RogerDodger (talk | contribs) (no sticky) |
(→Rage) |
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|id=Jin-R.CD.df+1+2 | |id=Jin-R.CD.df+1+2 | ||
|input=R.CD.df+1+2 | |input=R.CD.df+1+2 | ||
|target=h,m | |target=h,m | ||
|damage=25,35 | |damage=25,35 | ||
Line 39: | Line 38: | ||
|hit=[[Jin combos|+29a (+11)]] | |hit=[[Jin combos|+29a (+11)]] | ||
|ch= | |ch= | ||
|notes= | |notes=Transition to +18 [[Jin combos|+45a (+36)]] CD with DF | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 61: | Line 44: | ||
|parent=Jin-R.CD.df+1+2 | |parent=Jin-R.CD.df+1+2 | ||
|input=,3 | |input=,3 | ||
|target=,h | |target=,h | ||
|damage=,12 | |damage=,12 |
Revision as of 16:39, 14 November 2023
Jin (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive
R.CD.df+1+2,3,1
h,m,h,m
25,35,12,9
+9
+37a
Wall hit on block +15g (5 damage)
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
2,1,4
h,m,m
9,9,18
-9
+4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
3,1,4
h,h,l
19,7,18
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,4
m,h
10,18
-9
+10g
+17a (+8)
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 7f from hit
- Combo can be delayed 9f from CH
df+3,3
m,h
14,14
-8
+8
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 10f from hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+2,2,3
m,h,h
12,11,21
- Can be delayed
- Interruptable by i9 after 2nd on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+2,1
m,m
12,10
-9
+2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 13f from CH
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b,n,f+2,1
m,h
15,14
-5
+6
+9
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 9f from hit
b,n,f+2,1,2
m,h,m
15,14,20
-5
+18a (+9)
+50a (+3)
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 14f from CH
b,n,f+2,1,df+2
m,h,m
15,14,28
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 5f from CH
b,n,f+2,3
m,m
15,17
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 5f from hit
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab
hFC.1
s
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws1,2
m,m
1016
-8
+3c
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 2f from hit
- Combo can be delayed 11f from CH
CD
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash to Leaping Slash Kick
CD.uf+3
m
30
+9~10
+13~14a (+3~4)
i22~23
js
- Same move as wr3
ZEN
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ZEN.1,2
m,m
14,21
-14
+12a (+3)
+44a (-3)
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 11f from hit
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jumping Attack
(Back to wall).b,b,ub
m
21
+0c
+8a
i36
fs5~7 is8~13 js14~
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1+3
ps2~8
t30
- Alternate input b+2+4
- Parries all high and mid attacks
- Auto block at 1f and 9~18f
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f+2 | h | 12 | i16 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |