King movelist (Tekken 7): Difference between revisions

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m (RogerDodger moved page King movelist to King movelist (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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=== Multi-throws ===
=== Multi-throws ===
{{See also|King counterplay#Multi-throws chart}}
{{See also|King counterplay (Tekken 7)#Multi-throws chart}}


==== Standing Heel Hold ====
==== Standing Heel Hold ====

Latest revision as of 07:44, 29 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
-3d
i20
pc8~
  • Special animation when following items are equipped:
    • King & Kazuchika Okada Costume:
      • Full-Face
      • Entire Body
      • Upper Accessory
Rage Drive

R.db+1+2

M
24
+8c
i20~21
+36d on airborne hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
Combo from 1st hit
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i24~25
  • Move can be delayed
  • Can't be buffered Left Attack
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​t
7,​15,​10,​40
-3
+0d
i10
  • Throw break 2
  • Side switch
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​t
7,​15,​10,​45
+0
+0d
i10
Same throw as d+2+4
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​t
7,​15,​30
-6
+0d
i10
Throw break
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​t
7,​15,​45
+0
+0d
i10
Same throw as d+2+4
Right Jab

2

h
10
+1
+7
i10
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
Combo from 1st hit
Face Kick

3

h
25
-14
+17a (+7)
i17
High Kick

4

h
20
-5
+6
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18~20
Elbow
Head Spinner

1+2,1

m,​m
18,​21
-13
+12a (+3)
i18
Wall Bounce
  • Combo from 1st hit
  • Cancel to -9 with B
Brutal Sting

1+2,3

m,​h
18,​25
-3
+12a (+3)
i18
i24~25
Combo from 1st hit
Moonsault Body Press

1+4

M!
23
+6d
i52~58
r Downed
Recovers in face-up right side towards

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r30
Elbow
Elbow Impact

f+2,1

m,​h
12,​25
-9
+16a
i15~16
i18~19
  • Combo from 1st hit
  • Move can be delayed

f+2,d+1

m,​m
12,​15
-13c
+2c
i15~16
Move can be delayed
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
i15~16
Combo from 2nd hit with 13f delay
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3:1+2

m,​t
18,​20
+0d
i15~16
Available only as combo from 1st front hit
Rolling Sobat

f+4

m
25
-9
+12a (+3)
i18~19
Shadow Lariat

f+1+2

h
23
-1
+9a
i17~18
t48 r31
Jaguar Lariat

f+1+2*

h!
50
+11a
i29~32
Exploder

f+3+4

h
25
+7
+22d (-36)
i38~40
js19~
Recovers in FUFT on whiff
Body Check

f+1+4

m
21
+3
+7
i17~19
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
-3a (-12)
i23~30

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Smash

df+1

m
15
-1
+3
i14~15
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14~15
i18~19
  • Combo from 1st hit with 7f delay
  • Combo from 1st CH with 12f delay
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
i13
i20~21
Combo from 1st CH with 13f delay
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
+28a
i14
r FDFT
  • Combo from 1st CH
  • Unavailable on whiff
Side Low Kick

df+4

l
10
-14
-3
i14~15

df+4,3

l,​h
10,​11
-5
+6
i14~15
Combo from 1st CH
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
+6a (-3)
+47a (+16)
i14~15
i28~29
js18~
  • Combo from 2nd CH
  • Transition to +13a (+4) BT with B
Mincer Low

df+4,​3,d+4

l,​h,​l
10,​11,​20
-13
-8a
i14~15
js25~
r FC
  • Alternate input df+4,3,db+4
  • Recovers in FDFT on block or whiff
Frankensteiner

df+3+4

s,​t
15,​30
-18
-7c
i28~35
r BT
  • Throw only when close
  • Recovers in FUFT if throw failed

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

s
5
-5
+6
i10
cs4~
r FC
  • Alternate input db+1
  • Transition to standing with F
Jab Uppercut

d+1,2

s,​m
5,​13
-11
+0
i10
i15~17
  • Alternate input:
    • db+1,2
    • hFC.1,2
    • hFC.db+1,2
  • Combo from 1st CH
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r FC
Stomp

d+3

L
12
-12
+1
i17
Crouch Chin Kick

d+4

l
7
-13
-2
i14
cs4~
r FC
Atlas' Hammer

d+1+2

m
21
-24
i23
cs6~
Stagger Kick (1)

