Anna movelist: Difference between revisions

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(→‎df: f+4 guaranteed after CH d/f+1+2)
 
(67 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Anna}}
{{Anna}}
{{Navbox movelist (Tekken 7)}}


== Rage ==
== Rage ==
Line 18: Line 20:
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-R.QCF+2+3
|id=Anna-R.qcf+2+3
|name=Rage Drive
|name=Rage Drive
|input=R.QCF+2+3
|input=R.qcf+2+3
|damage=17,20
|damage=17,20
|target=m,m
|target=m,M
|block=+5
|block=+5~+7
|hit=+82a
|hit=+82a
|startup=i15
|startup=i15 i32~34
|recv=r35 FC
|recv=r35 FC
|notes=Alternate input: df+2+3
|notes=Alternate input: df+2+3
Line 31: Line 33:


== n ==
== n ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-1
|id=Anna-1
Line 57: Line 59:
|recv=r20
|recv=r20
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 1st attack with 4f delay
* Jail from 1st attack with 4f delay}}
*Combo from 1st hit with 4f delay
*Input can be delayed 4f}}
}}
}}
{{MoveData|
{{MoveData|
Line 75: Line 75:
|recv=r21
|recv=r21
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 2nd block with 3f delay
* Jail from 2nd block with 3f delay
*Combo from 2nd CH hit with 9f delay
* Combo from 2nd CH hit with 9f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 88: Line 88:
|targetLead=h,h,h
|targetLead=h,h,h
|target=,h
|target=,h
|block=+7
|block=+7~+8
|hit=+32a (+22a)
|hit=+32a (+22)
|startup=,i20~21
|startup=,i20~21
|recv=r37
|recv=r37
|crush=,fs20~39
|notes=Combo from 3rd CH
|notes=Combo from 3rd CH
}}
}}
Line 102: Line 103:
|damage=,12
|damage=,12
|targetLead=h,h,h
|targetLead=h,h,h
|target=,L(TC)
|target=,L
|block=-13
|block=-13
|hit=-2
|hit=-2
|startup=,i23
|startup=,i23
|crush=,cs10~
|recv=r32 FC
|recv=r32 FC
|notes=Combo from 3rd CH with 2f delay
|notes={{Plainlist|
* Combo from 3rd CH with 2f delay
* Input can be delayed 11f}}
}}
}}
{{MoveData|
{{MoveData|
Line 117: Line 121:
|damage=,10
|damage=,10
|targetLead=h,h
|targetLead=h,h
|target=,L(TC)
|target=,L
|block=-14
|block=-14
|hit=-3
|hit=-3
|startup=,i21
|startup=,i21
|crush=,cs10~
|recv=r33 FC
|recv=r33 FC
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 4f delay
* Combo from 2nd CH with 4f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 136: Line 141:
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|ch=+49a
|ch=+49a
|startup=,i22
|startup=,i22
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 2nd CH with 3f delay
* Combo from 2nd CH with 3f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 153: Line 158:
|damage=,12
|damage=,12
|targetLead=h
|targetLead=h
|target=,L(TC)
|target=,L
|block=-13
|block=-13
|hit=-2
|hit=-2
|startup=,i23
|startup=,i23
|crush=,cs10~
|recv=r32 FC
|recv=r32 FC
|notes=Combo from 1st hit
|notes=Combo from 1st hit
Line 185: Line 191:
|recv=r21
|recv=r21
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 1st attack with 3f delay
* Jail from 1st attack with 3f delay
*Combo from 1st hit with 3f delay
* Combo from 1st CH with 9f delay
*Combo from 1st CH with 9f delay
* Input can be delayed 10f}}
*Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 199: Line 204:
|targetLead=h,h
|targetLead=h,h
|target=,h
|target=,h
|block=+7
|block=+7~+8
|hit=+32a (+22a)
|hit=+32a (+22)
|startup=10
|startup=,i20~21
|recv=r37
|recv=r37
|crush=,fs20~39
|notes=Combo from 2nd CH
|notes=Combo from 2nd CH
}}
}}
Line 213: Line 219:
|damage=,12
|damage=,12
|targetLead=h,h
|targetLead=h,h
|target=,L(TC)
|target=,L
|block=-13
|block=-13
|hit=-2
|hit=-2
|startup=,i23
|startup=,i23
|crush=,cs10~
|recv=r32 FC
|recv=r32 FC
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 2f delay
* Combo from 2nd CH with 2f delay
*Input can be delayed 11f}}
* Input can be delayed 11f}}
}}
}}
{{MoveData|
{{MoveData|
Line 231: Line 238:
|targetLead=h
|targetLead=h
|target=,m
|target=,m
|block=-11
|block=-11~-10
|hit=+0
|hit=+0~+1
|startup=,i19~20
|startup=,i19~20
|recv=r29
|recv=r29
|notes={{Plainlist|
|notes={{Plainlist|
*Jails
* Combo from 1st hit only on if the second hit connects on i19, otherwise CH only
*Combo from 1st hit
* Combo from 1st CH with 6f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 248: Line 255:
|damage=,14
|damage=,14
|targetLead=h,m
|targetLead=h,m
|block=-3
|block=-3~-2
|hit=+8
|hit=+8~+9
|startup=,i19~20
|startup=,i19~20
|recv=r29 CJM
|recv=r21 CJM
|notes={{Plainlist|
|notes={{Plainlist|
*Jails
* Combo from 1st hit only on if the second hit connects on i19, otherwise CH only
*Combo from 1st hit
* Combo from 1st CH with 6f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 267: Line 274:
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|ch=+49a
|ch=+49a
|startup=,22
|startup=,i22
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st CH with 3f delay
* Combo from 1st CH with 3f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 284: Line 291:
|damage=,10
|damage=,10
|targetLead=h
|targetLead=h
|target=,L(TC)
|target=,L
|block=-14
|block=-14
|hit=-3
|hit=-3
|startup=,i21
|startup=,i21
|crush=,cs10~
|recv=r33 FC
|recv=r33 FC
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st CH with 4f delay
* Combo from 1st CH with 4f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 312: Line 320:
|damage=,10
|damage=,10
|targetLead=h
|targetLead=h
|target=,L(TC)
|target=,L
|block=-17
|block=-17
|hit=-6
|hit=-6
|startup=,i24
|startup=,i24
|crush=,cs18~
|recv=r36
|recv=r36
|notes=Combo from 1st hit
|notes=Combo from 1st hit
Line 326: Line 335:
|damageLead=14,10
|damageLead=14,10
|damage=,10
|damage=,10
|targetLead=h,L(TC)
|targetLead=h,L
|target=,m
|target=,m
|block=-13
|block=-13
|hit=+28a (+18a)
|hit=+28a (+18)
|startup=,i25~27
|startup=,i25~27
|recv=r30
|recv=r30
Line 341: Line 350:
|damageLead=14,10
|damageLead=14,10
|damage=,18
|damage=,18
|targetLead=h,L(TC)
|targetLead=h,L
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+5
|hit=+5
|ch=+30a (+20a)
|ch=+30a (+20)
|startup=i20
|startup=,i20
|recv=r25
|recv=r25
|notes=Combo from 2nd CH
|notes=Combo from 2nd CH
Line 357: Line 366:
|damageLead=14,10,18
|damageLead=14,10,18
|damage=,20
|damage=,20
|targetLead=h,L(TC),h
|targetLead=h,L,h
|target=,m
|target=,m
|block=+2c
|block=+2c
Line 376: Line 385:
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|ch=KND
|ch=
|startup=,i22
|startup=,i22
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st hit with 8f delay
* Combo from 1st hit with 8f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 393: Line 402:
|block=-9
|block=-9
|hit=+8
|hit=+8
|ch=+33a (+23a)
|ch=+33a (+23)
|startup=i11
|startup=i11
|recv=r28
|recv=r28
|notes=Balcony Break on CH
|notes=Balcony break on CH
}}
}}
{{MoveData|
{{MoveData|
Line 406: Line 415:
|damage=,13
|damage=,13
|targetLead=h
|targetLead=h
|target=,L(TC)
|target=,L
|block=-14
|block=-14
|hit=-3
|hit=-3
|startup=,i22
|startup=,i22
|recv=r33 FC
|recv=r33 FC
|notes=Balcony Break on 1st CH
|notes=Can evade some high attacks
}}
}}


== f ==
== f ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-f+2
|id=Anna-f+2
Line 424: Line 433:
|block=-2
|block=-2
|hit=+4
|hit=+4
|ch=+4
|ch=
|startup=i14
|startup=i14
|recv=r26
|recv=r26
Line 438: Line 447:
|targetLead=h
|targetLead=h
|target=,h
|target=,h
|block=-7
|block=-7~-6
|hit=+12g
|hit=+12g~+13g
|startup=i19~20
|startup=i19~20
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st hit with 3f delay
* Combo from 1st hit with 3f delay only on if the second hit connects on i19
*Input can be delayed 12f
* Input can be delayed 12f
*Move can be delayed 9f}}
* Move can be delayed 9f}}
}}
}}
{{MoveData|
{{MoveData|
Line 460: Line 469:
|recv=r32
|recv=r32
|notes={{Plainlist|
|notes={{Plainlist|
*{{Knee}}
* {{Knee}}
*Alternate Input: WR+3+4}}
* Alternate Input: WR+3+4}}
}}
}}
{{MoveData|
{{MoveData|
Line 473: Line 482:
|startup=,i17~19
|startup=,i17~19
|crush=fs1~2 js3~11 fs12~14
|crush=fs1~2 js3~11 fs12~14
|recv=r44 CJM
|recv=r25 CJM
|notes={{Plainlist|
|notes={{Plainlist|
*{{Knee}}
* {{Knee}}
*Alternate Input: WR+3+4~b}}
* Alternate Input: WR+3+4~b}}
}}
}}
{{MoveData|
{{MoveData|
Line 487: Line 496:
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|block=-11
|block=-11~-10
|hit=+22a
|hit=+22a~+23a
|startup=,i22~23
|startup=,i22~23
|recv=r35
|recv=r35
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Alternate Input: WR+3+4,2}}
* Alternate Input: WR+3+4,2}}
}}
}}
{{MoveData|
{{MoveData|
Line 502: Line 511:
|target=m
|target=m
|block=-11~-10
|block=-11~-10
|hit=+8a (-1a)
|hit=+8a (-1)
|startup=i19~20  
|startup=i19~20  
|crush=js14~29 fs30~32
|crush=js14~29 fs30~32
|recv=r35
|recv=r35
|notes={{Plainlist|
|notes={{WB}}
*{{BB}}
*{{WB}}}}
}}
}}
{{MoveData|
{{MoveData|
Line 517: Line 524:
|target=m
|target=m
|block=-18
|block=-18
|hit=+19a (+14a)
|hit=+19a (+14)
|startup=i18
|startup=i18
|recv=r37
|recv=r37
Line 529: Line 536:
|target=m
|target=m
|block=-16
|block=-16
|hit=+10a (+1a)
|hit=+10a (+1)
|ch=+42a (-5a)
|ch=+42a (-5)
|startup=i14
|startup=i14
|recv=r35
|recv=r35
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Hip attack, cannot be parried}}
* Hip attack, unparryable}}
}}
}}


