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Revision as of 13:28, 5 February 2024 by
RogerDodger
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Mechanics
Attack
Backdash
Back turned
Controls
Crouch
Damage
Guard
(
Low parry
)
Heat
Input buffer
Jump
(
Jump tween
)
Parry
Rage
Run
Sidestep
Stage
(
Stage break
)
Stance
State
String
Throw
Training mode
Tween
Wall
(
Wall jump attack
)
Wake-up
(
Tech recovery
)
Concepts
Archetype
Body size
Cheese
Combo
Frame
(
Frame advantage
)
Jargon
Movelist
(
Generic movelist
)
Notation
Punishment
Reacting
Standard move
(
Snake Edge
,
Slide
)
Tracking
Techniques
Backdash cancel
Button buffer
Crouch cancel
Fuzzy guard
Hit confirm
Instant while running
Instant while standing
Option select
Tech trap
Wave dash
Strategy
Counterhit fishing
Mixup
Movement
(
Dash block
,
Step block
)
Neutral
Okizeme
Poke
Pressure
Tutorial
Meta
PC optimization
Twitter