King (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Input
R.df+1+2
- Special animation when following items are equipped:
- King & Kazuchika Okada Costume:
- Full-Face
- Entire Body
- Upper Accessory
- King & Kazuchika Okada Costume:
n
Input
1,2,1
- Move can be delayed
- Can't be buffered Left Attack
1,2,1,2+4
- Throw break 2
- Side switch
1,2,1,d+2+4
f
Input
f+2,1
- Combo from 1st hit
- Move can be delayed
f+2,d+1,2
f+3:1+2
df
Input
df+1,2
- Combo from 1st hit with 7f delay
- Combo from 1st CH with 12f delay
df+2,1
df+3,4
- Combo from 1st CH
- Unavailable on whiff
df+4,3,4
- Combo from 2nd CH
- Transition to +13a (+4) BT with B
df+4,3,d+4
- Alternate input df+4,3,db+4
- Recovers in FDFT on block or whiff
df+3+4
- Throw only when close
- Recovers in FUFT if throw failed
d
Input
d+1,2
- Alternate input:
- db+1,2
- hFC.1,2
- hFC.db+1,2
- Combo from 1st CH
d+3+4,4
- Combo from 1st CH
- Alternate input:
- FC.df+4,4
- wr4,4
d+3+4,4,4
- Combo from 2nd CH
- Alternate input:
- FC.df+4,4,4
- wr4,4,4
d+3+4,4,4,4
- Alternate input FC.df+4,4,4,4
- Available only from 1st CH
- Not available from CH wr4
- Combo from 3rd hit
(Stagger Kick).2
- Combo from any Stagger Kick CH
- Combo from 3rd Stagger Kick hit
db
Input
b
Input
b+1,4
b+2,1
- Combo from 1st hit
- Move can be delayed
b+2,4
- Move can be delayed
- Throw only on front hit
- Side or behind hit +9
u
Input
ub+2
- Alternate input:
- u+2
- uf+2
- Direction of a jump differs according to the input
uf+3
Motion input
Input
f,f,n,2
f,F+2,1
f,F+2+3
f,F+2+3
Crouch
Input
hFC.1
- Alternate input hFC.db+1
- Transition to standing with F
WS
Input
ws2,2
- Combo from 1st hit with 9f delay
- Combo from 1st CH with 16f delay
SS
Input
ss3+4
- Wall crush on block +21g
- Recovers face-down left side towards
BT
Input
BT.3:1+2
BT.1+4
BT.d+4
Other
Input
1+2+3+4
- Cancel with any input after 60f
- Cannot cancel with 1+2+3+4 after 120f
Charge with advanced input start-up 1f 1+2+3+4
- Keep charging longer than normal
- Uncancellable
FUFT.1+2
- Available if following items are equipped:
- Upper Accessory: Championship Belt
- Alternate input (any downed face-up).1+2
- Hold to extend animation
(Back to wall).b,b,ub
(Back to wall).b,b,ub
JGS
Input
3+4
- Hold to spin up to 6 times
- 6th spin causes dizziness
- JGS moves available at 23f
- Every next spin JGS available at 28f
JGS.3,2+3
- Recovers face-up right side towards
- Alternate input:
- JGS(x2).3,2+3
- JGS(x3).3,2+3
- JGS(x4).3,2+3
- JGS(x5).3,2+3
JGS.3,2+3
- Recovers face-up right side towards
- Alternate input:
- JGS(x2).3,2+3
- JGS(x3).3,2+3
- JGS(x4).3,2+3
- JGS(x5).3,2+3
JGS(x3).df+4
- Alternate input:
- JGS(x4).df+4
- JGS(x5).df+4
CD
Input
Throws
Regular
Input
1+3
- Throw break 1 or 2
- Side switch on break
- Opponent recovers in FUFA
2+4
- Throw break 1 or 2
- Side switch
- Opponent recovers in FUFA
Left throw
- Throw break 1
- Side switch
- Opponent recovers face-up right side towards
Back throw 1+3
Back throw 2+4
Back throw b,n,f+1+2
- Opponent recovers face-up right side towards
db+2+3
- Throw break 1+2
- Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage
- Opponent recovers in FUFT
u+1+2
- Throw break 1+2
- 15 damage on wall splat
- Opponent recovers in FUFT
- Alternate input ub+1+2
u+1+2,B
- 15 damage on wall splat
- Side switch
