Heihachi movelist

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Revision as of 05:39, 15 September 2024 by Poolsys (talk | contribs)

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55
-22
-8d
i20
pc8~
Alternate input FC.d+1+2
Rage Drive 1

1,​b+2,R.1+2

h,​m,​h
7,​21,​21
+9c
,i25~26
  • Combo from 1st CH
  • Combo from 2nd hit
  • +38d on airborne opponent hit
Rage Drive 2

b+2,R.1+2

m,​h
20,​21
+9c
,i25~26
  • Combo from 1st hit
  • Jail from 1st block
  • +38d on airborne opponent hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.29
+1
+8
i10
t27 r17

1,1

h,​h
7,​6
2.23
-1
+8
,i15
Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
7,​6,​12
2.23
-17
+20a (+15)
,i13
Combo from 1st hit with delay

1,2

h,​h
7,​8
-1
+7
,i10
Combo from 1st hit
Demon Slayer

1,​2,2

h,​h,​h
7,​8,​12
-12
+4
,i17
Combo from 1st hit
Demon Executioner

1,​2,2~1+2

h,​h,​m
7,​8,​25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -16 -8 SS with u_d
Demon Kicker

1,​2,4

h,​h,​h
7,​8,​21
-9
+17a (+8)
,i22
Balcony Break
  • Combo from 2nd CH

1,b+2

h,​m
7,​21
-2
+8
,i22
  • Combo from 1st CH
  • Move can be delayed
Demon Massacre

1,​b+2,1

h,​m,​m
7,​21,​20
-15
+30a (+20)
,i35~39
Combo from 2nd CH
Demon Lair

1,​b+2,4

h,​m,​m
7,​21,​30
+5
+30d (+9)
,i39
js
Balcony Break
Right Jab

2

h
10
+0
+9
i10
Demon Backhand Spin

2,2

h,​h
10,​18
-13
-2
,i17
Combo from 1st hit
Quick Executioner

2,2~1+2

h,​m
10,​25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -14 -5 SS with u_d

3

h
15
-10
+1
i14
Monzenbarai

3,4

h,​m
15,​20
-14
+3
,i24~25
Combo from 1st hit

4

h
21
-9
+17a (+8)
i16
t49
Balcony Break
Demon Scissors

4~3

M
25
-9
i35~37
js9~
FUFT
  • Alternate input:
    • uf+4~3
    • ws4~3
  • Take 5 damage on whiff with D
  • Usually connects at i36 on a standing opponent
Demon Breath

1+2

m
25
2.33
-10
+42d (-16)
i12~13

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
2.77
-9
+2
i15~16
Pressure Point

f+2,3

h,​m
13,​20
2.77
-2
+18a
,i18~20
  • Combo from 1st hit with 12f delay
  • Move can be delayed 15f
Demon Shout

f+2~1+2

m
25
-6
+46d (-12)
i21~22
Cancel last hit and transition to SS with u_d
Lightning Crush

f+3

m
20
-2
+18a
i18~20
t45
Right Splits Kick

f+4

m
20
+4c
+7c
i19~20
t42
Floor Break
  • +13 on crouching opponent hit
Chrome Dome

f+1+2

h
15
2.17
-14
i12~13

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
2.52
-1
+9
i13
Double Palm Strike

df+1,1

m,​h
10,​8
-2
+4
,i15
Combo from 1st hit
Muso Tettsui

df+1,2

m,​m
10,​24
2.52
-13c
+13a
,i21~22
Floor Break
  • Combo from 1st hit with 8f delay
  • Move can be delayed 17f
Quick Uppercut

df+2

m
14
-7
+4
i15~16
t41
Side kick

df+3

m
17
-7
+4
i17
t43
Front Kick

df+4

m
15
-6
+5
i12
t37
Demon's Wings

df+1+2

m
25
-14
i24~25
pc8~
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

M
16
-9
+2
i16~17
t44
Floor Break
  • Transition to FC with D
Hammer Beating

d+1,2

M,​m
16,​17
-9
+6
,i27~28
  • Combo from 1st CH with 3f delay
  • Move can be delayed 11f
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
FC
Jichinsai

d+3

m
25
-7c
+3d
i22~23
  • Alternate input:
    • d+3+4
    • df+3+4
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
t44 r32 FC
Alternate input db+4
Lightning Hammer

d+1+4

m!
50
i60
Bettering Ram

d+2+3

L!
0
-3
i62
  • +38a on downed opponent
  • 20 damage on direct hit

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eishomon

db+2

L
25
-18
+6c
i23
cs8~
FC
Floor Break
Spin Sweep

db+3

L
12
-18
-4
i15~17
cs4~
FC
Angekisai

db+1+2

m,​m
10,​20
-13
+5
i21
Balcony Break
  • Evasive but not cs

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
14
-11
-5
i15~16
Homing
Funkei Uraken

