Steve |
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Movelist & frame data (Tekken 7) |
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This page is for Tekken 7. For Tekken 8, see Steve movelist.
Rage
Input
R.df+3+4
- Alternate input:
- R.FLK.df+3+4
- R.PAB.df+3+4
- Keep stance with DF_F_UF
- Auto block
R.df+3+4,1+2
- Total startup i35
- Wall hit on block +7g (5 damage)
R.df+2+3
- Alternate input R.df+2~2+3
- Transition to +15g +38a (+28) DCK with f+3
n
Input
1,1
- Jail from 1st block with 3f delay
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
1,1,2
- Jail from 2nd attack with 4f delay
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to -3 +8 r21 DCK with f+3
- Transition to -5 +6 r23 LWV with 3
- Transition to -5 +6 r23 RWV with 4
- Transition to -5 +6 r23 SWY with b+3
- Transitions can be delayed 5f
1,1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,2
- Jail from 1st attack
- Transition to -2 +6 r21 DCK with f+3
- Transition to -4 +4 r23 LWV with 3
- Transition to -4 +4 r23 RWV with 4
- Transition to -4 +4 r23 SWY with b+3
- Transitions can be delayed 5f
1,2,1
- Jail from 1st attack
- Combo from 1st CH
- Combo from 2nd CH
- Transition to -1 +5 r20 FLK with B
- Transition to -2 +4 r21 PAB with F
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
- Transition inputs can be delayed 2f
1,2,1,2
- Combo from 3rd CH
- Input can be delayed 2f
- Transition to -4 r22 DCK with f+3
- Transition to -6 r24 LWV with 3
- Transition to -6 r24 RWV with 4
- Transition to -6 r24 SWY with b+3
- Transitions can be delayed 2f
- Transition inputs can be delayed 3f
1,2,1,d+2
- Input can be delayed 3f
- Transition to r30 FC with D
2,1
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Interrupt with i6 from 2nd block
f
Input
f+2,1
- Combo from 1st hit with 6f delay
- Move can be delayed 15f
- Transition to +0 +4 r16 PAB with F
- Transition to +1 +5 r15 FLK with B
f+1+2,2
- Combo from 1st hit
df
Input
df+1
- Transition to -5 +2 r22 DCK with f+3
- Transition to -7 +0 r24 LWV with 3
- Transition to -7 +0 r24 RWV with 4
- Transition to -7 +0 r24 SWY with b+3
df+1,2
- Combo from 1st hit
- Cancel to -14 -7 r32 DCK with f+3
- Cancel to -16 -9 r34 LWV with 3
- Cancel to -16 -9 r34 RWV with 4
- Cancel to -16 -9 r34 SWY with b+3
- Starts on frame 14, causing first hit to only have 1 active frame
df+1,2~1
df+1,2~f+1+2
- Jail from 2nd attack
- CH frames are for 3rd hit
- Transition to -2 +1 +4 r21 DCK with f+3
- Transition to -4 -1 +2 r23 LWV with 3
- Transition to -4 -1 +2 r23 RWV with 4
- Transition to -4 -1 +2 r23 SWY with b+3
df+2
- Transition to -2 +15g +43d (+35) r21 DCK with f+3
- Transition to -7 +10 r26 LWV with 3
- Transition to -7 +10 r26 RWV with 4
- Transition to -7 +10 r26 SWY with b+3
- Fastest df+2,f+3~db is 41 total
- Fastest df+2,f+3~db,b is 42 total
d
Input
d+2,1
- Combo from 1st CH with 13f delay
- Move can be delayed 13f
- Transition to -4 +2 +7 r22 DCK with f+3
- Transition to -6 +0 +5 r24 LWV with 3
- Transition to -6 +0 +5 r24 RWV with 4
- Transition to -6 +0 +5 r24 SWY with b+3
- Often written D+2,1
d+2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 2nd block with i6
d+2,n+1
- Transition to -4 +7 r22 DCK with f+3