d+3+4

L
14
-25
-9
i16
cs6~
r FC
  • Alternate input:
    • FC.df+4
Stagger Kick (2)

d+3+4,4

L,​L
14,​7
-25
-9
i16
cs1~
r FC
  • Combo from 1st CH
  • Alternate input:
    • FC.df+4,4
    • wr4,4
Stagger Kick

d+3+4,​4,4

L,​L,​L
14,​7,​7
-29
+7
i16
cs1~
r FC
  • Combo from 2nd CH
  • Alternate input:
    • FC.df+4,4,4
    • wr4,4,4
Stagger Kicks

d+3+4,​4,​4,4

L,​L,​L,​L,​L
14,​7,​7,​4,​3
-26
+15
i16
cs1~
r FC
  • Alternate input FC.df+4,4,4,4
  • Available only from 1st CH
  • Not available from CH wr4
  • Combo from 3rd hit
Stagger Kick Spinning Uppercut

(Stagger Kick).2

m
10
-15
+16a (+6)
cs1~21
  • Combo from any Stagger Kick CH
  • Combo from 3rd Stagger Kick hit
Corporate Elbow

d+2+3

M
25
-8c
+0c
i30~35
js21~

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5c
i25
Crouching Low Kick

db+3

L
17
-16
+2c
i23
r FC
Low Drop Kick

db+4

L
20
-20
-3a
i29~31
r FC
Recovers in FDFT on block or whiff

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
Combo from 1st hit with 8f delay
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
+0d
i12
i26~28
js16~
r FUFT
Move can be delayed
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
+19a (+10)
i14
i20~21
  • Combo from 1st hit
  • Move can be delayed
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
i14
i24~25
Move can be delayed
Chupacabra to Olympia Slam

b+2,4

h,​m,​t
12,​18,​20
-9
+0d
i14
  • Move can be delayed
  • Throw only on front hit
  • Side or behind hit +9
Toll Kick

b+3

h
23
-10
+39d (-19)
i16~18
Guillotine Drop

b+3:1+2

h,​t
23,​20
+0d
Available only as combo from 1st front hit
Disgraceful Kick

b+4

h
25
+2
+11a (+2)
i17~21
r BT

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Water Parting Chop

ub+1

h
21
-3
i20~21
Jumping Knuckle

u+1

m
12
-12
-1
i18
Alternate input uf+1
High Elbow Drop

ub+2

M
35
-18c
+7d
i48~52
r FUFA
  • Alternate input:
    • u+2
    • uf+2
  • Direction of a jump differs according to the input
Sobat

ub+3

m
25
-19
+12a (+2)
i25
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
23
-10
-1a
i22~23
r Downed
Recovers face-up left side towards
Falling Heel Kick

uf+3

M
18
-20
+1a
i24~27
r Downed
Recovers face-up left side towards
Jumping Knee Lift

ub+4

m
11
-20
-8
i15~16
Jumping Knee Lift

u+4

m
15
-13
+19a (+9)
i15~16
Jumping Knee Lift

uf+4

m
13
-13
i15~16
Capital Punishment

uf+1+2

m
25
+2c
i35~36
js9~33
Burning Knuckle

uf+1+2*

m!
45
+11a
i67~68
js16~
Neck Cutter Kick

uf+3+4

h
28
-16
+13a
i23~24
js5~
Delay Rising Toekick

uf,n,4

m
25
-11
i23

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Smash

f,f,n,2

L,​t
15,​35
-14
+1c
+0d
i18
cs6~
"Jaguar Hammer" throw only on CH
Lay Off

f,f,n,1+2

m
+0
+7
i9
t32 r23
Jaguar Hook

f,F+1

m
21
-5
+14g
i22~23
Homing
Tailspin
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31~32
Cancel with B for 33f total
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
+9a
i31~32
Combo from 1st hit with 11f delay
Konvict Kick

f,F+4

m,​t
25,​20
-15
+14a (+4)
+0d
i15
"DDT" throw only on CH
Flying Cross Chop

f,F+1+2

h
21
-5
-14a (-24)
i20~38
js18~
Flying Cross Chop (latter)

f,F+1+2

L
21
-26
+5a (-5)
i39~45
js18~
Diving Body Press (close)

f,F+2+3

m,​t
20,​15
-17c
-5d
i21~25
js12~
r Downed
Recovers face-up right side towards
Diving Body Press

f,F+2+3

M
20
-12c
-15c
i26~43
js12~
r Downed
Recovers face-down right side towards
Exploder

