a backturned move
  • Can be cancelled into instant while standing
Meditation Foreground Sidestep

MED.u

r15
Transitions into sidewalk with held input
Meditation Background Sidestep

MED.d

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
3
+2~+13
i17~28 i28~39
js14~41 fs42~44
t50 r11 BT
BT.d+3 is guaranteed on meaty block
Back Handspring to Quick Slash

MED.3,d+1

m,​M,​M
15,​1515
?
-9~-8
+1~+2
,i24~25
t58 r33 BT
Floor Break
Weapon
  • Can transition to d*1,n
  • Alternate notation: 1SS.MED.3,d+1
Meditation Healing

MED.1+2

m!
10
0.8
+14a~+18a
i30~34
r53
Recovers 12 health on frame 37
Meditation to Backturn

MED.3+4

r20 BT
Meditation Harakiri

MED.1+4

m!
60
1
-31a
i29~30
t117 r87 FDFT
Weapon
  • 60 self damage during 1st recovery frame
  • Alternate notation: 1SS.MED.1+4
  • Links to d+1+4 extensions
Meditation to Soul Siphon

MED.2+3

t
22
+0
+0
i38~39
t62 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Meditation to Soul Siphon (Short)

MED.b~2+3

t
22
+0
+0
i24~25
t47 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Meditation to Soul Possession

MED.2+3,F

t
0
2.17
+0
i38~39
t62 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
  • Can side switch
Meditation to Soul Possession (Short)

MED.b~F+2+3

t
0
+0
i24~25
t47 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
  • Can side switch

NSS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mutou no Kiwami (NSS)

2+3

r31 NSS
Alternate notation: 1SS.2+3
Battou

NSS.2+3

r31 1SS
Karakuri Uzumaki

2,NSS.1

h,​h,​h
10,​5,​15
3.2
-5
+19a
,i23~24 i18
t72 r30
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
  • Alternate notation: NSS.2,1
NSS Flash

NSS.1+4

m
21
1.27
-15~-12
i8~11
t42 r31 1SS
Weapon
  • Alternate inputs: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4, FC.d+1+2
Spirit Shield

NSS.1+2+3

h
25
1.3
-18~+0
+26a (-32a)
i22~40
t70 r30
Balcony Break
Spirit Shield

1+2+3+4,b,n,f,n,u,n,NSS.d+1+4

h!
1
1
-59a
,i20~105
t135 r30
Prison Gate

NSS.f+1+2

m
25
2.3
15
15
-13~-12
+4~+5
+42a (-5a)
i16~17
cs8~
t51 r34 FC
Balcony break on CH
Kamikaze

NSS.f+3+4

m
20
3.44
-14~-10
+20a (+11a)
i21~25
pc8~20
t59 r34
Balcony Break
Head
  • Transition to r34 IND with 3+4 on hit only
Wood Chopper

df+3,NSS.1

m,​m
10,​12
3.4
-5~-4
+5c~+6c
,i23~24
t53 r29
  • Combo from 1st hit
Spike
  • Alternate notation: NSS.df+3,1
Quick Chop

NSS.d+1

m
15
2.3
16
16
-7~-6
+0c~+1c
i24~25
t59 r34
Spike
Heshikirigari

d+2,NSS.1

m,​h
12,​18
4.2
-9~-8
+10g~+11g
,i27~28
t60 r32
Tailspin
  • Combo from 1st hit
  • Alternate notation: NSS.d+2,1
Fakeout

NSS.d+1+4

r65
Yoshimitsu is invisible on frames 50-64
Down Jab

NSS.db+1

s
5
1.5
2
2
-5
+6
i11
cs4~
t34 r24 FC
  • Transition to r24 with f
  • 1 frame slower than a generic down jab

b+2,NSS.1

m,​m
12,​17
4.03
-17~-16
,i27~28
,js28~49 fs50~52
t69 r41
  • Combos from CH 1st with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f

b+2,NSS.2

m,​h
12,​18
3.05
-10~-9
+0~+1
+5a
,i22~23
t57 r34
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Finger Stab

