m (โโWall) |
(โโMini-combos: a bunch of additions and damage numbers.) |
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== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns= | {{Combolist|columns=11em| | ||
<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | <!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; [ | ; [21] 1SS.1+4 ย | ||
; [ | ; [0 (14)] blocked NSS KIN.1+2,2* | ||
: [+ | ; [0] CH 1SS.1+2+3 | ||
: [+ | : [+22] b+2,2 <ref group="mini" name="heat">Heat engager</ref> | ||
: [+14] f,n,d,df+2 | |||
; [ | ; [7] b+1 | ||
<!-- improve this ref with some character examples --> | <!-- improve this ref with some character examples --> | ||
: [+ | : [+21] 1SS.1+4 <ref group="mini" name="charspecific"> Only off-axis SSL or against certain characters </ref> | ||
; [ | ; [12] CH 2 <ref group="mini" name="charspecific"/> | ||
; [ | ; [9] CH b+1 | ||
: [+ | : [+24] NSS.1+4 <!-- insert a ref to NSS.1+4 combos --> | ||
; [ | ; [20] f,F+3,1+2 | ||
: [+ | : [+17] KIN.f+2<ref group="mini" name="heat" /> | ||
; [ | ; [24] CH (df+3),1SS.1 | ||
; [22] CH (1),1SS.1 | |||
; [ | : [+18] 1SS.f+1+2 | ||
: [+ | |||
; [30] NSS.2,1 <ref group="mini">requires forward dash</ref> | ; [35] f,F+2:2 <ref group="mini">input as F>1~1+2. Some characters with unique getup options (e.g. Dragunov FDFT.1+2) can escape</ref> | ||
; [ | ; [30] NSS.2,1 <ref group="mini" name="dash">requires forward dash</ref> | ||
; [21] uf+4<ref group="mini" name="dash"/> | |||
; [25] NSS.1+2+3<ref group="mini">Opponent can escape with quick back roll</ref> | |||
: [+23] NSS.f+1+2 | : [+23] NSS.f+1+2 | ||
; [ | ; [36] KIN.1+2 | ||
; [20] BT.3 | |||
: [+ | : [+16] BT.d+1 | ||
; [ | ; [24] CH BT.d+1 | ||
: [+ | ; [24] CH KIN.d+1 | ||
; [21] CH BT.2 | |||
; [21] CH f+2 | |||
; [21] CH (ws1),2 | |||
; [19] CH (df1),2 | |||
; [13] KIN.3 | |||
: [+31] NSS.ub+1+2 | |||
: [+23] NSS.f+1+2 | |||
: [+20] 1SS.ub+1+2 | |||
: [+18] 1SS.f+1+2 | |||
; [ | ; [35] 1SS.qcf+1<ref group="mini" name="delay">Delay followups with a forward dash to increase damage dealt</ref> | ||
; [ | ; [22] 1+2,P<ref group="mini" name="delay"/> | ||
: [+31] H.ub+1+2 | |||
: [+ | : [+23] H.f+1+2 | ||
: [+20] 1SS.ub+1+2 | |||
: [+18] 1SS.f+1+2 | |||
; [ | ; [30] NSS.qcf+1 | ||
: [+ | : [+23] NSS.f+1+2 | ||
}} | }} | ||
Revision as of 21:18, 2 February 2024
Yoshimitsu |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular launch (e.g. df+2)
- 1+4 d+2,2,B df+1,2,1 T! 3,2,1+2
- Pickup launch (e.g. NSS 1+4)
- d+2,2,B df+1 d+2,2,2 T! 3,2,1+2
Mini-combos
- [21] 1SS.1+4
- [0 (14)] blocked NSS KIN.1+2,2*
- [0] CH 1SS.1+2+3
- [+22] b+2,2 [mini 1]
- [+14] f,n,d,df+2
- [7] b+1
- [+21] 1SS.1+4 [mini 2]
- [12] CH 2 [mini 2]
- [9] CH b+1
- [+24] NSS.1+4
- [20] f,F+3,1+2
- [+17] KIN.f+2[mini 1]
- [24] CH (df+3),1SS.1
- [22] CH (1),1SS.1
- [+18] 1SS.f+1+2
- [35] f,F+2:2 [mini 3]
- [30] NSS.2,1 [mini 4]
- [21] uf+4[mini 4]
- [25] NSS.1+2+3[mini 5]
- [+23] NSS.f+1+2
- [36] KIN.1+2
- [20] BT.3
- [+16] BT.d+1
- [24] CH BT.d+1
- [24] CH KIN.d+1
- [21] CH BT.2
- [21] CH f+2
- [21] CH (ws1),2
- [19] CH (df1),2
- [13] KIN.3
- [+31] NSS.ub+1+2
- [+23] NSS.f+1+2
- [+20] 1SS.ub+1+2
- [+18] 1SS.f+1+2
- [35] 1SS.qcf+1[mini 6]
- [22] 1+2,P[mini 6]
- [+31] H.ub+1+2
- [+23] H.f+1+2
- [+20] 1SS.ub+1+2
- [+18] 1SS.f+1+2
- [30] NSS.qcf+1
- [+23] NSS.f+1+2
- โ 1.0 1.1 Heat engager
- โ 2.0 2.1 Only off-axis SSL or against certain characters
- โ input as F>1~1+2. Some characters with unique getup options (e.g. Dragunov FDFT.1+2) can escape
- โ 4.0 4.1 requires forward dash
- โ Opponent can escape with quick back roll
- โ 6.0 6.1 Delay followups with a forward dash to increase damage dealt
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- [32] d+2,2,2 T! >NSS.ub+1+2
- [27] d+2,2,2 T! b+1,1,1,1,1
- [25] 3,2,NSS.1+2
- [22] 1 3~4,1SS.U DGF.4
- [18] b+1,1 NSS.f+1+2
- [18] d+2,2>2
- [varies] 1SS.F+3+4 W! FLE.f,f
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.