== df ==
== df ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-df+1
|id=Anna-df+1
Line 565: Line 572:
|startup=,i16
|startup=,i16
|recv=r21
|recv=r21
|notes={{Plainlist||
|notes={{Plainlist|
*Jail from 1st hit
* Jail from 1st attack}}
*Combo from 1st hit
}}
}}
}}
{{MoveData|
{{MoveData|
Line 580: Line 585:
|target=,m
|target=,m
|block=-13~-12
|block=-13~-12
|hit=+29a (+19a)
|hit=+29a (+19)
|startup=,i24~25
|startup=,i24~25
|crush=js17~26 fs27~29
|crush=,js17~26 fs27~29
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 6f delay
Combo from 2nd CH with 6f delay
*Input can be delayed 10f}}
Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 612: Line 617:
|target=,h
|target=,h
|block=-5~-2
|block=-5~-2
|hit=+20a (+11a)
|hit=+20a (+11)
|startup=i17
|startup=i17~20
|recv=r27
|recv=r27
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 2nd CH with 10f delay
* Combo from 2nd CH with 10f delay
*Input can be delayed 10f}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
Line 627: Line 632:
|target=m
|target=m
|block=-12~-11
|block=-12~-11
|hit=+32a (+22a)
|hit=+32a (+22)
|startup=i15~16
|startup=i15~16
|recv=r30
|recv=r30
Line 633: Line 638:
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-df+3
|id=Anna-df+3
|name=Middle Kick
|name=Middle Kick
Line 664: Line 668:
|inputLead=df+3
|inputLead=df+3
|input=,1~b
|input=,1~b
|damage=13
|damage=
|target=m
|target=
|block=-15
|block=-15
|hit=-3
|hit=-3
|startup=,i33
|startup=
|recv=r33 CJM
|recv=r33 CJM
|notes=Input can be delayed 10f
|notes=6f input window (9~14)
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-df+3,1~(d_u)
|id=Anna-df+3,1~d_u
|name=Middle Kick to Sidestep
|name=Middle Kick to Sidestep
|inputLead=df+3
|inputLead=df+3
|input=,1~(d_u)
|input=,1~d_u
|damage=13
|damage=
|targetLead=m
|targetLead=
|target=,(Special)
|target=
|block=-12
|block=-10
|hit=+0
|hit=+2
|startup=,i28
|startup=
|recv=r28
|recv=r28
|notes={{Plainlist|
|notes=14f input window (15~28)
*Input can be delayed 28f
*Sidestep moves come out faster than standing moves}}
}}
}}
{{MoveData|
{{MoveData|
Line 733: Line 735:
|recv=r29
|recv=r29
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 3rd CH with 4f delay
* Combo from 3rd CH with 4f delay
*Input can be delayed 10f
* Input can be delayed 10f
*Move can be delayed 9f}}
* Move can be delayed 9f}}
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-df+3,1,4,2~(d_u)
|id=Anna-df+3,1,4,2~d_u
|name=Twisting Rush to Sidestep
|name=
|inputLead=df+3,1,4
|inputLead=df+3,1,4
|input=,2~(d_u)
|input=,2~d_u
|damageLead=13,10,20
|damageLead=13,10,20
|damage=,12
|damage=,12
|targetLead=m,h,h,h
|targetLead=m,h,h,h
|target=,(Special)
|target=
|block=-5
|block=+11g
|hit=+6
|hit=+15g
|startup=,i14
|startup=
|recv=r14
|recv=r24
|notes={{Plainlist|
|notes=
*Input can be delayed 16f
*Sidestep moves come out faster than standing moves}}
}}
}}
{{MoveData|
{{MoveData|
Line 764: Line 764:
|target=,h
|target=,h
|block=+0~+2
|block=+0~+2
|hit=+23a (+14a)
|hit=+23a (+14)
|startup=,i19~21
|startup=,i19~21
|recv=r26
|recv=r26
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Combo from 3rd CH hit
* Combo from 3rd CH}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 780: Line 779:
|damage=,22
|damage=,22
|targetLead=m,h,h,h
|targetLead=m,h,h,h
|target=,m(TJ)
|target=,m
|block=-3~-2
|block=-3~-2
|hit=+22a
|hit=+22a
|startup=,i25~26
|startup=,i25~26
|crush=,js10~34 fs35~37
|recv=r30
|recv=r30
}}
}}
Line 796: Line 796:
|target=,m
|target=,m
|block=-18
|block=-18
|hit=+8a (-1a)
|hit=+8a (-1)
|ch=+40a (-7a)
|ch=+40a (-7)
|startup=,i27
|startup=,i27
|recv=r37
|recv=r37
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Combo from 4th CH
* Combo from 4th CH}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 820: Line 819:
|recv=r19
|recv=r19
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st hit with 9f delay
* Combo from 1st hit with 9f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 829: Line 827:
|inputLead=df+3
|inputLead=df+3
|input=,2~df
|input=,2~df
|damageLead=13
|damageLead=13,12
|damage=,12
|damage=
|targetLead=m,h
|targetLead=m,h
|target=,(QCF)
|target=
|block=-1
|block=-1
|hit=+0
|hit=+4
|ch=+10
|ch=+10
|startup=i10
|startup=
|recv=r10
|recv=r10
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-df+3,2~(d_u)
|id=Anna-df+3,2~d_u
|name=Creeping Attack to Sidestep
|name=Creeping Attack to Sidestep
|inputLead=df+3
|inputLead=df+3
|input=,2~(d_u)
|input=,2~d_u
|damageLead=13
|damageLead=13,12
|damage=,12
|damage=
|targetLead=m
|targetLead=m,h
|target=,h
|target=
|block=-1
|block=+9g
|hit=+0
|hit=+14g
|ch=+10
|ch=+20g
|startup=,i10
|startup=
|recv=r10
|recv=r10
|notes={{Plainlist|
|notes=
*Input can be delayed 10f
*Sidestep moves come out faster than standing moves}}
}}
}}
{{MoveData|
{{MoveData|
Line 872: Line 868:
|recv=r21
|recv=r21
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 10f
* Combo from 2nd CH with 10f
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 886: Line 881:
|target=,h
|target=,h
|block=+7
|block=+7
|hit=+32a (+22a)
|hit=+32a (+22)
|startup=,i20~21
|startup=,i20~21
|recv=r37
|recv=r37
Line 899: Line 894:
|damage=,12
|damage=,12
|targetLead=m,h,h
|targetLead=m,h,h
|target=,L(TC)
|target=,L
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=-2
|ch=-2
|startup=,i23
|startup=,i23
|crush=,cs10~
|recv=r32 FC
|recv=r32 FC
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 3rd CH with 2f delay
* Combo from 3rd CH with 2f delay
*Input can be delayed 11f
* Input can be delayed 11f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 923: Line 918:
|startup=,i18
|startup=,i18
|recv=r29
|recv=r29
|notes={{Plainlist|
|notes=Combo from 2nd CH with 10f delay
*Combo from 2nd CH with 10f delay
*Input can be delayed 10f
}}
}}
}}
{{MoveData|
{{MoveData|
Line 937: Line 929:
|targetLead=m,h
|targetLead=m,h
|target=,h
|target=,h
|hit=+20a (+11a)
|hit=+20a (+11)
|ch=+49a
|ch=+49a
|block=-6
|block=-6
Line 943: Line 935:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 2nd CH with 8f delay
* Combo from 2nd CH with 8f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 961: Line 952:
|startup=,i21
|startup=,i21
|recv=r33 FC
|recv=r33 FC
|crush=,cs10~
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 9f delay
* Combo from 2nd CH with 9f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 979: Line 970:
|recv=r33
|recv=r33
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 1st hit with 1f delay
* Combo from 1st hit with 10f delay
*Combo from 1st hit with 10f delay
* Jail from 1st block with 1f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 997: Line 987:
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 2nd hit with 2f delay
* Combo from 2nd hit with 10f delay
*Combo from 2nd hit with 10f delay
* Jail from 2nd block with 2f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,016: Line 1,005:
|recv=r27
|recv=r27
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 3rd CH with 17f delay
* Combo from 3rd CH with 17f delay
*Input can be delayed 17f
* Input can be delayed 17f
*Move can be delayed 4f
* Move can be delayed 4f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,031: Line 1,019:
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|startup=,i24
|startup=,i24
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 3rd CH with 6f delay
* Combo from 3rd CH with 6f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,050: Line 1,037:
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|startup=,i24
|startup=,i24
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st hit with 4f delay
* Combo from 1st hit with 4f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,086: Line 1,072:


== d ==
== d ==
 
{{MoveDataHeader}}
{{MoveData|
|id=Anna-d+1
|name=Down Jab
|input=d+1
|damage=5
|target=s
|block=-5
|hit=+6
|startup=i10
|crush=cs4~
|recv=r24 FC
|notes=Can recover standing with f
}}
{{MoveData|
{{MoveData|
|id=Anna-d+1,4
|id=Anna-d+1,4
Line 1,094: Line 1,093:
|damageLead=5
|damageLead=5
|damage=,10
|damage=,10
|targetLead=Sm(TC)
|targetLead=s
|target=,m
|target=,m
|block=-11~-10
|block=-11~-10
|hit=+0~+1
|hit=+0~+1
|startup=,i16~17
|startup=,i16~17
|crush=
|recv=r29
|recv=r29
|notes=Combo from 1st CH
|notes=Combo from 1st CH
Line 1,114: Line 1,114:
|recv=r29
|recv=r29
|notes={{Spike}}
|notes={{Spike}}
}}
{{MoveData|
|id=Anna-d+3
|name=Left Spin Low Kick
|input=d+3
|damage=12
|target=L
|block=-17
|hit=-3
|startup=i16
|crush=cs4~
|recv=r33 FC
}}
}}
{{MoveData|
{{MoveData|
Line 1,122: Line 1,134:
|damageLead=12
|damageLead=12
|damage=,10
|damage=,10
|targetLead=L(TC)
|targetLead=L
|target=,m
|target=,m
|block=-13~-11
|block=-13~-11
|hit=+31a (+21a)
|hit=+31a (+21)
|startup=,i25~27
|startup=,i25~27
|recv=r30
|recv=r30
Line 1,137: Line 1,149:
|damageLead=12
|damageLead=12
|damage=,18
|damage=,18
|targetLead=L(TC)
|targetLead=L
|target=,h
|target=,h
|block=-6
|block=-6
|hit=+5
|hit=+5
|ch=+30a (+20a)
|ch=+30a (+20)
|startup=,i20
|startup=,i20
|recv=r30
|recv=r30
|notes=Combo from 1st CH
|notes={{Plainlist|
* Combo from 1st CH
* Balcony break on CH}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,153: Line 1,167:
|damageLead=12,18
|damageLead=12,18
|damage=,20
|damage=,20
|targetLead=L(TC),h
|targetLead=L,h
|target=,m
|target=,m
|block=+2c~+3c
|block=+2c~+3c
Line 1,177: Line 1,191:
|recv=r19
|recv=r19
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st CH with 5f delay
* Combo from 1st CH with 5f delay
*Input can be delayed 9f
* Input can be delayed 9f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,194: Line 1,207:
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-d+4,1~(d_u)
|id=Anna-d+4,1~d_u
|name=Low Kick Spin Punch to Cancel SS
|name=Low Kick Spin Punch to Cancel SS
|inputLead=d+4
|inputLead=d+4
|input=,1~(d_u)
|input=,1~d_u
|damage=7
|damage=
|target=l
|target=
|block=-15
|block=-15
|hit=-4
|hit=+7
|ch=-4
|ch=
|startup=,i23
|startup=,i23
|recv=r23
|recv=r23
|notes={{Plainlist|
|notes=
*13f input window (i11~23)
*Sidestep moves come out faster than standing moves}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,215: Line 1,226:
|damage=50
|damage=50
|target=m!
|target=m!
|hit=+46a (+15a)
|hit=+46a (+15)
|startup=60
|startup=i60
|recv=r39
|recv=r39
|notes={{BB}}
|notes=
}}
}}
{{MoveData|
{{MoveData|
Line 1,234: Line 1,245:


== db ==
== db ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-db+1
|id=Anna-db+1
Line 1,241: Line 1,252:
|damage=16
|damage=16
|target=m
|target=m
|block=-12
|block=-12~-10
|hit=+3~+5
|hit=+3~+5
|startup=i16~18
|startup=i16~18
|recv=r30
|recv=r30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Spike}}
* {{Spike}}
*Can recover in r30 FC with D}}
* Can recover in r30 FC with D}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,256: Line 1,267:
|damageLead=16
|damageLead=16
|damage=,17
|damage=,17
|targetLead=M
|targetLead=m
|target=,m
|target=,M
|block=-13~-15
|block=-15~-13
|hit=-1~+1
|hit=-1~+1
|ch=+23a (+17a)
|ch=+23a (+17)
|startup=,i22~24
|startup=,i22~24
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st hit
* Combo from 1st hit
*Combo from 1st CH with 11f delay
* Combo from 1st CH with 11f delay
*Input can be delayed 15f
* Input can be delayed 15f}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,290: Line 1,300:
|damage=21
|damage=21
|target=L
|target=L
|block=-15~-17
|block=-17~-15
|hit=+25a
|hit=+25a
|startup=i27~29
|startup=i27~29
Line 1,316: Line 1,326:
|targetLead=L
|targetLead=L
|target=,L
|target=,L
|block=-14~-16
|block=-16~-14
|hit=-3~-5
|hit=-3~-5
|ch=+26a
|ch=+26a
Line 1,334: Line 1,344:
|targetLead=L
|targetLead=L
|target=,M
|target=,M
|block=-16~-20
|block=-20~-16
|hit=+0~-7
|hit=-7d~+0d
|ch=KND
|ch=
|startup=,i27~31
|startup=,i27~31
|recv=r44
|recv=r44
|notes={{Plainlist|
|notes={{Plainlist|
*{{Spike}}
* {{Spike}}
*Combo from 1st CH with 2f delay
* Combo from 1st CH with 2f delay
*Input can be delayed 12f
* Input can be delayed 12f
}}
* Will not knockdown if the second hit impacts on frame 30~31}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,351: Line 1,361:
|damage=30
|damage=30
|target=m
|target=m
|block=-12~-13
|block=-13~-12
|hit=+20a (+15a)
|hit=+20a (+15)
|startup=,i20~21
|startup=,i20~21
|crush=pc8~19
|crush=pc8~19
Line 1,377: Line 1,387:
|damage=,23
|damage=,23
|targetLead=L
|targetLead=L
|block=-6~-7
|block=-7~-6
|hit=+18a (+9a)
|hit=+18a (+9)
|target=,h
|target=,h
|startup=,i29~30
|startup=,i29~30
Line 1,386: Line 1,396:


== b ==
== b ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-b+1
|id=Anna-b+1
Line 1,392: Line 1,402:
|damage=14
|damage=14
|target=m
|target=m
|block=-10~-12
|block=-12~-10
|hit=-1~+1
|hit=-1~+1
|startup=i17~19
|startup=i17~19
Line 1,421: Line 1,431:
|targetLead=m,h
|targetLead=m,h
|target=,m
|target=,m
|hit=+10a (+1a)
|hit=+10a (+1)
|ch=+42a (-5a)
|ch=+42a (-5)
|block=-11
|block=-11
|startup=,i26~27
|startup=,i26~27
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Combo from 2nd CH with 4f delay
* Combo from 2nd CH with 4f delay
*Input can be delayed 15f}}
* Input can be delayed 15f}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,437: Line 1,447:
|damage=10
|damage=10
|target=h
|target=h
|block=-8~-9
|block=-9~-8
|hit=+1~+2
|hit=+1~+2
|startup=i14~15
|startup=i14~15
Line 1,455: Line 1,465:
|target=,h
|target=,h
|hit=+26a
|hit=+26a
|block=-5~-6
|block=-6~-5
|startup=,i27~28
|startup=,i27~28
|recv=r26
|recv=r26
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* Combo from 1st hit}}
*Combo from 1st hit}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,468: Line 1,477:
|damage=17
|damage=17
|target=m
|target=m
|block=-7~-9
|block=-9~-7
|hit=+9g~+11g
|hit=+9g~+11g
|ch=+17a (+8a)
|ch=+17a (+8)
|startup=i20~22
|startup=i20~22
|recv=r26
|recv=r26
Line 1,480: Line 1,489:


== u ==
== u ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-u+3
|id=Anna-u+3
Line 1,488: Line 1,497:
|target=m
|target=m
|block=-15
|block=-15
|hit=+16a (+6a)
|hit=+16a (+6)
|startup=i14
|startup=i14
|crush=js6~26 fs27~29
|crush=js6~26 fs27~29
Line 1,545: Line 1,554:
|targetLead=h,m,m
|targetLead=h,m,m
|target=,m
|target=,m
|block=-3~-4
|block=-4~-3
|hit=+32a (+25a)
|hit=+32a (+25)
|startup=,i11~12
|startup=,i11~12
|recv=r22
|recv=r22
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
*Combo from 2nd hit with 5f delay
* Combo from 2nd hit with 5f delay}}
}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,560: Line 1,568:
|damage=22
|damage=22
|target=m
|target=m
|block=-3~-2
|block=-2~-3
|hit=+22a
|hit=+22a
|startup=25~26  
|startup=i25~26  
|crush=js10~34 fs35~37
|crush=js10~34 fs35~37
|recv=r30
|recv=r30
|notes={{BB}}
|notes=
}}
}}
{{MoveData|
{{MoveData|
Line 1,603: Line 1,611:
|block=-6
|block=-6
|hit=+5
|hit=+5
|ch=+30a (+20a)
|ch=+30a (+20)
|startup=,i20
|startup=,i20
|recv=r25
|recv=r25
Line 1,611: Line 1,619:
}}
}}
{{MoveData|
{{MoveData|
|id=Anna-uf+4,3,4~(d_u)
|id=Anna-uf+4,3,4~d_u
|name=Can Opener to Cancel Sidestep
|name=Can Opener to Cancel Sidestep
|inputLead=uf+4,3
|inputLead=uf+4,3
|input=,4~(d_u)
|input=,4~d_u
|damageLead=20
|damageLead=20
|damage=,10
|damage=,10
Line 1,623: Line 1,631:
|startup=,i15
|startup=,i15
|recv=r15
|recv=r15
|notes=Sidestep moves come out faster than standing moves
|notes=
}}
}}
{{MoveData|
{{MoveData|
Line 1,656: Line 1,664:
|target=m
|target=m
|block=-18~-16
|block=-18~-16
|hit=+27a (+17a)
|hit=+27a (+17)
|startup=i18~20
|startup=i18~20
|crush=js13~31 fs32~34
|crush=js13~31 fs32~34
Line 1,668: Line 1,676:
|target=m
|target=m
|block=-18~-16
|block=-18~-16
|hit=+27a (+17a)
|hit=+27a (+17)
|startup=i18~20
|startup=i18~20
|recv=r35 FC
|recv=r35 FC
Line 1,679: Line 1,687:
|target=m
|target=m
|block=-18~-16
|block=-18~-16
|hit=+27a (+17a)
|hit=+27a (+17)
|startup=i18~20
|startup=i18~20
|crush=js13~31 fs32~34
|crush=js13~31 fs32~34
Line 1,691: Line 1,699:
|target=m
|target=m
|block=-18~-16
|block=-18~-16
|hit=+27a (+17a)
|hit=+27a (+17)
|startup=i18~20
|startup=i18~20
|crush=js13~31 fs32~34
|crush=js13~31 fs32~34
Line 1,718: Line 1,726:
|target=m
|target=m
|block=-9
|block=-9
|hit=+22a (+12a)
|hit=+22a (+12)
|startup=25
|startup=i25
|crush=js9~30 fs31~33
|crush=js9~30 fs31~33
|recv=r28
|recv=r28
Line 1,725: Line 1,733:
}}
}}
{{MoveData|
{{MoveData|
|block=-
|id=Anna-UB*,b
|id=Anna-UB*,b
|name=Backflip
|name=Back Handspring
|input=UB*,b
|input=UB*,b
|damage=-
|recv=r50
|hit=-
|ch=-
|target=(Special)
|startup=i50
|crush=js10~41 fs42~44
|crush=js10~41 fs42~44
}}
}}


== Motion Input ==
== Motion Input ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=+6~+7
|block=+6~+7
Line 1,752: Line 1,755:
|notes={{Plainlist|
|notes={{Plainlist|
*{{Homing}}
*{{Homing}}
*{{Tailspin}}
*{{Tailspin}}}}
}}
 
}}
}}
{{MoveData|
{{MoveData|
Line 1,762: Line 1,763:
|input=,f+3
|input=,f+3
|damage=14
|damage=14
|hit=+29a (+19a)
|hit=+29a (+19)
|target=m
|target=m
|startup=i15~16
|startup=i15~16
Line 1,768: Line 1,769:
|recv=r30
|recv=r30
}}
}}
{{MoveData|
{{MoveData|
|block=-23~-20
|block=-20~-23
|id=Anna-f,f+3,4
|id=Anna-f,f+3,4
|inputLead=f,f+3
|inputLead=f,f+3
Line 1,776: Line 1,776:
|damageLead=14
|damageLead=14
|damage=,12
|damage=,12
|hit=+22a (+12a)
|hit=+22a (+12)
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|startup=,i8~11
|startup=,i8~11
|crush=js1~22 fs23~25
|crush=,js1~22 fs23~25
|recv=r39
|recv=r39
|notes={{Plainlist||
|notes={{Plainlist|
*Combo from 1st hit
* Move can be delayed 2f}}
*Move can be delayed 2f
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-14~-13
|block=-14~-13
Line 1,800: Line 1,797:
|target=,m
|target=,m
|startup=,i7~8
|startup=,i7~8
|crush=js1~11 fs12~14
|crush=,js1~11 fs12~14
|recv=r32
|recv=r32
|notes={{Plainlist||
|notes={{Plainlist|
*Combo from 1st hit
* Move can be delayed 5f}}
*Move can be delayed 5f
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-1~+0
|block=-1~+0
Line 1,814: Line 1,808:
|inputLead=f,f+3
|inputLead=f,f+3
|input=,4~b+3
|input=,4~b+3
|damageLead=14
|damageLead=14,12,9
|damage=,12
|damage=
|hit=+10
|hit=+10~+11
|target=m,m,m
|targetLead=m,m,m
|startup=,i19
|target=
|crush=js1~2 fs3~5
|startup=
|crush=,js1~2 fs3~5
|recv=r19 CJM
|recv=r19 CJM
|notes=Combo from 1st hit
|notes=
}}
}}
{{MoveData|
{{MoveData|
|block=Launch
|id=Anna-f,f+3,4~b+3,4:1+2
|id=Anna-f,f+3,4~b+3,4:1+2
|name=Treading Water to Chaos Judgment Hunting Swan
|name=Treading Water to Chaos Judgment Hunting Swan
Line 1,838: Line 1,831:
|recv=r23
|recv=r23
|notes={{Plainlist|
|notes={{Plainlist|
*1+2 must be pressed on the active frames of 4 (i7~8)
* 1+2 must be pressed on the active frames of the third kick (i7~8)
*Cancel to r43 with u,u
* Cancel to r43 with u,u}}
}}
}}
}}
{{MoveData|
{{MoveData|
|block=+0~+3
|block=+0~+3
Line 1,857: Line 1,848:
|notes=Can recover in r28 FC with D
|notes=Can recover in r28 FC with D
}}
}}
{{MoveData|
{{MoveData|
|block=-9~-7
|block=-9~-7
Line 1,864: Line 1,854:
|inputLead=f
|inputLead=f
|input=,f+4~b
|input=,f+4~b
|ch=KND
|ch=
|damage=20
|damage=20
|hit=KND
|hit=+10a
|target=M
|target=M
|startup=i31~34
|startup=i31~34
|crush=js10~19 fs20~40
|crush=js10~19 fs20~40
|recv= r38 CJM
|recv=r38 CJM
}}
}}
{{MoveData|
{{MoveData|
|block=-9~-7
|block=-9~-7
Line 1,879: Line 1,868:
|inputLead=f
|inputLead=f
|input=,f+1+2
|input=,f+1+2
|ch=KND
|ch=
|damage=25
|damage=25
|hit=+18a (+13a)
|hit=+18a (+13)
|target=m
|target=m
|startup=i18~20
|startup=i18~20
Line 1,887: Line 1,876:
|notes={{BB}}
|notes={{BB}}
}}
}}
 
{{MoveData|
|id=Anna-qcf
|name=Crouch Dash
|input=qcf
|recv=r3 CD
|tot=29
|crush=cs1~20
}}
{{MoveData|
{{MoveData|
|block=+2~+6
|block=+2~+6
|id=Anna-QCF+1
|id=Anna-qcf+1
|name=Assassin's Dagger
|name=Assassin's Dagger
|input=QCF+1
|input=qcf+1
|ch=+48a (+38a)
|ch=+48a (+38)
|damage=23
|damage=23
|hit=+4~+8
|hit=+4~+8
Line 1,900: Line 1,896:
|recv=r22
|recv=r22
}}
}}
{{MoveData|
{{MoveData|
|block=-12
|block=-12
|id=Anna-QCF+2
|id=Anna-qcf+2
|name=Crimson Arrow
|name=Crimson Arrow
|input=QCF+2
|input=qcf+2
|ch=+56a
|ch=+10 +56a
|damage=17
|damage=17
|hit=+3
|hit=+3
|target=m
|target=m
|startup=16 (18~)
|startup=i16
|recv=r34
|recv=r34
}}
}}
{{MoveData|
{{MoveData|
|block=-14~-12
|block=-14~-12
|id=Anna-QCF+2,1
|id=Anna-qcf+2,1
|name=Artemis Arrow
|name=Artemis Arrow
|inputLead=QCF+2
|inputLead=qcf+2
|input=,1
|input=,1
|damageLead=17
|damageLead=17
|damage=,20
|damage=,20
|hit=+30a (+15a)
|hit=+30a (+15)
|targetLead=m
|targetLead=m
|target=,m
|target=,m
Line 1,928: Line 1,922:
|recv=r33
|recv=r33
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
*Combo from 1st hit with 11f delay
* Combo from 1st hit with 11f delay
*Input can be delayed 11f
* Input can be delayed 11f
*Move can be delayed 10f
* Move can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-13
|block=-13
|id=Anna-QCF+2,1~b
|id=Anna-qcf+2,1~b
|name=Crimson Arrow to Chaos Judgment
|name=Crimson Arrow to Chaos Judgment
|inputLead=QCF+2
|inputLead=qcf+2
|input=,1~b
|input=,1~b
|ch=+55a
|ch=+55a
Line 1,946: Line 1,938:
|target=m
|target=m
|startup=,i20
|startup=,i20
|recv=r34 CJM
|recv=r35 CJM
}}
}}
{{MoveData|
{{MoveData|
|block=-13
|block=-13
|id=Anna-QCF+3
|id=Anna-qcf+3
|input=QCF+3
|input=qcf+3
|damage=14
|damage=14
|hit=-2
|hit=-2
Line 1,959: Line 1,950:
|recv=32
|recv=32
}}
}}
{{MoveData|
{{MoveData|
|block=-2
|block=-2
|id=Anna-QCF+3,2
|id=Anna-qcf+3,2
|name=Paralyzing Needle
|name=Paralyzing Needle
|inputLead=QCF+3
|inputLead=qcf+3
|input=,2
|input=,2
|ch=+49a
|ch=+49a
|damageLead=14
|damageLead=14
|damage=,25
|damage=,25
|hit=+20a (+11a)
|hit=+20a (+11)
|targetLead=m
|targetLead=m
|target=,h
|target=,h
Line 1,975: Line 1,965:
|recv=30
|recv=30
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tailspin}}
* {{Tailspin}}
*Combo from 1st hit with 10f delay
* Combo from 1st hit with 10f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
 
