Law movelist (Tekken 7): Difference between revisions

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Tag: Script
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Tag: Script
 
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Latest revision as of 15:58, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.1+2

m
55
-26
+0d
i20
pc8~17
Rage Drive

R.db+4,3+4

l,​h
20,​32
-9
+30d
i26~27
i24~32
js19~
  • Jails from 1st block
  • Alternate input DSS.db+3+4 with 1st hit i22~23

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
Alternate input f+1

1,1

h,​h
7,​5
-7
-8
i10
Combo from 1st hit

1,​1,1

h,​h,​h
7,​5,​5
-7
-8
i10
Combo from 1st CH

1,​1,​1,1

h,​h,​h,​h
7,​5,​5,​5
-7
-8
i10
Combo from 1st CH
Machine Gun Arrow

1,​1,​1,​1,1

h,​h,​h,​h,​h
7,​5,​5,​5,​5
-7
+13
i10
Left Right Combo

1,2

h,​h
7,​8
-1
+6
i10
  • Connect from Machine Gun Arrow (2 to 4)
  • Combo from 1st hit
  • Transition to +7 DSS with b,n,f

1,​2,2

h,​h,​m
7,​8,​10
-8
+4
i10
  • Combo from 2nd CH
  • Combo from 1st CH (except from Machine Gun Arrow)
Left Right Dragon Fist Combo

1,​2,​2,2

h,​h,​m,​h
7,​8,​10,​10
-9
+4
+9d
i10
  • Combo from 3rd hit
  • Combo from 3rd CH with 17f delay
  • Move can be delayed 18f
  • Transition to +10 DSS with b,n,f
Left Right Blazing Fist Combo

1,​2,​2,1+2

h,​h,​m,​m
7,​8,​10,​21
-13
+5a (-4)
i10
Wall Bounce
  • Combo from 3rd CH with 11f delay
  • Move can be delayed 18f
Left Right to Knee

1,​2,3

h,​h,​m
7,​8,​10
-6
+5
+23a (+13)
i10
Combo from 1st CH +23a (+13)
Left Right Combo to Feint

1,​2,uf+3

h,​h
7,​8
-23
-16
i10
js
r FC
Left Right Combo to Somersault Feint

1,​2,​uf+3,4

h,​h,​m
7,​8,​20
-9
i10
Right Jab

2

h
8
+0
+6
i10

2,2

h,​m
8,​10
-8
+4
i10
Rave War Combo

2,​2,2

h,​m,​h
8,​10,​10
-9
+4
+9d
i10
  • Combo from 2nd hit
  • Combo from 2nd CH with 17f delay
  • Move can be delayed 18f
  • Transition to +10 DSS with b,n,f
Blazing Fist Combo

2,​2,1+2

h,​m,​m
8,​10,​21
-13
+5a (-4)
i10
Wall Bounce
  • Combo from 2nd CH with 11f delay
  • Move can be delayed 18f
Rage Dragon Combo (2) to BT

2,b+2

h,​h
8,​8
-4
+7
i10
r BT
  • Combo from 1st hit
  • Move can be delayed

2,​b+2,1

h,​h,​h
8,​8,​8
-3
+3
i10
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 15f
Rage Dragon Combo

2,​b+2,​1,2

h,​h,​h,​m
8,​8,​8,​21
-3c
+20a
i10
  • Combo from 3rd CH with 5f delay
  • Move can be delayed 17f
  • Transition to FC with d
High Kick

3

h
12
-9
+2
i12
t40 r28
Feint to Middle Kick

3,3

h,​m
12,​17
-14
-3
+53a (+22)
i12
  • Combo from 1st CH
  • Move can be delayed 10f
High Kick to Bloody Cleaver

3,4

h,​h
12,​20
-10
+19a (+10)
i12
Tailspin
  • Combo from 1st hit
Right High Kick

4

h
14
-9
+7
i11
t39 r28

4,3

h,​h
14,​12
-14
-5
i11
  • Combo from 1st hit
  • Transition to +2 DFS with b,n,f (before last hit)
  • Transition to +17g DSS with DFS,n,f
  • Transition to TFS with b,n,f (after last hit)
Shaolin Spin Kicks