NSS.ub+1+2

m!
50
2.8
-22a
i51~65
t129 r64
Punishable on close hit with FUFT.3
Ghost Sword

NSS.u~ub+1+2

m!
40
?
-22a
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+2,1+2

h
15
2.3
-15~-14
-4~-3
i18~19
t52 r33
Ghost Sword Face Splitter

NSS.u~ub+1+2,1+2

h!
18
?
+1~+2
i18~19
t52 r33
Weapon
Index Poke Windmill

NSS.ub+1+2,n+1

h!
40
1.4
-49a (-75a)
i20~105
t135 r30
Balcony Break
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Cancel early to r26 with B (earliest cancel -8a (-34a))
Ghost Sword Windmill

NSS.u~ub+1+2,n+1

m!
20
1.8
-59a
i20~105
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -16a)
  • Possible to double-hit
Ishiusu Tsubushi

NSS.u+1+2

L
18
2
24
17
+4~+6
+20c~+22c
i27~29
js9~24 fs25~
t41 r12 IND
Spike
  • Can't be low parried
Helmet Strike

NSS.uf+1

m
24
2
-4~-3
+5c~+6c
i24~25
js9~27 fs28~30
t49 r24
Spike
Frog Leap

NSS.uf+1+2

js9~35 fs36~38
r41 FC
Poison Wind Gold Fist

uf+3+4,​b+1,​4,NSS.d+1

M,​h,​M,​m,​m
15
?
-7c~-6c
+0c~+1c
,i25~26
t59 r34
Spike
  • Alternate notation: NSS.uf+3+4,b+1,4,d+1
Thunder Blade

NSS.b,B+1+4

m!
40
3
-3a (-12a)
i65~70
t112 r42
Balcony Break
  • Cannot be buffered
Gehosen

NSS.f,n,d,df+1

m
19
2.7
9
9
-17
i17~18
js17~39 fs40~42
t52 r41
  • Can be buffered
  • Can transition to r37 KIN with 1+2
Moonsault

NSS.qcf+1

M
30
3.9
-8c~-5c
+5a
i53~56
js10~55 fs56~58
t88 r28
Spike
  • Can be buffered

ws2,NSS.1

m,​h
13,​16
2.3
-6
+5
i23
t44 r25 BT
  • Combo from 1st hit with 1f delay
Elbow
Scowling Aratama

NSS.ws2,​NSS.1,2

m,​h,​h
13,​16,​25
2.4
-5
+5
,i25
t52 r27 BT
  • Combo from 2nd CH
Elbow
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
2.8
-7~-6
+45a (-13a)
,i25~26
t53 r27
Balcony Break
  • Combos from 2nd CH
Flash

NSS.ws1+4

m
21
1.3
-15~-12
i8~11
t42 r31 1SS
Weapon
  • Alternate input: NSS.FC.d+1+2

NSS.FC.DF+1

l
12
1.9
-16~-15
i25~26
cs1~34
t60 r34
Alternate input: NSS.FC.b+1
Agonbaku

NSS.FC.DF+1,2

l,​L
20
2.7
-14~-13
,i26~27
,cs1~45
t59 r32
Spike
  • Combo from 1st hit
  • Alternate input: NSS.FC.b+1,2
  • Interrupt with i7 from 1st block
Spinning Cleave

NSS.FC.df+3

L
12
-26~-25
i20~21
cs1~
t54 r36 FC
Shisetsu Genman

NSS.BT.d+1

l
15
1.9
-13~-12
+3~+4
i17~18
cs6~
t49 r31 FC
Indian Stance

NSS.d+1+2

cs7~ fs7~
r20 IND
Indian Stance Storm

NSS.IND.1

M
15
2.3
-8c~-5c
+5a
i48~51
js30~52 fs53~55
r32
Spike
  • Alternate input: NSS.IND.1+2
Utsusemi

NSS.KIN.1

M
15
2.5
-8c~-6c
+2a
i16~18
t54 r36
Spike
Kin Flash

NSS.KIN.1+4

m
21
1.3
-15~-12
i12~15
r31 1SS
Weapon
Ishigaki Kuzushi

NSS.KIN.f+1

L
17
3
-13~-12
+3~+4
i23~24
cs22~
t55 r31 FC
Cancels into r34 FC with d on frame 16
Ikaruga

