Jin movelist (Tekken 7): Difference between revisions

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Tag: Script
Line 10: Line 10:
|name=Rage Art
|name=Rage Art
|target=h
|target=h
|damage=55
|damage=55-82
|range=
|range=
|tracksLeft=
|tracksLeft=

Revision as of 10:01, 21 September 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

h
55-82
-9
+0d
i13
pc8~
Rage Drive

R.CD.df+1+2

h,​m
25,​35
-7
i11
Rage Drive

R.CD.df+1+2,DF

h,​m
25,​35
+18
r CD
Rage Drive

R.CD.df+1+2,3

h,​m,​h
25,​35,​12
+8
+20a (-13)
+20a (+13)
Rage Drive

R.CD.df+1+2,​3,1

h,​m,​h,​m
25,​35,​12,​9
+9
+37a
Wall hit on block +15g (5 damage)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
t27 r17

1,2

h,​h
7,​12
-2
+3
+7
Combo from 1st hit

1,​2,3

h,​h,​m
7,​12,​20
0
+31d
Interruptable by i10 from 2nd on block

1,​2,4

h,​h,​h
7,​12,​26
-4
+23a (+14)
Tailspin
Balcony Break
  • Combo from 2nd CH

1,3

h,​h
7,​10
-6
+4
Combo from 1st hit

1,​3,B

h,​h
7,​10
-6
+4
Special backdash

1,​3,F

h,​h
7,​10
-7
+3
r ZEN

1,​3,2

h,​h,​m
7,​10,​10
-1
+4
Combo from 2nd CH

1,​3,​2,1

h,​h,​m,​m
7,​10,​10,​10
-7
+7
Combo from 3rd hit

1,​3,​2,​1,4

h,​h,​m,​m,​l
7,​10,​10,​10,​10
-13
+3
Combo from 3rd hit

1,3~3

h,​m
7,​20
+6
Same as (f+3)~3

1,​3~3,df+3

h,​m,​m
7,​20,​20
-14
+10a (+1)
  • Can be delayed
  • Same as (f+3~3),df+3

1,d+3

h,​l
7,​9
-12
-1
Combo from 1st hit

1,​d+3,4

h,​l,​l
7,​9,​17
-13
+3
Combo from 2nd CH

2

h
9
0
+9
i10

2,1

h,​m
9,​9
-3
+6
Combo from 1st hit

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
Interruptable by i16 after 2nd on block

2,4

h,​h
9,​20
-9
+18a (+9a)
Tailspin
Balcony Break
  • Combo from 1st hit

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
Combo from 1st hit

3,​1,F

h,​h
19,​7
+4
+12
r ZEN

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH

4

h
18
-9
+16g
i13
Homing
Tailspin
Balcony Break

4~3

M
27
-14~-4
-4a
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4

1+2

m,​m,​h
30
-14
+12a (+3a)
i12
Balcony Break

3+4

h,​t
10,​24
-9
+0d
i20
pc8~

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-5
+4
i16
10 hit starter

f+2,3

h,​l
12,​7
-21
-10

f+2,​3,3

h,​l,​m
12,​7,​7
-27
-12

f+3

m
16
-8
+3
i12

f+3~3

m
20
+6
i23
Same as (1,3)~3

f+3~3,df+3

m,​m
20,​20
-14
+10a (+1)
  • Can be delayed
  • Same as (1,3~3),df+3

f+4

m
21
-8
+4
i16

f+4,F

m
21
-1
+11
r ZEN

f+1+2

h,​h
38
-9
+7a (-2)
i14
Balcony Break
Wall Bounce

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+4
+6
i13

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8)
Tailspin
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 7f from hit
  • Combo can be delayed 9f from CH

df+1,4~4

m,​m
10,​24
-12
Balcony Break

df+2

m
15
-7
+4
i15

df+3

m
14
-16
-5
i14

df+3,3

m,​h
14,​14
-8
+8
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10f from hit

df+3,​3,B

m,​h
14,​14
-8
+8
Special backdash

df+3,​3,F

m,​h
14,​14
-7
+9
r ZEN

df+4

m
22
-3
+8c
i20
Floor Break

df+1+2

m
20
-12
+6
i23
ps3~12
Parries high and mid punches

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
24
-7
+12a (+3)
i21
Balcony Break
Wall Bounce
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
t34 r23 FC

d+3

l
7
-13
-2
i15

d+3,3

l,​m
7,​10
-14
-1
Combo from 1st hit

d+4

L
11
-12
-1
i16
cs6~

d+3+4

m,​m
25
-19
i15

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

db+1

s
5
-5
+6
i10
cs4~
t34 r24 FC
Transition to r24 with F

db+2

m
12
-10
-4
i16

db+2,2

m,​h
12,​11
-11
-7
Combo from 1st hit

db+2,​2,3

m,​h,​h
12,​11,​21
-9
Balcony Break
  • Can be delayed
  • Interruptable by i9 after 2nd on block

db+2,3

m,​M
12,​23
-8
+7d
Floor Break

db+3

h
28
-10
+17d
i20
cs4~
Tailspin

db+4

l
18
-13
+3
i20

db+1+2

M
0
-25
-10
i25~55
Ki charge on whiff

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+2

m
12
-11
0
i15

b+2,1

m,​m
12,​10
-9
+2
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 13f from CH