f,F+3+4

h
25
+7
+22a (-36)
i28~30
js9~
Recovers FUFT on whiff
Strong Knee

f,f,F+3

m
25
+3
i20~25
Alternate input wr3
Running Exploder

f,f,F+3+4

m
40
+17g
+32a (-26)
i28~34
js9~
Alternate input wr3+4

wr4

L
22
-25
-9
i14
cs6~
r FC

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r FC
  • Alternate input hFC.db+1
  • Transition to standing with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r FC
Alternate input hFC.db+2
Crouch Spin Kick

hFC.3

L
12
-16
-2
i18
cs1~
r FC
Crouch Chin kick

hFC.4

l
10
-13
-2
i14
cs1~
r FC
Alternate input hFC.db+4
Leg Breaker

FC.df+1

L
20
-12
i32~34
cs1~
r FC
Alternate input CD.DF+1
Body Blow

FC.df+2

m
21
-14
i15

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
12
-3
+4
i10~11
Usually hits on i11 due to range

ws2

m
11
-9
+1
i14
Homing
Round Trip Chop

ws2,2

m,​m
11,​25
-12
+12g
i14
i15~16
Tailspin
  • Combo from 1st hit with 9f delay
  • Combo from 1st CH with 16f delay
Stomping Kick

ws3

h
28
+0
+22a (+12)
i16
Toe Smash

ws4

m
20
-6
+5
i11~12
Snap Uppercut

ws1+2

m
20
-10
i18~19

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Victory Palm

ss2

h
25
-5
i19~20
Tailspin
Deadly Boomerang

ss3+4

h
50
+11g
+0d
i27~31
js11~
r Downed
  • Wall crush on block +21g
  • Recovers face-down left side towards

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
Alternate input BT.2
Blind Kick

BT.3

m
18
-13
+9
i13
Blind Kick to Neck Breaker

BT.3:1+2

m,​t
18,​20
+0d
i13
Available only as combo from 1st front hit
Spin Kick

BT.4

h
18
-8
+23a (+13)
i10
Atomic Blaster

BT.1+2

h!
50
-1d
i26~30
Moonsault Body Press

BT.1+4

M
30
+6d
i41~47
r Downed
Recovers face-down right side towards
Crouch Spin Knuckle

BT.d+1

s
10
-2
+9
i10
cs1~
r FC
Alternate input BT.d+2
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
cs1~
r FC
Low Drop Kick

BT.d+4

l
20
-17
-2d
i22~24
cs1~10 js11~
r FC
Recovers FDFT on block or whiff

BT.uf+3

m
25
+19a (+9)
i9
js
Reverse Jump Kick

BT.uf+4

m
18
i9
js

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Charge

1+2+3+4

t230
  • Cancel with any input after 60f
  • Cannot cancel with 1+2+3+4 after 120f
Charge

Charge with advanced input start-up 1f 1+2+3+4

t230
  • Keep charging longer than normal
  • Uncancellable
Special Standing

FUFT.1+2

m
10
+0
+32a (+22)
i77~79
  • Available if following items are equipped:
    • Upper Accessory: Championship Belt
  • Alternate input (any downed face-up).1+2
  • Hold to extend animation

FUFT.3+4

m
25
-27
+4a (-7)
i16~28
r BT
Wall Jumping Attack (early)

(Back to wall).b,b,ub

t
45
+0c
+2d
i43~48
fs5~7 is8~13 js14~
Wall Jumping Attack (latter)

(Back to wall).b,b,ub

M
21
-9c
+14d
i49~63
fs5~7 is8~13 js14~

JGS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

js6~
r34
  • Hold to spin up to 6 times
  • 6th spin causes dizziness
  • JGS moves available at 23f
    • Every next spin JGS available at 28f
Reverse Jaguar Step

b+3+4

js6~
r34
Jaguar Step to Hook

JGS.1

h
21
-5
i19~20

JGS(x2).1

h
25
-1
i19~20

JGS(x3).1

h
31
-1
i19~20
  • Alternate input:
    • JGS(x4).1
    • JGS(x5).1
Jaguar Step to Elbow

JGS.2

m
15
-9
+12c
i11~12

JGS(x2).2

m
18
-2
+12c
i11~12

JGS(x3).2

m
22
+0c
+12c
i11~12
  • Alternate input:
    • JGS(x4).2
    • JGS(x5).2
Jaguar Step to sobat