b+1,2

h,​h
14,​20
-9
+15g
,i16
Tailspin
  • Combo from 1st hit with 9f delay
  • Move can be delayed 15f
Funkei Goshoha

b+1,2~1+2

h,​m
14,​25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -19 -13 SS with u_d
Rashomon

b+2

m
20
-2
+16a (+7)
i22~23
Wall Bounce

b+3

h
14
2.30
-4
+7
i14~15
Hooking Crescent Thrust

b+3,2

h,​h
14,​20
-1
+8
,i20
Combo from 1st hit
Hooking Crescent Kick

b+3,3

h,​M
14,​25
2.30
-12c
+3d
,i22~26
Floor Break
  • Combo from 1st hit
Shingetsusen

b+4

m
20
-9
+22a (+13)
i18~20
t46
Homing
Tailspin

b+1+2

m
18
-9
+8
i17~18
Twin Hammer Volley

b+1+2,1+2

m,​m
18,​24
-13
+11a (+2)
,i26
Balcony Break
  • Combo from 1st hit with 10f delay
  • Move can be delayed 18f

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

uf+3

m
17
-10
-10a (-20)
i28~29
js9~
Hell Axle

uf+3,4

m,​m
17,​20
+3
,i48~49
,js
Tailspin
  • Not available on whiff

ub+4

m
11
-19
-8
i15
js9~

u+4

m
15
-13
+19a (+9)
i15~17
js9~
t46
Wind Slicer

uf+4

m
25
-5
+22a (+13)
i24~27
js9~
Tailspin

uf,n,4

m
25
-24
+7a (-3)
i29
js

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon Uppercut

f,F+2

M
22
3.10
-16
i19~21
Left Splits Kick

f,F+3

m
25
-3c
i20~22

f,f,n,2

h
7
-10
-1
i12
  • Same extensitons as 2
  • 10 hit starter

b,n,f+2

m
12
2.51
-7
+4
i15~16
Tenma Destroyer

b,​n,​f+2,1

m,​h
12,​24
2.51
-9
+12a (+3)
,i20
Balcony Break
  • Combo from 1st hit with 11f delay
  • Move can be delayed 17f
Subjugator

b,​n,​f+2,2

m,​m
12,​21
-12c
+1c
,i23
Floor Break
  • Combo from 1st hit with 7f delay
  • Move can be delayed 17f
Tenma Barrage

b,​n,​f+2,3

m,​h
12,​20
-6
+20a (+11)
,i23~24
Tailspin
  • Combo from 1st hit with 7f delay
  • Move can be delayed 17f
Deity Slayer

b,B+1+2

m
25
+10g
+5a (-4)
i35~36
Wall crush on block +12g
Shadow Step

b,B+3+4

t60
Iron Hand

qcf+2

m
30
2.91
-17
+7a (-2)
i15~16
Balcony Break
Leaping Side Kick

f,f,F+3

m
30
+9g
+13a (+3)
i22~25
js3~
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
t46 r34 FC
Crouching Dragon Kick

FC.df+4

L
20
-23
i19~21
cs1~
t60 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Iron Fist

ws1

m
17
-14
i13~14
Balcony Break
  • Alternate input f,n,d,df,n,1
Dark Thrust

ws2

m
20
-6
+11g
i18
cs
t50
Tailspin

ws3

m
10
-11
+0
i18~19
Holy Demon Cross

ws3,1+2

m,​m
10,​20
-14
,i22
Combo from 1st hit

ws4

m
13
-3
+8
i11~12
Alternate input f,n,d,df,n,4
Tsunami Kick

ws4,4

m,​m
13,​16
-15
+0c
,i15~16
  • Combo from 1st hit
  • Move can be delayed 7f

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss2

m
10
-9
-1
i19
Kidney Crush Combo

ss2,1

m,​m
10,​20
-14
,i27~28
Balcony Break
  • Combo from 1st hit with 5f delay
  • Move can be delayed 16f