- Opponent recovers in FUFT
- Alternate input ub+1+2,B
db,f+2+4
- Throw break 2
- Opponent recovers in FUFA
qcb+1+2
- Throw break 1+2
- Side switch
- Opponent recovers in FUFA
f,n,hcf+1
- Throw break 1
- Side switch
- Opponent recovers in FUFT
- Full damage only if opponent doesn't tech roll, otherwise only 45
- 70 damage on wallsplat
- Alternate input FD.f,n,hcf+1
- Input shortcut f,n,b,db,d,f+1 (skip df)
f,n,hcf+2
- Throw break 2
- Opponent recovers face-up left side towards
- Alternate input FD.f,n,hcf+2
- Input shortcut f,n,b,db,d,f+2 (skip df)
f,f,F+2+4
- Throw break 1+2
- Position switch on break
- Opponent recovers in FUFT
- Alternate input wr2+4
- More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler
FC.db,d,db+1+2
- Throw break 1+2
- Opponent recovers face-up right side towards
d+1+3
- Crouch throw
- Throw break 1
- Opponent recovers in FDFA
d+2+4
- Crouch throw
- Throw break 2
- Side switch
- Opponent recovers in FUFA
- Alternate input:
- 1,2,d+2+4
- 1,2,1,d+2+4
b+1+3
- Parries high or mid right punches
- Side switch
- Opponent recovers face-up right side towards
b+2+4
- Parries high or mid left kicks
- Side switch
- Opponent recovers face-up left side towards
b+2+4
- Parries high or mid right kicks
- Turns both players 90° clockwise
- Opponent recovers in FUFT
(Leg Screw).3+4
- Throw break 2
- Opponent recovers in FUFT
Pile Driver
Input
(Pile Driver).1+2,1+2
- Throw break 2
- Opponent recovers in FDFA
(Pile Driver).1+2,3,4,1+2
- Throw break 1+2
- Opponent recovers face-down right side towards
Throw Away
Input
b+1+2
- Throw break 1+2
- Turns both players <90° counter clockwise on break
- 5 damage and BT wallsplat when close to the wall
- 3 damage and FUFA knockdown when slightly farther from the wall
b+1+2,2+4
- Throw break 2
- Side switch
- Opponent recovers in FDFT
b+1+2,3+4
- Throw break 3+4
- Side switch r BT on break
- Opponent recovers in FUFA
Tackle
Input
Tackle.1+2
- Alternate input (Ultimate Punch 3rd).1+2
- Throw break 1+2,2,2,2
- Side switch
- Opponent recovers face-up right side towards
(Cross Arm Lock).1+2
- Side switch
- Opponent recovers in FUFA
Tackle.3+4
- Alternate input (Ultimate Punch 3rd).3+4
- Throw break 1+2,1,1,1
- Opponent recovers face-up right side towards
(Leg Cross Hold).1+2
(Enemy Tackle).1+2,2,2,2,2,2
- Reverse Arm Breaker
- Opponent recovers in FUFA
(Enemy Tackle).1+2,1,1,1,1,1
- Reverse Leg Cross Hold
- Opponent recovers in FUFT
Ground Throws
Input
OTG.FUFT.db+1+3
- Alternate input OTG.FUFT.db+2+4
- Throw break 1 or 2
- Break window 7f
- Side switch
- Opponent recovers in FUFT
- Full damage only if opponent doesn't tech roll, otherwise only 20
- 35 damage on wallsplat
OTG.FUFT.DB+1+3
- Throw break 1
- Opponent recovers in FUFT
OTG.FUFT.DB+2+4
- Throw break 2
- Opponent recovers in FUFT
OTG.FUFA.db+1+3
- Alternate input OTG.FUFA.db+2+4
- Throw break 1 or 2
- Opponent recovers face-up right side
OTG.(face-up any side).db+1+3
- Alternate input OTG.(face-up any side).db+2+4
- Throw break 1 or 2
- Flips opponent to face-down opposite side
OTG.FDFT.db+1+3
- Alternate input OTG.FDFT.db+2+4
- Throw break 1 or 2
- Opponent recovers face-down right side towards
OTG.FDFA.db+1+3
- Alternate input OTG.FDFA.db+2+4
- Throw break 1 or 2
- Opponent recovers in FDFA
OTG.(face-down left side).db+1+3