4,​3,4

h,​h,​h
14,​12,​14
-6
-1
i11
  • Transition to -2 DFS with b,n,f (before last hit)
  • Transition to +11 DSS with DFS.n,f
  • Transition to TFS with b,n,f (after last hit)
Crescent Kick Combo

4,u+3

h,​m
14,​23
-1
+30a (+13)
i11
js
  • Transition to DFS with b,n,f (before last hit)
  • Transition to DSS with DFS.n,f
  • Transition to TFS with b,n,f (after last hit)
Pressing Kick

3+4

m,​m
5,​10
-14
+17a (+7)
i14
Alternate input DSS.3+4
Pressing Kick Combo

3+4,4

m,​m,​h
5,​10,​15
-13
+5
i14
Tailspin
  • Alternate input DSS.3+4,4

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Jab

f+2

h
10
+0
+6
i12
Connect to 2 combinations
Poison Arrow

f+2~1

m
32
+5
+29a (+3)
i20~21
High Kick

f+3

h
16
-13
-2
+5a
i15
t47 r32
Connect to 3 combinations (disable delay)
Right Hick Kick

f+4

h
16
-9
+7
i13
t41 r28
Connect to 4 combinations
Dragon Hammer

f+1+2

m
20
+3c
+8c
i20
Transition to FC with d
Dragon Killer

f+3+4

m
20
-2
+7c
i25
js11~
Alternate input DSS.f+3+4
Spinning Dragon Blow

f+1+4

m
25
-14
+34d (-24)
i23

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-1
+5
i13

df+1,2

m,​h
10,​5
-10
+1
i13
Combo from 1st hit

df+1,​2,2

m,​h,​h
10,​5,​6
-18
-7
i13
Combo from 1st hit

df+1,3

m,​l
10,​6
-16
-5
i13
  • Combo from 1st hit
  • 10 hit string starter

df+1,​3,2

m,​l,​m
10,​6,​6
-12
-1
i13
Combo from 1st hit
Uppercut

df+2

m
12
-7
i15
t41 r26
+4a against crouch hit
Step In Kick

df+3

m
18
-12
-1
i17

df+3,3

m,​l
18,​8
-14
-2
i17
  • Combo from 1st CH with 6f delay
  • Move can be delayed 13f
Step In Combo

df+3,​3,3

m,​l,​h
18,​8,​14
-8
+1
i17
  • Combo from 2nd hit
  • Combo from 2nd CH with 9f delay
  • Move can be delayed 12f
Mid Kick Combo to Somersault Kick

df+3,​3,4

m,​l,​m
18,​8,​23
-16
+31a (+14)
i17
js
r FC
  • Combo from 2nd CH with 1f delay
  • Move can be delayed 13f
Right Middle Kick

df+4

m
15
-8
+3
i13
Right Middle Kick to Somersault Kick

df+4,3

m,​m
15,​23
-17
i13
js
r FC
Combo from 1st CH
Banana Peel

df+3+4

l
12
-15
+4c
+6a
i18
cs6~
r FC

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Backhand

d+1

l
15
-12
+2c
i21
cs6~
r FC
Low Backhand to High Kick

d+1,3

l,​h
15,​21
-9
+20a (+11)
i21
Tailspin
  • Combo from 1st CH with 9f delay
  • Move can be delayed 9f
Body Blow

d+2

s
8
-4
+7
i11
cs4~
r FC
Alternate input hFC.2
Body Blow to Dragon Lift

d+2,3

s,​m
8,​21
-15
i11
Combo from 1st CH
Dragon Low Kick

d+3

l
8
-14
-3
i16
Transition to FC with D
Dragon Low Kick to Hook Kick

d+3,3

l,​h
8,​17
-7
i16
Combo from 1st CH with 14f delay

d+4

l
7
-11
+0
i15
Construct Kick

d+4,3

l,​h
7,​12
-12
+0
+5
i15
Low Kick

d+3+4

l
7
-13
-2
i12
cs4~
r FC
Low Kick to Somersault

d+3+4,3

l,​m
7,​23
-17
i12
js
r FC
Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r FC
Transition to standing with f
Elbow Spring Kick (1) to BT

