Reina combos: Difference between revisions

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Line 33: Line 33:


; [30] SEN.1+2
; [30] SEN.1+2
: HRA.2<ref name="HE"></ref>
: WRA.2<ref name="HE"></ref>


; [24] CH.f+4
; [24] CH.f+4
; SEN.4
; SEN.4
; CH d+2
; CH d+2
; HRA.3+4
; WRA.3+4
: f,n,d,df#3
: f,n,d,df#3
: [+17] dash OTG.d+4
: [+17] dash OTG.d+4
: [+13] df+3 WGS.df+3
: [+13] df+3 WGS.df+3


; [26] HRA.3+4
; [26] WRA.3+4
: [+17] OTG.d+4
: [+17] OTG.d+4


Line 50: Line 50:


; CH uf+1
; CH uf+1
: HRA.1,4
: WRA.1,4
: HRA.2<ref name="HE"></ref>
: WRA.2<ref name="HE"></ref>


; f,F+2,F
; f,F+2,F
; HRA.1,F
; WRA.1,F
: SEN.3
: SEN.3


Line 123: Line 123:
; Tornado available
; Tornado available
: [38] W! 3,2 WT! 1 OTG.d+4:1
: [38] W! 3,2 WT! 1 OTG.d+4:1
: [35] W! f+3,1+2 WT! HRA.4,2,2,qcf+1+2
: [35] W! f+3,1+2 WT! WRA.4,2,2,qcf+1+2
: [32] W! b+4 WT! df+1,1 1+2
: [32] W! b+4 WT! df+1,1 1+2
: [31] W! b+4 WT! f+2,3,F SEN.2
: [31] W! b+4 WT! f+2,3,F SEN.2
Line 129: Line 129:
; No tornado available
; No tornado available
: W! df+1,1 1+2
: W! df+1,1 1+2
: W! HRA.4,2,2,qcf+1+2
: W! WRA.4,2,2,qcf+1+2


}}
}}

Revision as of 19:08, 29 January 2024

Bread 'n Butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)

Mini-combos


WR.3
[22] 2~1
[+30] OTG.d+4:1
[+27] f,n,d,df#3
[+20] 1+2
[20] b+4
CH 4
[+30] dash OTG.d+4:1
[+27] f,n,d,df#3
[12] ws1
[+22] SEN.4[1]
[+20] SEN.2
[30] SEN.1+2
WRA.2[1]
[24] CH.f+4
SEN.4
CH d+2
WRA.3+4
f,n,d,df#3
[+17] dash OTG.d+4
[+13] df+3 WGS.df+3
[26] WRA.3+4
[+17] OTG.d+4
[24] ws2
[+33] 2,1 d+4:1
CH uf+1
WRA.1,4
WRA.2[1]
f,F+2,F
WRA.1,F
SEN.3
f+4 (on crouching opp.)
CH ws2
1+2
df+1,2[1]
f+3+4* (on block)
1,1,2
1,2,2
  1. 1.0 1.1 1.2 1.3 Heat Engager

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki


[23] f,n,d,df#2
[+79] f,n,d,df#2 df+2 df+1 df+4,2,3 T! f,F+3+4 H.2+3 d+3 H.UNS.4,F OTG.d+4:1
[+73] f,n,d,df#2 H.2+3 dash f,n,d,df#2 df+1 2,2,2,1 T! d+3 H.UNS.4,F OTG.d+4:1
[+59] f,n,d,df#2 dash f,n,d,df#2 dash df+1 df+4,2,3 T! dash (2),2,2,qcf+2
[+57] f,n,d,df#2 uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+55] f,n,d,df#2 f+2,3,F,n df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+54] f,n,d,df#2 f+2,3,F df+1 f+2,3,F df+1,F SEN.2 T! dash uf+3+4,1+2
[+54] f,n,d,df#2 df+2 df+1 df+4,2,3 T! dash (2),2,2,qcf+2
[+52] f,n,d,df#2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+45] df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[13] df+2
[+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
[+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+44] df+2 df+1 2,2,2,1 T! 2,2,2,qcf+2
[25] FC.df+3
[20] FC.df+4
[+52] f,n,d,df#2 df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2[1]
[25] FC.3+4
[15] uf+4
[+45] T! dash f,n,d,df#2 df+2 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
[+40] T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
[26] CH.f,F+3+4
[+47] dash uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[25] CH f,n,d,df#3
[+41] ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[19] CH (f,n,d,df+4),4
[+43] ws1 df+1,1 f+2,3,F SEN.1+2,df T! WGS.1,4
[20] H.f,F+3
[+36] f,n,d,df#2 df+2 df+1 df+4,2,3 T! dash (2),2,2,qcf+2


  1. Good for wall carry

Wall


Tornado available
[38] W! 3,2 WT! 1 OTG.d+4:1
[35] W! f+3,1+2 WT! WRA.4,2,2,qcf+1+2
[32] W! b+4 WT! df+1,1 1+2
[31] W! b+4 WT! f+2,3,F SEN.2
No tornado available
W! df+1,1 1+2
W! WRA.4,2,2,qcf+1+2


Stage Hazard

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

References