RAI

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raijin Stance

f+3+4

ps5~12
t40
  • Parries punches
  • +27 on successful parry
Fusatsujin Hasaiken

RAI.1

h
20
-2
i17~18
Homing

RAI.2

m
20
-13
+39a (+18)
i15~16
Balcony Break
Raijin's Wrath

RAI.2,1

m,​m
20,​23
-17c
+9a
,i21~22
Floor Break
  • Combo from 1st hit
Lightning Bolt

RAI.1+2

h!
35
i56
Cancel with B for total 50f

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,n,d,df

t1 r1 CD
  • Lapses to standing
  • Transition to FC with DB_D_DF
Dragon Uppercut

f,n,d,df+1

m
25
-15
+30a (+20)
i19~21

f,n,df#1

m
35
-10
i19~21
cs6~
  • Not from CD but also not bufferable
  • Known as Omen Thunder God Fist (OTGF) in the community
Wind God Fist

f,n,d,df+2

h
20
-10
i11~12
t40
Alternate input f,n,d,df,n,2
Electric Wind God Fist

f,n,d,df#2

h
23
2.43
+5
i11~12
t36
Jumping Mid Kick

f,n,d,df+3

m
30
+7
+31a (+10)
i27~28
js5~
Alternate input f,n,d,df,n,3
Jumping Low Kick

f,n,d,DF+3

L
24
-23
i33~34
js5~

f,n,d,DF+4

L
15
-23
+8c
i16~17
Alternate input f,n,d,df+4

f,​n,​d,​DF+4,4

L,​L
15,​10
-10
+3c
,i24
+26a if both hits connect
Spinning Demon

f,​n,​d,​DF+4,​4,4

L,​L,​L
15,​10,​8
-10
+3c
,i24
+26a if 2nd and 3rd hits connect

f,​n,​d,​DF+4,n,4

L,​m
15,​10
-3
+8
,i24~25
  • Alternate input:
    • f,n,d,df+4,n,4
    • f,n,d,DF+4,4,n,4
    • f,n,d,DF+4,4,4,n,4
Tsunami Kick

f,​n,​d,​DF+4,​n,​4,4

L,​m,​m
15,​10,​20
-14
-3c
,i15~16
  • Combo from 1st hit
  • Alternate input:
    • f,n,d,df+4,n,4,4
    • f,n,d,DF+4,4,n,4,4
    • f,n,d,DF+4,4,4,n,4,4
Spinning Demon Uppercut

f,​n,​d,​DF+4,1

L,​m
15,​20
-15
+30a (+20)
,i28~16
  • Alternate input:
    • f,n,d,df+4,1
    • f,n,d,DF+4,4,1
    • f,n,d,DF+4,4,4,1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Geta Stomp

OTG.d+4

L
30
-14
-3
i18
Floor Break
  • -3a (-13) on grounded opponent hit
Auger

2+3+4

Cancellable at any point
Ki Charge

1+2+3+4

t55

1+2+3+4,d,u,n,uf+3

m
36
-10
-10a (-29)
i84~85
Alternate input 1+2+3+4,d,u,n,u+3

1+2+3+4,​d,​u,​n,​uf+3,4

m,​m
36,​20
+3
,i48~49
Tailspin
  • Not available on whiff

(Back to wall).b,b,UB

m
25
-1
+45a (-13)
i29~33
js5~7 is8~13 js14~

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Breaker

1+3

t
35
-3
-1d
i12~14
Throw break 1 or 2
Neck Breaker

f+1+3

t
35
-3
-1d
i15~17
Homing
  • Same throw as 1+3
Jumping Powerbomb

2+4

t
35
+0
+5d
i12~14
Floor Break
  • Throw break 1 or 2
  • Both BT on break
Jumping Powerbomb

f+2+4

t
35
+0
+5d
i15~17
Homing
  • Same throw as 2+4
Guillotine Chop

Left throw

t
40
-3
-3d
Throw break 1
Freefall

Right throw

t
46
-3
-4d
Floor Break
  • Throw break 2
Atomic Drop

Back throw

t
60
+3d
Fire Starter

df+2+3

t
25
+0
+7
i12
Throw break 2
Stonehead

f,F+1+2

t
14,​21
+0
+26a (+7)
i12
  • Throw break 1+2
  • Only 14 damage on wall hit\
Head Butt Carnival

f,F+1+4

t
30
-6
+28a (-30)
i12
  • Throw break 1+2
  • Male only
  • Opponent can input 1 or 2 to revenge:
    • Heihachi deals 10 damage
    • Opponent deals 30 damage and is +28a (-30)
Broken Toy

qcf+1+3

t
45
-3
+0d
i15~17
t50
  • Throw break 1
    • 20f break window
  • 52 damage on wall hit
Heaven's Wrath

b+1+4

ps3~30
t66
  • Alternate input b+2+3
  • Parries highs and mids, except:
    • Projectiles
    • Weapons: except Yoshimitsu
    • Some unique aerial moves: e.g. King's f,F+1+2 is not parryable, but UF+1+2* is
  • On successful parry:
    • 30 damage
    • Self damage: 25 + 50% of opponent attack
    • +3d on punches, kicks, elbows, knees
    • +7d on headbutts, shoulders
  • Ki Charge on whiff

External links