{{MoveData|
|block=-11
|block=-11
|id=Anna-QCF+3,3
|id=Anna-qcf+3,3
|inputLead=QCF+3
|inputLead=qcf+3
|input=,3
|input=,3
|damageLead=14
|damageLead=14
Line 1,994: Line 1,982:
|recv=30
|recv=30
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from 1st block with 2f delay
* Combo from 1st hit with 10f delay
*Combo from 1st hit with 10f delay
* Jail from 1st block with 2f delay
*Input can be delayed 10f
* Input can be delayed 10f}}
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-9~-8
|block=-9~-8
|id=Anna-QCF+3,3,1
|id=Anna-qcf+3,3,1
|name=Omission Storm
|name=Omission Storm
|inputLead=QCF+3,3
|inputLead=qcf+3,3
|input=,1
|input=,1
|damageLead=14,8
|damageLead=14,8
Line 2,013: Line 1,999:
|startup=,i11~12
|startup=,i11~12
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 17f delay
* Combo from 2nd CH with 17f delay
*Input can be delayed 17f
* Input can be delayed 17f
*Move can be delayed 4f
* Move can be delayed 4f}}
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-6
|block=-6
|id=Anna-QCF+3,3,4
|id=Anna-qcf+3,3,4
|name=Omission Kick Combo
|name=Omission Kick Combo
|inputLead=QCF+3,3
|inputLead=qcf+3,3
|input=,4
|input=,4
|ch=KND
|ch=
|damageLead=14,8
|damageLead=14,8
|damage=,20
|damage=,20
|hit=KND
|hit=+20a (+11)
|targetLead=m,h
|targetLead=m,h
|target=,h
|target=,h
|startup=16 (18~)
|startup=,i24
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 2nd CH with 6f delay
* {{Tailspin}}
*Input can be delayed 10f
* Combo from 2nd CH with 6f delay
}}
* Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-12~-10
|block=-12~-10
|id=Anna-QCF+4
|id=Anna-qcf+4
|name=Piston Kick
|name=Piston Kick
|input=QCF+4
|input=qcf+4
|damageLead=12
|damageLead=12
|damage=,12
|damage=,12
Line 2,053: Line 2,036:
|notes={{Tailspin}}
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{MoveData|
|block=-8~-7
|block=-8~-7
Line 2,065: Line 2,047:
|recv=r35
|recv=r35
}}
}}
{{MoveData|
{{MoveData|
|block=-13~-12
|block=-13~-12
Line 2,072: Line 2,053:
|inputLead=f,f,f+2
|inputLead=f,f,f+2
|input=,3
|input=,3
|ch=+41a (-6a)
|ch=+41a (-6)
|damageLead=10
|damageLead=10
|damage=,28
|damage=,28
|hit=+9a (+9a)
|hit=+9a (+9)
|targetLead=m
|targetLead=m
|target=,m
|target=,m
Line 2,081: Line 2,062:
|notes={{BB}}
|notes={{BB}}
}}
}}
{{MoveData|
{{MoveData|
|block=-23~-16
|block=-23~-16
Line 2,089: Line 2,069:
|input=,f+3
|input=,f+3
|damage=20
|damage=20
|hit=+8a (-2a)
|hit=+8a (-2)
|target=m
|target=m
|startup=23~30 (26~)
|startup=i23~30
|crush=js3~32 fs33~61
|crush=js3~32 fs33~61
|recv=r35 FUFT
|recv=r35 FUFT
Line 2,098: Line 2,078:


== WS ==
== WS ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-3~-2
|block=-3~-2
Line 2,109: Line 2,089:
|startup=i13~14
|startup=i13~14
|recv=r21
|recv=r21
|notes={{Plainlist|
|notes=Links to df+1 strings
*Can transition into df+1 strings
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-3
|block=-3
Line 2,128: Line 2,105:
|recv=r21
|recv=r21
|notes={{Plainlist|
|notes={{Plainlist|
*Jails
* Jail from 1st attack with 1f delay
*Can transition into df+1 strings
* Links to df+1 strings}}
*Combo from 1st hit with 1f delay
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-13~-12
|block=-13~-12
Line 2,140: Line 2,114:
|input=ws2
|input=ws2
|damage=22
|damage=22
|hit=+29a (+19a)
|hit=+29a (+19)
|target=m
|target=m
|startup=i18~19
|startup=i18~19
|recv=r35
|recv=r35
}}
}}
{{MoveData|
{{MoveData|
|block=-11~-10
|block=-11~-10
Line 2,157: Line 2,130:
|recv=r29
|recv=r29
}}
}}
{{MoveData|
{{MoveData|
|block=-3~-2
|block=-3~-2
Line 2,167: Line 2,139:
|target=m
|target=m
|startup=i11~12
|startup=i11~12
|recv=r29 CJM
|recv=r21 CJM
}}
}}
{{MoveData|
{{MoveData|
|block=-6~-5
|block=-6~-5
Line 2,183: Line 2,154:


== Crouch ==
== Crouch ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-5
|block=-5
Line 2,192: Line 2,163:
|target=s
|target=s
|startup=i10
|startup=i10
|crush=cs1  
|crush=cs1~
|recv=r24 FC
|recv=r24 FC
|notes=Can recover standing with F
|notes=Can recover standing with f
}}
}}
{{MoveData|
{{MoveData|
|block=-4
|block=-4
Line 2,205: Line 2,175:
|target=s
|target=s
|startup=i11
|startup=i11
|crush=cs1  
|crush=cs1~
|recv=r23 FC
|recv=r23 FC
}}
}}
{{MoveData|
{{MoveData|
|block=-17
|block=-17
Line 2,221: Line 2,190:
|recv=r33 FC
|recv=r33 FC
}}
}}
{{MoveData|
{{MoveData|
|block=-15
|block=-15
Line 2,234: Line 2,202:
|recv=r34 FC
|recv=r34 FC
}}
}}
{{MoveData|
{{MoveData|
|block=-9
|block=-9
Line 2,241: Line 2,208:
|input=FC.f+1
|input=FC.f+1
|damage=22
|damage=22
|hit=+11a (+2a)
|hit=+11a (+2)
|target=m
|target=m
|startup=i22
|startup=i22
|recv=r33
|recv=r33
|notes={{Plainlist|
|notes={{Plainlist|
*{{WB}}
* {{WB}}}}
*{{BB}}
}}
}}
}}
{{MoveData|
{{MoveData|
|block=-14c~-13c
|block=-14c~-13c
Line 2,264: Line 2,228:
|notes={{Spike}}
|notes={{Spike}}
}}
}}
{{MoveData|
{{MoveData|
|block=-21
|block=-21
Line 2,277: Line 2,240:
|recv=r40 FC
|recv=r40 FC
}}
}}
{{MoveData|
{{MoveData|
|block=-21
|block=-21
Line 2,290: Line 2,252:
|recv=r40
|recv=r40
|notes={{Plainlist|
|notes={{Plainlist|
*Can recover in r40 FC with DB_D_DF
* Can recover in r40 FC with DB_D_DF
*2f window to input 1 after performing FC.df+2
* 2f window to input 1 after performing FC.df+2}}
}}
{{MoveData|
|block=-18~-16
|id=Anna-FC.ub+4
|name=Low Somersault Kick
|input=FC.ub+4
|damage=15
|hit=-12~-10
|target=m
|startup=i18~20
|crush=js13~31 fs32~34
|recv=r35
|notes=Can recover in r35 FC with D
}}
}}
{{MoveData|
|block=-18~-16
|id=Anna-FC.u+4
|name=Low Somersault Kick
|input=FC.u+4
|damage=18
|hit=+27a (+17)
|target=m
|startup=i18~20
|crush=js13~31 fs32~34
|recv=r35
|notes=Can recover in r35 FC with D
}}
}}
{{MoveData|
{{MoveData|
|block=-18~-16
|block=-18~-16
Line 2,301: Line 2,287:
|input=FC.uf+4
|input=FC.uf+4
|damage=21
|damage=21
|hit=+27a (+17a)
|hit=+27a (+17)
|target=m
|target=m
|startup=i18~20
|startup=i18~20
Line 2,308: Line 2,294:
|notes=Can recover in r35 FC with D
|notes=Can recover in r35 FC with D
}}
}}
{{MoveData|
{{MoveData|
|block=-32~-33
|block=-33~-32
|id=Anna-FC.UF*+4
|id=Anna-FC.UB*+4
|name=High Somersault Kick
|name=High Somersault Kick
|input=FC.UF*+4
|input=FC.UB*+4
|damage=30
|damage=25
|hit=KND
|hit=-22~-21
|target=m
|target=m
|startup=i14~15
|startup=i14~15
|crush=js11~49 fs50~52
|recv=r51
|recv=r51
|notes=Can recover in r43 FC with D
|notes=Can recover in r51 FC with D
}}
}}
 
{{MoveData|
|block=-33~-32
|id=Anna-FC.U*+4
|name=High Somersault Kick
|input=FC.U*+4
|damage=28
|hit=-2a (-12)
|target=m
|startup=i14~15
|crush=js11~49 fs50~52
|recv=r51
|notes=Can recover in r51 FC with D
}}
{{MoveData|
|block=-33~-32
|id=Anna-FC.UF*+4
|name=High Somersault Kick
|input=FC.UF*+4
|damage=30
|hit=-2a (-12)
|target=m
|startup=i14~15
|crush=js11~49 fs50~52
|recv=r51
|notes=Can recover in r51 FC with D
}}
 
== Others ==
== Others ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-12~-11
|block=-12~-11
|id=Anna-ss 2
|id=Anna-SS.2
|name=Chaos Tail
|name=Chaos Tail
|input=ss 2
|input=SS.2
|ch=+14g
|ch=+14g
|damage=12
|damage=12
|hit=+0~+1
|hit=+0~+1
|target=l(TC)
|target=L
|startup=20~21s (29~) cs4~
|startup=i20~21s
|crush=cs6~
|recv=r30 FC
|notes=Hits grounded but is inconsistent against small body types
}}
}}
{{MoveData|
{{MoveData|
|block=+4~+5s
|block=+4s~+6s
|id=Anna-ss 3
|id=Anna-SS.3
|name=Heel Smash
|name=Heel Smash
|input=ss 3
|input=SS.3
|ch=KND
|ch=+25d
|damage=23
|damage=23
|hit=+8~+9s
|hit=+8s~+10s
|target=m
|target=M
|startup=21~22 (30~)
|startup=i21~23
|recv=r27
|notes={{Spike}}
}}
}}
{{MoveData|
{{MoveData|
|block=-9 (1st hit whiffs: -16~-14)
|block=-9~-5
|id=Anna-ss 1+2
|id=Anna-SS.1+2
|name=Bloody Chaos
|name=Bloody Chaos
|input=ss 1+2
|input=SS.1+2
|ch=Launch
|damageLead=5
|damageLead=5
|damage=,7
|damage=,7
|hit=Launch
|hit=+36a (+26)
|targetLead=m
|targetLead=m
|target=,m
|target=,m
|startup=19~21 (28~)
|startup=i19~20 i5~9
|recv=r24
|notes=
}}
}}
{{MoveData|
{{MoveData|
|block=+1
|block=+1~+4
|id=Anna-back towards the wall b,b,u/b
|id=Anna-(Back to wall).b,​b,​UB
|name=Wall Jumping Attack
|name=[[Wall Jump Attack]]
|inputLead=back towards the wall b,b
|input=(Back to wall).b,​b,​UB
|input=,u/b
|ch=KND
|damage=21
|damage=21
|hit=KND
|hit=+35d
|target=m
|target=m
|startup=35 air5~ invincible8~24
|startup=i35~38
|crush={{Plainlist|
* fs5~7
* is8~24
* fs25~33
* js34~37
* fs38~40}}
|recv=r17 BT
}}
}}
{{MoveData|
{{MoveData|
|block=-8
|block=-8
|id=Anna-BT (1_2)
|id=Anna-BT.1_2
|name=Spin Knuckle Jab
|name=Spin Knuckle Jab
|input=BT (1_2)
|input=BT.1_2
|ch=-3
|damage=15
|damage=15
|hit=-3
|hit=+3
|target=h
|target=h
|startup=8
|startup=i8
|recv=r27
|notes=Can transition to jab strings but they combo only on CH
}}
}}


