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In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses; the loser may instead opt to change character, which leads to another random stage being chosen.
In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses; the loser may instead opt to change character, which leads to another random stage being chosen.


Some types of stages that players choose from are:
== Types of stages ==


* Infinite stages (stages without walls), which create a slower paced and more controlled game, and can benefit characters that are more defensive or that have weaker wall pressure.
=== Infinite stage ===
* Octagon stages, which can enable more resplats and [[tech trap]]s.
Stages with no walls whatsoever with a looping background to create the illusion of an endless field (e.g. Infinite Azure). These create slower paced games with far less potential for the attacker to snowball their offense, benefiting characters that are either more defensive or don't rely on wall pressure.
* Large stages, which can benefit characters with stronger wall carry.
* Small stages, which can benefit characters with stronger wall pressure or weaker wall carry.
* Stages with misaligned starting positions, such as Souq, which can enable some tech traps.
* Stages with dodgy walls, which can enable some tech traps.


Some uniquely notable stages that are often picked are:
==== Large stage ====
Infinite stages are currently not present in ''Tekken 8''—instead, there are simply a couple stages that are significantly larger than most (Coliseum of Fate and Yakushima). Though these may be infinite for most intents and purposes, many characters with good wall carry can actually hit the wall on these stages eventually without too much difficulty.


* Forgotten Realms, which has multiple stage-wide floor breaks.
=== Octagon stages ===
* Howard Estate, which has multiple, consecutive, breakable walls.
Small to normal sized stages that are in the shape of an octagon, allowing more [[wallsplat|wall re-splats]] and [[tech trap]]s.
* Jungle Outpost, which is the smallest stage with a balcony break.
 
=== Square stages ===
Small to normal sized stages that are in the shape of a square. It's typically a bit easier to escape being pinned against the wall on a square stage, as the shape of it allows for more breathing room once you've stepped to safety.
 
=== Break stages ===
Stages typically recognized for their prominent gimmick of [[stage break]]ing. Certain characters may benefit from these gimmicks heavily, allowing huge damage reward off of things that wouldn't normally give any combo at all, such as Paul's [[Deathfist]].
 
=== Unique stages ===
Certain stages in older ''Tekken'' games may have misaligned starting positions, such as ''Souq'' in ''Tekken 7'', and may generally have unique wall size configurations never seen on any other stage in the series.


== List of stages ==
== List of stages ==
=== Tekken 8 ===
{| class="wikitable"
! Stage !! Dimensions<ref name='dimNote'> 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.</ref>!! Breaks !! Shape !! Notes
|-
| [[Arena]] || 24x24 ||  || Octagon ||
|-
| [[Arena underground|Arena (Underground)]] || 24x24 || 4x Wall Bound || Octagon ||
|-
| [[Urban Square]]<ref name='2ver'>Has two versions.</ref> || 24x24 ||  || Square || Players start 10 units away from the bottom of the stage.
|-
| [[Yakushima]] || 80x120 ||  || Square w/ rounded corners ||
|-
| [[Coliseum of Fate]] || 58x70 ||  || Circle ||
|-
| [[Rebel Hangar]] || 2f 22x22<br>1f 22x30 || 2f Balcony Break<br>1f 2x Wall Blast || 2f Square w/ two rounded corners<br>1f Rectangle w/ rounded corners ||
|-
| [[Fallen Destiny]] || 16x28 ||  || Rectangle ||
|-
| [[Descent Into Subconscious]] || 2f 20x20<br>1f 36x36<br>b1 72x72 || 2f Hard Floor Break<br>1f Floor Break<br>b1 N/A || 2f Square w/ rounded corners<br>1f Octagon<br>b1 Square w/ rounded Corners ||
|-
| [[Sanctum]] || 2f 20x28<br>1f 28x16 || 2f 2x Hard Wall Break<br>1f 2x Wall Break || Rectangle || Stage transitions to 1f on match point.
|-
| [[Into the Stratosphere]] || 2f 28x28<br>1f 18x24 || 2f N/A<br>1f Floor Blast || 2f Octagon<br>1f Rectangle w/ rounded corners || Stage transitions to 1f on match point.
|-
| [[Ortiz Farm]] || 2f 16x28<br>1f 20x28<br>b1 20x20 || 2f Balcony Break<br>1f Floor Break<br> 8x Wall Bound || 2f Rectangle w/ rounded corners<br>1f Rectangle w/ rounded corners<br>b1 octagon ||
|-
| [[Celebration on the Seine]] || 20x24 ||  || Rectangle ||
|-
| [[Secluded Training Ground]] || 20x24 || 6x Wall Break ||  ||
|-
| [[Elegant Palace]] || 2f 20x24<br>1f 18x24 || 2f Hard Wall Break, behind which there's a Balcony Break<br> 1f 2x Wall Bound || 2f Rectangle<br>1f Rectangle w/ rounded corners ||
|-
| [[Midnight Siege]] || 16x24 || 1x Wall Blast on Northern Wall ||  ||
|}