JGS.3

m
23
-5
+21a (+21)
i22~23

JGS(x2).3

m
27
-1
+25a (+16)
i22~23

JGS(x3).3

m
34
-1
+25a (+16)
i22~23
  • Alternate input:
    • JGS(x4).3
    • JGS(x5).3
Jaguar Step to sobat & Press (close)

JGS.3,2+3

m,​t
23,​15
-17c
-5d
i22
r Downed
  • Recovers face-up right side towards
  • Alternate input:
    • JGS(x2).3,2+3
    • JGS(x3).3,2+3
    • JGS(x4).3,2+3
    • JGS(x5).3,2+3
Jaguar Step to sobat & Press

JGS.3,2+3

m,​M
23,​20
-12c
-15c
i22
r Downed
  • Recovers face-up right side towards
  • Alternate input:
    • JGS(x2).3,2+3
    • JGS(x3).3,2+3
    • JGS(x4).3,2+3
    • JGS(x5).3,2+3
Jaguar Step to High Kick

JGS.4

h
40
+8
+5a (-4)
i17

JGS(x2).4

h!
42
+5a (-4)
i17

JGS(x3).4

h!
52
+5a (-4)
i17
  • Alternate input:
    • JGS(x4).4
    • JGS(x5).4
Jaguar Step to Mid Kick

JGS.df+4

m
30
-17
+4a (-5)
+36a (-11)
i17

JGS(x2).df+4

m
36
+9
+4a (-5)
+36a (-11)
i17

JGS(x3).df+4

m
45
+9
+4a (-5)
+36a (-11)
i17
  • Alternate input:
    • JGS(x4).df+4
    • JGS(x5).df+4

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,DF

cs1~
r FC
Jumping Knee

CD.DF+4

m
21
-9
i15~16
Black Bomb

CD.DF+1+2

M
24
-5c
+16a
i20~23

Throws

Regular

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

t
35
-6
+0d
i12
t39 r27
  • Throw break 1 or 2
    • Side switch on break
  • Opponent recovers in FUFA
Winding Nut

f+1+3

t
35
-6
+0d
i15
Homing
  • Same throw as 1+3
Suplex

2+4

t
35
-3
+0d
i12
t39 r27
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers in FUFA
Suplex

f+2+4

t
35
-3
+0d
i15
Homing
  • Same throw as 2+4
Argentina Back Breaker

Left throw

t
40
-3
+35d
  • Throw break 1
  • Side switch
  • Opponent recovers face-up right side towards
Knee Crusher

Right throw

t
42
-3
+22d
  • Throw break 2
  • Opponent recovers in FUFT
Half Boston Crab

Back throw 1+3

t
60
+0d
Opponent recovers face-down right side towards
Cobra Twist

Back throw 2+4

t
60
-1d
Opponent recovers face-down right side towards
Stretch Buster

Back throw b,n,f+1+2

t
75
+3d
i10
Floor Break
  • Opponent recovers face-up right side towards
Knee Bash

df+2+3

t
40
-2
+0d
i12
  • Throw break 2
  • Opponent recovers in FUFT
Figure Four Leg Lock

db+2+3

t
40
-6
+3d
i12
  • Throw break 1+2
    • Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage
  • Opponent recovers in FUFT
Executioner Drop

u+1+2

t
30
-6
+18d (-7)
i12
  • Throw break 1+2
  • 15 damage on wall splat
  • Opponent recovers in FUFT
  • Alternate input ub+1+2
Executioner Drop (behind)

u+1+2,B

t,​t
0,​30
+18d (-13)
i12
  • 15 damage on wall splat
  • Side switch
  • Opponent recovers in FUFT
  • Alternate input ub+1+2,B
Tombstone Pile Driver

db,f+2+4

t
58
-2
+0d
i11
Floor Break
  • Throw break 2
  • Opponent recovers in FUFA
Muscle Buster

qcb+1+2

t
50
-6
+0d
i11
r BT
Floor Break
  • Throw break 1+2
  • Side switch
  • Opponent recovers in FUFA
Giant Swing

f,n,hcf+1

t
45,​20
-13
-23d (-52)
i10
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 45
  • 70 damage on wallsplat
  • Alternate input FD.f,n,hcf+1
  • Input shortcut f,n,b,db,d,f+1 (skip df)
Tijuana Twister

f,n,hcf+2

t
50
-6
+0d
i12
  • Throw break 2
  • Opponent recovers face-up left side towards
  • Alternate input FD.f,n,hcf+2
  • Input shortcut f,n,b,db,d,f+2 (skip df)
Tomahawk

f,f,F+2+4

t
40
-5
+0d
i10
t39 r29
  • Throw break 1+2
    • Position switch on break
  • Opponent recovers in FUFT
  • Alternate input wr2+4
  • More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler
Clothesline Press