- Alternate input OTG.(face-down left side).db+2+4
- Throw break 1 or 2
- Side switch
- Opponent recovers face-down right side towards
OTG.(face-down right side).db+1+3
- Alternate input OTG.(face-down right side).db+2+4
- Throw break 1 or 2
- Opponent recovers face-down right side towards
Air Throws
Input
(on airborne).1+3
(on airborne).f+1+3
- Same throw as (on airborne).1+3
(on airborne).2+4
- Side switch
- Opponent recovers in FUFT
(on airborne).f+2+4
- Same throw as (on airborne).2+4
(on airborne).f,n,hcf+1
- Alternate input (on airborne).f,n,hcf+2 i12~14
- Opponent recovers in FUFT
(on airborne).f,f,F+2+4
- Opponent recovers in FUFT
(on airborne).d+1+3
- Alternate input (on airborne).d+2+4
- Opponent recovers face-down right side towards
(Double Heel Hold).1+2,1+2
- Throw break 1
- Side switch
- Opponent recovers in FDFT
(Double Heel Hold).2,1,3,4
- Throw break 2
- Side switch
- Opponent recovers in FUFT
- Full damage only if opponent doesn't tech roll, otherwise only 12
- 32 damage on wallsplat
(on enemy on the wall).f,n,hcf+1
- Alternate input (on enemy on the wall).f,f,F+2+4
- Opponent recovers face-up right side towards
Multi-throws
See also: King counterplay#Multi-throws chart
Standing Heel Hold
Input
CD.DF+2+3
- Throw break 2
- Opponent recovers face-down left side towards
(Standing Heel Hold).1+2,1,3,1+2
- Throw break 1+2
- 10 damage to King on break
- Opponent recovers face-down right side towards
(Indian Death Lock).1,3,4,1+2,3+4
- Opponent recovers in FDFT
(Standing Heel Hold).1,2,3,1+2
- Throw break 1
- 10 damage to King on break
- Opponent recovers face-down left side towards
(Standing Heel Hold).1+2,3,1,1+3
- Throw break 2
- 10 damage to King on break
- Opponent recovers face-down left side towards
Arm Breaker
Input
(Arm Breaker).1+2,1+2
- Throw break 1
- Opponent recovers in FUFT
(Arm Breaker).1+2,4,2+4
- Throw break 2
- Opponent recovers face-up left side towards
(Head Jammer).4,3,4,3+4,1+2
- Opponent recovers face-up left side towards
(Arm Breaker).2,1,1+2+3
- Throw break 1+2
- Opponent recovers in FDFT
(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4
- Throw break 1
- Opponent recovers in FUFA
(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
- Throw break 2
- Opponent recovers face-up left side towards
Reverse Arm Slam
Reverse Arm Slam Combo 1
Input
df+1+3
- Throw break 1
- Side switch
- Opponent recovers in FUFA
(Reverse Arm Slam).2,1,1+2
- Throw break 1
- Opponent recovers face-up right side towards
- King recovers face-up left side towards
(Backdrop).3+4,1+2
- Throw break 1
- Opponent recovers face-up right side towards
(Power Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Power Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Reverse Arm Slam Combo 2
Input
(Backdrop).2,2,1+2
- Throw break 2
- Opponent recovers in FUFT
(Cannonball Buster).3+4,1+2,1+2+4
- Throw break 2
- Opponent recovers in FDFA
(Manhattan Drop).1,2,3+4,1+2
- Opponent recovers in FUFT
(Victory Bomb).2,1,3,4
- Throw break 1
- Side switch
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Victory Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Reverse Arm Slam Combo 3
Input
(Cannonball Buster).1,2,3+4
- Throw break 1
- Opponent recovers in FUFT
(Power Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Power Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Reverse Special Stretch Bomb
