mNo edit summary |
|||
(23 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
The '''Rage System''' is a [[Jargon#Comeback Mechanics|comeback]] system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health | The '''Rage System''' is a [[Jargon#Comeback Mechanics|comeback]] system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health reaches 41 points or lower, it makes the health bar and the character glow red, allows player to perform Rage Arts and Rage Drives, it also increases damage on every move by 10%, rounded down. | ||
In Tekken 8, rage activates when the player's health reaches 43 points or lower. Similar to Tekken 7, it makes the health bar and character glow red, and increases damage on every move by 10%, rounded down<ref name="cite">citation needed</ref>. However, it only allows the player to perform Rage Arts with the universal input of df+1+2. | |||
Despite the common myth, only the damage of Rage Arts depends on the health left, the damage bonus to everything else stays the same. | |||
== Table of Rage Arts== | ==Rage Art== | ||
'''Rage Art''' (often abbreviated RA) is a cinematic move, only accessible during Rage, when used, Rage is removed. It has special [[Attack Properties#Rage Art powercrush|Rage Art powercrush]], meaning it powers through all moves including lows and throws. It triggers a short cinematic when activated making it very reactable. On successful hit, it triggers a longer cinematic, usually not asking for additional input from the player, and deals a base of 55 damage, after which it usually doesn't allow for any follow ups. | |||
===Tekken 8=== | |||
Rage Arts are universally mid attacks which are -15 on block and start at i20. Every character can perform them with the input df+1+2. They remove the opponent's recoverable health, if any. They also restore the player's recoverable health by 1 pt on the first hit, and 13 pts on the final hit of the animation. | |||
===Tekken 7=== | |||
Rage Arts are usually mids, but some characters have high or low rage arts. Mid and low rage arts are usually highly punishable on block, while high rage arts are safe if blocked, although they can be ducked. Mid rage arts start at i20, whereas high rage arts start at i13. Every character has a unique input to perform their rage art. | |||
====Table of Tekken 7 Rage Arts==== | |||
{| class="wikitable sortable" style="text-align: center; white-space: nowrap" | {| class="wikitable sortable" style="text-align: center; white-space: nowrap" | ||
|- style="white-space: initial" | |- style="white-space: initial" | ||
Line 15: | Line 23: | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-red" | 10 (14) | | class="bg-red" | 10 (14) | ||
| class="bg-red" | | | class="bg-red" | Mid! | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| No | | No | ||
Line 27: | Line 35: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| DES | | DES | ||
| Can't use RA button | | Can't use RA button from stance | ||
|- | |- | ||
| Anna | | Anna | ||
Line 48: | Line 56: | ||
|- | |- | ||
| Asuka | | Asuka | ||
|| | || df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 57: | Line 65: | ||
|- | |- | ||
| Bob | | Bob | ||
|| | || df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 66: | Line 74: | ||
|- | |- | ||
| Bryan | | Bryan | ||
|| | || df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 72: | Line 80: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
|| Taunt | || Taunt | ||
|| | || Can use RA button to cancel too | ||
|- | |- | ||
| Claudio | | Claudio | ||
|| | || df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 120: | Line 128: | ||
|- | |- | ||
| Fahkumram | | Fahkumram | ||
|| | || df+3+4 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 138: | Line 146: | ||
|- | |- | ||
| Ganryu | | Ganryu | ||
| db+1+2 | |||
| class="bg-green" | Mid | |||
| class="bg-green" | 20 | |||
| class="bg-green" | -22 | |||
| class="bg-green" | Yes | |||
| No | |||
| | |||
|- | |- | ||
| Geese | | Geese | ||
|| | || db+1+2 | ||
| class="bg-yellow" | High | | class="bg-yellow" | High | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
| class="bg-red" | | | class="bg-red" | High! | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| No | | No | ||
Line 182: | Line 197: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| Flamingo only | | Flamingo only | ||
| | | Can use RA button from stance, and out | ||
|- | |- | ||
| Jack | | Jack | ||
Line 191: | Line 206: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| No | | No | ||
| | |Massive pushback combined with backswing on block makes it impossible for most characters to launch punish. | ||
|- | |- | ||
| Jin | | Jin | ||
Line 203: | Line 218: | ||
|- | |- | ||
| Josie | | Josie | ||
| | | df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 212: | Line 227: | ||
|- | |- | ||
| Julia | | Julia | ||
| | | df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 248: | Line 263: | ||