- Transition to -6 +5 r24 LWV with 3
- Transition to -6 +5 r24 RWV with 4
- Transition to -6 +5 r24 SWY with b+3
- Often written d+2~n+1
d+2,n+1,2
- Jail from 1st block with 5f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
d+2,n+1,f+2
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 1st block with i6
db
Input
db+2
- Alternate input hFC.db+2
- Transition to r30 FC with D
b
Input
b+1
- Recovery 5f faster on hit or CH
- Transition to -1 +10 +69a r16 FLK with B
- Hitstop 5f on CH
- Fastest b+1,B~db is 33 total
- Fastest b+1,B~db,b is 34 total
b+1,2
- Combo from 1st hit with 8f delay
- Move can be delayed 8f
- Transition to r23 PAB with F
b+1,d+2
- Combo from 1st hit without delay
- Move can be delayed 9f
- Transition to -9 +2 r27 PAB with F
- Starts on frame 14 without delay, causing first hit to only have 1 active frame
b+1,d+2,1
u
Input
uf+3,2
- Alternate input u+3,2
- Jail from 1st attack
uf+4
- Alternate input u+4 (jumps up)
Motion input
Input
qcf+1
- Transition to -3 r22 FLK with B
- Transition input can be delayed 5f
- Fastest d,df,f+1,B~db is 38 total
- Fastest d,df,f+1,B~db,b is 39 total
Crouch
Input
FC.df+2
- Can evade many highs
- No crouching state
WS
Input
ws1,1
- Combo from 1st hit with 0f delay
- Combo from 1st CH with 11f delay
- Move can be delayed 11f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
ws1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
ws2
- Transition to r22 DCK with f+3
- Transition to r24 LWV with 3
- Transition to r24 RWV with 4
- Transition to r24 SWY with b+3
Others
Input
(Back to wall).b,âb,âUB
- Can't be buffered
- UB is held for 5 frames
- Frame counts are from first frame of UB
LWV
Input
LWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of LWV
- Input LWV.u+3 on P2
LWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.1
- Transition to -3 +8 r22 FLK with B
- Transition input can be delayed 4f
LWV.1,1
- Combo from 1st hit with 6f delay
- Move can be delayed 10f
LWV.1,f+1
- Jail from 1st block with 2f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
LWV.1,f+1,1
- Combo from 2nd hit
- Transition to +4 +8 r17 FLK with B
LWV.2
- Transiton to -1 +8 r20 PAB with F
- Transition input can be delayed 9f
LWV.2,1
- Combo from 1st CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 11f
RWV
Input
RWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of RWV
- Input RWV.d+3 on P2
RWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.1,2
- Combo from 1st CH with 10f delay
- Input can be delayed 14f
- Move can be delayed 11f
DCK
f+3
- Alternate input f+4 or hFC.df+3_4
- Lapses to standing after 35 frames
DCK.db
- Can't be done until frame 16 of DCK
- Slower than attacks by 2 frames from most DCK transitions
- Can be done from frame 26 of EXTDCK
- DCK.d+3
- DCK.u+3
- r25 RWV
- r25 LWV
- Entire input can be held in advance
- Can't be done until frame 16 of DCK
- Attacks afterwards are 2 frames slower
- Recovers to RWV with u+3 on P2
- Recovers to LWV with d+3 on P2
- Can be done from frame 16 of EXTDCK
- Recovery r18 when from EXTDCK
DCK.b+3
- Entire input can be held in advance
- Can't be done until frame 21 of DCK
- Can be done from frame 26 of EXTDCK