KIN.b+2,NSS.1

m,​m
16
2.5
-12~-11
,i23~24
t53 r29
  • Combo from 1st hit
  • Alternate notation: NSS.KIN.b+2,1
Back Handspring to Quick Chop

MED.3,NSS.d+1

m,​M,​m
15
?
-7c~-6c
+0c~+1c
+5a
,i24~25
t59 r34 BT
Spike
  • Alternate notation: NSS.MED.3,d+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ki Charge

1+2+3+4

t65 r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
  • Next attack will deal chip damage on block
  • Cancel into extensions on frame 50
Spirit Shield

1+2+3+4,b,n,f,n,u,n,d+1+4

m!
1
1
-59a~+26a
,i20~105
t135 r30
Weapon
  • Alternate notation: 1SS.1+2+3+4.b,n,f,n,u,n,d+1+4
Taunt to Poison Breath

1+2+3+4,b,n,f,n,u,n,d+3+4

m,​h!
0,​1
1.8 3.4
,i28~31 i82~120
t143 r23
  • Only against Bryan
  • Same animation as Bryan's 1+3+4 taunt
  • Cancel to standing moves from frame 32
  • Cancel from 1st hit is at best +28
Inner Palm

SS.1

m
21
2.7
-9~-8
+2~+3
i17~18
t50 r32
Evades jabs around frames ?
Shrine

SS.2

m
20
2.6
-13~-12
i18~19
t50 r31
Whirlwind

SS.4

h
23
2.4
+0~+1
+20a (+11a)
i16~17
t46 r29
Homing
Tailspin
  • Transitions to r26 KIN with 1+2
  • Transitions to r28 MED with 3+4
Kaishaku

OTG.u+1

M
24
2.9
-13~-11
-8c~-6c
i27~29
js8~23 fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23a) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
2.05
-3
+1 FUFA
i12~14
t39 r25
Throw break 1 or 2
Oni Killer

f+1+3

t
35
2.5
-3
+1 FUFA
i15~17
t50 r33
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
2.05
0
+1 FUFA
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent off-axis on hit
  • Yoshimitsu sideturned on break
Sword Face Smash

f+2+4

t
35
2.5
+0
+1 FUFT
i15~17
t50 r33
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent off-axis on hit
  • Yoshimitsu sideturned on break
Soul Siphon

qcf+2

t
22
2.17
+0
+0
i15~16
t39 r23
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • Throw break 1+2
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Soul Possession

qcb,f+2

t
0
2.17
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
Rainbow Drop

qcb+1+2

t
50
1.8
+0
+1d
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1SS 10 Hit Combo (2)

1SS.1,2

h,​m
7,​12
2.4
-9
-3
,i17
r28
Combos from 1st hit
1SS 10 Hit Combo (3)

1SS.1,​2,1

h,​m,​h
7,​12,​15
2.4
-6
+7
,i17
r25
1SS 10 Hit Combo (4)

1SS.1,​2,​1,4

h,​m,​h,​h
7,​12,​15,​9
2.2
-25
-14
,i29
r44
1SS 10 Hit Combo 1 (5)

1SS.1,​2,​1,​4,4

h,​m,​h,​h,​h
7,​12,​15,​9,​9
2.2
-25
-14
,i33
r44
1SS 10 Hit Combo 1 (6)

1SS.1,​2,​1,​4,​4,4

h,​m,​h,​h,​h,​L
7,​12,​15,​9,​9,​5
?
-25
-14
,i33
r44 FC
1SS 10 Hit Combo 1 (7)

1SS.1,​2,​1,​4,​4,​4,1

h,​m,​h,​h,​h,​L,​m
7,​12,​15,​9,​9,​5,​5
?
-12
-1
,i30~31
r30
Combos from 6th hit
1SS 10 Hit Combo 1 (8)

1SS.1,​2,​1,​4,​4,​4,​1,1

h,​m,​h,​h,​h,​L,​m,​m!
7,​12,​15,​9,​9,​5,​5,​8
?
-4
,i23~24
r33
Weapon
1SS 10 Hit Combo 1 (9)

