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{{Navbox Claudio}} | {{Navbox Claudio}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo_notation}} | |||
== Bread n' butter == | == Bread n' butter == | ||
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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. df+2) | ||
: f,F+4 | : f,F+4 b+3 uf+3+4 db+1+2 T! wr2 | ||
}} | }} | ||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; [24] CH 4,3 | |||
: [+15] 3,2 | |||
;[??] CH f+3 | |||
:[+??] 4,2 STB | |||
:[+??] f+2,2 STB | |||
;[??] CH SS.4 | |||
:[+??] 3+4,cc,3 | |||
:[+??] db+3 | |||
;[??] CH ff4 | |||
:[+??] f2+2 | |||
:[+??] 4,STB 2 | |||
}} | |||
== Staples == | == Staples == | ||
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{{Combolist| | {{Combolist| | ||
; | ; [20] ws2 | ||
: b+3 dash b+3 b+3 uf+3+4 db+1+2 T! | : [+47] b+3 dash b+3 b+3 uf+3+4 db+1+2 T! wr2 | ||
}} | }} | ||
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
== External links == | |||
* [https://www.youtube.com/watch?v=7wzpCOU3HdM Claudio Serafino Optimal Combo Guide | TEKKEN 8] by TheFURY | |||
* [https://www.youtube.com/watch?v=GhBABmaP7hY Claudio Serafino Combo Guide | TEKKEN 8] by RyzingSol |
Latest revision as of 16:46, 13 November 2024
Claudio |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f,F+4 b+3 uf+3+4 db+1+2 T! wr2
Mini-combos
- [24] CH 4,3
- [+15] 3,2
- [??] CH f+3
- [+??] 4,2 STB
- [+??] f+2,2 STB
- [??] CH SS.4
- [+??] 3+4,cc,3
- [+??] db+3
- [??] CH ff4
- [+??] f2+2
- [+??] 4,STB 2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [20] ws2
- [+47] b+3 dash b+3 b+3 uf+3+4 db+1+2 T! wr2
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Claudio Serafino Optimal Combo Guide | TEKKEN 8 by TheFURY
- Claudio Serafino Combo Guide | TEKKEN 8 by RyzingSol