FC.db,d,db+1+2

t
45
-6
+0d
i12
Floor Break
  • Throw break 1+2
  • Opponent recovers face-up right side towards
Iron Lariat

d+1+3

t
45
+0
+0
i12
t37 r25
Floor Break
  • Crouch throw
  • Throw break 1
  • Opponent recovers in FDFA
V Driver

d+2+4

t
45
+0
+0d
i12
t37 r25
Floor Break
  • Crouch throw
  • Throw break 2
  • Side switch
  • Opponent recovers in FUFA
  • Alternate input:
    • 1,2,d+2+4
    • 1,2,1,d+2+4
Arm Whip

b+1+3

25 + 50% of enemy attack
+4d
ps2~14
t35
Floor Break
  • Parries high or mid right punches
  • Side switch
  • Opponent recovers face-up right side towards
Spinning Heel Hold

b+2+4

25 + 50% of enemy attack
+0d
ps2~10
t35
  • Parries high or mid left kicks
  • Side switch
  • Opponent recovers face-up left side towards
Leg Screw

b+2+4

25 + 50% of enemy attack
+27d
ps2~10
t35
  • Parries high or mid right kicks
  • Turns both players 90° clockwise
  • Opponent recovers in FUFT
Figure Four Leg Lock

(Leg Screw).3+4

,​t
,​33
+0d
  • Throw break 2
  • Opponent recovers in FUFT

Pile Driver

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pile Driver

d,df,F+1

t
30
-2
+8d
i11
Floor Break
  • Throw break 1
  • Opponent recovers in FUFT
Double Arm Face Buster

(Pile Driver).1+2,1+2

t,​t
0,​35
-7
-14d
Floor Break
  • Throw break 2
  • Opponent recovers in FDFA
Boston Crab

(Pile Driver).1+2,3,4,1+2

t,​t
0,​15
-7
+0d
  • Throw break 1+2
  • Opponent recovers face-down right side towards

Throw Away

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throw Away

b+1+2

t
0
-3
+9b
i14
t39 r25
  • Throw break 1+2
    • Turns both players <90° counter clockwise on break
  • 5 damage and BT wallsplat when close to the wall
  • 3 damage and FUFA knockdown when slightly farther from the wall
Throw Away Feint

b+1+2,1+3

t,​t
0,​0
-3
i14
  • Throw break 1
Throw Away Knockdown

b+1+2,2+4

t,​t
0,​8
-3
i14
  • Throw break 2
  • Side switch
  • Opponent recovers in FDFT
Throw and Destroy

b+1+2,3+4

t,​t
0,​10
-15
i14
Floor Break
  • Throw break 3+4
    • Side switch r BT on break
  • Opponent recovers in FUFA
Turn Around

b+1+2,1+2

t,​t
0,​0
+5b
i14

Tackle

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultimate Tackle

FC.1+2

t
5
-5
+3d
i26
t59 r33
Ultimate Punch

Tackle.2,1,2,1

5,​5,​5,​15
+0
+0d
Cross Arm Lock

Tackle.1+2

t
25
-9
+3d
  • Alternate input (Ultimate Punch 3rd).1+2
  • Throw break 1+2,2,2,2
  • Side switch
  • Opponent recovers face-up right side towards
Arm Twist

(Cross Arm Lock).1+2

10
+3d
  • Side switch
  • Opponent recovers in FUFA
Leg Cross Hold

Tackle.3+4

t
20
+0
+13d
  • Alternate input (Ultimate Punch 3rd).3+4
  • Throw break 1+2,1,1,1
  • Opponent recovers face-up right side towards
Stretch Combo

(Leg Cross Hold).1+2

30
+3d
Opponent recovers face-down right side towards
Arm Breaker Reversal to Arm Breaker

(Enemy Tackle).1+2,2,2,2,2,2

10
+3
  • Reverse Arm Breaker
  • Opponent recovers in FUFA
Leg Cross Hold Reversal to Leg Cross Hold