|- | |- | ||
| King | | King | ||
| | | df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 266: | Line 281: | ||
|- | |- | ||
| Kunimitsu | | Kunimitsu | ||
| 1+2 | |||
| class="bg-green" | Mid | |||
| class="bg-green" | 20 | |||
| class="bg-green" | -22 | |||
| class="bg-green" | Yes | |||
| No | |||
| | |||
|- | |- | ||
| Lars | | Lars | ||
Line 292: | Line 314: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| HTM | | HTM | ||
| | | Can use RA button from stance | ||
|- | |- | ||
| Lei | | Lei | ||
| | | df+3+4 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 304: | Line 326: | ||
|- | |- | ||
| Leo | | Leo | ||
| | | df+1+2 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 313: | Line 335: | ||
|- | |- | ||
| Leroy | | Leroy | ||
| | | df+3+4 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 319: | Line 341: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| HMT | | HMT | ||
| | | Can't use RA button from stance | ||
|- | |- | ||
| Lidia | | Lidia | ||
| | | d+1+2 | ||
| | | class="bg-green" | Mid | ||
| | | class="bg-green" | 20 | ||
| | | class="bg-green" | -22 | ||
| | | class="bg-green" | Yes | ||
| | | No | ||
| | | | ||
|- | |- | ||
Line 349: | Line 371: | ||
|- | |- | ||
| Master Raven | | Master Raven | ||
| | | db+3+4 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 363: | Line 385: | ||
| class="bg-green" | -22 | | class="bg-green" | -22 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| | | Ready Position | ||
| | | Can use RA button from stance | ||
|- | |- | ||
| Miguel | | Miguel | ||
Line 372: | Line 394: | ||
| class="bg-green" | -22 | | class="bg-green" | -22 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| | | SVG | ||
| | | Can't use RA button from stance | ||
|- | |- | ||
| Nina | | Nina | ||
Line 390: | Line 412: | ||
| class="bg-green" | -22 | | class="bg-green" | -22 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| | | INT | ||
| | | Can't use RA button from stance | ||
|- | |- | ||
| Noctis | | Noctis | ||
Line 436: | Line 458: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| AOP | | AOP | ||
| Can't use RA button | | Can't use RA button from stance | ||
| | | | ||
|- | |- | ||
Line 449: | Line 471: | ||
|- | |- | ||
| Yoshimitsu | | Yoshimitsu | ||
| | | ub+1+4 | ||
| class="bg-red" | Parry All | | class="bg-red" | Parry All | ||
| class="bg-red" | | | class="bg-red" | 6 | ||
| class="bg-red" | None | | class="bg-red" | None | ||
| class="bg-red" | No | | class="bg-red" | No | ||
Line 458: | Line 480: | ||
|- | |- | ||
| Zafina | | Zafina | ||
| | | df+3+4 | ||
| class="bg-green" | Mid | | class="bg-green" | Mid | ||
| class="bg-green" | 20 | | class="bg-green" | 20 | ||
Line 464: | Line 486: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| SCR | | SCR | ||
| Can't use RA button | | Can't use RA button from stance | ||
|} | |} | ||
=Rage Drive= | ==Rage Drive== | ||
'''Rage Drive''' (often abbreviated as RD) are the blue shine moves only available in Rage, when used, Rage is removed. Generally speaking, Rage Drives are a better version of an existing move, with much better frame advantage on block compared to the counterparts (often exceeding +10g), they generally are big launchers, give big damage, and are very fast. | '''Rage Drive''' (often abbreviated as RD) are the blue shine moves only available in Rage, when used, Rage is removed. Generally speaking, Rage Drives are a better version of an existing move, with much better frame advantage on block compared to the counterparts (often exceeding +10g), they generally are big launchers, give big damage, and are very fast. | ||
Line 474: | Line 496: | ||
Some Rage Drives in combos put opponent into the hard knockdown, allowing for a guaranteed 80% scale hit, although it is mostly a part of on hit animation, but timing specific attacks to hit at the end of the animated knockdown can allow for relaunching for additional damage in very specific situations | Some Rage Drives in combos put opponent into the hard knockdown, allowing for a guaranteed 80% scale hit, although it is mostly a part of on hit animation, but timing specific attacks to hit at the end of the animated knockdown can allow for relaunching for additional damage in very specific situations | ||
== Table of Rage Drives == | ===Table of Rage Drives=== | ||
{| class="wikitable sortable" style="text-align: center; white-space: nowrap" | {| class="wikitable sortable" style="text-align: center; white-space: nowrap" | ||
|- style="white-space: initial" | |- style="white-space: initial" | ||
Line 486: | Line 508: | ||
| class="bg-red" | | | class="bg-red" | | ||
| class="bg-red" | | | class="bg-red" | | ||
| | | | ||
|- | |- | ||
| Alisa | | Alisa | ||
| f+2+3 | | f+2+3, ([f+]3+4) | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-green" | 16 | | class="bg-green" | 16 | ||
