Heihachi (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive 1
1,b+2,R.1+2
h,m,h
7,21,21
- Combo from 1st CH
- Combo from 2nd hit
- +38d on airborne opponent hit
Rage Drive 2
b+2,R.1+2
m,h
20,21
- Combo from 1st hit
- Jail from 1st block
- +38d on airborne opponent hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
7,6,12
2.23
-17
+20a (+15)
,i13
Combo from 1st hit with delay
Demon Executioner
1,2,2~1+2
h,h,m
7,8,25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -16 -8 SS with u_d
Demon Massacre
1,b+2,1
h,m,m
7,21,20
-15
+30a (+20)
,i35~39
Combo from 2nd CH
Quick Executioner
2,2~1+2
h,m
10,25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -14 -5 SS with u_d
Demon Scissors
4~3
M
25
- Alternate input:
- uf+4~3
- ws4~3
- Take 5 damage on whiff with D
- Usually connects at i36 on a standing opponent
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pressure Point
f+2,3
h,m
13,20
2.77
- Combo from 1st hit with 12f delay
- Move can be delayed 15f
Demon Shout
f+2~1+2
m
25
-6
+46d (-12)
i21~22
Cancel last hit and transition to SS with u_d
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Muso Tettsui
df+1,2
m,m
10,24
2.52
-13c
+13a
,i21~22
- Combo from 1st hit with 8f delay
- Move can be delayed 17f
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Beating
d+1,2
M,m
16,17
- Combo from 1st CH with 3f delay
- Move can be delayed 11f
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Funkei Uraken
b+1,2
h,h
14,20
- Combo from 1st hit with 9f delay
- Move can be delayed 15f
Funkei Goshoha
b+1,2~1+2
h,m
14,25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -19 -13 SS with u_d
Twin Hammer Volley
b+1+2,1+2
m,m
18,24
-13
+11a (+2)
,i26
- Combo from 1st hit with 10f delay
- Move can be delayed 18f
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tenma Destroyer
b,n,f+2,1
m,h
12,24
2.51
-9
+12a (+3)
,i20
- Combo from 1st hit with 11f delay
- Move can be delayed 17f
Subjugator
b,n,f+2,2
m,m
12,21
- Combo from 1st hit with 7f delay
- Move can be delayed 17f
Tenma Barrage
b,n,f+2,3
m,h
12,20
-6
+20a (+11)
,i23~24
- Combo from 1st hit with 7f delay
- Move can be delayed 17f
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab
hFC.1
s
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsunami Kick
ws4,4
m,m
13,16
-15
+0c
,i15~16
- Combo from 1st hit
- Move can be delayed 7f
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kidney Crush Combo
ss2,1
m,m
10,20
- Combo from 1st hit with 5f delay
- Move can be delayed 16f
RAI
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
CD
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,n,df#1
m
35
- Not from CD but also not bufferable
- Known as Omen Thunder God Fist (OTGF) in the community
Wind God Fist
f,n,d,df+2
h
20
Alternate input f,n,d,df,n,2
Jumping Mid Kick
f,n,d,df+3
m
30
+7
+31a (+10)
i27~28
js5~
Alternate input f,n,d,df,n,3
f,n,d,DF+4,n,4
L,m
15,10
-3
+8
,i24~25
- Alternate input:
- f,n,d,df+4,n,4
- f,n,d,DF+4,4,n,4
- f,n,d,DF+4,4,4,n,4
Tsunami Kick
f,n,d,DF+4,n,4,4
L,m,m
15,10,20
-14
-3c
,i15~16
- Combo from 1st hit
- Alternate input:
- f,n,d,df+4,n,4,4
- f,n,d,DF+4,4,n,4,4
- f,n,d,DF+4,4,4,n,4,4
Spinning Demon Uppercut
f,n,d,DF+4,1
L,m
15,20
-15
+30a (+20)
,i28~16
- Alternate input:
- f,n,d,df+4,1
- f,n,d,DF+4,4,1
- f,n,d,DF+4,4,4,1
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1+2+3+4,d,u,n,uf+3
m
36
-10
-10a (-29)
i84~85
Alternate input 1+2+3+4,d,u,n,u+3
1+2+3+4,d,u,n,uf+3,4
m,m
36,20
- Not available on whiff
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stonehead
f,F+1+2
t
14,21
+0
+26a (+7)
i12
- Throw break 1+2
- Only 14 damage on wall hit\
Head Butt Carnival
f,F+1+4
t
30
-6
+28a (-30)
i12
- Throw break 1+2
- Male only
- Opponent can input 1 or 2 to revenge:
- Heihachi deals 10 damage
- Opponent deals 30 damage and is +28a (-30)
Broken Toy
qcf+1+3
t
45
-3
+0d
i15~17
t50
- Throw break 1
- 20f break window
- 52 damage on wall hit
Heaven's Wrath
b+1+4
ps3~30
t66
- Alternate input b+2+3
- Parries highs and mids, except:
- Projectiles
- Weapons: except Yoshimitsu
- Some unique aerial moves: e.g. King's f,F+1+2 is not parryable, but UF+1+2* is
- On successful parry:
- 30 damage
- Self damage: 25 + 50% of opponent attack
- +3d on punches, kicks, elbows, knees
- +7d on headbutts, shoulders
- Ki Charge on whiff