(Remove wrong(you need to input f,n,f,n,f,f+button, not f,n,f,F,(button) as it was stated on the page and buttons should be pressed not at least one frame after the third f, it should be exactly one frame after third f for a tru iwr move), and unnecessary information that's covered on the iWR page.) |
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A dash in Tekken is performed by inputting forward twice. When the second forward input is held, it becomes a '''run'''. | |||
== Running State == | |||
While running, there is a set of player states that give access to sets of different moves depending on the character being played, buttons pressed and distance ran. | |||
If The player is far enough away from their opponent they can access | There are quite a few running states that give access to different moves: | ||
* [[Instant While running]]: input f,n,f,n,f,f:button. f:button has to be inputted one frame after the third f. See details on how to perform in the main article about [[Instant While running]]. This allows a player to perform normal while running moves instantly without having to see your character run and at any range, even at point blank range. | |||
* Normal While Running: input f,n,F and see your character start running and make less than 3 steps with each leg(6 steps total). | |||
* Run for 3 or more than 3 steps to access other set of WR attacks. If The player is far enough away from their opponent they can access different WR attacks depending on the distance, input and the state their opponent is in. | |||
Some WR moves that can be accessed after running 3 or more steps: | |||
* Running Tackle - Run at opponent with f,F, before max distance | * [[Generic movelist#Generic-Running Tackle|Running Tackle]] - Run at opponent with f,F, before max distance. | ||
* Running Shoulder - Run at opponent from max distance | * [[Generic movelist#Generic-Running Shoulder|Running Shoulder]] - Run at opponent from max distance. | ||
* Running Trample - Run at opponent from | * [[Generic movelist#Generic-WR.OTG.F|Running Trample/Stomp]] - Run at opponent from reasonable distance while they are downed. | ||
* Running Slide - Run at opponent from max distance, press 4 | * [[Generic movelist#Generic-WR.4|Running Slide]] - Run at opponent from max distance, press 4, some characters have non-generic running slides. | ||
* Running Dive - Run at opponent from max distance, press 1+2 | * [[Generic movelist#Generic-WR.1+2|Running Dive]] - Run at opponent from max distance, press 1+2. | ||
=== Instant While Running === | === Instant While Running === | ||
iWR is an input method for performing WR moves without needing to cover distance. This method allows the player to use WR moves at point blank range. This technique is central to some characters' gameplan such as Dragunov and Claudio. | iWR is an input method for performing WR moves without needing to cover distance. This method allows the player to use WR moves at point blank range. This technique is central to some characters' gameplan such as Dragunov and Claudio. | ||
There's a | There's a dedicated [[Instant While running|page]] on how to perform iWR moves. | ||
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Latest revision as of 15:22, 8 June 2024
A dash in Tekken is performed by inputting forward twice. When the second forward input is held, it becomes a run.
Running State
While running, there is a set of player states that give access to sets of different moves depending on the character being played, buttons pressed and distance ran.
There are quite a few running states that give access to different moves:
- Instant While running: input f,n,f,n,f,f:button. f:button has to be inputted one frame after the third f. See details on how to perform in the main article about Instant While running. This allows a player to perform normal while running moves instantly without having to see your character run and at any range, even at point blank range.
- Normal While Running: input f,n,F and see your character start running and make less than 3 steps with each leg(6 steps total).
- Run for 3 or more than 3 steps to access other set of WR attacks. If The player is far enough away from their opponent they can access different WR attacks depending on the distance, input and the state their opponent is in.
Some WR moves that can be accessed after running 3 or more steps:
- Running Tackle - Run at opponent with f,F, before max distance.
- Running Shoulder - Run at opponent from max distance.
- Running Trample/Stomp - Run at opponent from reasonable distance while they are downed.
- Running Slide - Run at opponent from max distance, press 4, some characters have non-generic running slides.
- Running Dive - Run at opponent from max distance, press 1+2.
Instant While Running
iWR is an input method for performing WR moves without needing to cover distance. This method allows the player to use WR moves at point blank range. This technique is central to some characters' gameplan such as Dragunov and Claudio.
There's a dedicated page on how to perform iWR moves.
Mechanics |
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Concepts |
Techniques |
Strategy |
Miscellaneous |