Line 495: | Line 517: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-yellow" | +1 | | class="bg-yellow" | +1 | ||
| Blue Screw | | Blue Screw, can transition to Boots | ||
|- | |- | ||
| Anna | | Anna | ||
Line 503: | Line 525: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | + | | class="bg-green" | +5c | ||
| | | | ||
|- | |- | ||
Line 509: | Line 531: | ||
| f,f+1+2 | | f,f+1+2 | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg- | | class="bg-yellow" | 21 (24) | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
Line 516: | Line 538: | ||
|- | |- | ||
| Armor King | | Armor King | ||
| f,n,d, | | f,n,d,df+1+2* | ||
| class="bg-red" | high | | class="bg-red" | high UB | ||
| class="bg- | | class="bg-yellow" | 20 (23) | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg- | | class="bg-purple" | +24g | ||
| Next throw is unbreakable | | Next throw is unbreakable | ||
|- | |- | ||
Line 527: | Line 549: | ||
| f+2+3(f) | | f+2+3(f) | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg-red" | 26 | | class="bg-red" | 26 js15,14 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | + | | class="bg-green" | +2c (+12gc) | ||
| Can transition to Roll | | Can transition to Roll | ||
|- | |- | ||
Line 536: | Line 558: | ||
| b+1+2 | | b+1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg- | | class="bg-yellow" | 18 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | + | | class="bg-green" | +6c | ||
| | | | ||
|- | |- | ||
Line 545: | Line 567: | ||
| b+4,2f | | b+4,2f | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg- | | class="bg-yellow" | 17 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
Line 552: | Line 574: | ||
|- | |- | ||
| Devil Jin | | Devil Jin | ||
| f,n, | | f,n,d,df+4,3+4 | ||
| class="bg-red" | low,mid | | class="bg-red" | low,mid,mid | ||
| class="bg-green" | 16 (20) | | class="bg-green" | 16 (20) | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | -14 | | class="bg-red" | -14 | ||
| | | Second hit low crushes | ||
|- | |- | ||
| Dragunov | | Dragunov | ||
| f,f,f+1+2,( | | f,f,f+1+2,(db+1+2) | ||
| class="bg-green" | mid, UB | | class="bg-green" | mid, (mid UB) | ||
| class="bg-green" | 15 (20) | | class="bg-green" | 15 (20) | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | + | | class="bg-green" | +5c | ||
| Can end in unbreakable tackle | | Can end in unbreakable tackle | ||
|- | |- | ||
Line 588: | Line 610: | ||
|- | |- | ||
| Fahkumram | | Fahkumram | ||
| | | uf+3+4 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-green" | 15 | | class="bg-green" | 15 js15 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-yellow" | +1 | | class="bg-yellow" | +1 | ||
| | | | ||
|- | |- | ||
| Fahkumram | | Fahkumram | ||
| 3,4_4,3~3+4 | | 3,4_4,3~3+4 | ||
| class="bg- | | class="bg-red" | low | ||
| class="bg- | | class="bg-red" | 24 | ||
| class="bg- | | class="bg-yellow" | Screw | ||
| class="bg- | | class="bg-green" | Yes | ||
| class="bg-red" | -12 | | class="bg-red" | -12 | ||
| | | | ||
Line 612: | Line 634: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | +3 | | class="bg-green" | +3 | ||
| | | +9 at wall | ||
|- | |- | ||
| Ganryu | | Ganryu | ||
| | | df+1+4 | ||
| | | class="bg-red" | low,mid | ||
| | | class="bg-red" | 23 | ||
| | | class="bg-red" | No | ||
| | | class="bg-red" | No | ||
| | | class="bg-red" | -6 | ||
| | | Allows for a guaranteed follow up | ||
|- | |- | ||
| Geese | | Geese | ||
Line 634: | Line 656: | ||
| Gigas | | Gigas | ||
| f+3+4* | | f+3+4* | ||
| class="bg-red" | low | | class="bg-red" | low UB | ||
| class="bg-red" | 29 | | class="bg-red" | 29 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-purple" | +25g | | class="bg-purple" | +25g | ||
| Enters Goliath, infinite range UB | | Enters Goliath, infinite range UB | ||
|- | |- | ||
Line 654: | Line 676: | ||
| class="bg-yellow" | low,mid,mid | | class="bg-yellow" | low,mid,mid | ||
| class="bg-green" | 12 | | class="bg-green" | 12 | ||
| class="bg- | | class="bg-yellow" | +0 (Yes) | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | -4 (+4) | | class="bg-green" | -4 (+4) | ||
Line 660: | Line 682: | ||
|- | |- | ||
| Hwoarang | | Hwoarang | ||
| | | uf+3,4,3+4 | ||
| class="bg-green" | mid,mid… | | class="bg-green" | mid,mid… | ||
| class="bg- | | class="bg-red" | 29 js | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
Line 669: | Line 691: | ||
|- | |- | ||
| Jack | | Jack | ||
| b, | | b,db,d,df+1,2 | ||
| class="bg-red" | low,mid | | class="bg-red" | low,mid | ||
| class="bg- | | class="bg-red" | 24 (27) | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
Line 678: | Line 700: | ||
|- | |- | ||
| Jin | | Jin | ||
| f,n,d, | | f,n,d,df+1+2,3,1 | ||
| class="bg-red" | high,mid | | class="bg-red" | high,mid | ||
| class="bg-green" | 11 (14) | | class="bg-green" | 11 (14) | ||
| class="bg- | | class="bg-yellow" | Yes,No,No | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | -7, +8, +9 | | class="bg-green" | -7, +8, +9 | ||