(Enemy Tackle).1+2,1,1,1,1,1

10
+3
  • Reverse Leg Cross Hold
  • Opponent recovers in FUFT

Ground Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swing Away

OTG.FUFT.db+1+3

t
20,​10
+0
+1d (-40)
i18
  • Alternate input OTG.FUFT.db+2+4
  • Throw break 1 or 2
    • Break window 7f
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 20
  • 35 damage on wallsplat
Head Bomber

OTG.FUFT.DB+1+3

t
25
+0
+0d
i18
  • Throw break 1
  • Opponent recovers in FUFT
Figure Four Leg Lock

OTG.FUFT.DB+2+4

t
28
+0
+0d
i18
  • Throw break 2
  • Opponent recovers in FUFT
Shoulder Cracker

OTG.FUFA.db+1+3

t
28
+0
+0d
i18
  • Alternate input OTG.FUFA.db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-up right side
Turn Over

OTG.(face-up any side).db+1+3

t
0
+0
+26d
i18
  • Alternate input OTG.(face-up any side).db+2+4
  • Throw break 1 or 2
  • Flips opponent to face-down opposite side
Half Boston Crab

OTG.FDFT.db+1+3

t
30
+0
+23d
i18
  • Alternate input OTG.FDFT.db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-down right side towards
Wing Tearer

OTG.FDFA.db+1+3

t
32
+0
+0d
i18
  • Alternate input OTG.FDFA.db+2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Camel Clutch

OTG.(face-down left side).db+1+3

t
35
+0
+0d
i18
  • Alternate input OTG.(face-down left side).db+2+4
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers face-down right side towards
Bow & Arrow Stretch Hold

OTG.(face-down right side).db+1+3

t
37
+0
+0d
i18
  • Alternate input OTG.(face-down right side).db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-down right side towards

Air Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid-Air Leg Cross Hold

(on airborne).1+3

t
30
+0d
i12~14
Opponent recovers in FDFT
Mid-Air Leg Cross Hold

(on airborne).f+1+3

t
30
+0d
i15~17
Homing
  • Same throw as (on airborne).1+3
Mid-Air Leg Screw

(on airborne).2+4

t
30
+0d
i12~14
  • Side switch
  • Opponent recovers in FUFT
Mid-Air Leg Screw

(on airborne).f+2+4

t
30
+0d
i15~17
Homing
  • Same throw as (on airborne).2+4
Aerial Jaguar Bomb

(on airborne).f,n,hcf+1

t
55
+3d
i10
Floor Break
  • Alternate input (on airborne).f,n,hcf+2 i12~14
  • Opponent recovers in FUFT
Running Jaguar Bomb

(on airborne).f,f,F+2+4

t
65
+4d
i10
Floor Break
  • Opponent recovers in FUFT
Double Heel Hold

(on airborne).d+1+3

t
15
-5d
i12~13
  • Alternate input (on airborne).d+2+4
  • Opponent recovers face-down right side towards
Flapjack

(Double Heel Hold).1+2,1+2

t
15
-6
-3d
  • Throw break 1
  • Side switch
  • Opponent recovers in FDFT
Giant Swing

(Double Heel Hold).2,1,3,4

t
12,​13
-6
-7d (-40)
  • Throw break 2
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 12
  • 32 damage on wallsplat
Shining Torpedo

(on enemy on the wall).f,n,hcf+1

t
65
-5d
i10
  • Alternate input (on enemy on the wall).f,f,F+2+4
  • Opponent recovers face-up right side towards

Multi-throws

Standing Heel Hold

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Standing Heel Hold

CD.DF+2+3

t
25
-2
+0d
i12
  • Throw break 2
  • Opponent recovers face-down left side towards
Indian Death Lock

(Standing Heel Hold).1+2,1,3,1+2

t
25
-10
+0d
  • Throw break 1+2
    • 10 damage to King on break
  • Opponent recovers face-down right side towards
King's Bridge

(Indian Death Lock).1,3,4,1+2,3+4

t
45
+0d
  • Opponent recovers in FDFT
S.T.F.

