Drilldown: Move

Move > crush: None & hit : +1d FUFA or +8c

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alias:
image:
target:
h (1) · l (1) · L (1) · ,m (3) · m (15) · M (1) · ,m,m (1) · t (1)
damage:
reach:
tracksLeft:
tracksRight:
tot:
crush: (Click arrow to add another value)
hit: (Click arrow to add another value)

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