Line 687: | Line 709: | ||
|- | |- | ||
| Josie | | Josie | ||
| f,n,d, | | f,n,d,df+3+4 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-green" | 14 (17) | | class="bg-green" | 14 (17) js12 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg- | | class="bg-green" | +5 | ||
| | | | ||
|- | |- | ||
Line 705: | Line 727: | ||
|- | |- | ||
| Katarina | | Katarina | ||
| | | HAR 1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-green" | 15 | | class="bg-green" | 15 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg- | | class="bg-green" | +5c | ||
| | | | ||
|- | |- | ||
Line 723: | Line 745: | ||
|- | |- | ||
| Kazuya | | Kazuya | ||
| | | ub+1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-yellow" | 20 | | class="bg-yellow" | 20 | ||
Line 732: | Line 754: | ||
|- | |- | ||
| Kazuya | | Kazuya | ||
| f,n,d | | f,n,d,df+1+4 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-yellow" | 18 (20) | | class="bg-yellow" | 18 (20) cs1 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | +5 | | class="bg-green" | +5 | ||
| hold | | hold uf for transition | ||
|- | |- | ||
| King | | King | ||
| | | db+1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-yellow" | 20 | | class="bg-yellow" | 20 | ||
Line 750: | Line 772: | ||
|- | |- | ||
| Kunimitsu | | Kunimitsu | ||
| | | f+2+3 | ||
| | | class="bg-green" | mid | ||
| | | class="bg-green" | 16 | ||
| | | class="bg-red" | No | ||
| | | class="bg-green" | Yes | ||
| | | class="bg-green" | +6 | ||
| | | | ||
|- | |- | ||
Line 763: | Line 785: | ||
| class="bg-green" | 12 | | class="bg-green" | 12 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg- | | class="bg-green" | Yes | ||
| class="bg- | | class="bg-green" | +9 | ||
| Ends in DEN | | Ends in DEN | ||
|- | |- | ||
Line 771: | Line 793: | ||
| class="bg-red" | low,mid | | class="bg-red" | low,mid | ||
| class="bg-yellow" | 21 | | class="bg-yellow" | 21 | ||
| class="bg- | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | -13 | | class="bg-red" | -13 | ||
Line 777: | Line 799: | ||
|- | |- | ||
| Law | | Law | ||
| | | db+4,3+4 | ||
| class="bg-red" | low,high | | class="bg-red" | low,high | ||
| class="bg-red" | 26 | | class="bg-red" | 26 cs6,js19 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-yellow" | kinda | | class="bg-yellow" | kinda | ||
Line 786: | Line 808: | ||
|- | |- | ||
| Lee | | Lee | ||
| | | df+3+4 (f,n) | ||
| class="bg- | | class="bg-green" | mid | ||
| class="bg-green" | 16 | | class="bg-green" | 16 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
Line 833: | Line 855: | ||
| CRA 1+4 | | CRA 1+4 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg- | | class="bg-yellow" | 17 js10 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg- | | class="bg-red" | No | ||
| class="bg-yellow" | 0 | | class="bg-yellow" | +0 | ||
| Stays in Crane | | Stays in Crane | ||
|- | |- | ||
Line 855: | Line 877: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-yellow" | +2 | | class="bg-yellow" | +2 | ||
| | | +9 at wall | ||
|- | |- | ||
| Leroy | | Leroy | ||
| | | df+2+3 | ||
| class="bg-green" | mid,mid… | | class="bg-green" | mid,mid… | ||
| class="bg- | | class="bg-yellow" | 22 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-yellow" | -7 | | class="bg-yellow" | -7 | ||
| Not a rage drive, | | Not a rage drive, once per match | ||
|- | |- | ||
| Lidia | | Lidia | ||
| | | f,F+2+3 | ||
| | | class="bg-green" | mid | ||
| | | class="bg-green" | 13 (16) | ||
| | | class="bg-green" | Yes | ||
| | | class="bg-green" | Yes | ||
| | | class="bg-green" | +15g | ||
| Regular screw | |||
|- | |||
| Lidia | |||
| TAW.4,2 | |||
| class="bg-red" | low,mid | |||
| class="bg-yellow" | 20 | |||
| class="bg-yellow" | No, Yes | |||
| class="bg-red" | No | |||
| class="bg-red" | -12c | |||
| | | | ||
|- | |- | ||
| Lili | | Lili | ||
| | | df+2+3 | ||
| class="bg-yellow" | mid,high | | class="bg-yellow" | mid,high | ||
| class="bg-yellow" | 22 | | class="bg-yellow" | 22 js9 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
Line 885: | Line 916: | ||
|- | |- | ||
| Lucky Chloe | | Lucky Chloe | ||
| | | df+3+4,(1+2) | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg-yellow" | 17 | | class="bg-yellow" | 17 | ||
| class="bg-yellow" | Well, no | | class="bg-yellow" | Well, no | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | + | | class="bg-green" | +4c | ||
| Accessible from full crouch | | Accessible from full crouch | ||
|- | |- | ||
Line 896: | Line 927: | ||
| f+3+4 | | f+3+4 | ||
| class="bg-green" | mid,(none) | | class="bg-green" | mid,(none) | ||
| class="bg-yellow" | 17 | | class="bg-yellow" | 17 js7 | ||
| class="bg-yellow" | 2 during hit | | class="bg-yellow" | 2 during hit | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | +3 | | class="bg-green" | +3 | ||
| 2 | | 2 or d+2 during hit for extensions | ||
|- | |- | ||