(Standing Heel Hold).1,2,3,1+2

t
35
-10
+0d
  • Throw break 1
    • 10 damage to King on break
  • Opponent recovers face-down left side towards
Scorpion Death Lock

(Standing Heel Hold).1+2,3,1,1+3

t
40
-10
+0d
  • Throw break 2
    • 10 damage to King on break
  • Opponent recovers face-down left side towards

Arm Breaker

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arm Breaker

f,n,d,DF+1+4

t
20
-2
+0d
i12
  • Throw break 1
  • Opponent recovers in FUFT
Triple Arm Breaker

(Arm Breaker).1+2,1+2

t
30
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Head Jammer

(Arm Breaker).1+2,4,2+4

t
20
-3
+3d
  • Throw break 2
  • Opponent recovers face-up left side towards
Struggle Combination

(Head Jammer).4,3,4,3+4,1+2

t
25
+3d
  • Opponent recovers face-up left side towards
Chicken Wing Face Lock

(Arm Breaker).2,1,1+2+3

t
20
-3
+0d
  • Throw break 1+2
  • Opponent recovers in FDFT
Dragon Sleeper Finish

(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4

t
30
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFA
Rolling Death Cradle

(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3

t
70
-3
+3d
  • Throw break 2
  • Opponent recovers face-up left side towards

Reverse Arm Slam

Reverse Arm Slam Combo 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Arm Slam

df+1+3

t
22
-2
+0d
i32
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFA
Backdrop

(Reverse Arm Slam).2,1,1+2

t
15
-3
+2d
r Downed
  • Throw break 1
  • Opponent recovers face-up right side towards
  • King recovers face-up left side towards
German Suplex

(Backdrop).3+4,1+2

t
15
-28
+3d
  • Throw break 1
  • Opponent recovers face-up right side towards
Power Bomb

(German Suplex).1,2,3+4

t
22
+3d
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Arm Slam Combo 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

(Backdrop).2,2,1+2

t
15
-3
+3d
  • Throw break 2
  • Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
  • Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Arm Slam Combo 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

Reverse Special Stretch Bomb

Reverse Special Stretch Bomb Combo 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Special Stretch Bomb

df+2+4

t
25
-2
+0d
i38
  • Alternate input SS.2+4
    • Cancel with B
  • Throw break 2
  • Side switch
  • Opponent recovers FUFT
Reverse Special Stretch Bomb

df,DF+1+3

t
25
-2
+0d
i12
  • Alternate input df,DF+2+4
  • Crouch throw
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers in FUFT
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

t
15
+3d
Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

Side throw SS.2+4

t
15
-3
+0d
i38
  • Cancel with B
  • Alternate input Back throw SS.2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+3d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
  • Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 4
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

Mexican Magma Drive

Mexican Magma Drive 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Clutch

JGS.1+4

t
20
-3
+0d
i12
  • Throw break 1 or 2
    • Side switch on break
  • Side switch
  • Opponent recovers in FDFT
  • Alternate input JGS.2+3
Flinging Half Nelson

(Cobra Clutch).2+4,1+2,1+2

t
25
-3
+0d
  • Throw break 1
  • Opponent recovers in FDFA
Sleeper

(Cobra Clutch).3+4,3+4,1+2

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFT
Triple Trouble

(Sleeper).1,1,1+2

t
20
+0
+0d
  • Throw break 1
    • r FUFA on break
  • Opponent recovers in FDFT
Human Necktie

(Sleeper).3,4,1+2,3+4

t
23
+0
+0d
  • Throw break 2
    • r FUFA on break
  • Opponent recovers in face-down right side towards
Mexican Magma Drive 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Twist

(Cobra Clutch).1,4,2,3

t
12
+3d
  • Opponent recovers face-up left side towards
Reverse DDT

(Cobra Twist).2,1,1+3

t
13
-6
+0d
  • Alternate input (Cobra Twist).2,1,2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Samurai Rock

(Reverse Special Stretch Bomb).2,3,1,1+2

t
24
-6
+0d
  • Throw break 1+2
  • Opponent recovers in FDFA
Reverse Special Stretch Bomb

(Reverse Special Stretch Bomb).1+2,1,2,1+2+3

t
16
-6
+3d
  • Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFA
Backdrop

(Reverse Special Stretch Bomb).3+4,1+2

t
15
+0d
r FUFA
  • Opponent recovers in FDFA
Sol Naciente

(Backdrop).1+2,4,1+2,1+2+3

t
27
-3
+0d
  • Throw break 1+2
  • Opponent recovers in FDFA
Burning Hammer

(Backdrop).1+2,3,4,1+3

t
18
-3
+0d
  • Alternate input (Backdrop).1+2,3,4,2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Screwdriver

(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3

t
32
-3
-10d
  • Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFA
Mexican Magma Drive 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

t
15
+3d
Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Mexican Magma Drive 4
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

External links