=== Tekken 7 ===
{| class="wikitable"
{| class="wikitable"
! Stage !! Dimensions<ref> 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.</ref>!! Breaks !! Shape !! Notes
! Stage !! Dimensions<ref name='dimNote'> 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.</ref>!! Breaks !! Shape !! Notes
|-
|-
| [[Mishima Dojo]] || 20x24 ||  || Square w/ 2 rounded corners ||  
| [[Mishima Dojo]] || 20x24 ||  || Square w/ 2 rounded corners ||  
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| [[Duomo Di Sirio]] || 23x20 || balcony || Rectangle w/ rounded corners ||   
| [[Duomo Di Sirio]] || 23x20 || balcony || Rectangle w/ rounded corners ||   
|-
|-
| [[Arena]] || 24x24||  || Octagon ||  
| [[Arena (Tekken 7)]] || 24x24||  || Octagon ||  
|-  
|-  
| [[G Corp. Helipad]]<ref name='2ver'>Has two versions.</ref> || ~17x16 || 2 walls || Semicircle w/ hard-angled corners ||  
| [[G Corp. Helipad]]<ref name='2ver'>Has two versions.</ref> || ~17x16 || 2 walls || Semicircle w/ hard-angled corners ||  
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| [[Vermilion Gates]]<ref name='dlc'>Paid DLC</ref> || 24x16 || balcony || Rectangle w/ hard corners ||  
| [[Vermilion Gates]]<ref name='dlc'>Paid DLC</ref> || 24x16 || balcony || Rectangle w/ hard corners ||  
|}
|}
{{Navbox system}}

Latest revision as of 15:23, 8 June 2024

A stage is the location of a fight and can differ in the size and shape of the wall and whether there are any stage breaks.

In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses; the loser may instead opt to change character, which leads to another random stage being chosen.

Types of stages

Infinite stage

Stages with no walls whatsoever with a looping background to create the illusion of an endless field (e.g. Infinite Azure). These create slower paced games with far less potential for the attacker to snowball their offense, benefiting characters that are either more defensive or don't rely on wall pressure.

Large stage

Infinite stages are currently not present in Tekken 8—instead, there are simply a couple stages that are significantly larger than most (Coliseum of Fate and Yakushima). Though these may be infinite for most intents and purposes, many characters with good wall carry can actually hit the wall on these stages eventually without too much difficulty.

Octagon stages

Small to normal sized stages that are in the shape of an octagon, allowing more wall re-splats and tech traps.

Square stages

Small to normal sized stages that are in the shape of a square. It's typically a bit easier to escape being pinned against the wall on a square stage, as the shape of it allows for more breathing room once you've stepped to safety.

Break stages

Stages typically recognized for their prominent gimmick of stage breaking. Certain characters may benefit from these gimmicks heavily, allowing huge damage reward off of things that wouldn't normally give any combo at all, such as Paul's Deathfist.