db+2

m
15
-4
+7
i14
r BT
Elbow Spring Kick

db+2,4

m,​m
15,​25
-14
+1d
i14
js
r BT
Transition to FUFA with D
Shin Crusher

db+3

L
15
-12
+4c
+14g
i17
Dragon's Tail

db+4

L
20
-37
i26
cs6~
Homing
Dragon's Tail to Somersault Kick

db+4,4

L,​m
20,​27
-9
+19a (+2)
i26
js
Charge Power Punch

db+1+2

m!
90
+0d
i78
Cancel with u,u (total 66f)

db+1+2,1

h
10
-5
+6
+6
i12
Dragon Lance

db+3+4

m
23
-13
+52a (+12)
i21
r FC

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
-9
+2
i14
Transition to +8 DSS with b,n,f

b+1,2

m,​m
12,​12
-14
+0
i14
  • Combo from 1st hit with 11f delay
  • Transition to +5 DSS with b,n,f
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (-5)
i14
Combo from 1st and 2nd CH with 12f delay

b+2

m
12
-8
+4
i16
Knuckle Back Blow

b+2,1

m,​h
12,​15
-3
+16g
i16
Tailspin
  • Combo from 1st hit with 4f delay
  • Combo from 1st CH with 10f delay
Knuckle Rush

b+2,2

m,​h
12,​10
-9
+4
i16
  • Combo from 1st hit with 11f delay
  • Transition to +10 DSS with b,n,f

b+2,3

m,​l
12,​10
-12
-1
i16
  • Combo from 1st CH
  • Move can be delayed
Junkyard Kick

b+2,​3,4

m,​l,​m
12,​10,​23
-7
i16
  • Combo from 2nd CH with 7f delay
  • Transition to DFS with b,n,f (before last hit)
  • Transition to DSS with DFS,n,f
  • Transition to TFS with b,n,f (after last hit)
Dragon Rush Combo

b+2,​3,d+4

m,​l,​L
12,​10,​23
-37
+11a
i16
cs
r FC
Move can be delayed
Dragon Spin Kick

b+3

m
27
-12
+17a (+8)
i23
Homing
Tailspin
  • Transition to BT with B

b+4

m
13
-7
+3
i14
Homing
  • Transition to +6 BT with B
Tiger Fang

b+4,3

m,​h
13,​21
-5
+23a (+14)
i14
Tailspin
  • Combo from 1st hit
Dragon Arrow

b+3+4

m
25
-18
+7a (-2)
i23
Alternate input DSS.b+3+4

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle

ub+1

m
12
-12
-1
i18
js9~
Alternate input u+1
Hook

ub+2

h
17
-12
+9
i15
  • Alternate input:
    • u+2
    • uf+2
Jumping Kick

ub+3

m
25
-17
+14a (+4)
i21
js9~
  • Alternate input:
    • u+3
    • uf+3
Jumping Kick to Somersault

ub+3,4

m,​m
25,​23
-17
js
r FC
  • Alternate input:
    • u+3,4
    • uf+3,4
Somersault

UB+3

js9~
r FC
  • Alternate input:
    • U+3
    • UF+3
Somersault Fake

UB+3,4

m
20
-9
i44
  • Alternate input:
    • U+3,4
    • UF+3,4
Rising Toe Kick

ub+4

m
10
-20
-8
i15
js9~
Somersault Kick

UB+4

m
15
-17
-6
i18
r FC
Alternate input FC.ub+4
Backflipper

UB+4,3

m,​m
15,​23
  • Alternate input:
    • U+4,3
    • UF+4,3
Rising Toe Kick

u+4

m
12
-13
+19a (+9)
i15
js9~
Somersault Kick

U+4

m
18
-17
i18
js9~
r FC
Alternate input FC.u+4

uf+1

h
10
-5
+6
i12
  • Alternate input:
    • db+1+2,1
    • (KI Charge).1
Blackout Muggin'

uf+1,3

h,​l
10,​10
-13
-1
i12
Combo from 1st hit
Rising Toe Kick

uf+4

m
14
-13
i15
Somersault Kick

UF+4

m
23
-17
i18
r FC
Alternate input FC.uf+4
Dragon's Descent

uf+3+4

L
27
-24
+5
i29~30
js8~
Delay Rising Toekick

uf,n,4

m
25
-15
i19

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
12
-7
+7
i14

f,​F+2,1

m,​h
12,​12
-4
+2
i14
Combo from 1st hit with 13f delay
Dragon Strike Combo

f,​F+2,​1,3

m,​h,​m
12,​12,​23
-13
+11a
i14
  • Combo from 2nd CH
  • Move can be delayed
Dragon Dagger