== CJM ==
== CJM ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Anna-b+3
|id=Anna-b+3
|name=Chaos Judgement
|name=Chaos Judgement
|input=b+3
|input=b+3
|startup=i16~60
|recv=r16 CJM
|tot=60
|crush={{Plainlist|
Low ps3~36
Throw ps8~}}
|notes={{Plainlist|
|notes={{Plainlist|
*Auto low parry 3~
* Parries low punches or kicks
*Auto throw reversal 8~
* Parries throws}}
*41f input window for attacks (i7~47)
}}
}}
}}
{{MoveData|
 
|id=Anna-CJM.df
{{MoveData|
|block=-
|id=Anna-CJM df
|name=Crouch Dash
|name=Crouch Dash
|input=CJM df
|input=CJM.df
|startup=i30
|recv=r1 CD
|tot=29
|crush=cs1~20
|crush=cs1~20
|notes=30f input window for attacks (i1~30)
|notes=
}}
}}
{{MoveData|
{{MoveData|
|block=-9
|block=-9~-8
|id=Anna-CJM 1
|id=Anna-CJM.1
|name=Infernal Storm
|name=Infernal Storm
|input=CJM 1
|input=CJM.1
|ch=+14
|damage=14
|damage=14
|hit=+14
|hit=+14~+15
|target=h
|target=h
|startup=11 (27~)
|startup=i11~12
|recv=r27
}}
}}
{{MoveData|
{{MoveData|
|block=-13
|block=-13
|id=Anna-CJM 2
|id=Anna-CJM.2
|input=CJM 2
|input=CJM.2
|ch=-2
|damage=10
|damage=10
|hit=-2
|hit=-2
|target=h
|target=h
|startup=10 (26~)
|startup=i10
|recv=r32
}}
}}
{{MoveData|
{{MoveData|
|block=-7~-6
|block=-7~-6
|id=Anna-CJM 2,1
|id=Anna-CJM.2,1
|name=Double Rapier
|name=Double Rapier
|inputLead=CJM 2
|inputLead=CJM.2
|input=,1
|input=,1
|ch=+4~+5
|damageLead=10
|damageLead=10
|damage=,12
|damage=,12
Line 2,440: Line 2,463:
|targetLead=h
|targetLead=h
|target=,m
|target=,m
|startup=10 (26~)
|startup=,i17~18
|recv=r25
|notes=Combo from 1st hit with 10f delay
}}
}}
{{MoveData|
{{MoveData|
|block=-12~-10
|block=-12~-10
|id=Anna-CJM 3
|id=Anna-CJM.3
|name=Picking Heel
|name=Picking Heel
|input=CJM 3
|input=CJM.3
|ch=KND
|ch=+56a
|damage=18
|damage=18
|hit=+3~+5
|hit=+3~+5
|target=m
|target=m
|startup=12~14 (28~)
|startup=i12~14
|recv=r32
}}
}}
{{MoveData|
{{MoveData|
|block=-29
|block=-29~-27
|id=Anna-CJM 4
|id=Anna-CJM.4
|name=Infernal Avalanche
|name=Infernal Avalanche
|input=CJM 4
|input=CJM.4
|ch=KND
|damage=20
|damage=20
|hit=KND
|hit=+13a
|target=l(TC)
|target=L
|startup=27 (43~) cs14~
|startup=i27~29
|crush=cs14~
|recv=r46 FC
}}
}}
{{MoveData|
{{MoveData|
|block=-16
|block=-16
|id=Anna-CJM f+2+3
|id=Anna-CJM.f+2+3
|name=Aphrodite's Scorn
|name=Aphrodite's Scorn
|input=CJM f+2+3
|input=CJM.f+2+3
|ch=KND
|ch=+42a (-5)
|damage=30
|damage=30
|hit=KND
|hit=+10a (+1)
|target=m
|target=m
|startup=13 (29~)
|startup=i13
|recv=r35
|notes={{Plainlist|
* {{BB}}
* Hip attack, unparryable
* Alternate input: 2+3}}
}}
}}
{{MoveData|
{{MoveData|
|block=-4s
|block=-4c~-3c
|id=Anna-CJM 1+2
|id=Anna-CJM.1+2
|name=Caracal
|name=Caracal
|input=CJM 1+2
|input=CJM.1+2
|ch=+6s
|ch=+6c~+7c
|damage=20
|damage=20
|hit=+6s
|hit=+6s
|target=m
|target=M
|startup=17s (33~)
|startup=i17~18
|recv=r32 FC
|notes={{Spike}}
}}
}}
{{MoveData|
{{MoveData|
|block=+6
|block=+6
|id=Anna-CJM d/f:1+2
|id=Anna-CJM.df#1+2
|input=CJM d/f:1+2
|name=Guard Breaker
|input=CJM.df#1+2
|ch=+24
|ch=+24
|damage=+0
|damage=0
|hit=+10g
|hit=+10g
|target=m
|target=m
|startup=16 (32~)
|startup=i16
|recv=r24
|notes=
}}
}}
{{MoveData|
{{MoveData|
|block=-11
|block=-11
|id=Anna-CJM (d_d/b)+3
|id=Anna-CJM.d+3
|input=CJM (d_d/b)+3
|input=CJM.d+3
|ch=+0
|damage=8
|damage=8
|hit=+0
|hit=+0
|target=l
|target=L
|startup=15 (31~)
|startup=i15
|recv=r30 FC
|notes=Alternate input: CJM.db+3
}}
}}
{{MoveData|
{{MoveData|
|block=-7
|block=-7
|id=Anna-CJM (d_d/b)+3,3
|id=Anna-CJM.d+3,3
|name=Dendrobates Azureus
|name=Dendrobates Azureus
|inputLead=CJM (d_d/b)+3
|inputLead=CJM.d+3
|input=,3
|input=,3
|ch=+7
|damageLead=6
|damageLead=6
|damage=,20
|damage=,20
|hit=+7
|hit=+7
|targetLead=l
|targetLead=L
|target=,h
|target=,h
|startup=15 (31~)
|startup=,i21
|recv=r31
|notes={{Plainlist|
* Combo from 1st hit
* Alternate input: CJM.db+3,3}}
}}
}}
{{MoveData|
{{MoveData|
|block=-15
|block=-15~-14
|id=Anna-CJM u/b+4
|id=Anna-CJM.ub+4
|name=Stryx
|name=Stryx
|input=CJM u/b+4
|input=CJM.ub+4
|ch=-4
|damage=15
|damage=15
|hit=-4
|hit=-4~-3
|target=m(TJ)
|target=m
|startup=15 (31~) js8~
|startup=i15~16
|crush=js8~29 fs30~32
|recv=r33
}}
}}
{{MoveData|
{{MoveData|
|block=-15
|block=-15~-14
|id=Anna-CJM u+4
|id=Anna-CJM.u+4
|name=Stryx
|name=Stryx
|input=CJM u+4
|input=CJM.u+4
|ch=-4
|damage=20
|damage=20
|hit=-4
|hit=-4~-3
|target=m(TJ)
|target=m
|startup=15 (31~) js8~
|startup=i15~16
|crush=js8~29 fs30~32
|recv=r33
}}
}}
{{MoveData|
{{MoveData|
|block=-13
|block=-13~-12
|id=Anna-CJM u/f+4
|id=Anna-CJM.uf+4
|name=Stryx
|name=Stryx
|input=CJM u/f+4
|input=CJM.uf+4
|ch=Launch
|damage=20
|damage=20
|hit=Launch
|hit=+30a (+20)
|target=m(TJ)
|target=m
|startup=15 (31~) js8~
|startup=i15~16
|crush=js8~29 fs30~32
|recv=r33
}}
}}
{{MoveData|
{{MoveData|
|block=-
|id=Anna-CJM.f,f
|id=Anna-CJM f,f
|name=Forward Roll
|name=Forward Roll
|inputLead=CJM f
|input=CJM.f,f
|input=,f
|crush=cs5~40
|ch=-
|recv=r20 FC
|damage=-
|tot=40
|hit=-
|target=(TC)
|startup=10s~ cs~ js8~35
}}
}}
{{MoveData|
{{MoveData|
|block=-11
|block=-11~-10
|id=Anna-CJM f,f+3
|id=Anna-CJM.f,f+3
|name=Rolling Stone
|name=Rolling Stone
|inputLead=CJM f
|input=CJM.f,f+3
|input=,f+3
|ch=Launch
|damage=27
|damage=27
|hit=Launch
|hit=+55a
|target=m(TC)
|target=m
|startup=30s (46~)
|startup=i10~11
|recv=r34 FC
|notes=The forward roll adds 20 frames, total startup is i30
}}
}}
{{MoveData|
{{MoveData|
|block=+12 (14g)
|block=+12g
|id=Anna-CJM f,f+4
|id=Anna-CJM.f,f+4
|name=Seismic Blast
|name=Seismic Blast
|inputLead=CJM f
|input=CJM.f,f+4
|input=,f+4
|ch=Launch
|damage=21
|damage=21
|hit=Launch
|hit=+32a (+22)
|target=h
|target=h
|startup=40 (56~)
|startup=i20
|recv=r38
|notes={{Plainlist|
* Wall crush, minimum +14g
* The forward roll adds 20 frames, total startup is i40}}
}}
}}
{{MoveData|
{{MoveData|
|block=-14
|block=-14~-13
|id=Anna-CJM 3+4
|id=Anna-CJM.3+4
|name=Queen Heel
|name=Queen Heel
|input=CJM 3+4
|input=CJM.3+4
|ch=KND (FDFA)
|damage=23
|damage=23
|hit=KND (FDFA)
|hit=+10a
|target=m
|target=m
|startup=20 pc8~
|startup=i20~21
|crush=pc8~
|recv=r39
|notes={{Plainlist|
* {{BB}}
* {{Spike}}}}
}}
}}


