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In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses; the loser may instead opt to change character, which leads to another random stage being chosen. | In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses; the loser may instead opt to change character, which leads to another random stage being chosen. | ||
== Types of stages == | |||
=== Infinite stage === | |||
Stages with no walls whatsoever with a looping background to create the illusion of an endless field (e.g. Infinite Azure). These create slower paced games with far less potential for the attacker to snowball their offense, benefiting characters that are either more defensive or don't rely on wall pressure. | |||
==== Large stage ==== | |||
Infinite stages are currently not present in ''Tekken 8''—instead, there are simply a couple stages that are significantly larger than most (Coliseum of Fate and Yakushima). Though these may be infinite for most intents and purposes, many characters with good wall carry can actually hit the wall on these stages eventually without too much difficulty. | |||
=== Octagon stages === | |||
Small to normal sized stages that are in the shape of an octagon, allowing more [[wallsplat|wall re-splats]] and [[tech trap]]s. | |||
=== Square stages === | |||
Small to normal sized stages that are in the shape of a square. It's typically a bit easier to escape being pinned against the wall on a square stage, as the shape of it allows for more breathing room once you've stepped to safety. | |||
=== Break stages === | |||
Stages typically recognized for their prominent gimmick of [[stage break]]ing. Certain characters may benefit from these gimmicks heavily, allowing huge damage reward off of things that wouldn't normally give any combo at all, such as Paul's [[Deathfist]]. | |||
=== Unique stages === | |||
Certain stages in older ''Tekken'' games may have misaligned starting positions, such as ''Souq'' in ''Tekken 7'', and may generally have unique wall size configurations never seen on any other stage in the series. | |||
== List of stages == | == List of stages == | ||
=== Tekken 8 === | |||
{| class="wikitable" | |||
! Stage !! Dimensions<ref name='dimNote'> 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.</ref>!! Breaks !! Shape !! Notes | |||
|- | |||
| [[Arena]] || 24x24 || || Octagon || | |||
|- | |||
| [[Arena underground|Arena (Underground)]] || 24x24 || 4x Wall Bound || Octagon || | |||
|- | |||
| [[Urban Square]]<ref name='2ver'>Has two versions.</ref> || 24x24 || || Square || Players start 10 units away from the bottom of the stage. | |||
|- | |||
| [[Yakushima]] || 80x120 || || Square w/ rounded corners || | |||
|- | |||
| [[Coliseum of Fate]] || 58x70 || || Circle || | |||
|- | |||
| [[Rebel Hangar]] || 2f 22x22<br>1f 22x30 || 2f Balcony Break<br>1f 2x Wall Blast || 2f Square w/ two rounded corners<br>1f Rectangle w/ rounded corners || | |||
|- | |||
| [[Fallen Destiny]] || 16x28 || || Rectangle || | |||
|- | |||
| [[Descent Into Subconscious]] || 2f 20x20<br>1f 36x36<br>b1 72x72 || 2f Hard Floor Break<br>1f Floor Break<br>b1 N/A || 2f Square w/ rounded corners<br>1f Octagon<br>b1 Square w/ rounded Corners || | |||
|- | |||
| [[Sanctum]] || 2f 20x28<br>1f 28x16 || 2f 2x Hard Wall Break<br>1f 2x Wall Break || Rectangle || Stage transitions to 1f on match point. | |||
|- | |||
| [[Into the Stratosphere]] || 2f 28x28<br>1f 18x24 || 2f N/A<br>1f Floor Blast || 2f Octagon<br>1f Rectangle w/ rounded corners || Stage transitions to 1f on match point. | |||
|- | |||
| [[Ortiz Farm]] || 2f 16x28<br>1f 20x28<br>b1 20x20 || 2f Balcony Break<br>1f Floor Break<br> 8x Wall Bound || 2f Rectangle w/ rounded corners<br>1f Rectangle w/ rounded corners<br>b1 octagon || | |||
|- | |||
| [[Celebration on the Seine]] || 20x24 || || Rectangle || | |||
|- | |||
| [[Secluded Training Ground]] || 20x24 || 6x Wall Break || || | |||
|- | |||
| [[Elegant Palace]] || 2f 20x24<br>1f 18x24 || 2f Hard Wall Break, behind which there's a Balcony Break<br> 1f 2x Wall Bound || 2f Rectangle<br>1f Rectangle w/ rounded corners || | |||
|- | |||
| [[Midnight Siege]] || 16x24 || 1x Wall Blast on Northern Wall || || | |||
|} | |||
=== Tekken 7 === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Stage !! Dimensions<ref> 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.</ref>!! Breaks !! Shape !! Notes | ! Stage !! Dimensions<ref name='dimNote'> 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.</ref>!! Breaks !! Shape !! Notes | ||
|- | |- | ||
| [[Mishima Dojo]] || 20x24 || || Square w/ 2 rounded corners || | | [[Mishima Dojo]] || 20x24 || || Square w/ 2 rounded corners || | ||
Line 45: | Line 85: | ||
| [[Duomo Di Sirio]] || 23x20 || balcony || Rectangle w/ rounded corners || | | [[Duomo Di Sirio]] || 23x20 || balcony || Rectangle w/ rounded corners || | ||
|- | |- | ||
| [[Arena]] || 24x24|| || Octagon || | | [[Arena (Tekken 7)]] || 24x24|| || Octagon || | ||
|- | |- | ||
| [[G Corp. Helipad]]<ref name='2ver'>Has two versions.</ref> || ~17x16 || 2 walls || Semicircle w/ hard-angled corners || | | [[G Corp. Helipad]]<ref name='2ver'>Has two versions.</ref> || ~17x16 || 2 walls || Semicircle w/ hard-angled corners || | ||
Line 71: | Line 111: | ||
| [[Vermilion Gates]]<ref name='dlc'>Paid DLC</ref> || 24x16 || balcony || Rectangle w/ hard corners || | | [[Vermilion Gates]]<ref name='dlc'>Paid DLC</ref> || 24x16 || balcony || Rectangle w/ hard corners || | ||
|} | |} | ||
{{Navbox system}} |
Latest revision as of 15:23, 8 June 2024
A stage is the location of a fight and can differ in the size and shape of the wall and whether there are any stage breaks.
In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses; the loser may instead opt to change character, which leads to another random stage being chosen.
Types of stages
Infinite stage
Stages with no walls whatsoever with a looping background to create the illusion of an endless field (e.g. Infinite Azure). These create slower paced games with far less potential for the attacker to snowball their offense, benefiting characters that are either more defensive or don't rely on wall pressure.
Large stage
Infinite stages are currently not present in Tekken 8—instead, there are simply a couple stages that are significantly larger than most (Coliseum of Fate and Yakushima). Though these may be infinite for most intents and purposes, many characters with good wall carry can actually hit the wall on these stages eventually without too much difficulty.
Octagon stages
Small to normal sized stages that are in the shape of an octagon, allowing more wall re-splats and tech traps.
Square stages
Small to normal sized stages that are in the shape of a square. It's typically a bit easier to escape being pinned against the wall on a square stage, as the shape of it allows for more breathing room once you've stepped to safety.
Break stages
Stages typically recognized for their prominent gimmick of stage breaking. Certain characters may benefit from these gimmicks heavily, allowing huge damage reward off of things that wouldn't normally give any combo at all, such as Paul's Deathfist.
Unique stages
Certain stages in older Tekken games may have misaligned starting positions, such as Souq in Tekken 7, and may generally have unique wall size configurations never seen on any other stage in the series.