1SS.1,​2,​1,​4,​4,​4,​1,​1,1

h,​m,​h,​h,​h,​L,​m,​m!,​m!
7,​12,​15,​9,​9,​5,​5,​8,​8
?
+27a?
,i15~16
r52
Weapon
1SS 10 Hit Combo 1 (10)

1SS.1,​2,​1,​4,​4,​4,​1,​1,​1,1

h,​m,​h,​h,​h,​L,​m,​m!,​m!,​m!
7,​12,​15,​9,​9,​5,​5,​8,​8,​25
?
+6a
,i14~15
r50
Weapon
1SS 10 Hit Combo 2 (5)

1SS.1,​2,​1,​4,2

h,​m,​h,​h,​m
7,​12,​15,​9,​3
1.5
-7
+4
,i23~26
r23 FC
Combos from 4th CH
1SS 10 Hit Combo 2 (6)

1SS.1,​2,​1,​4,​2,2

h,​m,​h,​h,​m,​m
7,​12,​15,​9,​3,​3
1.5
-9
+2
,i10~12
r26 FC
Combos from 4th CH
1SS 10 Hit Combo 2 (7)

1SS.1,​2,​1,​4,​2,​2,2

h,​m,​h,​h,​m,​m,​m
7,​12,​15,​9,​3,​3,​3
1.5
-7
+4
,i12
r26 FC
Combos from 4th CH
1SS 10 Hit Combo 2 (8)

1SS.1,​2,​1,​4,​2,​2,​2,4

h,​m,​h,​h,​m,​m,​m,​m
7,​12,​15,​9,​3,​3,​3,​7
1.5
-18
-7
,i28~30
js23~41 fs42~44
r35
1SS 10 Hit Combo 2 (9)

1SS.1,​2,​1,​4,​2,​2,​2,​4,1

h,​m,​h,​h,​m,​m,​m,​m,​m!
7,​12,​15,​9,​3,​3,​3,​7,​8
1.5
-15
,i35~36
r44
1SS 10 Hit Combo 2 (10)

1SS.1,​2,​1,​4,​2,​2,​2,​4,​1,1

h,​m,​h,​h,​m,​m,​m,​m,​m!,​l!
7,​12,​15,​9,​3,​3,​3,​7,​8,​20
1.5
-8a
,i32~33
r67
NSS 10 Hit Combo (2)

NSS.1,2

h,​m
7,​8
2
-13
-2
,i15~16
r31
Combos from 1st hit
NSS 10 Hit Combo (3)

NSS.1,​2,1

h,​m,​m
7,​8,​6
2.1
-12
-1
,i23~24
r30
Combos from 1st hit
NSS 10 Hit Combo (4)

NSS.1,​2,​1,4

h,​m,​m,​h
7,​8,​6,​9
2.2
-25
-14
,i29
r44
Combos from 3rd CH
NSS 10 Hit Combo 1 (5)

NSS.1,​2,​1,​4,4

h,​m,​m,​h,​h
7,​8,​6,​9,​9
2.2
-25
-14
,i33
r44
10 Hit Combo 3 (3)

4,​4,2

h,​h,​m
12,​12,​5
2
-23
-12
,i30~31
r41 BT
Combos from 1st CH
10 Hit Combo 3 (4)

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
1.2
-24
-13 BT
,i22~23
r42
  • Combos from 1st CH
  • Combos from 3rd hit
1SS 10 Hit Combo 3 (5)

4,​4,​2,​2,1SS.1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
3
-17a
,i67
r73
Weapon
1SS 10 Hit Combo 3 (5)

4,​4,​2,​2,1SS.1,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​20
1.2
-58a
,i20~105
r30
Weapon
NSS 10 Hit Combo 3 (5)

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
2
-17a
,i67
r73
NSS 10 Hit Combo 3 (5)

4,​4,​2,​2,NSS.1,1

h,​h,​m,​h,​h!
12,​12,​5,​6,​40
1.2
-70a
,i20~105
r30