== Throws ==
== Throws ==
 
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-6$
|block=-6
|id=Anna-1+3
|id=Anna-1+3
|name=Cruel Punishment
|name=Cruel Punishment
|input=1+3
|input=1+3
|ch=1_2
|damage=35
|damage=35
|hit=FUFA
|hit=+0d
|target=h
|target=t
|startup=12
|startup=i12~14
|recv=r25
|notes=Throw break 1 or 2
}}
}}
{{MoveData|
{{MoveData|
Line 2,619: Line 2,666:
|name=Losing Face
|name=Losing Face
|input=2+4
|input=2+4
|ch=1_2
|damage=35
|damage=35
|hit=FUFA
|hit=+0d
|target=h
|target=t
|startup=12
|startup=i12~14
|recv=r25
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch on hit}}
}}
}}
{{MoveData|
{{MoveData|
Line 2,630: Line 2,680:
|name=Cruel Punishment
|name=Cruel Punishment
|input=f+1+3
|input=f+1+3
|ch=1_2
|damage=35
|damage=35
|hit=FUFA
|hit=+0d
|target=h
|target=t
|startup=15
|startup=i15~17
|recv=r33
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
}}
{{MoveData|
{{MoveData|
Line 2,641: Line 2,694:
|name=Losing Face
|name=Losing Face
|input=f+2+4
|input=f+2+4
|ch=1_2
|damage=35
|damage=35
|hit=FUFA
|hit=+0d
|target=h
|target=t
|startup=15
|startup=i15~17
|recv=r33
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2
* Side switch on hit}}
}}
}}
{{MoveData|
{{MoveData|
|block=-3
|block=-3
|id=Anna-left side throw
|id=Anna-Left throw
|name=Torso Splitter
|name=Torso Splitter
|input=left side throw
|input=Left throw
|ch=1
|damage=40
|damage=40
|hit=FUFT
|hit=+0d
|target=?
|target=t
|startup=?
|notes=Throw break 1
}}
}}
{{MoveData|
{{MoveData|
|block=-3
|block=-3
|id=Anna-right side throw
|id=Anna-Right throw
|name=Serpentine Arm Break
|name=Serpentine Arm Break
|input=right side throw
|input=Right throw
|ch=2
|damage=38
|damage=38
|hit=FUFA
|hit=+0d
|target=?
|target=t
|startup=?
|notes={{Plainlist|
* Throw break 2
* Can side switch on hit}}
}}
}}
{{MoveData|
{{MoveData|
|block=unbreakable
|id=Anna-Back throw
|id=Anna-back side throw
|name=Overhead Triangle Lock
|name=Overhead Triangle Lock
|input=back side throw
|input=Back throw
|ch=unbreakable
|damage=60
|damage=60
|hit=FUFA
|hit=+3
|target=?
|target=t
|startup=?
|notes={{Plainlist|
* Can side switch on hit
* Unbreakable}}
}}
}}
{{MoveData|
{{MoveData|
|block=+0
|block=+0
|id=Anna-u/f+1+2
|id=Anna-uf+1+2
|name=Overhead Toss
|name=Overhead Toss
|input=u/f+1+2
|input=uf+1+2
|ch=1+2,(techable)
|damage=30,20
|damageLead=30
|hit=+28d (-33)
|damage=,(20)
|target=t
|hit=FUFT (W! 40 dmg,FUFT,untechable)
|startup=i12
|target=h
|recv=r27
|startup=12
|notes={{Plainlist|
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 40 damage on wall splat}}
}}
}}
{{MoveData|
{{MoveData|
|block=-6
|block=-6
|id=Anna-d/f,d/f+1
|id=Anna-df,df+1
|name=Elbow Smash
|name=Elbow Smash
|inputLead=d/f
|input=df,df+1
|input=,d/f+1
|ch=1+2
|damage=43
|damage=43
|hit=FUFT
|hit=-2d
|target=h
|target=t
|startup=12
|startup=i12
|recv=r27
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Can side switch on hit}}
}}
}}
{{MoveData|
{{MoveData|
|block=-6
|block=-6
|id=Anna-b+(1+3_2+4)
|id=Anna-b+1+3_b+2+4
|name=Attack Reversal
|name=Attack Reversal
|input=b+(1+3_2+4)
|input=b+1+3_b+2+4
|ch=f+1+3 for left limb.\nf+2+4 for left limb
|hit=+3d
|damage=25 + 50% of opponent's attack
|recv=r35
|hit=punch => FUFA\nkick => FUFT
|crush=ps3~8
|target=parry h/m punch/kick
|notes={{Plainlist|
|startup=3~8
* Damage is 25 + 50% of the opponent's attack
* Parries mid or high punches or kicks
* Can parry Yoshimitsu's sword exclusively
* Chickenable, 15 damage to Anna}}
}}
}}
== Chin Bash Combo ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-4
|block=-2
|id=Anna-d,d/f,F+1+2
|id=Anna-qcf+1+2
|name=Chin Bash
|name=Chin Bash
|inputLead=d,d/f
|input=qcf+1+2
|input=,F+1+2
|ch=2
|damage=15
|damage=15
|hit=+0
|hit=+0
|target=h
|target=t
|startup=11 (14~)
|startup=i11
|recv=r28
|notes=Throw break 2
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,3,4,3,1+2
|name=Arm Snap
|inputLead=qcf+1+2
|input=,3,4,3,1+2
|damage=30
|hit=+3d
|target=t
|notes={{Plainlist|
* Throw break 1+2
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1,3,2,1
|name=Reverse Arm Lock
|inputLead=qcf+1+2
|input=,1,3,2,1
|damage=18
|hit=+3d
|target=t
|notes={{Plainlist|
* Throw break 1
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1,3,2,1,3,1,4,1+2,1+2
|name=Falcon Wing Squeeze
|inputLead=qcf+1+2,1,3,2,1
|input=,3,1,4,1+2,1+2
|damage=25
|hit=+3d
|target=t
|notes={{Plainlist|
* Throw break 1
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1,3,2,1,2,1,3,4,1+2
|name=Falling Arm Break
|inputLead=qcf+1+2,1,3,2,1
|input=,2,1,3,4,1+2
|damage=25
|hit=+0d
|target=t
|notes={{Plainlist|
* Throw break 2
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1,3,2,1,2,3,1+2,3+4,1+2
|name=Double Arm Lock Toss
|inputLead=qcf+1+2,1,3,2,1
|input=,2,3,1+2,3+4,1+2
|damage=30
|hit=+3d
|target=t
|notes={{Plainlist|
* Throw break 1+2
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1+3,4,1+2
|name=Arm Lock
|inputLead=qcf+1+2
|input=,1+3,4,1+2
|damage=25
|hit=+3d
|target=t
|notes={{Plainlist|
* Throw break 2
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1+3,4,1+2,4,3,4,3+4,1+2
|name=Rolling Arm Break
|inputLead=qcf+1+2,1+3,4,1+2
|input=,4,3,4,3+4,1+2
|damage=30
|hit=+0d
|target=t
|notes={{Plainlist|
* Throw break 2
* 5 Damage to Anna on break}}
}}
{{MoveData|
|block=-3
|id=Anna-qcf+1+2,1+3,4,1+2,1+2,4,3,1+2,1+2,1+2
|name=Arm Break Takedown
|inputLead=qcf+1+2,1+3,4,1+2
|input=,1+2,4,3,1+2,1+2,1+2
|damage=28
|hit=+0d
|target=t
|notes={{Plainlist|
* Throw break 1
* 5 Damage to Anna on break}}
}}
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 1<ref name="jab-jail">All of Anna's 10 hit strings begin with 1,2,1,2, which jails on block.</ref>
|-
! Input
| 1 || 2 || 1 || 2 || 3 || 3 || 2<ref name="Jail">Jails.</ref> || 1<ref name="Jail"></ref> || 2 || 4
|-
! Hit level
| h || h || h || h || h || L || h || h || h || h
|-
! Damage
| 7 || 10 || 6 || 6 || 7 || 9 || 6 || 6 || 6 || 30
|-
! Startup
| i10 || ,i10 || ,i16 || ,i16 || ,i18 || ,i23~24 || ,i34 || ,i16 || ,i16 || ,i22
|-
! Block
| +1 || -1 || -3 || -10 || -25 || -25~-26 || -24 || -15 || -10 || -20
|-
! Hit
| +8 || +5 || +4 || +1 || -14 || -14~-15 || -13 || +1 || -4 || +6a(-3)<ref name="BB">Balcony break.</ref>
|-
! Combo
|  || Hit || CH || CH || CH || CH || || Hit || Hit || CH
|}
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 2<ref name="jab-jail"></ref>
|-
! Input
| 1 || 2 || 1 || 2 || 4<ref>CH launcher, the rest of the 10 hit is guaranteed on CH.</ref> || 1 || 2 || 2 || 3+4 || 2
|-
! Hit level
| h || h || h || h || M || m || h || h || m,m || m
|-
! Damage
| 7 || 10 || 6 || 6 || 18 || 7 || 8 || 8 || 10,8 || 25
|-
! Startup
| i10 || ,i10 || ,i16 || ,i16 || ,i32~35 || ,i25~26 || ,i27~28 || ,i27~28 || ,i25,12~13 || ,i29~30
|-
! Block
| +1 || -1 || -3 || -10 || -16~-19 || -22~-23 || -19~-20 || -23~-24 || -7~-8 || -20~-21
|-
! Hit
| +8 || +5 || +4 || +1 || -5~-8 || -11~-12 || -8~-9 || -17~-18 || +3~+4 || +0a (-9)
|-
! Combo
|  || Hit || CH || CH ||  ||  || Hit || Hit || || CH<ref>Combos only if the second hit of 3+4 is a counter hit.</ref>
|}
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 3<ref name="jab-jail"></ref>
|-
! Input
| 1 || 2 || 1 || 2 || 4~B
|-
! Hit level
| h || h || h || h || M
|-
! Damage
| 7 || 10 || 6 || 6 || 18
|-
! Startup
| i10 || ,i10 || ,i16 || ,i16 || ,i32~35
|-
! Block
| +1 || -1 || -3 || -10 || -16~-21
|-
! Hit
| +8 || +5 || +4 || +1 || -8~-10
|-
! Combo
|  || Hit || CH || CH || 
|}
<references/>


== External links ==
== External links ==

Latest revision as of 09:12, 21 June 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

h
55–82
-9
+0d
i13
pc8~
r46
Damage increases with lower health
Rage Drive

R.qcf+2+3

m,​M
17,​20
+5~+7
+82a
i15 i32~34
r35 FC
Alternate input: df+2+3

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 4f delay
Left Right Left

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH hit with 9f delay
  • Input can be delayed 10f
Left Right Left to Frost Needle

1,​2,​1,4

h,​h,​h,​h
7,​10,​6,​18
+7~+8
+32a (+22)
,i20~21
,fs20~39
r37
Combo from 3rd CH
Jab Combo Low Kick

1,​2,​1,d+4

h,​h,​h,​L
7,​10,​6,​12
-13
-2
,i23
,cs10~
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Left Right to Left Low Kick

1,​2,3

h,​h,​L
7,​10,​10
-14
-3
,i21
,cs10~
r33 FC
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 10f
Jab Combo Roundhouse

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11)
+49a
,i22
r30
Tailspin
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 10f
Jab Low Kick

1,4

h,​L
7,​12
-13
-2
,i23
,cs10~
r32 FC
Combo from 1st hit
Right Jab

2

h
10
+1
+7
i10
r18
Right Left

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Jail from 1st attack with 3f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Right Left to Frost Needle

2,​1,4

h,​h,​h
10,​6,​18
+7~+8
+32a (+22)
,i20~21
,fs20~39
r37
Combo from 2nd CH
Biting Snake (Short)

2,​1,d+4

h,​h,​L
10,​6,​12
-13
-2
,i23
,cs10~
r32 FC
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 11f
Straight Face Wash

2,3

h,​m
10,​14
-11~-10
+0~+1
,i19~20
r29
  • Combo from 1st hit only on if the second hit connects on i19, otherwise CH only
  • Combo from 1st CH with 6f delay
  • Input can be delayed 10f
Straight Face Wash to Chaos Judgment

2,3~b

h,​m
10,​14
-3~-2
+8~+9
,i19~20
r21 CJM
  • Combo from 1st hit only on if the second hit connects on i19, otherwise CH only
  • Combo from 1st CH with 6f delay
  • Input can be delayed 10f
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11)
+49a
,i22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Jab Sweep

2,d+3

h,​L
10,​10
-14
-3
,i21
,cs10~
r33 FC
  • Combo from 1st CH with 4f delay
  • Input can be delayed 10f
Side Kick

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L
14,​10
-17
-6
,i24
,cs18~
r36
Combo from 1st hit
Spike Combo to Right Uppercut

3,​3,2

h,​L,​m
14,​10,​10
-13
+28a (+18)
,i25~27
r30
Combo from 2nd CH
Spike Combo to Right High Kick

3,​3,4

h,​L,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
r25
Combo from 2nd CH
Spike Combo to B Slap

3,​3,​4,1

h,​L,​h,​m
14,​10,​18,​20
+2c
+5c
+21a
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
Right High Kick