List of stages
Tekken 8
Stage | Dimensions[1] | Breaks | Shape | Notes |
---|---|---|---|---|
Arena | 24x24 | Octagon | ||
Arena (Underground) | 24x24 | 4x Wall Bound | Octagon | |
Urban Square[2] | 24x24 | Square | Players start 10 units away from the bottom of the stage. | |
Yakushima | 80x120 | Square w/ rounded corners | ||
Coliseum of Fate | 58x70 | Circle | ||
Rebel Hangar | 2f 22x22 1f 22x30 |
2f Balcony Break 1f 2x Wall Blast |
2f Square w/ two rounded corners 1f Rectangle w/ rounded corners |
|
Fallen Destiny | 16x28 | Rectangle | ||
Descent Into Subconscious | 2f 20x20 1f 36x36 b1 72x72 |
2f Hard Floor Break 1f Floor Break b1 N/A |
2f Square w/ rounded corners 1f Octagon b1 Square w/ rounded Corners |
|
Sanctum | 2f 20x28 1f 28x16 |
2f 2x Hard Wall Break 1f 2x Wall Break |
Rectangle | Stage transitions to 1f on match point. |
Into the Stratosphere | 2f 28x28 1f 18x24 |
2f N/A 1f Floor Blast |
2f Octagon 1f Rectangle w/ rounded corners |
Stage transitions to 1f on match point. |
Ortiz Farm | 2f 16x28 1f 20x28 b1 20x20 |
2f Balcony Break 1f Floor Break 8x Wall Bound |
2f Rectangle w/ rounded corners 1f Rectangle w/ rounded corners b1 octagon |
|
Celebration on the Seine | 20x24 | Rectangle | ||
Secluded Training Ground | 20x24 | 6x Wall Break | ||
Elegant Palace | 2f 20x24 1f 18x24 |
2f Hard Wall Break, behind which there's a Balcony Break 1f 2x Wall Bound |
2f Rectangle 1f Rectangle w/ rounded corners |
|
Midnight Siege | 16x24 | 1x Wall Blast on Northern Wall |
Tekken 7
Stage | Dimensions[1] | Breaks | Shape | Notes |
---|---|---|---|---|
Mishima Dojo | 20x24 | Square w/ 2 rounded corners | ||
Forgotten Realm | 24x18 X | 3 floors | Rectangle | |
Jungle Outpost[2] | 23x13 | balcony, wall | Rectangle w/ rounded corners | |
Arctic Snowfall | ∞ | |||
Twilight Conflict[2] | 22x19 | balcony | Rectangle w/ square corners | |
Dragon's Nest | 24x24 | Octagon | ||
Souq | 26.5x17.5 X | Rectangle w/ 4 different corner depths & angles | ||
Devil's Pit | 24x24 | Octagon | ||
Mishima Building | 22x22 | Octagon | ||
Abandoned Temple | 27x27 | Octagon | ||
Duomo Di Sirio | 23x20 | balcony | Rectangle w/ rounded corners | |
Arena (Tekken 7) | 24x24 | Octagon | ||
G Corp. Helipad[2] | ~17x16 | 2 walls | Semicircle w/ hard-angled corners | |
Brimstone and Fire | 24.2x24.2 | Octagon | ||
Precipice of Fate | 24.2x24.2 | Octagon | ||
Violet Systems | 26x22.5 | Rectangle w/ rounded corners | ||
Kinder Gym | 24x24 | Square w/ rounded corners | ||
Geometric Plane | 24x24 | Square w/ rounded corners | ||
Infinite Azure[2] | ∞ | |||
Howard Estate[3] | 22x15 | 3 walls, balcony | Rectangle w/ rounded corners | |
Hammerhead[3] | 28x16 X | Rectangle w/ hard corners | ||
Last Day on Earth[3] | 28x16 | Rectangle w/ hard corners | ||
Cave of Enlightenment[3] | 18x24 | balcony, floor | Rectangle w/ hard corners | |
Vermilion Gates[3] | 24x16 | balcony | Rectangle w/ hard corners |
Mechanics |
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Concepts |
Techniques |
Strategy |
Miscellaneous |