b+3

m
17
-6
+5
i16
Knee

b+3,F

m
17
-2
+9
r ZEN

b+4

m
21
-7
+15a
i17
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+3

m
13
-11
+4
i22
js9~

ub+4

m
11
-20
-8
i15
js9~

ub+1+2

m!
70
+11a (+0)
i75
Balcony Break
  • b,b to cancel

u+4

m
15
-13
+19a (+9)
i15
js9~
Balcony Break

uf+2

m
18
-7
+6
+19a (+10)
i15

uf+3

m
17
-9
+6
i22
js9~
Alternate input u+3

uf+4

m
13
-13
i15
js9~
Delayed Hopkick

uf,n,4

m
25
-11~-9
i23~25
js9~30 fs31~33
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
24
-8
+15a (+6)
+47a (+0)
i14
Balcony Break

f,F+3

m
20
+0
i23

f,​F+3,1

m,​h
20,​5
+1
+7
Has same extensions as 1

f,F+4

M
19
+0c
+8c
i21
Floor Break

b,n,f+2

m
15
-7
+4
i15

b,​n,​f+2,1

m,​h
15,​14
-5
+6
+9
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 9f from hit

b,​n,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9)
+50a (+3)
Balcony Break
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 14f from CH

b,​n,​f+2,​1,df+2

m,​h,​m
15,​14,​28
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 5f from CH

b,​n,​f+2,3

m,​m
15,​17
-12
+6
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5f from hit

b,​n,​f+2,​3,F

m,​m
15,​17
-1
+17
r ZEN
Leaping Slash Kick

f,f,F+3

m
30
+9~12
+13~16a (+3~6)
i22~25
js3~
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
t49 r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
t46 r34 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-6
+5
i13

ws1,2

m,​m
1016
-8
+3c
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 2f from hit
  • Combo can be delayed 11f from CH

ws1,​2,F

m,​m
1016
-9
+2c
r ZEN

ws2

m
14
-12
i14

ws3

m
20
-9
+7
i16~18
Homing
Tailspin
  • Wall crush on hit +19g
  • Alternate input CD.df+3

ws4

m
16
-3
+8
i11

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,df

r CD

CD.df+1

m
20
-13
i16

CD.df#1

m
22
-13
i16

CD.df+2

h
20
-10
+23a (+6)
i11
Balcony Break

CD.df#2

h
25
+5
i11
Balcony Break

CD.df+4

l
10
-31
i20

CD.df+4,3+4

l,​M
10,​27
-14
-4a
js
r FUFT
Floor Break
  • Combo from 1st hit
  • Same move as 4~3
Crouch Dash to Special Jumping

CD.uf

js
Crouch Dash to Leaping Slash Kick

CD.uf+3

m
30
+9~10
+13~14a (+3~4)
i22~23
js
Balcony Break
  • Same move as wr3

ZEN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1+2

cs10~
r ZEN
Transition 10f

b+1

cs
r CDS
  • Transition 5f
  • CDS has same moves as ZEN

b+1,f

Special dash, same as f,F

ZEN.DF

cs
r CD
b to cancel

ZEN.1

m
14
-3
+8
i16

ZEN.1,2

m,​m
14,​21
-14
+12a (+3)
+44a (-3)
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 11f from hit

ZEN.1,3

m,​h
14,​18
-9
+33a (+18)
Balcony Break
  • Combo from 1st hit

ZEN.2

m
27
-14
+40a (-18)
i22
Balcony Break

ZEN.3

m
20
-9
+10
i17
Homing
Tailspin

ZEN.4

L
20
-26
i25
cs1~
r FC

ZEN.1+2

h,​h
20
-13
i13

ZEN.3+4

h
25
+8
i22~27
js10~

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

OTG.d+2

L
24
-13
+3
i19

1+3+4

Taunt
Wall Jumping Attack

(Back to wall).b,b,ub

m
21
+0c
+8a
i36
fs5~7 is8~13 js14~

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
+0
+2d
i12~14
Throw break 1 or 2

f+1+3

t
35
+0
+2d
i15~17
Homing
  • Same throw as 1+3

2+4

t
35
-3
+0d
i12~14
  • Throw break 1 or 2
  • Side switch

f+2+4

t
35
-3
+0d
i15~17
Homing
  • Same throw as 2+4

Left throw

t
43
-3
+0d
  • Throw break 1

Right throw

t
40
-3
+0d
  • Throw break 2

Back throw

t
50
+3d

qcb+1+3

t
40
-2
+0d
i12
  • Throw break 1
  • Side switch

df+2+3

t
40
-2
-4d
i12
Throw break 2

uf+1+2

t
40
+0
+0d
i12
  • Throw break 1+2
Floor Break

uf+1+2~ub+3+4

t
42
+0
+0d
i12
  • Throw break 1+2
Floor Break

b+1+3

ps2~8
t30
  • Alternate input b+2+4
  • Parries all high and mid attacks
  • Auto block at 1f and 9~18f

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
f+2 h 12 i16 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3a)

External links