Reverse Special Stretch Bomb Combo 1
Input
df+2+4
- Alternate input SS.2+4
- Cancel with B
- Throw break 2
- Side switch
- Opponent recovers FUFT
df,DF+1+3
- Alternate input df,DF+2+4
- Crouch throw
- Throw break 1 or 2
- Side switch
- Opponent recovers in FUFT
(Reverse Special Stretch Bomb).2,2,1+2
(Cannonball Buster).3+4,1+2,1+2+4
- Throw break 2
- Opponent recovers in FDFA
(Manhattan Drop).1,2,3+4,1+2
(Victory Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Victory Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 2
Input
(Cannonball Buster).1,2,3+4
- Throw break 1
- Opponent recovers in FUFT
(Power Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Power Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 3
Input
Side throw SS.2+4
- Cancel with B
- Alternate input Back throw SS.2+4
- Throw break 1 or 2
- Opponent recovers in FUFT
(Cannonball Buster).3+4,1+2,1+2+4
- Throw break 2
- Opponent recovers in FDFA
(Manhattan Drop).1,2,3+4,1+2
- Opponent recovers in FUFT
(Victory Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Victory Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 4
Input
(Cannonball Buster).1,2,3+4
- Throw break 1
- Opponent recovers in FUFT
(Power Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Power Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Mexican Magma Drive
Mexican Magma Drive 1
Input
JGS.1+4
- Throw break 1 or 2
- Side switch on break
- Side switch
- Opponent recovers in FDFT
- Alternate input JGS.2+3
(Cobra Clutch).2+4,1+2,1+2
- Throw break 1
- Opponent recovers in FDFA
(Cobra Clutch).3+4,3+4,1+2
- Throw break 2
- Opponent recovers in FDFT
(Sleeper).1,1,1+2
- Throw break 1
- r FUFA on break
- Opponent recovers in FDFT
(Sleeper).3,4,1+2,3+4
- Throw break 2
- r FUFA on break
- Opponent recovers in face-down right side towards
Mexican Magma Drive 2
Input
(Cobra Clutch).1,4,2,3
- Opponent recovers face-up left side towards
(Cobra Twist).2,1,1+3
- Alternate input (Cobra Twist).2,1,2+4
- Throw break 1 or 2
- Opponent recovers in FDFA
(Reverse Special Stretch Bomb).2,3,1,1+2
- Throw break 1+2
- Opponent recovers in FDFA
(Reverse Special Stretch Bomb).1+2,1,2,1+2+3
- Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4
- Throw break 1 or 2
- Opponent recovers in FUFA
(Reverse Special Stretch Bomb).3+4,1+2
- Opponent recovers in FDFA
(Backdrop).1+2,4,1+2,1+2+3
- Throw break 1+2
- Opponent recovers in FDFA
(Backdrop).1+2,3,4,1+3
- Alternate input (Backdrop).1+2,3,4,2+4
- Throw break 1 or 2
- Opponent recovers in FDFA
(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3
- Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4
- Throw break 1 or 2
- Opponent recovers in FUFA
Mexican Magma Drive 3
Input
(Reverse Special Stretch Bomb).2,2,1+2
(Cannonball Buster).3+4,1+2,1+2+4
- Throw break 2
- Opponent recovers in FDFA
(Manhattan Drop).1,2,3+4,1+2
(Victory Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Victory Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA
Mexican Magma Drive 4
Input
(Cannonball Buster).1,2,3+4
- Throw break 1
- Opponent recovers in FUFT
(Power Bomb).2,1,3,4
- Throw break 1
- Opponent recovers in FUFT
- 31 damage on wallsplat
(Power Bomb).3,1,2,3+4,1+2+3+4
- Throw break 2
- Opponent recovers in FUFA