f,​F+2,3

m,​h
12,​20
-15
+29a (+14)
i14
Combo from 1st hit with 13f delay
Dragon Cannon

f,F+3

m
30
-17
+10a (+1)
i20
pc6~
Wall Bounce

f,F+4

m
17
-13
-2a
i16
Night and Day

f,​F+4,3

m,​m
17,​23
-14
i16
Tailspin
  • Combo from 1st hit

qcf+1

h
4
-3
+3
i12

qcf+1,2

h,​h
4,​4
-3
+3
i12
Combo from 1st hit

qcf+1,​2,1

h,​h,​h
4,​4,​4
-3
+3
i12
Combo from 1st hit
Fury Fist Rush

qcf+1,​2,​1,2

h,​h,​h,​m
4,​4,​4,​12
-16
i12
Combo from 1st CH
Running Side Kick

f,f,f+3

m
30
+7
+35d (-23)
i20~28
Running Side Kick to Charge

f,​f,​f+3,1+2

m
30
i20
r (KI Charge)
Only from 1st hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Double Impact

hFC.3,4

L,​m
12,​23
-17
i16
js
r FC
Combo from 1st CH
Crouch Chin Kick

hFC.4

l
7
-15
-4
i12
cs1~
r FC
Alternate input hFC.db+4
Low Kick to Somersault

hFC.4,3

l,​m
7,​23
-17
js
r FC
  • Combo from 1st CH
  • Alternate input:
    • hFC.db+4,3
    • hFC.df+4,3
Crouch Chin Kick

hFC.df+4

l
10
-15
-4
i12
cs1~
r FC
Rainbow Kick

FC.UB+3+4

m,​m
30,​20
-4
+18a (+8)
i47
js9~
r FUFT
  • Alternate input
    • u+3+4
    • uf+3+4
Slide Kick

FC.df,d,DF+3

L
22
-23
i16
cs1~
r FUFT
Side switch on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-7
-1
+4
i13
Transition to +2 DSS with b,n,f
Flash Fist

ws1,2

m,​h
10,​25
-9
+40d (-18)
i13
  • Combo from 1st hit with 9f delay
  • Transition to +53d (-5) DSS with b,n,f
Dragon Uppercut

ws2

m
20
-18
i15~16
Side Kick to DC2

ws3

h
16
+0
+2
i16
r DFS
Transition to +19 DSS with DFS.n,f
Front Kick

ws4

m
14
-4
+7
i11
  • Transition to +3 DFS with b,n,f (before last hit)
  • Transition to +12 DSS with DFS.n,f
  • Transition to TFS with b,n,f (after last hit)
Front Kick Somersault Variation

ws4,3

m,​m
12
-17
i11
r FC
Combo from 1st CH
Uppercut

ws1+2

m
12
-5
+6
i10~11
  • Alternate input:
    • WS.b+1+2
    • WS.f+1+2
  • Only alternate inputs possible during Rage

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Judgement (1) to DC

ss2

m
5
-5
+6
i17
r DSS
Dragon Judgement (2) to DC

ss2,1

m,​h
5,​6
-5
+6
i17
r DSS
Combo from 1st hit
Dragon Judgement (3) to DC

ss2,​1,2

m,​h,​m
5,​6,​7
-5
+6
i17
r DSS
Combo from 1st hit
Dragon Judgement

ss2,​1,​2,1

m,​h,​m,​m
5,​6,​7,​25
-20
+6d (-52)
i17
Combo from 1st hit
Double Dragon

ss3+4

m,​h
14,​26
-12
i15
js11~
Tailspin

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
KI Charge

1+2+3+4

t55
KI Charge (Hold)