DCK.2
- No crouching state
- Can evade some highs
DCK.1+2,1
- Jail from 1st hit
- Combo from 1st hit in juggle +22a (+15)
- 1st hit -16 on block
DCK.1+2,1,2,1,2,1
DCK.1+2,1,2,1,2,1,2
DCK.1+2,1,2,1,2,1,2,1
DCK.1+2,1,2,1,2,1,2,1,2
DCK.1+2,1,2,1,2,1,2,1,2,1
DCK.f+2
- Transition to +3 r20 DCK with f+3
- Transition to +1 r22 LWV with 3
- Transition to +1 r22 RWV with 4
- Transition to +1 r22 SWY with b+3
- Transitions can be delayed 6 frames
- Fastest DCK.f+2,f+3~db is 38 total
- Fastest DCK.f+2,f+3~db,b is 39 total
EXTDCK
DCK.f+3
- Entire input can be held in advance
- Can't be done until frame 26 of DCK
- From standing, F+3* takes 31 frames
EXTDCK.1
EXTDCK.f+2
SWY
b+3
- Alternate input:
- b+4
- FC.db+3_4
- Cost 10f
- Transition to LWV with 3_4*ïŒu
- Transition to RWV with 3_4*ïŒd
- Transition to DCK with 3_4*ïŒf
ALB
PAB
f+3+4
- Auto block
- Can't block during first 20f
- Transition to any stance excluding FLK
PAB.1,2,1
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
PAB.2
- Alternate input PAB.ub+2
- Parries punches
- Deals 25 damage + 50% of enemy attack, +0d
PAB.df+1,1
- Combo from 1st hit with 11f delay
- Input can be delayed 15f
PAB.df+1,1,2
- Combo from 2nd CH with 8f delay
- Input can be delayed 12f
PAB.df+1,1,2,1
PAB.df+1,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Wall crush on hit +18g
PAB.b+1,1
- Combo from 1st hit with 12f delay
- Input can be delayed 13f
PAB.b+1,1,2
- Combo from 2nd CH with 7f delay
- Input can be delayed 12f
PAB.b+1,1,2,1
- Combo from 3rd CH
- Transition to -3 +24a (+14) FLK with B
PAB.u+2
FLK
b+3+4
- FLK after 5f
- Auto block
- Can't block during first 15f
- Transition to any stance excluding ALB and FLK
FLK.1
- Transition to -1 +10 FLK with B
- Transition to +16 +27g +27 ALB with b,3+4
FLK.1,1
- Combo from 1st CH
- Transition to -4 +5 FLK with B
- Transition to +9 +18 ALB with b,3+4
FLK.1,1,1
- Combo from 2nd CH
- Transition to -4 +5 FLK with B
- Transition to +13 +21 ALB with b,3+4
FLK.1,1,1,2
- Combo from 3rd hit
- Alternate input:
- FLK.1,2
- FLK.1,1,2
FLK.1,f+1
- Input can be delayed 14f
- Alternate input FLK.1,1,f+1
- Input can be delayed 11f
- Combo can be delayed 14f from 1st CH
- Combo from 1st or 2nd CH
- +9c on crouching opponent hit
FLK.1,d+1
- Input can be delayed 14f
- Alternate input:
- FLK.1,u+1
- FLK.1,1,d_u+1
- Input can be delayed 11f
- Combo from 1st or 2nd CH
- Combo can be delayed 14f from 1st CH
Throws
SWY.1+2
- Throw break 1+2
- 14f break window
- Push enemy in any direction with d or b or u
- +3 damage and +11 on wall hit
10 strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 12 | i13~14 | -2 | +5 | |
2~f+1+2 | h,h | 8,12 | -3 | +0 | ||
1 | m | 7 | -19 | -8 | ||
1 | m | 8 | -25 | -17 | ||
2 | m | 8 | -16 | -8 | ||
1 | h | 8 | -9 | +5 | ||
1 | h | 10 | -14 | -3 | ||
2 | l | 5 | -13 | +8 | ||
1 | m | 6 | -11 | -5 | ||
2 | m | 22 | -23 | -8c |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 12 | i13~14 | -2 | +5 | |
2~f+1+2 | h,h | 8,12 | -3 | +0 | ||
1 | m | 7 | -19 | -8 | ||
1 | m | 8 | -25 | -17 | ||
2 | m | 8 | -16 | -8 | ||
1 | h | 8 | -9 | +5 | ||
1 | h | 10 | -14 | -3 | ||
2 | l | 5 | -13 | +8 | ||
1 | m | 6 | -11 | -5 | ||
b+2 | m! | 40 | +16a (+7) |