| Marduk | | Marduk | ||
| f+2+3 | | f+2+3 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg- | | class="bg-yellow" | 21 | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg-green" | +6 | | class="bg-green" | (-10), +6~+16 | ||
| Attack throw, ends in grounded | | Attack throw, ends in grounded | ||
|- | |- | ||
| Miguel | | Miguel | ||
| | | db+1+2 | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg-yellow" | 17 | | class="bg-yellow" | 17 | ||
Line 923: | Line 954: | ||
| b+2+3 (b, n, or f) | | b+2+3 (b, n, or f) | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg- | | class="bg-yellow" | 22 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg- | | class="bg-yellow" | -8, +8, or +6 | ||
| b ends in BT, f is a wall bounce | | b ends in BT, f is a wall bounce | ||
|- | |- | ||
| Nina | | Nina | ||
| f+1+4 ( | | f+1+4 (df) | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-yellow" | 20 | | class="bg-yellow" | 20 js5 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
| class="bg- | | class="bg-green" | +9 (+20g) | ||
| | | +15g at wall | ||
|- | |- | ||
| Noctis | | Noctis | ||
Line 950: | Line 981: | ||
| f,f+1+2 | | f,f+1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-yellow" | 18 | | class="bg-yellow" | 18 (21) | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-red" | No | | class="bg-red" | No | ||
Line 957: | Line 988: | ||
|- | |- | ||
| Paul | | Paul | ||
| qcf 1+2 | | qcf+1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-green" | 12 (15) | | class="bg-green" | 12 (15) | ||
Line 963: | Line 994: | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | +3 | | class="bg-green" | +3 | ||
| | | +9 at wall | ||
|- | |- | ||
| Shaheen | | Shaheen | ||
| | | db+1,4(df) | ||
| class="bg-green" | mid,high | | class="bg-green" | mid,high | ||
| class="bg-green" | 14 | | class="bg-green" | 14 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg- | | class="bg-green" | +6 (+18g) | ||
| Second hit duckable | | Second hit duckable | ||
|- | |- | ||
| Steve | | Steve | ||
| | | df+3+4,1+2 | ||
| class="bg-green" | mid,mid… | | class="bg-green" | mid,mid… | ||
| class="bg-yellow" | | | class="bg-yellow" | 35 cs1 | ||
| class="bg- | | class="bg-red" | No | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-yellow" | +1 | | class="bg-yellow" | +1 | ||
Line 984: | Line 1,015: | ||
|- | |- | ||
| Steve | | Steve | ||
| | | df+2+3 | ||
| class="bg-green" | mid,mid | | class="bg-green" | mid,mid | ||
| class="bg-green" | 14 | | class="bg-green" | 14 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg- | | class="bg-green" | +7 | ||
| | | | ||
|- | |- | ||
Line 995: | Line 1,026: | ||
| BT d+3,3+4 | | BT d+3,3+4 | ||
| class="bg-red" | low | | class="bg-red" | low | ||
| class="bg-green" | 16 | | class="bg-green" | 16 js9 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
Line 1,002: | Line 1,033: | ||
|- | |- | ||
| Yoshimitsu | | Yoshimitsu | ||
| f,n,d, | | f,n,d,df+1+2 | ||
| class="bg-green" | mid | | class="bg-green" | mid | ||
| class="bg-green" | 14 (17) | | class="bg-green" | 14 (17) cs6~14 | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
| class="bg-green" | Yes | | class="bg-green" | Yes | ||
Line 1,020: | Line 1,051: | ||
|} | |} | ||
=Rage Punisher= | ==Rage Punisher== | ||
'''Rage Punisher''' is a move or | '''Rage Punisher''' is a move or string that, without launching the opponent, will deal enough damage to win the match if the opponent has reached Rage. Generally, it is a 14f punisher that deals >=41 damage. It's useful to know character's Rage punishers to be more consistent in closing out rounds when your opponent is in Rage. For example, if the opponent does a -16 move, you don't want to risk doing your i15 df+2, because you might not be on point with your combo follow-up. Additionally, the surroundings may make it so you can't get 41 damage out of the launcher due to potential side-wall situations. You don't want to ''almost'' kill your opponent because if they launch you back, they will have a huge damage increase on their Rage Art which when used will certainly kill you. For this same reason, you would not go for a [[Punishment#Jab Punish|jab punish]] if you could win right there. A 14f 41 damage move will allow for a safe, secured win. Not all characters have one of those, some may have more than one to choose from | ||
=External Links= | ==External Links== | ||
* https://tekken.fandom.com/wiki/Rage | * https://tekken.fandom.com/wiki/Rage | ||
[[Category:Pages with move data tables]] | [[Category:Pages with move data tables]] | ||
{{Navbox system}} |
Latest revision as of 18:55, 10 November 2024
The Rage System is a comeback system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health reaches 41 points or lower, it makes the health bar and the character glow red, allows player to perform Rage Arts and Rage Drives, it also increases damage on every move by 10%, rounded down.