1+2+3+4,1+2*

KI Charge to Cloud Gates

1+2+3+4,​1+2*,2

h
24
-4
i88
Taunt

(While down, facing up).1+2+3+4

t105
Wall Jumping Attack

(Back to wall).b,b,ub

m
25
-1
+47d (-11)
i29
js5~7 is8~13 js14~

DSS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Charge

d+1+2

r DSS
  • Alternate input Combination
  • No Cost to DSS combinations
  • DSS is connected from punch moves
  • DFS is connected from kick moves
DFS to DSS

DFS.n,f

r DSS
Dragon Knuckle

DSS.1

h
14
-11
i12
Dragon Knuckle Combo

DSS.1,f+1

h,​m
14,​25
-14
+40d (-18)
i12
Dragon Knuckle Flight

DSS.1,4

h,​h
14,​30
+7
+7a
i12
i24~32
Wall crush +10~18g on block
Cloud Gates

DSS.2

h
20
-4
+15a
i14
Dragon Spin Kick

DSS.3

h
30
-3
+22a (+13)
i19
Dragon Charge Kick

DSS.4

l
19
-13
+6c
i24
Quick Hook

DSS.1+2

h
30
-10
i19
pc8~
Dragon Roar

DSS.f+1

m
25
-14
+40d (-18)
i17

DSS.f+2

h
10
+0
+6
i12
Connect to f+2 combinations

DSS.f+3

m
30
-17
+10a (+1)
i20~23
pc8~

DSS.f+4

h
40
+7
+7a
i19~27
js10~
Wall crush +10~18g on block

FS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fake Step

b+1+2

ps3~71
t65 r FS
  • Transition to +45 (FS success) on successful parry
  • Parries high and mid punches
  • Alternate input DSS.b+1+2

(FS success).1

h
12
+6~7
i29~30
Leaves opponent BT

(FS success).2

h
12
+27g
i22

(FS success).3

m
22
+11a
i25

(FS success).4

l
15
i23

FS.2

m
28
-20
i16~17
Other moves from FS are the same as in DSS

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
7
+1
+8
i10
Connect to 1 combinations

BT.2

m
17
-14
-1
i15~19

BT.2,2

m,​m
17,​20
-17
+33d (-25)
i14~16

BT.3

h
18
-8
+23a (+13)
i10

BT.4

h
14
-9
+2
i11

BT.4,3

h,​m
14,​24
-12
+12a (+3)
+44a (-3)
i24
  • Combo from 1st CH with 6f delay
  • Move can be delayed 10f

BT.1+2

h
15
-1
+16g
i15
Tailspin

BT.d+1

s
10
-2
+9
i10
cs1~
r FC
Alternate input BT.d+2

BT.d+3

l
12
-11
+3
i10
cs1~
r FC

BT.d+4

l
12
-15
i23~26

BT.ub+4

m
18
-12
-1
i17
js9~

BT.u+4

m
18
-12
+19a (+9)
i17
js9~

BT.uf+3

m
25
-12
+19a (+9)
i17
js10~
  • Alternate input:
    • ub+3
    • u+3

BT.uf+3,4

m,​m
25,​23
-18
+29a (+19)
i19~21
js
r FC
  • Alternate input:
    • ub+3,4
    • u+3,4

BT.uf+4

m
18
-12
i17
js9~

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
-3
+1d
i12~14
  • Alternate input DSS.1+3
  • Throw break 1 or 2

f+1+3

t
35
-3
+1d
i15~17
Homing
  • Same throw as 1+3

2+4

t
35
-6
+1d
i12~14
  • Side switch
  • Transition to r BT with d
  • Throw break 1 or 2

f+2+4

t
35
-6
+1d
i15~17
Homing
  • Same throw as 2+4

Left throw

t
40
-3
+1d
i12
Throw break 1

Right throw

h
42
-3
+7d
i12

Back throw

t
50
+0d
i12

f+2+3

t
35
-2
-6d
i12
t39 r27
Throw break 1

f,F+3+4

t
10
-3
i12
Throw break 1+2

df+1+2

t
35
-6
+4d
i12
Throw break 1+2

df+1+2,1,2,1+2

t
40
-6
-6d
i12
Floor Break
  • Throw break 1+2

DSS.2+4

t
35
-2
+1d
i12
Throw break 2

b+1+3

ps2~11
r35
  • Parries high and mid attacks
  • +5 on successful parry
  • Transition to +14 DSS with b,n,f on successful parry

External links