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{{Navbox Bryan}} | {{Navbox Bryan}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
{{See other}} | {{See other}} | ||
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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. ws1) | ; Regular launch (e.g. ws1) | ||
: db+2 2 b+2,1,f~2,4<ref name=" | : db+2 2 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,1 | ||
}} | }} | ||
<references/> | <references/> | ||
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{{Combolist| | {{Combolist| | ||
; f,n,b+2 | ; f,n,b+2 | ||
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name=" | : [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="SLS.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed?</ref> | ||
: [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name=" | : [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1 | ||
: [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1 | : [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1 | ||
: [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1 | : [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1 | ||
: [71 (42)] f+1+2 1 b+2,1,f~2,4<ref name=" | : [71 (42)] f+1+2 1 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1 | ||
; ws1 | ; ws1 | ||
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name=" | : [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB"/><ref name="SLS.2,2 into qcb+4"/> | ||
: [75 (34)] qcf+3,4 b+2,1,f~2,4<ref name=" | : [75 (34)] qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1 | ||
: [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1 | : [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1 | ||
; f+4,1 | ; f+4,1 | ||
: [69 (30)] uf+3 2 b+2,1,f~2,4<ref name=" | : [69 (30)] uf+3 2 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1 | ||
}} | }} | ||
<references/> | <references/> |
Revision as of 14:25, 29 January 2024
Bryan |
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Combos (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Bryan combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. ws1)
- db+2 2 b+2,1,f~2,4[1] T! b+3,f~2,1
- ↑ Gain SNE
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- f,n,b+2
- [76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
- [75 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
- [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
- [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
- [71 (42)] f+1+2 1 b+2,1,f~2,4[1] T! b+3,f~2,1
- ws1
- [76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
- [75 (34)] qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
- [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
- f+4,1
- [69 (30)] uf+3 2 b+2,1,f~2,4[1] T! b+3,f~2,1
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
- b+4
- [64 (22)] f,n,b+2 W! f,F+4 b+3,f~3>4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.