In Tekken 8, rage activates when the player's health reaches 43 points or lower. Similar to Tekken 7, it makes the health bar and character glow red, and increases damage on every move by 10%, rounded down[1]. However, it only allows the player to perform Rage Arts with the universal input of df+1+2.
Despite the common myth, only the damage of Rage Arts depends on the health left, the damage bonus to everything else stays the same.
Rage Art
Rage Art (often abbreviated RA) is a cinematic move, only accessible during Rage, when used, Rage is removed. It has special Rage Art powercrush, meaning it powers through all moves including lows and throws. It triggers a short cinematic when activated making it very reactable. On successful hit, it triggers a longer cinematic, usually not asking for additional input from the player, and deals a base of 55 damage, after which it usually doesn't allow for any follow ups.
Tekken 8
Rage Arts are universally mid attacks which are -15 on block and start at i20. Every character can perform them with the input df+1+2. They remove the opponent's recoverable health, if any. They also restore the player's recoverable health by 1 pt on the first hit, and 13 pts on the final hit of the animation.
Tekken 7
Rage Arts are usually mids, but some characters have high or low rage arts. Mid and low rage arts are usually highly punishable on block, while high rage arts are safe if blocked, although they can be ducked. Mid rage arts start at i20, whereas high rage arts start at i13. Every character has a unique input to perform their rage art.
Table of Tekken 7 Rage Arts
Character | Input | Level | Start up | On Block | Base 55 damage | Can do from stance | Notes | |
---|---|---|---|---|---|---|---|---|
Akuma | 1,1,f+3,2 | Mid | 10 (14) | Mid! | Yes | No | ||
Alisa | b+1+2 | High | 13 | +5 | Yes | DES | Can't use RA button from stance | |
Anna | b+1+2 | High | 13 | -9 | Yes | No | ||
Armor King | b+3+4 | Mid | 20 | -22 | Yes | No | ||
Asuka | df+1+2 | Mid | 20 | -22 | Yes | No | ||
Bob | df+1+2 | Mid | 20 | -22 | Yes | No | ||
Bryan | df+1+2 | Mid | 20 | -22 | Yes | Taunt | Can use RA button to cancel too | |
Claudio | df+1+2 | Mid | 20 | -22 | Yes | No | ||
Devil Jin | b+1+2 | Mid | 20 | -22 | Yes | No | ||
Dragunov | d+1+2 | Mid | 20 | -22 | Yes | No | ||
Eddy | b+3+4 | Mid | 20 | -22 | Yes | No | ||
Eliza | b+3+4 | Mid | 20 | -22 | Yes | No | ||
Fahkumram | df+3+4 | Mid | 20 | -22 | Yes | No | ||
Feng | d+1+2 | Mid | 20 | -22 | Yes | No | ||
Ganryu | db+1+2 | Mid | 20 | -22 | Yes | No | ||
Geese | db+1+2 | High | 20 | High! | Yes | No | ||
Geese | HCB, f+3+4 | Mid | 20 | -22 | No | No | 1,2,4,1,4,1,3,2,1+2 to increase damage | |
Gigas | 1+2 | Mid | 20 | -42 | Yes | No | ||
Heihachi | d+1+2 | Mid | 20 | -22 | Yes | No | ||
Hwoarang | RFS or LFS d+3+4 | Mid | 20 | -7 | Yes | Flamingo only | Can use RA button from stance, and out | |
Jack | b+1+2 | Mid | 20 | -32 | Yes | No | Massive pushback combined with backswing on block makes it impossible for most characters to launch punish. | |
Jin | b+1+2 | High | 13 | -9 | Yes | No | ||
Josie | df+1+2 | Mid | 20 | -22 | Yes | No | ||
Julia | df+1+2 | Mid | 20 | -22 | Yes | No | ||
Katarina | 3+4 | Mid | 20 | -22 | Yes | No | ||
Kazumi | d+1+2 | Mid | 20 | -22 | Yes | No | ||
Kazuya | d+1+2 | Mid | 20 | -22 | Yes | No | ||
King | df+1+2 | Mid | 20 | -22 | Yes | No | Has an alternative version with costume | |
Kuma | b+1+2 | Mid | 20 | -22 | Yes | No | ||
Kunimitsu | 1+2 | Mid | 20 | -22 | Yes | No | ||
Lars | 1+2 | Mid | 20 | -22 | Yes | No | ||
Law | 1+2 | Mid | 20 | -26 | Yes | No | ||
Lee | d+1+2 | Mid | 20 | -22 | Yes | HTM | Can use RA button from stance | |
Lei | df+3+4 | Mid | 20 | -22 | Yes | No | ||