4

h
15
-9
+8
+33a (+23)
i11
r28
Balcony break on CH
Right High Low Spin Kick

4,3

h,​L
15,​13
-14
-3
,i22
r33 FC
Can evade some high attacks

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Poison Sting

f+2

h
14
-2
+4
i14
r26
Elbow
Poison Sting & Spinning Kick

f+2,3

h,​h
14,​20
-7~-6
+12g~+13g
i19~20
r30
Tailspin
  • Combo from 1st hit with 3f delay only on if the second hit connects on i19
  • Input can be delayed 12f
  • Move can be delayed 9f
Serval Knee

f+3

m
14
-13~-11
-4~-2
,i17~19
fs17~36
r32
Knee
  • Alternate Input: WR+3+4
Serval Knee to Chaos Judgment

f+3~b

m
14
-5~-3
+4~+6
,i17~19
fs1~2 js3~11 fs12~14
r25 CJM
Knee
  • Alternate Input: WR+3+4~b
Serval Swat

f+3,2

m,​m
14,​20
-11~-10
+22a~+23a
,i22~23
r35
Tailspin
  • Alternate Input: WR+3+4,2
Imploding Star

f+4

m
28
-11~-10
+8a (-1)
i19~20
js14~29 fs30~32
r35
Wall Bounce
Blonde Bomb

f+1+2_ws1+2

m
21
-18
+19a (+14)
i18
r37
Balcony Break
Aphrodite's Scorn

f+2+3

m
30
-16
+10a (+1)
+42a (-5)
i14
r35
Balcony Break
  • Hip attack, unparryable

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

df+1

m
13
-1
+5
i13~14
r19
Uppercut Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
  • Jail from 1st attack
Uppercut Jab to Radiant Arch

df+1,​2,3

m,​h,​m
13,​10,​20
-13~-12
+29a (+19)
,i24~25
,js17~26 fs27~29
r30

Combo from 2nd CH with 6f delay

Input can be delayed 10f
Uppercut Jab to Chaos Judgment

df+1,​2,3~b

m,​h
13,​10
-17
-12
-5
,i35
r35 CJM
Uppercut Jab to Cutting Crescent

df+1,​2,4

m,​h,​h
13,​10,​22
-5~-2
+20a (+11)
i17~20
r27
Tailspin
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
Step-in Uppercut

df+2

m
13
-12~-11
+32a (+22)
i15~16
r30
Launches crouching opponent
Middle Kick

df+3

m
13
-11
+1
i14
r29
Leg Slicer

df+3,1

m,​h
13,​10
-3
+7
,i30
r22
Input can be delayed 10f
Middle Kick to Chaos Judgment

df+3,1~b

-15
-3
r33 CJM
6f input window (9~14)
Middle Kick to Sidestep

df+3,1~d_u

-10
+2
r28
14f input window (15~28)
Leg Slicer Combo

df+3,​1,2

m,​h,​h
13,​10,​6
-2
+9
,i16
r21
Combo from 2nd hit
Leg Slicer High Kick

df+3,​1,4

m,​h,​h
13,​10,​20
-3~-2
-3~-2
+2~+3
,i15~16
r27
Combo from 2nd hit
Twisting Rush

df+3,​1,​4,2

m,​h,​h,​h
13,​10,​20,​12
-4~-3
+0~+1
,i25~26
r29
  • Combo from 3rd CH with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f

df+3,​1,​4,2~d_u

m,​h,​h,​h
13,​10,​20,​12
+11g
+15g
r24
Leg Slicer High Kick Backhand High Kick

df+3,​1,​4,​2,3

m,​h,​h,​h,​h
13,​10,​20,​12,​20
+0~+2
+23a (+14)
,i19~21
r26
Balcony Break
  • Combo from 3rd CH
Twisting Rush to Sudden Storm

df+3,​1,​4,​2,uf+3

m,​h,​h,​h,​m
13,​10,​20,​12,​22
-3~-2
+22a
,i25~26
,js10~34 fs35~37
r30
Twisting Rush to Blonde Bomb

df+3,​1,​4,​2,1+2

m,​h,​h,​h,​m
13,​10,​20,​12,​21
-18
+8a (-1)
+40a (-7)
,i27
r37
Balcony Break
  • Combo from 4th CH
Creeping Attack

df+3,2

m,​h
13,​12
+0
+5
+11
,i19
r19
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f
Creeping Step

df+3,2~df

m,​h
13,​12
-1
+4
+10
r10
Creeping Attack to Sidestep

df+3,2~d_u

m,​h
13,​12
+9g
+14g
+20g
r10
Creeping Snake to Left Punch

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
+4
,i16
r21
  • Combo from 2nd CH with 10f
  • Input can be delayed 10f
Leg Kiss Combo

df+3,​2,​1,4

m,​h,​h,​h
13,​12,​6,​18
+7
+32a (+22)
,i20~21
r37
Combo from 3rd CH
Creeping Snake

df+3,​2,​1,d+4

m,​h,​h,​L
13,​12,​6,​12
-13
-2
-2
,i23
,cs10~
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Creeping Snake to Left Kick

df+3,​2,3

m,​h,​h
13,​12,​15
-10
+1
,i18
r29
Combo from 2nd CH with 10f delay
Creeping Snake to Roundhouse

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a (+11)
+49a
,i22
r30
Tailspin
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Creeping Snake to Left Low Kick

df+3,​2,d+3

m,​h,​L
13,​12,​10
-14
-3
,i21
,cs10~
r33 FC
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f

df+3,3

m,​h
13,​6
-14
-3
,i17
r33
  • Combo from 1st hit with 10f delay
  • Jail from 1st block with 1f delay
  • Input can be delayed 10f

df+3,​3,3

m,​h,​h
13,​6,​8
-11
+0
,i17
r30
  • Combo from 2nd hit with 10f delay
  • Jail from 2nd block with 2f delay
  • Input can be delayed 10f
Approaching Storm

df+3,​3,​3,1

m,​h,​h,​h
13,​6,​8,​14
-9~-8
+15~+16
,i11~12
r27
  • Combo from 3rd CH with 17f delay
  • Input can be delayed 17f
  • Move can be delayed 4f
Flash Kicks

df+3,​3,​3,4

m,​h,​h,​h
13,​6,​8,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f
Mid Head Ringer

df+3,4

m,​h
13,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 1st hit with 4f delay
  • Input can be delayed 10f
Wine Opener

df+4

L
19
-15~-14
+5c~+6c
+37
,i16~17
r32
Guard Breaker

df+1+2

m
+0
+1
+5
+19a
i16
r29
f+4 guaranteed on counterhit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Down Jab

d+1

s
5
-5
+6
i10
cs4~
r24 FC
Can recover standing with f
Low Jab Rising Kick

d+1,4

s,​m
5,​10
-11~-10
+0~+1
,i16~17
r29
Combo from 1st CH
Ice Sickle

d+2

m
17
+1c~+2c
+7c~+8c
+24d
i16~17
r29
Spike
Left Spin Low Kick

d+3

L
12
-17
-3
i16
cs4~
r33 FC
Left Spin Low Kick to Right Uppercut

d+3,2

L,​m
12,​10
-13~-11
+31a (+21)
,i25~27
r30
Combo from 1st CH
Low Spin Low Kick to Right High Kick

d+3,4

L,​h
12,​18
-6
+5
+30a (+20)
,i20
r30
  • Combo from 1st CH
  • Balcony break on CH
Left Spin Low Kick to B slap Combo

d+3,​4,1

L,​h,​m
12,​18,​20
+2c~+3c
+5c~+6c
+21a
,i29~30
r30
Spike
Low Kick Spin Punch

d+4,1

l,​h
7,​10
+0
+6
+11
,i25
r19
  • Combo from 1st CH with 5f delay
  • Input can be delayed 9f
Low Kick Spin Punch to Chaos Judgment

d+4,1~b

l
7
-10
+1
,i29
r29 CJM
Low Kick Spin Punch to Cancel SS

d+4,1~d_u

-15
+7
,i23
r23
Bloody Scissors

d+1+2

m!
50
+46a (+15)
i60
r39
Heel Grind

OTG.d+3+4

l
20
-17~-16
-6~-7
i17~18
r35
Spike

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Rain

db+1

m
16
-12~-10
+3~+5
i16~18
r30
Spike
  • Can recover in r30 FC with D
Scarlet Spout

db+1,4

m,​M
16,​17
-15~-13
-1~+1
+23a (+17)
,i22~24
r34
  • Combo from 1st hit
  • Combo from 1st CH with 11f delay
  • Input can be delayed 15f
Low Jab Rising Kick

db+2,4

Sm,​m
8,​10
-8~-10
+1~+3
,i19~21
r27
Combo from 1st CH
Mudslide

db+3

L
21
-17~-15
+25a
i27~29
cs6~
r34

db+4

L
18
-17~-18
-7
i25~26
cs6~
r36
Severe Quake

db+4,3

L,​L
18,​14
-16~-14
-3~-5
+26a
,i29~31
r33
  • Combo from 1st CH
  • Input can be delayed 12f
Sepia Drop

db+4,4

L,​M
18,​15
-20~-16
-7d~+0d
,i27~31
r44
Spike
  • Combo from 1st CH with 2f delay
  • Input can be delayed 12f
  • Will not knockdown if the second hit impacts on frame 30~31
Weeping Slap

db+1+2

m
30
-13~-12
+20a (+15)
,i20~21
pc8~19
r35
Balcony Break

db+3+4

L
18 (27)
-26
-6 (-4)
,i24
cs6~
r34 FC
Stalker Repellant

db+3+4,3

L,​h
18 (27),​23
-7~-6
+18a (+9)
,i29~30
r31
Balcony Break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
14
-12~-10
-1~+1
i17~19
r29

b+1,2

m,​h
14,​12
-11
-1~+0
-1~+0
,i23~24
r30
Combo from 1st hit
Cross Cut Saw

b+1,​2,2

m,​h,​m
14,​12,​24
-11
+10a (+1)
+42a (-5)
,i26~27
r34
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 15f
Slap

b+2

h
10
-9~-8
+1~+2
i14~15
r27
Homing
  • Female characters can slap back with 2
Double Slap

b+2,2

h,​h
10,​20
-6~-5
+26a
,i27~28
r26
  • Combo from 1st hit
Rusty Hook

b+4

m
17
-9~-7
+9g~+11g
+17a (+8)
i20~22
r26
Homing
Tailspin

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Catapult Kick

u+3

m
20
-15
+16a (+6)
i14
js6~26 fs27~29
r34
Balcony Break
Catapult Kick

ub+3

m
15
-15
-4
i14
js6~26 fs27~29
r34

uf+1

h
10
-4
+7
+7
i13
r23
Fatal Attack Combo

uf+1,3

h,​m
10,​17
-16
+7
+51a
,i15
r35
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Hail Storm

uf+1,​3,3+4

h,​m,​m,​m
10,​17,​10,​7
-4~-3
+32a (+25)
,i11~12
r22
Balcony Break
  • Combo from 2nd hit with 5f delay
Sudden Storm

uf+3

m
22
-2~-3
+22a
i25~26
js10~34 fs35~37
r30

uf+4

h
20
-11
-3
i18
js9~30 fs30~33
r28

uf+4,3

h,​L
20,​10
-17
-6
,i18
r36
Combo from 1st CH
Can Opener

uf+4,​3,4

h,​L,​h
20,​10,​14
-6
+5
+30a (+20)
,i20
r25
  • Combo from 2nd hit
  • Balcony Break on CH
Can Opener to Cancel Sidestep

uf+4,​3,4~d_u

h,​l
20,​10
-7
+4
,i15
r15
Quick Somersault Kick

UB*+4

m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35
Quick Somersault Kick to Crouching

UB*+4~d

m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35 FC
Quick Somersault Kick

U*+4

m
18
-18~-16
+27a (+17)
i18~20
js13~31 fs32~34
r35
Quick Somersault Kick to Crouching

U*+4~d

m
18
-18~-16
+27a (+17)
i18~20
r35 FC
Quick Somersault Kick

UF*+4

m
21
-18~-16
+27a (+17)
i18~20
js13~31 fs32~34
r35
Quick Somersault Kick to Crouching

