Back turned: Difference between revisions

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== Generic BT moves ==
== Generic BT moves ==


* BT.1_2 - 8f high, -8 / +3 / +3 15dmg
* BT.1_2_1+2 - 8f high, -8 / +3 / +3 15dmg
* BT.3_4 - 10f high, -8 / KND W! / KND W! 18dmg
* BT.3_4 - 10f high, -8 / KND W! / KND W! 18dmg
* BT.d+1_2 - 10f special mid -2 / +9 / +9 10dmg
* BT.d+1_2 - 10f special mid -2 / +9 / +9 10dmg
* BT.d+3_4 - 10f low, -11 / +3 / +3 12dmg
* BT.d+3_4 - 10f low, -11 / +3 / +3 12dmg
* BT.uf+4 - 15f mid, -11? / Launch / Launch
* BT.uf+3 - 15f mid, -12 / KND / KND 25dmg
* BT.uf+4 - 15f mid, -112 / Launch / Launch 18dmg


== Turning around ==
== Turning around ==


* All [[attacks]] and [[throw]]s turn around immediately. Throws are safer since they aren't likely to eat a [[counter hit]].
* All [[attacks]] and [[throw]]s turn around immediately. Throws are safer since they aren't likely to eat a [[counter hit]].
* 6{{untested}} frames to turn and block by holding forward - this lasts for 18{{untested}} frames until you have to again hold back to continue blocking.  
* 6<ref name="info">It takes 7 frames to turn and block if the animation of the attack leaves the 3D model in a neutral back turned state (e.g. Yoshimitsu's f,f+1+2). If the animation favors a specific side (e.g. Yoshimitsu's ws2), turning from that side reduces the time to 6 frames.</ref> frames to turn and block by holding forward - this lasts for 18{{untested}} frames until you have to again hold back to continue blocking.  
* 7{{untested}} frames to turn and block with holding back
* 7 frames to turn and block with holding back
* 9{{untested}} frames to turn and block with db,B - this enters crouch state on frame 1 and thus high crushes.
* 9{{untested}} frames to turn and block with db,B - this enters crouch state on frame 1 and thus high crushes.
 
<references/>
== Lists ==
== Lists ==


Moves that force BT on the opponent:
Moves that force BT on the opponent:


* Lucky Chloe d/f+1+2 throw
* Lucky Chloe df+1+2 throw
* Xiayou CH f,F+3  
* Xiayou CH f,F+3  
* Generic jump over [[tech trap]]
* Generic jump over [[tech trap]]
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Moves that recover BT:
Moves that recover BT:


* Law b+4~b, b+3~b, 2,b2~b  
* Law b+4~b, b+3~b, 2,b+2~b  
* Lili ff4~b, b+2,1~b, d/f+2~b
* Lili f,f+4~b, b+2,1~b, df+2~b


Characters that can manually enter BT:
Characters that can manually enter BT:

Revision as of 11:38, 10 November 2023

Back turned (BT) is a generic stance entered when your back is towards the opponent. During BT it isn't possible to guard or do any normal moves. Sidestepping is less evasive and turns around. Jumping has normal behavior but it isn't possible to hop.

Crouch

You can crouch during BT by holding D to crush highs. However, doing so will never enter any crouching stances, so the moves you can do are the same regardless of how long you've been crouching for.

Generic BT moves

  • BT.1_2_1+2 - 8f high, -8 / +3 / +3 15dmg
  • BT.3_4 - 10f high, -8 / KND W! / KND W! 18dmg
  • BT.d+1_2 - 10f special mid -2 / +9 / +9 10dmg
  • BT.d+3_4 - 10f low, -11 / +3 / +3 12dmg
  • BT.uf+3 - 15f mid, -12 / KND / KND 25dmg
  • BT.uf+4 - 15f mid, -112 / Launch / Launch 18dmg

Turning around

  • All attacks and throws turn around immediately. Throws are safer since they aren't likely to eat a counter hit.
  • 6[1] frames to turn and block by holding forward - this lasts for 18[untested] frames until you have to again hold back to continue blocking.
  • 7 frames to turn and block with holding back
  • 9[untested] frames to turn and block with db,B - this enters crouch state on frame 1 and thus high crushes.
  1. It takes 7 frames to turn and block if the animation of the attack leaves the 3D model in a neutral back turned state (e.g. Yoshimitsu's f,f+1+2). If the animation favors a specific side (e.g. Yoshimitsu's ws2), turning from that side reduces the time to 6 frames.

Lists

Moves that force BT on the opponent:

  • Lucky Chloe df+1+2 throw
  • Xiayou CH f,F+3
  • Generic jump over tech trap

Moves that recover BT:

  • Law b+4~b, b+3~b, 2,b+2~b
  • Lili f,f+4~b, b+2,1~b, df+2~b

Characters that can manually enter BT:

  • Feng (b+3~4)
  • Hwoarang (1+2, has both generic BT and Right Foot Forward BT ((RFF BT))
  • Kunimitsu (b+3+4)
  • Lei (b+3+4)
  • Lili (b+3+4)
  • Lucky Chloe (b+3+4)
  • Master Raven (b+3+4)
  • Xiaoyu (b+3+4, called Rain Dance Stance (RDS))
  • Yoshimitsu (3+4, called Meditation (MED))