mNo edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. df+2) | ||
: f,F+4 | : f,F+4 b+3 uf+3+4 db+1+2 T! wr2 | ||
}} | }} | ||
Revision as of 06:26, 9 February 2024
Claudio |
---|
Combos (Tekken 8) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f,F+4 b+3 uf+3+4 db+1+2 T! wr2
Mini-combos
- [24] CH 4,3
- [+15] 3,2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [20] ws2
- [+47] b+3 dash b+3 b+3 uf+3+4 db+1+2 T! wr2
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.