Law (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive
R.db+4,3+4
l,h
20,32
-9
+30d
i26~27
i24~32
js19~
- Jails from 1st block
- Alternate input DSS.db+3+4 with 1st hit i22~23
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Machine Gun Arrow
1,1,1,1,1
h,h,h,h,h
7,5,5,5,5
-7
+13
i10
- Nosebleed stun
- Combo from 1st CH +5
Left Right Combo
1,2
h,h
7,8
-1
+6
i10
- Connect from Machine Gun Arrow (2 to 4)
- Combo from 1st hit
- Transition to +7 DSS with b,n,f
1,2,2
h,h,m
7,8,10
-8
+4
i10
- Combo from 2nd CH
- Combo from 1st CH (except from Machine Gun Arrow)
Left Right Dragon Fist Combo
1,2,2,2
h,h,m,h
7,8,10,10
-9
+4
+9d
i10
- Combo from 3rd hit
- Combo from 3rd CH with 17f delay
- Move can be delayed 18f
- Transition to +10 DSS with b,n,f
Left Right Blazing Fist Combo
1,2,2,1+2
h,h,m,m
7,8,10,21
-13
+5a (-4)
i10
- Combo from 3rd CH with 11f delay
- Move can be delayed 18f
Left Right to Knee
1,2,3
h,h,m
7,8,10
-6
+5
+23a (+13)
i10
Combo from 1st CH +23a (+13)
Left Right Combo to Somersault Feint
1,2,uf+3,4
h,h,m
7,8,20
Rave War Combo
2,2,2
h,m,h
8,10,10
-9
+4
+9d
i10
- Combo from 2nd hit
- Combo from 2nd CH with 17f delay
- Move can be delayed 18f
- Transition to +10 DSS with b,n,f
Blazing Fist Combo
2,2,1+2
h,m,m
8,10,21
-13
+5a (-4)
i10
- Combo from 2nd CH with 11f delay
- Move can be delayed 18f
Rage Dragon Combo (2) to BT
2,b+2
h,h
8,8
-4
+7
i10
r BT
- Combo from 1st hit
- Move can be delayed
2,b+2,1
h,h,h
8,8,8
-3
+3
i10
- Combo from 2nd CH with 7f delay
- Move can be delayed 15f
Rage Dragon Combo
2,b+2,1,2
h,h,h,m
8,8,8,21
- Combo from 3rd CH with 5f delay
- Move can be delayed 17f
- Transition to FC with d
Feint to Middle Kick
3,3
h,m
12,17
-14
-3
+53a (+22)
i12
- Combo from 1st CH
- Move can be delayed 10f
4,3
h,h
14,12
-14
-5
i11
- Combo from 1st hit
- Transition to +2 DFS with b,n,f (before last hit)
- Transition to +17g DSS with DFS,n,f
- Transition to TFS with b,n,f (after last hit)
Shaolin Spin Kicks
4,3,4
h,h,h
14,12,14
- Transition to -2 DFS with b,n,f (before last hit)
- Transition to +11 DSS with DFS.n,f
- Transition to TFS with b,n,f (after last hit)
Crescent Kick Combo
4,u+3
h,m
14,23
-1
+30a (+13)
i11
js
- Transition to DFS with b,n,f (before last hit)
- Transition to DSS with DFS.n,f
- Transition to TFS with b,n,f (after last hit)
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Step In Combo
df+3,3,3
m,l,h
18,8,14
-8
+1
i17
- Combo from 2nd hit
- Combo from 2nd CH with 9f delay
- Move can be delayed 12f
Mid Kick Combo to Somersault Kick
df+3,3,4
m,l,m
18,8,23
-16
+31a (+14)
i17
js
r FC
- Combo from 2nd CH with 1f delay
- Move can be delayed 13f
Right Middle Kick to Somersault Kick
df+4,3
m,m
15,23
Combo from 1st CH
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Backhand to High Kick
d+1,3
l,h
15,21
- Combo from 1st CH with 9f delay
- Move can be delayed 9f
Dragon Low Kick to Hook Kick
d+3,3
l,h
8,17
Combo from 1st CH with 14f delay
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,2
m,m
12,12
-14
+0
i14
- Combo from 1st hit with 11f delay
- Transition to +5 DSS with b,n,f
Dragon Storm
b+1,2,2
m,m,m
12,12,22
-14
+12a (-5)
i14
Combo from 1st and 2nd CH with 12f delay
Knuckle Back Blow
b+2,1
m,h
12,15
-3
+16g
i16
- Combo from 1st hit with 4f delay
- Combo from 1st CH with 10f delay
Knuckle Rush
b+2,2
m,h
12,10
- Combo from 1st hit with 11f delay
- Transition to +10 DSS with b,n,f
Junkyard Kick
b+2,3,4
m,l,m
12,10,23
- Combo from 2nd CH with 7f delay
- Transition to DFS with b,n,f (before last hit)
- Transition to DSS with DFS,n,f
- Transition to TFS with b,n,f (after last hit)
Dragon Rush Combo
b+2,3,d+4
m,l,L
12,10,23
-37
+11a
i16
cs
r FC
Move can be delayed
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Kick to Somersault
ub+3,4
m,m
25,23
- Alternate input:
- u+3,4
- uf+3,4
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Strike Combo
f,F+2,1,3
m,h,m
12,12,23
-13
+11a
i14
- Combo from 2nd CH
- Move can be delayed
Dragon Dagger
f,F+2,3
m,h
12,20
-15
+29a (+14)
i14
Combo from 1st hit with 13f delay
Fury Fist Rush
qcf+1,2,1,2
h,h,h,m
4,4,4,12
Combo from 1st CH
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Kick to Somersault
hFC.4,3
l,m
7,23
- Combo from 1st CH
- Alternate input:
- hFC.db+4,3
- hFC.df+4,3
Rainbow Kick
FC.UB+3+4
m,m
30,20
-4
+18a (+8)
i47
js9~
r FUFT
- Alternate input
- u+3+4
- uf+3+4
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Fist
ws1,2
m,h
10,25
-9
+40d (-18)
i13
- Combo from 1st hit with 9f delay
- Transition to +53d (-5) DSS with b,n,f
Front Kick
ws4
m
14
-4
+7
i11
- Transition to +3 DFS with b,n,f (before last hit)
- Transition to +12 DSS with DFS.n,f
- Transition to TFS with b,n,f (after last hit)
Uppercut
ws1+2
m
12
-5
+6
i10~11
- Alternate input:
- WS.b+1+2
- WS.f+1+2
- Only alternate inputs possible during Rage
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Judgement
ss2,1,2,1
m,h,m,m
5,6,7,25
-20
+6d (-52)
i17
Combo from 1st hit
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jumping Attack
(Back to wall).b,b,ub
m
25
-1
+47d (-11)
i29
js5~7 is8~13 js14~
DSS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Charge
d+1+2
r DSS
- Alternate input Combination
- No Cost to DSS combinations
- DSS is connected from punch moves
- DFS is connected from kick moves
Dragon Knuckle Flight
DSS.1,4
h,h
14,30
+7
+7a
i12
i24~32
Wall crush +10~18g on block
FS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fake Step
b+1+2
ps3~71
t65 r FS
- Transition to +45 (FS success) on successful parry
- Parries high and mid punches
- Alternate input DSS.b+1+2
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT.4,3
h,m
14,24
-12
+12a (+3)
+44a (-3)
i24
- Combo from 1st CH with 6f delay
- Move can be delayed 10f
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1+3
ps2~11
r35
- Parries high and mid attacks
- +5 on successful parry
- Transition to +14 DSS with b,n,f on successful parry