Bryan combos: Difference between revisions

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{{Navbox Bryan}}
{{Navbox Bryan}}
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{{Combolist|columns=1|
{{Combolist|columns=1|
; Regular launch (e.g. ws1)
; Regular launch (e.g. ws1)
: db+2 2 b+2,1,f~2,4<ref name="SE">Gain SE</ref> T! b+3,f~2,1
: db+2 2 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,1
}}
}}
<references/>
<references/>
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{{Combolist|
{{Combolist|
; f,n,b+2
; f,n,b+2
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SE">Gain SE</ref> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="CD.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed?</ref>
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="SLS.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed?</ref>
: [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SE"/> T! b+3,f~2,1
: [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
: [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
: [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
: [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
: [71 (42)] f+1+2 1 b+2,1,f~2,4<ref name="SE"/> T! b+3,f~2,1
: [71 (42)] f+1+2 1 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1


; ws1
; ws1
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SE"/> T! b+3,f~2,2<ref name="FB"/><ref name="CD.2,2 into qcb+4"/>
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB"/><ref name="SLS.2,2 into qcb+4"/>
: [75 (34)] qcf+3,4 b+2,1,f~2,4<ref name="SE"/> T! b+3,f~2,1
: [75 (34)] qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
: [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1


; f+4,1
; f+4,1
: [69 (30)] uf+3 2 b+2,1,f~2,4<ref name="SE"/> T! b+3,f~2,1
: [69 (30)] uf+3 2 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
}}
}}
<references/>
<references/>

Revision as of 14:25, 29 January 2024

This page is for Tekken 8. For Tekken 7, see Bryan combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. ws1)
db+2 2 b+2,1,f~2,4[1] T! b+3,f~2,1
  1. Gain SNE

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
f,n,b+2
[76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
[75 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
[73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
[72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
[71 (42)] f+1+2 1 b+2,1,f~2,4[1] T! b+3,f~2,1
ws1
[76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
[75 (34)] qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
[72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
f+4,1
[69 (30)] uf+3 2 b+2,1,f~2,4[1] T! b+3,f~2,1
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Gain SNE
  2. 2.0 2.1 Floor break.
  3. 3.0 3.1 qcb+4 for 18 (12) additional damage guaranteed?

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here
b+4
[64 (22)] f,n,b+2 W! f,F+4 b+3,f~3>4

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.