Unique stages

Certain stages in older Tekken games may have misaligned starting positions, such as Souq in Tekken 7, and may generally have unique wall size configurations never seen on any other stage in the series.

List of stages

Tekken 8

Stage Dimensions[1] Breaks Shape Notes
Arena 24x24 Octagon
Arena (Underground) 24x24 4x Wall Bound Octagon
Urban Square[2] 24x24 Square Players start 10 units away from the bottom of the stage.
Yakushima 80x120 Square w/ rounded corners
Coliseum of Fate 58x70 Circle
Rebel Hangar 2f 22x22
1f 22x30
2f Balcony Break
1f 2x Wall Blast
2f Square w/ two rounded corners
1f Rectangle w/ rounded corners
Fallen Destiny 16x28 Rectangle
Descent Into Subconscious 2f 20x20
1f 36x36
b1 72x72
2f Hard Floor Break
1f Floor Break
b1 N/A
2f Square w/ rounded corners
1f Octagon
b1 Square w/ rounded Corners
Sanctum 2f 20x28
1f 28x16
2f 2x Hard Wall Break
1f 2x Wall Break
Rectangle Stage transitions to 1f on match point.
Into the Stratosphere 2f 28x28
1f 18x24
2f N/A
1f Floor Blast
2f Octagon
1f Rectangle w/ rounded corners
Stage transitions to 1f on match point.
Ortiz Farm 2f 16x28
1f 20x28
b1 20x20
2f Balcony Break
1f Floor Break
8x Wall Bound
2f Rectangle w/ rounded corners
1f Rectangle w/ rounded corners
b1 octagon
Celebration on the Seine 20x24 Rectangle
Secluded Training Ground 20x24 6x Wall Break
Elegant Palace 2f 20x24
1f 18x24
2f Hard Wall Break, behind which there's a Balcony Break
1f 2x Wall Bound
2f Rectangle
1f Rectangle w/ rounded corners
Midnight Siege 16x24 1x Wall Blast on Northern Wall

Tekken 7

Stage Dimensions[1] Breaks Shape Notes
Mishima Dojo 20x24 Square w/ 2 rounded corners
Forgotten Realm 24x18 X 3 floors Rectangle
Jungle Outpost[2] 23x13 balcony, wall Rectangle w/ rounded corners
Arctic Snowfall
Twilight Conflict[2] 22x19 balcony Rectangle w/ square corners
Dragon's Nest 24x24 Octagon
Souq 26.5x17.5 X Rectangle w/ 4 different corner depths & angles
Devil's Pit 24x24 Octagon
Mishima Building 22x22 Octagon
Abandoned Temple 27x27 Octagon
Duomo Di Sirio 23x20 balcony Rectangle w/ rounded corners
Arena (Tekken 7) 24x24 Octagon
G Corp. Helipad[2] ~17x16 2 walls Semicircle w/ hard-angled corners
Brimstone and Fire 24.2x24.2 Octagon
Precipice of Fate 24.2x24.2 Octagon
Violet Systems 26x22.5 Rectangle w/ rounded corners
Kinder Gym 24x24 Square w/ rounded corners
Geometric Plane 24x24 Square w/ rounded corners
Infinite Azure[2]
Howard Estate[3] 22x15 3 walls, balcony Rectangle w/ rounded corners
Hammerhead[3] 28x16 X Rectangle w/ hard corners
Last Day on Earth[3] 28x16 Rectangle w/ hard corners
Cave of Enlightenment[3] 18x24 balcony, floor Rectangle w/ hard corners
Vermilion Gates[3] 24x16 balcony Rectangle w/ hard corners
  1. 1.0 1.1 'X' indicates players start along diagonal axis. Dimensions are based on dimensions before gimmicks are activated.
  2. 2.0 2.1 2.2 2.3 2.4 Has two versions.
  3. 3.0 3.1 3.2 3.3 3.4 Paid DLC