Leo | df+1+2 | Mid | 20 | -22 | Yes | No | ||
Leroy | df+3+4 | Mid | 20 | -22 | Yes | HMT | Can't use RA button from stance | |
Lidia | d+1+2 | Mid | 20 | -22 | Yes | No | ||
Lili | 3+4 | Mid | 20 | -22 | Yes | No | ||
Lucky Chloe | 3+4 | Low | 20 | -27 | Yes | No | ||
Master Raven | db+3+4 | Mid | 20 | -22 | Yes | No | ||
Marduk | b+1+2 | Mid | 20 | -22 | Yes | Ready Position | Can use RA button from stance | |
Miguel | b+1+2 | Mid | 20 | -22 | Yes | SVG | Can't use RA button from stance | |
Nina | d+1+2 | Mid | 20 | -22 | Yes | No | ||
Negan | d+1+2 | Mid | 20 | -22 | Yes | INT | Can't use RA button from stance | |
Noctis | d+1+2 | Mid | 20 | -32 | Yes | No | ||
Paul | 1+2 | Mid | 20 | -22 | No | No | Can cancel and follow up by holding b | |
Shaheen | 1+2 | Mid | 20 | -22 | Yes | No | ||
Steve | 1+2 | High | 13 | -3 | Yes | No | ||
Xiaoyu | b+1+2 | Mid | 20 | -26 | Yes | AOP | Can't use RA button from stance | |
Yoshimitsu | b+1+2 | Mid | 20 | -22 | Yes | No | ||
Yoshimitsu | ub+1+4 | Parry All | 6 | None | No | No | Has 75% damage reduction | |
Zafina | df+3+4 | Mid | 20 | -22 | Yes | SCR | Can't use RA button from stance |
Rage Drive
Rage Drive (often abbreviated as RD) are the blue shine moves only available in Rage, when used, Rage is removed. Generally speaking, Rage Drives are a better version of an existing move, with much better frame advantage on block compared to the counterparts (often exceeding +10g), they generally are big launchers, give big damage, and are very fast.
Often Rage Drives put opponent seemingly into the screw state, yet it's always not a true Screw, it's just an on hit animation, it doesn't spend the one screw available to the player, and does the animation even if there was already a screw in the combo. Such screw is often called blue screw.
Some Rage Drives in combos put opponent into the hard knockdown, allowing for a guaranteed 80% scale hit, although it is mostly a part of on hit animation, but timing specific attacks to hit at the end of the animated knockdown can allow for relaunching for additional damage in very specific situations
Table of Rage Drives
Character | Input | Level | Startup | Launch | Splat | On Block | Notes |
---|---|---|---|---|---|---|---|
Akuma | None | ||||||
Alisa | f+2+3, ([f+]3+4) | mid | 16 | Yes | Yes | +1 | Blue Screw, can transition to Boots |
Anna | qcf+2+3 | mid,mid | 15 (17) | Yes | No | +5c | |
Asuka | f,f+1+2 | mid,mid | 21 (24) | Yes | No | +10g | |
Armor King | f,n,d,df+1+2* | high UB | 20 (23) | No | No | +24g | Next throw is unbreakable |
Bob | f+2+3(f) | mid,mid | 26 js15,14 | No | No | +2c (+12gc) | Can transition to Roll |
Bryan | b+1+2 | mid | 18 | Yes | No | +6c | |
Claudio | b+4,2f | mid,mid | 17 | Yes | Yes | +7 | Gives Starburst |
Devil Jin | f,n,d,df+4,3+4 | low,mid,mid | 16 (20) | Yes | No | -14 | Second hit low crushes |
Dragunov | f,f,f+1+2,(db+1+2) | mid, (mid UB) | 15 (20) | Yes | No | +5c | Can end in unbreakable tackle |
Eddy | f,f+3+4 | mid | 15 (18) | Yes | Yes | +12g | Regular screw, ends in RLX |
Eliza | None | ||||||
Fahkumram | uf+3+4 | mid | 15 js15 | No | No | +1 | |
Fahkumram | 3,4_4,3~3+4 | low | 24 | Screw | Yes | -12 | |
Feng | b+1+2* | mid | 13 | No | Yes | +3 | +9 at wall |
Ganryu | df+1+4 | low,mid | 23 | No | No | -6 | Allows for a guaranteed follow up |
Geese | None | ||||||
Gigas | f+3+4* | low UB | 29 | No | No | +25g | Enters Goliath, infinite range UB |
Heihachi | b+2,1+2 | mid,mid | 22 | Yes | No | +9c | cancellable from 1 |
Hwoarang | d+3+4,(4) | low,mid,mid | 12 | +0 (Yes) | No | -4 (+4) | Last hit blockable on hit |
Hwoarang | uf+3,4,3+4 | mid,mid… | 29 js | Yes | Yes | +4 | Blue screw, available from LFS |
Jack | b,db,d,df+1,2 | low,mid | 24 (27) | No | Yes | -9 | |
Jin | f,n,d,df+1+2,3,1 | high,mid | 11 (14) | Yes,No,No | Yes | -7, +8, +9 | |
Josie | f,n,d,df+3+4 | mid | 14 (17) js12 | No | No | +5 | |
Julia | f+2+3 | mid,mid | 15 | No | Yes | +2 | |
Katarina | HAR 1+2 | mid | 15 | No | No | +5c | |
Kazumi | f,f+1+2 | mid | 13 (16) | Yes | No | -12 | |
Kazuya | ub+1+2 | mid | 20 | No | No | -6 | State transition |
Kazuya | f,n,d,df+1+4 | mid | 18 (20) cs1 | No | Yes | +5 | hold uf for transition |
King | db+1+2 | mid | 20 | Yes | No | +9c | |
Kunimitsu | f+2+3 | mid | 16 | No | Yes | +6 | |
Lars | SEN 1+2 | mid | 12 | No | Yes | +9 | Ends in DEN |
Lars | DEN 3+4 | low,mid | 21 | Yes | No | -13 | |
Law | db+4,3+4 | low,high | 26 cs6,js19 | No | kinda | -9 | duckable |
Lee | df+3+4 (f,n) | mid | 16 | No | Yes | -1 (-2) | Blue screw |
Lei | SNA 1+4 | mid | 15 | No | Yes | +9 | High evasion, backsway |
Lei | DGN 1+4 | mid | 15 | No | Yes | +11g | |
Lei | PAN 1+4 | low, high | 12 | Yes | Yes | -14 | Blue screw |
Lei | TGR 1+4 | mid | 14 | Yes | No | +15gc | |
Lei | CRA 1+4 | mid | 17 js10 | Yes | No | +0 | Stays in Crane |
Leo | f,f+2* | mid | 13 (16) | No | Yes | +6 | Can't ki charge on success |
Leroy | f+1+2 | mid | 15 | No | Yes | +2 | +9 at wall |
Leroy | df+2+3 | mid,mid… | 22 | Yes | No | -7 | Not a rage drive, once per match |
Lidia | f,F+2+3 | mid | 13 (16) | Yes | Yes | +15g | Regular screw |
Lidia | TAW.4,2 | low,mid | 20 | No, Yes | No | -12c | |
Lili | df+2+3 | mid,high | 22 js9 | Yes | Yes | +9 | Blue screw, duckable |
Lucky Chloe | df+3+4,(1+2) | mid,mid | 17 | Well, no | No | +4c | Accessible from full crouch |
Raven | f+3+4 | mid,(none) | 17 js7 | 2 during hit | No | +3 | 2 or d+2 during hit for extensions |
Marduk | f+2+3 | mid | 21 | No | No | (-10), +6~+16 | Attack throw, ends in grounded |
Miguel | db+1+2 | mid,mid | 17 | Yes | No | +3 | Blue screw |
Negan | b+2+3 (b, n, or f) | mid,mid | 22 | Yes | No | -8, +8, or +6 | b ends in BT, f is a wall bounce |
Nina | f+1+4 (df) | mid | 20 js5 | Yes | No | +9 (+20g) | +15g at wall |
Noctis | f+2+3 | mid | 15 | No | Yes | +2 | Ends in Roll |
Bears | f,f+1+2 | mid | 18 (21) | Yes | No | +1 | |
Paul | qcf+1+2 | mid | 12 (15) | No | Yes | +3 | +9 at wall |
Shaheen | db+1,4(df) | mid,high | 14 | Yes | Yes | +6 (+18g) | Second hit duckable |
Steve | df+3+4,1+2 | mid,mid… | 35 cs1 | No | Yes | +1 | Can delay the hit |
Steve | df+2+3 | mid,mid | 14 | Yes | Yes | +7 | |
Xiaoyu | BT d+3,3+4 | low | 16 js9 | Yes | Yes | -4 | Blue screw, finishes in AOP |
Yoshimitsu | f,n,d,df+1+2 | mid | 14 (17) cs6~14 | Yes | Yes | +2 | Blue Screw |
Zafina | f+2+3 | mid,mid | 14 | Yes | No | +19g |
Rage Punisher
Rage Punisher is a move or string that, without launching the opponent, will deal enough damage to win the match if the opponent has reached Rage. Generally, it is a 14f punisher that deals >=41 damage. It's useful to know character's Rage punishers to be more consistent in closing out rounds when your opponent is in Rage. For example, if the opponent does a -16 move, you don't want to risk doing your i15 df+2, because you might not be on point with your combo follow-up. Additionally, the surroundings may make it so you can't get 41 damage out of the launcher due to potential side-wall situations. You don't want to almost kill your opponent because if they launch you back, they will have a huge damage increase on their Rage Art which when used will certainly kill you. For this same reason, you would not go for a jab punish if you could win right there. A 14f 41 damage move will allow for a safe, secured win. Not all characters have one of those, some may have more than one to choose from
External Links
Mechanics |
---|
Concepts |
Techniques |
Strategy |
Miscellaneous |
- ↑ citation needed