(→Mini-combos: a bunch of additions and damage numbers.) |
m (→Mini-combos) |
||
Line 18: | Line 18: | ||
{{Combolist|columns=11em| | {{Combolist|columns=11em| | ||
<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | <!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; [21] | ; [21] 1+4 | ||
; [0 (14)] blocked NSS KIN.1+2,2* | ; [0 (14)] blocked NSS KIN.1+2,2* | ||
; [0] CH 1SS.1+2+3 | ; [0] CH 1SS.1+2+3 |
Revision as of 21:18, 2 February 2024
Yoshimitsu |
---|
Combos (Tekken 8) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 1+4 d+2,2,B df+1,2,1 T! 3,2,1+2
- Pickup launch (e.g. NSS 1+4)
- d+2,2,B df+1 d+2,2,2 T! 3,2,1+2
Mini-combos
- [21] 1+4
- [0 (14)] blocked NSS KIN.1+2,2*
- [0] CH 1SS.1+2+3
- [+22] b+2,2 [mini 1]
- [+14] f,n,d,df+2
- [7] b+1
- [+21] 1SS.1+4 [mini 2]
- [12] CH 2 [mini 2]
- [9] CH b+1
- [+24] NSS.1+4
- [20] f,F+3,1+2
- [+17] KIN.f+2[mini 1]
- [24] CH (df+3),1SS.1
- [22] CH (1),1SS.1
- [+18] 1SS.f+1+2
- [35] f,F+2:2 [mini 3]
- [30] NSS.2,1 [mini 4]
- [21] uf+4[mini 4]
- [25] NSS.1+2+3[mini 5]
- [+23] NSS.f+1+2
- [36] KIN.1+2
- [20] BT.3
- [+16] BT.d+1
- [24] CH BT.d+1
- [24] CH KIN.d+1
- [21] CH BT.2
- [21] CH f+2
- [21] CH (ws1),2
- [19] CH (df1),2
- [13] KIN.3
- [+31] NSS.ub+1+2
- [+23] NSS.f+1+2
- [+20] 1SS.ub+1+2
- [+18] 1SS.f+1+2
- [35] 1SS.qcf+1[mini 6]
- [22] 1+2,P[mini 6]
- [+31] H.ub+1+2
- [+23] H.f+1+2
- [+20] 1SS.ub+1+2
- [+18] 1SS.f+1+2
- [30] NSS.qcf+1
- [+23] NSS.f+1+2
- ↑ 1.0 1.1 Heat engager
- ↑ 2.0 2.1 Only off-axis SSL or against certain characters
- ↑ input as F>1~1+2. Some characters with unique getup options (e.g. Dragunov FDFT.1+2) can escape
- ↑ 4.0 4.1 requires forward dash
- ↑ Opponent can escape with quick back roll
- ↑ 6.0 6.1 Delay followups with a forward dash to increase damage dealt
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- [32] d+2,2,2 T! >NSS.ub+1+2
- [27] d+2,2,2 T! b+1,1,1,1,1
- [25] 3,2,NSS.1+2
- [22] 1 3~4,1SS.U DGF.4
- [18] b+1,1 NSS.f+1+2
- [18] d+2,2>2
- [varies] 1SS.F+3+4 W! FLE.f,f
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.