UF*+4~d

m
21
-18~-16
+27a (+17)
i18~20
js13~31 fs32~34
r35
Dominatrix Heel

uf+3+4

M,​M
4,​18
-3~0
+5c~+8c
i20~24
js9~23 fs24~26
r31 FC
Spike
Delay Rising Toekick

uf,n,4

m
25
-9
+22a (+12)
i25
js9~30 fs31~33
r28
Balcony Break
Back Handspring

UB*,b

js10~41 fs42~44
r50

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Executioner

f,f+2

h
21
+6~+7
+22a
i16~17
r33
Homing
Tailspin

f,f+3

m
14
-13~-12
+29a (+19)
i15~16
js13~35 fs36~38
r30

f,​f+3,4

m,​m
14,​12
-20~-23
+22a (+12)
,i8~11
,js1~22 fs23~25
r39
  • Move can be delayed 2f
Treading Water

f,​f+3,​4,3

m,​m,​m
14,​12,​9
-14~-13
-3~-2
,i7~8
,js1~11 fs12~14
r32
  • Move can be delayed 5f
Treading Water to Chaos Judgment

f,​f+3,4~b+3

m,​m,​m
14,​12,​9
-1~+0
+10~+11
,js1~2 fs3~5
r19 CJM
Treading Water to Chaos Judgment Hunting Swan

f,​f+3,​4~b+3,4:1+2

m,​m,​m,​m!
14,​12,​9,​45
+33a
,i43
r23
  • 1+2 must be pressed on the active frames of the third kick (i7~8)
  • Cancel to r43 with u,u
Falling Heel

f,f+4

M
20
+0~+3
+19a
i31~34
js10~19 fs20~40
r28
Can recover in r28 FC with D
Falling Heel to Chaos Judgment

f,f+4~b

M
20
-9~-7
+10a
i31~34
js10~19 fs20~40
r38 CJM
Sosho Zanha

f,f+1+2

m
25
-9~-7
+18a (+13)
i18~20
r35
Balcony Break
Crouch Dash

qcf

cs1~20
t29 r3 CD
Assassin's Dagger

qcf+1

h
23
+2~+6
+4~+8
+48a (+38)
i13~17
r22
Crimson Arrow

qcf+2

m
17
-12
+3
+10 +56a
i16
r34
Artemis Arrow

qcf+2,1

m,​m
17,​20
-14~-12
+30a (+15)
,i22~24
r33
Balcony Break
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Crimson Arrow to Chaos Judgment

qcf+2,1~b

m
17
-13
+2
+55a
,i20
r35 CJM

qcf+3

m
14
-13
-2
i16
32
Paralyzing Needle

qcf+3,2

m,​h
14,​25
-2
+20a (+11)
+49a
,i20
30
Tailspin
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

qcf+3,3

m,​h
14,​8
-11
+0
,i17
30
  • Combo from 1st hit with 10f delay
  • Jail from 1st block with 2f delay
  • Input can be delayed 10f
Omission Storm

qcf+3,​3,1

m,​h,​h
14,​8,​14
-9~-8
+15~+16
,i11~12
  • Combo from 2nd CH with 17f delay
  • Input can be delayed 17f
  • Move can be delayed 4f
Omission Kick Combo

qcf+3,​3,4

m,​h,​h
14,​8,​20
-6
+20a (+11)
,i24
Tailspin
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 10f
Piston Kick

qcf+4

m,​m
12,​12
-12~-10
+6~+8
i18~19 i4~6
cs5~
r35 FC
Tailspin

f,​f,f+2

m
10
-8~-7
+1~+2
i15~16
r35
Double Meteor

f,​f,​f+2,3

m,​m
10,​28
-13~-12
+9a (+9)
+41a (-6)
,i32~33
Balcony Break
Bone Cutter

f,​f,f+3

m
20
-23~-16
+8a (-2)
i23~30
js3~32 fs33~61
r35 FUFT
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
13
-3~-2
+7~+8
i13~14
r21
Links to df+1 strings
Uppercut Jab

ws1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
  • Jail from 1st attack with 1f delay
  • Links to df+1 strings
Rising Palm

ws2

m
22
-13~-12
+29a (+19)
i18~19
r35
Face Wash

ws3

m
20
-11~-10
+0~+1
i11~12
r29
Face Wash to Chaos Judgment

ws3~b

m
20
-3~-2
+8~+9
i11~12
r21 CJM
Toe Smash

ws4

m
16
-6~-5
+5~+6
i11~12
r24

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

s
5
-5
+6
i10
cs1~
r24 FC
Can recover standing with f

FC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Low Kick

FC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Chin Kick

FC.4

l
10
-15
-4
i12
cs1~
r34 FC
Cat Thrust

FC.f+1

m
22
-9
+11a (+2)
i22
r33
Wall Bounce
Right Hand Stab

FC.f+2

M
25
-14c~-13c
+24a
i20~21
pc8~
r35
Spike
Right Handed Sweep

FC.df+2

L
14
-21
+21a
i20
cs1~
r40 FC
Right Handed Sweep

FC.df+2~1

L
21
-21
+21a
i20
cs1~
r40
  • Can recover in r40 FC with DB_D_DF
  • 2f window to input 1 after performing FC.df+2
Low Somersault Kick

FC.ub+4

m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35
Can recover in r35 FC with D
Low Somersault Kick

FC.u+4

m
18
-18~-16
+27a (+17)
i18~20
js13~31 fs32~34
r35
Can recover in r35 FC with D
Low Somersault Kick

FC.uf+4

m
21
-18~-16
+27a (+17)
i18~20
js13~31 fs32~34
r35
Can recover in r35 FC with D
High Somersault Kick

FC.UB*+4

m
25
-33~-32
-22~-21
i14~15
js11~49 fs50~52
r51
Can recover in r51 FC with D
High Somersault Kick

FC.U*+4

m
28
-33~-32
-2a (-12)
i14~15
js11~49 fs50~52
r51
Can recover in r51 FC with D
High Somersault Kick

FC.UF*+4

m
30
-33~-32
-2a (-12)
i14~15
js11~49 fs50~52
r51
Can recover in r51 FC with D

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chaos Tail

SS.2

L
12
-12~-11
+0~+1
+14g
i20~21s
cs6~
r30 FC
Hits grounded but is inconsistent against small body types
Heel Smash

SS.3

M
23
+4s~+6s
+8s~+10s
+25d
i21~23
r27
Spike
Bloody Chaos

SS.1+2

m,​m
5,​7
-9~-5
+36a (+26)
i19~20 i5~9
r24

(Back to wall).b,​b,​UB

m
21
+1~+4
+35d
i35~38
  • fs5~7
  • is8~24
  • fs25~33
  • js34~37
  • fs38~40
r17 BT
Spin Knuckle Jab

BT.1_2

h
15
-8
+3
i8
r27
Can transition to jab strings but they combo only on CH

CJM

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chaos Judgement

b+3

Low ps3~36

Throw ps8~
t60 r16 CJM
  • Parries low punches or kicks
  • Parries throws
Crouch Dash

CJM.df

cs1~20
t29 r1 CD
Infernal Storm

CJM.1

h
14
-9~-8
+14~+15
i11~12
r27

CJM.2

h
10
-13
-2
i10
r32
Double Rapier

CJM.2,1

h,​m
10,​12
-7~-6
+4~+5
,i17~18
r25
Combo from 1st hit with 10f delay
Picking Heel

CJM.3

m
18
-12~-10
+3~+5
+56a
i12~14
r32
Infernal Avalanche

CJM.4

L
20
-29~-27
+13a
i27~29
cs14~
r46 FC
Aphrodite's Scorn

CJM.f+2+3

m
30
-16
+10a (+1)
+42a (-5)
i13
r35
Balcony Break
  • Hip attack, unparryable
  • Alternate input: 2+3
Caracal

CJM.1+2

M
20
-4c~-3c
+6s
+6c~+7c
i17~18
r32 FC
Spike
Guard Breaker

CJM.df#1+2

m
0
+6
+10g
+24
i16
r24

CJM.d+3

L
8
-11
+0
i15
r30 FC
Alternate input: CJM.db+3
Dendrobates Azureus

CJM.d+3,3

L,​h
6,​20
-7
+7
,i21
r31
  • Combo from 1st hit
  • Alternate input: CJM.db+3,3
Stryx

CJM.ub+4

m
15
-15~-14
-4~-3
i15~16
js8~29 fs30~32
r33
Stryx

CJM.u+4

m
20
-15~-14
-4~-3
i15~16
js8~29 fs30~32
r33
Stryx

CJM.uf+4

m
20
-13~-12
+30a (+20)
i15~16
js8~29 fs30~32
r33
Forward Roll

CJM.f,f

cs5~40
t40 r20 FC
Rolling Stone

CJM.f,f+3

m
27
-11~-10
+55a
i10~11
r34 FC
The forward roll adds 20 frames, total startup is i30
Seismic Blast

CJM.f,f+4

h
21
+12g
+32a (+22)
i20
r38
  • Wall crush, minimum +14g
  • The forward roll adds 20 frames, total startup is i40
Queen Heel

CJM.3+4

m
23
-14~-13
+10a
i20~21
pc8~
r39
Balcony Break
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cruel Punishment

1+3

t
35
-6
+0d
i12~14
r25
Throw break 1 or 2
Losing Face

2+4

t
35
-3
+0d
i12~14
r25
  • Throw break 1 or 2
  • Side switch on hit
Cruel Punishment

f+1+3

t
35
-6
+0d
i15~17
r33
Homing
  • Throw break 1 or 2
Losing Face

f+2+4

t
35
-3
+0d
i15~17
r33
Homing
  • Throw break 1 or 2
  • Side switch on hit
Torso Splitter

Left throw

t
40
-3
+0d
Throw break 1
Serpentine Arm Break

Right throw

t
38
-3
+0d
  • Throw break 2
  • Can side switch on hit
Overhead Triangle Lock

Back throw

t
60
+3
  • Can side switch on hit
  • Unbreakable
Overhead Toss

uf+1+2

t
30,​20
+0
+28d (-33)
i12
r27
  • Throw break 1+2
  • Opponent can tech roll to reduce damage to 30
  • 40 damage on wall splat
Elbow Smash

df,df+1

t
43
-6
-2d
i12
r27
Floor Break
  • Throw break 1+2
  • Can side switch on hit
Attack Reversal

b+1+3_b+2+4

-6
+3d
ps3~8
r35
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
  • Can parry Yoshimitsu's sword exclusively
  • Chickenable, 15 damage to Anna

Chin Bash Combo

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chin Bash

qcf+1+2

t
15
-2
+0
i11
r28
Throw break 2
Arm Snap

qcf+1+2,3,4,3,1+2

t
30
-3
+3d
  • Throw break 1+2
  • 5 Damage to Anna on break
Reverse Arm Lock

qcf+1+2,1,3,2,1

t
18
-3
+3d
  • Throw break 1
  • 5 Damage to Anna on break
Falcon Wing Squeeze

qcf+1+2,​1,​3,​2,​1,3,1,4,1+2,1+2

t
25
-3
+3d
  • Throw break 1
  • 5 Damage to Anna on break
Falling Arm Break

qcf+1+2,​1,​3,​2,​1,2,1,3,4,1+2

t
25
-3
+0d
  • Throw break 2
  • 5 Damage to Anna on break
Double Arm Lock Toss

qcf+1+2,​1,​3,​2,​1,2,3,1+2,3+4,1+2

t
30
-3
+3d
  • Throw break 1+2
  • 5 Damage to Anna on break
Arm Lock

qcf+1+2,1+3,4,1+2

t
25
-3
+3d
  • Throw break 2
  • 5 Damage to Anna on break
Rolling Arm Break

qcf+1+2,​1+3,​4,​1+2,4,3,4,3+4,1+2

t
30
-3
+0d
  • Throw break 2
  • 5 Damage to Anna on break
Arm Break Takedown

qcf+1+2,​1+3,​4,​1+2,1+2,4,3,1+2,1+2,1+2

t
28
-3
+0d
  • Throw break 1
  • 5 Damage to Anna on break

10 Strings

10 Hit Combo 1[1]
Input 1 2 1 2 3 3 2[2] 1[2] 2 4
Hit level h h h h h L h h h h
Damage 7 10 6 6 7 9 6 6 6 30
Startup i10 ,i10 ,i16 ,i16 ,i18 ,i23~24 ,i34 ,i16 ,i16 ,i22
Block +1 -1 -3 -10 -25 -25~-26 -24 -15 -10 -20
Hit +8 +5 +4 +1 -14 -14~-15 -13 +1 -4 +6a(-3)[3]
Combo Hit CH CH CH CH Hit Hit CH
10 Hit Combo 2[1]
Input 1 2 1 2 4[4] 1 2 2 3+4 2
Hit level h h h h M m h h m,m m
Damage 7 10 6 6 18 7 8 8 10,8 25
Startup i10 ,i10 ,i16 ,i16 ,i32~35 ,i25~26 ,i27~28 ,i27~28 ,i25,12~13 ,i29~30
Block +1 -1 -3 -10 -16~-19 -22~-23 -19~-20 -23~-24 -7~-8 -20~-21
Hit +8 +5 +4 +1 -5~-8 -11~-12 -8~-9 -17~-18 +3~+4 +0a (-9)
Combo Hit CH CH Hit Hit CH[5]
10 Hit Combo 3[1]
Input 1 2 1 2 4~B
Hit level h h h h M
Damage 7 10 6 6 18
Startup i10 ,i10 ,i16 ,i16 ,i32~35
Block +1 -1 -3 -10 -16~-21
Hit +8 +5 +4 +1 -8~-10
Combo Hit CH CH
  1. 1.0 1.1 1.2 All of Anna's 10 hit strings begin with 1,2,1,2, which jails on block.
  2. 2.0 2.1 Jails.
  3. Balcony break.
  4. CH launcher, the rest of the 10 hit is guaranteed on CH.
  5. Combos only if the second hit of 3+4 is a counter hit.

External links